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Nekomata Master feat. Misawa Aki - chrono diver -fragment- [

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Total Posts
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Topic Starter
Dea ex machina
This beatmap was submitted using in-game submission on June-06-16 at 8:47:30 PM

Artist: Nekomata Master feat. Misawa Aki
Title: chrono diver -fragment-
Source: beatmania IIDX 22 PENDUAL
Tags: naoyuki sato follow slowly healing drum'n'bass full 佐藤直之 Sato Konami Bemani GOLI kaitlin -wwwww examination
BPM: 185
Filesize: 16945kb
Play Time: 05:55
Difficulties Available:
  1. particle generator (6.19 stars, 1548 notes)
Download: Nekomata Master feat. Misawa Aki - chrono diver -fragment-
Information: Scores/Beatmap Listing
---------------

叫びは時の流れの中に
飲み込まれ
果てに届く
この声が聞こえる?
鏡の向こう側に触れたくて
震える手をのばす

Storyboard by Yumeno Himiko

Dedicated to Liyac

Background by 稀泥m

Hey! Click me!
koliron
meow
2016-03-17 09:57 koliron: ACTION is editing [https://osu.ppy.sh/b/927053 Nekomata Master feat. Misawa Aki - chrono diver -fragment- [particle generator]]
2016-03-17 09:58 koliron: first, do not forget disable the enable countdown :b
2016-03-17 09:59 Fii: o whoops
2016-03-17 10:00 koliron: 00:26:919 (2,1) - you could add a dash here
2016-03-17 10:00 koliron: i excpeted one ):
2016-03-17 10:01 Fii: alright
2016-03-17 10:01 Fii: added!
2016-03-17 10:02 koliron: 00:49:460 (4,1,2) - if you want to add the hyper, i think is better being to (1), feels much better, 2 is not so strong
2016-03-17 10:03 Fii: changed it a bit
2016-03-17 10:03 koliron: and what about to add another hyper in 00:56:919 (4,1) - ? <:
2016-03-17 10:04 Fii: alright changed the pattern
2016-03-17 10:05 koliron: wow this map is so nice
2016-03-17 10:05 koliron: why you have not ranked maps yet
2016-03-17 10:05 Fii: can never get to bn stage
2016-03-17 10:05 koliron: because you always grasve your maps with 2~3 mods xD
2016-03-17 10:05 Fii: yeaaaaah
2016-03-17 10:06 Fii: i want to rank this map though
2016-03-17 10:06 Fii: so I won't give up this time
2016-03-17 10:06 Fii: (hopefully)
2016-03-17 10:06 koliron: 01:10:703 (5,6,7) - same here, the hyper feels better to (7) its easy to fix, for example with (6) so close to (5)
2016-03-17 10:06 koliron: yeah
2016-03-17 10:06 koliron: with 7 or 8 mods could be ranked without problems
2016-03-17 10:06 koliron: :3
2016-03-17 10:06 Fii: alright moved (6)
2016-03-17 10:06 Fii: :D
2016-03-17 10:08 koliron: 01:15:243 (5,1) - consideing that you added an strong hyper here, maybe you could add 01:14:595 (3,4) - here too, or a dash at least
2016-03-17 10:09 Fii: hypered
2016-03-17 10:10 koliron: 01:21:406 (4,1) - here too(? for example with (1) ctrl+h and x 444 or something like that
2016-03-17 10:10 koliron: this song has the potiential to more hypers
2016-03-17 10:10 koliron: idk i didnt see the kiais but you know xD
2016-03-17 10:11 Fii: oo i like that hyper
2016-03-17 10:11 Fii: okay fixed
2016-03-17 10:11 Fii: near the end of the song there are more hypers
2016-03-17 10:12 Fii: what should I do with this
2016-03-17 10:12 Fii: 01:38:595 (1,2) -
2016-03-17 10:12 Fii: it feels awkward to play
2016-03-17 10:12 Fii: but I don't know how to fix it
2016-03-17 10:13 koliron: 01:29:270 (6,7) - aaaa this hyper feels weird, that sound is even so hard to listen xD if you want to keep it i think you can put 01:29:189 (5,6) - close to 7, then the hyper will be to (5) following the voice
2016-03-17 10:13 koliron: oh
2016-03-17 10:13 koliron: 01:38:270 (4,1,2) -
2016-03-17 10:13 koliron: mh, for example with 2 dash?
2016-03-17 10:14 koliron: http://osu.ppy.sh/ss/4735702
