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Iced Blade - Sora no Senritsu -the melody of the cosmos- fea

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Topic Starter
arcwinolivirus
This beatmap was submitted using in-game submission on Saturday, July 02, 2016 at 7:26:40 PM

Artist: Iced Blade
Title: Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)
Source: Sunrider: Mask of Arcadius
Tags: opening love in space maya kazuki ran takanashi keita keweft
BPM: 186
Filesize: 3755kb
Play Time: 01:36
Difficulties Available:
  1. 4K Awakened - 4Key (4.79 stars, 1410 notes)
  2. 4K Hard - 4Key (3.01 stars, 861 notes)
  3. 4K Insane - 4Key (3.74 stars, 1072 notes)
  4. 4K Normal - 4Key (1.98 stars, 544 notes)
  5. 7K Awakened - 7Key (4.81 stars, 1544 notes)
  6. 7K Hard - 7Key (3.04 stars, 881 notes)
  7. 7K Insane - 7Key (4.24 stars, 1210 notes)
  8. 7K Normal - 7Key (1.98 stars, 555 notes)
Download: Iced Blade - Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)
Information: Scores/Beatmap Listing
---------------


Sunrider: Mask of Arcadius
The opening sequence of Sunrider, a space opera tactical RPG/visual novel.


Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)
by Iced Blade


Status: QUALIFIED!

by Sir Kuo_Kyoka
by Sir Avalon


Might be the next map to be ranked since I completed all the difficulties with hitsounds. Special thanks to Gravey- because he's the one who influenced me to become wibu lol wat jk play this wonderful game!

And yes, arcwin's 7K mapping is back in this map yay <3


Difficulty:

  1. 4K/7K Normal - for average players. Some few jumps here.
  2. 4K/7K Hard - for above average players, fun jumps and some LNs included. Usually have triplets and some streams.
  3. 4K/7K Insane - for good players that can handle jumpstreams. Also contains LNs.
  4. 4K/7K Awakened - for veteran players, heavy jumpstreams with chords (handstreams). This difficulty is LN-less so it should be pretty fun and challenging!
If you liked the song, please favorite and testplay. Oh and you might want to check these Opening Songs of different version of the game:

Sunrider: Liberation Opening by arcwinolivirus
Sunrider Academy Opening by Gravey-


Thank you also for these helpful people below!

Modders: count - 23

  1. Dellvangel - Modded 3 Difficulties - 4K: Normal, Hard, Insane
  2. Tornspirit - Modded 3 Difficulties - 4K: Awakened, Normal | 7K: Hard
  3. Rivals_7 - Modded 4 Difficulties - 4K: Hard, Insane, Awakened | 7K: Normal
  4. DixonBlackwing - Modded 4 Difficulties - 7K: Normal, Hard, Insane, Awakened
  5. [ -Ryuki- ] - Modded 2 Difficulties - 4K: Hard, Insane
  6. Abraxos - Modded 4 Difficulties - 4K: Normal, Hard, Insane, Awakened
  7. hikikuman - Modded 2 Difficulties - 4K: Normal, Hard
  8. SpectorDG - Modded 2 Difficulties - 4K: Insane, Awakened
  9. AlisceaSparku - Modded 2 Difficulties - 4K: Normal, Hard
  10. doykyoto - Modded 2 Difficulties - 4K: Normal, Insane
  11. Shinzo- - Modded 8 Difficulties - ALL 4K & 7K Difficulties!!
  12. Yooh - Modded 3 Difficulties - 7K: Hard, Insane, Awakened
  13. Gabriel_Batara - Modded 3 Difficulties - 4K: Normal, Awakened | 7K Hard
  14. -BANGKE- - Modded 3 Difficulties - 4K: Hard, Insane, Awakened
  15. ArcherLove - Modded 8 Difficulties - ALL 4K & 7K Difficulties!!
  16. Pikobaka - Modded 4 Difficulties - 4K: Normal, Hard, Insane, Awakened
  17. puxtu - Modded 2 Difficulties - 4K: Hard, Insane
  18. No_sync - Modded 8 Difficulties - ALL 4K & 7K Difficulties!!
  19. AncuL - Modded 4 Difficulties - 7K: Normal, Hard, Insane, Awakened
  20. -Star_Lenz- - Modded 3 Difficulties - 4K: Normal, Hard, Insane
  21. Verniy_Chan - Modded 4 Difficulties - 4K: Normal, Hard, Insane, Awakened
  22. Feerum - Modded All Difficulties for BN check
  23. Kuo_Kyoka - Modded All Difficulties for BN check!
  24. A v a l o n - Modded All Difficulties for BN check!

Changelog:

  1. Started mapping - March 30, 2016
  2. Finished All 4K Difficulties in the same day
  3. Decided to make 7K Difficulties and completed on March 31, 2016
  4. Added hitsounds in the same day
  5. Added a Video Background. Might ask someone to have a better video quality of it though.
  6. SUBMITTED AS WIP - April 2, 2016
  7. 1st Mod applied - April 2, 2016
  8. 2nd Mod applied - April 2, 2016
  9. 3rd, 4th, 5th and 6th Mod applied - April 3, 2016
  10. 7th Mod applied - April 5, 2016
  11. 8th and 9th Mod applied - April 7, 2016
  12. Some minimal fix in 7K Awakened - April 9, 2016
  13. 10th and 11th Mod applied - April 9, 2016
  14. 12th Mod applied - April 10, 2016
  15. 13th Mod applied - April 12, 2016
  16. 14th Mod applied - April 13, 2016
  17. 15th Mod applied - April 14, 2016
  18. 16th Mod applied - April 19, 2016
  19. Removed Video due to RC "12+ content" - April 21, 2016
  20. 17th Mod applied - May 01, 2016
  21. 18th Mod applied - May 01, 2016
  22. 19th Mod applied - May 05, 2016
  23. Selfmod some fix applied - May 05, 2016
  24. 20th Mod applied - May 06, 2016 goal reached!
  25. 21st Mod applied - May 07, 2016
  26. 22nd Mod applied which is BN mod - May 21, 2016
  27. Graveyard :( - June 24 2016
  28. Revived the map (still hoping for BNs to bubble ;_;) and added slow SV in Insane and Awakened Diffficulties - June 25 2016
  29. 23rd Mod applied which is BN mod - June 26 2016
  30. Fixed Metadata and Title - June 26 2016
  31. BUBBLED!! - June 26 2016
  32. 24th Mod applied which is BN mod - July 02 2016
  33. Last Update - FINALLY RANKED without DQ! Thank you so much everyone!
Gravey-
Good luck arcwin senpai!! HAHAHA Sunrider ftw!! >w<)b

Wibu wibu HAHAHAHAH!
Dellvangel
Hi, M4M from your queue :)

1|2|3|4
[4K Normal]
00:23:468 - add note col 2 here? it feels better when i testplay it.
00:26:049 - add note col 3, ^
00:28:629 - add note col 2, ^
00:31:210 - add note col 4, ^ (apply this to 7K diff too if you accept this).
00:41:049 (41049|3) - delete this or add 00:42:339 - here, i'm sure the drum sound is same each other.
00:48:629 (48629|0,48791|0,48791|1) - (optional) somehow, i feel uncomfortable when hit this pattern (may be because the pattern use too many left side and jack at the col 1), may be move 00:48:791 (48791|1) - to col 4 to make it 'mirror' with 00:48:145 (48145|3,48145|0,48307|3) - or move 00:48:629 (48629|0) - to col 2.
01:12:016 (72016|1,72178|2) - 1/2 beat jack like 01:22:339 (82339|2,82500|2) - the pitch is same each other imo.
01:25:242 (85242|3) - follow vocal? but i think its better if you extend this to 01:25:887 - like 01:14:758 (74758|3,75081|0) - because i see you didn't use vocal for the previous LN.

[4K Hard]
00:14:113 (14113|2,14113|1) - i think its better to make this 1 note, feels better when i testplay it and more consistent imo.
00:23:468 - 00:26:049 - 00:28:629 - same with normal diff, i think its better to add note here like you did at 00:31:210 (31210|2) - (apply to 7K diff too if you accept).
00:50:726 (50726|1,51049|0) - should be same col each other like 00:51:694 (51694|3,52016|3) - , may be try to move 00:50:726 (50726|1) - to col 1 to make it become 'mirror' pattern.
01:02:500 (62500|0,62500|3,62662|1,62662|2) - how about ctrl+g this? for note variation, avoid same patten with 01:01:049 (61049|0,61049|3,61210|2,61210|1) - .
01:15:887 (75887|2) - move to col 4? the pitch is kinda high imo, also to make it more balance.
01:28:952 (88952|1) - delete this, same with the previous one that i mentioned before.

[4K Insane]
00:32:500 (32500|0) - follow guitar sound? i think the guitar sound stop at 00:32:984 - .
00:35:081 (35081|3) - ^, extend the LN to 00:35:565 - .
00:37:662 (37662|0) - ^, like you did at 00:38:952 (38952|3) - that part should be same each other.
blame me for suck at modding more than 3,5 SR orz

good luck! :)
Topic Starter
arcwinolivirus
Blue means applied! no reply means :V

Dellvangel wrote:

Hi, M4M from your queue :)

1|2|3|4
[4K Normal]
00:23:468 - add note col 2 here? it feels better when i testplay it. Cool stuff!
00:26:049 - add note col 3, ^ Cool stuff!
00:28:629 - add note col 2, ^ Cool stuff!
00:31:210 - add note col 4, ^ (apply this to 7K diff too if you accept this). Cool stuff! applied in 7K as well :)
00:41:049 (41049|3) - delete this or add 00:42:339 - here, i'm sure the drum sound is same each other.
00:48:629 (48629|0,48791|0,48791|1) - (optional) somehow, i feel uncomfortable when hit this pattern (may be because the pattern use too many left side and jack at the col 1), may be move 00:48:791 (48791|1) - to col 4 to make it 'mirror' with 00:48:145 (48145|3,48145|0,48307|3) - or move 00:48:629 (48629|0) - to col 2. rearranged instead~
01:12:016 (72016|1,72178|2) - 1/2 beat jack like 01:22:339 (82339|2,82500|2) - the pitch is same each other imo. Cool stuff!
01:25:242 (85242|3) - follow vocal? but i think its better if you extend this to 01:25:887 - like 01:14:758 (74758|3,75081|0) - because i see you didn't use vocal for the previous LN. Cool stuff!

[4K Hard]
00:14:113 (14113|2,14113|1) - i think its better to make this 1 note, feels better when i testplay it and more consistent imo. Cool stuff!
00:23:468 - 00:26:049 - 00:28:629 - same with normal diff, i think its better to add note here like you did at 00:31:210 (31210|2) - (apply to 7K diff too if you accept). rearranged
00:50:726 (50726|1,51049|0) - should be same col each other like 00:51:694 (51694|3,52016|3) - , may be try to move 00:50:726 (50726|1) - to col 1 to make it become 'mirror' pattern.Cool stuff!
01:02:500 (62500|0,62500|3,62662|1,62662|2) - how about ctrl+g this? for note variation, avoid same patten with 01:01:049 (61049|0,61049|3,61210|2,61210|1) - .Cool stuff!
01:15:887 (75887|2) - move to col 4? the pitch is kinda high imo, also to make it more balance.Cool stuff!
01:28:952 (88952|1) - delete this, same with the previous one that i mentioned before.

