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TeddyLoid feat. Bonjour Suzuki - Pipo Password

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Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2016年10月16日 at 23:44:45

Artist: TeddyLoid feat. Bonjour Suzuki
Title: Pipo Password
Source: 宇宙パトロールルル子
Tags: sahuang Sharlo VINXIS deetz space patrol uchuu luluco ending ed
BPM: 90
Filesize: 8683kb
Play Time: 04:13
Difficulties Available:
  1. By Your Side (4.4 stars, 710 notes)
  2. Easy (1.17 stars, 190 notes)
  3. Luluco's Insane (4.08 stars, 659 notes)
  4. sahuang's Normal (1.98 stars, 341 notes)
  5. Sharlo's Hard (3.26 stars, 596 notes)
Download: TeddyLoid feat. Bonjour Suzuki - Pipo Password
Information: Scores/Beatmap Listing
---------------



宇宙パトロールルル
Space Patrol Luluco


Lyrics | Official Website | TV Size Mapset

AWAKE JUDGEMENT GUN MORPHING


I want to always be by your side...




この手ギュっと繋いで 回りだすメリーゴーランド
君にキュンてしちゃって カラフルに世界が染まるの 」


ずっと傍にいたいの 止めないでメリーゴーランド
甘い色を重ねて カラフルに包んであげるよ 」





Easy by me
sahuang's Normal by sahuang
Sharlo's Hard by Sharlo
Luluco's Insane collab by deetz and VINXIS
By Your Side by me
Storyboard by me


Nokris
gl
ac8129464363
yea wots up
VINXIS
J U S T I Ce
Battle
lo im probs gonna mod this when this mapset is finished but on the normal 03:52:391 (1) - the repeat should happen on 03:53:391 - cuz rn it just sounds really off cuz it's not on a vocal or anything xd
sahuang
but theres a sound on 03:53:558 - www
Sing
Renumi
if this doesn't get ranked someday im gonna be v tilted ok
Ayyri
love justice love justice love love justice justice
moonlightleaf
[SB]

字体加15像素描边吧,批处理很快的

->

然后歌词文件过大,你代码里全部都是缩小了一倍的,我之前左右边稍微大点都被挑事说要裁剪,你这个绝对要被挑事,ps批处理改小一倍吧,然后"s,0,t1,,0.5"的全删了

震屏我还是觉得小了点, 改0.67? (这行我写了又删写了又删3次= =

[Easy]

00:59:724 - 这滑条点是不是漏了个音效,像02:08:391(1)这里你就加了

[撒谎]

00:19:058 (1) - 建议都用Sampleset:soft + Additions:Normal 的finish

01:11:058 (5,6,7,8,1) - 你这里强烈建议改一下,前面那么多单点,后面又来短链,很难的

03:29:725 (5,6,7,8,1) - ^

01:33:724 (1) - 我怎么觉得音是压在红线,而非蓝线

03:52:391 (1) - ^

02:06:725 (2,3) - 有个什么嗞啦的几分拍来着,我觉得换成一滑条会友好很多

02:18:391 (5,6) - 这唯一的叠...Normal尽量不叠(好像我才被说不久

03:18:724 (2) - 不对称好难受

[偶像]

00:25:724 (5,7) - 叠到了,难受

01:14:724 (5,6) - 这俩音效总觉得怪,试试只加6号 Sampleset:Auto + clap

02:29:391 (5) , 03:33:391 (4,5) , ^

01:19:724 (8,9) - ctrl+g ?

01:31:724 (3,4) - 这俩节奏换一下好很多

02:01:558 (4,5) - ^

04:19:058 - 加一根5%绿线

[Luluco's Insane]

没找到这号人物,就用英语了

NC is a little confuse , u should fix the whole diff

00:51:058 (1) - symmetry plz

01:25:058 (3,1,2) - blanket ? but nazi..not a problem

01:46:558 (7,8,9,1) - parallel

03:50:391 (3,4,5,6) - parallel and (4,6) ctrl+g

03:59:058 (3,4) - ctrl+g

[神]

00:43:391 (2) - ...和直线没啥区别

00:45:058 (6) - ^ 很多这种= =有什么奇特用处吗,不会是用txt写代码作图的吧? wocao ,lol

01:11:724 (1,2,3,4,5) - 没花型跳啊 差评

01:43:724 (1,2,3,4) - 试试这种

02:30:891 (4,5) - 换下节奏?

02:39:891 (5,1) - 分别ctrl+g看看效果

02:45:391 (5) - ctrl+g

02:48:058 (5) - ^

03:48:724 (2) - ^ 都是一个类型的 改的话都改吧 ,我个人偏好改后的

03:33:391 (7,8) - 你之前这类都没有叠啊,试试(500,180)

04:05:391 (3) - 这边ctrl+g 反而更好玩

04:13:724 (1) - 艺术滑条180个赞,不过滑条点的音效插绿线吧,太违和了
Pata-Mon
M4M from ur q

[General]
  1. 00:11:057 (1,2,3,4,1,2,3) - too loud lol. 00:32:391 - to 00:51:058 - etc too,总之分段稍微调一下全曲的音量吧
  2. add some green lines after 04:13:724 - to change volume?
[Easy]
  1. 01:05:724 - this sound is soft and 01:06:391 - need more emphasized, so use this rhythm?
    01:07:058 (3,4) - 02:19:058 (1,2,3,4) - same
  2. 01:54:724 (3,4) - i think 2/1 need ds? and u used at 00:40:058 (3,4) - , 00:50:724 (3,4) - , 02:05:391 (3,4) - ...
[Normal]
  1. 00:12:391 (3) - use same hs with 00:15:057 (3) - and 00:17:724 (3) -
  2. 00:59:058 (1) - it's too jb in nm? 好吧这里英语表达太费劲,nm里这种滑条稍微有点轨迹不清建议避免。02:13:725 (1) - 03:36:391 (1) - same
  3. 01:03:724 (5,6) - 02:18:391 (5,6) -
  4. 01:31:724 (2,4) - lol it's too hard in nm. 02:46:391 (2,4) - 03:26:725 (2,4) -
  5. 04:08:391 (1) - 这个角度倒是问题不大但是不好看啊
  6. 感觉又看到了大量复制粘贴的痕迹2333
[Hard]
  1. u can see the approach circle of 00:53:724 (1) - even at 00:52:891 - , so 00:52:724 (4,1) - this stack is unrankable
  2. 01:04:391 (1,3) - this overlap is neither easy to read nor beautiful
  3. 02:44:891 - this sound is soft so ds between 02:44:724 (7,8) - is too huge
  4. 02:59:724 (3) - ctrl+G?
[Insane]
  1. why u ignore 00:18:058 - and 00:18:558 - when follow 00:12:724 - 00:13:224 - 00:15:391 - 00:15:891 - ?
  2. 02:24:391 (1,2) - a bit too near
  3. 02:54:891 (2,1) - a bit too near
[By Your Side]
  1. hahaha ar8.2 cs5 我就喜欢这种,现代玩家好多都不会打这个,mp杀人玩。另外,这种三维 good gor ez
  2. 00:19:058 (1) - no need to follow 00:19:391 - imo. i may use this rhythm:
  3. 00:52:891 - 00:53:558 - 01:57:558 - 02:07:558 - 02:08:224 - add 5% green lines
always find a few issues in high diffs

