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Apocalyptica - Wagner Reloaded

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Friday, September 16, 2016 at 4:50:15 PM

Artist: Apocalyptica
Title: Wagner Reloaded
Tags: cello thrash alternative metal live album leipzig classical orchestral beethoven
BPM: 130
Filesize: 23534kb
Play Time: 23:26
Difficulties Available:
  1. Extra (5.66 stars, 4537 notes)
Download: Apocalyptica - Wagner Reloaded
Information: Scores/Beatmap Listing
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Note: This will reset the 'bubbled' status of your beatmap.
Bearizm
first
George
is that the cod ghosts map
Sharkie
Where are the fucking overlaps pishi
Sharkie = fishyfat
fieryrage
10 minutes i think i just had an heart atta
Mazziv
d2®
Kaifin

Sharkie wrote:

Sharkie = fishyfat
hent2222
20 minutes holy shit
Feb
I, II, III, IV, V, VI
Okoratu
Steinofenpizza
DoKito
04:11:208 - Maybe you can do something more intense here because of these whistles (?) in the background.
05:24:089 (3) - You could turn this slider into a 1/8 kickslider.
08:16:753 - I like those expanding streams more. Maybe you can expand the streams here as well? or increase the SV in general with every new slider/stream.
14:39:664 - Drag the break until here.

Oh boi. 23 minutes and all I got is 4 lines.
PoNo
Hello, M4M

I don't know if it's allowed but some objects touching/being off of my screen like that
02:40:516 (4) - 04:03:593 (3) - 05:19:250 (3) - 09:55:511 (5) - 10:53:011 (3) -

12:15:664 (1) - Maybe doing more little sliders on this part ? reverse is good but kinda boring sometimes :/

14:01:789 (13) - combo isn't too much ?

14:53:194 (1) - You'll do the timing later on this part ? [simple note]

18:49:875 (3) - First play I miss that triple cause I mingled it with a double just before it, change the orientation of the triple could be good

22:50:534 (1) - Add some nice slider shapes here ? :< spin looks terribly exhausting

Well, sorry if my mod is bad, but your map is so cool !
Left
M4M~
[Long Long map but Short Short mod]
02:57:593 (2,3) - I think just one slider is better. because there's no noticable beat in 02:57:708 (3) - and you used 02:55:516 (1,2) - like this.
03:27:247 (2,3) - ^
02:55:516 (1,2,1) - strong beat in tail of slider? how about this rhythm? http://osu.ppy.sh/ss/5439751
05:31:359 (3,1) - too close considering 05:31:495 (1) - 's beat is great
10:59:011 (2,3) - blanket
12:27:664 (1) - why it's only 1/1 with missing one sound?
15:45:432 (2) - I thought this could be more suitable pattern according to music. http://osu.ppy.sh/ss/5439835
16:22:805 (3) - ^ ctrl G
17:23:313 (4,5) - blanket
22:41:694 (5,6,1) - wow this part of song is amazing how about this? i think it needs more Distance to show tension of here. http://osu.ppy.sh/ss/5439885
22:50:534 (1,1,1,1,1,1,1,1,1) - how about slider art? It's visually more appealing.

OwO Good Luck!
Topic Starter
pishifat
SPOILER

DoKito wrote:

04:11:208 - Maybe you can do something more intense here because of these whistles (?) in the background. ill remap this section soon its pretty terrible right now
05:24:089 (3) - You could turn this slider into a 1/8 kickslider. for the build up cymbal thing? feels weird to snap stuff when theres not strict notes there so na
08:16:753 - I like those expanding streams more. Maybe you can expand the streams here as well? or increase the SV in general with every new slider/stream. every 4th stream in this song im doing that separated-by-sliders thing tho
14:39:664 - Drag the break until here.tru

Oh boi. 23 minutes and all I got is 4 lines. thanks!!