[4K Insane]
00:32:500 (32500|0) - follow guitar sound? i think the guitar sound stop at 00:32:984 - .00:38:952 Applied!
00:35:081 (35081|3) - ^, extend the LN to 00:35:565 - .Applied!
00:37:662 (37662|0) - ^, like you did at 00:38:952 (38952|3) - that part should be same each other. Applied!
blame me for suck at modding more than 3,5 SR orz

good luck! :)
Thank you so much for that helpful mod!
UPDATED
Tornspirit
Hihi for M4M~
1|2|3|4
1|2|3|4|5|6|7

4k Awakened
00:17:339 - 00:21:855 - I find it really weird that the cymbal hitsound is making loud sounds on double notes. At first i thought maybe the cymbal was part of the song and was going to suggest to make cymbals into triples but then I checked that it was only a hitsound...
...And then at the end of the song 01:32:178 - 01:36:694 - This actually does do triples as hitsounds only... Are you trying to make it an easier section early on and then harder one at the end? I personally think it's better if it has consistency and both do triple note for cymbal hitsound or both not do triple note for cymbal hitsound.

(this change also applies to 7k awakened)
00:24:758 (24758|0) - Is this note mapped to vocal? Really strange, I think you should remove
00:27:339 (27339|1) - ^
00:28:952 (28952|0) - No real sound here, remove?

00:43:952 (43952|1) - Move to 1 for consistency
00:54:274 (54274|1) - ^


4k Normal
Suggestions

00:10:726 (10726|0,10887|2,11049|1) - and 00:11:533 (11533|1) - I think making these doubles is fine, see http://puu.sh/o3gxC/0ee68e75a1.png

(also applies to 7k normal)
00:22:339 - 00:32:500 - Try mapping to the piano instead of the percussion sounds
e.x. http://puu.sh/o3gJV/09997d08d9.png, maybe reverse at 00:25:565 - then first one again at 00:28:145 - or some other variation. I think it fits more for the normal diff vs the harder diffs

(also applies to 7k normal)
00:37:339 (37339|0) - I think it's better to remove this note, feels better to 'end' the stream on the double

00:57:823 (57823|3) - move to 3 for consistency

01:12:016 (72016|1) - This sound doesn't really have the 'impact' for the slow jack, I think it's better to move to 1
01:22:339 (82339|2) - ^same but move to 4 instead

Not going to count 4k insane, 4k hard or 7k hard as 'modded difficulty' for m4m lol 1 suggestion each
4k Insane
00:28:952 (28952|2) - no sound here, remove?

Um...

4k Hard
01:29:033 - Add a note here on 2, it's really weird to see 01:28:952 (88952|2) - by itself without triple


Ummm i have no idea how many modded difficulties this counts as lol. I checked over the other difficulties but nothing really stood out to me.
Topic Starter
arcwinolivirus

Tornspirit wrote:

Hihi for M4M~
1|2|3|4
1|2|3|4|5|6|7

4k Awakened
00:17:339 - 00:21:855 - I find it really weird that the cymbal hitsound is making loud sounds on double notes. At first i thought maybe the cymbal was part of the song and was going to suggest to make cymbals into triples but then I checked that it was only a hitsound...
...And then at the end of the song 01:32:178 - 01:36:694 - This actually does do triples as hitsounds only... Are you trying to make it an easier section early on and then harder one at the end? I personally think it's better if it has consistency and both do triple note for cymbal hitsound or both not do triple note for cymbal hitsound. hmm yes, I intentionally did that to do a bridge so it won't be repetitive just like the earlier cymbals. Not going to change anything on it but I will take note of this suggestion (If ever mentioned again, might finally change it). Thanks!

(this change also applies to 7k awakened)
00:24:758 (24758|0) - Is this note mapped to vocal? Really strange, I think you should remove I actually here some low volume piano there and yes + the vocal
00:27:339 (27339|1) - ^ in this part, low volume hihat + yes vocal again
00:28:952 (28952|0) - No real sound here, remove? ^ I'm listening at 25% playback just to check these sounds

00:43:952 (43952|1) - Move to 1 for consistency
00:54:274 (54274|1) - ^ I still prefer the current one to avoid sudden hammer. sorry ;;


4k Normal
Suggestions

00:10:726 (10726|0,10887|2,11049|1) - and 00:11:533 (11533|1) - I think making these doubles is fine, see http://puu.sh/o3gxC/0ee68e75a1.png Good idea! applied

(also applies to 7k normal)
00:22:339 - 00:32:500 - Try mapping to the piano instead of the percussion sounds
e.x. http://puu.sh/o3gJV/09997d08d9.png, maybe reverse at 00:25:565 - then first one again at 00:28:145 - or some other variation. I think it fits more for the normal diff vs the harder diffs Rearranged instead. I removed the Long notes as I feel it a fun-killer in normal difficulty. Thanks!

(also applies to 7k normal)
00:37:339 (37339|0) - I think it's better to remove this note, feels better to 'end' the stream on the double I don't think I can do that, because the bass drum is loud and consistent to the music.

00:57:823 (57823|3) - move to 3 for consistency

01:12:016 (72016|1) - This sound doesn't really have the 'impact' for the slow jack, I think it's better to move to 1 Rearranged instead with stair pattern
01:22:339 (82339|2) - ^same but move to 4 instead ^

Not going to count 4k insane, 4k hard or 7k hard as 'modded difficulty' for m4m lol 1 suggestion each
4k Insane
00:28:952 (28952|2) - no sound here, remove? there's a low volumed hihat

Um...

4k Hard
01:29:033 - Add a note here on 2, it's really weird to see 01:28:952 (88952|2) - by itself without triple good idea! applied!

7k Hard
00:10:726 - Try out http://puu.sh/o3hD3/20ace1c7d9.png very cool suggestion. Applied!

Ummm i have no idea how many modded difficulties this counts as lol. I checked over the other difficulties but nothing really stood out to me.
Thank you so much for that helpful mod!
2nd mod: APPLIED AND UPDATED
Rivals_7
Ohai Arcwin o/ long time no see :3
Here's my mod for m4m

1|2|3|4|5|6|7
[General]

Add on tags "The Melody Of The Cosmos". Because...


unused part on a hitsound

normal-hitfinish

reduced about 200 kb -> http://puu.sh/o47ng/b2a6c6db14.wav

normal-hiwhistle

reduced about 30 kb -> http://puu.sh/o47oW/31f6fef4b7.wav

I see pantsu on the video, dunno if that's allowed :v

[4K Awakened]

00:19:113 -
http://puu.sh/o43Ol/cca5f38fdf.jpg
And
00:21:371 -
http://puu.sh/o43Rt/53493c3faf.jpg
Both section seems to have similar density, even tho the noise are different. so just a suggestion, - 00:21:371 - add a note on 4? Also, - 00:21:210 (21210|1,21371|0) - swap col this? just to reduce dat 4 jack in col 1.

00:32:500 - how about making this a 4 noter? since its really loud, have cymbal, and an impact to the new section of the song. should be no problem with - 00:32:339 (32339|1) - because the distance is 2/4. enough time for the players to recognize the quad.

00:35:081 - quad? similar reason above (also applied to other similar pattern except - 00:37:662 - )

aaa so much jumpstream cant handle :v

[4K Insane]

01:13:791 - how about this? somehow my hand cant FC this pattern xD
http://puu.sh/o458X/bd4d7c2cdf.jpg

well i guess thats it

[4K hard]

00:33:145 - I recommend to add note here. Following your 7K hard 3-SNs-Sequence. Its pretty much recognizeable rather than just 2 SNs there (- 00:33:226 (33226|2,33307|1) - ). I know there's no drum there but there's a recognizeable loud guitar (or bass?) that can be hearded on 100% playback, so i guess its worth to add

Luv the pattern style, really :D

welp that's not much, okey More diff then

[7K Normal]

emm this diff is 2* on game

00:18:468 (18468|6,18791|5,19113|4) - Change to SNs? hard for newbies.... i think.....
00:20:726 (20726|6,21049|5,21371|4) - ^
similar pattern spotted at the end of the song, applied to them too

00:19:758 (19758|2) - emm... delete this. following 4k normal. pretty tricky to recognized imo, even for me.

00:27:178 (27178|3) - move to 2 for alternating the pattern (?)

01:34:678 (94678|4) - emm pretty sure this is misplaced :^) buuuut.... better delete for consistencies with - 00:19:758 (19758|2) -

Thats all :D, sadly i cant mod your 7K hard and above :')
Good Luck :)
Maxus
Hi arcwin, finally active again >_<
M4M here :3
Well, since the others already mod the 4k one, i will try to do the 7k :3
[7K Normal]
00:10:726 (10726|5) - move to 7? i just feel less awkward when i testplayed it :3
00:16:533 - if you're aiming at lowering SR, maybe you can delete this, since it's only drumroll sound without special emphasizement at the start of snap.
00:19:113 - add here? to emphasize that loud drum
00:26:855 (26855|3) - move to 5? because of 00:26:855 (26855|3,27178|3) - , although maybe it's intentional, i don't think it's good imo
00:45:565 - at first i want you to add and other places with similar sound, but i looked at the SR and... nvm :3
00:48:145 - maybe make it like http://puu.sh/o4aSP/ace2c98fd0.jpg ? just suggestion. the one note at column 1 is like a "counter" of 00:48:307 (48307|6) - , i think it would be more fit.
01:29:274 (89274|5) - move to 4? the jack here is for little gimmick consistency with 00:14:274 (14274|3,14436|3) -
01:31:371 (91371|6) - also delete this? i don't really think it's necessary enough since drumroll itself lack enough emphasizement to be double.
01:34:678 (94678|4) - wrong snapped maybe? it's supposed to be at 01:34:678 (94678|4) -

[7K Hard]
00:14:355 - tbh i don't feel this 1/4 should be ignored, especially when you mapped something that's way lower sound that this in this diff.
00:17:339 - i kinda realize that you didn't map the LN around this section as you did at 01:33:145 (93145|3,93629|5) - , is it intended?
00:18:145 - well, idk, this cymbal feel as strong as 00:18:791 -
00:32:016 - add here? generally same sound as 00:30:726 -
00:37:339 - reduce one here? different sound power with 00:37:178 - , more like 00:36:694 -
00:40:887 (40887|6) - i'm not sure about this, i hear this more like vocal instead of drum
00:53:145 - add here? for consistency with kick sound.
01:29:194 - same here.

