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Tatsh - Cinderella Romance

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Total Posts
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Topic Starter
haha5957
This beatmap was submitted using in-game submission on 2021년 5월 12일 수요일 at 오후 11:43:43

Artist: Tatsh
Title: Cinderella Romance
Tags: japanese TatshMusicCollection vocaloid music collection pop happy hardcore edm electronic dance 清水達也 Tatsuya Shimizu djkiller dj killer zeami 初音ミク Hatsune Miku comiket c 74 c74 2008 ludwig van beethoven 9th symphony no. 9 number #9 1824 shinderera romansu 愛羽薫 ボーカロイド pikastar
BPM: 174
Filesize: 10328kb
Play Time: 05:08
Difficulties Available:
  1. Cinderella (5.95 stars, 1387 notes)
Download: Tatsh - Cinderella Romance
Information: Scores/Beatmap Listing
---------------
Redownload if you downloaded before 2021-May-11, mp3/hitsound changes
Sonnyc

Pikastar wrote:

wow first beatmap
no
Topic Starter
haha5957

Sonnyc wrote:

Pikastar wrote:

wow first beatmap
no
hello what brings you here lol
CaffeAmericano
Cinderella


  • 00:03:934 (4) - 00:05:315 (4) - 이 슬라들은 꼬리 (e.g. 00:04:108 - )에도 큰 드럼이 있는데, 서클 2개로 바꾸는것도 어울릴 것 같아요

    00:20:487 (8,9) - 00:21:866 (4,5) - 여기서 드럼 리듬 바뀌는 것에 작은 점프 넣어서 강조해 주신 것 같은데, 앞부분 비슷한 구간 (00:03:934 (4) - 00:05:315 (4) - 00:09:453 (1,2) - 00:16:349 (5) - ) 들은 별로 강조된 것 같지 않네요. 비슷한 소리 같은데, 앞 부분도 좀 더 강조해 주시면 좋을 것 같습니다.

    00:11:866 (1) - 00:22:901 (6) - 01:05:659 (5) - 02:00:832 (9) - 01:57:384 (7) - 02:19:280 (4) - 02:24:797 (4) - 02:31:866 (7) - 03:28:418 (5) - 03:30:487 (3) - 03:35:315 (6) - 03:38:763 (11) - 음악/흐름에 변화가 있는데, NC 넣으셔도 괜찮을 듯

    00:34:625 (1,2,3,4,1,2,3,4) - 점프 크기가 전부 비슷한데, 고음 부분에서 좀 더 늘려주고, 저음 부분에서 좀 더 줄여주면 어떨까요?

    02:12:556 (1,2,3,4,5,6,7,8,1,2,3,4) - ^

    01:12:211 (7) - 여기 엄청 중요한 소리 같은데, 뒷 부분 ( 01:12:211 (7,1,2,3,4) - )이랑 흐름이 같네요. 좀 더 01:12:211 (7) - 만 강조 해 주면 어떨까요

    01:26:177 (3,1) -여기 빼고 근처의 다름 음 ( 01:26:004 (2,4,2,3,1) - ) 들은 전부 드럼 소리가 있는데, 점프 DS 가 다들 비슷하네요. 01:26:177 (3,1) -를 DS 좀 줄여서 드럼소리를 강조 해 주면 어떨까요

    01:07:728 (1) - 01:18:763 (7) - 일부러 NC 다르게 넣으신건가요?

    01:31:349 (2,3,4,5,6) - 점프 크기가 앞 소리 ( 01:31:522 - ) 보다 뒷 소리 ( 01:32:211 - ) 쪽이 큰데, 앞 부분 비슷한 소리 ( 01:14:970 - 01:15:659 - ) 에서는 반대로 하셨네요.

    02:53:935 (1,2,3,4) - 03:10:832 (3,1,2,3) - ^

    01:51:953 - Break 넣어 주시면 좋을듯 :3
개인적인 의견이 많이 섞인 모딩이지만, 조금이라도 도움이 되셨으면 좋겠네요.

굳럭!
Topic Starter
haha5957

CaffeAmericano wrote:

Cinderella


[list]00:03:934 (4) - 00:05:315 (4) - 이 슬라들은 꼬리 (e.g. 00:04:108 - )에도 큰 드럼이 있는데, 서클 2개로 바꾸는것도 어울릴 것 같아요

00:20:487 (8,9) - 00:21:866 (4,5) - 여기서 드럼 리듬 바뀌는 것에 작은 점프 넣어서 강조해 주신 것 같은데, 앞부분 비슷한 구간 (00:03:934 (4) - 00:05:315 (4) - 00:09:453 (1,2) - 00:16:349 (5) - ) 들은 별로 강조된 것 같지 않네요. 비슷한 소리 같은데, 앞 부분도 좀 더 강조해 주시면 좋을 것 같습니다.


