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Blue - All Rise

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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 04 Desember 2016 at 12:02:33

Artist: Blue
Title: All Rise
Tags: Boyband Boy Band Lee Ryan Antony Costa Duncan James Simon Webbe Innocent Virgin EMI Sony Music
BPM: 98
Filesize: 3435kb
Play Time: 01:25
Difficulties Available:
  1. Advanced (1,87 stars, 127 notes)
  2. Normal (1,57 stars, 97 notes)
  3. Partner in Crime (2,4 stars, 178 notes)
Download: Blue - All Rise
Information: Scores/Beatmap Listing
---------------
Pardon our face :p

- Normal
- Advanced
- Partner in Crime
- Storyboard

Everything made by me
_handholding
for top diff wouldn't it be a good idea to have one of these 2 notes hitsounded? 01:01:743 (1,2)

It's so emphasized in the song as well as in your map that playing it unhitsounded feels a bit empty This goes for other similar notes such as 01:11:692 (1) and 01:14:141 (1) etc

I also think it's possible to map an even higher diff looking at the density of 'partner in crime' but it's not up to me to decide :v
Topic Starter
Shiranai
Add some whistle based on your sugestion on every diff, thanks nath. Update!
Oh btw I can't make any harder diff, so I stick with current spread :p

Thank you Whiskey for 3 stars :)

Enhance the sb, please redownload per 30/10/2016
Yahuri
M4M from my queue~

General
-Partner in Crime isnt really "Insane" lol

Normal
-the rhythm pattern like this 00:11:845 (1,2,3) - is really repetitive, you could vary it up more
00:36:335 (1,2,3) - would look nicer as completely straight line flow imo
00:41:233 (1,2,3) - ^
00:42:458 (3) - ctrl+h?
00:38:784 (1,2) - blanket is off by a little bit
01:00:825 (1,2,3) - make equilateral triangle? (move 3 closer to 1)

Advanced
00:40:927 (5,1) - fix blanket
00:49:805 (3,5) - ^
01:17:968 (1,2) - ^

Partner in Crime
00:27:458 (2,3,4) - the stacking here makes the blanket look really messy, try blanketing around 2 (but if you do this, you should apply it to other similar stacked blankets as well)
01:04:805 (2,1) - why jump here but no jump here? 01:07:866 (4,1) -

mapset is very clean, good job :)
hope this helps a bit!
+star 4 u
Topic Starter
Shiranai
Thank you very much Yahuri, checking now will reply shortly :)

Yahuri wrote:

M4M from my queue~

General
-Partner in Crime isnt really "Insane" lol I think those triplets are pretty hard lol, change the icon back into Hard btw

Normal
-the rhythm pattern like this 00:11:845 (1,2,3) - is really repetitive, you could vary it up more Change shape into straight
00:36:335 (1,2,3) - would look nicer as completely straight line flow imo
00:41:233 (1,2,3) - ^ Umm they are already a straight o.o
00:42:458 (3) - ctrl+h? Okay
00:38:784 (1,2) - blanket is off by a little bit Fixed
01:00:825 (1,2,3) - make equilateral triangle? (move 3 closer to 1) Done

Advanced
00:40:927 (5,1) - fix blanket
00:49:805 (3,5) - ^
01:17:968 (1,2) - ^ Fixed all

Partner in Crime
00:27:458 (2,3,4) - the stacking here makes the blanket look really messy, try blanketing around 2 (but if you do this, you should apply it to other similar stacked blankets as well) I'm gonna do manual stacking there and apply to the rest, but it will take some times
01:04:805 (2,1) - why jump here but no jump here? 01:07:866 (4,1) - Fixed

mapset is very clean, good job :)
hope this helps a bit!
+star 4 u
Thank you for the feedback and star, really helpful Yahuri and update!
A r M i N
8 feet tall guy dayum son
Vovan
Sorry if my mod is bad :c

[
Normal
]