Ponoyoshi wrote:

Hello, M4M

I don't know if it's allowed but some objects touching/being off of my screen like that
02:40:516 (4) - 04:03:593 (3) - 05:19:250 (3) - 09:55:511 (5) - 10:53:011 (3) - they're fine ingame lol. the editor squishes stuff near the bottom so there's enough room for the timeline at the top

12:15:664 (1) - Maybe doing more little sliders on this part ? reverse is good but kinda boring sometimes :/ song isnt really doing anything special so id rather keep it super calm. last time i mapped this at https://osu.ppy.sh/s/239360 i made it constant 1/2 sliders which was more intense than i liked g

14:01:789 (13) - combo isn't too much ? not all tha tdifferent from 07:46:389 (2) - the streams in this song

14:53:194 (1) - You'll do the timing later on this part ? [simple note] yeah timing will be fixed at some point lol

18:49:875 (3) - First play I miss that triple cause I mingled it with a double just before it, change the orientation of the triple could be good for people full comboing for 19 minutes i think reading a 1/2 stack vs a triple stack isnt gonna be much of a concern:(

22:50:534 (1) - Add some nice slider shapes here ? :< spin looks terribly exhausting [theanticlimax]

Well, sorry if my mod is bad, but your map is so cool ! ty!!

Left wrote:

M4M~
[Long Long map but Short Short mod]
02:57:593 (2,3) - I think just one slider is better. because there's no noticable beat in 02:57:708 (3) - and you used 02:55:516 (1,2) - like this. yes
03:27:247 (2,3) - ^ thers definitely a sound on 3 there tho lol
02:55:516 (1,2,1) - strong beat in tail of slider? how about this rhythm? http://osu.ppy.sh/ss/5439751 that follows percussion alright, but im focusing on the string instrument g
05:31:359 (3,1) - too close considering 05:31:495 (1) - 's beat is great establishing when to click stuff with variable timeline gaps more important than emphasis at this point
10:59:011 (2,3) - blanket very
12:27:664 (1) - why it's only 1/1 with missing one sound? only way to express the high pitch instrument lo
15:45:432 (2) - I thought this could be more suitable pattern according to music. http://osu.ppy.sh/ss/5439835 yes
16:22:805 (3) - ^ ctrl G liking the parallel on 1/2s actually (and i repeat the same thing later)
17:23:313 (4,5) - blanket
22:41:694 (5,6,1) - wow this part of song is amazing how about this? i think it needs more Distance to show tension of here. http://osu.ppy.sh/ss/5439885 yes
22:50:534 (1,1,1,1,1,1,1,1,1) - how about slider art? It's visually more appealing. i like how spinners are consisetntly the same. hard to do that with sliders unless i just make a huge circle shape then copy paste it for each spinner, which is just as dumb as repetitive spinners lol

OwO Good Luck! thank s!
Strategas
03:20:785 (2,3) - kinda evil this is the only one you use in the whole map

04:05:900 (2,3) - spacing too much imo, and you just do it there. compare to 04:07:285 (2,3) - 04:08:670 (2,3) - etc

04:16:516 (2,1) - hm, pretty rough angle and spacing, most likely result 100 for slider, if you really want to keep it there you can mb ctrl g both of these 04:16:285 (1,2) -

04:27:380 volume

04:56:799 (1) - ctrl g?

05:06:670 (3,4,5) - this kind of stuff I don't approve, flow kinda forces you to skip following slider very early and just feels awk when you wait on the circle to click earlier, but it's not as bad because this is low bpm

05:29:315 (1,2) - unexpected rhythm change

06:03:950 (2) - finish instead? then you could make 06:04:223 - a normal finish so it wouldn't sound too dumb or the other way around

06:11:041 (2,3) - I guess you're trying to emphasize but it kinda breaks your sense of having low spacing for 1/4s
06:24:950 (1,2) -
06:34:086 (2,3) - this one's cool tho lol

07:17:705 (1,2,3,4) - mb space these a little more so that the combo followpoints would be visible, in case ppl assume break time or smth

08:30:935 (1,2) - spacing, I don't think that one little background sound is enough to justify this jump

10:28:011 - lower volume of finish, I couldn't hear the thing in the music at all because it's so loud compared to the real thing

10:37:511 (5) - nc?

