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REDALiCE feat. anporin - Beautiful Dream

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Topic Starter
Dailycare
This beatmap was submitted using in-game submission on 2016년 7월 14일 목요일 at 오후 11:57:46

Artist: REDALiCE feat. anporin
Title: Beautiful Dream
Source: DanceDanceRevolution
Tags: Nasya N_a_s_y_a DDR 2013 GITADORA REFLEC BEAT colette -Autumn- Ayumi Nomiya sassy ミライダガッキ FutureTomTom Ver.2
BPM: 182
Filesize: 3897kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.69 stars, 117 notes)
  2. Extra (5.53 stars, 532 notes)
  3. Hard (2.94 stars, 267 notes)
  4. Hyper (3.65 stars, 366 notes)
  5. N a s y a's Another (4.82 stars, 469 notes)
  6. Normal (2.17 stars, 200 notes)
Download: REDALiCE feat. anporin - Beautiful Dream
Information: Scores/Beatmap Listing
---------------
BG+mp3 from ranked mania mapset by Dellvangel

kawaii another was made by God
Dellvangel
Finally, the std version for this song :D
Topic Starter
Dailycare
xD welcome~
N a s y a
Topic Starter
Dailycare
hayai www
Ibrahim
owo nice one! :D
Good luck for rank ~
Topic Starter
Dailycare
Thank you :D
SinJiRu_old
GD Another irc mods.
■ 00:09:127 (4,5,1) - 스페이싱 일관성 고려

■ 00:24:951 (5)- 5번노트 스택말고 x56 y:268로 옮기는거 고려

■ 00:34:347 ~ 00:38:797 - 휘슬 넣는거 추천*

■ 00:40:116 (2) - 스택말고 x:372:y144 좌표로 옮기는거 고려

■ 00:51:160 (6) - 슬라이더 방향 반대쪽으로 하는게 재미요소 UP

■ 01:03:687 (2) - 스페이싱 일관성 고려

■ 01:16:544 (1,2,3,4,1,2,3,4,5) - 보컬보단, 스트림을 넣어서 박자감 UP 시키는것을 고려

■ 01:40:281 (1) - 블랑캣 모양 다듬기
Affirmation
m4m.

[이지]
00:06:160 - 여기에 강한 음이 들리는 것 닽은데 비트를 추가 안하셨네요.... 추가 해주시는게 좋을것 같습니다.00:11:599 - 마찬가지
00:06:489 (2,2) - 크게 상관은 없겠지만 이렇게 살짝 오버랩 되어있는건 제가 보기는 조금 더러운 패턴이라고 생각됩니다.,
00:08:797 (2,3) - 이것도 사소한건데 슬랭킷 살짝 미스
00:50:006 (3) - 굳이 일부러 에디션 노말휘슬을 하신 이유가...?

[노멀]
00:07:643 (5) - 이거 꼬리에 리듬 빼주세요. 앞에 비해 리듬이 너무 길어보이네요.
00:25:610 (4,1) - 흐름이 너무 어렵습니다. 이렇게 해보세요.
01:17:863 - 큰 드럼소리 하나 들리는것 같습니다. 비트 추가.

[하드]
00:49:841 (3) - 이거 3번을 이렇게 가려놓으시면...;;;;; 이렇게 해보는건 어떤가요
00:54:044 (4,1) - 스택에러인가요 아니면 의도하신건가요
01:09:869 - 비트 추가
01:21:160 - 여기 키아이 왜있어요

[하이퍼]
00:01:544 (1,2,3) - 얘를 330, 140에 배치해서 삼각형 만들어보는건 어떰
01:01:050 (2,3) - 이거 리딩 어려운데 조금 다르게 배치해보는건 어떤가요

[Nasya's another]
00:07:643 (4,3) - why you unstacked them? Stack could be better? maybe...
00:33:852 (5) - you used circle in 00:23:303 (3,4) - here. but you used short slider. I confused. could you change 00:33:852 (5) - into circle?
00:55:610 (1,2) - why they are whistled?

엑스트라는 귀찮아서 가 아니라 볼줄 모르므로....
Topic Starter
Dailycare

Neoskylove wrote:

m4m.