  1. 00:20:417 (3,1) - I think that a double blanket can fit here
  2. 00:21:641 (1,2) - Fix blanket (end of slider 1)
  3. 00:24:090 (1,2,3) - The flow here is a bit weird, why not make the sliders a bit more horizontal ?
  4. 00:26:539 (1,2) - Fix blanket (end of slider 1)
  5. 00:30:825 (4,1) - Move (1) to x340 y344 to give more spacing and give the same space enter these sliders than in a blanket for example. That will also move 1 a bit upper.
  6. 00:41:233 (1) - Curving this slider will make it look better and give a better transition 00:41:233 (1,2) -
  7. 00:53:478 (1,3) - Space them a bit for a better triangle
  8. 01:20:417 (1,2) - Improve blanket
  9. 01:23:478 (2,3) - ^
[
Advanced
]

  1. 00:11:233 (2,1) - Improve a bit this blanket by curving a bit more (1)
  2. 00:31:131 (5) - Move it a bit upper for a better flow
  3. 00:35:723 (4,1) - (just check the thing that I said in Normal diff about that kind of pattern :p)
  4. 00:49:805 (3,5) - Fix blanket
  5. 00:53:478 (1,2) - Improve a bit this blanket by curving a bit more (1)
  6. 01:05:723 (1,2,3) - Make the same spacing for these blankets
  7. 01:08:172 (1,2) - Improve a bit this blanket by curving a bit more (1)
  8. 01:11:692 (3,4,5,1) - The flow is a bit harsh here.
Topic Starter
Shiranai

A r M i N wrote:

8 feet tall guy dayum son
Oh please my bf not that tall, just ignore the height measurement, since the banner should be placed higher lol

Lexis, I will check the mod tomorrow, I'm a bit tired tonight, thanks btw :)

Lexis wrote:

Sorry if my mod is bad :c

[
Normal
]

  1. 00:20:417 (3,1) - I think that a double blanket can fit here Umm that's rather hard to do, unless the rhythmical between them is 1/2, I think the current one seems play fine so far
  2. 00:21:641 (1,2) - Fix blanket (end of slider 1) Fixed
  3. 00:24:090 (1,2,3) - The flow here is a bit weird, why not make the sliders a bit more horizontal ? That's for a variation nothing more
  4. 00:26:539 (1,2) - Fix blanket (end of slider 1) Fixed
  5. 00:30:825 (4,1) - Move (1) to x340 y344 to give more spacing and give the same space enter these sliders than in a blanket for example. That will also move 1 a bit upper. Fixed
  6. 00:41:233 (1) - Curving this slider will make it look better and give a better transition 00:41:233 (1,2) - Actually that was made for a paralel with the previous 1/2 slider here 00:40:009 (3,4) - imo it flows nicely so far
  7. 00:53:478 (1,3) - Space them a bit for a better triangle Fixed
  8. 01:20:417 (1,2) - Improve blanket Fixed
  9. 01:23:478 (2,3) - ^ Fixed
[
Advanced
]

  1. 00:11:233 (2,1) - Improve a bit this blanket by curving a bit more (1) Fixed
  2. 00:31:131 (5) - Move it a bit upper for a better flow Fixed
  3. 00:35:723 (4,1) - (just check the thing that I said in Normal diff about that kind of pattern :p) Fixed
  4. 00:49:805 (3,5) - Fix blanket I decide to undo the blanket with new pattern
  5. 00:53:478 (1,2) - Improve a bit this blanket by curving a bit more (1) Fixed
  6. 01:05:723 (1,2,3) - Make the same spacing for these blankets Already good to me o.o
  7. 01:08:172 (1,2) - Improve a bit this blanket by curving a bit more (1) Fixed
  8. 01:11:692 (3,4,5,1) - The flow is a bit harsh here. That was intentional, it should be turn to a bit sharp to keep consistency with this one 01:01:896 (3,4,5,1) -
Thank you so much Lexis, update!
O-Moei
Hi !, ini lagu bikin aku pengen masuk SMA lagi
General

Blackscreen disini kah ? 01:28:988 -
Normal

00:36:335 (1,2,3) - Kombo (2) nya bisa diperlurus aja itu buat flow hitnya lebih enak


00:55:927 (1) - Blanket (2) dikit lagi

Clean fine
Advanced

00:43:682 (1) - Ini slider kyknya bagus klo bentuknya kayak 00:16:743 (1) - pake Ctrl+H


