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Sawai Miku - Colorful. (Asterisk DnB Remix) [CatchTheBeat]

posted
Total Posts
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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Thursday, July 21, 2016 at 7:23:55 PM

Artist: Sawai Miku
Title: Colorful. (Asterisk DnB Remix)
Source: 冴えない彼女の育てかた
Tags: drum and bass saenai heroine no sodatekata saekano 冴えカノ how to raise a boring girlfriend fii -wwwww &
BPM: 175
Filesize: 9847kb
Play Time: 05:11
Difficulties Available:
  1. Vibrant (5.43 stars, 1134 notes)
Download: Sawai Miku - Colorful. (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
Collab with Fii
(I mapped horizontally, she mapped vertically)


#36 Mapset / Ranked #6
Sawai Miku - Colorful. (Asterisk DnB Remix)

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Pending on June 24, 2016
Bubbled #1 on July 21, 2016 by koliron
Bubbled #2 on July 21, 2016 by Xinely
Bubble Popped on July 21, 2016 by Kibbleru
Bubbled #1 on July 21, 2016 by Kibbleru
Bubbled #2 on July 21, 2016 by Xinely
Approved on July 21, 2016 by koliron

Vibrant : By Ascendance and Fii
koliron
placeholder!

oh wait.. FII MAP

bubbled!
Kimitakari
ranked xd
Dea ex machina
bubled :o
Rohit6
forgot to save log rip kds
Topic Starter
Ascendance
g.
2016-06-29 03:52 Rohit6: 00:10:146 (1,2,1) - jump 2 big
2016-06-29 03:52 Ascendance: g
2016-06-29 03:52 Ascendance: nice
2016-06-29 03:53 Ascendance: no change
2016-06-29 03:53 Rohit6: 00:24:546 (4,5,6,7) - this would be better as sliders
2016-06-29 03:54 Rohit6: 00:43:231 - sliderend should be her
2016-06-29 03:54 Rohit6: missing an important bass tick i m o
2016-06-29 03:54 Ascendance: fixd
2016-06-29 03:55 Rohit6: 01:03:631 (1,2,3) - i feel like instruments are more important here
2016-06-29 03:55 Ascendance: not my part so cant say
2016-06-29 03:55 Rohit6: like a 1-2-3 back and forth
2016-06-29 03:56 Rohit6: how are sliders different from circles in ctb
2016-06-29 03:56 Rohit6: sliders have those mini fruits as well right?
2016-06-29 03:56 Ascendance: DROPLETS
2016-06-29 03:56 Ascendance: oops caps
2016-06-29 03:56 Ascendance: ya
2016-06-29 03:57 Ascendance: drops
2016-06-29 03:57 Rohit6: 01:32:774 (2) - this doesnt need drops
2016-06-29 03:57 Rohit6: also would be better impact if it had 2 circles
2016-06-29 03:57 Ascendance: even tho its not my part i fix anyway xd
2016-06-29 03:58 Rohit6: this kiai
2016-06-29 03:58 Rohit6: what is it following
2016-06-29 03:58 Ascendance: ctb is interesting lul
2016-06-29 03:59 Rohit6: 01:51:460 (9) - dont need this notte im o
2016-06-29 03:59 Ascendance: ya but i need it for the hyperfruit :(
2016-06-29 03:59 Ascendance: intentional overmap
2016-06-29 04:00 Rohit6: okay
2016-06-29 04:00 Rohit6: 02:12:031 (1,2,3,4,5,6,7,8,1) - intentional overmap?
2016-06-29 04:00 Ascendance: :(
2016-06-29 04:00 Ascendance: deleted some notes
2016-06-29 04:01 Rohit6: xd
2016-06-29 04:02 Rohit6: 03:20:774 - feel like sv is too high
2016-06-29 04:03 Ascendance: adjusted
2016-06-29 04:04 Rohit6: okay i think thats it
2016-06-29 04:04 Rohit6: did i help
2016-06-29 04:04 Rohit6: xd
2016-06-29 04:04 Ascendance: surprisingly
Xinely
Bubbled