2016-03-17 10:14 koliron: like that
2016-03-17 10:14 koliron: oh no wait
2016-03-17 10:14 koliron: 1(2 and 1/1
2016-03-17 10:14 koliron: xD
2016-03-17 10:15 koliron: why not a slider 01:38:595 - 01:38:919 - ? :b
2016-03-17 10:15 Fii: yeah alright
2016-03-17 10:15 koliron: jhdsgdasjkhkjh
2016-03-17 10:16 Fii: the bass in this song is amazing
2016-03-17 10:16 koliron: yep
2016-03-17 10:17 Fii: especially ay 02:13:622 (1) -
2016-03-17 10:17 koliron: mh
2016-03-17 10:17 koliron: these streams
2016-03-17 10:17 koliron: ok are fine because there are sounds
2016-03-17 10:17 koliron: but so low aaa
2016-03-17 10:18 koliron: 01:45:892 (6,7) - dash here(?
2016-03-17 10:18 Fii: I can't remove them ;
2016-03-17 10:18 koliron: or hyper as you want
2016-03-17 10:18 koliron: yeah i know XD
2016-03-17 10:18 Fii: ok hyper
2016-03-17 10:19 koliron: i cant find nothing about the flow lol
2016-03-17 10:19 koliron: all patterns are fun and good
2016-03-17 10:19 Fii: :D
2016-03-17 10:19 Fii: thank yooou
2016-03-17 10:20 koliron: 02:00:649 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12) - long combos D:
2016-03-17 10:20 koliron: the first is 13 and the second 14 aaa
2016-03-17 10:21 Fii: hm
2016-03-17 10:21 Fii: accident
2016-03-17 10:21 Fii: fixed
2016-03-17 10:21 koliron: usually combos should be like 8~10 to max lkjdflj
2016-03-17 10:21 Fii: im bad at combos \:D/
2016-03-17 10:22 koliron: 02:07:135 (1,2,3,4) - the hyper is better to 3 i guess, following vocal or instrument
2016-03-17 10:22 koliron: nah these combos are fine \:D/
2016-03-17 10:23 koliron: 02:11:027 (1,2,3,4,5,6,7,8) - Hard pattern D: maybe is better with 02:11:189 (2,6) - a bit more to the left
2016-03-17 10:24 Fii: ok made it a bit easier
2016-03-17 10:24 koliron: 02:37:135 (2,3,4) - same here about the hyper, feels better to (3) lkjdslk
2016-03-17 10:25 Fii: yeah
2016-03-17 10:26 koliron: 03:24:973 (1,2,3,4,5,6,7,8,9,10) - long combo again D:
2016-03-17 10:26 koliron: you could add in (6)
2016-03-17 10:26 Fii: fixed
2016-03-17 10:27 koliron: 03:27:568 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - much time doing the same movement x.x maybe with 03:28:865 (1,2,3,4,5,6,7,8) - ctrl+h?
2016-03-17 10:28 Fii: I wanted the same movement :ccc
2016-03-17 10:28 koliron: its fine then :3
2016-03-17 10:28 Fii: :>
2016-03-17 10:28 koliron: 03:47:838 (4,5,6,1) - hard too D:
2016-03-17 10:28 koliron: 1/4 hyper and suddenlyt 1/2 aaa
2016-03-17 10:29 koliron: 03:48:000 (5) - you can replace with a slider 1/4 :b
2016-03-17 10:29 Fii: fixed
2016-03-17 10:29 koliron: yup
2016-03-17 10:31 koliron: 04:33:243 (4,5,6) - I think is a good time to add double hyper
2016-03-17 10:31 koliron: thats a good pattern but you didnt add it so much :C
2016-03-17 10:32 koliron: 04:37:297 (5,1) - also maybe an hyper or a dash here
2016-03-17 10:32 Fii: hypereee
2016-03-17 10:34 koliron: 04:56:270 (4,5) - hard to catch 5 D: i can only with the edge of the ryuuta
2016-03-17 10:35 Fii: fixed
2016-03-17 10:35 koliron: 05:08:108 (8,9,10) - 9 close to 8 (? is a better pattern, also follow better the osng
2016-03-17 10:35 koliron: osng
2016-03-17 10:36 Fii: osng
2016-03-17 10:36 Fii: ok i like that better too
2016-03-17 10:36 koliron: And long combo here 05:23:027 (1,2,3,4,5,6,7,8,9,10,11,12) - x.x
2016-03-17 10:36 koliron: add in 05:23:676 (9) -
2016-03-17 10:37 koliron: thats all
2016-03-17 10:37 Fii: alright
2016-03-17 10:37 Fii: :o
2016-03-17 10:37 Fii: thank you!!!!!!
2016-03-17 10:37 koliron: i hope was helpful :3
2016-03-17 10:37 Fii: very :D
2016-03-17 10:37 Fii: kds time
Starset
same bg
coincidence? o_O
Topic Starter
Dea ex machina
iinspired by u
Ascendance

