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Daniele Meo - Adesso Balla

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Total Posts
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Topic Starter
AdRon Zh3Ro
This beatmap was submitted using in-game submission on quarta-feira, 8 de agosto de 2012 at 11:14:37

Artist: Daniele Meo
Title: Adesso Balla
Tags: Anto adron zhero
BPM: 140
Filesize: 8170kb
Play Time: 05:05
Difficulties Available:
  1. Anto's Normal (2,87 stars, 360 notes)
  2. Hard (4,32 stars, 503 notes)
  3. Insane (4,79 stars, 682 notes)
Download: Daniele Meo - Adesso Balla
Information: Scores/Beatmap Listing
---------------
Old maps must be old.

*Non-nightcored songs are actualy good, who would've know?

Thanks everyone that helped me.
Slowmotion_old
normal
04:51:648 (1,2,3,4,5,6,7,8) - o spacing ta meio estranho .. ajeita isso


Hard
00:48:648 (2,3,1,2) - na minha opnião , você devia ser um pouquinho mais criativo quanto a esse combo
01:58:505 (1,2,3,4) - mano achei isso meio confuso
02:46:184 - break aqui
03:15:648 - na minha opnião esse kiai não deveria estar aqui
03:42:755 - break aqui


minha opnião sobre OD
achei o mapa muito bom no geral e desejo uma boa sorte
TTTTTTTTTTTT
Above all

The.bg jpg should be 1024x768

you need to change your background or cut it

5 min is a bit long,i dunno whether it can be ranked

you have to add more hit sound make your map more intersting

I press F5....so i need re-write this post....im sry that i just re-write some suggestions about hitsound :(

Normal

at kiai time,you need more hitsounds~

i edit your 1st kiai time

[HitObjects]

256,216,109934,5,4
256,216,110362,1,8
368,264,110791,2,0,B|392:168|328:96,1,150,0|8
256,40,111648,5,0
256,40,112077,1,8
165,120,112505,2,0,B|128:176|144:264,1,150,0|8
256,312,113362,5,0
256,312,113791,1,8
256,312,114220,2,0,B|256:224,3,75,8|0|8|0
200,224,115077,6,0,B|160:152|200:72,1,150,4|8
256,88,115720,1,0
315,79,115934,2,0,B|352:152|312:224,1,150,0|8
376,328,116791,6,0,B|432:240|432:240|400:176,1,150,0|8
336,112,117648,1,0
256,200,118077,1,8
256,200,118505,5,0
176,112,118934,1,0
100,199,119362,2,0,B|80:240|80:240|136:328,1,150,0|8
256,344,120220,6,0,B|208:272|216:192,1,150,0|8
256,160,120862,2,0,B|256:80,4,75,0|8|0|8|0
296,202,121934,6,0,B|304:272|256:344,1,150,4|8
256,343,122577,1,0
256,343,122791,1,0
256,343,123220,1,8

01:15:220~01:17:148 reduce the volume by 15%

01:18:970~01:21:005 turn up the volume by 10%

Hard

00:34:528~00:41:148



[TimingPoints]

34720,-100,4,2,0,55,0,0
34827,-100,4,1,1,55,0,0
35148,-100,4,2,0,55,0,0
35255,-100,4,1,1,55,0,0
35577,-100,4,2,0,55,0,0
35684,-100,4,1,1,55,0,0
36005,-100,4,2,0,55,0,0
36112,-100,4,1,1,55,0,0
36434,-100,4,2,0,55,0,0
36541,-100,4,1,1,55,0,0
36755,-100,4,2,0,55,0,0
36970,-100,4,1,1,55,0,0
37184,-100,4,2,0,55,0,0
37398,-100,4,1,1,55,0,0
37720,-100,4,2,0,55,0,0
37827,-100,4,1,1,55,0,0
38148,-100,4,2,0,55,0,0
38255,-100,4,1,1,55,0,0
38577,-100,4,2,0,55,0,0
38684,-100,4,1,1,55,0,0
39005,-100,4,2,0,55,0,0
39112,-100,4,1,1,55,0,0
39862,-100,4,2,0,55,0,0
39970,-100,4,1,1,55,0,0
40291,-100,4,2,0,55,0,0
40398,-100,4,1,1,55,0,0
40720,-100,4,2,0,55,0,0
40827,-100,4,1,1,55,0,0
41148,-100,4,2,0,68,0,0
41255,-100,4,1,1,55,0,0

