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sweet ARMS - Blade of Hope(TV size)

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Total Posts
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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2016年6月27日 at 15:44:17

Artist: sweet ARMS
Title: Blade of Hope(TV size)
Source: 新妹魔王の契約者
Tags: xinely shinmai maou no keiyakusha the testament of sister new devil opening tv size iori nomizu togashi misuzu sadohara kaori misato
BPM: 188
Filesize: 3301kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.62 stars, 114 notes)
  2. Hard (3.38 stars, 253 notes)
  3. Nely's Insane (4.6 stars, 301 notes)
  4. Normal (2.26 stars, 175 notes)
Download: sweet ARMS - Blade of Hope(TV size)
Information: Scores/Beatmap Listing
---------------
#2
Osu needs more harems
Easy by me
Normal by me
Hard by me
Nely's Insane by Xinely

Small mapset and simple diffs.
Mapped for the anime.
Topic Starter
sahuang
Metadata from KwaN

References:
http://puu.sh/ovXeC/b318a536c2.jpg from http://anime-shinmaimaou.com/news/%E3%8 ... C%E6%96%B0
http://puu.sh/ovWFD/1a6eed7199.png from http://columbia.jp/prod-info/COCX-38991/
http://puu.sh/ovWD5/a708000650.jpg from Booklet of 新妹魔王の契約者(テスタメント) 臨界突破の絶頂音楽集 (COCX-38991)
http://puu.sh/ovWIq/c3beada72e.png from http://columbia.jp/prod-info/COCX-38991/
Starfy
From M4M Queue

[General]
-Delete "song.mp3"

[Easy]
-00:10:211 (2) - I suggest moving it a bit downward here since it is a bit hard for newbie players to move their cursor
-00:12:445 (2) - The main beat should be 00:12:286 - but not 00:12:445 -
-00:12:764 (3) - Maybe place it a bit downward to make the flow becomes more comfortable => http://puu.sh/oEC1O/b75e0ccfa8.jpg
-00:20:424 (2,1) - Blanket them

[Normal]
-00:21:541 - ~ 00:31:115 - I think the density of the notes can be reduced since the rhythm in this part is quite quiet
-00:25:371 (4) - The beat is not strong enough to be emphasized imo, you may consider to remove the slider and convert it to a circle. Otherwise it will be a bit messy
-00:35:264 - , 00:40:371 (3) - Add a note here since you did it at 00:32:711 (3) - and 00:37:817 (3) - , adding them can make the rhythm becomes more consistent and neat
-00:52:817 (1,2) - Using note is better since it can provide a better connection here, slider is not that appropriate here since the sound is single => http://puu.sh/oED0R/099b65d0c0.jpg
-01:16:754 - Add clap
-01:17:073 (4) - Add clap

[Hard]
-00:04:147 (2) - Blanket can be improved by regulating it with approach circle
-00:05:264 - , 00:10:371 - , etc, Add a clap
-00:13:722 (4,5,1) - Stack them well
-00:29:200 (1,2,3) - The distance is a bit misleading, since they have different rhythm but you put the same distance between them. Just differentiate the distance to emphasize the difference of their rhythm
-00:30:317 (5,7) - Stack them
-00:35:583 - The sound is not strong to be emphasized :<, try this => http://puu.sh/oED9s/ffd19962bb.jpg
-00:39:892 (2,3) - This is a Hard difficulties and I'm worried that the distance between these notes is too high or not
-00:46:275 (7) - Place it further since the distance is really similar to 00:45:477 (5,6) - but the rhythm is different
-00:53:456 (1) - Place it close to the previous 1/4 reverse slider since the bpm is kinda high and this is a Hard difficulty, it is a bit hard for inexperienced players to play
-01:16:754 - Add a clap
-01:18:669 (7,1) - Just like before, place them closer is better

That's all and good luck!
Topic Starter
sahuang

StarForYou wrote:

From M4M Queue

[General]
-Delete "song.mp3"
yeah right,i forgot

[Easy]
-00:10:211 (2) - I suggest moving it a bit downward here since it is a bit hard for newbie players to move their cursor
sure,it's offscreen
-00:12:445 (2) - The main beat should be 00:12:286 - but not 00:12:445 - ok,changed for now
-00:12:764 (3) - Maybe place it a bit downward to make the flow becomes more comfortable => http://puu.sh/oEC1O/b75e0ccfa8.jpg
imo it's fine
-00:20:424 (2,1) - Blanket them
already blanketed
[Normal]
-00:21:541 - ~ 00:31:115 - I think the density of the notes can be reduced since the rhythm in this part is quite quiet remapped a little
-00:25:371 (4) - The beat is not strong enough to be emphasized imo, you may consider to remove the slider and convert it to a circle. Otherwise it will be a bit messy keep for now
-00:35:264 - , 00:40:371 (3) - Add a note here since you did it at 00:32:711 (3) - and 00:37:817 (3) - , adding them can make the rhythm becomes more consistent and neat i made this on purpose,add circle for 1 and 3 but skip 2 and 4
-00:52:817 (1,2) - Using note is better since it can provide a better connection here, slider is not that appropriate here since the sound is single => http://puu.sh/oED0R/099b65d0c0.jpg ok
-01:16:754 - Add clap
-01:17:073 (4) - Add clap ok
[Hard]
-00:04:147 (2) - Blanket can be improved by regulating it with approach circle fixed
-00:05:264 - , 00:10:371 - , etc, Add a clap sure
-00:13:722 (4,5,1) - Stack them well right although not a big issue
-00:29:200 (1,2,3) - The distance is a bit misleading, since they have different rhythm but you put the same distance between them. Just differentiate the distance to emphasize the difference of their rhythm on purpose
-00:30:317 (5,7) - Stack them yes
-00:35:583 - The sound is not strong to be emphasized :<, try this => http://puu.sh/oED9s/ffd19962bb.jpg ok,maybe have a go
-00:39:892 (2,3) - This is a Hard difficulties and I'm worried that the distance between these notes is too high or not i think so...but keep for now
-00:46:275 (7) - Place it further since the distance is really similar to 00:45:477 (5,6) - but the rhythm is different ok
-00:53:456 (1) - Place it close to the previous 1/4 reverse slider since the bpm is kinda high and this is a Hard difficulty, it is a bit hard for inexperienced players to play
-01:16:754 - Add a clap
-01:18:669 (7,1) - Just like before, place them closer is better
all fixed
That's all and good luck!
thx :)
MokouSmoke
from my queue~
that background image seems a little risky lol
[Hard]
  1. 00:08:456 (8,1) - stick to 1.2 DS, since you don't use jumps on other downbeats in this section
  2. 00:12:764 (1,2,3) - make this all 1.5 DS. (2) is still strong beat
  3. 00:13:722 (4,5) - recommend soft-clap instead of drum hitsounds, since it's same snare drum sound in music
  4. 00:14:838 (3,4) - should be 1.2 DS
  5. 00:21:541 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - you lowered SV, but note density is still similar to rest of song with all the 1/2 rhythms, so calm part still doesn't feel calm. Try to simplify rhythms more, to bring out diversity in song. For example: 00:21:541 (1,2) - 00:22:020 (3) - 00:25:211 (5) - 00:27:126 (3) - consider making these 1/1 sliders.
  6. 00:34:307 (1,2,3,4,5) - too many jumps in a row. song is not much more intense compared to 00:31:754 (1,2,3,4,5,6,7,8) -
  7. 00:39:892 (2,3) - 3.26x jump is not appropriate for this type of hard diff x.x
  8. 00:44:998 (3,4) - ctrl+g rhythm so all vocals in this section are mapped with sliders
  9. 00:45:796 (6) - extend this to white tick to finish mapping out vocal
  10. 00:53:934 (3,4) - use two 1/2 sliders instead so vocal at 00:54:254 - is clickable. same at 01:04:147 (3,4) -
  11. because of autostack, 01:16:434 (1,2) - has 01:16:434 (1,2) - 1.07x spacing and 01:17:711 (4,5) - has 0.94x spacing, which is noticeable in game, pls turn on stack and manually adjust spacing
  12. 01:17:711 (4) - remove clap on slidertail
  13. 01:22:020 (2,3,4) - 1/2 and 1/1 spacing is too similar. players that are meant to play this diff will get confused by this. recommend DS here
  14. 01:26:647 - I think volume can be lowered even further to ~35% (all diffs)
[Normal]
  1. 00:03:669 (1,2,3,4,5) - kind of a slidertrain and skips some important beats imo like the downbeat and the place for clap at 00:05:264 - rhythm suggestion: http://puu.sh/oFGZd/adb075f5b4.jpg if you like it, apply to similar parts as well
  2. 00:21:541 (1,2,3,4,1,2,3,4,5,1,2,3,4) - same comment as hard. try to reduce amount of 1/2 rhythms here. For example, 00:21:541 (1,2) - 00:24:094 (1,2) - both of these can be simplified into 3/2 slider + note on red tick and 00:25:211 (3,4) - can be combined into 1/1 slider
  3. 00:58:243 (7,1,2) - not much you can change w/o ruining spacing, but in the future, use sharper angle here so that downbeat at (1) is better emphasized. Flow is too linear here and doesn't play well imo
  4. 01:17:711 (4,6) - remove claps
Easy seems ok. Just a lot of 3/2 gaps, but not much you can do about that if you don't want to follow drums and 1/1 rhythm. Good luck~
Topic Starter
sahuang