star 要等你挖出来……, GL~
N0thingSpecial
同學你好

by your side
AR8.2會唔會低咗D -_-

00:11:891 (4,5) - I don't feel like stacking these would work well with patterns like 00:12:391 (1,2,3,4) -, since it would make players assume that you would stack 00:12:724 (2,3) - & 00:13:224 (4,5) -. Even if you were trying to do scaling intensity with 00:11:724 (3,4,5) -, 00:14:391 (2,3,4) - & 00:17:058 (2,3,4) -, I think doing it more consistently with the entire section would be desired. So imo either stack these 00:12:391 (1,2,3,4,5) - to fit your scaling intensity idea, or simply don't stack all 3 notes in 00:11:724 (3,4,5) -, stacking 2 of them is fine

00:20:558 (2) - I'm a noob on NC but would NCing this make it easier for players to recognize 00:20:224 (1,2) - as 1/2s, especially on low ar

00:24:058 (5) - is this on purposed or is this supposed to be straight? cause I can't tell the difference

00:34:224 (6) - is this not needed considering you didn't add one at 00:36:891 - ?

00:49:224 (3,4) - should this be spaced? cause you spaced every single other note that has this hitsound on, it feels kinda awkward to play when you stacked these

00:56:224 - you sure about missing out this beat? just stack it with 00:56:391 (1) -, feels empty at the moment

01:11:724 (1,2,3,4,5) - don't listen to the other guy who talked about the pentagons, it's good :^)

01:23:558 - it feels empty here, especially when the vocals is relatively more intense imo

02:48:974 - I honestly thought I would be better if you were to just skip the vocals and not, cause it was very awkwardly timed, I would just add a spinner from 02:48:474 - to 02:49:558 -, and position 02:49:891 (1) - more to the center

^while I'm on topic on awkwardly snapped vocals, 01:34:724 (2) - sounds like it should start at 01:34:808 -

03:00:391 (1,2) - ctrl g feels better

03:21:724 (1,2) - is the breathing sounds really need to be mapped

03:33:391 (7,8) - ignore wat the other guy said this is perfectly fine being stacked

04:13:558 (5,1) - I would stack these instead being more consistent with 04:12:391 (1,2) -

really nice diff matching how mellow the vocals are

luluco
00:24:391 (1,2) - drop off flow feels better here

02:49:558 (1,2,3,4,5) - these feel really linear in terms of flow, would do something like this.

03:00:141 (4,5) - the fact that you used the same type of stack for 1/2s, 1/4s and 1/8s make this kinda confusing to read, use different types of stack

I'll mod hard on another day since it's pretty late

also forgot to post my map for M4M: https://osu.ppy.sh/s/445038
Topic Starter
Chaoslitz

moonlightleaf wrote:

[SB]

字体加15像素描边吧,批处理很快的 我歌詞都不是批量做的

->

然后歌词文件过大,你代码里全部都是缩小了一倍的,我之前左右边稍微大点都被挑事说要裁剪,你这个绝对要被挑事,ps批处理改小一倍吧,然后"s,0,t1,,0.5"的全删了 做了這麼久sb這次才被挑事?

震屏我还是觉得小了点, 改0.67? (这行我写了又删写了又删3次= = ok

[Easy]

00:59:724 - 这滑条点是不是漏了个音效,像02:08:391(1)这里你就加了 滑条点我都不加>_>

[撒谎]

00:19:058 (1) - 建议都用Sampleset:soft + Additions:Normal 的finish

01:11:058 (5,6,7,8,1) - 你这里强烈建议改一下,前面那么多单点,后面又来短链,很难的

03:29:725 (5,6,7,8,1) - ^

01:33:724 (1) - 我怎么觉得音是压在红线,而非蓝线

03:52:391 (1) - ^

02:06:725 (2,3) - 有个什么嗞啦的几分拍来着,我觉得换成一滑条会友好很多

02:18:391 (5,6) - 这唯一的叠...Normal尽量不叠(好像我才被说不久

03:18:724 (2) - 不对称好难受

[偶像]

00:25:724 (5,7) - 叠到了,难受

01:14:724 (5,6) - 这俩音效总觉得怪,试试只加6号 Sampleset:Auto + clap

02:29:391 (5) , 03:33:391 (4,5) , ^

01:19:724 (8,9) - ctrl+g ?

01:31:724 (3,4) - 这俩节奏换一下好很多

02:01:558 (4,5) - ^

04:19:058 - 加一根5%绿线

[Luluco's Insane]

没找到这号人物,就用英语了

NC is a little confuse , u should fix the whole diff

00:51:058 (1) - symmetry plz

01:25:058 (3,1,2) - blanket ? but nazi..not a problem

01:46:558 (7,8,9,1) - parallel

03:50:391 (3,4,5,6) - parallel and (4,6) ctrl+g

03:59:058 (3,4) - ctrl+g

[神]

00:43:391 (2) - ...和直线没啥区别 ok

00:45:058 (6) - ^ 很多这种= =有什么奇特用处吗,不会是用txt写代码作图的吧? wocao ,lol 習慣

01:11:724 (1,2,3,4,5) - 没花型跳啊 差评 就是要人打不到

01:43:724 (1,2,3,4) - 试试这种 不了~_~

02:30:891 (4,5) - 换下节奏? 沒問題吧

02:39:891 (5,1) - 分别ctrl+g看看效果 不要大跳...