00:52:254 (3) - Blanket (2) dikit lagi

Yea
Partner in Crime

Diffnamenya lebih bagus "Crime Partner" imo

00:22:560 (2,3,4) - Coba 3 hit ini bentuknya kayak 00:27:458 (2,3,4) -

00:35:417 (5,6) - Kayaknya bagus flow mereka di Ctrl+G (kecuali flow gitu bukan selera ka mako)

00:41:080 (4) - Extra note. Mending delete aja (jadi mirip 00:58:988 (1,2,3) - )

01:25:315 (1) - Stack miss dengan 01:23:631 (3) - slidertail

Damn good, aku mau First Place disini !
Good luck !
Topic Starter
Shiranai

O-Moei wrote:

Hi !, ini lagu bikin aku pengen masuk SMA lagi LOL
General

Blackscreen disini kah ? 01:28:988 - Itu udah black screen kok sampe detik terakhir
Normal

00:36:335 (1,2,3) - Kombo (2) nya bisa diperlurus aja itu buat flow hitnya lebih enak Fixed


00:55:927 (1) - Blanket (2) dikit lagi Fixed

Clean fine
Advanced

00:43:682 (1) - Ini slider kyknya bagus klo bentuknya kayak 00:16:743 (1) - pake Ctrl+H Bentuk yang sekarang kayanya udah bagus deh


00:52:254 (3) - Blanket (2) dikit lagi Fixed

Yea
Partner in Crime

Diffnamenya lebih bagus "Crime Partner" imo Itu bahasa gaul kak http://www.urbandictionary.com/define.p ... in%20crime

00:22:560 (2,3,4) - Coba 3 hit ini bentuknya kayak 00:27:458 (2,3,4) - Ah itu intentional kok soalnya triplet yang ini 00:22:560 (2,3,4) - ga pake blanket, jadi ga perlu manual stacking

00:35:417 (5,6) - Kayaknya bagus flow mereka di Ctrl+G (kecuali flow gitu bukan selera ka mako) Kalo pake ctrl+g nanti malah jadi aneh flownya orz

00:41:080 (4) - Extra note. Mending delete aja (jadi mirip 00:58:988 (1,2,3) - ) Ada triplet dari vokal kok di sutu ga begitu masalah

01:25:315 (1) - Stack miss dengan 01:23:631 (3) - slidertail Fixed

Damn good, aku mau First Place disini ! Yayy
Good luck !
Thank you for mod Moei, update!
Imakuri
Ohi~
Mod just for fun :3
It's a NM that you've not asked to me, so please don't bully me if it's more aesthetic nazi modding :c

General

  1. Just a little subjection : Why didn't you clicked on Widescreen support for the storyboard ? Maybe it could be nice
Normal

  1. 00:12:764 (2,3) : Small blanket here, I told you that I modded aesthetic (cuz i'm not good LOL)
  2. 00:22:866 (3) : I found that this flow with the next object is weird.. Maybe you could curve it a bit less or change the slider's shape~ > http://puu.sh/s6jh0/7dc85780ef.jpg maybe like that ?
  3. 00:32:662 (3) : Here, I also see this slider turned into another shape (less curved I mean), not for a special reason or whatever, but I think it could be nice, up to you ofc~
  4. 00:42:458 (3) : Here's the same than 00:22:866 (3)-
  5. Rest is good !
Advanced

  1. 00:20:417 (3) : Maybe you can do something like that, cause that flow is weird > http://puu.sh/s6jKG/4d5adf1387.jpg
  2. 00:36:335 (1,2,3,4) : Hmm, well, here, Maybe you should point the slider end into the triple's direction, cause I kinda don't like the slider that is not followed on a right line, but up to you~
  3. 01:04:039 (1) : Maybe do a better blanket ? http://puu.sh/s6x9i/c76bffaa4b.jpg
  4. 01:04:192 (2,3) : Don't you think the circle isn't well stacked with the slider ? xd (nazi modding again)
  5. Rest is pretty good~
Partner in crime

  1. Nothing here except one little thing :
  2. 01:23:478 (2,3) : I think this overlap is not beautiful imo, maybe change it into something like this : http://puu.sh/s6xto/b89675ca31.jpg
  3. Rest is wow~
I've done my mod
That song is awesome, if I was a BN wow, this map would be bubbled xdddd
Yea, I really loved the song, good luck for ranking ♥
Take my star ! (ノ・ω・)ノ
Imakuri ~~
Topic Starter
Shiranai