MokouSmoke wrote:

from my queue~
that background image seems a little risky lol
[Hard]
  1. 00:08:456 (8,1) - stick to 1.2 DS, since you don't use jumps on other downbeats in this section ok
  2. 00:12:764 (1,2,3) - make this all 1.5 DS. (2) is still strong beat ye
  3. 00:13:722 (4,5) - recommend soft-clap instead of drum hitsounds, since it's same snare drum sound in music might try
  4. 00:14:838 (3,4) - should be 1.2 DS yes,my wrong
  5. 00:21:541 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - you lowered SV, but note density is still similar to rest of song with all the 1/2 rhythms, so calm part still doesn't feel calm. Try to simplify rhythms more, to bring out diversity in song. For example: 00:21:541 (1,2) - 00:22:020 (3) - 00:25:211 (5) - 00:27:126 (3) - consider making these 1/1 sliders. remapped
  6. 00:34:307 (1,2,3,4,5) - too many jumps in a row. song is not much more intense compared to 00:31:754 (1,2,3,4,5,6,7,8) - remap
  7. 00:39:892 (2,3) - 3.26x jump is not appropriate for this type of hard diff x.x ^^
  8. 00:44:998 (3,4) - ctrl+g rhythm so all vocals in this section are mapped with sliders fixed
  9. 00:45:796 (6) - extend this to white tick to finish mapping out vocal fixed
  10. 00:53:934 (3,4) - use two 1/2 sliders instead so vocal at 00:54:254 - is clickable. same at 01:04:147 (3,4) - no,i choose the current flow
  11. because of autostack, 01:16:434 (1,2) - has 01:16:434 (1,2) - 1.07x spacing and 01:17:711 (4,5) - has 0.94x spacing, which is noticeable in game, pls turn on stack and manually adjust spacing yes
  12. 01:17:711 (4) - remove clap on slidertail ok
  13. 01:22:020 (2,3,4) - 1/2 and 1/1 spacing is too similar. players that are meant to play this diff will get confused by this. recommend DS here ok
  14. 01:26:647 - I think volume can be lowered even further to ~35% (all diffs) sure
[Normal]
  1. 00:03:669 (1,2,3,4,5) - kind of a slidertrain and skips some important beats imo like the downbeat and the place for clap at 00:05:264 - rhythm suggestion: http://puu.sh/oFGZd/adb075f5b4.jpg if you like it, apply to similar parts as well yes,revised
  2. 00:21:541 (1,2,3,4,1,2,3,4,5,1,2,3,4) - same comment as hard. try to reduce amount of 1/2 rhythms here. For example, 00:21:541 (1,2) - 00:24:094 (1,2) - both of these can be simplified into 3/2 slider + note on red tick and 00:25:211 (3,4) - can be combined into 1/1 slider remap
  3. 00:58:243 (7,1,2) - not much you can change w/o ruining spacing, but in the future, use sharper angle here so that downbeat at (1) is better emphasized. Flow is too linear here and doesn't play well imo changed a bit
  4. 01:17:711 (4,6) - remove claps yes
Easy seems ok. Just a lot of 3/2 gaps, but not much you can do about that if you don't want to follow drums and 1/1 rhythm. Good luck~
thx a lot!!
Xinely
hitsounded

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52817
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30238,31754,41966,47073,89839
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Blade of Hope(TV size)
TitleUnicode:Blade of Hope(TV size)
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:sahuang
Version:Nely's Insane
Source:新妹魔王の契約者
Tags:xinely shinmai maou no keiyakusha the testament of sister new devil opening tv size iori nomizu togashi misuzu sadohara kaori misato
BeatmapID:975276
BeatmapSetID:448166

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11009,-100,4,2,1,60,0,0
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13722,-100,4,2,1,60,0,0
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21541,-133.333333333333,4,2,1,20,0,0
31036,-133.333333333333,4,2,1,45,0,0
31754,-100,4,2,1,50,0,0
41966,-111.111111111111,4,2,1,40,0,0
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52179,-100,4,2,1,40,0,0
53456,-100,4,2,1,65,0,1
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86169,-76.9230769230769,4,2,1,50,0,0
86647,-100,4,2,1,35,0,0
89839,-100,4,2,1,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 0,255,0
Combo3 : 0,128,255
Combo4 : 128,64,0