- 인트로 부분은 처음엔 가볍게 시작해서 점점 본론으로 들어간다는 느낌으로 그렸습니다. 일부러 단순하게 그렸어용



개인적인 의견이 많이 섞인 모딩이지만, 조금이라도 도움이 되셨으면 좋겠네요.

굳럭!

^의 내용 빼고는 대부분 손봤습니당. 고맙습니다!
-Liddell
M4M :3
my map: t/484081

Cinderella

SPOILER
Isn't OD 9 too high for a streamy 5.6* map? Try lowering it to at least 8

Stream 00:11:177 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) might need a fix. Try changing it's shape into an S or something to make it look better

Sliders 01:14:625 (3,2) have weird shape. try tweaking it

Try spacing out these sliders 02:12:556 (1,2,3,4,5,6,7,8) further from each other since the song is hyped on that part~

These sliders 02:53:935 (1,3) looks weird too o.O

Invert (ctrl+g) this one 03:52:211 (2) for a better flow

These sliders 04:06:005 (3,6) will feel better if it has higher SV since it has like a powerful sound~

Cut the spinner 04:25:056 (1) up to 04:26:177 (red tick) and put a note at 04:26:349 so that it will be consistent with the following patterns

Remarks: I'm not the best at modding spacing and jumps and I feel like the map is quite risky when it comes to spacing. I'm sorry I can't pinpoint the issue on the spacing since I can't seem to word it out. I'm pretty sure other experienced modders will find it and mod it. I really like the rhythm of your map! I hope this get ranked soon~
Topic Starter
haha5957

-Liddell wrote:

M4M :3
my map: t/484081

Cinderella

SPOILER
Isn't OD 9 too high for a streamy 5.6* map? Try lowering it to at least 8


Sliders 01:14:625 (3,2) have weird shape. try tweaking it
- i really don't think they look weird o.o

Try spacing out these sliders 02:12:556 (1,2,3,4,5,6,7,8) further from each other since the song is hyped on that part~
- already pretty far IMO

These sliders 02:53:935 (1,3) looks weird too o.O
- same as above


These sliders 04:06:005 (3,6) will feel better if it has higher SV since it has like a powerful sound~
- correct, but i think i already emphasized by a huge jump before, but I'll think more into it



Remarks: I'm not the best at modding spacing and jumps and I feel like the map is quite risky when it comes to spacing. I'm sorry I can't pinpoint the issue on the spacing since I can't seem to word it out. I'm pretty sure other experienced modders will find it and mod it. I really like the rhythm of your map! I hope this get ranked soon~

thanks! :D fixed all if not mentioned above
hi-mei
amazing map
reminds me of Killer song
Fumika

Sonnyc wrote:

Pikastar wrote:

wow first beatmap
no
lol no

SPOILER
10:41 Pikastar: let's give pika some advice
10:41 Pikastar: :s
10:41 Fumika: First
10:41 Fumika: You should get combo colour
10:41 Pikastar: right
10:41 Pikastar: forgot that
10:42 Fumika: Also tag "I" doesn't working unless it's 3 words
10:42 Pikastar: oh okay
10:42 Pikastar: didn't know that
10:43 Fumika: 00:06:349 (6) - New Combp
10:43 Fumika: ooooooo
10:43 Fumika: 00:11:866 (9) - ^
10:43 Fumika: 00:17:384 (6) - ^
10:44 Fumika: 00:22:901 (6) - ^
10:44 Fumika: New Combo mod ikr
10:44 Fumika: xDDDD
10:44 Pikastar: ok
10:44 Pikastar: i'll redo the NCs
10:44 Pikastar: i get it
10:44 Pikastar: xD
10:44 Pikastar: "wow this guy is bad at NCing!"
10:44 Fumika: 00:24:625 (7,8,9,10) - Could you make the spacing like this one00:25:142 (1,2,3) -
10:44 Pikastar: "must tell him to NC"
10:45 Pikastar: ok
10:45 Fumika: 00:29:108 (9) - NC
10:45 Fumika: much pika
10:45 Fumika: such 1/4
10:45 Fumika: 00:30:142 (8) - NC
10:45 Pikastar: i actually don't like 1/4 jumps myself
10:45 Pikastar: was trying to be 2016
10:46 Fumika: lol
10:46 Fumika: 00:38:763 (1) - This spinner should end here 00:39:453 -
10:47 Pikastar: hmm
10:47 Pikastar: i personally don't think so :s
10:47 Pikastar: also huge problem :
10:47 Pikastar: auto can't score 2000+ otherwise
10:47 Pikastar: (..........)
10:48 Fumika: 00:45:573 (2) - make it more straight shape
10:48 Fumika: like this http://puu.sh/qkqOX.png
10:49 Pikastar: ok
10:49 Fumika: 00:51:004 (5) - You can make the same slider direction as this one 00:51:177 (1) -
10:49 Fumika: It'd be more comfortable to play
10:50 Fumika: I meannnnn
10:50 Pikastar: yeah i actually just noticed it
10:50 Pikastar: and fixed it already
10:50 Pikastar: straight lined up right?
10:50 Fumika: http://puu.sh/qkqVl.png
10:50 Fumika: yea
10:50 Fumika: I'm not good at explaining lol
10:50 Pikastar: hahahaha
10:50 Fumika: 00:53:935 (6) - you forgot clap
10:51 Fumika: 00:51:177 (1) - This too
10:51 Fumika: 01:05:659 (5) - NC here
10:52 Pikastar: 01:07:728 (7) -
10:52 Pikastar: NC here
10:52 Fumika: 01:08:935 (6) - NC here and delete the one after
10:52 Pikastar: btw it's a heart shape
10:52 Pikastar: cute?
10:53 Fumika: didnt notice
10:53 Fumika: lol
10:53 Pikastar: :(
10:53 Fumika: 01:17:039 (7) - NC
10:54 Pikastar: maybe should make a storyboard
10:54 Pikastar: drawing heart there
10:54 Fumika: 01:19:970 (11,1,2,1,2,1,2,3) - NO
10:54 Fumika: same pattern
10:54 Fumika: D:
10:54 Pikastar: i actually used it 5 times repeatedly
10:54 Fumika: lol
10:55 Pikastar: that's the only pattern i will use in the love/suki part though
10:55 Pikastar: needs some heart and love
10:55 Pikastar: IMO\
10:55 Fumika: 01:30:315 (4,5,6,7,8) - Star!
10:55 Pikastar: ugly?
10:55 Fumika: no
10:55 Fumika: lol
10:55 Pikastar: haha
10:55 Fumika: It's good for tablet players
10:55 Fumika: draw a star >:D
10:55 Pikastar: 555
10:56 Fumika: 5555
10:56 Pikastar: 555957
10:56 Pikastar: ?
10:56 Fumika: pika
10:56 Pikastar: yes
10:56 Pikastar: lol apparently you like my name now
10:56 Pikastar: "pika"
10:56 Fumika: 01:34:453 (5) - nc
10:56 Pikastar: hahahah
10:56 Fumika: my friends used to called me Fupika :(
10:57 Pikastar: lol
10:57 Fumika: wow this map
10:57 Fumika: much 2016
10:57 Fumika: such wow
10:57 Pikastar: i'm trying to learn
10:57 Fumika: 01:36:694 (1) - since this part
10:57 Fumika: lol
10:57 Pikastar: let's be 2016
10:58 Pikastar: ..
10:59 Fumika: 02:43:590 (9) - NC
11:00 Fumika: 02:51:177 (9) - ctr + g
11:00 Fumika: 02:56:349 (10) - nc for fun
11:00 Fumika: 02:59:625 (1) - no heart huh?
11:00 Pikastar: hahaha ok
11:01 Pikastar: yeah because
11:01 Pikastar: it doesn't say suki or love
11:01 Fumika: I expect heart there xD
11:01 Pikastar: lol
11:01 Pikastar: BUT IT DOESNT SAY SUKI OR LOVE
11:01 Pikastar: <3
11:02 Fumika: 03:28:418 (5) - This should be like 03:27:728 (2,3) - this
11:03 Fumika: 03:38:763 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - Delete this
11:03 Fumika: D:
11:03 Fumika: use the reverse slider instead
11:03 Pikastar: hahahahahaha
11:03 Fumika: I'm sure that other modder will point this out like me lol
11:05 Pikastar: working on your previous mods now
11:06 Fumika: also you should disable count down and add audio lead-in instead
11:06 Pikastar: right
11:06 Fumika: HP Drain 7 best
11:08 Pikastar: noooo
11:08 Pikastar: its too high for me D:
11:08 Fumika: use offset 148
11:08 Fumika: then use 6
11:08 Fumika: sec
11:08 Fumika: +5 all offset
11:09 Pikastar: okay
11:09 Fumika: That's all for me
11:09 Fumika: :D
11:10 Fumika: update it when you're done
11:10 Pikastar: haha okay thank you
11:10 Pikastar: <3
11:10 Fumika: I want to see
11:10 Fumika: xD

