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3R2 - Brawl Breaks [Taiko]

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Topic Starter
Doyak
This beatmap was submitted using in-game submission on 2016년 7월 24일 일요일 at 오후 4:26:09

Artist: 3R2
Title: Brawl Breaks
Source: Rabi-Ribi
Tags: ラビ-リビ RabiRibi Original Soundtrack Steam kano-bi CreSpirit Animen Sekai Project Plurk GemaYue Erina Ribbon Kotri Boss Battle #2
BPM: 165
Filesize: 2523kb
Play Time: 00:59
Difficulties Available:
  1. Futsuu (2.2 stars, 183 notes)
  2. Inner Oni (4.45 stars, 472 notes)
  3. Kantan (1.42 stars, 99 notes)
  4. Muzukashii (2.84 stars, 267 notes)
  5. Oni (3.67 stars, 375 notes)
Download: 3R2 - Brawl Breaks
Information: Scores/Beatmap Listing
---------------
Ranked #11 and Taiko #1

First appears on the fight with Kotri
Rabi-Ribi is a god game

Extended version for the bored me

metadata
mostly from https://osu.ppy.sh/s/413748 ExPew's mania mapset
Nardoxyribonucleic
Hi, you originally asked me for a testplay, but it turned out to become an IRC mod lol.

IRC mod with Doyak, June 10, 2016
15:13 Doyak: Hi Nardo, do you take testplay requests?
15:13 Nardoxyribonucleic: hmm okay
15:14 Doyak: https://osu.ppy.sh/s/466564
15:14 Doyak: map is this, thanks~
15:20 Nardoxyribonucleic: Futsuu: gap with Kantan is too big, try to use fewer 1/2 notes
15:21 Doyak: hmm alright, will try that
15:21 Doyak: Actually I wanted to use more notes on Kantan... but that 3/2 gaps are...
15:21 Nardoxyribonucleic: Oni: looks good except minor pattern changes
15:21 Nardoxyribonucleic: Inner Oni: may need some pattern refinements for the 1/4 notes
15:22 Doyak: well
15:22 Doyak: like how?
15:22 Doyak: for Inner Oni
15:22 Doyak: I was pretty careful with every 1/4 sounds
15:23 Doyak: maybe the pattern is kinda hard because of that, but still follows the song
15:23 Nardoxyribonucleic: 00:16:867 (120) - d would be better owing to the pitch drop
15:24 Doyak: uhh that was for the sake of variety
15:24 Doyak: 00:13:685 (93,94,95,96) - dkkd 00:15:140 (105,106,107,108) - kkkd 00:16:594 (117,118,119,120) - dkkk
15:25 Nardoxyribonucleic: I think following the song is more important
15:25 Doyak: the pitch drops, but still that's the only one that has that twinkle sound
15:26 Nardoxyribonucleic: 00:15:776 - 00:16:140 - 00:16:503 - 00:16:867 - just focus on these sounds and you will know why d would be better
15:26 Doyak: Yeah I know what you mean
15:27 Doyak: I wasn't really following that sound though
15:27 Doyak: anyway will consider that
15:27 Nardoxyribonucleic: Yep, but the melody is really more prominent than the drums at these spots
15:28 Nardoxyribonucleic: the same goes for 00:28:503 (217) -
15:28 Doyak: ok, fixed both
15:29 Nardoxyribonucleic: 00:41:958 (329) - maybe k to fit the dynamic you made like 00:39:049 (306,312,317,323) - ?
15:30 Doyak: hmm it's like
15:30 Doyak: I wanted to represent the sound of 00:41:594 - and 00:42:140 - more effieicnetly
15:32 Nardoxyribonucleic: But you followed a strict snare consistency except that spot lol
15:33 Doyak: oh yeah, might change that as I did on 00:36:140 (282) -
15:33 Doyak: alright, fixed
15:33 Nardoxyribonucleic: 00:53:594 (424) - same as above
15:33 Doyak: ofc, it's just a copy&paste so it's a sure thing
15:36 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/999019 3R2 - Brawl Breaks [Muzukashii]]
15:36 Nardoxyribonucleic: I would say there are not enough breaks in the lower difficulties...