Fii wrote:

iinspired by u
hb24's is probably better lo
Liyac
based on a true story
Topic Starter
Dea ex machina

Ascendance wrote:

Fii wrote:

iinspired by u
hb24's is probably better lo
hb24's is better lo
Yumeno Himiko
particle generator is used to make storyboards.
Starset
wow, thanks for linking my map ^^
CLSW
masterpiece best of 2016
Topic Starter
Dea ex machina

examination wrote:

particle generator is used to make storyboards.
some1 make sb for me xd
Starset


man i hate this...
Topic Starter
Dea ex machina
trold
autofanboy
A particle is a minute fragment or quantity of matter. In the physical sciences, a particle is a small localized object to which can be ascribed several physical or chemical properties such as volume or mass. They vary greatly in size, from subatomic particles like the electron, to microscopic particles like atoms and molecules, to macroscopic particles like powders and other granular materials. Particles can also be used to create scientific models of even larger objects, such as humans moving in a crowd.
Topic Starter
Dea ex machina

alienflybot wrote:

A particle is a minute fragment or quantity of matter. In the physical sciences, a particle is a small localized object to which can be ascribed several physical or chemical properties such as volume or mass. They vary greatly in size, from subatomic particles like the electron, to microscopic particles like atoms and molecules, to macroscopic particles like powders and other granular materials. Particles can also be used to create scientific models of even larger objects, such as humans moving in a crowd.
thanks for the mod all fixed
Ascendance
man fii your chrono driver is so amazing
Vincs
10/10, best of 2016 so far
koliron

CLSW wrote:

masterpiece best of 2016
I agree!

but please less spam and more mods ):