Imakuri wrote:

Ohi~
Mod just for fun :3
It's a NM that you've not asked to me, so please don't bully me if it's more aesthetic nazi modding :c No problem :)

General

  1. Just a little subjection : Why didn't you clicked on Widescreen support for the storyboard ? Maybe it could be nice But I prefer to use 4:3 aspect ratio because of the main bg dimension not really good when I apply to a widescreen


Normal

  1. 00:12:764 (2,3) : Small blanket here, I told you that I modded aesthetic (cuz i'm not good LOL) Fixed
  2. 00:22:866 (3) : I found that this flow with the next object is weird.. Maybe you could curve it a bit less or change the slider's shape~ > http://puu.sh/s6jh0/7dc85780ef.jpg maybe like that ? Fixed
  3. 00:32:662 (3) : Here, I also see this slider turned into another shape (less curved I mean), not for a special reason or whatever, but I think it could be nice, up to you ofc~ I prefer to keep that for blanket on next note
  4. 00:42:458 (3) : Here's the same than 00:22:866 (3)- Fixed
  5. Rest is good !
Advanced

  1. 00:20:417 (3) : Maybe you can do something like that, cause that flow is weird > http://puu.sh/s6jKG/4d5adf1387.jpg Fixed, did ctrl+h on that one
  2. 00:36:335 (1,2,3,4) : Hmm, well, here, Maybe you should point the slider end into the triple's direction, cause I kinda don't like the slider that is not followed on a right line, but up to you~ I keep that, actually I'm run of space to have proper flow like you describe above, but the current flow good enough so far :p
  3. 01:04:039 (1) : Maybe do a better blanket ? http://puu.sh/s6x9i/c76bffaa4b.jpg Fixed
  4. 01:04:192 (2,3) : Don't you think the circle isn't well stacked with the slider ? xd (nazi modding again) Fixed
  5. Rest is pretty good~
Partner in crime

  1. Nothing here except one little thing :
  2. 01:23:478 (2,3) : I think this overlap is not beautiful imo, maybe change it into something like this : http://puu.sh/s6xto/b89675ca31.jpg Fixed
  3. Rest is wow~
I've done my mod Thanks hon <3
That song is awesome, if I was a BN wow, this map would be bubbled xdddd Yeaah I wish you are a bn on the next recruit xD
Yea, I really loved the song, good luck for ranking ♥
Take my star ! (ノ・ω・)ノ Thanks for mod and star Imakuri :)
Imakuri ~~
Update!
William K
Hi, M4M from my queue.

[Partner in Crime]

  1. 00:25:315 (4) - Blanket looks a bit off. Fix if you intended to.
  2. 00:41:080 (4) - How about deleting the note here for consistency with the one at 00:31:284 - ?
  3. 00:35:417 (5,6) - How about a CTRL+G here for emphasizing the vocals at 00:35:417 -
  4. 01:01:743 (4,1) - I think this feels a bit stronger than the one you did at 01:04:345 (1) - since the one before 01:01:896 (1) - is a single note. How about making it a bit nearer to 01:01:896 (1) - ? It's also the beginning of the kiai too. Maybe making the movement more relaxing at first is better.

[Advanced]

  1. 01:17:356 (4,1) - Why'd you put a jump here but not with the one at 01:07:866 (4,1) - ? Maybe you could CTRL+G 01:17:356 (4) - for a better movement. Or maybe if it's a bit odd for it to be CTRL+G-ed oneself, you may CTRL+G 01:16:131 (2) - too. It looks better imo, since the sound is increasing and you could put some variations here.

[Normal]

  1. 00:10:621 - , 00:10:927 - , 00:11:233 - , 00:11:539 - Unecessary green points, delete them.
  2. 00:47:050 (2,3) - This is very edgy for a calm part imo. Consider making it more relaxing?
  3. 01:01:743 (2) - This whistle is a bit questionable, since you didn't put any after this.

Good luck~ It's a neat mapset :3
Topic Starter
Shiranai

William K wrote:

Hi, M4M from my queue.