[이지]
00:06:160 - 여기에 강한 음이 들리는 것 닽은데 비트를 추가 안하셨네요.... 추가 해주시는게 좋을것 같습니다.00:11:599 - 마찬가지
00:06:489 (2,2) - 크게 상관은 없겠지만 이렇게 살짝 오버랩 되어있는건 제가 보기는 조금 더러운 패턴이라고 생각됩니다., // 어.. 이거 제대로 어딘지를 모르겠는데, 오버랩 된 부분들 다 인겜에선 크게 티 안나니까 아마 상관은 엇ㅂ을거같아요
00:08:797 (2,3) - 이것도 사소한건데 슬랭킷 살짝 미스
00:50:006 (3) - 굳이 일부러 에디션 노말휘슬을 하신 이유가...? // 뒷 키아이에 노말휘슬을 안박았네요ㅠ 그리고 어울리는거같은데..

[노멀]
00:07:643 (5) - 이거 꼬리에 리듬 빼주세요. 앞에 비해 리듬이 너무 길어보이네요. // 이건 리듬 길어보이라고 넣은게 맞고.. 꼬리 있는게 더 나은것같기도해서..
00:25:610 (4,1) - 흐름이 너무 어렵습니다. 이렇게 해보세요.
01:17:863 - 큰 드럼소리 하나 들리는것 같습니다. 비트 추가.

[하드]
00:49:841 (3) - 이거 3번을 이렇게 가려놓으시면...;;;;; 이렇게 해보는건 어떤가요 // 다르게 바꿔보았습니다
00:54:044 (4,1) - 스택에러인가요 아니면 의도하신건가요 // 의도일리가..
01:09:869 - 비트 추가 // 연타를 저 파트에선 넣고싶지 않았습니다
01:21:160 - 여기 키아이 왜있어요 // 분수때매ㅠㅠ

[하이퍼]
00:01:544 (1,2,3) - 얘를 330, 140에 배치해서 삼각형 만들어보는건 어떰 // 아.. 전 직선이 더 맘에드는데, 삼각형도 나쁘진 않으니까, 더 보고 바꾸든말든 할게요
01:01:050 (2,3) - 이거 리딩 어려운데 조금 다르게 배치해보는건 어떤가요 // 그 (3,4)사이에 (2)끼인 부분은 좀 리딩 어려우라고 의도한 면도 있어서..

엑스트라는 귀찮아서 가 아니라 볼줄 모르므로....
ㄳㄳ
Topic Starter
Dailycare
@Nasya

SinJiRu wrote:

GD Another irc mods.
■ 00:09:127 (4,5,1) - consider making them have same DS

■ 00:24:951 (5)- Consider moving it to (56, 268) rather than stacking on (5)

■ 00:34:347 ~ 00:38:797 - I recommend adding whistle sounds

■ 00:40:116 (2) - Consider moving it to (372, 144) rather than stacking

■ 00:51:160 (6) - It would be more interesting to use ctrl+g

■ 01:03:687 (2) - Consider making 01:03:358 (1,2,3) - have same DS

■ 01:16:544 (1,2,3,4,1,2,3,4,5) - Consider making them more rhythmic to use streams rather than circles followed vocal sound

■ 01:40:281 (1) - Improve blanket
Saut
anything
Saut
ddddd

extra
- 00:12:423 (3) - adding a nc for the extra readability would be possible here - same goes for 01:50:006 (3) -
- 00:27:094 (3,1) - touching sliderborders ew
- 00:33:028 (1,2,3) - catching the 3/4 thing is also kinda weirdish here, increasing the ds slightly would help alot tho for exampl3 lik3 thi$ (same goes for 00:44:896 (1,2) - except u want it to be weird)
- 00:55:610 (1,1,1,1) - reading this is very difficult due to the sv changes and the weird flow - going for an easier pattern like u did here 01:28:577 (1,1,1,1) - would make more sense imo
(- psssssst hey, this slider is ugly 01:49:511 (1) - *heart)
- also you've got many extended sliders like 00:07:973 (1) - or 00:02:698 (1) - , muting the slider ends would b more earpornish


hyper
- i dont get the mix up of constant and high ds jumps here, for example you decided to add a jump here because of the strong beat but then again u feel like ignoring the next one 00:07:149 (3) - xd
this is pretty much the only problem ive got with this diff, general placement and stuff is quite nice-

things that deserve more spacing (or at least not constant spacing): 00:12:423 (2) - 00:18:522 (1,2) - 00:19:676 (4,1) - 00:21:160 (1) - 00:22:478 (1) - 00:23:797 (1) - ...
things that dont need this much spacing: 00:03:522 (3) - 00:08:797 (3) - 00:14:401 (4,1) - 00:17:039 (4,1) - 00:27:094 (3) - 00:50:830 (4) - ..