I already modded this so no kudosu, just some suggestions because why not

  1. ar 9.3 od 9.4 ayy
  2. about the tags "drum'n'bass" probably would be better replace or at least add "drum and bass", also you could add "kaitlin" because you have some maps with that name, so people could search with this
  3. 00:53:189 (1,2,3,4,1,2,3,4,1,2,3,4) - i noticed that you use different movements and directions to make obvious the sounds in 00:53:189 (1,1,1) - , buuut in 00:54:487 (1) - is almost the same, mmh try this
  4. 02:12:325 (1,2,3,4,5) - The hypers would be better to 02:12:649 (3) - 02:12:973 (5) - , seriously hypers to 1/4 feels weird, specially when the sound is not strong
  5. 02:19:297 (4,5,6,7) - imo these finish sounds weird, with whistles would be better, same in 05:40:379 (4,5,6,7) -
  6. 02:41:838 (5,1,2,3) - the movements of these sldiers feels weird, is like i need use the dash or not!? ;A; i'd suggest do these sldiers more or less horizontal, the pcurrent direction is uncomfortable
  7. 04:11:676 (1,2,3) - ^, also maybe more distance, the current distance is almost dash, and i think these sounds deserves more
  8. 04:22:703 (3) - whistle would be better here too, usually the finish is used only with the strongest sounds and when there is a new section of the music, like 04:27:243 (1) -
  9. 04:41:514 (1,2,3,4) - 04:42:811 (1,2,3,4) - why is not neccessary the dash between these sliders? x.x i think plays much better if oyu add some distance in each slider
  10. 04:45:406 (1,2,3,4,5,6,7,8) - like in 04:44:108 (1,2,3,4,5,6,7,8) - is a good option to notice the sound in 04:45:730 (5) - when you even added clap
  11. 05:05:514 (3,4,5) - the claps sounds better in 05:05:514 - 05:05:676 - 05:05:838 - , also maybe only clap in 05:19:784 (5,7) - these notes, removing the finish x.x
  12. 05:36:649 (4,5) - a dash here feels and fit (strong voice) better imo, some movements in this last kiai could be harder

ah, and take some stars
Ascendance
omg fii desu chan kun sama you're so good mapper >///<<<<

but ur ga lol

In all seriousness, I think there are a few issues in the map which could be fixed before anything major happens~

General

Tags
  1. 佐藤直之 (Naoyuki Sato)
  2. Bemani
  3. GOLI
Metadata
  1. \:D/
Spread/Other
  1. CS 3.8? It makes little to no difference here, so I think increasing it to 4 would be better especially for the level you're aiming at with this map.
  2. Your audio file bitrate is too high, at 319 kbps, which is unrankable. As per the ranking criteria, your audio file should be at 192kbps. Please find a new mp3 and adjust the necessary settings accordingly.
Hitsounds
  1. \:D/

particle generator

Unrankable Issues


  1. 00:01:298 - You have two timing points here at different volumes, which is unrankable. I'd suggest using the 15% volume one, I think 40% volume sounds a bit too loud at this section.