02:45:391 (5) - ctrl+g

02:48:058 (5) - ^

03:48:724 (2) - ^ 都是一个类型的 改的话都改吧 ,我个人偏好改后的

03:33:391 (7,8) - 你之前这类都没有叠啊,试试(500,180) ok

04:05:391 (3) - 这边ctrl+g 反而更好玩 no jump >_>

04:13:724 (1) - 艺术滑条180个赞,不过滑条点的音效插绿线吧,太违和了

Pata-Mon wrote:

M4M from ur q

[General]
  1. 00:11:057 (1,2,3,4,1,2,3) - too loud lol. 00:32:391 - to 00:51:058 - etc too,总之分段稍微调一下全曲的音量吧 ok
  2. add some green lines after 04:13:724 - to change volume? ok
[Easy]
  1. 01:05:724 - this sound is soft and 01:06:391 - need more emphasized, so use this rhythm? I don't think there is much difference...
    01:07:058 (3,4) - 02:19:058 (1,2,3,4) - same
  2. 01:54:724 (3,4) - i think 2/1 need ds? and u used at 00:40:058 (3,4) - , 00:50:724 (3,4) - , 02:05:391 (3,4) - ... fixed
[By Your Side]
  1. hahaha ar8.2 cs5 我就喜欢这种,现代玩家好多都不会打这个,mp杀人玩。另外,这种三维 good gor ez
  2. 00:19:058 (1) - no need to follow 00:19:391 - imo. i may use this rhythm: dont really like using rhythm like this in slow bpm lol
  3. 00:52:891 - 00:53:558 - 01:57:558 - 02:07:558 - 02:08:224 - add 5% green lines not really necessary >_>
always find a few issues in high diffs

star 要等你挖出来……, GL~

N0thingSpecial wrote:

同學你好

by your side
AR8.2會唔會低咗D -_- 90bpm 8.2冇問題-_-

00:11:891 (4,5) - I don't feel like stacking these would work well with patterns like 00:12:391 (1,2,3,4) -, since it would make players assume that you would stack 00:12:724 (2,3) - & 00:13:224 (4,5) -. Even if you were trying to do scaling intensity with 00:11:724 (3,4,5) -, 00:14:391 (2,3,4) - & 00:17:058 (2,3,4) -, I think doing it more consistently with the entire section would be desired. So imo either stack these 00:12:391 (1,2,3,4,5) - to fit your scaling intensity idea, or simply don't stack all 3 notes in 00:11:724 (3,4,5) -, stacking 2 of them is fine I guess it is fine when there is enough interval after 00:11:391 (2)

00:20:558 (2) - I'm a noob on NC but would NCing this make it easier for players to recognize 00:20:224 (1,2) - as 1/2s, especially on low ar kinda feel like NC spam lol

00:24:058 (5) - is this on purposed or is this supposed to be straight? cause I can't tell the difference hmm curved a bit more

00:34:224 (6) - is this not needed considering you didn't add one at 00:36:891 - ? added

00:49:224 (3,4) - should this be spaced? cause you spaced every single other note that has this hitsound on, it feels kinda awkward to play when you stacked these ok

00:56:224 - you sure about missing out this beat? just stack it with 00:56:391 (1) -, feels empty at the moment I guess it is fine

01:11:724 (1,2,3,4,5) - don't listen to the other guy who talked about the pentagons, it's good :^) :^)

01:23:558 - it feels empty here, especially when the vocals is relatively more intense imo but there is no sound uwu

02:48:974 - I honestly thought I would be better if you were to just skip the vocals and not, cause it was very awkwardly timed, I would just add a spinner from 02:48:474 - to 02:49:558 -, and position 02:49:891 (1) - more to the center just because i prefer using notes than spinner xd

^while I'm on topic on awkwardly snapped vocals, 01:34:724 (2) - sounds like it should start at 01:34:808 -

03:00:391 (1,2) - ctrl g feels better want a bigger between 03:00:224 (7,1)

03:21:724 (1,2) - is the breathing sounds really need to be mapped yes OAO

03:33:391 (7,8) - ignore wat the other guy said this is perfectly fine being stacked I think he is right this time

04:13:558 (5,1) - I would stack these instead being more consistent with 04:12:391 (1,2) - want a jump before ending the slider art

really nice diff matching how mellow the vocals are

luluco
00:24:391 (1,2) - drop off flow feels better here

02:49:558 (1,2,3,4,5) - these feel really linear in terms of flow, would do something like this.

03:00:141 (4,5) - the fact that you used the same type of stack for 1/2s, 1/4s and 1/8s make this kinda confusing to read, use different types of stack

I'll mod hard on another day since it's pretty late

also forgot to post my map for M4M: https://osu.ppy.sh/s/445038
Thanks~
hehe
fuk updatec whne im nmodign --_ xd
ill talk in terms of 180bpm xd