[HitObjects]

408,56,34505,6,0,B|336:56|336:56|320:32|296:32,1,110
306,33,34934,1,8
256,104,35148,1,2
205,33,35362,1,0
256,104,35577,1,0
205,33,35791,2,0,B|184:40|176:56|176:56|104:56,1,110,8|2
136,136,36220,6,0,B|136:192|136:192|184:224,1,110
256,176,36648,1,8
180,221,36862,1,0
256,176,37077,1,0
331,221,37291,1,2
376,136,37505,2,0,B|376:192|376:192|328:224,1,110,8|0
256,272,37934,6,0,B|255:337|255:337|208:360,2,110,0|2|8
168,288,38577,1,0
256,112,38791,2,0,B|256:46|256:46|304:24,2,110,0|2|8
344,96,39434,1,0
360,184,39648,6,0,B|440:184|440:184|472:152,1,110,0|2
296,288,40077,2,0,B|368:288|368:288|400:248,1,110,8|0
152,184,40505,2,0,B|72:184|72:184|40:152,1,110,0|2
216,288,40934,2,0,B|144:288|144:288|112:248,1,110,8|0

--------------------------------------------------------------------------------------

next,1st kiai time

[TimingPoints]

68362,-100,4,1,1,45,0,0
75220,-100,4,1,1,55,0,0
109934,-100,4,1,1,55,0,1
110470,-100,4,2,0,55,0,1
110684,-100,4,1,1,55,0,1
110898,-100,4,2,0,55,0,1
111112,-100,4,1,1,55,0,1
111327,-100,4,2,0,55,0,1
111541,-100,4,1,1,55,0,1
112291,-100,4,2,0,55,0,1
112398,-100,4,1,1,55,0,1
112720,-100,4,2,0,55,0,1
112827,-100,4,1,1,55,0,1
113148,-100,4,2,0,55,0,1
113255,-100,4,1,1,55,0,1
114005,-100,4,2,0,55,0,1
114112,-100,4,1,1,55,0,1
114434,-100,4,2,0,55,0,1
114541,-100,4,1,1,55,0,1
114862,-100,4,2,0,55,0,1
114970,-100,4,1,1,55,0,1
117327,-100,4,2,0,55,0,1
117541,-100,4,1,1,55,0,1
117755,-100,4,2,0,55,0,1
117970,-100,4,1,1,55,0,1
118291,-100,4,2,0,55,0,1
118398,-100,4,1,1,55,0,1
119148,-100,4,2,0,55,0,1
119255,-100,4,1,1,55,0,1
119470,-100,4,2,0,55,0,1
119684,-100,4,1,1,55,0,1
120005,-100,4,2,0,55,0,1
120112,-100,4,1,1,55,0,1
120755,-100,4,2,0,55,0,1
120970,-100,4,1,1,55,0,1
121184,-100,4,2,0,55,0,1
121398,-100,4,1,1,55,0,1
121612,-100,4,2,0,55,0,1
121827,-100,4,1,1,55,0,1
123220,-100,4,1,1,55,0,0

[HitObjects]

312,208,109934,6,0,B|416:104|280:8,1,220,4|8
280,112,110577,1,2
256,192,110791,1,0
232,112,111005,1,0
256,24,111220,1,8
280,112,111434,1,2
213,21,111648,6,0,B|96:112|216:224,1,220,4|8
256,272,112291,2,0,B|224:336|160:336,1,110,2|0
256,272,112720,2,0,B|288:336|352:336,2,110,0|8|2
336,240,113362,6,0,B|304:184|256:168|256:168|200:184|168:248,1,220,4|8
128,160,114005,1,2
200,104,114220,1,0
256,40,114434,1,0
312,104,114648,1,8
384,160,114862,1,0
304,192,115077,6,4,B|304:240|256:288|256:288|208:240|208:192,1,220
256,120,115720,1,8
208,192,115934,2,8,B|208:240|256:288|256:288|304:240|304:192,1,220
256,360,116791,5,4
256,360,117220,1,8
208,288,117434,1,2
304,288,117648,1,0
256,216,117862,2,0,B|256:104,2,110,0|8|2
176,176,118505,6,0,B|144:48|144:48|192:24|256:48,1,220,4|8
229,40,119148,2,0,B|192:96|240:160,1,110,2|0
256,144,119577,1,0
283,40,119791,2,0,B|320:96|272:160,1,110,8|2
282,40,120220,6,4,B|328:32|368:48|368:48|336:176,1,220,4|8
256,216,120862,1,2
168,232,121077,1,0
176,320,121291,1,2
256,360,121505,1,0
336,320,121720,1,2
344,232,121934,2,0,B|312:128|312:128|320:64|400:48,1,220,4|4
256,40,122577,1,8
128,52,122791,2,8,B|184:64|200:128|200:128|168:240,1,220


