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Yoko Shimomura - The Road is Full of Dangers

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Topic Starter
Hitoshirenu Shourai
This beatmap was submitted using in-game submission on Saturday, April 12, 2014 at 12:46:56 AM

Artist: Yoko Shimomura
Title: The Road is Full of Dangers
Source: Super Mario RPG: Legend of the Seven Stars
Tags: Louis Cyphre lucifer Nintendo Squaresoft
BPM: 104.48
Filesize: 1714kb
Play Time: 01:17
Difficulties Available:
  1. Easy (1.12 stars, 46 notes)
  2. Hard (4.65 stars, 167 notes)
  3. Insane (5 stars, 230 notes)
  4. Normal (3.53 stars, 88 notes)
Download: Yoko Shimomura - The Road is Full of Dangers
Information: Scores/Beatmap Listing
---------------
I was propositioned to create a map to one of the songs from SMRPG, so I made a map. Hope everyone enjoys~
Special thanks to Louis Cyphre for the Light (Easy) mode.
Louis Cyphre
I'll make easy if you want. My works in my ranked maps.
Star'd. Just let me know if i can to do that
Topic Starter
Hitoshirenu Shourai
If you'd like to make an Easy version, feel free. ^^
SapphireGhost
[Normal]
1:00:277 (1,2,3) I know the song so I was fine but stacking was sort of tricky.
[Hard]
I think it's fine
[Insane]
In general, I advise for a couple more sliders with higher slider velocity, and also that the distance spacing should be a little further apart.

I think this beatmap has potential, so I give it a star.
Topic Starter
Hitoshirenu Shourai

SapphireGhost wrote:

[Normal]
1:00:277 (1,2,3) I know the song so I was fine but stacking was sort of tricky.Problem solved.
[Hard]
I think it's fine
[Insane]
In general, I advise for a couple more sliders with higher slider velocity, and also that the distance spacing should be a little further apart. Spacing and slider velocity changed. If you see any good spots for slider conversation, do tell.

I think this beatmap has potential, so I give it a star.
Thanks! ^^
Mastodonio
Star! :)
MoodyRPG
star
Louis Cyphre
here is my difficulty (1.04 Star.)

Download: Yoko Shimomura - The Road Is Full Of Dangers (Hitoshirenu Shourai) [Light].osu

Some modding stuff.

1. Remove Audio Lead-in. It's useless
2. Low volume of hitsounds by 20-40%
3. Get BG with resolution of 800 x 600 ~ 1024 x 768
4. Add Source
5. Add me to the tags all difficulties also add "lucifer" word to the tags too.

Good luck
Infinity_old
star´~
Topic Starter
Hitoshirenu Shourai

Louis Cyphre wrote:

here is my difficulty (1.04 Star.)

[attachment=0:2cb2f]Yoko Shimomura - The Road Is Full Of Dangers (Hitoshirenu Shourai) [Light].osu[/attachment:2cb2f] Thanks! Added your version. ^^

Some modding stuff.

1. Remove Audio Lead-in. It's useless Agreed. I had put it there originally because I thought I was gonna map from the very beginning for Insane, but ended up not doing so.
2. Low volume of hitsounds by 20-40% Lowered by 30% on all difficulties (of mine).
3. Get BG with resolution of 800 x 600 ~ 1024 x 768 I'd prefer to keep the current one, if at all possible.
4. Add Source Done.
5. Add me to the tags all difficulties also add "lucifer" word to the tags too.

Good luck
swish
:D
LuigiHann
Light:
I don't normally mod combos, but there really jumped out at me:
00:23:522 (5) - probably new combo here
00:28:116 (9) - definitely new combo here
00:31:562 (1,2) - remove the new combo from 1 and put it onto 2
00:55:683 (5) - new combo

There are a number of other spots where the combos are kind of inconsistent (the map has some four-beat combos and some eight-beat combos, seemingly at random, despite the song's "phrase length" being pretty consistent) but I just listed the ones that were ridiculous

00:55:683 (5,6,7,8) - I would probably unstack these notes and spread them around a bit, so players can read the spacing.

Really, the difficulty as a whole just has very little going on for it. I suppose it's decent enough slider practice for newcomers.

Normal:
00:18:927 (1,1) - This bit would probably be more fun if you did something with long sliders instead of spinners
00:31:418 (1) - This should almost definitely be a slider. There's just no recovery time and that's not acceptable, especially on a Normal difficulty. The spinner at 00:36:156 (1) is fine, of course.
01:00:277 (1,2,3,1,2,1,2,3,4,5,6) - This part would be more playable if you spread the sliders out instead of stacking them, so players can read the spacing. It feels like you were trying to make it easier by stacking them, but it just makes it confusing.
01:12:912 (1) - same issue as earlier, should be a slider since there's no recovery time