General



  1. 00:01:298 (1) - The repeat slider sounds a bit weird here, considering there's no sound on the repeat, and creating an artificial sound there seems quite out of place. I'd suggest making this cleaner by removing the repeat and extending the regular slider to the same length.
  2. 00:21:730 (1,2,3,4,5) - For aesthetic purposes, maybe you could turn 00:21:730 (1,2,3,4) - into a bit of a curve into the hdash?
  3. 00:29:838 (4) - This note brings up some consistency issues. If you're using it as a continuation of 00:28:541 (2,3) - , there is no noise there, and thus it should be deleted. If you're using it for the ticking clock noise, you should be adding notes on the subsequent ticks as well, such as 00:30:162 - .
  4. 00:51:730 (3) - Maybe you can make this horizontal facing left for a better form into 00:51:892 (1) - ?
  5. You have a ton of emphasis on notes like 00:53:838 (1) - with a whistle AND a finish, but you have nothing else to follow through with that emphasis. I'm not saying to add an hdash at each of these, but I think giving some space for at least a dash would be beneficial for carrying over the emphasis you're providing on these notes.
  6. 01:00:162 (2,3) - Check the distances here, I think they may be a bit too far apart.
  7. 01:01:541 (8,1) - The inward to outward curve may be a bit difficult here. To make it a bit easier on the player, how about trying something like this? It reduces the strain on the player, especially since the curves are quite shallow, making them a a bit harder to judge and easier to overshoot. Changing to this reduces the antiflow and gives the player enough time to adjust.
  8. 01:10:703 (5,6,7) - the sound on 01:10:946 (6) - doesn't exist. That isn't really the problem here, but the problem is more the fact that it's an hdash. Placing that kind of emphasis on a nonexistant note is a bit weird in my opinion, so it's best to adjust this pattern accordingly.
  9. 01:15:243 (5,1) - With 01:15:568 (1) - being such a sharp, close hdash, I find myself moving off of 01:15:243 (5) - too early, and thus missing the droplet at the end. I think adjusting the tilt on 5 and maybe changing the angle of the slider on 1 (fuck vertical sliders) would help this pattern a bit more.
  10. 01:16:216 (3) - These are becoming a consistency issue. You used an hdash to them before, such as in the pattern above, but for the next few times I hear the noise, there's barely any emphasis to show it. Going from using a hyperdash to this is an issue that should be sorted out, so you should decide whether or not you want to continue using the hdash for noises like these and adjust the patterns using this sound accordingly.
  11. 01:39:892 (1,2,3,4,5) - This stream feels a bit out of place to me, I think utilizing a simple 1/2 rhythm here would be a bit cleaner.
  12. 01:43:540 (6,7,8) - The shallow stream combined with the weird angle this slider is at makes this a bit tricky. I'd suggest curving the stream a bit more and making the slider fully horizontal for a better flow at this part.
  13. 01:44:757 (4,5,1) - ehh I'm a bit on the fence about this hdash on 01:44:757 (4,5) - . I think just making 5 closer to 4 and keeping the hdash on THAT note would play a bit better and be more accurate to the rhythm than what we have currently.
  14. 01:49:838 (7,8) - ???
  15. 02:06:811 (4,1) - These distances are really quite high, reducing them or forcing an hdash would be nice.
  16. 02:07:622 (4,5) - Same as above. Also, the leftwards curve out of this distance is a bit weird. I'd go with a right-facing curve on the slider.
  17. 02:39:406 (6,1) - This antiflow seems REALLY sharp and can be a bit painful to play. I think adjusting it so you can ctrl+g 02:39:568 (1) - somehow would play much better.
  18. 03:09:081 (3) - This is inconsistent with the way you previously mapped this sound.
  19. 03:19:784 (1,2,3,4) - From hdashing every note to ... ??? Don't make me slap you D: Fix either this or the previous section to be consistent with each other.
  20. 03:36:973 (3,4) - hdash here :3
  21. 04:11:108 (5,6,7,8,9) - NO PLZ! Especially at 04:11:297 (8,9) - the flow is so poor and way too sharp. Please please please adjust this pattern to make it more playable.
  22. 05:00:487 (6) - I think it's better to emphasize this with circles rather than the slider. The slider brings too much silence at this part, and I think in the kiai, that shouldn't really be there :<
  23. 05:12:649 (1,2,3,4,5,6,7) - Okay I really don't know about this. The flow here is really poor and honestly a few of the notes with hdashes don't have nearly enough emphasis to have hdashes. I think remapping this part entirely would be better than trying to mess around with it. The flow is really poor and too choppy.
  24. 05:15:242 (1,2,3,4,5,6,7,8,9) - Same here please. The antiflow is quite bad here and could definitely be improved. (please kill the vertical stacks).