nice sond and map

3star
Topic Starter
AdRon Zh3Ro
Hmm. By showing the code it's nearly impossible to see where/what you changed things... If posible could you exlain better?
awp
I do not accept the background image chosen for this map. It is risque, but worse than that, appears to be completely unrelated to the song. Trance/electronica (or whatever you want to call it) highlights visuals: colours, lights, flashy things. I have no idea what an anime girl in her underwear has to do with anything.

Combo colours blend in with the background, which hurts from a UI standpoint.

The spacing is inconsistent and unintuitive - and it works. While those seem like negative things, the placement and the music are so fluid and predictable that I didn't even use the space between notes as a timing cue, and that provided a nice experience.

Use more space. Not to be confused with the point above, but your notes are overlapping in an unattractive way, and the left and right edges of the screen have been all but forgotten. In Compose mode in the editor, hit Ctrl+A. Look at where the blue is concentrated. This should be as evenly distributed as possible. What we see in the Hard difficulty is that everything is condensed around the y axis, mostly in the center of the x axis, but with deviation about halfway to the edge of the screen. Still, a solid third of the screen doesn't even see any action. The consequence of this is that the beatmap frequently doubles up on itself and gameplay 1 second ago now hides active hitobjects. Everything becomes a mess and the player can't tell what's going on.

Also, rename Hard to Insane. It's a balanced difficulty, but it's not a balanced [Hard] difficulty.

Maybe it's a plight of the genre of music, but the beatmap is unimaginative. Apart from the intuitively unintuitive spacing, nothing wowed me - the beatmap feels as dime-a-dozen as the song, and doesn't try to stand out. Don't simply echo the music, try to interact with it. There's no tried-and-true method to doing this; you've got to experiment. See what works, and see what doesn't. Of course, that's exactly what this (modding/feedback) is for, so keep at it.
TTTTTTTTTTTT

AdRon Zh3Ro wrote:

Hmm. By showing the code it's nearly impossible to see where/what you changed things... If posible could you exlain better?
replace it



Download: Daniele Meo - Adesso Balla (Original Mix) (AdRon Zh3Ro) [Normal-text].osu

Download: Daniele Meo - Adesso Balla (Original Mix) (AdRon Zh3Ro) [Hard-text].osu


Topic Starter
AdRon Zh3Ro
Hmm, sorry i really disliked those hitsounds. They doesn't seems better then it is now.

---/---

About the BG, I've seen lots of songs with anime girls and be sure, anime and techno don't have anything in common.I'd like to maintain this BG because in some way this song is romantic so a biquini girl seems quite good, and changing it to an artistic/colorfull wallpaper doesn't seems nice, anyway fuck it. (plus, it alredy have worse BGs then this). It would be REALLY good that ALL freaking anime bullshit stop, but that ain't gonna hapen, eh?

I may change the colours and make them more readable.

I'm still becoming experienced on maping. Though this is my style of maping, and i really enjoy it. I may become better with time but this is what i've got so far. Even that you don't like my style, i don't give a shit.