changing this is up to you since it would be a hastle


hard
- 00:40:116 (2,3) - RKO jump outta nowhere, just ctrl+g this one 00:40:116 (2) - so the jump to 3 will be human (same goes for 00:41:434 (2,3) - )
-> if u have applied this one i would also flip this one 00:40:610 (3) - with ctrl+g so u got some space to the next object (as u did here 00:39:292 (3,1) - )
- 01:15:226 (1,2,1,2,3,4) - this should b more intense imo u could change 01:15:226 (1) - to 3x 1/2 sliders and increase the spacing here 01:16:709 (1,2,3,4) -


normal
- 00:10:610 (1,2,3,4,5) - and 00:06:489 (3,4,5,1,2) - might b too much 1/2 spam, u could change 00:07:643 (5) - and 00:11:599 (3) - to a simple circle
- 00:22:726 - dont ignore this beat :( do something like this 00:33:028 (3,4) -
- after checking the whole diff the first point i mention is probably dumb so u should just leave it as it is


easy
- 00:14:566 (2) - just extend this one to the white tick 00:15:226 - so catching the next object is eZisher [also applies to 00:25:116 (3) - 00:51:489 (1,2) -
- 00:58:742 (4) - ends on blue tick lol


solid stuff
farm those obligatory mods and catch those 2bns
Yuii-
Add a preview point :D:D:D:D:D:D
Topic Starter
Dailycare
@Yuii-
Added preview point, thanks for checking~


and sadly, i decid3d to skip all saut's suggestion *sigh... but saut, anyway youre the b3st modder ever in my h3art...
Saut
fight me
Topic Starter
Dailycare
sure, i'll call you if i travel to Germany! I hope to meet you XD
Topic Starter
Dailycare

Saut wrote:

ddddd

extra
- 00:12:423 (3) - adding a nc for the extra readability would be possible here - same goes for 01:50:006 (3) -
- 00:27:094 (3,1) - touching sliderborders ew
- 00:33:028 (1,2,3) - catching the 3/4 thing is also kinda weirdish here, increasing the ds slightly would help alot tho for exampl3 lik3 thi$ (same goes for 00:44:896 (1,2) - except u want it to be weird) // but i didn't fix 00:44:896 (1,2) - because i made those patterns more sensuous~
- 00:55:610 (1,1,1,1) - reading this is very difficult due to the sv changes and the weird flow - going for an easier pattern like u did here 01:28:577 (1,1,1,1) - would make more sense imo // ew but i can't be sure it became better
(- psssssst hey, this slider is ugly 01:49:511 (1) - *heart) // should be gonna fix it now
- also you've got many extended sliders like 00:07:973 (1) - or 00:02:698 (1) - , muting the slider ends would b more earpornish // yea i also love earporn but as not as you think :p


hyper
- i dont get the mix up of constant and high ds jumps here, for example you decided to add a jump here because of the strong beat but then again u feel like ignoring the next one 00:07:149 (3) - xd
this is pretty much the only problem ive got with this diff, general placement and stuff is quite nice- // Uhh, are you saying about 00:06:489 (1) - ? Then, okay, also i think it was not a good choice to ignore 00:07:149 (3) - x.x but i focused on such pattern rather than DS. So um, will consider following DS

things that deserve more spacing (or at least not constant spacing): 00:12:423 (2) - 00:18:522 (1,2) - 00:19:676 (4,1) - 00:21:160 (1) - 00:22:478 (1) - 00:23:797 (1) - ...
things that dont need this much spacing: 00:03:522 (3) - 00:08:797 (3) - 00:14:401 (4,1) - 00:17:039 (4,1) - 00:27:094 (3) - 00:50:830 (4) - ..

changing this is up to you since it would be a hastle // first i fixed 00:14:401 (4,1) - 00:17:039 (4,1) - , rest are intended for shapes, patterns, or etc. .. but i'll consider fixing them same as above TwT


hard
- 00:40:116 (2,3) - RKO jump outta nowhere, just ctrl+g this one 00:40:116 (2) - so the jump to 3 will be human (same goes for 00:41:434 (2,3) - )
-> if u have applied this one i would also flip this one 00:40:610 (3) - with ctrl+g so u got some space to the next object (as u did here 00:39:292 (3,1) - )