By Your Side
00:12:057 (5,1) - 00:17:391 (4,1) - using 00:14:891 (4,1) - rhythm is better, the recurring sounds is better expressed this way. adding on to that, you can swap 00:14:891 (4,1) - NCs
00:20:891 (4) - i don't think there's any sound here lol
00:26:058 (2) - similar to the emphasis on 0:25:724 (1) - , you can do something like http://i.imgur.com/JELORap.png this also emphasises the vocals on 00:26:391 - 00:26:724 -
00:31:224 (2,3) - swap in direction so that there's a little more emphasis on 00:31:724 (4) - http://i.imgur.com/EiMqOpA.png
00:32:391 - i really sugget lowering the SV of this section, keeping 1.2, like the previous section is so jarring when all percussion has stopped. and maybe sparse up the rhythm even further if its needed. right now the section feels too similar to the previous one, with too much energy and things going on
00:43:058 - thisis much better lol, but it should pick up a little from the previous section, with the addition of bass drums
00:53:724 - and this portion could have even higher increase in rhythm density from the snares
01:05:724 (5) - i really dislike how the percussion goes from 2 circles at 01:04:891 (2,3) - , to a reverse and a sliderend. it kills the power of the new percussion, using 2 circles again is perfectly fine tbh http://i.imgur.com/NVcQj0m.png
01:09:724 (1,2,3) - since this portion is a buildup as the snares become more frequent (1/1), having them on the clicks is more important, considering you;re about to shift focus to thme on 01:11:058 (1,2,3,4,1,2,3,4,5) - try this http://i.imgur.com/nlJqliq.png
01:16:224 (1,2) - its clear that you've decided to follow vocals, so this sldier is really offbeat when the vocal is on the white tick. im aware it starts on a percussion lol. try this: http://i.imgur.com/kRDN980.png places like 01:18:891 (1,2,3,4,5) - where there arent vocals are better to have filler notes following percussion
01:23:058 (1,2) - 1/1 gaps after 1/1 sliders feel very awkward, since its technically a 2/1 pause in clicks. try replacing 1 with 2 circles or add a 1/2 slider in there http://i.imgur.com/HRHgd0s.png
01:24:391 (1) - althought theres a really soft synth, i much preferred what you did here 01:18:891 (1,2,3) -
01:27:891 (4) - this doesn't really follow anything, neither vocals nor percussion. the vocal is on the reverse while percussion is on the tail. if you applied my previosu suggestion, this could work http://i.imgur.com/fVaNZmM.png
01:29:058 (3,4) - spacing doesn't feel very intuitive, its not far enough to feel like it's a 1/1, nor is there an obvious change in music that dictates a 1/1 stop.
01:29:724 (1,2,3,4,5) - again, i really like this lol 01:18:891 (1,2,3,4,5) -
01:40:058 (4) - 2 circles are cool, it's actually cooler than what you did here 00:25:724 (1) -
01:43:391 (2,3,1,2,3,4) - 6 circles seem quite excessive without much musical support
01:47:058 - you can try droppping rhythm density too, 01:48:391 (5,6,7) - 01:51:058 (4,5,6) - like turning these into a 1/1 reverse
02:25:724 (1,2,3,4,1,2,3,4,5) - you can CTRL+J this because it looks like a copy of the first one now xd
02:30:891 (4) - nc lolz
02:41:558 (1) - this curve seens really excessive, doesnt really fit with your map's aesthetic xd
02:52:058 (4,5,6) - i don't see what this rhythm is following here, feels overdone. i think there's a very slot reverb, but its nothing compared to 03:00:057 (5,6,7) - where it fits much more appropriately
02:55:058 (1,2) - for a cooler effect, you can overlap this slightly, to give the effect of increase spacing on 02:54:724 (4,5,1,2,3,4) - like this http://i.imgur.com/h2o7esJ.png
02:55:724 (5) - same thing about the 1/1 pause and slider, try this http://i.imgur.com/j5g6YjN.png
02:57:391 (4) - 1/1 here feels awkward, with the vocal starting on the reverse. try this, it solves the NC problem as well! http://i.imgur.com/mkT2Bt7.png
02:59:724 (3,4) - i think a 1/2 slider is fine here, there isn't much on 4, and you can give more impact to 03:00:057 (5,6,7,1) -
03:00:057 (5,6,7) - i would space this out, a stack feels tame
03:06:058 (2) - copypaste 03:05:724 (1) - and flip? xd
03:03:058 (1) - 03:06:391 (3) - same 1/1 stuff xd or if you'r really insistent, try stacking the circle on the sliderend. the current motion feels 'limp' when i testpalyed it
03:29:058 (3) - should keep it as 2 circles
03:29:558 (4) - and remove this, it takes away the impact of 03:29:724 (1,2,3,4,1,2,3,4) - , like this http://i.imgur.com/O421Qzy.png
03:35:058 (1) - 03:37:058 (3,4) - 03:40:058 (4,1) - with the music really picking up i think you can do away with 1/1 gaps now, fill them in so theres a clear increase in intensity
03:47:558 (2,3) - with patterns liek these, the way to differentiate between 1/1 and 1/2 is realyl tricky. consider adjusting your 1/1 to have much lower, or much higher spacing.
03:56:224 (1) - i think ignoring the main synth here isn't ideal, its pretty loud and youve shown that you're following the synth at 03:55:058 (1,2,3) - , try this http://i.imgur.com/6D1o6XT.png
04:01:224 (3,4,5) - there isn't adequate emphasis on 4, try changing 4 and 5 to a 1/2 slider http://i.imgur.com/aLwo3xY.png
04:05:058 (2) - 2 circles?
04:06:224 (2) - i think you can start removing these 'filler' objects and drop the rhythm density, like 04:07:058 (1,2,3) - 04:08:391 (1) -
04:08:391 (1) - a straight sldier has better aesthetic here xd it looks too similar to 04:07:724 (3) - with a different sound

Luluco's Insame
y si the ar n od so high u fukin degenr there arent even strims
00:11:058 - unraknable volums
00:15:558 (2,3) - 1/1 slidr
00:20:891 (4) - theresn othing here Cx
01:39:891 (2,3,4,5,1) - the current grouping of notes doesnt really reflect the music, with 2 starting on nothing loud , maybe something liket this can work http://i.imgur.com/TmkgbmV.png
00:30:391 (3) - reverse arrow emphasis plz no http://i.imgur.com/qcEFvzk.png
00:31:391 (6) - nc this or something
00:53:058 - feels weird to have it end on a red tik, either blu/yello or lik, just a circle is fine :]
01:22:391 (1,1,1) - thorwing ncs just lik u thro shit on da streets
01:24:224 (2,1) - ctrl+G for rhythm, since u love ur percuson so much
01:28:058 (4,5,1) - movement like this instead http://i.imgur.com/JZQiWkE.png to show contrast from 01:27:724 (3) - , more obvious that it's a 1/1
01:28:391 (1,2,3) - this plays like a wet limp ssusage since movement is gonna look like a straight line from 1 head, 2 to 3 head. could try moving here http://i.imgur.com/t7urCJP.png
01:35:724 (3) - 2 sliders give better impact to show the increase in SV like so http://i.imgur.com/KzE6znb.jpg
02:16:391 (1,2,3) - spacing gets a little hjigh suddenly
02:24:391 (1,2) - try not to have them lead into each other with such low ds, limp cursor mvoemnt
02:26:391 (1) - taje iyt nc here or add 1 here 01:11:724 (3) -
02:34:724 - im tilted that this meme suddenly stopped 01:20:058 (1) -
02:35:058 (1,2,3) - movement here is boring, coudl try moving things around like http://i.imgur.com/w6uNWCy.jpg
02:38:058 (2,3) - movement slows down here a lot lik diks i suggest sticking to the old rhythm of 02:37:724 (1,2,3) - , its cooler and has a better buikldup
02:55:224 (2,3) - 03:00:558 (2,3) - mega tilt why is this this tilt me, keeping 03:00:558 (2,3) - as 2 stacked circles are cool, then transitioning into 4 spaced circles for 03:01:058 (1,2) - http://i.imgur.com/GD3lLec.jpg
03:12:391 - fuk this wud be perfect for a delayed break.... plz do it....
03:23:558 (2,3,4) - ass aids spacing, misreadable
03:30:391 (3,4,5,6,1) - i dont think theres enough momentum to jump straight into big boi jumps right away......
03:39:558 (2,3) - could use more snappy movement and higher spacing tothis note cuz SNARE xc http://i.imgur.com/aLHtZD7.jpg
03:52:058 (5,6) - a 1/2 slider is nice to complement vocal
03:52:058 (5,6) - 2 circle :3
03:59:724 (1,1) - movement shit
04:03:724 (1,2) - wht the fuk ctrlg for rhythm
04:09:058 (2,3,4,5) - pretty intense when its slowing down, could use some angles or curves to make it a little smoother to play http://i.imgur.com/QUYjfsN.png