I'll not re-name Hard to Insane, the map have a quite fast speed flow, but not something extreme.
TTTTTTTTTTTT
yep ,its up to you ;)

i just feel the map is lack of variation,but mostly there is not a question
vivicat
[Hard]
00:30:862(5) - right a grid(grid level 3)
01:49:720(5) - new combo(nazi)
01:55:934(3) - this slider is covered by 01:55:077(1),i think you'd better fix this
02:17:362(x) - insert break time?
02:42:648(5) - left a grid
02:46:505(x) - insert break time?
03:15:434(7) - new combo(nazi)
03:43:077(x) - insert break time?

this part of hitsound is same in [normal] diff:
03:47:791(3) - whistle
03:51:220(4) - ^
03:54:648(5) - ^
03:58:077(3) - ^
03:58:505(1) - finish
03:59:791(4) - whistle on the begin of the slider
04:01:505(3) - ^
04:03:220(3) - ^
04:04:934(5) - ^
04:05:791(2) - whistle on the begin
04:06:648(3) - ^
04:07:505(1) - ^
04:08:362(3) - ^
04:08:791(1,2,4,6) - ^
04:10:505(1) - ^
04:10:934(2) - whistle on 04:10:934 and 04:11:362

04:40:934(2) - down 3 grid?
05:08:791(1) - finish

[normal]
04:14:362(4) - did't snap to the tail of(3),use ds0 and remove it
04:17:362(7) - remove new combo
04:17:791(2) - new combo

[General]
-delete the .osb file and full submit
-the background picture seems not right?I can't see the bg when i'm play
-you need a simpler diff to be ranked,or you can adjust the normal diff

nice rhythm :p
just be brave to use more hitsound
take my star and good luck
h3k1ru
Yeah this map need more hitsounds, and hey, hitsounds from H-boy sounds rly awesome, anyway, take my star and good luck ^^
Pokie
leave a star right now XD
ArzatoRx
:)
Shulin
General:

-- I think you should add an Easy / a difficulty that's 3.5 stars or under.
-- Combo color 1 and 2 are too similar imo.
-- White BG + light combo colors + kiai time = hard to read notes. I'd consider adding some darker combo colors.
-- Map might be too long for ranking idk, but you could cut it at 03:43:077 if it's too long.

Normal:

-- Overall difficulty is far too low, +3 at least?

01:46:934 (2,3,4,5,6) - All that stacking is kinda messy, especially in game.
03:12:220 (1,2,3,4,5,6,1,2,3,4) - ^

Maybe a bit too much stacking and overlapping?

Hard:

-- -1 HP Drain?
-- Some of those linear sliders are ugly imo.
-- Hitsounds are kinda boring, maybe add some whistles?

00:31:077 (1) - Ugly overlap with HP bar.
01:49:291 (3,4,5) - This is kinda unexpected, I think it might be better as a stack.
02:32:255 (4,5,6,1) - Spacing?
02:46:077 (1) - Remove new combo.
04:11:577 (x) - Add note? If not then I'd recommend fixing the spacing 04:10:934 (2,3,4) -
04:25:291 (x) - Note? If not fix 04:25:077 (3,4,5) - spacing?

Map is okay but you could probably work a bit more on the hitsound and stuff.
Saten
Hello~

The play length is over 5 min and is unrankable imo
and the clap hitsound is kinda low volumed :?
Maybe add a Easy difficulty with less than 3 stars?


Some hitsound modding on Normal :3


OMG
01:24:005 (4) - clap
01:24:648 (7) - ^
01:27:434 (4) - clap at the beginning
01:27:862 (5) - clap on the first repeat
01:28:934 (1) - clap at the beginning
01:30:862 (1) - ^
01:31:505 (3) - clap
01:32:577 (1) - ^
01:32:791 (2) - clap at the end
01:33:434 (3) - clap
01:33:648 (4) - clap at the end
01:34:291 (1) - clap at the beginning & clap at the last repeat
01:35:791 (3) - finish?
01:36:434 (1,2) - clap
01:37:505 (4) - ^
01:38:148 (1,2) - ^
01:39:220 (4) - ^
01:39:862 (1) - clap at the beginning
01:40:291 (2) - clap
01:40:934 (4) - clap at the beginning
01:41:362 (1) - clap at the end
01:41:791 (2,3) - clap
01:43:291 (1) - clap
01:44:362 (3) - ^
01:45:005 (5) - ^
01:46:077 (7) - ^
01:46:505 (1) - clap at the end
01:46:934 (2) - ^
01:47:362 (3,4) - clap
01:48:005 (6) - clap
01:49:077 (3) - clap on the repeat and at the end