15:37 Nardoxyribonucleic: Muzukashii should have some 2/1 rest moments
15:37 Doyak: Oh 2/1s?
15:37 Doyak: Well... would try to make some if possible
15:37 Doyak: but the nature of this song is just... without rests
15:38 Nardoxyribonucleic: If this song is just 30s, it would be fine for Muzukashii to have no rests
15:38 Doyak: I did put quite a lot of 1/1 rests though
15:38 Nardoxyribonucleic: 1/1 is not a valid break for Muzukashii
15:39 Doyak: Any good places to put that rest?
15:39 Nardoxyribonucleic: let me think...
15:40 Nardoxyribonucleic: but before that, maybe 00:12:503 (51) - add finish for the somehow stressed sound?
15:40 Doyak: Shall I do that for all diffs?
15:40 Nardoxyribonucleic: 00:35:776 (168) - same as ^
15:40 Doyak: First I thought it would be rather a harsh 1/4 finish for Inner Oni
15:41 Nardoxyribonucleic: Don't do it in Oni and Inner Oni as this will blend into the 1/4s
15:41 Doyak: ok
15:41 Nardoxyribonucleic: which does not flow good imo
15:41 Doyak: will do that on lower diffs only
15:42 Nardoxyribonucleic: 00:47:412 (223) - as well
15:42 Doyak: Sure, fixed all
15:44 Nardoxyribonucleic: solution 1: delete 00:23:594 (107,108,109) -
15:45 Nardoxyribonucleic: solution 2: delete 00:36:140 (169,170) - , add d at 00:36:503 - and change 00:36:685 (171) - to k
15:45 Doyak: Feels too empty but well...
15:45 Nardoxyribonucleic: 00:47:776 - same for ^ (solution 2)
15:46 Doyak: oh but 00:36:321 - this is what I really wanted to represent
15:46 Doyak: as I even put that note on Kantan
15:47 Nardoxyribonucleic: Kantan needs 4/1 breaks too
15:47 Nardoxyribonucleic: So that spot could be easier if you use solution 2
15:48 Doyak: Is it for the sake of giving an entire rest to players?
15:48 Nardoxyribonucleic: simply delete that note and you will get a 4/1 break lol
15:48 Nardoxyribonucleic: yes
15:48 Doyak: But standard mappers don't do that lol
15:48 Doyak: why Taiko needs that?
15:49 Nardoxyribonucleic: It is because hitting every single circle needs a stroke
15:49 Nardoxyribonucleic: but std may have sliders
15:49 Nardoxyribonucleic: you can just hold it
15:49 Doyak: Well
15:49 Doyak: but still moving the cursor though
15:49 Doyak: which is already a hard job for beginners
15:50 Nardoxyribonucleic: But Taiko players need to deal with the colour-changing affairs
15:50 Nardoxyribonucleic: so rest moments are important for both their eyes and hands
15:50 Doyak: Hmm yeah
15:51 Doyak: but does that like 1 rest on the entire map really helps that much?
15:51 Nardoxyribonucleic: Every break counts
15:51 Nardoxyribonucleic: Right after hitting certain pattern chain, a rest could boost accuracy of the subsequent chain
15:52 Doyak: Hmmmmm alright
15:52 Nardoxyribonucleic: so for Kantan, 00:36:321 (69) - and 00:47:957 (90) - could just be deleted
15:52 Doyak: Then I go with the solution 2
15:52 Nardoxyribonucleic: Good.
15:53 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/999018 3R2 - Brawl Breaks [Kantan]]
15:54 Nardoxyribonucleic: 00:04:503 (6) - 00:10:321 (14) - these two notes are less essential than the remaining ones, so they could be removed as well
15:54 Nardoxyribonucleic: this is to stop the endless 2/1 pattern structure to make the map less monotonous
15:55 Doyak: Yeah, I agree
15:56 Doyak: anyway, did the solution 2 for Futsuu as well
15:56 Nardoxyribonucleic: Now it's the time to deal with the continuity of the kiai in Kantan...