[HitObjects]
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352,44,28243,2,0,P|284:64|228:44,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
200,48,29200,6,0,L|44:52,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
36,140,29679,2,0,L|28:224,1,63.7500024318696,2|0,0:0|0:0,0:0:0:0:
116,152,29998,2,0,L|112:240,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
200,132,30317,2,0,L|200:260,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
252,340,30796,1,2,0:0:0:0:
440,304,30956,5,0,0:0:0:0:
440,304,31036,1,8,0:0:0:0:
440,304,31115,1,8,0:0:0:0:
300,240,31275,1,4,3:0:0:0:
436,148,31434,1,0,3:0:0:0:
436,124,31514,1,0,3:0:0:0:
432,100,31594,1,0,3:0:0:0:
420,76,31674,1,0,3:0:0:0:
392,56,31754,6,0,L|276:64,1,85,4|0,0:0|0:0,0:0:0:0:
188,108,32073,1,8,0:0:0:0:
300,176,32232,2,0,P|306:211|312:284,1,85,0|0,0:0|0:0,0:0:0:0:
208,332,32551,1,0,0:0:0:0:
432,316,32711,1,8,0:0:0:0:
452,192,32871,1,2,0:0:0:0:
360,108,33030,6,0,P|317:89|264:92,1,85,0|0,0:0|0:0,0:0:0:0:
108,160,33349,2,0,B|84:216|84:216|120:288,1,127.5,8|0,0:0|0:0,0:0:0:0:
156,312,33669,2,0,L|64:332,1,85,0|0,3:0|3:0,0:0:0:0:
252,232,33988,2,0,L|348:256,1,85,8|0,0:0|0:0,0:0:0:0:
476,336,34307,6,0,P|423:264|488:228,1,170,2|8,0:0|0:0,0:0:0:0:
360,108,34786,2,0,P|332:64|328:24,1,85,0|0,3:0|0:0,0:0:0:0:
496,32,35105,2,0,P|484:82|459:114,1,85,0|8,3:0|0:0,0:0:0:0:
344,204,35424,6,0,L|224:216,1,85,2|0,0:0|0:0,0:0:0:0:
120,168,35743,1,0,3:0:0:0:
264,340,35903,1,8,0:0:0:0:
160,240,36062,1,0,0:0:0:0:
344,284,36222,1,0,3:0:0:0:
260,168,36381,1,0,3:0:0:0:
184,328,36541,2,0,L|80:328,1,85,8|0,0:0|0:0,0:0:0:0:
260,168,36860,6,0,P|316:156|428:216,1,170,6|8,0:0|0:0,0:0:0:0:
216,252,37339,2,0,P|172:208|168:164,1,85,0|0,3:0|0:0,0:0:0:0:
212,68,37658,1,0,3:0:0:0:
88,112,37817,1,8,0:0:0:0:
260,168,37977,6,0,P|324:192|396:124,1,170,0|0,3:0|3:0,0:0:0:0:
308,40,38456,1,8,0:0:0:0:
176,132,38615,1,0,0:0:0:0:
288,256,38775,1,0,3:0:0:0:
128,248,38934,1,0,3:0:0:0:
260,168,39094,1,8,0:0:0:0:
228,44,39254,1,0,0:0:0:0:
128,136,39413,6,0,L|24:136,1,85,2|0,0:0|0:0,0:0:0:0:
200,240,39732,1,8,0:0:0:0:
112,336,39892,2,0,L|24:320,1,85,0|0,3:0|0:0,0:0:0:0:
228,340,40211,2,0,L|311:324,1,85,0|8,3:0|0:0,0:0:0:0:
400,232,40530,6,0,P|396:184|428:124,1,85,2|0,0:0|0:0,0:0:0:0:
495,55,40849,1,0,0:0:0:0:
324,80,41009,2,0,L|228:84,1,85,8|0,0:0|3:0,0:0:0:0:
212,88,41248,1,0,3:0:0:0:
188,92,41328,1,0,3:0:0:0:
336,192,41488,1,8,3:0:0:0:
176,204,41647,1,8,0:0:0:0:
264,260,41807,1,0,0:0:0:0:
428,172,41966,6,0,P|376:108|284:112,1,152.999995330811,4|0,0:0|3:0,0:0:0:0:
196,124,42445,2,0,L|32:124,1,152.999995330811,0|0,0:0|0:0,0:0:0:0:
28,236,42924,1,2,0:0:0:0:
192,336,43083,1,0,3:0:0:0:
192,336,43243,5,10,0:0:0:0:
160,208,43403,1,8,0:0:0:0:
160,208,43881,2,0,L|152:112,1,76.4999976654053,8|0,0:0|0:0,0:0:0:0:
260,84,44200,2,0,L|267:161,1,76.4999976654053,2|0,0:0|0:0,0:0:0:0:
340,276,44520,6,0,B|280:264|280:264|188:292,1,152.999995330811,2|8,0:0|0:0,0:0:0:0:
80,320,44998,1,0,3:0:0:0:
32,216,45158,2,0,P|34:182|36:140,2,76.4999976654053,8|0|8,0:0|0:0|0:0,0:0:0:0:
148,224,45637,1,4,3:0:0:0:
120,64,45796,5,4,0:0:0:0:
324,40,45956,1,4,3:0:0:0:
232,124,46115,1,4,3:0:0:0:
328,224,46275,2,0,P|338:268|336:300,1,76.4999976654053,4|0,0:0|0:0,0:0:0:0:
196,336,46594,1,0,3:0:0:0:
196,336,46674,1,0,3:0:0:0:
196,336,46754,1,8,0:0:0:0:
240,216,46913,1,0,3:0:0:0:
240,216,46993,1,0,3:0:0:0:
240,216,47073,6,0,P|200:148|260:72,1,170,4|8,0:0|0:0,0:0:0:0:
388,232,47711,2,0,P|392:284|372:340,1,85,0|0,0:0|0:0,0:0:0:0:
272,288,48030,1,8,0:0:0:0:
328,164,48190,1,0,0:0:0:0:
328,164,48349,6,0,L|336:68,1,85,0|0,0:0|0:0,0:0:0:0:
180,48,48669,2,0,P|120:60|76:156,1,170,8|0,0:0|0:0,0:0:0:0:
200,224,49147,1,0,0:0:0:0:
40,328,49307,2,0,L|32:224,1,85,8|0,0:0|0:0,0:0:0:0:
208,344,49626,5,8,0:0:0:0:
208,344,49786,1,0,3:0:0:0:
440,176,50105,1,0,3:0:0:0:
440,176,50264,1,8,0:0:0:0:
436,200,50743,5,0,3:0:0:0:
236,208,50903,1,8,0:0:0:0:
352,80,51062,1,8,0:0:0:0:
148,40,51222,1,8,0:0:0:0:
244,112,51381,5,0,3:0:0:0:
244,112,51461,1,0,3:0:0:0:
244,112,51541,1,8,0:0:0:0:
356,224,51700,1,0,3:0:0:0:
140,328,51860,1,8,0:0:0:0:
140,328,52179,5,2,0:0:0:0:
136,268,52339,1,2,0:0:0:0:
128,208,52498,1,2,0:0:0:0:
124,148,52658,1,2,0:0:0:0:
124,148,53137,5,8,3:0:0:0:
124,148,53216,1,0,3:0:0:0:
124,148,53296,1,0,3:0:0:0:
124,148,53376,1,0,3:0:0:0:
124,148,53456,6,0,P|224:124|288:164,1,170,4|8,0:0|0:0,0:0:0:0:
400,124,53934,2,0,P|388:64|368:32,1,85
400,220,54254,2,0,P|460:208|492:188,1,85,0|8,0:0|0:0,0:0:0:0:
296,104,54573,6,0,P|236:116|204:136,1,85,2|0,0:0|0:0,0:0:0:0:
264,248,54892,1,0,0:0:0:0:
400,124,55051,2,0,L|396:24,1,85,8|0,0:0|0:0,0:0:0:0:
228,28,55371,2,0,P|184:28|128:36,1,85,2|0,0:0|0:0,0:0:0:0:
40,136,55690,2,0,P|84:136|140:144,1,85,10|0,0:0|0:0,0:0:0:0:
312,204,56009,5,2,0:0:0:0:
312,204,56328,1,8,0:0:0:0:
264,128,56488,2,0,P|256:76|276:16,1,85,0|0,0:0|0:0,0:0:0:0:
380,88,56807,1,0,0:0:0:0:
168,88,56966,2,0,L|60:88,2,85,8|2|0,0:0|0:0|0:0,0:0:0:0:
288,136,57445,5,0,0:0:0:0:
184,212,57605,2,0,P|188:296|196:320,1,85,8|0,0:0|0:0,0:0:0:0:
323,296,57924,2,0,P|330:254|328:212,1,85,2|0,0:0|0:0,0:0:0:0:
152,128,58243,2,0,P|120:156|95:190,1,85,8|0,0:0|0:0,0:0:0:0:
416,190,58562,6,0,P|391:156|360:128,1,85,4|0,0:0|0:0,0:0:0:0:
252,56,58881,1,8,0:0:0:0:
252,184,59041,1,0,0:0:0:0:
112,104,59200,2,0,L|16:112,1,85,2|0,0:0|0:0,0:0:0:0:
192,135,59520,5,8,0:0:0:0:
192,263,59680,1,0,0:0:0:0:
332,183,59839,2,0,L|428:191,1,85,2|0,0:0|0:0,0:0:0:0:
256,348,60158,5,8,0:0:0:0:
192,263,60317,1,0,0:0:0:0:
260,168,60477,2,0,P|268:136|236:72,1,85,2|0,0:0|0:0,0:0:0:0:
108,152,60796,2,0,P|92:191|100:232,1,85,8|0,0:0|0:0,0:0:0:0:
336,36,61115,6,0,B|272:16|272:16|224:8|172:56,1,170,2|8,0:0|0:0,0:0:0:0:
56,96,61594,2,0,L|24:4,1,85,0|0,0:0|0:0,0:0:0:0:
208,128,61913,2,0,L|180:208,1,85,0|8,0:0|0:0,0:0:0:0:
124,320,62232,6,0,P|220:300|288:344,1,170,2|0,0:0|0:0,0:0:0:0:
472,208,62711,2,0,L|456:112,1,85,8|0,0:0|0:0,0:0:0:0:
336,264,63030,2,0,L|320:168,1,85,2|0,0:0|0:0,0:0:0:0:
272,48,63349,2,0,L|124:52,1,127.5,8|0,0:0|0:0,0:0:0:0:
112,104,63669,6,0,P|104:62|83:25,1,85,4|0,0:0|0:0,0:0:0:0:
0,100,63988,1,8,0:0:0:0:
104,196,64147,2,0,L|204:176,1,85
316,192,64466,1,0,0:0:0:0:
184,312,64626,2,0,L|92:284,1,85,8|2,0:0|0:0,0:0:0:0:
44,112,64945,6,0,P|110:100|197:178,1,170,0|8,0:0|0:0,0:0:0:0:
189,157,65583,2,0,L|289:157,1,85,2|0,0:0|0:0,0:0:0:0:
416,252,65903,2,0,L|331:252,1,85,10|0,0:0|0:0,0:0:0:0:
128,224,66222,6,0,P|96:164|160:60,1,170,2|8,0:0|0:0,0:0:0:0:
248,20,66700,2,0,P|284:20|348:40,1,85,0|0,0:0|0:0,0:0:0:0:
412,132,67020,1,0,0:0:0:0:
268,232,67179,1,8,0:0:0:0:
268,232,67339,1,2,0:0:0:0:
216,116,67498,6,0,P|176:104|120:112,1,85,0|0,0:0|0:0,0:0:0:0:
96,228,67817,2,0,P|136:240|192:232,1,85,8|0,0:0|0:0,0:0:0:0:
300,156,68137,2,0,P|300:112|292:56,1,85,2|0,0:0|0:0,0:0:0:0:
178,236,68456,2,0,P|178:280|186:336,1,85,8|0,0:0|0:0,0:0:0:0:
388,320,68775,6,0,B|448:256|448:256|384:256|356:204,1,170,4|8,0:0|0:0,0:0:0:0:
348,104,69254,1,0,0:0:0:0:
268,216,69413,2,0,P|200:236|168:236,1,85,2|0,0:0|0:0,0:0:0:0:
68,148,69732,1,8,0:0:0:0:
176,80,69892,1,0,0:0:0:0:
186,236,70051,6,0,L|190:320,1,85,2|0,0:0|0:0,0:0:0:0:
308,236,70371,1,8,0:0:0:0:
204,152,70530,1,0,0:0:0:0:
324,48,70690,2,0,P|384:52|420:72,1,85,2|0,0:0|0:0,0:0:0:0:
488,204,71009,2,0,P|428:210|389:197,1,85,8|0,0:0|0:0,0:0:0:0:
272,100,71328,6,0,P|188:68|124:124,1,170,2|8,0:0|0:0,0:0:0:0:
136,240,71807,2,0,P|220:272|284:216,1,170,0|0,0:0|0:0,0:0:0:0:
352,124,72286,1,8,0:0:0:0:
388,248,72445,1,2,0:0:0:0:
256,84,72605,6,0,B|204:84|204:84|164:100,1,85
184,224,72924,2,0,B|236:224|236:224|276:208,1,85,8|0,0:0|0:0,0:0:0:0:
464,128,73243,2,0,B|451:97|451:97|451:45,1,85,2|0,3:2|0:0,0:0:0:0:
352,196,73562,2,0,B|352:248|352:248|339:278,1,85,8|0,0:0|0:0,0:0:0:0:
160,300,73881,5,12,0:0:0:0:
104,200,74041,1,8,0:0:0:0:
248,296,74200,5,8,0:0:0:0:
192,196,74360,1,8,0:0:0:0:
332,296,74520,5,8,0:0:0:0:
276,196,74680,1,8,0:0:0:0:
416,288,74839,5,8,0:0:0:0:
360,188,74999,1,8,0:0:0:0:
232,72,75158,5,8,0:0:0:0:
342,40,75318,1,8,0:0:0:0:
196,160,75477,5,8,0:0:0:0:
306,128,75637,1,8,0:0:0:0:
148,248,75796,5,8,0:0:0:0:
258,216,75956,1,8,0:0:0:0:
120,340,76115,5,8,0:0:0:0:
230,308,76275,1,8,0:0:0:0:
388,176,76434,6,0,P|388:100|376:72,1,85,8|8,0:0|0:0,0:0:0:0:
172,100,76754,2,0,P|164:141|169:183,1,85,8|8,0:0|0:0,0:0:0:0:
332,272,77073,2,0,P|334:246|332:224,3,42.5,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
328,188,77392,5,0,3:0:0:0:
300,148,77472,1,0,3:0:0:0:
260,132,77551,1,0,3:0:0:0:
220,148,77631,1,0,3:0:0:0:
192,180,77711,1,4,0:0:0:0:
192,180,78669,2,0,L|208:316,1,127.5,8|0,0:0|0:0,0:0:0:0:
152,352,78988,6,0,P|220:305|302:321,1,170,4|8,0:0|0:0,0:0:0:0:
428,344,79466,2,0,B|428:280|460:252|460:252|400:172,1,170,2|0,0:0|0:0,0:0:0:0:
248,136,79945,2,0,P|240:177|246:219,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
348,60,80424,5,2,0:0:0:0:
172,60,80583,2,0,L|60:48,1,85,0|0,0:0|0:0,0:0:0:0:
168,148,80903,2,0,L|56:136,1,85,2|0,0:0|0:0,0:0:0:0:
236,224,81222,2,0,L|348:212,1,85,8|0,0:0|0:0,0:0:0:0:
464,156,81541,6,0,P|464:108|480:40,1,85,2|0,0:0|0:0,0:0:0:0:
356,128,81860,1,8,0:0:0:0:
416,240,82020,2,0,P|452:260|500:248,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,152,82498,2,0,P|256:101|248:48,1,85,8|0,0:0|0:0,0:0:0:0:
100,160,82817,6,0,P|48:232|96:296,1,170,0|8,0:0|0:0,0:0:0:0:
86,291,83456,1,0,3:0:0:0:
188,216,83615,1,0,3:0:0:0:
276,344,83775,2,0,L|424:340,1,127.5,8|0,0:0|0:0,0:0:0:0:
472,344,84094,6,0,P|448:276|492:168,1,170,4|8,0:0|0:0,0:0:0:0:
272,185,84573,2,0,P|300:263|275:343,1,170,2|0,0:0|0:0,0:0:0:0:
136,272,85051,1,12,0:0:0:0:
360,136,85211,1,0,0:0:0:0:
136,168,85530,6,0,B|116:124|116:124|152:104|168:32,1,127.5,4|0,0:0|0:0,0:0:0:0:
224,120,85849,6,0,B|220:168|268:196|268:196|224:248,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
332,240,86169,6,0,P|412:256|324:160,1,331.499984825135,4|0,0:0|0:0,0:0:0:0:
256,192,87445,12,0,89839,0:0:0:0:
Pata-Mon
gei huang wu di
jiao yi wan sui