Sharlo's Hard
00:12:724 (5) - follow 00:12:224 (3,4) - , its expresses the rhythm better. http://i.imgur.com/yYSyrDq.png
00:15:558 (5,6) - try having a click on the sliderend since you did it on 00:13:391 (7) - 00:18:724 (8) - http://i.imgur.com/bFbRZvn.pngtry
00:25:558 (4,5) - you can stack these two like 00:26:224 (6,7) -
00:28:058 (3) - ctrl+g helps to show that its 1/1
00:34:558 (5,6) - i dont think jumps like this suit the slow part. since it's slow, you should drop the amount of 1/4 rhythms used here, so yo ucan delete 5
00:47:058 - theres a vocla and synth here, shouldnt be skipped. http://i.imgur.com/lWZTYVt.png
00:53:724 (1) - perfect overlap is very confusing, especially with reverse, i suggest changing the pattern here
01:03:558 - the sound here shouldn't be skipped , try this http://i.imgur.com/0MwnHtJ.png
01:04:391 (1,3) - you don't do overlaps often, so you might want to avoid it here. since its new drum pattern, the jump may not be obvious, try reduce spacing first too
01:21:058 (3,4) - try 2 1/2 sliders for vocals http://i.imgur.com/AgpUoid.png
01:23:391 - why is this empty lol
01:30:224 (8) - sliderhead has a weak sound compared to the tail, try this http://i.imgur.com/MJYs4ib.png
01:31:724 (3,4) - same as before etc, if you don't want too many 1/2 in a row, you can try http://i.imgur.com/Q1jM5Zj.png as well
01:42:724 (3,4,5,6) - try to change placements like these so the 1/1 gap is better readable http://i.imgur.com/iPTib3c.png
02:01:724 - vocal is on here too
02:09:724 (4) - you can try improving the shape of the wave lol http://i.imgur.com/lrWb79S.png
02:24:558 (1) - the focus is on the 1/1 snare here, so you shouldnt have note with spacing here at least. i suggest to remove the note, but you can stack it like 01:09:891 (1,2) - if you refuse
02:44:724 (7,8) - this jumps feels really large compared to the others. if you didnt fix the rhythm, try reducing the spacing of 02:44:724 (7,8,9) - because theyre very large when compared to the first kiai
02:54:891 (4) - too frequent stacks can be confusing, so try to avoid it
03:27:058 (4,5,6) - the 2 drum sounds are stacked here 03:26:224 (2,3) -, so it should be stacked here instead 03:27:224 (5,6) -
03:33:724 (1,2,3) - theres no sounds on 2 and 3 , the rhythms shouldn't be used like this. with the different drum pattern you can try using more objects isntead of a reverse 1/1 http://i.imgur.com/4CaygK6.png
03:51:224 (5) - when 5 is it, 8 is alerady visible, try NC on 03:51:724 (7) - to improve readability

sahuang's Normal
00:45:391 (5,1) - try to reduce the intensity here relative to other sections, it has no percussion etc, so i think 1/1 circles shouldn't be here
00:36:058 (3,4,1) - try this http://i.imgur.com/KtZQUGP.png
00:57:058 (2,3,4,5) - you can t ry something like this to make the rhythms more interesting, right now its msotly 1/1 http://i.imgur.com/4VPRqxe.png
01:11:058 (1) - i think NC can help reading, and maybe a rotate -type pattern so that there's a better distinction between sliderend and sliderehad
01:33:057 (4) - this appears before 2 has completely faded, might wanna change the pattern
01:34:891 - top 2 diffs have the sound on red tick, i think its makes more sense here
03:11:058 - why not end the spinner here, then you can start the next section on time 03:12:391 -
03:33:724 - the kiai here is mapped with the same rhythm, however the drum pattern changes drastically. it feels more intense now, so maybe you can remove some of the 2/1 and 1/1 repeats to give mor eintensiity, and use more 1/2 rhythms.

Easy
00:13:057 (2,4) - theres nothing on the circles in this section, its empty. i suggest removing them. if you wanna keep, maybe put some louder hitsounds
01:30:724 - add circle? i think this diffs has too few circles lol
03:01:058 (6,1) - nc should be swapped here, since it starts on a very weak beat
03:42:391 (4) - try another rhythm so it isnt 100% same as first 2 kiais despite different drum pattern http://i.imgur.com/Cge1Iqk.png
Janpai
M4M from your Queue, this was modded before your latest update so some things might be wrong and I'm sorry for that :3

General
  1. Turn on the epilepsy warning since there are flashes or pulse in your SB
  2. Other's seems fine

Easy
  1. 00:23:058 (2,3) - Seems like you wanted to make that vocals clickable so for safer rhythm why not make 00:23:058 (2) - a circle have a 1/2 repeated slider at 00:23:724 ?
  2. 00:53:724 (1,2) - I think this could be simplified by using a 3/2 reverse just a suggestion lol
  3. 01:11:058 (2) - Just a personal preference but I would simplify this to a 1/1 slider cuz in the previous rhythms, you just follow the vocal and never focus on this bg counds
  4. 03:55:058 (1) - to 04:05:058 (5) - I think there should be a variation here cuz there are different wub sounds here compare to the others and also for the rhtyhm not to be so repetitive

sahuang's Normal
  1. 00:27:058 (1,2) - Blanketing these two seems a better transiton for me xD so probably stack it with (4) I think it's fine since you made stackd at 00:30:724 (2,1) -
  2. 01:50:725 (3,4) - I think it's better if that 1/2 reverse was placed on 01:51:058 because of vocals
  3. 02:19:058 (1) - Maybe you could make the node more lower? orz nazi
  4. 03:18:724 (2) - The shape seems unbalance try to put the higher node at 216|168?
  5. 04:11:058 (1,2) - Is it intended to be assymetrical? but if not maybe put the last node of 04:11:058 (1) - to 221|214

Sharlo's Hard
  1. 00:11:724 (2,3,4,5) - Shouldn't this objects follow that "tub" sound than the really low sound guitars? cuz followed it at the following objects like 00:16:391 (1,2,3,4,5,6) -
  2. 00:20:224 (2,3) - They are both strong sounds so why having a stack here that doesn't emphasize them? maybe unstack (2) if you'd like
  3. 00:25:391 (3,4,5) - Why 00:25:724 (5) - has a lower spacing than? 00:25:391 (3,4) - has small sounds compare to the pitch of (5). shouldn't be the jump placed at (5)? than (3) and (4) ? and that bass whistle the music had here is not worthing the emphasis
  4. 01:23:391 - This pause deserves to be map because of vocals
  5. 02:03:891 (3) - Ctrl+G? just a personal preference
  6. 02:44:891 (8,9) - Jump is too big here imo, there's no strong sound here
  7. 04:05:391 (6,1) - A big jump imo, that (1) is just introduces a calmer version of other parts so maybe reduce spacing?