01:49:934 (1) - finish
01:50:362 (2) - clap
01:50:791 (3) - clap at the end
01:52:077 (2) - clap
01:52:505 (3) - clap at the end
01:53:791 (2) - clap
01:54:220 (3) - clap on the second repeat
01:55:077 (1) - clap at the end
01:55:720 (2) - clap
01:55:934 (3) - clap at the end
01:56:791 (1) - ^
01:58:077 (3) - clap
01:58:934 (2) - ^
01:59:362 (3) - clap at the end
02:00:220 (1) - ^
02:00:862 (2) - clap at the beginning and end & at the third repeat
02:01:934 (1) - clap at the end
02:02:577 (2) - clap
02:03:220 (4) - clap
02:03:648 (1) - clap at the end
02:05:791 (3) - clap
02:06:220 (1) - clap on the repeat
02:07:505 (2) - clap
02:08:362 (5) - ^
02:08:791 (1) - clap at the end
02:09:434 (2) - clap
02:09:648 (3) - clap at the end
02:10:505 (1) - ^
02:11:791 (3) - clap
02:12:220 (1) - clap at the end
02:13:077 (2) - clap on the repeat
02:14:362 (1) - clap
02:15:434 (5) - ^
02:15:648 (1) - clap at the end
02:16:291 (2) - clap
02:16:505 (3) - clap at the end

02:19:077 (1) - finish
02:19:505 (2,3) - clap at the end
02:20:362 (4) - clap
02:21:220 (2) - clap at the end
02:22:077 (3) - clap
02:23:362 (3) - clap at the beginning
02:23:791 (4) - clap at the end
02:24:648 (2) - ^
02:25:505 (3) - clap
02:26:362 (2) - clap at the end
02:27:005 (3) - clap
02:27:220 (4) - clap on the repeat
02:28:505 (3) - clap
02:28:934 (1) - clap at the beginning
02:30:220 (4) - clap
02:30:648 (6,7) - clap
02:31:505 (2) - clap at the end
02:32:362 (3) - clap

02:32:791 (1) - finish
02:33:220 (2) - clap at the beginning, on the fourth repeat and at the end
02:34:934 (2) - clap
02:35:362 (4,5) - ^
02:36:648 (2) - clap at the beginning, on the fourth repeat and at the end
02:38:362 (2) - clap
02:38:791 (4,5) - ^
02:40:077 (2) - clap at the beginning
02:40:934 (3) - clap
02:41:791 (2) - clap at the beginning and at the end
02:42:648 (3) - clap
02:43:505 (2) - ^
02:44:148 (4) - clap on the repeats
02:45:220 (1) - clap
02:45:648 (3,4) - ^

Halfway the song? D:

If you liked it, I can continue some other time

And like Shulin said, the OD is kinda low atm. Increase 3 or 4

Star anyway~ ;)
Topic Starter
AdRon Zh3Ro
It's 5 min though only 4 min is draining time.
banvi
[Anto's Easy]
at least HP +1 better I think.
00:48:220 (1,2,3) I like better this:
[attachment=1:e3860]1.jpg[/attachment:e3860]
01:19:077 (7) new combo
02:12:220 (1) remove new combo
02:14:791 (5) new combo
02:17:362~ remove needless timing point if you don't make.

[Normal]
HP +1 , OD +1
01:35:362 (1,2,3) uh... I don't like this narrow spacing. I like better this: *(3) stack on (2)
[attachment=0:e3860]2.jpg[/attachment:e3860]
04:06:434 (n) add circle?
04:09:862 (n) ^

[Hard]
00:30:862 (5) move 1 grid right?
02:30:862 (6) move 1 grid down?
02:32:577 (6) stack on 02:32:791 (1)?
03:00:648 (3,4) reverse? (make jump)
04:16:505 (4) move 1 grid up?
04:21:434 (3) ^
04:48:005 (8) move 1 grid down?

5min... :o
anyway very nice mapset!
Topic Starter
AdRon Zh3Ro
Further more, i'll not add more hitsounds. Just some changes or some misplaced ones.