C:
Topic Starter
Ascendance
Lacrima
Hi, let's try to mod this~~
[Fii's parts]
  1. 00:06:031 (1,2,3) - Hey, what about to make this pattern a little bit easier, like others? Like 00:10:146 (1,2,1) and 00:13:574 (4,5,6,7). I think you should make first pattern like 2 others, because these 2 plays really good, like when you dash from 00:10:403 (2) - you have some time to stand for catching this slider 00:10:488 (1) and that's amazing! But on first pattern you need to turn left immediately :c
  2. 00:47:860 (3) - make this slider a little bit vertical, so it would be easier to catch this without holding dash. | yeah it's okay in kiai section, but still can be changed
  3. 01:46:146 (1,2,3,4) - Aah. Well, I think only I have problems with such a pattern, but why won't you make this pattern with increasing distance? I think it's better than there's only 1 usual dash, not 3 in a row. Example:
  4. 03:41:346 (1,2,3,4,5,1) - Are you sure about this pattern? It's pretty hard, and you can easily miss here. Maybe you want to reduce the distance between 5 and 1?
  5. 04:18:203 (4,1,2) - Same as above. Why not to decrease the distance between 1 and 2?
[Ascendance's parts]
  1. 00:24:203 (2,3,4) - Quite a strange pattern. lol it's good actually, but what about to move the end of this slider 00:24:203 (2) right? and nothing changed..
  2. 01:27:460 (6) - Well, I think you should move the end of this slider left, might be fc breaker ;-;
  3. 02:01:060 (1,2) and 02:01:746 (4,5) - There's no kiai, but it's harder than the most of the kiai patterns :c
  4. 04:41:174 (4,5,6) - Wow wow. Are you sure about 1/2 triple hdashes? It's the only pattern in your parts with triple 1/2 hdashes y'know.
  5. 04:59:603 (2) - I don't know why, but this feels like the fc breaker :( Please, make this pattern soft like 2 others. >>>>>>>>>>>04:54:031 (1,2,3,4) and 05:05:003 (1,2,3,4)
Dea ex machina

Myle wrote:

Hi, let's try to mod this~~
[Fii's parts]
  1. 00:06:031 (1,2,3) - Hey, what about to make this pattern a little bit easier, like others? Like 00:10:146 (1,2,1) and 00:13:574 (4,5,6,7). I think you should make first pattern like 2 others, because these 2 plays really good, like when you dash from 00:10:403 (2) - you have some time to stand for catching this slider 00:10:488 (1) and that's amazing! But on first pattern you need to turn left immediately :c
  2. 00:47:860 (3) - make this slider a little bit vertical, so it would be easier to catch this without holding dash. | yeah it's okay in kiai section, but still can be changed ah looks bad :(
  3. 01:46:146 (1,2,3,4) - Aah. Well, I think only I have problems with such a pattern, but why won't you make this pattern with increasing distance? I think it's better than there's only 1 usual dash, not 3 in a row. Example:
  4. 03:41:346 (1,2,3,4,5,1) - Are you sure about this pattern? It's pretty hard, and you can easily miss here. Maybe you want to reduce the distance between 5 and 1? I like it how it is :)
  5. 04:18:203 (4,1,2) - Same as above. Why not to decrease the distance between 1 and 2?
Thanks for the mod! Applied all except for the red!
Topic Starter
Ascendance

Myle wrote:

Hi, let's try to mod this~~

[Ascendance's parts]
  1. 00:24:203 (2,3,4) - Quite a strange pattern. lol it's good actually, but what about to move the end of this slider 00:24:203 (2) right? and nothing changed..
  2. 01:27:460 (6) - Well, I think you should move the end of this slider left, might be fc breaker ;-; fii vertical slider
  3. 02:01:060 (1,2) and 02:01:746 (4,5) - There's no kiai, but it's harder than the most of the kiai patterns :c yeah but for an odd part in the music, it fits fine
  4. 04:41:174 (4,5,6) - Wow wow. Are you sure about 1/2 triple hdashes? It's the only pattern in your parts with triple 1/2 hdashes y'know.
  5. 04:59:603 (2) - I don't know why, but this feels like the fc breaker :( Please, make this pattern soft like 2 others. >>>>>>>>>>>04:54:031 (1,2,3,4) and 05:05:003 (1,2,3,4) changed differently

no reply = fixed

thanks for the mod!