[General]
  1. 这bg打图的时候太容易盯着屁股了啊,怎么办
[Easy]
  1. 00:03:669 (1,2) - 00:08:775 (1,2) - 这种这么放会更好读更好打,虽然这里看你想法就可以,我比较善良2333
  2. 没问题
[Normal]
  1. 其实我个人是觉得ds或者sv有点大,擦边的部分太小了还是蛮难的,然后就超过2.25星了但是你ez也超了
  2. 00:18:349 (6,1) - 离得太近了,保持和00:17:711 (5,6) - 之间一样的距离
  3. 00:35:264 - 既然这里你都是空着的,那去跟00:35:583 - 这个鼓点就更奇怪了。而且前面这个鼓点比后面的明显啊。用你后一小节的节奏得了,不用非得追求不一样,这里太违和
  4. 01:09:732 (3,5) - 远点
  5. 01:26:169 (6) - 在nm里有点危险
[Hard]
  1. 00:18:988 (1,2,3) - 大概是有点远了,因为这形状本身也不太好打(对hard玩家)
  2. 00:24:094 (1,2,3) - wtf 这肯定不行。放insane我都觉得不合适,因为感觉也没有那么合曲
  3. 00:29:200 (1,2,3) - ^
  4. 00:30:796 (6,1) - 别碰一起吧
  5. 01:17:073 (3) - 个人不太喜欢空着
[Insane]
  1. 00:06:222 (1,3) - 感觉不太好看
  2. 00:16:115 (4,2) - 00:16:434 (1,4) - 考虑一下叠上,再调整一下前后的位置
  3. 00:30:956 (1,2,3) - nc放到3上吧,因为你图里其他地方00:13:722 (1,2,1) - 00:46:913 (8,9,1) - 也都是放大白线,这里这么放容易读错
  4. 00:43:403 (2) - 要不要换成一个滑条 空着怪怪的
  5. 00:50:743 (1,2) - 00:51:381 (1,2,3) - 也是nc 这样容易读错
这个给皇为什么这么熟练啊,两个月啊两个月啊两个月
没啥大问题

