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MUCC - Yakusoku (TV Size)

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Topic Starter
blissfulyoshi
This beatmap was submitted using in-game submission on Monday, March 07, 2011 at 12:28:00 AM

Artist: MUCC
Title: Yakusoku (TV Size)
Source: Senko no Night Raid
BPM: 140
Filesize: 20021kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.16 stars, 92 notes)
  2. Hard (4.93 stars, 188 notes)
  3. Normal (4.09 stars, 130 notes)
Download: MUCC - Yakusoku (TV Size)
Download: MUCC - Yakusoku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Senko no Night Raid's op

Enjoy!

(I used the fansubbers version of the opening becuase I like the karaoke, but if anyone has any complaints, I will be happy to change it)

Also to try to preserve the quality of the video, the video is rather large, so if this is a problem for people, I will change it.
vytalibus
[Easy]
00:39:523 (8) - Move the end back 1/4.

[Normal]
00:37:380 (2,3) - I'm guessing this is misaligned intentionally, but it could not be...
01:08:237 (5) - Ending the combo with a slider doesn't sound nice with the song. You could change this into a note, if you want.
01:11:451 (6) - ^, but you could shorten this instead.

[Hard]
I think there's too many sliders in this difficulty, and they appear rather randomly. Maybe that's why you didn't like how it turned out?
00:09:951 (8) - Same with [Normal]'s 01:08:237.
Topic Starter
blissfulyoshi

vytalibus wrote:

[Easy]
00:39:523 (8) - Move the end back 1/4. Done.

[Normal]
00:37:380 (2,3) - I'm guessing this is misaligned intentionally, but it could not be... I forgot xD. Oh well, it looks better aligned, so it is aligned now.
01:08:237 (5) - Ending the combo with a slider doesn't sound nice with the song. You could change this into a note, if you want. I agree, changed.
01:11:451 (6) - ^, but you could shorten this instead. Fixed.

[Hard]
I think there's too many sliders in this difficulty, and they appear rather randomly. Maybe that's why you didn't like how it turned out? That is part of the problem. I really did not know how to map with soft parts with fast drums without using mass repeat sliders (I feel these get a little boring after a while)
00:09:951 (8) - Same with [Normal]'s 01:08:237. I am trying to follow the violin here, so I think the slider works.Still, if other people complain, I will change it.
Thanks for the time and effort you spend modding vytalibus.
James2250
17,556kb video...:(
Try and keep kiai the same on all your difficulties?

Easy:
Slightly high AR for the easiest difficulty
00:31:380 (1,2,3) - ^_^

Normal:
No problems

Hard:
Ahhh high AR
Map looks nice

Really nothing much to complain about so guess I will just leave my star here~~
Topic Starter
blissfulyoshi

James2250 wrote:

17,556kb video...:( Yeah......... I liked the quality of the vid, but I will be willing to change it if enough ppl ask me to change it.
Try and keep kiai the same on all your difficulties? Fixed

Easy:
Slightly high AR for the easiest difficulty Changed.
00:31:380 (1,2,3) - ^_^ ^_^

Normal:
No problems

Hard:
Ahhh high AR Changed.
Map looks nice

Really nothing much to complain about so guess I will just leave my star here~~
Thanks James for spending your time and effort modding my map and cheering me on xD
Samah
A lot of nazi modding sorry... :)

Easy:
00:00:523 (1,2,3) - 1 grid down.
00:03:094 (4) - 1 grid up.
00:11:665 (3) - 1 grid down and left.
00:12:523 (1) - Probably too long for easy.

Normal:
00:26:237 (6) - 1 grid right.
00:57:951 (1,2) - Given that this combo is by itself between the spinners, would it be better to place them symmetrically rather than on one side of the screen?

Hard:
00:25:380 (3) - 1 grid up.
00:27:951 (1,2,3,4) - Is it possible to do something else with these sliders? 2 and 3 are almost touching and look a tad strange. It might be a good idea to rework 3 and 4 so that you can keep the counter-clockwise motion of the cursor from sliders 1 and 2.
00:36:951 (1) - Could possibly make this curve slightly like the following two sliders.
00:51:737 (3) - 1 grid up.
00:53:665 (1,2) - 1 grid up, so that the first slider matches note 5 of the previous combo.

Starred.
Topic Starter
blissfulyoshi

Samah wrote:

A lot of nazi modding sorry... :)

Easy:
00:00:523 (1,2,3) - 1 grid down. Done.
00:03:094 (4) - 1 grid up. Done.
00:11:665 (3) - 1 grid down and left. Done.
00:12:523 (1) - Probably too long for easy. The spinner fits, so I think it is fine.

