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SoulEye - Pressure Cooker

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 21 mars 2011 at 16:23:54

Artist: SoulEye
Title: Pressure Cooker
Source: VVVVVV
Tags: chiptune 8bit pppppp Magnus Palsson Warp Zone
BPM: 125
Filesize: 5708kb
Play Time: 03:26
Difficulties Available:
  1. Easy (1,22 stars, 176 notes)
  2. Hard (4,43 stars, 380 notes)
  3. Insane (4,98 stars, 598 notes)
  4. Normal (2,85 stars, 274 notes)
Download: SoulEye - Pressure Cooker
Information: Scores/Beatmap Listing
---------------
For the PPPPPProject by Rukarioman

Pretty cool song from the game VVVVVV with a mayor SB

For some reason this is my best map.....
Natteke
killin' mapper's spirits
theowest
Hard waaaaaaaaaaay too easy för att vara hard.
Insane waaaaaaaaaaaaaaaaaaaaaaaay too easy för att vara insane.

Insane är Hard och hard är en svårare version av normal. :

Easy är bra. Inget jag kan säga om den tror jag.
Normal är ganska normal. Enligt mig fortfarande väldigt enkel. Men jag är inte expert inom normal och easy området precis.. .__.

Hard

Den är för enkel tom med double time! D:
Du borde öka Approach rate till 3:e sista och overall difficulty till fjärde sista.
Circle size är bra men HP drain rate borde ökas till mitten tror jag. Det beror på hur mycket 1 miss kan skada och hur lång tid det tar tills man är säker igen. Helt upp till dig.

Eftersom det bara är 125 bpm så är denna beatmap väldigt väldigt enkel. Det skulle inte skada att öka slider rate på hard och insane för att göra den svårare.

Insane:

Du kan börja med att öka Approach rate till 2:a sista och overall difficulty till tredje sista.
Kanske tom göra circle size till normal.
Öka slider snabbheten så det blir större distance snaps = insane.

Jag tycker du ska ändra custom färger till alla svårighetsgrader.

Det är inte många insane jag brukar SS:a. Denna är en av de få jag klarade av att SS:a..

Star! Mycket bra arbete med Storyboarden föresten!
Astom
haha nice SB :>
Derekku
[Storyboard/General]
*It's extremely easy to use a bg image for the song selection screen without it showing up in the SB. First, insert the background into each difficulty like you normally would. Then, insert the following line into the Background layer of your .osb:
Sprite,Background,Centre,"Background.png",320,240
F,0,0,,0
And that's it!
*The blocks on the right side are not aligned: http://puu.sh/Ji0
*02:54:560 - I'm a bit concerned about the strobes here. I think that they're strong enough to warrant an epilepsy warning for the map.
*Isn't it strange to have both a storyboarded pass/fail and a default one? You could always skin a blank pass/fail image to stick in the folder (and possibly blank sound files too).
*Offset is noticeably late. Try 1988 instead.
*The text at the bottom of the screen is fine, but I feel that some lines could be moved down a pixel. I'd rather they touch the bottom of the screen than touch the bottom of the storyboard.
*Shouldn't the title be capitalized?

--I didn't want to give you a tiny mod of SB stuff, so I did a full mod on the mapset as well--

[Easy]
*No spinners? I recommend placing at least one to prevent tied scores.

[Normal]
02:19:760 (3,4,5) - (nazi) spacing is off

[Hard]
*I'd raise drain a tick.
01:14:000 (3,4) - It's a bit hard to see that 4 is only 1/4th after 3 due to the stacking. Perhaps try spacing them like http://puu.sh/Jj3 or http://puu.sh/Jj4 instead? (and then repeat for 01:15:920 (3,4))

[Insane]
*Diff settings are a bit low (basically the same as Hard's). Try raising OD/Drain 1 tick each.
*I see lots of spacing issues:
00:23:600 (3,4) - These look like they're only 1/4th apart.
00:34:160 (6,7) - a bit too close together (which makes it look like the stream is continuous)
00:40:040 (6,1) - could be spaced a bit closer to make it less ambiguous whether they're 1/4th apart or not.
00:50:720 (4,5) - a bit too close/ambiguous
00:52:640 (4,5) - ^
01:13:400 (2,3) - too far apart
01:15:320 (2,3) - ^
01:15:800 (4,5) - ^
*a few more in here from the copypasta
01:34:400 (2,3,5) - looks strange and threw my sightreading off
01:36:320 (2,3,4,5) - ^
*etc; stopped here. This diff could still use a lot of work oh wait just noticed this is in WIP and you said the same thing in the op; WHOOPS. Well, here's some help for you, then. :p
Topic Starter
Xgor