GL~
Gloria Guard
Today, I will mod soon this map :3

wait please ~
Down
M4M

[Easy]
Looks fine to me :)

[Normal]
00:25:211 (3) - A little awkward beat. 00:26:328 - This place is necessary to add circle.
01:25:530 (4) - NC here or 00:20:424 (1) - Remove NC

[Hard]
00:20:424 (1,2,3) - Why do not 1.5x? 00:12:764 (1,2,3) - How about matching these spacing?
00:32:232 (2) - Make it more symmetrical. It looks unstable.
00:42:445 (2) - Blanket

[Nely's Insane]
00:23:137 (5) - This slide is too short to express song.
00:26:328 - 00:28:881 - Add a circle here, Because I hear the sound of piano. I think this is so strong cannot be ignored.
01:01:115 (1) - You can make that better. Looks not good now. :(
01:04:626 (5,1) - A little awkward beat. 01:04:626 - Add a circle here ,01:04:945 (1) - place slider to 01:04:945 (1) - and increase up to here 01:04:945 (1) -
01:06:222 (1) - Blanket
01:14:041 (2,2,2,2,2,2,2,2) - Don't need the clap. I think that emphasis is reduced by (2) claps.
01:18:669 (6) - NC?

That's nice. Good luck with this!
Xinely

Pata-Mon wrote:

[Insane]
  1. 00:06:222 (1,3) - 感觉不太好看
  2. 00:16:115 (4,2) - 00:16:434 (1,4) - 考虑一下叠上,再调整一下前后的位置 00:16:434 (1,4) - its fine, no overlap in gameplay
  3. 00:30:956 (1,2,3) - nc放到3上吧,因为你图里其他地方00:13:722 (1,2,1) - 00:46:913 (8,9,1) - 也都是放大白线,这里这么放容易读错 00:47:073 (1) - because stanza, others are fixed
  4. 00:43:403 (2) - 要不要换成一个滑条 空着怪怪的 不要啊,我map鼓的声音
  5. 00:50:743 (1,2) - 00:51:381 (1,2,3) - 也是nc 这样容易读错 有没有建议?我不知道怎么改变 ;;
GL~

Down wrote:

M4M

[Nely's Insane]
00:23:137 (5) - This slide is too short to express song. its enough ;;
00:26:328 - 00:28:881 - Add a circle here, Because I hear the sound of piano. I think this is so strong cannot be ignored. i follow vocal only here because it feels strong rather than piano
01:01:115 (1) - You can make that better. Looks not good now. :(
01:04:626 (5,1) - A little awkward beat. 01:04:626 - Add a circle here ,01:04:945 (1) - place slider to 01:04:945 (1) - and increase up to here 01:04:945 (1) - just nopee, im not going increase any SV because vocal only. also the rhythms sound fine for me
01:06:222 (1) - Blanket
01:14:041 (2,2,2,2,2,2,2,2) - Don't need the clap. I think that emphasis is reduced by (2) claps. true, i was dying
01:18:669 (6) - NC?

That's nice. Good luck with this!
no reply means fixed. thank you ~

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52817
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30238,31754,41966,47073,89839
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Blade of Hope(TV size)
TitleUnicode:Blade of Hope(TV size)
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:sahuang
Version:Nely's Insane
Source:新妹魔王の契約者
Tags:xinely shinmai maou no keiyakusha the testament of sister new devil opening tv size iori nomizu togashi misuzu sadohara kaori misato
BeatmapID:975276
BeatmapSetID:448166