[7K Insane]
00:51:210 - delete one? it's the same as 00:52:178 -
00:52:984 - add note here? cymbal consistency.
00:56:533 - add here? for consistency with 00:53:952 -
01:16:371 - add here? this part repeat the reff, so imo it's technically the same as 01:06:210 -

[7K Awakened]
00:25:081 - hmm? add a note? in 4k awakened you add one for the low pitch melody.
01:29:355 - i wonder why you emptying this part when you still continued the stream at 00:14:516 -
01:31:452 - add this? the same as 00:16:694 -
01:31:613 - ^ same.

Sorry i can't do much ;w; , it's already good as it is :3
Good luck! :D
Rachel
hi, from your M4M queue

4K Hard
00:06:371 - there's a vocal line here, add a note?
00:20:081 - maybe you could add a note at column 1 for this part to be balanced
00:21:855 (21855|1) - you could add a note at column 2 since it's the ending
00:51:533 - there is a drum beat here, you could add a note
00:55:887 (55887|3,55887|0,56049|3,56049|0,56371|0,56371|2,56533|2,56533|0,56855|3,56855|1,57016|3,57016|1,57339|2,57339|1,57500|2,57500|1,57823|0,57823|3,58145|2,58145|1) - http://puu.sh/o4g1i/b803d842bb.jpg
01:02:984 (62984|3,62984|2,63307|0,63307|1) - flip these?
01:32:984 - add a note here? i hear a strong beat
01:36:533 (96533|0,96533|1,96694|0,96694|1) - maybe these can be triples since it's the end

4K Insane
00:43:629 (43629|0) - remove this
00:46:210 (46210|0) - this too
00:48:791 (48791|3) - ^
00:53:952 (53952|3) - ^
00:59:113 (59113|0) - ^
00:47:500 (47500|2,47823|1) - http://puu.sh/o4fWa/691dce126f.jpg
00:56:855 (56855|1,56855|2,57016|0,57016|3,57339|3,57339|0,57500|1,57500|2) - http://puu.sh/o4g0S/0acfe19c19.jpg
01:01:533 (61533|1,61533|0,61694|2,61694|0,61694|3) - http://puu.sh/o4g75/4cc9ada9f0.jpg
01:03:307 - add another note here
01:04:274 - the LN should start from here
01:29:597 - i don’t hear a strong beat here? remove one of them?
01:36:694 - again, triple at the end for a loud finish

i hope it doesn't ruin the map of any sort, you are ok to reject the note removals as they may be intentional

i know it seems messy but i hope that it helps!
Abraxos
m4m from ur q

theres a 4K mod alrd so some stuff might clash

edit: fuk me why are people modding so quickly why am i so slow

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( x ) dk if 18+ videos are rankable anymore

1|2|3|4

nm

4K Normal

  1. 00:05:565 (5565|0,5565|1,5726|3,5726|2,5887|0,5887|1) - maybe you could differentiate this from 00:03:629 (3629|1,3629|0,3791|3,3791|2,3952|0,3952|1) - by having it be {[14][23][14]}?
  2. 00:10:726 (10726|1,10726|0,10887|3,10887|2,11049|1,11049|0) - same as above, maybe have it {[23][14][23]} and re-arrange the notes above
  3. 00:12:339 (12339|0,12662|0,12984|0,12984|1,13307|1,13629|1) - this stacks might potentially throw some people off, i get that both hands get the same treatment but having one take 2 at a time is a little awky imo. maybe you could just shift one of the stacks to the other hand, smth like this
  4. 00:12:339 (12339|0,12662|0,12984|1,12984|0,13307|1,13629|1,14920|3,15242|3,15565|3,15565|2,15887|2,16210|2) same as above
  5. 00:31:210 (31210|1,31694|1,31855|2) - these minor hihats and claps arent that easy to hear in gameplay, and might be hard for normal level players to follow. but seeing how empty this section is alrd id understand if you wanna keep them, but keep in mind the pattern transition from the piano to here is a little bumpy. id suggest just following the vocals since its the most obvious sound anyone can follow.
  6. 00:32:016 (32016|3) - the synth rise starts at 00:32:016 (32016|1) - suggestion
  7. 00:32:984 (32984|0,33307|0,33629|0) - are these intentional, cuz they dont really make sense to me tbh. these stacks seem a little out of place and makes things a little awky, try moving 00:33:307 (33307|0) - to 2
  8. 00:35:887 (35887|3) - same as above, to 3
  9. 00:38:468 (38468|0) - ^, to 2
  10. 00:41:371 (41371|1,42016|0) - a little misleading, try to isolate the note from the LN play to exemplify the clap, else the player would think the note is part of the violin/vocal beat. suggestion
  11. 01:01:049 (61049|0,61210|1,61533|3,61694|2,62016|0,62178|1,62500|3,62662|2) - dk why this part is made easier when similar sections feature jacking like 00:55:887 (55887|3,56049|3,56371|0,56533|0,56855|2,57016|2,57339|1,57500|1) - i get that youre trying to differentiate it from the rest of the bunch but the drop in difficulty here is odd in context. maybe try to have the jacking in the same two columns like this? because as of now you seem to be looking for this section to be different from the rest, and idk what you really wish to have here.
  12. 01:05:565 - maybe have LN here at 2 until 01:06:210 -
  13. 01:07:500 - 01:07:662 - gap is really weird, esp. if its followed by 1/2 streams for almost 2 downbeats, then another gap. id understand if there arent gaps at 01:11:210 (71210|3,71210|1,71694|0,71694|2) - and similar sections, but for this part it kinda makes it feel like you had to delete the notes here for the SR you know?
  14. relevant to above; i tried filling in the 1/2 ticks at 01:07:500 - 01:07:662 - 01:10:081 - 01:10:242 - 01:17:823 - 01:17:984 - 01:20:403 - 01:20:565 , SR went up by .01, which is still within the range of 2.
  15. other than the above chorus seems fine
  16. 01:27:178 (87178|3,87500|3,87823|3,87823|2,88145|2,88468|2) - and 01:29:758 (89758|0,90081|0,90403|0,90403|1,90726|1,91049|1) - same as above

4k normal seemed fine, aside from couple of odd things

hd

4K Hard

  1. 00:04:920 (4920|3,5565|2,6210|1) - very out of place, because at 00:10:081 to 00:11:855 - theres the same chorus sounding ooooo0o0o0os but youve seemed to have ignored them
  2. 00:14:355 (14355|2,14436|1,14436|0) - crtl-h, following the style implied at 00:16:371 (16371|1,16452|2,16533|3,16533|1,16613|0,16694|2,16774|1,16855|3,16936|2) -
  3. 00:17:339 - to 00:21:855 - what even is going on with the jacks
  4. 00:22:662 (22662|0,22984|2,22984|3,23307|0,23468|3,23468|2,23952|0,24274|3,24274|2,24597|1) - and all relevant parts - i guess it would be much clearer to play if you were to just layer to the piano and the claps here, example. the hithats in this part is barely audible, and combined with the fact that you choose to ignore such an obvious sound like the piano makes this part a little awkward.
  5. 00:34:516 (34516|1,34597|2) - i dont really have much issue with this, except for the fact that 00:33:952 (33952|2,34113|1,34274|2,34516|1,34597|2,34758|1,34920|2,35081|1) - this is present. the dependency on columns 2 and 3 is pretty striking, and may even throw some players off. maybe that was your intention, idk, but id suggest just shifting the 1/4s to each hand like this, as the co-ordination needed for [2][3] is much higher than [1][2] or [3][4]. applies for this whole section
  6. 01:01:049 (61049|3,61049|0,61210|2,61210|1,61533|2,61533|0,61694|1,61694|3,62016|1,62016|3,62178|0,62178|2,62500|1,62500|2,62662|3,62662|0,62984|3,62984|2,63307|1,63307|0) - same thing in NM, the decrease in the difficulty is odd. i have no idea how to fix this though, since i have little to no context about your intentions over here.
  7. 01:29:194 (89194|1,89274|3,89274|2) - crtl-h, referring to 01:31:210 (91210|2,91291|1,91371|0,91371|2,91452|3) -
  8. same thing with jacks at the end section, i really dk how you dictate the jacks
  9. chorus seems fine

4k hard is pretty solid (haha get it)

in

4K Insane

  1. 00:05:565 (5565|0) - move to 2, no 4 note stack plz
  2. 00:10:403 (10403|3,10565|3,10726|3,10887|3) - wew lad
  3. 00:13:468 (13468|0,13629|0,13791|0,13952|0) - stackings here are much obvious cuz of streams, do this
  4. 00:16:049 (16049|3,16210|3,16371|3,16533|3) - same as above, move 00:16:371 (16371|3) - to 3
  5. 00:16:533 (16533|0,16694|0,16855|0,17016|0) - ^, do this
  6. same thing with jacks here, try to keep them consistent with the music, not just consistent with crtl-c crtl-v. i could only guess you were jacking cuz there was a shift in pitch for the guitar rift, but that doesnt really make sense since there are other parts here that feature consistently-pitched guitar rifts so maybe you could follow that
  7. 00:20:887 (20887|3) - is the weeee sound even there
  8. the notes for the section 00:22:339 - and onward makes more sense, apply this to HD plz
  9. no comment on similar parts like 00:33:145 (33145|1,33226|2,33307|1) - triples play much smoother
  10. 00:42:178 (42178|2,42258|0,42339|3) - rather than have the 1/2 stack end with a LN (00:42:178 (42178|2,42339|2) ), why not have it like this.
  11. 00:52:500 (52500|2) - same philosophy, as above, shift this note to 4, also following the format of 00:51:533 (51533|1,51613|3,51694|1) -
  12. no comment on 00:54:274 (54274|0,54274|2,54436|3,54436|1,54758|3,54758|1,54920|2,54920|0) and similar sections, i guess you could see the difference in difficulty, up to you to change.
  13. 01:03:522 (63522|3,63576|2,63629|1) - on 1/8 snap, smth like this
  14. 01:05:726 (65726|2,65807|1,65887|2,65968|1,66049|2,66129|1,66210|2,66291|1) - would highly encourage you to abandon the LN and make jumpthrills here, cuz this section is wholesome on its kick usage and i feel as if just having a thrill is a letdown to the music. ending the LN here 01:05:565 - makes sense, as the rising synths take over from the wooshing sound there. suggestion.
  15. 01:08:468 (68468|3,68629|3,68791|3) - just cleaning them anchors
  16. 01:09:597 (69597|0,69758|0,69920|0,70081|0) - in this case 3 note stacks are inevitable, see here
  17. 01:10:887 (70887|3,70968|1,71049|3,71129|1,71210|3,71291|1) - suggestion.
  18. 01:13:952 (73952|2,74113|2,74194|1,74274|2,74355|1,74436|2,74516|1) - sweeping the streets, keeping them clean
  19. 01:16:291 (76291|2,76452|2,76613|2,76774|2,76936|2) wheeeeeeeeeeeee
  20. 01:18:791 (78791|0,78952|0,79113|1,79113|0,79274|1,79436|1) - i hope these arent intentional
  21. 01:19:920 (79920|3,80081|3,80242|3,80403|3) - i dont really condone 4 note stackings tbh
  22. 01:21:210 (81210|0,81291|2,81371|0,81452|2,81533|0,81613|2) - ^^^
  23. 01:22:500 (82500|3,82662|3,82823|3) - nothing new
  24. 01:24:274 (84274|3,84436|3,84597|3,84758|3) - yeah
  25. 01:25:081 (85081|3,85242|3,85403|3) - i think i screenshotted enough, you would know how to change this (if you want to of course)
  26. 01:28:629 (88629|3) - move to 3, prevent 01:28:307 (88307|3,88468|3,88629|3,88791|3) -
  27. 01:28:871 (88871|2,88952|1) - crtl-h, prevent transference into 01:28:952 (88952|1,89113|1,89274|1) -
  28. 01:30:887 (90887|0,91049|0,91210|0,91371|3,91371|0,91533|3,91694|3,91855|3) - same as beginning, suggestion.