Derekku wrote:

[Storyboard/General]
*It's extremely easy to use a bg image for the song selection screen without it showing up in the SB. First, insert the background into each difficulty like you normally would. Then, insert the following line into the Background layer of your .osb:
Sprite,Background,Centre,"Background.png",320,240
F,0,0,,0
And that's it!Thanks, I tried but because I didn't have the Sprite,Background,Centre so it got removed.
*The blocks on the right side are not aligned: http://puu.sh/Ji0 Fixed
*02:54:560 - I'm a bit concerned about the strobes here. I think that they're strong enough to warrant an epilepsy warning for the map. Answered below
*Isn't it strange to have both a storyboarded pass/fail and a default one? You could always skin a blank pass/fail image to stick in the folder (and possibly blank sound files too).added blank image but kept the sounds files
*Offset is noticeably late. Try 1988 instead.Changed to that
*The text at the bottom of the screen is fine, but I feel that some lines could be moved down a pixel. I'd rather they touch the bottom of the screen than touch the bottom of the storyboard.Moved up the black bar instead
*Shouldn't the title be capitalized?Nope EDIT: Yes........ it should....

--I didn't want to give you a tiny mod of SB stuff, so I did a full mod on the mapset as well--

[Easy]
*No spinners? I recommend placing at least one to prevent tied scores.I dislike spinners but w/e, added a spinner at the place where the other difficulties has a spinner.

[Normal]
02:19:760 (3,4,5) - (nazi) spacing is offFixed

[Hard]
*I'd raise drain a tick.Nah, if more complain I might do it.
01:14:000 (3,4) - It's a bit hard to see that 4 is only 1/4th after 3 due to the stacking. Perhaps try spacing them like http://puu.sh/Jj3 or http://puu.sh/Jj4 instead? (and then repeat for 01:15:920 (3,4))I find it easy o read

[Insane]
Spacing and most of rythm isn't done soo.. ignored :P
Derekku

Xgor wrote:

Derekku wrote:

*02:54:560 - I'm a bit concerned about the strobes here. I think that they're strong enough to warrant an epilepsy warning for the map.
Mmm, I dunno how to
Uh, you could use the one in song setup? :p
Topic Starter
Xgor

Derekku wrote:

Uh, you could use the one in song setup? :p
Err I guess i didn't finish that comment, I know how to do add a warning though.
What I planned to say was that I'm kinda want some kind of SB emphasis on the "VV" and this is the most clear way to do that but I kinda want my map not heavy enough with strobes so I need to add a warning but I dunno how to fix that dilemma
Derekku

Xgor wrote:

Derekku wrote:

Uh, you could use the one in song setup? :p
Err I guess i didn't finish that comment, I know how to do add a warning though.
What I planned to say was that I'm kinda want some kind of SB emphasis on the "VV" and this is the most clear way to do that but I kinda want my map not heavy enough with strobes so I need to add a warning but I dunno how to fix that dilemma
That's what I THOUGHT you were going for. ;p I'll try to think of an alternative way to help.
Topic Starter
Xgor
And bam, pending.
thekillerhjkhjk
:OOOOOOOO

this map is great

i love the SB

General

consider making the normal hitsounds less loud

insane

ok

hard
02:05:348 (2) - align to y axis

03:25:508 (1,2,3,4) - ^

normal

fine

easy

fine

STARRRRR

also, for 'its 11 pm and i'm outta ideas' were you really?


also make something say 'this message was sponsored by thekillerhjkhjk' :33333
Topic Starter
Xgor

thekillerhjkhjk wrote:

:OOOOOOOO

this map is great

i love the SB

General

consider making the normal hitsounds less loudI think it's fine.

insane

ok

hard
02:05:348 (2) - align to y axisWell, that wasn't my intention but.... It does looks better.

