hey pishi and ringating here's a free mod for FREE 1!!!
[why the hell did they use a vocaloid for this?]
00:05:812 (3) - Petty but you should copy 00:06:352 (4) - and rotate it by 75 degrees anti-clockwise like
this just to give that snap to (4) that little bit more emphasis while keeping it sort of relevant to existing sliders and what not.
00:09:596 (2) - Suggest adding a whistle here (soft addition) cuz of this hitsound pattern 00:04:731 (1,2) -
00:11:758 (2) - Imo removing the whistle from this and adding it to 00:13:920 (2) - makes a bit more sense to me rhythmically although you can also have both with whistles and it works...up to you.
00:12:839 (4) - add clap to slider end (auto addition). Though tbh not sure why you decided on using similar sounding samples for the soft clap and drum hitnormal. Meh it works if its consistent.
00:15:541 (1) - And remove the whistle from this slider end thx.
00:16:623 (3) - Remove drum sample from the slider end
00:17:163 (4) - And from the slider head here.
00:19:866 (1) - Eh...slider isn't really meaningful imo. No sound worth snapping to on the slider end. It'd probably be better as a note and then an extended spinner to follow the uh...whats that instrument called in english? bagpipe (yes I googled it and decided not to edit out the response) anyway spinner ending here 00:24:190 -
00:25:588 (1,2) - Minor but it feels better stacked so if you agree, stack (1) over (2)
00:45:646 (3,4) - This feels uncomfortable and imo doesn't suit the music. Maybe stack the slider head of 00:45:820 (4) - to 00:43:378 (5) - and then move 00:46:169 (5) - to stack to 00:45:122 (1) - That way the rest stays the same and then 00:45:646 (3,4) - plays sort of like 00:45:122 (1,2) - if...that makes sense xd
00:49:308 (1,2,3) - This is why I suggested using drum hitnormal back at 00:12:839 (4) - cuz this whole section is just gonna be clap spam (which sounds lame for custom hitsound users aka the majority of people playing at this level or higher aka me) :^)
Another thing. If you HAD used drum hitnormal instead of normal clap for that custom kick, you could have had more flexibility in your hitsounding because then you could do things like add whistles to 00:52:099 (1) - 00:52:797 (3) - 00:53:146 (4) - 00:53:494 (3) - etc to follow the melodic bagpipe but ehh unless you don't mind using both normal and soft whistles xd
Let's add some rhythm to this section:
00:59:076 (1,2,3,4,5,6,1,2,3,4) - Listen to the whistles here they sound really nice imo so take this whistle rhythm and apply it the other measures so basically do this:
01:01:867 (1) - Add a whistle to the slider end, 01:02:913 (4) - Remove this whistle, 01:03:088 (5) - add one here, 01:03:262 (1) - remove this whistle and add it to 01:03:436 (2) - and remove 01:03:611 (3) - the slider head whistle. You kinda do this in the other measures but I just wanted to point it out here so you can consider that rhythm since at least in that part, those whistles sound pretty unfitting.
01:39:541 (1) - Plays pretty bleh. I guess it's a bit better with ctrl+g. Maybe even rotate it by like 30 degrees counter clockwise (around 01:38:843 (2) - ofc)
01:41:634 (2) - Mirror it better with 01:40:936 (1) -
like so (don't ctrl+g if you don't want I forgot to change it back in the screenshot) Then after that uh....I guess you can blanket the slider tail of 01:42:332 (1) - with those two sliders xd
01:52:099 (1,2) -
Same here01:54:018 (2,3) - ctrl+up arrow these (both selected) three times with grid snap disabled. Impr0v3d bl4nk3t and what not. Move 01:54:890 (1,2,3) - As well I guess since one of those sliders snaps to 01:54:192 (3) -
02:26:808 (2) - Eh...technically the whistle would go 02:26:983 - here cuz electric piano or whatever that is. You COULD add a note at 02:26:808 - and start the slider at 02:26:983 - instead if you wanna do that since it would make more sense for the piano and what not :v
02:29:599 (3) - Can't really change this I suppose so maybe just add a whistle to the slider head
02:31:169 - FUUUUUCK that sounds disgusting WHY THE FUCK DID THEY USE A VOCALOID FOR THIS SHIT?????
02:58:901 (8) - It's fine I guess but I think a note would look better
That 1/4 fluttering...flute sound holds at 03:25:588 (1) - so TECHNICALLY 03:25:849 (2) - is OVERMAPPED HA HAHAHAHAHAHAHA HAHA AH >:V meh who cares
(oh wait natsu does)03:45:820 (1,3) - Claps on dem slider heads. Also 03:46:518 (1) - Adding a finish would be nice.
03:51:925 (6) - Eh I could be wrong here but maybe this should be NC'd instead since the downbeat is TECHNICALLY the slider end xd
04:21:750 (2,4,6) - Claps. They don't stop in the music just saying.
04:49:657 (2,3) - Kinda minor but I think stacking (3) over (2) plays better instead of doing a short linear snap to (3)
04:53:494 (1) - EMG B4d bl4nk3t d13!!
05:16:343 (2,3) - If this was a triple it'd be pretty fun here
05:17:739 (2,3) - Not this one though cuz the more distinct sound is that....horn...thing instrument?....idk
05:30:994 (8) - Add whistle
05:50:006 (1) - Remove NC since it seems the rest of the section uses 4/1 instead of 2/1.
Although if you wanted to use 2/1 then add NCs at 05:54:192 (7) - and 05:55:588 (7) - to go with those 1/4 slider jumps
06:12:662 (2) - Monstrata don't forget to bubble one of pishi's maps so he can fix your timings. This ones wrong af. For now you can probably snap the slider end to 06:13:610 - (1/6 snap) or something.
Hope it helps good luck! :v