Luluco's Insane
  1. 00:17:724 (1) - Maybe add a reverse here to map that soft sound at the blue tick? you mapped that in the previous but obviously this one is more weaker than that
  2. 01:20:058 (1,1) - Don't you think this jump is a bit overdone? the tone of the vocal is not that instense nor the bg sounds and also remove the NC at the pink one, it's kinda nonsense since that vocal is not really dominant to have an NC as a emphasis
  3. 01:22:391 (1,1) - same for NC reasons above
  4. 01:40:725 (1,2) - Swap NC
  5. 02:15:391 (5) - Whistle
  6. 03:00:558 (2,3) - Any reason for having them in 1/8s? there's no particular sound there but a bass whistle just like the others
Last diff was too perfect for me lol sorry xD overall it's a nice map goodluck!
ac8129464363

moonlightleaf wrote:

[Luluco's Insane]

没找到这号人物,就用英语了

NC is a little confuse , u should fix the whole diff later

00:51:058 (1) - symmetry plz its fine

01:25:058 (3,1,2) - blanket ? but nazi..not a problem its fine

01:46:558 (7,8,9,1) - parallel its fine

03:50:391 (3,4,5,6) - parallel and (4,6) ctrl+g

03:59:058 (3,4) - ctrl+g no

Pata-Mon wrote:

[Insane]
  1. why u ignore 00:18:058 - and 00:18:558 - when follow 00:12:724 - 00:13:224 - 00:15:391 - 00:15:891 - ?
  2. 02:24:391 (1,2) - a bit too near wat
  3. 02:54:891 (2,1) - a bit too near

N0thingSpecial wrote:

luluco
00:24:391 (1,2) - drop off flow feels better here prefer my thing of forcing direction

02:49:558 (1,2,3,4,5) - these feel really linear in terms of flow, would do something like this. nah the triple resets the flow

03:00:141 (4,5) - the fact that you used the same type of stack for 1/2s, 1/4s and 1/8s make this kinda confusing to read, use different types of stack

Janpai wrote:

Luluco's Insane
  1. 00:17:724 (1) - Maybe add a reverse here to map that soft sound at the blue tick? you mapped that in the previous but obviously this one is more weaker than that
  2. 01:20:058 (1,1) - Don't you think this jump is a bit overdone? the tone of the vocal is not that instense nor the bg sounds and also remove the NC at the pink one, it's kinda nonsense since that vocal is not really dominant to have an NC as a emphasis it emphasizes a shift in the music
  3. 01:22:391 (1,1) - same for NC reasons above
  4. 01:40:725 (1,2) - Swap NC wt
  5. 02:15:391 (5) - Whistle
  6. 03:00:558 (2,3) - Any reason for having them in 1/8s? there's no particular sound there but a bass whistle just like the others
[

http://puu.sh/rmXGw/812bd4586f.rar
VINXIS
moonlightleaf
03:50:391 (3,4,5,6) -plays lik ass

handsome
00:15:558 (2,3) -fuk u
00:20:891 (4) -snar roll staertz ther , , ,
03:30:391 (3,4,5,6,1) -i thikn ther is.

SPOILER
osu file format v14

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Title:Pipo Password
TitleUnicode:Pipo Password
Artist:TeddyLoid feat. Bonjour Suzuki
ArtistUnicode:TeddyLoid feat. ボンジュール鈴木
Creator:Chaoslitz
Version:Luluco's Insane
Source:宇宙パトロールルル子
Tags:sahuang Sharlo VINXIS deetz space patrol uchuu luluco ending ed
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352,358,218058,1,0,0:0:0:0:
352,358,218224,1,0,0:0:0:0:
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215,114,230391,1,8,0:0:0:0:
145,202,230558,1,0,0:0:0:0:
90,114,230724,1,0,0:0:0:0:
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217,187,236058,2,0,P|234:122|234:82,1,88.000002685547
121,120,236391,6,0,P|74:102|20:93,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
342,51,236724,2,0,P|389:33|443:24,1,88.000002685547
428,192,237058,6,0,L|420:285,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
234,101,237391,2,0,L|226:13,1,88.000002685547
331,309,237724,6,0,B|232:320|276:263|159:276,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
100,337,238224,1,0,0:0:0:0:
128,205,238391,6,0,L|108:118,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
224,194,238724,2,0,L|233:97,1,88.000002685547
307,229,239058,1,2,0:0:0:0:
346,150,239224,1,2,0:0:0:0:
386,71,239391,2,0,L|492:59,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
336,309,239724,6,0,L|512:326,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
82,287,240391,6,0,L|256:261,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
82,287,240891,1,0,0:0:0:0:
130,175,241058,2,0,P|86:177|42:170,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
30,329,241391,2,0,P|126:327|229:345,1,176.000005371094,0|2,0:0|0:0,0:0:0:0:
308,202,241891,1,0,0:0:0:0:
318,297,242058,6,0,L|328:395,1,88.000002685547
387,255,242391,2,0,L|468:310,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
399,175,242724,2,0,L|493:148,1,88.000002685547
215,153,243058,6,0,P|136:127|20:100,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
39,24,243558,1,0,0:0:0:0:
136,212,243724,5,8,0:0:0:0:
39,24,243891,2,0,L|58:221,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
212,105,244391,2,0,P|275:92|303:82,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
322,237,244724,2,0,P|385:250|413:260,1,88.000002685547
502,154,245058,5,8,0:0:0:0:
368,127,245224,1,0,0:0:0:0:
477,99,245391,2,0,P|472:144|469:187,1,88.000002685547
176,327,245724,5,4,0:0:0:0:
176,327,246058,1,0,0:0:0:0:
176,327,246391,1,8,0:0:0:0:
176,327,246724,2,0,L|180:274,1,32,0|0,0:0|0:0,0:0:0:0:
242,238,246891,2,0,L|246:185,1,32,0|0,0:0|0:0,0:0:0:0:
308,149,247058,5,0,0:0:0:0:
308,149,247391,1,0,0:0:0:0:
308,149,247724,1,8,0:0:0:0:
308,149,248058,1,0,0:0:0:0:
143,212,248391,6,0,P|97:219|4:112,1,192,0|0,0:0|0:0,0:0:0:0:
38,303,249058,2,0,L|78:304,1,32,8|0,0:0|0:0,0:0:0:0:
174,307,249224,2,0,L|214:308,1,32,0|0,0:0|0:0,0:0:0:0:
310,311,249391,2,0,L|350:312,1,32,0|0,0:0|0:0,0:0:0:0:
450,319,249558,1,0,0:0:0:0:
450,319,249724,6,0,P|454:276|450:236,1,64,2|0,0:0|0:0,0:0:0:0:
383,167,250058,1,0,0:0:0:0:
383,167,250391,6,0,P|379:135|380:103,1,64,8|0,0:0|0:0,0:0:0:0:
450,15,250725,1,0,0:0:0:0:
450,15,251058,6,0,L|312:21,1,128,0|0,0:0|0:0,0:0:0:0:
293,111,251558,1,0,0:0:0:0:
293,111,251724,2,0,L|155:117,1,128,8|0,0:0|0:0,0:0:0:0:
311,384,252391,6,0,P|327:342|310:193,1,192,2|0,0:0|0:0,0:0:0:0:
165,116,253058,2,0,P|144:208|166:301,1,192,2|2,0:0|0:0,0:0:0:0:
166,301,253724,5,4,0:0:0:0:
256,192,253891,12,0,259058,0:0:0:0:



deetz u didnt evn respodn 2 handsomdddddddd
ac8129464363
I fixed some things but lost the response