[Partner in Crime]

  1. 00:25:315 (4) - Blanket looks a bit off. Fix if you intended to. Fixed
  2. 00:41:080 (4) - How about deleting the note here for consistency with the one at 00:31:284 - ? No, there is should be a triplet there to cover the dj music, because the music itself somewhat diffrent with this one 00:31:284 -
  3. 00:35:417 (5,6) - How about a CTRL+G here for emphasizing the vocals at 00:35:417 - No, the gameplay would be somewhat awkward to play in spite of a straight pattern I have after the triplet, I think the current one already good to highlight the vocal transition on that part
  4. 01:01:743 (4,1) - I think this feels a bit stronger than the one you did at 01:04:345 (1) - since the one before 01:01:896 (1) - is a single note. How about making it a bit nearer to 01:01:896 (1) - ? It's also the beginning of the kiai too. Maybe making the movement more relaxing at first is better. Actually I don't really understand this one, I already tried to have same jump patterning on section that you mention above, imo it doesn't need to nerf the spacing because it would ruin the consistency vocal patterning that I tried to have on kiais

[Advanced]

  1. 01:17:356 (4,1) - Why'd you put a jump here but not with the one at 01:07:866 (4,1) - ? Maybe you could CTRL+G 01:17:356 (4) - for a better movement. Or maybe if it's a bit odd for it to be CTRL+G-ed oneself, you may CTRL+G 01:16:131 (2) - too. It looks better imo, since the sound is increasing and you could put some variations here. Fixed, undo the jump on 01:17:356 (4,1) - for consistency

[Normal]

  1. 00:10:621 - , 00:10:927 - , 00:11:233 - , 00:11:539 - Unecessary green points, delete them. Fixed
  2. 00:47:050 (2,3) - This is very edgy for a calm part imo. Consider making it more relaxing? Fixed
  3. 01:01:743 (2) - This whistle is a bit questionable, since you didn't put any after this. Doesn't matter, it was because I use hitsound copier based on Partner in Crime hitsound

Good luck~ It's a neat mapset :3
Thanks William I like your mod btw, update!
BounceBabe
Random mod cus I like the song and your mapping :P

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✓ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✓ Overmapping, SV changes
✫ Variety of patterns (Rhythm)
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✓ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. Why not full length? orz . Stop TV Sizing everything - it's not animu ;w; Please, please, please map the full version. The song and your mapping style are perfect together.
  2. Tbh, the mapset without the Advanced would be alright too but it works with the Advanced as well. Settings are spotless.
  3. Some genre related tags would be nice. Maybe the album too if there is one?
Normal
[]


  • Rhythm & Pattern:
  1. Not trying to be mean but your rhythm consists fully of 1/1 slider 1/2 circle 1/1 slider http://puu.sh/sjgKC/2ffaabf790.jpg except the transitional rhythms that are also always the same http://puu.sh/sjgMu/10331ecd3c.jpg . The only patterns that "differ" are 01:05:723 (1,2,1,2) - 01:15:519 (1,2,1,2) - 01:22:866 (1,2,3,4,1) - It's mapped correctly but playing the same rhythm over and over gets a bit bland after a bit. Some variety would've been nice. There is more to this song than just the strong beats. Please spice it up with some other rhythms to add more interest to gameplay.

    - 00:21:641 - http://puu.sh/sjh01/8e5627b958.jpg
    - 00:28:988 - http://puu.sh/sjh1F/bd3fd16b19.jpg
    - 00:43:376 - http://puu.sh/sjh8y/c36e0a2ab6.jpg
Advanced
[]

If the BPM was faster, this would be a Hard lol. 3 years ago this would've been a normal Hard already due to the 1/4 elements and few jumps. I don't even know why you made an Advanced since the spread would be fine with just Normal and Hard.


  • Spacing:
  1. 01:14:907 (4) - small spacing inconsistency

    Rhythm & Pattern:
  2. Same like Normal. The variety of rhythm lacks on this difficulty from 00:21:641 - til 01:00:825 - it's really repetitive.
Hard
[]


  • Appearance, Flow & Transition:
  1. 01:18:886 (2,3) - Transitional flow is breaking a bit after this slider 01:17:968 (1) - , which is rather curved. Move 01:19:192 (3) - slightly more to the right to fix this easily.