not too sure if the stacks in 4k nsane were intentional, id strongly suggest you to change to ensure smoother flow in your streams

awk

4K Awakened

  1. mfw 4K is higher SR than 7K
  2. in all honesty i think this map is very overlayered in the chorus section, i get that its fun and all but i think not a lot of people are going to agree with the deathstreams. some might argue it doesnt fit with the song, others might say the song itself doesnt really suggest such density. all in all, these things are subject to preference, and it is ultimately up to you to decide. after all youre a popular mapper so there shouldnt really be too much trouble getting handstreams like these qualified
  3. 00:12:178 (12178|3,12339|3,12500|3,12662|3,12823|3,12984|3,13145|3,13307|3,13468|3,13629|3,13791|3,13952|3) - only complaints are these stacks, you could most definitely have these spread evenly, something like this. i compacted it but it shouldnt be that hard to see. i guess i wont be re-modelling every stream in here cuz its gonna take me a long time, so yeah.
  4. 00:14:355 (14355|1,14355|0,14436|3,14436|2,14436|0) - please do not do whacky things like this in the middle of handstreams, i get that theres a crash there but a jumpthrill is enough to signify the crash itself
  5. 00:16:936 (16936|2,16936|3,17016|0,17016|3,17016|1) - this is fine doe, i still dont like it but its fine
  6. 00:32:984 (32984|3,33145|3,33307|3) - these can fare better
  7. 00:34:113 (34113|0,34274|0,34436|0,34597|0) - ^^^
  8. 00:35:887 (35887|0,36049|1) - crtl-g, same as above
  9. 00:36:694 (36694|3,36855|3,37016|3,37178|3,37339|3) - try to keep these stacks exclusive to the handstreams. suggestion.
  10. 00:53:307 (53307|0) - to 2, prevent 00:52:984 (52984|0,53145|0,53307|0,53468|0) -
  11. 01:03:522 (63522|3,63576|2,63629|1) - 1/8s, check mod for Insane
  12. 01:06:129 (66129|3,66129|2,66210|1,66210|3,66210|0) - i dont really encourage this, is fine but not really fine fine, up to you to change.
  13. id trust you can iron the streams out, because i cant change everything else it would take me another 3 hours with the 3 i have now
  14. 01:16:291 (76291|0,76371|0) - do not do this, see above
  15. ending stacks im sure you can handle yourself, i.e. 01:32:984 (92984|3,93145|3,93307|3,93468|3) - 01:32:339 (92339|0,92500|0,92662|0,92823|0) - 01:34:113 (94113|0,94274|0,94436|0,94597|0) - 01:34:920 (94920|0,95081|0,95242|0,95403|0) - 01:35:565 (95565|3,95726|3,95887|3) -

4k awk is very very dense, overall plays fine, aside from some bias in the handstreams and the stacks.


yeah im done, byfar the longest time i took to look at a map (mainly because of how i kept drifting off to eat and watch videos)

hope my mod helped, and good luck with rank

dont 4get my m4m bby in ur q
puxtu
onii-chyaan let me raep you :3
Topic Starter
arcwinolivirus
Blue means applied
Green means applied but on a different pattern
Orange means my own reasoning
No reply means " :V "

Rivals_7 wrote:

Ohai Arcwin o/ long time no see :3
Here's my mod for m4m

1|2|3|4|5|6|7
[General]

Add on tags "The Melody Of The Cosmos". Because... OK!


unused part on a hitsound

normal-hitfinish

reduced about 200 kb -> http://puu.sh/o47ng/b2a6c6db14.wav OK!

normal-hiwhistle

reduced about 30 kb -> http://puu.sh/o47oW/31f6fef4b7.wav OK!

I see pantsu on the video, dunno if that's allowed :v
I'll confirm it to QATs :v

[4K Awakened]

00:19:113 -
http://puu.sh/o43Ol/cca5f38fdf.jpg
And
00:21:371 -
http://puu.sh/o43Rt/53493c3faf.jpg
Both section seems to have similar density, even tho the noise are different. so just a suggestion, - 00:21:371 - add a note on 4? Also, - 00:21:210 (21210|1,21371|0) - swap col this? just to reduce dat 4 jack in col 1. Applied and rearranged a bit

00:32:500 - how about making this a 4 noter? since its really loud, have cymbal, and an impact to the new section of the song. should be no problem with - 00:32:339 (32339|1) - because the distance is 2/4. enough time for the players to recognize the quad. OK!

00:35:081 - quad? similar reason above (also applied to other similar pattern except - 00:37:662 - )

aaa so much jumpstream cant handle :v

[4K Insane]

01:13:791 - how about this? somehow my hand cant FC this pattern xD
http://puu.sh/o458X/bd4d7c2cdf.jpg OK!

well i guess thats it

[4K hard]

00:33:145 - I recommend to add note here. Following your 7K hard 3-SNs-Sequence. Its pretty much recognizeable rather than just 2 SNs there (- 00:33:226 (33226|2,33307|1) - ). I know there's no drum there but there's a recognizeable loud guitar (or bass?) that can be hearded on 100% playback, so i guess its worth to add OK!

Luv the pattern style, really :D Thanks! :)

welp that's not much, okey More diff then

[7K Normal]

emm this diff is 2* on game

00:18:468 (18468|6,18791|5,19113|4) - Change to SNs? hard for newbies.... i think.....
00:20:726 (20726|6,21049|5,21371|4) - ^
similar pattern spotted at the end of the song, applied to them too

00:19:758 (19758|2) - emm... delete this. following 4k normal. pretty tricky to recognized imo, even for me. OK!

00:27:178 (27178|3) - move to 2 for alternating the pattern (?)

01:34:678 (94678|4) - emm pretty sure this is misplaced :^) buuuut.... better delete for consistencies with - 00:19:758 (19758|2) - Nice notice! Thanks!

Thats all :D, sadly i cant mod your 7K hard and above :')
Good Luck :)

DixonBlackwing wrote:

Hi arcwin, finally active again >_<
M4M here :3
Well, since the others already mod the 4k one, i will try to do the 7k :3
[7K Normal]
00:10:726 (10726|5) - move to 7? i just feel less awkward when i testplayed it :3 OK!
00:16:533 - if you're aiming at lowering SR, maybe you can delete this, since it's only drumroll sound without special emphasizement at the start of snap. OK!
00:19:113 - add here? to emphasize that loud drum
00:26:855 (26855|3) - move to 5? because of 00:26:855 (26855|3,27178|3) - , although maybe it's intentional, i don't think it's good imo moved 00:26:694 (26694|0) - instead
00:45:565 - at first i want you to add and other places with similar sound, but i looked at the SR and... nvm :3
00:48:145 - maybe make it like http://puu.sh/o4aSP/ace2c98fd0.jpg ? just suggestion. the one note at column 1 is like a "counter" of 00:48:307 (48307|6) - , i think it would be more fit. rearranged instead.
01:29:274 (89274|5) - move to 4? the jack here is for little gimmick consistency with 00:14:274 (14274|3,14436|3) - OK!
01:31:371 (91371|6) - also delete this? i don't really think it's necessary enough since drumroll itself lack enough emphasizement to be double. OK!
01:34:678 (94678|4) - wrong snapped maybe? it's supposed to be at 01:34:678 (94678|4) - already fixed by the previous mod lol but thanks!

[7K Hard]
00:14:355 - tbh i don't feel this 1/4 should be ignored, especially when you mapped something that's way lower sound that this in this diff. OK!
00:17:339 - i kinda realize that you didn't map the LN around this section as you did at 01:33:145 (93145|3,93629|5) - , is it intended?
00:18:145 - well, idk, this cymbal feel as strong as 00:18:791 - OK!
00:32:016 - add here? generally same sound as 00:30:726 - OK!
00:37:339 - reduce one here? different sound power with 00:37:178 - , more like 00:36:694 - OK!
00:40:887 (40887|6) - i'm not sure about this, i hear this more like vocal instead of drum
00:53:145 - add here? for consistency with kick sound. OK!
01:29:194 - same here. OK!

[7K Insane]
00:51:210 - delete one? it's the same as 00:52:178 - OK!
00:52:984 - add note here? cymbal consistency. OK!
00:56:533 - add here? for consistency with 00:53:952 - OK!
01:16:371 - add here? this part repeat the reff, so imo it's technically the same as 01:06:210 - OK!

[7K Awakened]
00:25:081 - hmm? add a note? in 4k awakened you add one for the low pitch melody.OK!
01:29:355 - i wonder why you emptying this part when you still continued the stream at 00:14:516 - OK!
01:31:452 - add this? the same as 00:16:694 - OK!
01:31:613 - ^ same. OK!

Sorry i can't do much ;w; , it's already good as it is :3
Good luck! :D

[ -Ryuki- ] wrote:

hi, from your M4M queue

4K Hard
00:06:371 - there's a vocal line here, add a note?
00:20:081 - maybe you could add a note at column 1 for this part to be balanced did on the earlier part instead
00:21:855 (21855|1) - you could add a note at column 2 since it's the ending
00:51:533 - there is a drum beat here, you could add a note OK!
00:55:887 (55887|3,55887|0,56049|3,56049|0,56371|0,56371|2,56533|2,56533|0,56855|3,56855|1,57016|3,57016|1,57339|2,57339|1,57500|2,57500|1,57823|0,57823|3,58145|2,58145|1) - http://puu.sh/o4g1i/b803d842bb.jpg
01:02:984 (62984|3,62984|2,63307|0,63307|1) - flip these?
01:32:984 - add a note here? i hear a strong beat OK!
01:36:533 (96533|0,96533|1,96694|0,96694|1) - maybe these can be triples since it's the end

4K Insane
00:43:629 (43629|0) - remove this
00:46:210 (46210|0) - this too
00:48:791 (48791|3) - ^
00:53:952 (53952|3) - ^
00:59:113 (59113|0) - ^
00:47:500 (47500|2,47823|1) - http://puu.sh/o4fWa/691dce126f.jpg
00:56:855 (56855|1,56855|2,57016|0,57016|3,57339|3,57339|0,57500|1,57500|2) - http://puu.sh/o4g0S/0acfe19c19.jpg
01:01:533 (61533|1,61533|0,61694|2,61694|0,61694|3) - http://puu.sh/o4g75/4cc9ada9f0.jpg OK!
01:03:307 - add another note here
01:04:274 - the LN should start from here OK! this make sense along with the vocal power. Thanks!
01:29:597 - i don’t hear a strong beat here? remove one of them? OK! great notice!
01:36:694 - again, triple at the end for a loud finish

i hope it doesn't ruin the map of any sort, you are ok to reject the note removals as they may be intentional

i know it seems messy but i hope that it helps!