@Fii you didn't send me your code or anything so I haven't updated yet
koliron


m4m kek

General
  1. combocolourrrrrrrrrrrrrz colours with pink would fit pretty nice, here is a suggestion:
    pa pa para
    [Colours]
    Combo1 : 255,155,96
    Combo2 : 196,96,255
    Combo3 : 255,96,196
    Combo4 : 255,96,116
  2. 01:40:574 - i think this inherited point should start in 01:40:317 - to be consistent with 01:51:288 - 04:05:688 - 04:27:631 - , same for 03:09:717 - , this one would be better in 03:09:460 -
  3. drum-hitwhistle2 is not being used aaaaa
  4. why did you spam greenlines without notes? c_c even some of them have 5% volume like 03:36:717 - 03:36:031 - bbbtw why did you use 03:42:717 - 5% volume? there is a vocal sound there so is not necessary

colorFiil
  1. 00:05:174 (3,4) - an hyper like this doesnt fit with the song :/ the distance is a looot and the sound in (4) is almsot impossible to listen :c even there is not a hitsound or something like that, i think this would fit better a a normal dash
  2. 00:13:574 (4,5,6,7) - aaa this movement is weird, i dont expected a 1/4 hyper around here, why not 1/2? removing 00:13:831 (5) - and maybe ctrl sfht f in 00:13:574 (4) - to make a good pattern with 00:13:917 (6,7) -
  3. 00:22:060 (5,6) - an hyper here would be nice for that strong sound c.c if you do not want a 1/4 hyper then you could remove 00:22:060 (5) - this note
  4. 00:32:431 (2,3) - huhh this movement is weird, is like you need to stop around 00:32:688 - :/
  5. 00:30:031 (5) - i'd add a nc here to reduce this combo, 14 fruits is too much ):
  6. 00:46:832 (6,1) - an hyper would be nice for the nc and strong sound
  7. 00:54:888 (5,6,7) - mmh what about ctrl+g in each one? x3 just for aesthetic, and to vary with 00:54:203 (2,3,4) -
  8. 00:58:660 - i remember a note here, why did you remove it? :/ the rhythm here sound weird without this
  9. 01:04:146 (2,3) - is this suppsoed to be a dash? D: too hard! > < reduce the distance or make an hyper pls
  10. 01:09:631 (2,3,4,1) - i'd prefer the hyper to (1) for the vocal and nc, adkdsl try to put 01:10:146 (3,4) - in x 305
  11. 01:23:003 (2,3,4,5,6,7,8) - about this pattern, is like you need to dash in 01:22:831 (1,2,3,4) - but walk in 01:23:517 (5,6,7,8) - :c try to put 01:23:688 (6,8) - in x152 to be the same x3
  12. 01:46:146 (1,2,3,4) - mmh, nice pattern but i'd add an hyper to 01:46:488 (2) - as well, looks like random distances :'<
    01:58:831 (3) - 100% vertical noob -3- /me runs
  13. 02:01:403 (2) - i'd put this note in x 232, then 02:01:060 (1,2) - this pattern would keep consistency with 02:01:746 (4,5) - and also would seems better <:
  14. 02:33:974 (4) - mmh in the editor looks pretty nice but if you test it, the movements in 02:34:060 - and 02:35:088 - are weird :c here is a suggestion to make a better slider:
  15. 02:39:288 (4,5) - i'd like to see a dash here, the vocal deserves it! you could with 02:39:460 (5,6) - ctrl+h and then around x216
  16. 03:13:746 (1) - this is weird but, unfortunely there is nothing in 1/2 :/ the vocal starts in 1/4 (03:13:831 - ) and the drum is in 1/1 (03:13:917 - ), it could be acceptable in like a 1/4 stream or something like that, but this is pretty noticeable in game, i noticed it at least :s
  17. 03:45:974 (4,5) - i think an hyper here would be better to not spam dash dash dash dash.. in this... stream(? xC
  18. 04:07:574 (2,3,4,5,6) - i thinmk the hyper fits better to 3 or to 5, but to 4 is weird, that sound is pretty low
  19. 04:16:317 (3,4) - i'd replace (3) with 2 circles just for aesthetic, then 04:16:488 - and 4 would be the same as 04:16:660 (5) - and 04:16:831 (6) - x333333333333333333
  20. 04:39:974 (4,1) - hyperererereerrererejimkjrofdjoi iojfoieojifo would be nice for the new combo!!111! and the vocal duodauyiaysyayayay i think the end of the map deserves to be a little more intense, so more hypers would be nice to make it :3
  21. 04:32:260 (2,3) - ^