I didn't even notice until just now FUCK
Topic Starter
Chaoslitz

handsome wrote:

fuk updatec whne im nmodign --_ xd
ill talk in terms of 180bpm xd

By Your Side
00:12:057 (5,1) - 00:17:391 (4,1) - using 00:14:891 (4,1) - rhythm is better, the recurring sounds is better expressed this way. adding on to that, you can swap 00:14:891 (4,1) - NCs fixed
00:20:891 (4) - i don't think there's any sound here lol but it is weird to use doubles here :/
00:26:058 (2) - similar to the emphasis on 0:25:724 (1) - , you can do something like http://i.imgur.com/JELORap.png this also emphasises the vocals on 00:26:391 - 00:26:724 - I focus more on 00:26:058, actually i think using 1/2 slider here fits really well
00:31:224 (2,3) - swap in direction so that there's a little more emphasis on 00:31:724 (4) - http://i.imgur.com/EiMqOpA.png i want circular flow xd
00:32:391 - i really sugget lowering the SV of this section, keeping 1.2, like the previous section is so jarring when all percussion has stopped. and maybe sparse up the rhythm even further if its needed. right now the section feels too similar to the previous one, with too much energy and things going on fuk i used the wrong sv
00:43:058 - thisis much better lol, but it should pick up a little from the previous section, with the addition of bass drums
00:53:724 - and this portion could have even higher increase in rhythm density from the snares
01:05:724 (5) - i really dislike how the percussion goes from 2 circles at 01:04:891 (2,3) - , to a reverse and a sliderend. it kills the power of the new percussion, using 2 circles again is perfectly fine tbh http://i.imgur.com/NVcQj0m.png I think I focus more on the cursor movement in here, the jump between 1/4 slider and the reverse, players are supposed hold their cursors when hitting the reverse slider
01:09:724 (1,2,3) - since this portion is a buildup as the snares become more frequent (1/1), having them on the clicks is more important, considering you;re about to shift focus to thme on 01:11:058 (1,2,3,4,1,2,3,4,5) - try this http://i.imgur.com/nlJqliq.png ok
01:16:224 (1,2) - its clear that you've decided to follow vocals, so this sldier is really offbeat when the vocal is on the white tick. im aware it starts on a percussion lol. try this: http://i.imgur.com/kRDN980.png places like 01:18:891 (1,2,3,4,5) - where there arent vocals are better to have filler notes following percussion ok
01:23:058 (1,2) - 1/1 gaps after 1/1 sliders feel very awkward, since its technically a 2/1 pause in clicks. try replacing 1 with 2 circles or add a 1/2 slider in there http://i.imgur.com/HRHgd0s.png ok
01:24:391 (1) - althought theres a really soft synth, i much preferred what you did here 01:18:891 (1,2,3) - want something different :v
01:27:891 (4) - this doesn't really follow anything, neither vocals nor percussion. the vocal is on the reverse while percussion is on the tail. if you applied my previosu suggestion, this could work http://i.imgur.com/fVaNZmM.png ok
01:29:058 (3,4) - spacing doesn't feel very intuitive, its not far enough to feel like it's a 1/1, nor is there an obvious change in music that dictates a 1/1 stop. ok
01:29:724 (1,2,3,4,5) - again, i really like this lol 01:18:891 (1,2,3,4,5) - xd
01:40:058 (4) - 2 circles are cool, it's actually cooler than what you did here 00:25:724 (1) -
01:43:391 (2,3,1,2,3,4) - 6 circles seem quite excessive without much musical support fixed
01:47:058 - you can try droppping rhythm density too, 01:48:391 (5,6,7) - 01:51:058 (4,5,6) - like turning these into a 1/1 reverse yea
02:25:724 (1,2,3,4,1,2,3,4,5) - you can CTRL+J this because it looks like a copy of the first one now xd they are in opposite direction xd
02:30:891 (4) - nc lolz I think it is fine..?
02:41:558 (1) - this curve seens really excessive, doesnt really fit with your map's aesthetic xd ok
02:52:058 (4,5,6) - i don't see what this rhythm is following here, feels overdone. i think there's a very slot reverb, but its nothing compared to 03:00:057 (5,6,7) - where it fits much more appropriately they are the same with same vocal D:
02:55:058 (1,2) - for a cooler effect, you can overlap this slightly, to give the effect of increase spacing on 02:54:724 (4,5,1,2,3,4) - like this http://i.imgur.com/h2o7esJ.png I usually dont put notes like this :<
02:55:724 (5) - same thing about the 1/1 pause and slider, try this http://i.imgur.com/j5g6YjN.png ok
02:57:391 (4) - 1/1 here feels awkward, with the vocal starting on the reverse. try this, it solves the NC problem as well! ohttp://i.imgur.com/mkT2Bt7.png ok
02:59:724 (3,4) - i think a 1/2 slider is fine here, there isn't much on 4, and you can give more impact to 03:00:057 (5,6,7,1) - want a denser rhythm after 1/2 gap 02:59:391 (2,3) -
03:00:057 (5,6,7) - i would space this out, a stack feels tame same as last one o_O
03:06:058 (2) - copypaste 03:05:724 (1) - and flip? xd ok
03:03:058 (1) - 03:06:391 (3) - same 1/1 stuff xd or if you'r really insistent, try stacking the circle on the sliderend. the current motion feels 'limp' when i testpalyed it I think it is fine when it comes to a calm part?
03:29:058 (3) - should keep it as 2 circles i prefer slider
03:29:558 (4) - and remove this, it takes away the impact of 03:29:724 (1,2,3,4,1,2,3,4) - , like this http://i.imgur.com/O421Qzy.png there's a jump D:
03:35:058 (1) - 03:37:058 (3,4) - 03:40:058 (4,1) - with the music really picking up i think you can do away with 1/1 gaps now, fill them in so theres a clear increase in intensity ok
03:47:558 (2,3) - with patterns liek these, the way to differentiate between 1/1 and 1/2 is realyl tricky. consider adjusting your 1/1 to have much lower, or much higher spacing. ok
03:56:224 (1) - i think ignoring the main synth here isn't ideal, its pretty loud and youve shown that you're following the synth at 03:55:058 (1,2,3) - , try this http://i.imgur.com/6D1o6XT.png ok
04:01:224 (3,4,5) - there isn't adequate emphasis on 4, try changing 4 and 5 to a 1/2 slider http://i.imgur.com/aLwo3xY.png ok
04:05:058 (2) - 2 circles? slider xd
04:06:224 (2) - i think you can start removing these 'filler' objects and drop the rhythm density, like 04:07:058 (1,2,3) - 04:08:391 (1) - ok
04:08:391 (1) - a straight sldier has better aesthetic here xd it looks too similar to 04:07:724 (3) - with a different sound fliped it