11:04:385 (4,6) - 11:07:052 (10) - 11:08:385 (3,5) - etc. mapping 1/4s to guitar is lol

14:01:789 (13) - nc

19:50:444 (3,4) - might be hard to judge the 1/2 gap when you had 1/4 everywhere especially since this one also has 1/4 sounds, probably just better also use 1/4 or somehow make it really obvious it's 1/2, just stacking isn't enough imo

21:30:151 (1,1) - there's enough room to put a break here

22:03:408 (2) - nc? you did at 22:03:751 (1) -
22:07:522 (2) -
22:08:894 (2) -
...

22:37:663 volume
Sharkie
[Extra]
(Uh, this map is perfect, as always. Just doing nazi things cuz there's nothing wrong.)
  1. 02:48:362 (2,2) - These don't look perfectly parallel to me (lol nazi af)
  2. 02:52:170 (2,1) - You probably don't care, but its not a perfect blanket.
  3. 03:09:708 (2,) - 03:10:747 (1) - Same thing as earlier.
  4. Okay I'm going to stop pointing out blankets
  5. 03:24:593 (1,2,3,4,1) - I found this kinda weird because you stacked on the snare hits but changed the spacing on a bass drum. Usually, you do the opposite. Unless you're following the chord change? I dunno fam. Just my opinion.
  6. 03:27:824 (1,2,1,2,1,2,3,4,1) - So good om g
  7. 03:35:670 (1,2,3,4,1) - Same thing as 03:24:593 (1,2,3,4,1) -
  8. 03:43:055 (1,2,3,4,1) - I guess it does make sense because the spacing and the rhythm has been consistent, so its logical. In any case, I'd just give the pattern some more thought about changing.
  9. 05:48:950 (1) - Hmm, Maybe ctrl+g this? I think it makes sense with similar patterns like 05:50:859 (2,3,1) - .
  10. 09:20:011 (1,1,1,2,1) - For a second I thought it was a different map...?
  11. 10:50:011 (1) - I think this jump's a tiny bit too big. Maybe not? Iunno.
  12. 11:36:635 (1) - Not gonna make this a slider? I'm saaaad.
  13. 13:52:601 (4) - Would you consider moving this to x:209 y:66, I think the larger spacing would fit.
  14. 14:00:664 (1) - This stream was so badass it made my computer lag.
  15. 20:52:608 (2,3,4,5,6,7) - Kinda expected this spacing to be larger.
  16. 22:25:008 (1) - Really love this transition.

    Sharkie's Shitty Short Mods™
Topic Starter
pishifat
SPOILER

Sharkie wrote:

[Extra]
(Uh, this map is perfect, as always. Just doing nazi things cuz there's nothing wrong.) g
  1. 02:48:362 (2,2) - These don't look perfectly parallel to me (lol nazi af) yes
  2. 02:52:170 (2,1) - You probably don't care, but its not a perfect blanket. yes
  3. 03:09:708 (2,) - 03:10:747 (1) - Same thing as earlier. yesyes
  4. Okay I'm going to stop pointing out blankets lol
  5. 03:24:593 (1,2,3,4,1) - I found this kinda weird because you stacked on the snare hits but changed the spacing on a bass drum. Usually, you do the opposite. Unless you're following the chord change? I dunno fam. Just my opinion. stacking for the same sound then moving for different sound i guess
  6. 03:27:824 (1,2,1,2,1,2,3,4,1) - So good om g g
  7. 03:35:670 (1,2,3,4,1) - Same thing as 03:24:593 (1,2,3,4,1) -
  8. 03:43:055 (1,2,3,4,1) - I guess it does make sense because the spacing and the rhythm has been consistent, so its logical. In any case, I'd just give the pattern some more thought about changing.
  9. 05:48:950 (1) - Hmm, Maybe ctrl+g this? I think it makes sense with similar patterns like 05:50:859 (2,3,1) - . rather give the single circle->slider stuff sharp motion and the multi circle stuff continuous motion. just easier to play it like that
  10. 09:20:011 (1,1,1,2,1) - For a second I thought it was a different map...? more like 7 different maps
  11. 10:50:011 (1) - I think this jump's a tiny bit too big. Maybe not? Iunno. expressing intensity with low density rhythm means mlg spacing
  12. 11:36:635 (1) - Not gonna make this a slider? I'm saaaad. slider was for whent here were multiple cello sounds :(
  13. 13:52:601 (4) - Would you consider moving this to x:209 y:66, I think the larger spacing would fit. o k
  14. 14:00:664 (1) - This stream was so badass it made my computer lag. G
  15. 20:52:608 (2,3,4,5,6,7) - Kinda expected this spacing to be larger. did
  16. 22:25:008 (1) - Really love this transition. i also like sliders