Abraxos wrote:

m4m from ur q

theres a 4K mod alrd so some stuff might clash

edit: fuk me why are people modding so quickly why am i so slow

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( x ) dk if 18+ videos are rankable anymore

1|2|3|4

nm

4K Normal

  1. 00:05:565 (5565|0,5565|1,5726|3,5726|2,5887|0,5887|1) - maybe you could differentiate this from 00:03:629 (3629|1,3629|0,3791|3,3791|2,3952|0,3952|1) - by having it be {[14][23][14]}?
  2. 00:10:726 (10726|1,10726|0,10887|3,10887|2,11049|1,11049|0) - same as above, maybe have it {[23][14][23]} and re-arrange the notes above OK!
  3. 00:12:339 (12339|0,12662|0,12984|0,12984|1,13307|1,13629|1) - this stacks might potentially throw some people off, i get that both hands get the same treatment but having one take 2 at a time is a little awky imo. maybe you could just shift one of the stacks to the other hand, smth like this I stilll feel its easier to execute imo since it left and right variation for hands, feeling like a drum
  4. 00:12:339 (12339|0,12662|0,12984|1,12984|0,13307|1,13629|1,14920|3,15242|3,15565|3,15565|2,15887|2,16210|2) same as above
  5. 00:31:210 (31210|1,31694|1,31855|2) - these minor hihats and claps arent that easy to hear in gameplay, and might be hard for normal level players to follow. but seeing how empty this section is alrd id understand if you wanna keep them, but keep in mind the pattern transition from the piano to here is a little bumpy. id suggest just following the vocals since its the most obvious sound anyone can follow.
  6. 00:32:016 (32016|3) - the synth rise starts at 00:32:016 (32016|1) - suggestion
  7. 00:32:984 (32984|0,33307|0,33629|0) - are these intentional, cuz they dont really make sense to me tbh. these stacks seem a little out of place and makes things a little awky, try moving 00:33:307 (33307|0) - to 2 rearranged instead
  8. 00:35:887 (35887|3) - same as above, to 3 ^
  9. 00:38:468 (38468|0) - ^, to 2 ^
  10. 00:41:371 (41371|1,42016|0) - a little misleading, try to isolate the note from the LN play to exemplify the clap, else the player would think the note is part of the violin/vocal beat. suggestion OK! really nice idea
  11. 01:01:049 (61049|0,61210|1,61533|3,61694|2,62016|0,62178|1,62500|3,62662|2) - dk why this part is made easier when similar sections feature jacking like 00:55:887 (55887|3,56049|3,56371|0,56533|0,56855|2,57016|2,57339|1,57500|1) - i get that youre trying to differentiate it from the rest of the bunch but the drop in difficulty here is odd in context. maybe try to have the jacking in the same two columns like this? because as of now you seem to be looking for this section to be different from the rest, and idk what you really wish to have here. That makes sense, didn't notice that. Thank you and applied!
  12. 01:05:565 - maybe have LN here at 2 until 01:06:210 - OK!
  13. 01:07:500 - 01:07:662 - gap is really weird, esp. if its followed by 1/2 streams for almost 2 downbeats, then another gap. id understand if there arent
    gaps at 01:11:210 (71210|3,71210|1,71694|0,71694|2) - and similar sections, but for this part it kinda makes it feel like you had to delete the notes here for the SR you know?
  14. relevant to above; i tried filling in the 1/2 ticks at 01:07:500 - 01:07:662 - 01:10:081 - 01:10:242 - 01:17:823 - 01:17:984 - 01:20:403 - 01:20:565 , SR
    went up by .01, which is still within the range of 2. I find filling these specific times more awkward as the drum sound isn't strong and consistent there.
  15. other than the above chorus seems fine
  16. 01:27:178 (87178|3,87500|3,87823|3,87823|2,88145|2,88468|2) - and 01:29:758 (89758|0,90081|0,90403|0,90403|1,90726|1,91049|1) - same as
    above same

4k normal seemed fine, aside from couple of odd things

hd

4K Hard

  1. 00:04:920 (4920|3,5565|2,6210|1) - very out of place, because at 00:10:081 to 00:11:855 - theres the same chorus sounding ooooo0o0o0os but youve seemed to have ignored them Make sense, repaired!
  2. 00:14:355 (14355|2,14436|1,14436|0) - crtl-h, following the style implied at 00:16:371 (16371|1,16452|2,16533|3,16533|1,16613|0,16694|2,16774|1,16855|3,16936|2) - OK!
  3. 00:17:339 - to 00:21:855 - what even is going on with the jacks rearranged in more comfortable manner.
  4. 00:22:662 (22662|0,22984|2,22984|3,23307|0,23468|3,23468|2,23952|0,24274|3,24274|2,24597|1) - and all relevant parts - i guess it would be much clearer to play if you were to just layer to the piano and the claps here, example. the hithats in this part is barely audible, and combined with the fact that you choose to ignore such an obvious sound like the piano makes this part a little awkward. OK!
  5. 00:34:516 (34516|1,34597|2) - i dont really have much issue with this, except for the fact that 00:33:952 (33952|2,34113|1,34274|2,34516|1,34597|2,34758|1,34920|2,35081|1) - this is present. the dependency on columns 2 and 3 is pretty striking, and may even throw some players off. maybe that was your intention, idk, but id suggest just shifting the 1/4s to each hand like this, as the co-ordination needed for [2][3] is much higher than [1][2] or [3][4]. applies for this whole section
  6. 01:01:049 (61049|3,61049|0,61210|2,61210|1,61533|2,61533|0,61694|1,61694|3,62016|1,62016|3,62178|0,62178|2,62500|1,62500|2,62662|3,62662|0,62984|3,62984|2,63307|1,63307|0) - same thing in NM, the decrease in the difficulty is odd. i have no idea how to fix this though, since i have little to no context about your intentions over here. Rearranged instead. Its like NM's
  7. 01:29:194 (89194|1,89274|3,89274|2) - crtl-h, referring to 01:31:210 (91210|2,91291|1,91371|0,91371|2,91452|3) - OK!
  8. same thing with jacks at the end section, i really dk how you dictate the jacks Fixed!
  9. chorus seems fine

4k hard is pretty solid (haha get it)

in

4K Insane

  1. 00:05:565 (5565|0) - move to 2, no 4 note stack plz OK!
  2. 00:10:403 (10403|3,10565|3,10726|3,10887|3) - wew lad OK!
  3. 00:13:468 (13468|0,13629|0,13791|0,13952|0) - stackings here are much obvious cuz of streams, do this OK!
  4. 00:16:049 (16049|3,16210|3,16371|3,16533|3) - same as above, move 00:16:371 (16371|3) - to 3 OK!
  5. 00:16:533 (16533|0,16694|0,16855|0,17016|0) - ^, do this OK!
  6. same thing with jacks here, try to keep them consistent with the music, not just consistent with crtl-c crtl-v. i could only guess you were jacking cuz there was a shift in pitch for the guitar rift, but that doesnt really make sense since there are other parts here that feature consistently-pitched guitar rifts so maybe you could follow that
  7. 00:20:887 (20887|3) - is the weeee sound even there removed!
  8. the notes for the section 00:22:339 - and onward makes more sense, apply this to HD plz
  9. no comment on similar parts like 00:33:145 (33145|1,33226|2,33307|1) - triples play much smoother
  10. 00:42:178 (42178|2,42258|0,42339|3) - rather than have the 1/2 stack end with a LN (00:42:178 (42178|2,42339|2) ), why not have it like this. OK!
  11. 00:52:500 (52500|2) - same philosophy, as above, shift this note to 4, also following the format of 00:51:533 (51533|1,51613|3,51694|1) -
  12. no comment on 00:54:274 (54274|0,54274|2,54436|3,54436|1,54758|3,54758|1,54920|2,54920|0) and similar sections, i guess you could see the
    difference in difficulty, up to you to change.
  13. 01:03:522 (63522|3,63576|2,63629|1) - on 1/8 snap, smth like this sadly its 1/6 with only 3 piano sound
  14. 01:05:726 (65726|2,65807|1,65887|2,65968|1,66049|2,66129|1,66210|2,66291|1) - would highly encourage you to abandon the LN and make jumpthrills here, cuz this section is wholesome on its kick usage and i feel as if just having a thrill is a letdown to the music. ending the LN here 01:05:565 - makes sense, as the rising synths take over from the wooshing sound there. suggestion. Great Idea! applied
  15. 01:08:468 (68468|3,68629|3,68791|3) - just cleaning them anchors OK!
  16. 01:09:597 (69597|0,69758|0,69920|0,70081|0) - in this case 3 note stacks are inevitable, see here Felt awkward but rearrange to avoid the 4 note stacks
  17. 01:10:887 (70887|3,70968|1,71049|3,71129|1,71210|3,71291|1) - suggestion. OK!
  18. 01:13:952 (73952|2,74113|2,74194|1,74274|2,74355|1,74436|2,74516|1) - sweeping the streets, keeping them clean Rearranged with different one
  19. 01:16:291 (76291|2,76452|2,76613|2,76774|2,76936|2) wheeeeeeeeeeeee Rearrange with diff one
  20. 01:18:791 (78791|0,78952|0,79113|1,79113|0,79274|1,79436|1) - i hope these arent intentional
  21. 01:19:920 (79920|3,80081|3,80242|3,80403|3) - i dont really condone 4 note stackings tbh OK!
  22. 01:21:210 (81210|0,81291|2,81371|0,81452|2,81533|0,81613|2) - ^^^ OK!
  23. 01:22:500 (82500|3,82662|3,82823|3) - nothing newOK!
  24. 01:24:274 (84274|3,84436|3,84597|3,84758|3) - yeah OK!
  25. 01:25:081 (85081|3,85242|3,85403|3) - i think i screenshotted enough, you would know how to change this (if you want to of course) Yeah, thanks~
  26. 01:28:629 (88629|3) - move to 3, prevent 01:28:307 (88307|3,88468|3,88629|3,88791|3) - OK!
  27. 01:28:871 (88871|2,88952|1) - crtl-h, prevent transference into 01:28:952 (88952|1,89113|1,89274|1) - OK!
  28. 01:30:887 (90887|0,91049|0,91210|0,91371|3,91371|0,91533|3,91694|3,91855|3) - same as beginning, [url=https://osu.ppy.sh
    /ss/4854102]suggestion[/url]. OK!