15:57 Nardoxyribonucleic: 00:23:049 (41,42) - kinda pleasant enough to remove these two notes
15:58 Doyak: okay
15:58 Doyak: but the tension there is high, is it good to remove them?
15:58 Nardoxyribonucleic: In general, we need a 4/1 break every 10-15 seconds of pattern in Kantan
15:59 Nardoxyribonucleic: 00:24:140 - the music repeats, so it is a good place to put a break
16:00 Doyak: Okay, got it, fixed
16:00 Nardoxyribonucleic: So up till now Kantan has enough 4/1 rest moments...
16:00 Nardoxyribonucleic: Let's move to Futsuu.
16:01 Doyak: Yeah this troublesome Futsuu
16:01 Doyak: Why is spreading on Taiko so hard lol
16:02 Nardoxyribonucleic: From 00:00:867 - 00:12:503 - the pattern arrangement may be a bit tricky for Futsuu players since the density keeps low->high->low-> ...
16:02 Doyak: On standard, we could just add more difficulties if 4 or 5 is not enough, and use different kinds of difficulty names
16:02 Doyak: hmm
16:02 Doyak: than any good suggestions?
16:03 Doyak: 00:02:140 - delete these notes?
16:03 Nardoxyribonucleic: seems good
16:03 Doyak: 00:02:140 - 00:03:594 - and such
16:04 Doyak: Did that
16:06 Nardoxyribonucleic: I would suggest quite a number of 1/2 note deletions in the whole difficulty
16:06 Doyak: I'm thinking of that
16:06 Nardoxyribonucleic: Let's start from the kiai part
16:06 Doyak: hope it doesn't create weird 3/2 gaps
16:06 Doyak: so that the SR gets up to like 2.7
16:08 Nardoxyribonucleic: 00:23:594 (67,68) - delete, for the spread of Kantan (the newly made 4/1 break)
16:08 Doyak: good idea, fixed
16:10 Nardoxyribonucleic: 00:18:140 (48) - and 00:29:776 (90) - delete as these parts look nearly as dense as Muzukashii
16:10 Doyak: Yup, fixed
16:11 Doyak: I thought it would be werid to represent only some of them, but I have no choice if I should reduce the number of notes
16:11 Nardoxyribonucleic: Yes, ignore some of the beats when necessary. This is how the spread of lower difficulties works
16:12 Nardoxyribonucleic: since you need to keep a contrast with adjacent harder/lower diff
16:13 Doyak: Yeah, I got it
16:14 Nardoxyribonucleic: 00:36:140 (109,110) - delete, 00:36:685 (111) - move to 00:36:503 - and change 00:36:867 (112) - to k
16:14 Nardoxyribonucleic: which is the similar operation like Muzukashii
16:15 Doyak: Already did those
16:16 Nardoxyribonucleic: 00:38:867 (119) - 00:40:321 (125) - 00:41:412 (130) - delete ? Currently the consecutive 1/2 patterns are rather hard for Futsuu
16:17 Nardoxyribonucleic: 00:44:685 (137) - ^
16:18 Nardoxyribonucleic: the same goes for the part starting from 00:47:412 -
16:18 Doyak: Deleted all of them
16:19 Doyak: Ok all these only decreased SR by 0.02, SR sucks
16:19 Nardoxyribonucleic: The algorithm definitely needs some improvement
16:20 Doyak: I can make similar SR without any 1/2s, with half amount of notes tbh
16:21 Nardoxyribonucleic: You may now update it first, I need to evaluate Kantan-Muzukashii spread again.
16:22 Doyak: Updated~
16:23 *Nardoxyribonucleic is editing [http://osu.ppy.sh/b/999018 3R2 - Brawl Breaks [Kantan]]
16:24 Nardoxyribonucleic: 00:12:867 (17) - delete, and then 00:13:230 (18) - and 00:14:685 (21) - change to k ? Currently k k D k d in 1/1 is very demanding for Kantan
16:25 Nardoxyribonucleic: We should use 1/1 notes in Kantan up to 5 in a row, but breaks should be placed near such a long pattern