Normal:
00:26:237 (6) - 1 grid right. Done.
00:57:951 (1,2) - Given that this combo is by itself between the spinners, would it be better to place them symmetrically rather than on one side of the screen? I sort of like it non-symmetric here, but I will change it if another person ask me too.

Hard:
00:25:380 (3) - 1 grid up. 3 and 4 are the same distance apart as 1 and 2, so this should be fine.
00:27:951 (1,2,3,4) - Is it possible to do something else with these sliders? 2 and 3 are almost touching and look a tad strange. It might be a good idea to rework 3 and 4 so that you can keep the counter-clockwise motion of the cursor from sliders 1 and 2. I'll just redo this entire pattern.
00:36:951 (1) - Could possibly make this curve slightly like the following two sliders. This pattern is supposed to gradually increase in sharpness. Starting from no curve to a very sharp curve, so it is fine.
00:51:737 (3) - 1 grid up. Done.
00:53:665 (1,2) - 1 grid up, so that the first slider matches note 5 of the previous combo. Done.

Starred.
Wow I can't believe I made so many nazi mistakes.
Thanks for the time and effort you spent modding Samah.
iDarkTraceX
This song is actually so nice and the map is fun to play :D

I only have ONE small suggestion, if I may :3

1:08:665 -- It feeels kinda empty so.... add one circle here with the finish beatsound :D

I'm done! *star*
Topic Starter
blissfulyoshi

iDarkTraceX wrote:

This song is actually so nice and the map is fun to play :D Thanks for the praise.

I only have ONE small suggestion, if I may :3

1:08:665 -- It feeels kinda empty so.... add one circle here with the finish beatsound :D This section of the beatmap follows the vocals in every diff, so adding a note here would feel out of place imo. If more people ask me to change it, I will change it (and give you kds of course).

I'm done! *star*
Thanks for your praise and time and effort you spent modding iDarkTraceX.
An-Don
[Hard]
Suggestion~
How about making this note 00:28:808 (3) exactly the same as 00:27:951 (1) just cause it looks better~ you don't need to, i tried it and it made no difference, the spacing was still correct~

Other then that~ i love it :D
Star~
Topic Starter
blissfulyoshi

AnGelL wrote:

[Hard]
Suggestion~
How about making this note 00:28:808 (3) exactly the same as 00:27:951 (1) just cause it looks better~ you don't need to, i tried it and it made no difference, the spacing was still correct~ I personally wanted some variety in slider shape hear, so I think the current shape is fine.

Other then that~ i love it :D Yay! Thx for your praise
Star~
Thanks for the time and effort you spent modding AnGelL.
Crimmi
Modding, CrimmiStyle!!

[Easy]

~ Nothing.

[Normal]

(Might Nazi A Bit Here...)

01:10:808 (1) - Align with (5)

[Hard]

~ Nothing.

Pretty flawless to me, *Star*
Topic Starter
blissfulyoshi

CrimmiSkye wrote:

Modding, CrimmiStyle!!

[Easy]

~ Nothing.

[Normal]

(Might Nazi A Bit Here...)

01:10:808 (1) - Align with (5) I was originally trying to follow 5's curve, but I see your point. I am still deciding what to do. It feels a little off if I shift it, so I don't think I will change it for now, but let me see if I can find a way for this to work out.

[Hard]

~ Nothing.

Pretty flawless to me, *Star*
Thanks for the time and effort you spent modding Crimmi.
Aleks719
Easy
00:35:665 (2,3) - 1 grid right
00:43:808 (3) - finish at 00:44:665. add reverse at 00:44:237 ?
01:23:237 (1) - finish at 01:23:665 ?
01:24:094 (2,3,4,1) - 1/2 early ?

Normal
01:26:023 (7) - add finish
01:26:237 (8) - add note + finish
save the end of spinner.

Hard
00:09:951 (8) - add reverse. replace "finish" at finish :)
00:47:665 (4) - remove note. I think it would be better
01:26:237 (8) - add note + finish
save the end of spinner.

Map and music are nice. Star. =__+
Topic Starter
blissfulyoshi

Aleks719 wrote:

Easy
00:35:665 (2,3) - 1 grid right It was done on purpose, so this is fine.
00:43:808 (3) - finish at 00:44:665. add reverse at 00:44:237 ? The current arrangement fits the vocals better than this arrangement.
01:23:237 (1) - finish at 01:23:665 ? This slider is meant to meant to follow the vocals and make the transition to the next beat easier.
01:24:094 (2,3,4,1) - 1/2 early ? These follow the vocals, so they are fine.