I pointed out mainly the most obvious things to me. Before it gets checked, feel free to poke me back and maybe I can take another look~
Topic Starter
Dea ex machina

koliron wrote:

CLSW wrote:

masterpiece best of 2016
I agree!

but please less spam and more mods ):

I already modded this so no kudosu, just some suggestions because why not

  1. ar 9.3 od 9.4 ayy
  2. about the tags "drum'n'bass" probably would be better replace or at least add "drum and bass", also you could add "kaitlin" because you have some maps with that name, so people could search with this
  3. 00:53:189 (1,2,3,4,1,2,3,4,1,2,3,4) - i noticed that you use different movements and directions to make obvious the sounds in 00:53:189 (1,1,1) - , buuut in 00:54:487 (1) - is almost the same, mmh try this
  4. 02:12:325 (1,2,3,4,5) - The hypers would be better to 02:12:649 (3) - 02:12:973 (5) - , seriously hypers to 1/4 feels weird, specially when the sound is not strong
  5. 02:19:297 (4,5,6,7) - imo these finish sounds weird, with whistles would be better, same in 05:40:379 (4,5,6,7) -
  6. 02:41:838 (5,1,2,3) - the movements of these sldiers feels weird, is like i need use the dash or not!? ;A; i'd suggest do these sldiers more or less horizontal, the pcurrent direction is uncomfortable
  7. 04:11:676 (1,2,3) - ^, also maybe more distance, the current distance is almost dash, and i think these sounds deserves more
  8. 04:22:703 (3) - whistle would be better here too, usually the finish is used only with the strongest sounds and when there is a new section of the music, like 04:27:243 (1) -
  9. 04:41:514 (1,2,3,4) - 04:42:811 (1,2,3,4) - why is not neccessary the dash between these sliders? x.x i think plays much better if oyu add some distance in each slider
  10. 04:45:406 (1,2,3,4,5,6,7,8) - like in 04:44:108 (1,2,3,4,5,6,7,8) - is a good option to notice the sound in 04:45:730 (5) - when you even added clap I think it's fine...
  11. 05:05:514 (3,4,5) - the claps sounds better in 05:05:514 - 05:05:676 - 05:05:838 - , also maybe only clap in 05:19:784 (5,7) - these notes, removing the finish x.x
  12. 05:36:649 (4,5) - a dash here feels and fit (strong voice) better imo, some movements in this last kiai could be harder

ah, and take some stars
Thanks for the stars and mod! All fixed except for the red!

Ascendance wrote:

omg fii desu chan kun sama you're so good mapper >///<<<<

but ur ga lol

In all seriousness, I think there are a few issues in the map which could be fixed before anything major happens~

General

Tags
  1. 佐藤直之 (Naoyuki Sato)
  2. Bemani
  3. GOLI
Metadata
  1. \:D/
Spread/Other
  1. CS 3.8? It makes little to no difference here, so I think increasing it to 4 would be better especially for the level you're aiming at with this map.
  2. Your audio file bitrate is too high, at 319 kbps, which is unrankable. As per the ranking criteria, your audio file should be at 192kbps. Please find a new mp3 and adjust the necessary settings accordingly.
Hitsounds
  1. \:D/

particle generator

Unrankable Issues


  1. 00:01:298 - You have two timing points here at different volumes, which is unrankable. I'd suggest using the 15% volume one, I think 40% volume sounds a bit too loud at this section.