Or if they fit realy good.
Rukario
General:
- Uhm who made the Easy diff? It has an additional name so I suppose it's a guest diff but the guest diff mapper should be in the tags. Please add him to the tags.
- Why is "TheManInTheMoon" in the source? Please explain me how it is relevant.
- In the Normal difficulty the first combo colour is different tha in the other difficulties. Please open the .osu files and check the properties.
- Like we said in #modhelp you should really look at the length of your map. Consider making it shorter.

Anto's Easy:
Why is this difficulty only mapped to half of the mp3? it really feels incomplete. I would suggest to map this to the end.
01:08:791 (1,2,3,4) - and 01:12:220 (1,2,3,4) - these two combos felt really weird, the placement on the timeline feels a bit off. Maybe try with a little something like this?

01:16:077 - and 01:17:791 - here add a note? it really feels like there is missing something there.
Other than that this is a pretty nice easy.

Normal:
00:35:362 (2) - I think this was on accident on the blue tick? If not then it sounds really awful, please move the end to the white tick.
00:51:648 (1,2,1,2,1) - This spacing change really threw me off. Maybe try a little something like this.
01:09:220 - Add a note here? It really feels like you wanna hit something there. If you change this please do it in the following combos too.
01:35:362 (2,3) - Oh hello Anti-jump that is out of nowhere and shouldn't be placed in a Normal diff. Please respace this.
02:33:220 (2) - This feels really boring. Maybe split this repeat slider into two slider with both having one repeat. Feels way better.
02:36:648 (2) - Oh hello anti-jump, also this ^
03:01:934 - Put a Note here. Felt like it was missing because there was a strong beat in the song.

Hard:
00:31:720 (4,5) - Move both one grid to the middle for beter symmetric.
00:32:791 (1,2,3,4) - The jumps feels better like this.
00:38:577 (2,3) - This jump really feels wrong. It has really bad flow too, aybe put (2) on the middle line?
00:39:648 (1,2,3,4) - Here I would suggest something similar to the thing I mentioned before at 00:32:791 (1,2,3,4) -
01:09:220 - Add a note here? It really feels like you wanna hit something there. If you change this please do it in the following combos too.
01:42:648 (6,7,8) - I don't agree with this anti-jump. It reall takes the speed out this pattern which it gained here. Also with these anti-jumps 1/4 notes are often relly hard to make out.
01:59:148 (2,3) - Really? I felt like this was a 1/4 note really.
02:08:791 (1,2) - Yu can easily avoid anti jumps like this if you just vertically flip 02:09:220 (2,3,4) -
02:32:577 (6,1) - Space this out a bit more (6) a bit away from the 1/4 double.
02:34:934 (2) - *sigh* You really like anti jumps huh? again vertical flip 02:34:934 (2,3,4) -
02:41:791 (2) - ^ but reverse selction 02:41:791 (2,3) - and stack 4 now with (2) again.
02:43:505 (2,3,4,1) - Horizontal flip to avoid the anti-jump.
02:54:648 (6) - Bah, just change this anti-jump. BTW I am always pointing out the things with anti jumps that screwed me over in testplay.
02:59:148 (3,4) - Pretty big jump huh? I suggest a reverse slection of (4). You gotta change 03:00:005 (5) - then obviously otherwise we accomplished nothing ;)
03:08:362 (5,6,7) - 01:42:648 (6,7,8) - I don't agree with this anti-jump. It reall takes the speed out this pattern which it gained here. Also with these anti-jumps 1/4 notes are often relly hard to make out.
03:30:648 (4) - Reverse Selection, because it really doesn't feel like it needs a jump.
03:49:291 (3) - Really? I felt like this was a 1/4 note really.
03:51:220 (4) - Bah, just change this anti-jump. I can approve of the next one that make a new combo.
04:04:934 (5) - ^
04:49:077 (4) - Stack with (2) maybe? Otherwise weird jump.

Wow, here is my first ever MAT mod post. Now feel special lol. But I have to say overall really good mapset, just please let the guest mapper finish Easy.
If the Easy is mapepd to the end I am glad to recheck this map, but for now no star.
Topic Starter
AdRon Zh3Ro
Changed something.

I will keep the Easy short because 5mins of 1/4 doesn't seems fun to me.
Kamure
Nothing for me to say.....

Star!!
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