Easy
00:13:057 (2,4) - theres nothing on the circles in this section, its empty. i suggest removing them. if you wanna keep, maybe put some louder hitsounds
01:30:724 - add circle? i think this diffs has too few circles lol
03:01:058 (6,1) - nc should be swapped here, since it starts on a very weak beat
03:42:391 (4) - try another rhythm so it isnt 100% same as first 2 kiais despite different drum pattern difficult to fix Dxhttp://i.imgur.com/Cge1Iqk.png

Janpai wrote:

Easy
  1. 00:23:058 (2,3) - Seems like you wanted to make that vocals clickable so for safer rhythm why not make 00:23:058 (2) - a circle have a 1/2 repeated slider at 00:23:724 ? actually under a song with such low bpm 1/2 is fine to use xd
  2. 00:53:724 (1,2) - I think this could be simplified by using a 3/2 reverse just a suggestion lol
  3. 01:11:058 (2) - Just a personal preference but I would simplify this to a 1/1 slider cuz in the previous rhythms, you just follow the vocal and never focus on this bg counds
  4. 03:55:058 (1) - to 04:05:058 (5) - I think there should be a variation here cuz there are different wub sounds here compare to the others and also for the rhtyhm not to be so repetitive hm... I don't think so.....
thanks for mod!
Topic Starter
Chaoslitz
help sharlo fixing mod

moonlightleaf wrote:

[偶像]

00:25:724 (5,7) - 叠到了,难受 還好吧~_~

01:14:724 (5,6) - 这俩音效总觉得怪,试试只加6号 Sampleset:Auto + clap 要不同clap啊

02:29:391 (5) , 03:33:391 (4,5) , ^

01:19:724 (8,9) - ctrl+g ? 這樣01:19:891 (9,10) - flow有點怪

01:31:724 (3,4) - 这俩节奏换一下好很多

02:01:558 (4,5) - ^

04:19:058 - 加一根5%绿线

Pata-Mon wrote:

[Hard]
  1. u can see the approach circle of 00:53:724 (1) - even at 00:52:891 - , so 00:52:724 (4,1) - this stack is unrankable ok
  2. 01:04:391 (1,3) - this overlap is neither easy to read nor beautiful should be fine...
  3. 02:44:891 - this sound is soft so ds between 02:44:724 (7,8) - is too huge ok
  4. 02:59:724 (3) - ctrl+G? not necessary

handsome wrote:

fuk updatec whne im nmodign --_ xd
ill talk in terms of 180bpm xd

Sharlo's Hard
00:12:724 (5) - follow 00:12:224 (3,4) - , its expresses the rhythm better. http://i.imgur.com/yYSyrDq.png changed in other way
00:15:558 (5,6) - try having a click on the sliderend since you did it on 00:13:391 (7) - 00:18:724 (8) - http://i.imgur.com/bFbRZvn.pngtry should be fine i guess?
00:25:558 (4,5) - you can stack these two like 00:26:224 (6,7) - nice pattern xd
00:28:058 (3) - ctrl+g helps to show that its 1/1 dont want jump :x
00:34:558 (5,6) - i dont think jumps like this suit the slow part. since it's slow, you should drop the amount of 1/4 rhythms used here, so yo ucan delete 5 ok
00:47:058 - theres a vocla and synth here, shouldnt be skipped. http://i.imgur.com/lWZTYVt.png ok
00:53:724 (1) - perfect overlap is very confusing, especially with reverse, i suggest changing the pattern here ok
01:03:558 - the sound here shouldn't be skipped , try this http://i.imgur.com/0MwnHtJ.png i think it is fine
01:04:391 (1,3) - you don't do overlaps often, so you might want to avoid it here. since its new drum pattern, the jump may not be obvious, try reduce spacing first too ok
01:21:058 (3,4) - try 2 1/2 sliders for vocals http://i.imgur.com/AgpUoid.png ok
01:23:391 - why is this empty lol ok
01:30:224 (8) - sliderhead has a weak sound compared to the tail, try this http://i.imgur.com/MJYs4ib.png hard to fix :/
01:31:724 (3,4) - same as before etc, if you don't want too many 1/2 in a row, you can try http://i.imgur.com/Q1jM5Zj.png as well fixed
01:42:724 (3,4,5,6) - try to change placements like these so the 1/1 gap is better readable http://i.imgur.com/iPTib3c.png ok
02:01:724 - vocal is on here too ok
02:09:724 (4) - you can try improving the shape of the wave lol http://i.imgur.com/lrWb79S.png ok
02:24:558 (1) - the focus is on the 1/1 snare here, so you shouldnt have note with spacing here at least. i suggest to remove the note, but you can stack it like 01:09:891 (1,2) - if you refuse ok
02:44:724 (7,8) - this jumps feels really large compared to the others. if you didnt fix the rhythm, try reducing the spacing of 02:44:724 (7,8,9) - because theyre very large when compared to the first kiai ok
02:54:891 (4) - too frequent stacks can be confusing, so try to avoid it ok
03:27:058 (4,5,6) - the 2 drum sounds are stacked here 03:26:224 (2,3) -, so it should be stacked here instead 03:27:224 (5,6) - seems stacked too much :/
03:33:724 (1,2,3) - theres no sounds on 2 and 3 , the rhythms shouldn't be used like this. with the different drum pattern you can try using more objects isntead of a reverse 1/1 http://i.imgur.com/4CaygK6.png
03:51:224 (5) - when 5 is it, 8 is alerady visible, try NC on 03:51:724 (7) - to improve readability ok

Janpai wrote:

Sharlo's Hard
  1. 00:11:724 (2,3,4,5) - Shouldn't this objects follow that "tub" sound than the really low sound guitars? cuz followed it at the following objects like 00:16:391 (1,2,3,4,5,6) - it is following...?
  2. 00:20:224 (2,3) - They are both strong sounds so why having a stack here that doesn't emphasize them? maybe unstack (2) if you'd like ok
  3. 00:25:391 (3,4,5) - Why 00:25:724 (5) - has a lower spacing than? 00:25:391 (3,4) - has small sounds compare to the pitch of (5). shouldn't be the jump placed at (5)? than (3) and (4) ? and that bass whistle the music had here is not worthing the emphasis it is hard to fix due to that patterning :/
  4. 01:23:391 - This pause deserves to be map because of vocals yea
  5. 02:03:891 (3) - Ctrl+G? just a personal preference prefer the current flow
  6. 02:44:891 (8,9) - Jump is too big here imo, there's no strong sound here fixed
  7. 04:05:391 (6,1) - A big jump imo, that (1) is just introduces a calmer version of other parts so maybe reduce spacing? a new downbeat so it should be fine
thanks for mod!
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