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO nyan

nice map, specially the end, i found almost nothing to suggest there x3 but anyway i could find more, but i need to do more mods today T_T maybe later i will mod again jkfdsjkhdsfjkhdfsjhkfdshjkdsf

good luck! :)
Topic Starter
Ascendance

koliron wrote:



m4m kek

General
  1. combocolourrrrrrrrrrrrrz colours with pink would fit pretty nice, here is a suggestion:
    pa pa para
    [Colours]
    Combo1 : 255,155,96
    Combo2 : 196,96,255
    Combo3 : 255,96,196
    Combo4 : 255,96,116
    thx desu
  2. 01:40:574 - i think this inherited point should start in 01:40:317 - to be consistent with 01:51:288 - 04:05:688 - 04:27:631 - , same for 03:09:717 - , this one would be better in 03:09:460 - what lol
  3. drum-hitwhistle2 is not being used aaaaa oops
  4. why did you spam greenlines without notes? c_c even some of them have 5% volume like 03:36:717 - 03:36:031 - blame hitsound copier bbbtw why did you use 03:42:717 - 5% volume? there is a vocal sound there so is not necessary there isn't a vocal at the start of the slider wew

colorFiil
  1. 00:32:431 (2,3) - huhh this movement is weird, is like you need to stop around 00:32:688 - :/ changed differently
  2. 00:30:031 (5) - i'd add a nc here to reduce this combo, 14 fruits is too much ):
  3. 00:46:832 (6,1) - an hyper would be nice for the nc and strong sound
  4. 01:09:631 (2,3,4,1) - i'd prefer the hyper to (1) for the vocal and nc, adkdsl try to put 01:10:146 (3,4) - in x 305
  5. 01:23:003 (2,3,4,5,6,7,8) - about this pattern, is like you need to dash in 01:22:831 (1,2,3,4) - but walk in 01:23:517 (5,6,7,8) - :c try to put 01:23:688 (6,8) - in x152 to be the same x3
    01:58:831 (3) - 100% vertical noob -3- /me runs shoutout to fii
  6. 02:01:403 (2) - i'd put this note in x 232, then 02:01:060 (1,2) - this pattern would keep consistency with 02:01:746 (4,5) - and also would seems better <:
  7. 02:39:288 (4,5) - i'd like to see a dash here, the vocal deserves it! you could with 02:39:460 (5,6) - ctrl+h and then around x216 added a dash, but a bit different than suggested
  8. 03:45:974 (4,5) - i think an hyper here would be better to not spam dash dash dash dash.. in this... stream(? xC
  9. 04:39:974 (4,1) - hyperererereerrererejimkjrofdjoi iojfoieojifo would be nice for the new combo!!111! and the vocal duodauyiaysyayayay i think the end of the map deserves to be a little more intense, so more hypers would be nice to make it :3
  10. 04:32:260 (2,3) - ^

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO nyan

nice map, specially the end, i found almost nothing to suggest there x3 but anyway i could find more, but i need to do more mods today T_T maybe later i will mod again jkfdsjkhdsfjkhdfsjhkfdshjkdsf