Rhythm-wise, I feel like this whole difficulty would benefit if you mapped the rhythm like you did at 01:00:277 (1,2,3,1,2,1,2,3,4,5,6) more often (aside from the slider stacking issue). I feel like most of Normal should be played with this kind of tempo, and most of Light should be done like this difficulty's 00:46:494 (1,2,1,2) section, if that makes any sense. Just seems like you're really holding back and underestimating players a bit

Hard:
00:18:927 (1,1) and 01:00:277 (1,1) - Same as in normal I think you could map something with long sliders here
00:31:562 (1) and 01:12:912 (1) - Again, recovery time means this should be a slider

Not much to complain about here

Insane:
00:07:011 (6,7) And similar - consider using a clap sound for one or both of these accent beats?
00:18:927 (1,1) and 01:00:277 (1,1) - Once again I think you could map something with long sliders here
I'm curious what other people think about the streams here. They seem crazy to me but they're probably pretty playable so I don't have an issue. They sound cool, anyway
Topic Starter
Hitoshirenu Shourai

LuigiHann wrote:

Light:
I don't normally mod combos, but there really jumped out at me:
00:23:522 (5) - probably new combo here Done.
00:28:116 (9) - definitely new combo here Done.
00:31:562 (1,2) - remove the new combo from 1 and put it onto 2 Done.
00:55:683 (5) - new combo Done.

There are a number of other spots where the combos are kind of inconsistent (the map has some four-beat combos and some eight-beat combos, seemingly at random, despite the song's "phrase length" being pretty consistent) but I just listed the ones that were ridiculous

00:55:683 (5,6,7,8) - I would probably unstack these notes and spread them around a bit, so players can read the spacing. Done.

Really, the difficulty as a whole just has very little going on for it. I suppose it's decent enough slider practice for newcomers.

Normal:
00:18:927 (1,1) - This bit would probably be more fun if you did something with long sliders instead of spinners Done.
00:31:418 (1) - This should almost definitely be a slider. There's just no recovery time and that's not acceptable, especially on a Normal difficulty. The spinner at 00:36:156 (1) is fine, of course. Done.
01:00:277 (1,2,3,1,2,1,2,3,4,5,6) - This part would be more playable if you spread the sliders out instead of stacking them, so players can read the spacing. It feels like you were trying to make it easier by stacking them, but it just makes it confusing. Fixed.
01:12:912 (1) - same issue as earlier, should be a slider since there's no recovery time Done.

Rhythm-wise, I feel like this whole difficulty would benefit if you mapped the rhythm like you did at 01:00:277 (1,2,3,1,2,1,2,3,4,5,6) more often (aside from the slider stacking issue). I feel like most of Normal should be played with this kind of tempo, and most of Light should be done like this difficulty's 00:46:494 (1,2,1,2) section, if that makes any sense. Just seems like you're really holding back and underestimating players a bit It's not so much that I'm underestimating players, I was just trying to keep the difficulty down.

Hard:
00:18:927 (1,1) and 01:00:277 (1,1) - Same as in normal I think you could map something with long sliders here Changed it up.
00:31:562 (1) and 01:12:912 (1) - Again, recovery time means this should be a slider ^

Not much to complain about here

Insane:
00:07:011 (6,7) And similar - consider using a clap sound for one or both of these accent beats? Claps. Rawr.
00:18:927 (1,1) and 01:00:277 (1,1) - Once again I think you could map something with long sliders here The slider gods have spoken.
I'm curious what other people think about the streams here. They seem crazy to me but they're probably pretty playable so I don't have an issue. They sound cool, anyway
Kite
good stuff~
iMuffin
didn't really find anything wrong with this

soooo have a star~
Natteke
:oops:
Yomeiro
Well maps look fine.
Didn't notice anything special and I already pointed some things out ig so have this star^^
Sakura
[General]
All diffs except Insane are lacking a preview point.

[Insane]
Old school mapping o.o first time i get to mod something like this XD
Some patterns would be nice too...
00:18:927 (1) - Not sure that this overlap is rankable as of today's standards.

[Normal]
00:28:116 (1,2,3,1,2,3,1,2,3) - These triplets sound weird to me.
01:00:277 (1,2,3,1,2,1,2,3,4,5) - I would advise using some hitsounds in this section.
01:09:466 (1,2) - With the current approach rate it's hard to tell which slider goes off first.
01:10:614 (1,2) - ^
01:11:763 (1,2) - ^
01:12:481 (3) - New combo to keep the combo pattern.
01:15:209 (1,2) - These sliders are somewhat hidden.

Well that's all i could find, good luck with your map!~
PhantomX_old
good

-----------------------------------

http://osu.ppy.sh/s/26321
Zelos
General:

You should cut down the mp3 cuz a big chunk of it is unmapped. eg fade it out faster than it actually does.

Any mod post of mine is only a suggestion and can be freely ignord.

Normal:

01:08:174 (1,2) - perhaps remove the clap and put the whistle sound instead?

Hard:

00:36:013 (1) - remove new combo? it will match the other beat like this at the end if you do.

Thats all i could really find.

This reminds me of Gens' Star Maze map.

Star for you.
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