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
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[Events]
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136,268,52339,1,2,0:0:0:0:
128,208,52498,1,2,0:0:0:0:
124,148,52658,1,2,0:0:0:0:
124,148,53137,5,8,3:0:0:0:
124,148,53216,1,0,3:0:0:0:
124,148,53296,1,0,3:0:0:0:
124,148,53376,1,0,3:0:0:0:
124,148,53456,6,0,P|224:124|288:164,1,170,4|8,0:0|0:0,0:0:0:0:
400,124,53934,2,0,P|388:64|368:32,1,85
400,220,54254,2,0,P|460:208|492:188,1,85,0|8,0:0|0:0,0:0:0:0:
296,104,54573,6,0,P|236:116|204:136,1,85,2|0,0:0|0:0,0:0:0:0:
264,248,54892,1,0,0:0:0:0:
400,124,55051,2,0,L|396:24,1,85,8|0,0:0|0:0,0:0:0:0:
228,28,55371,2,0,P|184:28|128:36,1,85,2|0,0:0|0:0,0:0:0:0:
44,160,55690,2,0,P|88:160|144:168,1,85,10|0,0:0|0:0,0:0:0:0:
312,204,56009,5,2,0:0:0:0:
312,204,56328,1,8,0:0:0:0:
264,128,56488,2,0,P|256:76|276:16,1,85,0|0,0:0|0:0,0:0:0:0:
380,88,56807,1,0,0:0:0:0:
168,88,56966,2,0,L|60:88,2,85,8|2|0,0:0|0:0|0:0,0:0:0:0:
288,136,57445,5,0,0:0:0:0:
184,212,57605,2,0,P|188:296|196:320,1,85,8|0,0:0|0:0,0:0:0:0:
323,296,57924,2,0,P|330:254|328:212,1,85,2|0,0:0|0:0,0:0:0:0:
152,128,58243,2,0,P|120:156|95:190,1,85,8|0,0:0|0:0,0:0:0:0:
416,190,58562,6,0,P|391:156|360:128,1,85,4|0,0:0|0:0,0:0:0:0:
252,56,58881,1,8,0:0:0:0:
252,184,59041,1,0,0:0:0:0:
112,104,59200,2,0,L|16:112,1,85,2|0,0:0|0:0,0:0:0:0:
192,135,59520,5,8,0:0:0:0:
192,263,59680,1,0,0:0:0:0:
332,183,59839,2,0,L|428:191,1,85,2|0,0:0|0:0,0:0:0:0:
256,348,60158,5,8,0:0:0:0:
192,263,60317,1,0,0:0:0:0:
260,168,60477,2,0,P|268:136|236:72,1,85,2|0,0:0|0:0,0:0:0:0:
108,152,60796,2,0,P|92:191|100:232,1,85,8|0,0:0|0:0,0:0:0:0:
324,32,61115,6,0,B|272:8|272:8|212:4|160:52,1,170,2|8,0:0|0:0,0:0:0:0:
56,112,61594,2,0,L|24:20,1,85
208,128,61913,2,0,L|180:208,1,85,0|8,0:0|0:0,0:0:0:0:
124,320,62232,6,0,P|220:300|288:344,1,170,2|0,0:0|0:0,0:0:0:0:
472,208,62711,2,0,L|456:112,1,85,8|0,0:0|0:0,0:0:0:0:
348,248,63030,2,0,L|332:152,1,85,2|0,0:0|0:0,0:0:0:0:
272,48,63349,2,0,L|124:52,1,127.5,10|0,0:0|0:0,0:0:0:0:
112,104,63669,6,0,P|104:62|83:25,1,85,4|0,0:0|0:0,0:0:0:0:
0,100,63988,1,8,0:0:0:0:
104,196,64147,2,0,L|204:176,1,85
316,192,64466,1,0,0:0:0:0:
184,312,64626,2,0,L|92:284,1,85,8|2,0:0|0:0,0:0:0:0:
44,112,64945,6,0,P|110:100|197:178,1,170,0|8,0:0|0:0,0:0:0:0:
189,157,65583,2,0,L|289:157,1,85,2|0,0:0|0:0,0:0:0:0:
416,252,65903,2,0,L|331:252,1,85,10|0,0:0|0:0,0:0:0:0:
128,224,66222,6,0,P|96:164|160:64,1,170,2|8,0:0|0:0,0:0:0:0:
248,20,66700,2,0,P|284:20|348:40,1,85,0|0,0:0|0:0,0:0:0:0:
412,132,67020,1,0,0:0:0:0:
268,232,67179,1,8,0:0:0:0:
268,232,67339,1,2,0:0:0:0:
216,116,67498,6,0,P|176:104|120:112,1,85,0|0,0:0|0:0,0:0:0:0:
96,228,67817,2,0,P|136:240|192:232,1,85,8|0,0:0|0:0,0:0:0:0:
300,156,68137,2,0,P|300:112|292:56,1,85,2|0,0:0|0:0,0:0:0:0:
178,236,68456,2,0,P|178:280|186:336,1,85,8|0,0:0|0:0,0:0:0:0:
388,320,68775,6,0,B|448:256|448:256|384:256|356:204,1,170,4|8,0:0|0:0,0:0:0:0:
348,104,69254,1,0,0:0:0:0:
268,216,69413,2,0,P|200:236|168:236,1,85,2|0,0:0|0:0,0:0:0:0:
68,148,69732,1,8,0:0:0:0:
176,80,69892,1,0,0:0:0:0:
186,236,70051,6,0,L|190:320,1,85,2|0,0:0|0:0,0:0:0:0:
308,236,70371,1,8,0:0:0:0:
204,152,70530,1,0,0:0:0:0:
324,48,70690,2,0,P|384:52|420:72,1,85,2|0,0:0|0:0,0:0:0:0:
488,204,71009,2,0,P|428:210|389:197,1,85,8|0,0:0|0:0,0:0:0:0:
272,100,71328,6,0,P|188:68|124:124,1,170,2|8,0:0|0:0,0:0:0:0:
136,240,71807,2,0,P|220:272|284:216,1,170,0|0,0:0|0:0,0:0:0:0:
352,124,72286,1,8,0:0:0:0:
388,248,72445,1,2,0:0:0:0:
256,84,72605,6,0,B|204:84|204:84|164:100,1,85
184,224,72924,2,0,B|236:224|236:224|276:208,1,85,8|0,0:0|0:0,0:0:0:0:
464,128,73243,2,0,B|451:97|451:97|451:45,1,85,2|0,3:2|0:0,0:0:0:0:
352,196,73562,2,0,B|352:248|352:248|339:278,1,85,8|0,0:0|0:0,0:0:0:0:
160,300,73881,5,12,0:0:0:0:
104,200,74041,1,0,0:0:0:0:
248,296,74200,5,8,0:0:0:0:
192,196,74360,1,0,0:0:0:0:
332,296,74520,5,8,0:0:0:0:
276,196,74680,1,0,0:0:0:0:
416,288,74839,5,8,0:0:0:0:
360,188,74999,1,0,0:0:0:0:
232,72,75158,5,8,0:0:0:0:
342,40,75318,1,0,0:0:0:0:
196,160,75477,5,8,0:0:0:0:
306,128,75637,1,0,0:0:0:0:
148,248,75796,5,8,0:0:0:0:
258,216,75956,1,0,0:0:0:0:
120,340,76115,5,8,0:0:0:0:
230,308,76275,1,0,0:0:0:0:
388,176,76434,6,0,P|388:100|376:72,1,85,8|0,0:0|0:0,0:0:0:0:
172,100,76754,2,0,P|164:141|169:183,1,85,8|0,0:0|0:0,0:0:0:0:
332,272,77073,2,0,P|334:246|332:224,3,42.5,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0:
328,188,77392,5,0,3:0:0:0:
300,148,77472,1,0,3:0:0:0:
260,132,77551,1,0,3:0:0:0:
220,148,77631,1,0,3:0:0:0:
192,180,77711,1,4,0:0:0:0:
192,180,78669,6,0,L|208:316,1,127.5,8|0,0:0|0:0,0:0:0:0:
152,352,78988,6,0,P|220:305|302:321,1,170,4|8,0:0|0:0,0:0:0:0:
428,344,79466,2,0,B|428:280|460:252|460:252|400:172,1,170,2|0,0:0|0:0,0:0:0:0:
248,136,79945,2,0,P|240:177|246:219,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
348,60,80424,5,2,0:0:0:0:
172,60,80583,2,0,L|60:48,1,85,0|0,0:0|0:0,0:0:0:0:
168,148,80903,2,0,L|56:136,1,85,2|0,0:0|0:0,0:0:0:0:
236,224,81222,2,0,L|348:212,1,85,8|0,0:0|0:0,0:0:0:0:
464,156,81541,6,0,P|464:108|480:40,1,85,2|0,0:0|0:0,0:0:0:0:
356,128,81860,1,8,0:0:0:0:
416,240,82020,2,0,P|452:260|500:248,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,152,82498,2,0,P|256:101|248:48,1,85,8|0,0:0|0:0,0:0:0:0:
100,160,82817,6,0,P|48:232|96:296,1,170,0|8,0:0|0:0,0:0:0:0:
86,291,83456,1,0,3:0:0:0:
188,216,83615,1,0,3:0:0:0:
276,344,83775,2,0,L|424:340,1,127.5,8|0,0:0|0:0,0:0:0:0:
472,344,84094,6,0,P|448:276|492:168,1,170,4|8,0:0|0:0,0:0:0:0:
272,185,84573,2,0,P|300:263|275:343,1,170,2|0,0:0|0:0,0:0:0:0:
136,272,85051,1,12,0:0:0:0:
360,136,85211,1,0,0:0:0:0:
136,168,85530,6,0,B|116:124|116:124|152:104|168:32,1,127.5,4|0,0:0|0:0,0:0:0:0:
224,120,85849,6,0,B|220:168|268:196|268:196|224:248,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
332,240,86169,6,0,P|412:256|324:160,1,331.499984825135,4|0,0:0|0:0,0:0:0:0:
256,192,87445,12,0,89839,0:0:0:0:
Topic Starter
sahuang