    Spacing:
  2. Only jump im concerned about is 01:01:743 (4,1) - as it's hard to catch compared to the rest of the jumps which are after a longer slider. I'd suggest to convert your elements into these http://puu.sh/sjgep/c0aee0e7cf.jpg or http://puu.sh/sjgi6/8ed36930ec.jpg to make the jump easier to catch.
Overall
[]

  1. Flow and pattern arrangement are amazing on this mapset. Really well done. Less repetitive rhythm would make gameplay more interesting though. Have some stars ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Shiranai

BounceBabe wrote:

Random mod cus I like the song and your mapping :P

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✓ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✓ Overmapping, SV changes
✫ Variety of patterns (Rhythm)
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✓ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
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  1. Why not full length? orz . Stop TV Sizing everything - it's not animu ;w; Please, please, please map the full version. The song and your mapping style are perfect together. Thank you for the compliment btw and I know your feeling orz. My main reason to keep mapping a cut version is because osu doesn't share profit with the artist, so I don't obligated to map the full version lol
  2. Tbh, the mapset without the Advanced would be alright too but it works with the Advanced as well. Settings are spotless. Hmm I will ask a second opinion on this, though I think the Advanced diff is necesarry to fill the gap between Normal and Hard, because the gap diffrence (density and gameplay) on both diff pretty big imo
  3. Some genre related tags would be nice. Maybe the album too if there is one? Okay will add some
Normal
[]


  • Rhythm & Pattern:
  1. Not trying to be mean but your rhythm consists fully of 1/1 slider 1/2 circle 1/1 slider http://puu.sh/sjgKC/2ffaabf790.jpg except the transitional rhythms that are also always the same http://puu.sh/sjgMu/10331ecd3c.jpg . The only patterns that "differ" are 01:05:723 (1,2,1,2) - 01:15:519 (1,2,1,2) - 01:22:866 (1,2,3,4,1) - It's mapped correctly but playing the same rhythm over and over gets a bit bland after a bit. Some variety would've been nice. There is more to this song than just the strong beats. Please spice it up with some other rhythms to add more interest to gameplay. The repetitive seems to be my bad habit haha xD

    - 00:21:641 - http://puu.sh/sjh01/8e5627b958.jpg Fixed, use a similiar rhythm instead
    - 00:28:988 - http://puu.sh/sjh1F/bd3fd16b19.jpg Fixed
    - 00:43:376 - http://puu.sh/sjh8y/c36e0a2ab6.jpg Fixed
Advanced
[]

If the BPM was faster, this would be a Hard lol. 3 years ago this would've been a normal Hard already due to the 1/4 elements and few jumps. I don't even know why you made an Advanced since the spread would be fine with just Normal and Hard.


  • Spacing:
  1. 01:14:907 (4) - small spacing inconsistency Fixed

    Rhythm & Pattern:
  2. Same like Normal. The variety of rhythm lacks on this difficulty from 00:21:641 - til 01:00:825 - it's really repetitive. At least they have some variate, this part 00:21:641 - have some triplet, yet this part 00:41:233 - doesn't have triplet, so unlike the Normal, I think this one not really repetitive imo
Hard
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  • Appearance, Flow & Transition:
  1. 01:18:886 (2,3) - Transitional flow is breaking a bit after this slider 01:17:968 (1) - , which is rather curved. Move 01:19:192 (3) - slightly more to the right to fix this easily. As long as I remember that placement was intentional to have a straight pattern on 01:17:968 (1,2,3) - , well fixed anyway!