not too sure if the stacks in 4k insane were intentional, id strongly suggest you to change to ensure smoother flow in your streams

awk

4K Awakened

  1. mfw 4K is higher SR than 7K
  2. in all honesty i think this map is very overlayered in the chorus section, i get that its fun and all but i think not a lot of people are going to agree with the deathstreams. some might argue it doesnt fit with the song, others might say the song itself doesnt really suggest such density. all in all, these things are subject to preference, and it is ultimately up to you to decide. after all youre a popular mapper so there shouldnt really be too much trouble getting handstreams like these qualified
  3. 00:12:178 (12178|3,12339|3,12500|3,12662|3,12823|3,12984|3,13145|3,13307|3,13468|3,13629|3,13791|3,13952|3) - only complaints are these stacks, you could most definitely have these spread evenly, something like this. i compacted it but it shouldnt be that hard to see. i guess i wont be re-modelling every stream in here cuz its gonna take me a long time, so yeah. I see good point, repaired the stacks all over in that part.
  4. 00:14:355 (14355|1,14355|0,14436|3,14436|2,14436|0) - please do not do whacky things like this in the middle of handstreams, i get that theres a crash there but a jumpthrill is enough to signify the crash itself OK!
  5. 00:16:936 (16936|2,16936|3,17016|0,17016|3,17016|1) - this is fine doe, i still dont like it but its fine
  6. 00:32:984 (32984|3,33145|3,33307|3) - these can fare better Rearranged similar to this!
  7. 00:34:113 (34113|0,34274|0,34436|0,34597|0) - ^^^ ^
  8. 00:35:887 (35887|0,36049|1) - crtl-g, same as above ^
  9. 00:36:694 (36694|3,36855|3,37016|3,37178|3,37339|3) - try to keep these stacks exclusive to the handstreams. suggestion. OK!
  10. 00:53:307 (53307|0) - to 2, prevent 00:52:984 (52984|0,53145|0,53307|0,53468|0) - OK!
  11. 01:03:522 (63522|3,63576|2,63629|1) - 1/8s, check mod for Insane
  12. 01:06:129 (66129|3,66129|2,66210|1,66210|3,66210|0) - i dont really encourage this, is fine but not really fine fine, up to you to change. changed!
  13. id trust you can iron the streams out, because i cant change everything else it would take me another 3 hours with the 3 i have now Yep, rearranged alot of patterns of streams. Should be less stacks than previous now. Thanks!
  14. 01:16:291 (76291|0,76371|0) - do not do this, see above OK!
  15. ending stacks im sure you can handle yourself, i.e. 01:32:984 (92984|3,93145|3,93307|3,93468|3) - 01:32:339 (92339|0,92500|0,92662|0,92823|0) - 01:34:113 (94113|0,94274|0,94436|0,94597|0) - 01:34:920 (94920|0,95081|0,95242|0,95403|0) - 01:35:565 (95565|3,95726|3,95887|3) - all re-patterned. Thanks!

4k awk is very very dense, overall plays fine, aside from some bias in the handstreams and the stacks.


yeah im done, byfar the longest time i took to look at a map (mainly because of how i kept drifting off to eat and watch videos)

hope my mod helped, and good luck with rank

dont 4get my m4m bby in ur q
I didn't expect this 4 mods to appear haha! (because I was away about 8 hours I think and I thought I'll only have 1 or 2 mods lol!)
Thank you so much modders! Await my mod in your beatmap threads~ Thank you for the contract!

3rd, 4th, 5th, and 6th mod: APPLIED AND UPDATED
Sies
Hii arcwin, this is M4M from your queue
I only can mod 4K Maps.
Column : 1 | 2 | 3 | 4
4K Hard
00:27:500 (27500|2) - i don't know what sound you follow here. then, when i hear at 00:27:500 - , 00:27:662 - , 00:27:984 - had same sound, but you only added note at 00:27:500 (27500|2) - . so i think better to delete 00:27:500 (27500|2) -
00:40:242 (40242|2) - delete. ghost note
00:40:726 - double here.
00:42:258 - and 00:41:855 - here missing 1 note, i suggest to add note here. then i re-arrange from 00:41:855 - like this https://osu.ppy.sh/ss/4866727 for better playing and balance
if you aggre with^, 00:40:403 - i suggest like this : https://osu.ppy.sh/ss/4866663 for better playing and balance
00:51:533 (51533|1) - wrong hitsound. it should be has same hitsound like 00:48:791 (48791|3,48791|2) - , if you applied this, then make double here. also delete 00:51:694 (51694|3) -
00:52:500 (52500|2) - move to 4, than add note at 00:52:581 -
01:11:694 - add note at 2 here, because here and 01:12:339 (72339|1,72339|0) - had same sound so double is better
01:12:984 - ^2
01:13:629 - ^3
01:15:887 - ^2
01:22:016 - ^3
01:23:307 - ^3
01:23:952 - ^3
01:26:049 (86049|2) - move to 4, then add 01:26:129 - at 3
4K Normal
for pattern like 00:43:468 (43468|2,43629|2,43629|0) - , i think it's too hard for normal. better don't make jack here, so i suggest to move 00:43:629 (43629|2) - to 4
also here 00:46:049 (46049|1,46210|1,46210|3) - ,00:48:629 (48629|0,48791|0,48791|3) - ,00:53:791 (53791|2,53952|2,53952|3) - ,00:56:371 (56371|0,56533|0,56533|3) - ,00:58:952 (58952|1,59113|1,59113|3) - ,01:01:533 (61533|2,61694|2,61694|0) -
01:13:307 (73307|2,73468|1) - ctrl G, then 01:13:629 - add note here. it has same sounds like 01:12:984 (72984|2,72984|3) -
01:15:887 - add note at 1, reference : 01:15:565 (75565|2,75565|3) -
01:23:629 - until 01:23:952 - is same like 01:13:307 -
01:26:533 (86533|2,86533|1) - choose one to delete, it's like 01:20:081 (80081|3,80242|0,80242|1) - ,01:07:178 (67178|0,67339|2,67339|3) - ,01:09:758 (69758|0,69920|2,69920|3) -
Sorry if some mods are not good for your maps, i'm learning to modding too here. Good luck for your map and have a nice day!
Topic Starter
arcwinolivirus

hikikuman wrote:

Hii arcwin, this is M4M from your queue
I only can mod 4K Maps.
Column : 1 | 2 | 3 | 4
4K Hard
00:27:500 (27500|2) - i don't know what sound you follow here. then, when i hear at 00:27:500 - , 00:27:662 - , 00:27:984 - had same sound, but you only added note at 00:27:500 (27500|2) - . so i think better to delete 00:27:500 (27500|2) - No change. I add a note there because the flow would break as additional sounds is heard in that part. And about the 1/2 red lines, I didn't add note there because the silent part is only focusing on pianos + main percussions.
00:40:242 (40242|2) - delete. ghost note I clearly hear a strum of guitar here in my headset.
00:40:726 - double here. cool notice! thanks.
00:42:258 - and 00:41:855 - here missing 1 note, i suggest to add note here. then i re-arrange from 00:41:855 - like this https://osu.ppy.sh/ss/4866727 for better playing and balance Rearranged something similar to this. Thanks!

if you aggre with^, 00:40:403 - i suggest like this : https://osu.ppy.sh/ss/4866663 for better playing and balance Applied!

00:51:533 (51533|1) - wrong hitsound. it should be has same hitsound like 00:48:791 (48791|3,48791|2) - , if you applied this, then make double here. also delete 00:51:694 (51694|3) - great notice in hitsound. Thankies! although I do not delete as we have the strong strum of guitars there along with bass drum.

00:52:500 (52500|2) - move to 4, than add note at 00:52:581 - cool stuff. Applied.

01:11:694 - add note at 2 here, because here and 01:12:339 (72339|1,72339|0) - had same sound so double is better
01:12:984 - ^2
01:13:629 - ^3
01:15:887 - ^2
01:22:016 - ^3
01:23:307 - ^3
01:23:952 - ^3 no change at these adds. It is intentional because I mapped the whole 1/4th sound there making a stream pattern. Too hard if I made doubles inside of it.

01:26:049 (86049|2) - move to 4, then add 01:26:129 - at 3Good stuff! Thanks!


4K Normal
for pattern like 00:43:468 (43468|2,43629|2,43629|0) - , i think it's too hard for normal. better don't make jack here, so i suggest to move 00:43:629 (43629|2) - to 4 also here 00:46:049 (46049|1,46210|1,46210|3) - ,00:48:629 (48629|0,48791|0,48791|3) - ,00:53:791 (53791|2,53952|2,53952|3) - ,00:56:371 (56371|0,56533|0,56533|3) - ,00:58:952 (58952|1,59113|1,59113|3) - ,01:01:533 (61533|2,61694|2,61694|0) no change. These are friendly 1/2 jacks and the star rating of this difficulty is almost 2 (which can be called Normal+ but I don't want that). Sure I will move it if its 1/4th jack but no.-

01:13:307 (73307|2,73468|1) - ctrl G, then 01:13:629 - add note here. it has same sounds like 01:12:984 (72984|2,72984|3) - rearranged in different pattern. Thanks!

01:15:887 - add note at 1, reference : 01:15:565 (75565|2,75565|3) - make sense, applied!

01:23:629 - until 01:23:952 - is same like 01:13:307 - ok!

01:26:533 (86533|2,86533|1) - choose one to delete, it's like 01:20:081 (80081|3,80242|0,80242|1) - ,01:07:178 (67178|0,67339|2,67339|3) - ,01:09:758 (69758|0,69920|2,69920|3) - no change, this is different from the ones you mentioned, this is like a starting drum before that intense percussion sounds. Also no notes before this part which made me feel to map 2-noters for that snare sound.