Pata-Mon wrote:

gei huang wu di
jiao yi wan sui

[General]
  1. 这bg打图的时候太容易盯着屁股了啊,怎么办我也觉得啊2333超市说还行,到时候不行再换
[Easy]
  1. 00:03:669 (1,2) - 00:08:775 (1,2) - 这种这么放会更好读更好打,虽然这里看你想法就可以,我比较善良2333
    感觉还行,这边我喜欢现在这样的
  2. 没问题
[Normal]
  1. 其实我个人是觉得ds或者sv有点大,擦边的部分太小了还是蛮难的,然后就超过2.25星了但是你ez也超了
    gap还行啦,ds的话0.8 1.2 1.5也还行
  2. 00:18:349 (6,1) - 离得太近了,保持和00:17:711 (5,6) - 之间一样的距离
    fixed
  3. 00:35:264 - 既然这里你都是空着的,那去跟00:35:583 - 这个鼓点就更奇怪了。而且前面这个鼓点比后面的明显啊。用你后一小节的节奏得了,不用非得追求不一样,这里太违和
    这边再看看吧,不是很想改,跟后面那个地方其实是听vocal的,00:35:743 - vocal比较明显;后面这边是一个折返滑条,这边用折返排版麻烦
  4. 01:09:732 (3,5) - 远点
  5. 01:26:169 (6) - 在nm里有点危险
    是有点
[Hard]
  1. 00:18:988 (1,2,3) - 大概是有点远了,因为这形状本身也不太好打(对hard玩家)
  2. 00:24:094 (1,2,3) - wtf 这肯定不行。放insane我都觉得不合适,因为感觉也没有那么合曲
  3. 00:29:200 (1,2,3) - ^
  4. 00:30:796 (6,1) - 别碰一起吧
  5. 01:17:073 (3) - 个人不太喜欢空着
    空着没事
    唔,其余都改了
这个给皇为什么这么熟练啊,两个月啊两个月啊两个月 爷爷带我飞
没啥大问题

GL~

Down wrote:

M4M

[Easy]
Looks fine to me :)

[Normal]
00:25:211 (3) - A little awkward beat. 00:26:328 - This place is necessary to add circle.
IMO it's fine here
01:25:530 (4) - NC here or 00:20:424 (1) - Remove NC
nice catch

[Hard]
00:20:424 (1,2,3) - Why do not 1.5x? 00:12:764 (1,2,3) - How about matching these spacing?
ok
00:32:232 (2) - Make it more symmetrical. It looks unstable. fine
00:42:445 (2) - Blanket k :o

That's nice. Good luck with this!
thx for mods
sodarose
Doyak
Sorry for being late. Will give you a deep mod instead.

[General]
* Widescreen Support is on on Nely's insane.
* The bitrate of your mp3 is 256kbps, which exceeds the limitation on RC 192kbps. Re-encode the mp3, and adjust the timing as well.
* I would prefer extending the kiai until 01:18:988 - . This section from 01:13:881 - feels rather intense.
* You can try fountain effect (turning off the kiai and retrigger) on 01:03:669 - .

[Easy]
* Increase AR to 3 or 3.5. AR2 is too slow for this high BPM and the map's density.
* Your rhythm choice isn't bad. But a major issue with this map is the polarity. In other words, 3/2 gaps. This kind of 'irregular' beat is very hard to read for beginners, so it's most likely for them to hit the next note too early or too late. Actually, slider leniency helps with this problem (it will be no longer the case when score v2 is implemented, but at least for now) as the players can still get 300s even when they lost the timing a bit. But this map's problem is that you used it too much, consecutively, and even with circles.
* For example, 00:03:669 (1,2) - I can tolerate this as (2) is a slider, and I see no better way to implement this beat anyway. However, you can improve 00:11:328 (1,2,3,4) - , especially 00:11:328 (1,2) - this slider-to-circle one. A simple way is to just reverse 00:11:328 (1) - . Or your can use this too: http://puu.sh/oQfFD/6a55048158.jpg
* 00:43:243 (2,3) - this too. I'd just suggest make 2 a reverse slider. (1) and (2) are mostly similar sounds anyway. On the other hand, if you want to emphasize 00:45:796 (2,3) - these two, you can simply use the reversed order; circle-to-slider pattern. By this way, players can hit the 1/1 circle without much difficulty, and the slider leniencys will help them deal with the 3/2 gap.
* 01:24:094 (1,2,3) - This kind of thing is the hardest of all, as the gap is changed between the circles. I can barely think newbie players getting all 300s on this pattern. Just bind 2 and 3 into a slider. Even though you may want to make each of them clickable, you need to consider the target players, who would suffer from that hard rhythm.
* 00:15:317 (2,3,1,2) - this kind of flow isn't very nice for beginners. You have a very sharp angle from 3 to 1, and the flow is changed from CW to CCW. And it's changed again to CW when going 1 to 2, and there's another sharp angle.
* 00:44:520 (1) - How about make this to make a blanket with 00:44:200 (3) - ?
* For the kiai: Nothing's really wrong, but I hope you can place the notes in structured way. Following the notes, it just feels like a railroad that goes in random ways. Use blankets, parallel / perpendicular sliders, triangles/rectangles and etc.
* 01:18:669 - Add a note? this is different than 01:17:392 - and doesn't seem good to neglect.

[Normal]
* Use AR 5.5. The sv is almost Hard-like and there are a lot of 1/2s with this high bpm. Also AR5 to 8 gap is very big.
* I would recommend to use one slower sv for these two parts you slowed down. I mean, make both 0.8x or both 0.9x. Having multiple slider velocities isn't very suitable for a Normal diff, as the players have to be adjusted to different speed each time.
* 00:51:541 (4,1,2,1) - I'd say it's better to break the fixed distance here. It's pretty harsh to go to the edge of the screen and have that sharp angle again. It's fine to break 1.0x distance here and make it like https://osu.ppy.sh/ss/5143291 also make the ds from 2 to 1 0.9x, as this ds is focused on the latter object 00:53:456 (1) - which is on 1.1x sv section. So when you use 1.0x ds here, it makes the actual distance of 00:52:817 (1,2) - and 00:53:137 (2,1) - inconsistent.
* Same for 00:21:541 (1) - . You can see the actual distance between 00:21:062 (3,1) - is almost identical with 00:20:743 (2,3) - , which can be rather confusing. So a 1.25x distance works better. Same for 00:30:317 (3,1) - 00:41:009 (4,1) -
* As I stated on General, reducing the sv back to 1.0 on 01:13:881 - makes less sense, as the song is actually more intense.
* 01:15:158 (4,5,6) - You were following vocals, so I don't quite get why you put 5 there. It's not a consistency when you use same notes where the music is different.
* 01:19:945 (3) - use two circles like the first part? This train is too long imo.