    Spacing:
  2. Only jump im concerned about is 01:01:743 (4,1) - as it's hard to catch compared to the rest of the jumps which are after a longer slider. I'd suggest to convert your elements into these http://puu.sh/sjgep/c0aee0e7cf.jpg or http://puu.sh/sjgi6/8ed36930ec.jpg to make the jump easier to catch. I prefer to have emphasize on this one 01:01:743 (4,1) - with two circles to give a strong impression instead use another 1/4 slider or 1/4 slider with reverse
Overall
[]

  1. Flow and pattern arrangement are amazing on this mapset. Really well done. Less repetitive rhythm would make gameplay more interesting though. Have some stars ~ Thank you <3
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)

Additional Feedback


What I liked: Your mod very in depth, it describe the main problem and offer a possible way to fix or improve the gameplay
What I disliked: Your modding template too long, when I try to answer your mod, it takes me some time to find the actuall mod that you point out
What you could improve: My sugestion, you can make your modding template shorter or more simple for the sake us mapper not too confused when replying your mod
Thank you very much BB! I don't expect you will mod this set, really glad you come :)
Updated!
Juiceys
General: All the diffs have 01:15:519 (1,2,3,4) - This pattern and it's really boring. Nothing wrong with it aesthetically or anything but it's just. plain

Normal:
00:21:641 (1) - Raise this 1 notch, The Both blankets this note has are a little bit off
00:47:356 (3) - Distance snap

Advanced:
Can't find anything :ooooo

Partners in crime:
As mentioned above >.<

Sorry I can't find much, this set is really good :OO
Have a star to make up for the lack of mods :)
Topic Starter
Shiranai

Juiceys wrote:

General: All the diffs have 01:15:519 (1,2,3,4) - This pattern and it's really boring. Nothing wrong with it aesthetically or anything but it's just. plain Because the vocal itself fit wit that patterning lol, can't be help I guess :p

Normal:
00:21:641 (1) - Raise this 1 notch, The Both blankets this note has are a little bit off Fixed
00:47:356 (3) - Distance snap Oops

Advanced:
Can't find anything :ooooo

Partners in crime:
As mentioned above >.<

Sorry I can't find much, this set is really good :OO
Have a star to make up for the lack of mods :)
It's fine don't worry, I changed a pattern based on your sugestion tho~
Thanks for mod and star Juiceys, update!
dylansantosh
heyheyhey
Easy
00:47:050 (2) - Maybe this is weird to play because player might try to hit 00:47:356 (3) - instead because previous slider is pointing into it, maybe moving it like this http://puu.sh/su4Fg.jpg will work?

01:04:498 (3) - maybe making this slider point towards the oncoming notes, would also kinda make it symmetrical with 01:03:274 (1) - Also because you do kind of the same here 01:10:621 (1,3) -

01:09:396 (2) - maybe this one doesnt feel nice when playing, since you kept going that circular flow with the previous sliders maybe ctrl+g?

Advanced
00:53:478 (1,2) - Nazi blanket kind of off, not much of a big deal, but you know going for 100% is nice :)

01:02:968 (5,1) - same here

Very nice, i love the patterns and flow :)

Partners in crime
00:36:335 (1) - Maybe blanket opportunity, by moving slightly to the left like you did here 00:55:927 (1,2) -

01:17:968 (1) - here blanket slightly but noticeable off, http://puu.sh/su5eX.jpg

Very nice difficulty too

Very nice map!!
Topic Starter
Shiranai

DylanSan wrote:

heyheyhey
Easy
00:47:050 (2) - Maybe this is weird to play because player might try to hit 00:47:356 (3) - instead because previous slider is pointing into it, maybe moving it like this http://puu.sh/su4Fg.jpg will work? Fixed

01:04:498 (3) - maybe making this slider point towards the oncoming notes, would also kinda make it symmetrical with 01:03:274 (1) - Also because you do kind of the same here 01:10:621 (1,3) - Fixed

01:09:396 (2) - maybe this one doesnt feel nice when playing, since you kept going that circular flow with the previous sliders maybe ctrl+g? If I do ctrl+g it will ruin the ds, so that was intentional

Advanced
00:53:478 (1,2) - Nazi blanket kind of off, not much of a big deal, but you know going for 100% is nice :) Fixed

01:02:968 (5,1) - same here Fixed

Very nice, i love the patterns and flow :)

Partners in crime
00:36:335 (1) - Maybe blanket opportunity, by moving slightly to the left like you did here 00:55:927 (1,2) - Fixed

01:17:968 (1) - here blanket slightly but noticeable off, http://puu.sh/su5eX.jpg Fixed

Very nice difficulty too

Very nice map!! Thanks <3
Thank you Dylan, mostly fix all except one point on Easy
Sorry late reply, update!
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