16:25 Doyak: hmm alright
16:25 Nardoxyribonucleic: and a big note mixing in betwenn the five 1/1 notes is just too hard
16:25 Doyak: then delete 00:17:958 - as well?
16:25 Nardoxyribonucleic: so we need to simplify it
16:26 Nardoxyribonucleic: yeah
16:26 Doyak: what about 00:18:685 - 00:19:049 - these?
16:27 Doyak: To follow the first part 00:18:685 - should be deleted and change 00:19:049 - to k
16:27 Nardoxyribonucleic: yes, to keep consistent with the first modified pattern
16:27 Nardoxyribonucleic: 00:20:503 (32) - k too
16:27 Nardoxyribonucleic: which fits the increased pitch of music
16:28 Doyak: Did all
16:28 Nardoxyribonucleic: just apply that throughout the kiai
16:28 Nardoxyribonucleic: Yep
16:28 Doyak: now less than 100 notes
16:29 Nardoxyribonucleic: Still looks fine as the song is just 1-minute long
16:29 Doyak: Shall I update it again?
16:30 Doyak: well updated anyway
16:31 Nardoxyribonucleic: 00:40:503 (66) - move to 00:41:230 - to follow the density in Futsuu?
16:32 Nardoxyribonucleic: 00:52:139 (86) - same as ^
16:32 Doyak: hmm
16:33 Doyak: but wouldn't it be better to give some time to read that 3/2?
16:33 Doyak: both works in this diff anyway
16:33 Nardoxyribonucleic: but considering that there are two 1/1 quadruplets in a row...
16:34 Nardoxyribonucleic: dkdk and kdkk
16:35 Nardoxyribonucleic: 00:40:867 (66,67,68,69) - http://puu.sh/pnufN.jpg all monotone, so it would still be acceptable
16:35 Doyak: Hmm okay
16:36 Nardoxyribonucleic: Remember to do the same thing for the subsequent part :3
16:36 Doyak: Yeah fixed both
16:37 Nardoxyribonucleic: By these changes Kantan looks more ready
16:37 Doyak: updated
16:38 Doyak: btw you're making this mapset being 'ready' lol... I haven't gotten any other mods so far :D
16:38 Nardoxyribonucleic: About general HP OD settings, use HP7 for Muzukashii?
16:38 Doyak: Gezo suggested me 7.5 on a longer Muzukashii than this before lol
16:39 Doyak: 7 is better?
16:39 Nardoxyribonucleic: But the patterns and number of notes suits 7
16:39 Nardoxyribonucleic: yeah.
16:39 Doyak: Actually does that make that significant difference lol
16:40 Doyak: like it could handle like 2 more misses?
16:40 Nardoxyribonucleic: Slightly, but at least it is lower than Oni
16:40 Nardoxyribonucleic: yeah
16:40 Nardoxyribonucleic: the 3/4 snaps in the first session are actually tricky
16:40 Nardoxyribonucleic: in Muzukashii
16:40 Nardoxyribonucleic: So I think 7 would be enough
16:41 Doyak: okay
16:41 Doyak: btw, can I ask you how to read your username?
16:42 Nardoxyribonucleic: Nar-do-xy-ri-bo-nu-cle-ic, or Nardo in short
16:42 Doyak: lol okay
16:46 Nardoxyribonucleic: Now let's move on to Oni
16:46 Nardoxyribonucleic: 00:35:776 (224) - 00:47:412 (299) - add finish ? They are not bounded to any 1/4 notes
16:47 Doyak: Sure, fixed
16:48 Nardoxyribonucleic: Btw is this your first try in mapping Taiko sets?
16:48 Doyak: Actually 3rd Taiko mapset
16:48 Doyak: and 2nd rank try
16:48 Doyak: the first one is starred by Gezo, and is waiting for recheck
16:50 Nardoxyribonucleic: I see. You have quite the potential seeing that you have good consistency in arranging patterns
16:50 Doyak: Well I guess it's from standard mapping skill... thanks :D
16:55 Nardoxyribonucleic: I think that's all from my side at the moment. :3
16:56 Nardoxyribonucleic: You may find one or two more mods before asking me for a recheck
16:56 Doyak: Thanks a lot for helping~!