old style vs. 2016

:lol: :lol: :lol:
polka
irc
14:38 PolkaMocha: Alrighty let's get started. 
14:38 Pikastar: i'm back to mapping in 3 years
14:38 PolkaMocha: Welcome back.
14:39 Pikastar: I'm very ready to be criticized too, I'd pretty much want a very honest mod too
14:39 Pikastar: like don't hesitate too call it a shit if it feels like shit :p
14:39 PolkaMocha: You've come to the right guy.
14:39 Pikastar: haha ok
14:39 PolkaMocha: Alrighty right off the bat, the way you mapped the 1/4 bit is very confusing
14:39 PolkaMocha: 00:22:908 (1,2) -
14:40 PolkaMocha: This is a major throw off. If you removed the slider and replaced this with a normal stream, it would be much better
14:40 Pikastar: ok
14:40 PolkaMocha: 00:24:460 (6,7) - Again here, remove the jump and just play a normal stream here.
14:41 PolkaMocha: 00:26:184 (1,2,3,1,2,3,1,2,3) - A pattern like this would play much better if you moved it to the white tick after the red tick you currently have it on
14:42 PolkaMocha: And then for that empty space you could just use another 00:26:012 (7) - and move it slightly further down and to the right
14:43 PolkaMocha: 00:30:494 (1) - starting here, you ditch the streams and begin mapping something else in the song, with no elad in or warning
14:43 PolkaMocha: if you remapped whatever it is and tried to use some of the same patterns you used before, it would be much better to play
14:45 PolkaMocha: 01:09:287 (2,3,1,2,1,2) - I get what you were going for here, but a spread of 1/2 circles would do better here, or you can silence the ends.
14:45 PolkaMocha: 01:12:391 (1) - Not sure about the NC here
14:45 Pikastar: fyi i'm slowly fixing, not afk or something
14:46 PolkaMocha: 01:15:322 (2) - THis slider is a littlle ugly, how about something like https://osu.ppy.sh/ss/5739255
14:46 PolkaMocha: And yeah it's fine.
14:46 PolkaMocha: 01:16:529 (4,5) - a tad confusing. Consider removing the space between the two.
14:47 PolkaMocha: 01:39:115 (3) - I prefer a circle here.
14:48 PolkaMocha: 02:07:046 (1,2,3,4,5,6) - This portion here throws me off a lot, consider reusing patterns to map the music and keep players with the map
14:48 PolkaMocha: 02:08:425 (1,2,3,4,5,6,7,8) - ^
14:49 PolkaMocha: 02:39:977 (1,2) - Blanket could be improved.
14:49 PolkaMocha: Im not going to repoint stuff out, but anything I pointed out in chorus 1 (the 1/2 circles instead of the 1/4 sliders and the ugly shaped slider) still stands in the second chorus.
14:50 PolkaMocha: 03:18:425 (11) - Circle instead of a slider
14:51 PolkaMocha: 03:21:184 (10,1) - Confusing! Where (1) starts on the timeline is a major throw off. Do another 1/4 slider and then move (1) to the downbeat for better flow.
14:52 PolkaMocha: Like this https://osu.ppy.sh/ss/5739319
14:52 PolkaMocha: 03:23:253 (2,3) - Again where (3) starts
14:53 PolkaMocha: Ill just point this out as it is a major throw off. Keep that repeat guy on whole beats.
14:53 PolkaMocha: Helps a lot with flow.
14:54 PolkaMocha: 03:51:012 (4,5) - Confusing, respace this so players know it plays like a triplet.
14:55 PolkaMocha: 04:34:632 (1,2) - The way this pattern reverse the flow is kind of confusing. Consider keeping the circular flow
14:56 PolkaMocha: Thats all from me.
14:56 PolkaMocha: I think pastel yellow would make a great combo colour
Topic Starter
haha5957