03:25:508 (1,2,3,4) - ^This shows up as aligned in-game due to stacking.

normal

fine

easy

fine

STARRRRR

also, for 'its 11 pm and i'm outta ideas' were you really?Obviously, yes


also make something say 'this message was sponsored by thekillerhjkhjk' :33333 Nah, too unrandom.
pieguyn
Easy:

00:12:548 (2) - Too far
00:13:508 (1) - ^
01:51:428 (1,2,1,2,1) - (nazi) Not entirely symmetrical, but it's hardly noticeable
02:01:028 (3) - ^

Normal:

00:11:588 (1) - Too close to (2)
00:15:428 (1,2,3,4) - Uneven
01:20:228 (4) - Move one level 3 grid right
01:28:388 (1) - Align with (3)?
01:29:828 (3) - Move left one
02:43:268 (1) - (nazi) Not entirely symmetrical

Hard:

00:35:108 (3,5) - (nazi) Not entirely symmetrical
01:37:988 (1) - ^
02:02:948 (1,2,3,4,1) - Uneven
02:39:668 (2) - (nazi) Not entirely symmetrical
02:42:068 (3) - ^
02:43:988 (2) - Perhaps too close to 1

Insane:

01:37:028 (6) - Maybe consider reversing this? It's not quite intuitive how it suddenly turns like that IMO, but it's probably fine
02:05:828 (3) - Slightly out
02:13:508 (3) - ^
02:31:028 (5) - ^
02:32:948 (5) - ^
02:42:068 (4) - ^ rofl
02:46:148 (4) - It would be nice if it was equidistant between (3) and (5)

Anyway, awesome map, and I absolutely love Insane. *star+kudosu star combo*
gyt
vvvvvv! And great map of course.

[Normal]
01:54:788 (4) - remove clap?
01:58:628 (4) - remove clap?
I like how this part sounds in easy.

[Hard]
01:51:428 (1,2,3,4,1,2,3,4) - this sounds a bit awkward for me (again lol).
01:54:308 (4) - add clap at the start?
01:58:148 (4) - add clap at the start?

I fucking love your slider style! :)
NoHitter
SB
No fail SB for Vermilion?

Easy and Normal are fine.

Hard
03:22:628 (3) - Looks ugly IMO.
03:25:508 (1,2,3,4) - [nazi] Center this.

Insane
Spacing shifts in some parts? this and this
00:41:468 (x) - Add a note here?
00:55:988 (2,3,4,5,6) - H-flip?
Topic Starter
Xgor

pieguy1372 wrote:

Easy:

00:12:548 (2) - Too farFixed
00:13:508 (1) - ^
01:51:428 (1,2,1,2,1) - (nazi) Not entirely symmetrical, but it's hardly noticeableFixed
02:01:028 (3) - ^

Normal:

00:11:588 (1) - Too close to (2)Yeah.. fixed <.<
00:15:428 (1,2,3,4) - UnevenFixed
01:20:228 (4) - Move one level 3 grid rightYeah... done.
01:28:388 (1) - Align with (3)?Wooops fixed.
01:29:828 (3) - Move left oneNo
02:43:268 (1) - (nazi) Not entirely symmetricalMade it symmetrical

Hard:

00:35:108 (3,5) - (nazi) Not entirely symmetricalFixed
01:37:988 (1) - ^Meh done.
02:02:948 (1,2,3,4,1) - UnevenDoneee.
02:39:668 (2) - (nazi) Not entirely symmetricalK done
02:42:068 (3) - ^
02:43:988 (2) - Perhaps too close to 1Nah I think it's fine

Insane:

01:37:028 (6) - Maybe consider reversing this? It's not quite intuitive how it suddenly turns like that IMO, but it's probably fineHmm yeah.. reversing seems better. did that.
02:05:828 (3) - Slightly outIt's fine, at least the slider isn't off-screen or anything
02:13:508 (3) - ^
02:31:028 (5) - ^
02:32:948 (5) - ^
02:42:068 (4) - ^ rofl
02:46:148 (4) - It would be nice if it was equidistant between (3) and (5)Done.

Anyway, awesome map, song, and SB, and I absolutely love Insane. *star+kudosu star combo*

gyt wrote:

vvvvvv! And great map of course.

[Normal]
01:54:788 (4) - remove clap?
01:58:628 (4) - remove clap?
I like how this part sounds in easy.Sure, changed to that.

[Hard]
01:51:428 (1,2,3,4,1,2,3,4) - this sounds a bit awkward for me (again lol).Well, changed a bit (Kept the parts later in with their special clap placement)
01:54:308 (4) - add clap at the start?Um... it is-was this way, removed it now
01:58:148 (4) - add clap at the start?^

I fucking love your slider style! :)

NoHItter wrote:

SB
No fail SB for Vermilion?Will do later <.<

Easy and Normal are fine.

Hard
03:22:628 (3) - Looks ugly IMO.Meh, made it a straight line.
03:25:508 (1,2,3,4) - [nazi] Center this.