Normal
01:26:023 (7) - add finish Done.
01:26:237 (8) - add note + finish The current spinner fits the song better imo.
save the end of spinner.

Hard
00:09:951 (8) - add reverse. replace "finish" at finish :) This is following the violin, so the current arrangement fits better.
00:47:665 (4) - remove note. I think it would be better There is a fairly strong drumbeat here, so I think the circle is appropriate.
01:26:237 (8) - add note + finish Same as normal.
save the end of spinner.

Map and music are nice. Star. =__+
Thanks for the time and effort you spent modding Aleks!
Offspring_
Star :D
gdeath
[Easy]
00:10:808 (1,2,3,4) - The same suggestion as "Noraml"

[Normal]
00:10:808 (1,2,3,4) - I'd use hitsound with normal i/o soft-clap.
01:08:237 (5) - Remove whistle and add finish?

[Hard]
00:09:951 (8) - Would sound better if you added finish on start for the silder i/o the end imo.
01:21:523 (1,2,3) - Consider using timing section with Normal-hitsound?

My suggestion are a bit picky as this map is already flawless.

/me shoots star.
Topic Starter
blissfulyoshi

gdeath wrote:

[Easy]
00:10:808 (1,2,3,4) - The same suggestion as "Noraml"

[Normal]
00:10:808 (1,2,3,4) - I'd use hitsound with normal i/o soft-clap.
01:08:237 (5) - Remove whistle and add finish?

[Hard]
00:09:951 (8) - Would sound better if you added finish on start for the silder i/o the end imo.
01:21:523 (1,2,3) - Consider using timing section with Normal-hitsound?
Wow! I liked the changes for every diff, so I used them all. Thanks gdeath. I really need to learn how you do hitsounds.

My suggestion are a bit picky as this map is already flawless.

/me shoots star.
Again, thanks for the time and effort you spent modding. The hitsound suggestions were great.
Luvdic
Easy:

00:51:308 (1) - These sliders looks better if it starts and ends in the same Y axis. But I'm sure that you already knew that, lol
01:26:237 - Add a circle here, and start spinner 1/2 or 1/4 later. I believe that it ends better this way.

Normal:

00:44:237 - The beat in this spot must go away... Just doesn't sound good imo.
00:44:665 - Same as above.
01:26:237 - Same comment as easy.

Hard:

The main problem that i can see with this difficulty is the slider velocity. I highly recommend you to lower it to around 2,00 - 2,20. Lowering the slider velocity will give you more space to make better patterns, and the lack of patterns is the reason that i give for the lack of quality in this diff.

Also, i would really recommend using the normal-hitclap as your soft-hitclap during the part before KIAI and after break.
And last, this is the placement in timeline that i would have given them (check attached file)
And feel free to ignore... i didn't gave so much thinking for it considering the fact that you may reject it. Lol.

Download: MUCC - Yakusoku (TV Size) (blissfulyoshi).osu
Topic Starter
blissfulyoshi

ErufenRito wrote:

Easy:

00:51:308 (1) - These sliders looks better if it starts and ends in the same Y axis. But I'm sure that you already knew that, lol This ruins the circular shape of the slider, and since I wanted the circular symmetry, I will have to say no for now.
01:26:237 - Add a circle here, and start spinner 1/2 or 1/4 later. I believe that it ends better this way. As you probably know, I wanted to follow the lyrics, so this is not changing.

Normal:

00:44:237 - The beat in this spot must go away... Just doesn't sound good imo. I also wanted to follow the lyrics, so this is not changing.
00:44:665 - Same as above. ^
01:26:237 - Same comment as easy. ^

Hard:

The main problem that i can see with this difficulty is the slider velocity. I highly recommend you to lower it to around 2,00 - 2,20. Lowering the slider velocity will give you more space to make better patterns, and the lack of patterns is the reason that i give for the lack of quality in this diff. I guess our sense of patterns are different since I believe that the difficulty has patterns. As for the slider speed, that is the way I like the map, so I don't think that is going to change.

Also, i would really recommend using the normal-hitclap as your soft-hitclap during the part before KIAI and after break. I did think the claps lacked impact before, so sure.
And last, this is the placement in timeline that i would have given them (check attached file) I was thinking about a pattern like this before for an Insane diff, but having so many streams during a soft section is just asking for people to say that you overmapped the section. Not to mention that having that many streams in a soft section does not exactly fit the song. As a result, I will not take up that type of pattern.
And feel free to ignore... i didn't gave so much thinking for it considering the fact that you may reject it. Lol.
Thanks for the time and effort you spent modding ErufenRito. As you expected a lot of things were denied because of the difference in our philosophies, but I hope we can still get along and mod each others maps in the future.
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