Sorry if some mods are not good for your maps, i'm learning to modding too here. Good luck for your map and have a nice day!
Cool mod actually, helpful~ this also made me check other difficulties with the same parts you suggested so yeah~ Thank you so much! :)

7th mod: APPLIED AND UPDATED
SpectorDG
Hi arcwin <3

[4K Awakened]
1. 00:01:694 (1694|0,1694|3,1694|2,1855|1,1855|3,1855|0,2016|3,2016|0,2016|2) - I know it's 5 star diff, so it's hard .. but you can rearrange this triple notes http://puu.sh/o8cK3/8e61b0dbfd.jpg
Same as 00:03:629 - 00:05:565 - 00:06:855 - 00:08:791 - 00:10:726 -
00:12:178 - ayyy dat 1/2 jacks XD
2. 00:14:436 - Strong beat and finish you can add note there http://puu.sh/o8dcu/e3987830a3.jpg same as 00:17:016 - this
3. 00:17:500 - 00:18:145 - 00:18:791 - 00:20:081 - many finishes this part ... contiune it
4. 00:36:694 (36694|3) - Move to 2
5. 00:37:500 - it's better http://puu.sh/o8dxz/4ae1d2f99f.jpg
6. 00:40:887 (40887|2,41049|2,41210|2) - ayyyy easier part have a triple jacks D: rearrange or not starry come here and kill u :v
7. 01:03:522 - 1/6 ? are you sure ? i hear 1/8 there
8. 01:06:210 - Add note 4
9. 01:10:807 (70807|3,70968|3,71129|3,71291|3) - pls .. http://puu.sh/o8dTR/8f7b8d647e.jpg
10. 01:16:371 - maybe add ?
11. 01:18:710 (78710|0,78871|0,79033|0,79194|0) - same of no.9
12. 01:22:984 (82984|0,83065|2) - Ctrl+G
13. 01:36:694 - Add it

[4K Insane]
Dat LN's *u*
1. 00:12:984 - maybe XD http://puu.sh/o8e9E/8029c1c12e.jpg
2. 00:16:936 (16936|0,17016|2) - Swap it
3. 00:32:823 (32823|1,32984|2,33145|1,33226|2,33307|1,33468|2,33629|1) - Ctrl+H
4. 00:35:403 (35403|2) - Move to 2 and 00:35:565 (35565|1) - Move to 3
5. 00:35:726 (35726|2,35807|1,35887|2,36049|1,36210|3,36210|2,36371|1,36533|2) - Ctrl+H
6. 00:39:274 (39274|2,39436|1) - Ctrl+G
7. 01:03:522 - actually it's 1/8 but you can use it 1/6 there because it's just I icon diff :3
8. 01:36:694 - Add note 1

[4K Hard]
No problem! good job

My new headphones really suck lol

anyway goodluck arcwin ! really nice map XD i hope it's become for ranked
AlisceaSparku
MOD STATUS: COMPLETE


Hi Arcwin~ :)
I didn't post at your queue but this mod is for M4M.
This mod, is very much opinion based. I'm really sorry for the noob mod :<
I'm unable to mod the 7K difficulties and the two hardest 4K maps because I can not pass them.
Hope this mod can help you somehow xD

Columns: |1|2|3|4|
hii
[4K Normal]
00:17:339 (17339|1,17500|1) - I don't really think you should semi-jack this part. Reason is: the pitch between those two notes have a really huge gap between each other. I suggest that you rearrange this part to what you want it to be or follow my suggestio: [ http://puu.sh/o8dNp/3c889dc89f.jpg ]. As you can see in the picture, the ones that I highlighted are the important parts. The notes in column 4 are for the cymbal notes, which can be easily distinguished by players and will have that " smooth " feeling. I also put a gap between the first two highligted notes to emphasize the difference between their pitch. Note that you really don't have to follow the suggestion because I'm just trying to evaluate my idea more xD
00:19:920 (19920|2,20081|2) - same issue as stated above.
00:21:210 (21210|3,21371|1,21533|2) - maybe this is meant to be like this, but these notes are not the mirror of 00:18:952 (18952|1,19113|2,19274|0) - . Maybe if you're very careful with your patterns, you could change this.
00:44:920 (44920|1,44920|3,45242|0,45242|2,45565|3,45565|0) - I prefer to make these notes into like 00:57:823 - , wherein the cymbal notes have alternating patterns ( [2][4], [1][3] ) because it shows that it's the same sound. It also makes the drum sound at 00:57:823 - more clear to know that it's a different sound. This could ruin variation of patterns though.
01:07:339 (67339|2) - move to 2? It lessens comfortability though, but it makes more sense because it's a cymbal sound. Some would think that it is the same sound that was heard in 01:06:855 - .
01:14:436 (74436|0,74758|2,75081|1) - moving these notes to their adjacent vacant space would make it feel like the notes are following the vocal's pitch and not just the sliders. It feels good this way imo. It also helps differentiate that 01:15:565 - will be a drum sound and unlike the previous ones.
01:22:823 - again, if you're really careful with your patterns, you should make this part the mirror of 01:12:500 - .

[4K Hard]
00:44:920 - Suggestion: [ http://puu.sh/o8etc/c1c04aa6fb.jpg ]. It helps differentiate that 00:44:920 - is different from 00:45:242 - . Feels better too imo xD
01:28:952 (88952|1,89033|2,89113|3,89113|0,89194|1,89274|3,89274|2) - ctrl+h if you want better flow xD. It's also good because the next part which is 01:31:371 - consists of streams towards the right.

~Good Luck~
Topic Starter
arcwinolivirus
blue means = OK!
green means = OK! but different way.
No reply means = :V
dark blue means = :V with reasoning

SpectorDG wrote:

Hi arcwin <3

[4K Awakened]
1. 00:01:694 (1694|0,1694|3,1694|2,1855|1,1855|3,1855|0,2016|3,2016|0,2016|2) - I know it's 5 star diff, so it's hard .. but you can rearrange this triple notes http://puu.sh/o8cK3/8e61b0dbfd.jpg Notes are following the pitch of the vocal here so I made it like that, changing the 1st two chords in the same pattern would not distinguish the vocal pitch.
Same as 00:03:629 - 00:05:565 - 00:06:855 - 00:08:791 - 00:10:726 -
00:12:178 - ayyy dat 1/2 jacks XD

2. 00:14:436 - Strong beat and finish you can add note there http://puu.sh/o8dcu/e3987830a3.jpg same as 00:17:016 - this rearranged in a different way. Thanks!
3. 00:17:500 - 00:18:145 - 00:18:791 - 00:20:081 - many finishes this part ... contiune it this is intentional, as the last part will cover that finishes.
4. 00:36:694 (36694|3) - Move to 2 cool stuff!
5. 00:37:500 - it's better http://puu.sh/o8dxz/4ae1d2f99f.jpg alright!
6. 00:40:887 (40887|2,41049|2,41210|2) - ayyyy easier part have a triple jacks D: rearrange or not starry come here and kill u :v kill me starry, will keep this :V not that hard jack to perform with and its not even 1/4 plus I did this because of the variation of sound in guitar strum. :v
7. 01:03:522 - 1/6 ? are you sure ? i hear 1/8 there I'm pretty sure its 1/6, try to listen it with 25% playback rate. There's only 3 sound of tenenen lol wat.
8. 01:06:210 - Add note 4 intentional, avoiding jacks in this starting part as it throws off players.
9. 01:10:807 (70807|3,70968|3,71129|3,71291|3) - pls .. http://puu.sh/o8dTR/8f7b8d647e.jpg pls.. cannot rearrange that way. You arranged it in a way everything before and after will change also.either way I rearranged it in a different way. still thanks!
10. 01:16:371 - maybe add ? no throw offs!
11. 01:18:710 (78710|0,78871|0,79033|0,79194|0) - same of no.9 rearrange
12. 01:22:984 (82984|0,83065|2) - Ctrl+G
13. 01:36:694 - Add it hmm oke :v

[4K Insane]
Dat LN's *u*
1. 00:12:984 - maybe XD http://puu.sh/o8e9E/8029c1c12e.jpg
2. 00:16:936 (16936|0,17016|2) - Swap it rearranged on a different way. I'm avoiding the stacks.
3. 00:32:823 (32823|1,32984|2,33145|1,33226|2,33307|1,33468|2,33629|1) - Ctrl+H no change, this is for the alternative, drum-feeling pattern
4. 00:35:403 (35403|2) - Move to 2 and 00:35:565 (35565|1) - Move to 3
5. 00:35:726 (35726|2,35807|1,35887|2,36049|1,36210|3,36210|2,36371|1,36533|2) - Ctrl+H
6. 00:39:274 (39274|2,39436|1) - Ctrl+G
7. 01:03:522 - actually it's 1/8 but you can use it 1/6 there because it's just I icon diff :3 its 1/6 :v
8. 01:36:694 - Add note 1

[4K Hard]
No problem! good job thanks~

My new headphones really suck lol gg!

anyway goodluck arcwin ! really nice map XD i hope it's become for ranked thanks ya so much!
Topic Starter
arcwinolivirus

AlisceaSparku wrote:

MOD STATUS: COMPLETE


Hi Arcwin~ :)
I didn't post at your queue but this mod is for M4M.
This mod, is very much opinion based. I'm really sorry for the noob mod :<
I'm unable to mod the 7K difficulties and the two hardest 4K maps because I can not pass them.
Hope this mod can help you somehow xD

Columns: |1|2|3|4|
hii
[4K Normal]
00:17:339 (17339|1,17500|1) - I don't really think you should semi-jack this part. Reason is: the pitch between those two notes have a really huge gap between each other. I suggest that you rearrange this part to what you want it to be or follow my suggestio: [ http://puu.sh/o8dNp/3c889dc89f.jpg ]. As you can see in the picture, the ones that I highlighted are the important parts. The notes in column 4 are for the cymbal notes, which can be easily distinguished by players and will have that " smooth " feeling. I also put a gap between the first two highligted notes to emphasize the difference between their pitch. Note that you really don't have to follow the suggestion because I'm just trying to evaluate my idea more xD I made it like this because they are "same" in terms for pitch. Listen carefully to the strum of guitar. Not only that it has the same bass drum sound which is pretty reasonable to have some semi-jack for.
00:19:920 (19920|2,20081|2) - same issue as stated above. ^
00:21:210 (21210|3,21371|1,21533|2) - maybe this is meant to be like this, but these notes are not the mirror of 00:18:952 (18952|1,19113|2,19274|0) - . Maybe if you're very careful with your patterns, you could change this. great idea! rearranged

00:44:920 (44920|1,44920|3,45242|0,45242|2,45565|3,45565|0) - I prefer to make these notes into like 00:57:823 - , wherein the cymbal notes have alternating patterns ( [2][4], [1][3] ) because it shows that it's the same sound. It also makes the drum sound at 00:57:823 - more clear to know that it's a different sound. This could ruin variation of patterns though.

01:07:339 (67339|2) - move to 2? It lessens comfortability though, but it makes more sense because it's a cymbal sound. Some would think that it is the same sound that was heard in 01:06:855 - .

01:14:436 (74436|0,74758|2,75081|1) - moving these notes to their adjacent vacant space would make it feel like the notes are following the vocal's pitch and not just the sliders. It feels good this way imo. It also helps differentiate that 01:15:565 - will be a drum sound and unlike the previous ones. I'm not following the vocal here though. More like the synth. Also the feeling here is already good as it is, matching that synth sound with the cymbals with an easy [1][2] and [3][4] patterns.

01:22:823 - again, if you're really careful with your patterns, you should make this part the mirror of 01:12:500 - . [/color]

[4K Hard]
00:44:920 - Suggestion: [ http://puu.sh/o8etc/c1c04aa6fb.jpg ]. It helps differentiate that 00:44:920 - is different from 00:45:242 - . Feels better too imo xD
01:28:952 (88952|1,89033|2,89113|3,89113|0,89194|1,89274|3,89274|2) - ctrl+h if you want better flow xD. It's also good because the next part which is 01:31:371 - consists of streams towards the right. Didn't noticed that lol! great notice, thanks!