You may call me back for a recheck after finding few more mods. Good luck for now~ :D
Surono

Doyak wrote:

OMG
OMG
OMG
OMG
OMG

plesholdel
this correctly uhuu~~~

edit:

Inner Oni:
Good Doyok TKD >;3

Onichan:
00:23:228 - 00:34:865 - I recommend to delete these for mini rest, please :3
00:38:410 - delete it, its close with Inner pattern
00:40:047 (251,253) - delete these, its close pattern
00:50:047 - 00:51:683 (326,328) - ^
00:58:138 - this one, bcus next pattern is long, mini rest lol

Muziku:
00:41:410 - this, if you like give this mini rest. 00:41:228 (192,193) - bcus good emphasize enough than put loooonng cat XD
00:53:047 - ^

Footshoe & Katana:
good work, rest seems fine

(¦3[▓▓]
K-2
와 한국어로 태고모딩한다 앙기모띄

Oni, Inner Oni
00:17:592 ~ 00:18:319 - 125번 127번 131번 스네어 음이 같고 129번 스네어가 살짝 내려가는 느낌이니까
kdkdkkkdk보다는 kdkkddkkd이 찰질것같아요
오니는 kdkkd k d로
00:22:683 (169) - 음이 올라가는 느낌이라 dkk, 별로 상관없을듯 근데
오니도 마찬가지로
00:23:774 (140,141,142) - 오니에서, 앞의 ddk랑 확실히 음이 다르니까 다른 패턴을 쓰는게 좋을것 같아요 ddd
00:29:228 ~ 00:29:956 - 00:17:592 ~ 00:18:319
00:34:319 (266) - 00:22:683 (169)

Muzukashii
00:17:956 (78) - d
00:29:593 (137) - d
00:45:956 (214,215,216,217,218) - d k kkk, 원래 드럼 음만 따지면 d k dkd일텐데 무즙이니 kkk로

칸탄이랑 후츠는 별거 없긴 한데
후츠를 좀더 쉽게 해서 밸런스를 맞추면 좋을것 같음

1.42 > 2.2 > 2.82 > 3.65 > 4.43
+0.78 > +0.62 > +0.83 > +0.78
Topic Starter
Doyak

Surono wrote:

Doyak wrote:

OMG
OMG
OMG
OMG
OMG

plesholdel
this correctly uhuu~~~

edit:

Inner Oni:
Good Doyok TKD >;3

Onichan:
00:23:228 - 00:34:865 - I recommend to delete these for mini rest, please :3 Hmm okay
00:38:410 - delete it, its close with Inner pattern If you see only those 5, it's same, but 00:37:774 - this part is so empty than Inner so it's much less straining.
00:40:047 (251,253) - delete these, its close pattern Inner is still harder, and I want to make Oni still a 'hard' map.
00:50:047 - 00:51:683 (326,328) - ^ ^
00:58:138 - this one, bcus next pattern is long, mini rest lol But the pattern is pretty simple, it's not really demanding

Muziku:
00:41:410 - this, if you like give this mini rest. 00:41:228 (192,193) - bcus good emphasize enough than put loooonng cat XD But all these sounds are so clear so I don't want to miss any. Actually did that on Footshoe, so Muzu can be harder
00:53:047 - ^ ^

Footshoe & Katana:
good work, rest seems fine

(¦3[▓▓]
Tanks~!

Ni-Sokkususu wrote:

와 한국어로 태고모딩한다 앙기모띄

Oni, Inner Oni
00:17:592 ~ 00:18:319 - 125번 127번 131번 스네어 음이 같고 129번 스네어가 살짝 내려가는 느낌이니까
kdkdkkkdk보다는 kdkkddkkd이 찰질것같아요 저는 거기서의 그 세세한 차이보다는 그 네 번 모두에 저 소리가 있다는 것에 의미를 두고 모두 캇으로 쓰고 싶네요. 사이사이의 나머지 노트는 메우기용이니 뭐가 되든 상관 없고요.
오니는 kdkkd k d로
00:22:683 (169) - 음이 올라가는 느낌이라 dkk, 별로 상관없을듯 근데 여기도 그 차이를 매핑하기보다는 저 소리가 전부 있다는 것에 의의를...
오니도 마찬가지로
00:23:774 (140,141,142) - 오니에서, 앞의 ddk랑 확실히 음이 다르니까 다른 패턴을 쓰는게 좋을것 같아요 ddd 이너랑 맞춰서 kkd로 바꿨습니다.
00:29:228 ~ 00:29:956 - 00:17:592 ~ 00:18:319
00:34:319 (266) - 00:22:683 (169)