Xgor wrote:

This shows up as aligned in-game due to stacking.
Insane
Spacing shifts in some parts? this and thisIntentional, It plays just fine when you play it.
00:41:468 (x) - Add a note here?No.
00:55:988 (2,3,4,5,6) - H-flip?Mmmm I guess it does look better that way.
RandomJibberish
General
  1. SB is awesome~
  2. Why use tick 1 on the easier diffs? Tick rate should always be consistent across difficulties, and 2 works best here.
  3. Offset 68 to make the main menu pulse right at the start.
Insane
  1. 00:07:028 (5) - last point down a grid if you want it square. After that I'd also move all of the points out one osupixel so the start and end aren't so close, but that's just me being nazi lol
  2. 00:41:108 (2,3,4,5,6,7,8,1) - You may as well unoverlap or properly overlap these, it looks weird in the overlay void of doom
  3. 01:18:548 (6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Horizontally flip, the section at the start and the combo before are a little right hand side heavy

    I can only find horrible nazis that I feel bad about on this diff don't kill me
Hard
  1. 00:23:108 (1,2,3,4,1,2,3,4) - I think it looks nicer (and is spaced better with the previous combo although it doesn't really matter) like this
  2. 00:30:548 (4,1,2) - Weird ugly spacing, 2 a grid up
  3. 00:43:268 (2,3,4) - Nazinazinazi not in a straight line (Move 2 a grid right)
  4. 01:22:628 (1,2) - Not symmetrical with the last combo, move right a grid
  5. 02:54:548 (5,1) - I think this would probably be better as a triplet
Normal
  1. IMO the low distance snap makes things harder not easier since it's slightly disorientating, but it's not too bad.
  2. 02:06:788 (1) - I let most of the symmetry problems slide but this is just aaaah
  3. 02:10:628 (1) - You don't need redpoints for these :P
Sorry, I've been in mega nazi mode lately ;_: great map anyway
Topic Starter
Xgor

RandomJibberish wrote:

General
  1. SB is awesome~
  2. Why use tick 1 on the easier diffs? Tick rate should always be consistent across difficulties, and 2 works best here.Me and tick rate is weird. I tend to feel like 1 works much better on 2 most of the time like in this and I have no problem with inconsistent tick rate, I have considered this but the current one feels better
  3. Offset 68 to make the main menu pulse right at the start.meh done
Insane
  1. 00:07:028 (5) - last point down a grid if you want it square. After that I'd also move all of the points out one osupixel so the start and end aren't so close, but that's just me being nazi lolMoved last point but didn't do the other thing
  2. 00:41:108 (2,3,4,5,6,7,8,1) - You may as well unoverlap or properly overlap these, it looks weird in the overlay void of doomMeh unoverlapped them
  3. 01:18:548 (6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Horizontally flip, the section at the start and the combo before are a little right hand side heavyMeh I don't think that's that's much of an issue, also I prefer that the combo's keep spinning counter-clockwise.

    I can only find horrible nazis that I feel bad about on this diff don't kill me
Hard
  1. 00:23:108 (1,2,3,4,1,2,3,4) - I think it looks nicer (and is spaced better with the previous combo although it doesn't really matter) like thisI think it plays/looks better as it is imo,
  2. 00:30:548 (4,1,2) - Weird ugly spacing, 2 a grid upAhhh ,hate when that happens
  3. 00:43:268 (2,3,4) - Nazinazinazi not in a straight line (Move 2 a grid right)Moved 4 instead~
  4. 01:22:628 (1,2) - Not symmetrical with the last combo, move right a gridMad them symmetrical.
  5. 02:54:548 (5,1) - I think this would probably be better as a tripletTrue, done
Normal
  1. IMO the low distance snap makes things harder not easier since it's slightly disorientating, but it's not too bad.
  2. 02:06:788 (1) - I let most of the symmetry problems slide but this is just aaaah
  3. 02:10:628 (1) - You don't need redpoints for these :PSweet ,done.
Sorry, I've been in mega nazi mode lately ;_: great map anyway
CheZDa
Yay for VVVVVV... or should I say PPPPPP. Great maps and SB, kept messing up because I wanted to see what it said at the bottom. ._.

Stah.
Soaprman
Great map in front of a phenomenal storyboard. No kudosu stars since I hardly ever mod maps though (not a spare kudosu to my name right now)... but next time I have one, I might swing back by. :)
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