~Good Luck~
Thank you so much guys for the mod~!

8th and 9th mod: APPLIED AND UPDATED~
Adot
m4m req yawn~ sorry for bad english. not good at english at all. hope you understand it.
ur map is ur style. i just find the pattern that can be improved
just 2 diffs, but i hope it will be worth enough for your turn to mod :p

col |0|1|2|3|

try 4k Insane first
00:05:565 (5565|2,6210|1) and 00:10:081 (10081|0,10726|1) hmm... this ln is unecessary imo .. i mean. if u want to give ln, just follow the instrument like the LNs before 00:04:920.. like the LNs at 00:01:694 (1694|3,1855|0,2016|3) and 00:02:662 (2662|3,2984|0) just consider this..

i think there is no instrument at 00:14:516 (14516|1,14597|0,14678|2) . consider to delete. consistency is a key.

00:17:500 , 00:18:145 , 00:18:791 , 00:19:436 , 00:20:081 and something like that lazy to copy-paste lol. consider to give this a triple note like you did at 00:17:016 for keep the consistency. this is Insane diff. cruel pattern is not problem, but just try to make a neat pattern. cruel dont mean mess. it is just hard to play imo. i think u understand it.

00:22:984 (22984|1,22984|2) and something like this. consider to change it to single note. or give this 00:23:468 and something like that a double note since the sound are same loud like 00:22:984 (22984|1,22984|2)

00:42:662 (42662|0,42662|3,42823|1,42984|0,42984|2) hmm.. i think it will look mess if u go on to give a triple note in related sound.. but nvm, if u are sure to make it like that, that's ur choice. but if judging the sound and consistency, 00:42:662 and 00:42:984 should be the triple notes.

00:43:629 and something like this.. consider to change it to double notes since the sound is same from 00:43:468 . even 00:43:629 has louder sound than 00:43:468 . but it is still same sound/instrument

01:31:371 to 01:31:694 .. judging by the drum, it should like this one 01:05:887 - 01:06:210 . consider to change them to b like this https://osu.ppy.sh/ss/4892081 or something double notes rain like that

last, the pattern after 01:32:178 , consider to make the cymbal sounds to be a triple notes since you did it before and 01:31:855

done for 4k Insane. sorry for changing the pattern :D

4k Normal
00:17:500 and another cymbal and loud drum, pls make it double since u did it before that time. it's not problem if this diff is more than 2* , just make a easy diff for the next :p yea, if u want enough.

00:42:016 (42016|3) make it double.. loud drum sound?

yeah, done yet. good pattern imo
Shinzo-

M4M



7 Key
[1 | 2 | 3 | 4 | 5 | 6 | 7]

[7K Awakened]
00:06:694 (6694|1,6694|5,6694|4) - maybe shouldn't be 3 note ? since no sound like HA !
00:14:516 (14516|2,14597|6,14678|4) - what abot delete this for a little break ? also consistency with 00:11:855 - & 00:17:016 -
00:18:145 - 00:18:791 - seriously you need to add note here. look at 00:19:436 (19436|1,19436|6,19436|5,19436|0) - it has simmilar sound but using 4 notes so i think it's inconsistent
00:20:726 - 00:21:371 - this too (same as i mentioned above)
00:41:694 - if you hear it carefully, it's a snare sound, maybe 3 note for consistency ?
00:42:823 (42823|4) - what about delete this ? it just a violin sound btw, no kick sound and the part that has a kick+violin isjust using 2 note (00:42:339 - )
00:51:613 - maybe delete one of it since i almost hear nothing there
00:52:500 - what about https://osu.ppy.sh/ss/4894053? for consistency pattern with 00:51:533 (51533|2,51533|6,51613|1,51613|5,51694|0,51694|4,51694|3) -
01:03:307 (63307|3,63307|6,63522|0,63576|2,63629|4) - i just recomend to Ctrl H this for pitch
01:10:807 (70807|1) - move this to 01:11:129 - maybe ? as you can hear there's a violin on 01:11:129 - and 01:10:807 - not really heared even there's a violin tho, btw if you move it, you should re-arrange it. maybe like https://osu.ppy.sh/ss/4894131 but you can make it diffrent as your style
01:19:597 - maybe re-arrange be like https://osu.ppy.sh/ss/4894142 ? since 01:20:162 (80162|3,80242|0,80242|2,80242|4,80323|1) - is kinda uhh!
01:21:129 (81129|5,81129|2,81210|1,81210|4,81291|3,81291|0,81371|4,81371|1,81452|2,81452|5) - same as before ? (reverse)
01:29:113 (89113|2,89113|0,89194|6,89194|4,89274|0,89274|3,89274|1,89274|2) - maybe you already know this ? i mean 01:29:113 - should be 3 note
01:33:307 - shouldn't be 3 note since no finish/snare (suggest delete 01:33:307 (93307|6) - )
01:35:887 - same as above (also same suggestion) u know la
[7K Insane]
00:06:210 - maybe should add 1 more note since it just same with 00:05:242 (5242|1,5242|3,5403|4,5403|0) - and the others also 00:06:210 (6210|4) - is diffrent kind of sound (00:04:920 (4920|6,5565|5) - ) (suggest add on 1st collumn)
00:11:371 - same as above ^ but since it's complicated. then i suggest to add it on collumn 7 and move 00:11:533 (11533|6) - to 5th collumn
00:13:791 (13791|5,13952|4,14113|5) - swap collumn ? better imo since there's no kind of 00:13:952 (13952|4,13952|3) - pattern before
00:15:565 - well if you apply above ^ then i suggest on this part, make it like http://osu.ppy.sh/ss/4894191
00:32:016 - the LN should starts 00:31:694 -
00:37:339 (37339|4,37500|3,37662|2) - move 1 to the left ? much better imo
00:38:952 (38952|3) - hear it again. Should be end on 00:39:274 - and a new LN on 00:39:274 -
00:51:613 - same as before, delete since almost no sound here
00:52:500 (52500|3,52581|1,52662|2) - well this is kinda awkward so i suggest to make it like https://osu.ppy.sh/ss/4894238 nah it will ruin the pattern above, so make it like http://osu.ppy.sh/ss/4894191
01:05:565 (65565|1,65565|2) - uhm maybe move it to 1 7 since it has a space 01:05:645 -
01:07:178 (67178|3) - move to 3 and 01:07:258 (67258|2) - move to 5 since well 01:07:178 (67178|3,67339|3) - this 1/2 jack is kinda annoying
01:11:371 - 01:12:662 - shoulld be just 1 note since it has no finish or even a snare, just like 01:07:500 - 01:10:081 -
01:15:565 - well just suggest to 01:15:968 (75968|4,76129|2,76291|1) - move this to 3 2 3 since i just 01:15:807 (75807|4,75887|6,75968|4,76049|5) - don't really like this
01:16:533 - same as before (shouldn't be 2 note) just like 01:17:823 - and 01:20:403 -
01:21:694 - 01:22:984 - this too
01:28:791 (88791|2) - move to 1 ? if yes, move 01:30:403 (90403|2,90565|0,90726|1) - to 1 3 1
[7K Hard]
00:06:210 (6210|5) - delete ? inb4 2 note if there's a HA !
00:16:936 (16936|5) - move to 7 ? the pattern will be better imo (00:16:613 (16613|2,16694|1) - no space 00:16:774 (16774|4,16855|2) - 1 space) weill if you know what i mean
01:05:565 - just suggest to follow the 1/2 violin with 1/2 LN so the spread with insane will not be too far
01:08:791 (68791|4) - move to 7 for consistency pattern also better pattern
01:14:678 (74678|3,74758|1) - move to 1 4 for better patter with 01:14:113 - yeah simmilar with 01:24:920 - this part
01:19:113 (79113|2) - same as before, move to 1
01:31:774 (91774|1) - same as before, move to 1
01:36:533 (96533|2,96533|0,96694|6,96694|4) - well i just suggest to make it on the same collumn so it'll be diffrent with normal diff(just like 4K Hard)
[7K Normal]
00:11:533 - add note for the HA ! ?
00:14:436 (14436|3) - move to 5 so 00:13:629 (13629|5,13791|6,13952|4,14113|5) - the pattern continue
00:31:855 (31855|4) - move to 2 for balance maybe
01:11:049 (71049|4) - move this to 6 or 01:11:210 (71210|3) - move to 3 for better pattern
01:20:242 (80242|3) - move to 3 (just a suggestion so it don't same with 01:19:758 -
01:21:371 (81371|2) - same as before, move to 2 or 01:21:533 (81533|3) - move to 5
01:21:533 (81533|3) - should be 2 note, seriously you even make 2 note on this hard part 01:21:533 (81533|3) -
01:29:274 (89274|3) - same as before, move to 3

4 Key
[1 | 2 | 3 | 4]

[4K Awakened]
00:18:145 - 00:18:791 - seriously it's even same with 00:19:436 (19436|2,19436|0,19436|3) -
00:20:726 - this one too ^

the rest seems fine imo omg gj arcwin
[4K Insane]
well just suggest 00:15:726 (15726|0) - move to 2 and 00:15:887 (15887|1,15968|0,16129|1,16291|0) - Ctrl G, better pattern imo
00:16:694 (16694|1) - move to 00:16:613 - well just suggestion again since 00:16:613 - louder than 00:16:694 -
00:51:613 (51613|3) - well tbh i almost hear nothing here... ( look Hard diff)
01:31:533 (91533|2) - same suggestion as before, move to 01:31:452 -
01:35:726 (95726|3) - move to 2 or 3, cuz just... 01:35:565 (95565|3,95726|3,95887|3) - it's the only triplet in this diff
[4K Hard]
00:16:371 (16371|0) - move to 2 for pattern (00:15:726 (15726|2,15807|1,15887|2) - )
00:38:952 (38952|1,39113|2) - Ctrl G for hand balance
00:41:694 - what aout delete one of it ?
00:52:823 - 00:53:145 - please add note just like you do on 00:42:500 (42500|1,42823|3) -
01:05:565 - same suggestion as 7K Hard, ? kayer the 1/2 LN
01:11:694 - 01:12:984 - 01:13:629 - missing 1 more note ? well actually it's inconsisten which should be fix
01:15:565 - 01:15:887 - this one too ^ (also the others) i know you already know this but yeah still inconsistent :<
01:26:533 - add on 1 plz this is still kiai, not fair with 01:29:113 - which isn't kiai
01:31:210 (91210|3) - same suggestion as before, move to 3 for pattern (01:30:565 (90565|1,90645|2,90726|1) - )
[4K Normal]
00:11:533 - add note for the HA ! maybe
01:13:791 (73791|0) - delete for little break, also look at 7K Normal

Good Luck Arcwin >w<)~
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