Muzukashii
00:17:956 (78) - d 마찬가지
00:29:593 (137) - d
00:45:956 (214,215,216,217,218) - d k kkk, 원래 드럼 음만 따지면 d k dkd일텐데 무즙이니 kkk로 괜찮네요. 수정

칸탄이랑 후츠는 별거 없긴 한데
후츠를 좀더 쉽게 해서 밸런스를 맞추면 좋을것 같음 솔직히 태고의 SR은 스탠보다도 믿음직스럽지 못한데 별 개수로 스프레드를 생각하는 건 전혀 의미가 없다고 봅니다. 제가 지금 간단에 3/2박 2개만 더 추가해도 1.6성은 그냥 만들 수 있어요.

1.42 > 2.2 > 2.82 > 3.65 > 4.43
+0.78 > +0.62 > +0.83 > +0.78
모딩 감사합니다~
Surono
sp please ay
Topic Starter
Doyak
I can always shoot more stars if SP matters xDD
Akasha-
would be great if you change the bg to something else because i think this logo belongs to a youtuber: http://puu.sh/ppBkd/77a85ae6d7.jpg it's not suit for a beatmap bg
however, this original looks more better:



if you want to add logo on them you can ask me to do that
best of luck
Topic Starter
Doyak

Kuo Kyoka wrote:

would be great if you change the bg to something else because i think this logo belongs to a youtuber: http://puu.sh/ppBkd/77a85ae6d7.jpg it's not suit for a beatmap bg
however, this original looks more better:



if you want to add logo on them you can ask me to do that
best of luck
Oh thank you very much! I'll use the original.
Nardoxyribonucleic
The set seems to be fine now with a proper difficulty spread. The use of patterns is generally consistent and rest moments are adequate in lower difficulties.

Bubbled~
Surono
you see doyok?!??! don kat done :^)
Topic Starter
Doyak
Updated:
  1. Changed the source to English title as stated on p/5242012 .
  2. Fixed a wrong capitalized letter on the tag.
riktoi
usagi
Nardoxyribonucleic
Rechecked the map again and it should be fine now.

Rebubbled~
Topic Starter
Doyak
Thanks again Nardo!

Next BN when...
Raiden
you legit only got 1 mod before bn lol
fucking circlejerkers nowadays

[General]
Delete all unused green lines in lower difficulties.

[Inner Oni]
00:11:956 (78) - following what you've mapped, this should be a kat, it's a potent snare hit
00:14:138 (97,98) - CTRL+G, 98 is a snare hit and 97 has a lighter drum bass sound
00:15:228 (106) - This should be a don to contrast with 105 and 107
00:16:592 (117,118) - CTRL+G for similar reasons as above
00:18:228 (132,133) - ^
00:22:592 - missing a mappable note
00:40:774 - missing mappable note
00:41:501 (326,327) - CTRL+G
00:43:865 - missing mappable note

Basically everything that repeats. Just by seeing this diff it makes me wonder what exactly you followed on every note because sometimes I see a don where there should be a kat according to previous parts of the song and vice versa. And that throws me off a lot.


[Oni]
just change the colours you did on Inner Oni

[Muzukashii]
The spread with Futsuu in some parts is a bit screwed up. Notice how you just introduced 3/4 rhythm in Muzukashii but did it pretty heavily (as in, giving barely to no breaks), while Futsuu keeps the 1/1 base rhythm (the entire first part overall). Deleting notes here would make spread with Oni awful, so I suggest remapping slightly the beginning of the Futsuu.

[Futsuu]
As mentioned above, I suggest introducing simple 3/4 rhythm to make spread with Muzukashii more appropriate. (e.g. adding kats at 00:01:865 - 00:03:319 - etc.)

[Kantan]
The rhythm used in the intro just sounds plainly bad for me. The breaks sound extremely forced, the note count between stanzas is inconsistent, and if you added the simple 3/4 rhythm in Futsuu, the spread becomes really awkward.
From 5 notes 00:00:865 - 00:03:774 -
To 6 notes 00:05:228 - 00:09:592 -
There is no significant rhythm change in the music, the intro is just the same 4 measures but with different tone.