[Hard]
* 00:24:573 (3,4,5) - For aesthetics reasons, this looks bad as the spacing between them are different. I actually don't get your reason why you didn't use 1.20 ds for 00:24:892 (4,5) - . I'd rather use something like http://puu.sh/oQjXK/9e08025913.jpg
* 00:30:317 (5,6) - Uhh, I don't get this why this is overlapped. Please keep the 1/2s seperated. It looks like a 1/4 gap for me.
* 00:34:307 (1,2) - This is a bad flow. You know (1) ends downwards, but then you have a big jump that goes to the opposite direction. You may think that you can still easily get 300s from this, but that's just because you can 'abuse' the slider leniency. This is not how that pattern is meant to be played, at least for those 100k ranked players who would play this. The easiest way to fix this: http://puu.sh/oQkbd/257f593efa.jpg LOL
* 00:42:924 (3,4) - 00:44:200 (6,1) - 00:45:477 (5,6) - Have you compared how these jumps will be played? For me, the second one feels absolutely smaller than others. Actually, having a jump on a linear pattern doesn't flow nice. Think how 00:42:924 (3,4) - this is supposed to be played. You need to suddenly 'accelerate' the cursor after finishing 00:42:924 (3) - , which causes the flow to be disconnected suddenly. Well this one's fine if you wanna insist. But I think 00:45:477 (5,6) - this one should be fixed as it makes an awkward flow change and a big jump. At least don't make (5) go further away from 6.
* 00:48:349 (1,2) - I don't think these should have jumps. There are only drums without vocals. Nothing to emphasize with jumps. You are not even focusing on the drums overall, so this isn't something you would want to emphasize with a jump. Furthermore, it needs to be discriminated with 00:48:988 (3,4) - where the vocals exist. Use some different pattern to emphasize 00:48:988 (3,4) - properly, and not 00:48:349 (1,2) - .
* 00:50:903 (3,4,5,6,1,2,3,4,5,6) - This is really a hard pattern. First, 00:50:903 (3,4,5,6) - this shape looks bad for me as it's not balanced. It made 00:51:541 (5,6) - a way too big jump for this difficulty, and after those consecutive enormous jumps you have 00:52:179 (1,2,3,4,5) - 188bpm consecutive 1/2 clicks. Just use this: http://puu.sh/oQl2x/4ce326cd0b.jpg
* 00:55:371 (7,8,1) - You can make this flow better. http://puu.sh/oQl8n/22ddde7ee1.jpg
* 01:05:584 (7,8) - You also need a bit of a jump pattern for consistency.
* 01:13:881 (1,2,3,4,5,6,7,8,9,10,11) - Please make this pattern more balanced. Your current pattern looks like this: https://osu.ppy.sh/ss/5143567 You can make this to have better octagon shape: https://osu.ppy.sh/ss/5143601 just by copy&pasting one curve pattern and rotating by 90 degree.
* 01:17:073 (3,4) - This 2 beat break feels too empty, while there are 1/4 drums and the vocal is still holding. Try http://puu.sh/oQlwN/722fcd8741.jpg
* 01:25:051 (3,1,2) - 00:12:286 (3,4,1,2) - 00:19:945 (3,1,2,3) - these are the same sounds, but you're using them all differently. For 00:19:945 (3,1,2,3) - , you shouldn't ignore 00:20:105 - this finish sound. For 01:25:051 (3,1,2) - , you should put a note on 01:25:211 - and make 01:25:530 (1,2) - into circles on their head.
* Use OD6. 7 is too high compared to Normal and is usually too hard for a regular Hard diff.

[Nely's Insane]
* 00:23:137 (5) -00:25:690 (4) - 00:28:243 (6) - Extend these a lot more? There's nothing on the end of the slider but the vocal is still going on. I keep wondering when I play this about why I suddenly stopped moving in the middle of the vocal.
* 00:30:956 (6) - Nothing's on here. Please use the rhythm Minakami Yuki used.
* 00:43:243 (1,2,3,4) - I feel this a bit weird as 00:41:966 (1,2) - these were following vocals (you neglected 00:42:605 - this drum beat) and you also didn't represent 00:43:562 - this drum and 00:43:722 - this vocal too, leaving a strange 3/2 break here. Put a note on either of them.
* 01:04:626 (5,1) - The tail of 5 is much stronger than the head of 1. I don't get why you didn't use the rhythm of 00:54:254 (3,1) - . The downbeat is really weak here.
* 01:07:179 (4,5,1) - Same here. I think the drum/vocal beat on 01:07:339 - should be emphasized most, but in this pattern it's least emphaiszed by the stack. The downbeat here doesn't really feel any strong, and I really wanna hold the vocal sound.
* 01:12:286 (3,4,1) - Again same, why not like 01:01:913 (3,1) - here D:

That's all from me. Good luck!
Doyak
In case you would say that "this mp3 is from a ranked mapset", I've confirmed this with Bakari

2016-05-13 22:25 Doyak: Hi Bakari, can I ask you a question about mp3?
2016-05-13 22:25 Bakari: Hey! Sure thing, go ahead!
2016-05-13 22:25 Doyak: Is an mp3 encoded with 256kbps rankable?
2016-05-13 22:26 Bakari: Nope. It should be something from 128 to 192
2016-05-13 22:26 Doyak: I don't know how 'actual bitrate' thing works, but I see some cases like
2016-05-13 22:26 Doyak: ACTION is editing [http://osu.ppy.sh/b/600101 sweet ARMS - Blade of Hope [Insane]]
2016-05-13 22:26 Doyak: have 256kbps or such
2016-05-13 22:26 Doyak: http://puu.sh/oQmwX/312c45ff23.png
2016-05-13 22:26 Doyak: is what GoldWave says
2016-05-13 22:29 Bakari: Some things slip through, rules still hae a restriction of 128-192
2016-05-13 22:29 Bakari: Somebody missed this map for some reason
2016-05-13 22:29 Doyak: Hmm I see
2016-05-13 22:29 Doyak: Someone else is trying to use this mp3 and make another ranked mapset, so I'll tell him this
2016-05-13 22:29 Doyak: Thanks!
2016-05-13 22:30 Bakari: No problem, glad to help!
Topic Starter
sahuang

Doyak wrote:

In case you would say that "this mp3 is from a ranked mapset", I've confirmed this with Bakari

2016-05-13 22:25 Doyak: Hi Bakari, can I ask you a question about mp3?
2016-05-13 22:25 Bakari: Hey! Sure thing, go ahead!
2016-05-13 22:25 Doyak: Is an mp3 encoded with 256kbps rankable?
2016-05-13 22:26 Bakari: Nope. It should be something from 128 to 192
2016-05-13 22:26 Doyak: I don't know how 'actual bitrate' thing works, but I see some cases like
2016-05-13 22:26 Doyak: ACTION is editing [http://osu.ppy.sh/b/600101 sweet ARMS - Blade of Hope [Insane]]
2016-05-13 22:26 Doyak: have 256kbps or such
2016-05-13 22:26 Doyak: http://puu.sh/oQmwX/312c45ff23.png
2016-05-13 22:26 Doyak: is what GoldWave says
2016-05-13 22:29 Bakari: Some things slip through, rules still hae a restriction of 128-192
2016-05-13 22:29 Bakari: Somebody missed this map for some reason
2016-05-13 22:29 Doyak: Hmm I see
2016-05-13 22:29 Doyak: Someone else is trying to use this mp3 and make another ranked mapset, so I'll tell him this
2016-05-13 22:29 Doyak: Thanks!
2016-05-13 22:30 Bakari: No problem, glad to help!

Ahhhh yeah!!! I totally ignore that :o
Will check and change tomorrow, huge thanks to u!

@soradose thanks for test play lol :)
Koiyuki
I have to say when my mapset got ranked, it is with 173kbps, I dont know how it became 256kbps after the mapper get the mp3 from my set. Maybe goldwave shows the kbps in another way?

But re-encode is a good way to deal with the problem.

Topic Starter
sahuang
k,fixed it out
In my laptop it also shows 173 as yuki's does....but in Goldwave it somehow shows 256 :(

anyways i will re-encode as suggested,@yuki thx for clarification 8-)
Doyak
Idk how that bitrate works. My assumption is, that the encode format is 256kbps, but it only holds the information of 173kbps?
Topic Starter
sahuang

Doyak wrote:

Idk how that bitrate works. My assumption is, that the encode format is 256kbps, but it only holds the information of 173kbps?
And the file size is smaller... :o
For safety concern i changed to 128kbps version with the same offset. Will use it if it is not a must to use 192 lmao

Thanks again to you.
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