good luck! :)
no reply = fix


will fix the unused lines after kait affinity melody affinity -wwwww fii replies

thanks<3
Xinely
General :
- better give SB name collab

MEGUMI :
- 00:01:574 (4) - x:368 for at least a dash for emphasis drum?
- 00:02:260 (3) - same as above, x:136?
- 00:04:317 (7) - why the spacing is so low? even you dont want to emphasis drum, but imo its too low, at least increase a bit?
- 00:06:374 (3) - x:224? yep spacing from this to next is too low for me
- 00:14:089 (7) - maybe x:480? stack feels weird when you just did hard jump
- 00:14:603 (2) - maybe x:240 to keep consistent spacing? just 0,95x feels too low again for me
- 00:20:260 (4) - stack feels weird as well. x:256 instead?
- 00:23:860 (6) - the jump is too over for me. x:432 instead
- 00:25:231 (1) - not sure im noob or what but i cant catch this
- 00:29:688 (2) - i think ctrl+g will improve a lot flow for catch next circle
- 00:31:917 (1,3) - you did hdash for (1) but nope for (3) which the pitch of music is higher?
- 00:52:146 (4) - x:320 to emphasis the vocal?
- 00:53:773 (6) - overmap
- 01:04:146 (2) - should have hdash to emphasis cymbal, x:456 i guess?
- 01:04:660 (3) - also are you sure 01:04:831 - strong cymbal mapped with (almost) stack? imo i prefer change this to 2 circles, one with no dash or normal dash, the second one with hdash for sure
- 01:22:831 (1,2,3,4,5,6,7,8) - somehow i cant understand why their spacing are all same when the music definitely only have strong drums for each whiteticks only
- 01:28:146 (6) - i guess move the tail a bit to right. not fun to see stack really 8(
- 01:47:860 (2,3,4) - i think you better remove all hdashes here, the music or vocal arent that strong. when the drums are strong 01:48:888 (1,2,3,4,5,6,7) - you dont use hdash which feel like weird for me
- 01:59:860 (1,2) - very not fit with the music especially each blue tick there dont have any sound qwq
- 02:01:060 (1,4) - same as above
- 02:10:660 (1) - CYMBAL MAPPED WITH TAIL YEY I CRY GOD
- 02:12:031 - finish due cymbal
- 02:57:803 (5) - nc
- 03:04:831 (3) - maybe reduce a bit. insta miss in first testplay lol
- 03:18:888 (4,5,6) - make them like https://osu.ppy.sh/ss/5548838 to get hdash to catch (6), cymbal hype
- 03:42:717 (1) - imo hdash doesnt fit to catch this as there isnt any music there. ctrl+g will give better impact.. or if you keep want hdash x:464 to not make timing 1/1 hdash
- 04:03:203 (7) - x:264 instead? the flow from this to catch next is quite sharp for me qwq
- 04:36:203 (1,2,1,2,6,7) - those 1/8 dont fit for me, if you use them because vocal then why 04:36:888 - 04:37:231 - 04:38:088 (1,5) - arent 1/8 as well? they are vocal and same have effect wub wub
- 04:54:031 (1,2,3,4) - as i told in game before, the blue ticks dont have any sound, 1/4 slider really dont make any sense
- 04:49:574 (1,1) - i would kill ascendance due this movement
- 04:59:346 (1,2) - 05:05:003 (1,2,3,4) - same as 04:54:031 (1,2,3,4) -
Topic Starter
Ascendance

Xinely wrote:

General :
- better give SB name collab

MEGUMI :
- 00:23:860 (6) - the jump is too over for me. x:432 instead
- 00:25:231 (1) - not sure im noob or what but i cant catch this change the angle a bit
- 00:29:688 (2) - i think ctrl+g will improve a lot flow for catch next circle
- 00:31:917 (1,3) - you did hdash for (1) but nope for (3) which the pitch of music is higher? they're both hdash now lel
- 01:22:831 (1,2,3,4,5,6,7,8) - somehow i cant understand why their spacing are all same when the music definitely only have strong drums for each whiteticks only they're all the same distance to follow the constant 1/2 and also give some consistency between the notes here.
- 01:28:146 (6) - i guess move the tail a bit to right. not fun to see stack really 8( yeah fii slider sucks
- 01:59:860 (1,2) - very not fit with the music especially each blue tick there dont have any sound qwq ??? following vocals here
- 02:01:060 (1,4) - same as above same as above
- 02:10:660 (1) - CYMBAL MAPPED WITH TAIL YEY I CRY GOD ww
- 02:12:031 - finish due cymbal
- 02:57:803 (5) - nc
- 03:04:831 (3) - maybe reduce a bit. insta miss in first testplay lol
- 04:03:203 (7) - x:264 instead? the flow from this to catch next is quite sharp for me qwq
- 04:54:031 (1,2,3,4) - as i told in game before, the blue ticks dont have any sound, 1/4 slider really dont make any sense why did you steal my red color :< I think the 1/4 sounds fine since the sounds are more of like a "hold"
- 04:49:574 (1,1) - i would kill ascendance due this movement kill me
no reply= fix

thanks moe
Topic Starter
Ascendance
how to raise a boring fii
ZiRoX
A rekek as requested!

koliron
still waiting to bub :C

[box=[img:1337:1337]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img:1337]]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img][list][img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img][centre][img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img][/centre][/list]
Topic Starter
Ascendance
got permission from fii to apply the other stuff but I was too lazy to reply because that means cutting up the mod into parts again like i already did for mine fuck you fii ok updated
koliron
ctb needs more asterisk!
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