- 01:15:226 (1,2,1,2,3,4) - this should b more intense imo u could change 01:15:226 (1) - to 3x 1/2 sliders and increase the spacing here 01:16:709 (1,2,3,4) -


normal
- 00:10:610 (1,2,3,4,5) - and 00:06:489 (3,4,5,1,2) - might b too much 1/2 spam, u could change 00:07:643 (5) - and 00:11:599 (3) - to a simple circle
- 00:22:726 - dont ignore this beat :( do something like this 00:33:028 (3,4) -
- after checking the whole diff the first point i mention is probably dumb so u should just leave it as it is // eh but already fixed xd


easy
- 00:14:566 (2) - just extend this one to the white tick 00:15:226 - so catching the next object is eZisher [also applies to 00:25:116 (3) - 00:51:489 (1,2) -
- 00:58:742 (4) - ends on blue tick lol



solid stuff
farm those obligatory mods and catch those 2bns // holy that obligatory xd k gonna farm mods m8
Vielen Dank?? Danke?? i dunno whether they are correct or not~
Down
모딩거리다모딩거리다모딩거리다모딩거리다모딩거리다모딩거리다모딩거리다!

[Easy]
■ 01:51:901 - 안쓰시는 그린라인 같군요. 아니면 01:50:665 (4) - 이걸 슬라이더로 여기까지 끌고 오시는것은 어떤가요? 다른난이도들은 다 여기서 맵이 끝나기도 하니까요.

[Normal]
■ 00:02:369 (1) - 음.. 제가 매핑 배울때는 이런건 못갖춘마디라서 뉴콤을 넣어주는 것으로 배웠어요. 달랑 뉴콤 하나 있는게 이상하다고 느껴지시면 넣지 않으셔도 될듯해요.
■ 00:44:896 (6) - 패턴으로도 그렇고, 노래분위기도 이전과 분리되어 있는 느낌인데 뉴콤 넣는거 고려해보세요.

[Hard]
■ 00:08:797 (3) - 제 세팅 기준으로는 체력바에 닿네요. 조금 내려주시면 좋겠습니다.

[Hyper]
■ 01:47:204 (2) - ㅋㅋ이것도 체력바에 매우 약간 닿는데 2~3픽셀정도 내려주시면 ㅠㅠ
님 진짜 이난이도 엄청 잘찍힌듯;

[N a s y a's Another]
■ 00:13:248 ~ 00:18:358 -There's nothing any hitsound in this part. Add whistle at note that you want to emphasize.
■ 00:23:138 (2) - Missing clap?
■ 00:49:594 (3,4,5,6,7) - IMO this stream is not fit. You didn't make stream in similar part(01:22:643 (4,5,6)), so I feel that this is awkward.

[Extra]
■ 00:01:544 (1,2,3,4,5) - 주관적인 생각입니다만 이것처럼 일직선으로 흘러가는것이 조금 단조롭다고 느꼈어요. 00:01:544 (1,2,3) - 이걸 컨G시키면 좀더 재미있는 무빙이 가능하지 않을까 생각합니다.
■ 00:11:105 (2) - 별거 아니지만 이정도의 걸친스택(00:10:281 (5,1))만큼 이것도 옮겨주시면 깔끔해질듯요. http://osu.ppy.sh/ss/5400160
■ 00:26:434 (1) - 슬라머리에 드럼샘플셋 설정되어있는데 그냥 오토로 바꾸시는게 낫다고 생각해요. 00:15:885 (1) - 이곳도 넣지 않으셨기 때문이죠.
■ 00:44:896 (1,2,3) - 박자는 다른데 거리는 00:44:237 (1,2,3,4) - 이것들이랑 비슷해서 박자읽기가 조금 어려웠어요. 엑스트라니까 좀더 벌려주셔도 괜찮을 것 같네요.
■ 01:12:588 (1) - 머리에 드럼휘슬보다는 소프트 피니쉬가 어울리는 것 같군요.
■ 01:13:742 (1) - 꼬리에 피니쉬!
■ 01:43:742 (6,7) - 여기는 직선플로우보단 대충 이정도? http://osu.ppy.sh/ss/5400182(예시가 조금 거지같지만..) // 00:05:995 (5,6,7) - 이부분에서 직선을 이것보다 좁게 쓰신것은 괜찮게 느겼는데 01:43:577 (5,6,7) - 이건 넓기도 하고 뭔가 매우 치기 어려웠어요.
■ 01:49:511 (1,2,1) - 이거 모양 더 잘 잡아주실 수 있으시죠?
키아이파트 속도감을 잘 살린듯한 맵이네요ㄷㄷ

결론은 모딩할 것이 없어서 구경만 하다 갑니다
굿럭!
wajinshu
O, yes. Cool owo)b
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