    Sharkie's Shitty Short Mods™
    t y! !
CaffeAmericano
Hi Pishi, M4M
Extra

  • 04:27:380 - 22:37:663 - Timing point and inherited point volume conflict

    05:13:057 (3,4) - This seem to have almost twice the DS relative to comparable sounds

    08:49:480 (1,6) - Shape looks similar, maybe you intended to stack these

    08:34:753 (1) - 08:43:480 (1) - I think these can use larger jumps to emphasize snare
There's nothing wrong, why is this not ranked yet :/ I'm not gonna be helpful here, so I'll finish my M4M with another mapset you linked me.

Good luck~
Topic Starter
pishifat
SPOILER

CaffeAmericano wrote:

Hi Pishi, M4M
Extra

  • 04:27:380 - 22:37:663 - Timing point and inherited point volume conflict oops

    05:13:057 (3,4) - This seem to have almost twice the DS relative to comparable sounds the ones after this are even larger idk what u mean

    08:49:480 (1,6) - Shape looks similar, maybe you intended to stack these o ok

    08:34:753 (1) - 08:43:480 (1) - I think these can use larger jumps to emphasize snare progressive spacing more important than individual sounds right here
There's nothing wrong, why is this not ranked yet :/ I'm not gonna be helpful here, so I'll finish my M4M with another mapset you linked me.

Good luck~
Strategas
reccfkheck

Countdown in 2016 LUL

03:06:593 (1,1,1,1) - if you increase sv on a larger scale it would have abetter effect onwhat you tried to do

03:09:132 (3) - 03:14:670 (3) - me no comprende what are the sv changes here suppose to mean and how come didn't use it for 03:11:901 (3) - but imo you shouldn't use sv change on these at all cuz they are 1/4 sliders and don't really effect how it plays

03:19:055 (3) - if you took a second to emphasize these also adding NC helps that idea (especially to indicate the sv change which doesn't matter)

03:21:362 (1,2) - trig ger

03:28:632 (4) - dun really see reason to seperate this one from the stack 03:28:285 (1,2,3) - if you stack with the rest the emphasis will be much clearer

03:35:670 (1,2,3,4,1) - this thing more acceptable cuz spacing more indicative what's important what's not

03:39:478 (2) - I hear this on blue tick ><><><<> for a second I thought that 1 started the continous sound

04:19:362 - did you add this break so late or purpose or

04:33:186 (3) - 04:38:992 (3,4) - 04:45:573 (4) - etc. mb you could find some cool hitsound for this, dun think the default drum whistle good enough

07:06:501 (9) - finish pls
07:19:253 (2,3,4) -

07:46:389 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) -

09:24:011 (1,2) - can you recheck timing feels like 30 ms off

10:10:011 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - might be just me but I feel like a lot of those 1/6 ticks don't really have anything

11:18:135 (2,3) - big

12:59:914 (2,3) - too close (important stuff)

13:51:476 (3,1) - this spacing was cooler if you compare to 13:53:726 (4,1) -

14:24:289 (4) - out of place

14:53:194 (1) - volume feels too high for this whole section

15:40:601 (1,2) - can improve how it looks

16:00:813 (3) - snapping isn't very correct but lets pretend you map only 1/4 sounds

16:36:534 (4) - almos shiirn

18:46:080 (5,2) - http://image.prntscr.com/image/7679fed0 ... c780f3.png close enough I guess

19:15:718 (2,3,4,5) - can look better

22:42:364 - spinner mb

zura
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