General



  1. 00:01:298 (1) - The repeat slider sounds a bit weird here, considering there's no sound on the repeat, and creating an artificial sound there seems quite out of place. I'd suggest making this cleaner by removing the repeat and extending the regular slider to the same length.
  2. 00:21:730 (1,2,3,4,5) - For aesthetic purposes, maybe you could turn 00:21:730 (1,2,3,4) - into a bit of a curve into the hdash?
  3. 00:29:838 (4) - This note brings up some consistency issues. If you're using it as a continuation of 00:28:541 (2,3) - , there is no noise there, and thus it should be deleted. If you're using it for the ticking clock noise, you should be adding notes on the subsequent ticks as well, such as 00:30:162 - .
  4. 00:51:730 (3) - Maybe you can make this horizontal facing left for a better form into 00:51:892 (1) - ?
  5. You have a ton of emphasis on notes like 00:53:838 (1) - with a whistle AND a finish, but you have nothing else to follow through with that emphasis. I'm not saying to add an hdash at each of these, but I think giving some space for at least a dash would be beneficial for carrying over the emphasis you're providing on these notes.
  6. 01:00:162 (2,3) - Check the distances here, I think they may be a bit too far apart.
  7. 01:01:541 (8,1) - The inward to outward curve may be a bit difficult here. To make it a bit easier on the player, how about trying something like this? It reduces the strain on the player, especially since the curves are quite shallow, making them a a bit harder to judge and easier to overshoot. Changing to this reduces the antiflow and gives the player enough time to adjust.
  8. 01:10:703 (5,6,7) - the sound on 01:10:946 (6) - doesn't exist. That isn't really the problem here, but the problem is more the fact that it's an hdash. Placing that kind of emphasis on a nonexistant note is a bit weird in my opinion, so it's best to adjust this pattern accordingly.
  9. 01:15:243 (5,1) - With 01:15:568 (1) - being such a sharp, close hdash, I find myself moving off of 01:15:243 (5) - too early, and thus missing the droplet at the end. I think adjusting the tilt on 5 and maybe changing the angle of the slider on 1 (fuck vertical sliders) would help this pattern a bit more.
  10. 01:16:216 (3) - These are becoming a consistency issue. You used an hdash to them before, such as in the pattern above, but for the next few times I hear the noise, there's barely any emphasis to show it. Going from using a hyperdash to this is an issue that should be sorted out, so you should decide whether or not you want to continue using the hdash for noises like these and adjust the patterns using this sound accordingly.
  11. 01:39:892 (1,2,3,4,5) - This stream feels a bit out of place to me, I think utilizing a simple 1/2 rhythm here would be a bit cleaner.
  12. 01:43:540 (6,7,8) - The shallow stream combined with the weird angle this slider is at makes this a bit tricky. I'd suggest curving the stream a bit more and making the slider fully horizontal for a better flow at this part.
  13. 01:44:757 (4,5,1) - ehh I'm a bit on the fence about this hdash on 01:44:757 (4,5) - . I think just making 5 closer to 4 and keeping the hdash on THAT note would play a bit better and be more accurate to the rhythm than what we have currently.
  14. 01:49:838 (7,8) - ??? ??? urSELF!
  15. 02:06:811 (4,1) - These distances are really quite high, reducing them or forcing an hdash would be nice.
  16. 02:07:622 (4,5) - Same as above. Also, the leftwards curve out of this distance is a bit weird. I'd go with a right-facing curve on the slider.
  17. 02:39:406 (6,1) - This antiflow seems REALLY sharp and can be a bit painful to play. I think adjusting it so you can ctrl+g 02:39:568 (1) - somehow would play much better.
  18. 03:09:081 (3) - This is inconsistent with the way you previously mapped this sound.
  19. 03:19:784 (1,2,3,4) - From hdashing every note to ... ??? Don't make me slap you D: Fix either this or the previous section to be consistent with each other.
  20. 03:36:973 (3,4) - hdash here :3
  21. 04:11:108 (5,6,7,8,9) - NO PLZ! Especially at 04:11:297 (8,9) - the flow is so poor and way too sharp. Please please please adjust this pattern to make it more playable.
  22. 05:00:487 (6) - I think it's better to emphasize this with circles rather than the slider. The slider brings too much silence at this part, and I think in the kiai, that shouldn't really be there :<
  23. 05:12:649 (1,2,3,4,5,6,7) - Okay I really don't know about this. The flow here is really poor and honestly a few of the notes with hdashes don't have nearly enough emphasis to have hdashes. I think remapping this part entirely would be better than trying to mess around with it. The flow is really poor and too choppy.
  24. 05:15:242 (1,2,3,4,5,6,7,8,9) - Same here please. The antiflow is quite bad here and could definitely be improved. (please kill the vertical stacks).

I pointed out mainly the most obvious things to me. Before it gets checked, feel free to poke me back and maybe I can take another look~
Thanks for the mod! All fixed except for the red!
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