Popping due to the issues bolded

Let me know when you're done with this :D
Topic Starter
Doyak

Raiden wrote:

you legit only got 1 mod before bn lol
fucking circlejerkers nowadays

[General]
Delete all unused green lines in lower difficulties. Uhh that doesn't really necessary to be done but did it anyway.

[Inner Oni]
00:11:956 (78) - following what you've mapped, this should be a kat, it's a potent snare hit fixed
00:14:138 (97,98) - CTRL+G, 98 is a snare hit and 97 has a lighter drum bass sound 97 doesn't really matter whether it's a kat or a don, as it's lighter but still not very clearly different than other sounds. For 98, I considered 98 being lower than 86, so this represents the difference between these two parts.
00:15:228 (106) - This should be a don to contrast with 105 and 107 I know there's a little difference between them, but still I consider 00:15:138 (105,106,107) - all these are 'similar' sounds that can be mapped with same notes. This will also help with the dk balance, as there are more dons than kats in general on the kiai.
00:16:592 (117,118) - CTRL+G for similar reasons as above okay here, for variety.
00:18:228 (132,133) - ^ It looks better, fixed.
00:22:592 - missing a mappable note Here is blank to emphasize 00:22:683 (169,170,171) - this triplet better.
00:40:774 - missing mappable note Also same, cuz 00:40:865 (319,320,321,322,323,324,325,326,327) - this train wants to emphasize 00:40:865 - 00:41:047 - 00:41:228 - 00:41:410 - these sounds, and it works better when the pattern is disconnected with other sounds.
00:41:501 (326,327) - CTRL+G This is for the pitch. Did that for 00:42:138 - here as well. Pretty much the same reason why 00:35:774 - 00:47:410 - and 00:42:138 - 00:53:774 - are kats.
00:43:865 - missing mappable note ok, added dons.

Basically everything that repeats. Just by seeing this diff it makes me wonder what exactly you followed on every note because sometimes I see a don where there should be a kat according to previous parts of the song and vice versa. And that throws me off a lot. idk... I thought they all have their logic and good for diversity as these drums are really repeating, but I guess I need more experience. Tell me if there are more spots I can consider changing.


[Oni]
just change the colours you did on Inner Oni Was like 1 spot + copypaste, but fixed anyway.

[Muzukashii]
The spread with Futsuu in some parts is a bit screwed up. Notice how you just introduced 3/4 rhythm in Muzukashii but did it pretty heavily (as in, giving barely to no breaks), while Futsuu keeps the 1/1 base rhythm (the entire first part overall). Deleting notes here would make spread with Oni awful, so I suggest remapping slightly the beginning of the Futsuu.

[Futsuu]
As mentioned above, I suggest introducing simple 3/4 rhythm to make spread with Muzukashii more appropriate. (e.g. adding kats at 00:01:865 - 00:03:319 - etc.) I tried something different on Muzukashii. I really think adding 3/4 beats on Futsuu will wreck the players... and Kantan doesn't even have 1/2 beats, so it would be a huge jump from it. So I made Muzukashii's intro a bit easier instead, so please check it out.

[Kantan]
The rhythm used in the intro just sounds plainly bad for me. The breaks sound extremely forced, the note count between stanzas is inconsistent, and if you added the simple 3/4 rhythm in Futsuu, the spread becomes really awkward.
From 5 notes 00:00:865 - 00:03:774 -
To 6 notes 00:05:228 - 00:09:592 -
There is no significant rhythm change in the music, the intro is just the same 4 measures but with different tone. As I didn't add 3/4s on Futsuu, the spread would be fine. That only 00:04:501 - 00:10:319 - these are only empty is suggested by Nardo actually, because he thought Kantan needs more 4/1 breaks and these two spots are most suitable, and I accepted it. Now the reason "why that spot" is that considering the melody, these two measures lack the sounds than others. So while keeping simple intro, I can also put some good 4/1 breaks other than just spamming 2/1 notes for all the section.

Popping due to the issues bolded

Let me know when you're done with this :D
Thanks for your mod~ hope it's better now.
Raiden
Cool
Nardoxyribonucleic
After tuning a bit the spread between Muzukashii and Oni, I think the set is ready to go.

Qualified~
Topic Starter
Doyak
Thanks Nardo and Raiden!
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