Fumika wrote:

lol no

SPOILER
10:41 Pikastar: let's give pika some advice
10:41 Pikastar: :s
10:41 Fumika: First
10:41 Fumika: You should get combo colour
10:41 Pikastar: right
10:41 Pikastar: forgot that
10:42 Fumika: Also tag "I" doesn't working unless it's 3 words
10:42 Pikastar: oh okay
10:42 Pikastar: didn't know that
10:43 Fumika: 00:06:349 (6) - New Combp
10:43 Fumika: ooooooo
10:43 Fumika: 00:11:866 (9) - ^
10:43 Fumika: 00:17:384 (6) - ^
10:44 Fumika: 00:22:901 (6) - ^
10:44 Fumika: New Combo mod ikr
10:44 Fumika: xDDDD
10:44 Pikastar: ok
10:44 Pikastar: i'll redo the NCs
10:44 Pikastar: i get it
10:44 Pikastar: xD
10:44 Pikastar: "wow this guy is bad at NCing!"
10:44 Fumika: 00:24:625 (7,8,9,10) - Could you make the spacing like this one00:25:142 (1,2,3) -
10:44 Pikastar: "must tell him to NC"
10:45 Pikastar: ok
10:45 Fumika: 00:29:108 (9) - NC
10:45 Fumika: much pika
10:45 Fumika: such 1/4
10:45 Fumika: 00:30:142 (8) - NC
10:45 Pikastar: i actually don't like 1/4 jumps myself
10:45 Pikastar: was trying to be 2016
10:46 Fumika: lol
10:46 Fumika: 00:38:763 (1) - This spinner should end here 00:39:453 -
10:47 Pikastar: hmm
10:47 Pikastar: i personally don't think so :s
10:47 Pikastar: also huge problem :
10:47 Pikastar: auto can't score 2000+ otherwise
10:47 Pikastar: (..........)
10:48 Fumika: 00:45:573 (2) - make it more straight shape
10:48 Fumika: like this http://puu.sh/qkqOX.png
10:49 Pikastar: ok
10:49 Fumika: 00:51:004 (5) - You can make the same slider direction as this one 00:51:177 (1) -
10:49 Fumika: It'd be more comfortable to play
10:50 Fumika: I meannnnn
10:50 Pikastar: yeah i actually just noticed it
10:50 Pikastar: and fixed it already
10:50 Pikastar: straight lined up right?
10:50 Fumika: http://puu.sh/qkqVl.png
10:50 Fumika: yea
10:50 Fumika: I'm not good at explaining lol
10:50 Pikastar: hahahaha
10:50 Fumika: 00:53:935 (6) - you forgot clap
10:51 Fumika: 00:51:177 (1) - This too
10:51 Fumika: 01:05:659 (5) - NC here
10:52 Pikastar: 01:07:728 (7) -
10:52 Pikastar: NC here
10:52 Fumika: 01:08:935 (6) - NC here and delete the one after
10:52 Pikastar: btw it's a heart shape
10:52 Pikastar: cute?
10:53 Fumika: didnt notice
10:53 Fumika: lol
10:53 Pikastar: :(
10:53 Fumika: 01:17:039 (7) - NC
10:54 Pikastar: maybe should make a storyboard
10:54 Pikastar: drawing heart there
10:54 Fumika: 01:19:970 (11,1,2,1,2,1,2,3) - NO
10:54 Fumika: same pattern
10:54 Fumika: D:
10:54 Pikastar: i actually used it 5 times repeatedly
10:54 Fumika: lol
10:55 Pikastar: that's the only pattern i will use in the love/suki part though
10:55 Pikastar: needs some heart and love
10:55 Pikastar: IMO\
10:55 Fumika: 01:30:315 (4,5,6,7,8) - Star!
10:55 Pikastar: ugly?
10:55 Fumika: no
10:55 Fumika: lol
10:55 Pikastar: haha
10:55 Fumika: It's good for tablet players
10:55 Fumika: draw a star >:D
10:55 Pikastar: 555
10:56 Fumika: 5555
10:56 Pikastar: 555957
10:56 Pikastar: ?
10:56 Fumika: pika
10:56 Pikastar: yes
10:56 Pikastar: lol apparently you like my name now
10:56 Pikastar: "pika"
10:56 Fumika: 01:34:453 (5) - nc
10:56 Pikastar: hahahah
10:56 Fumika: my friends used to called me Fupika :(
10:57 Pikastar: lol
10:57 Fumika: wow this map
10:57 Fumika: much 2016
10:57 Fumika: such wow
10:57 Pikastar: i'm trying to learn
10:57 Fumika: 01:36:694 (1) - since this part
10:57 Fumika: lol
10:57 Pikastar: let's be 2016
10:58 Pikastar: ..
10:59 Fumika: 02:43:590 (9) - NC
11:00 Fumika: 02:51:177 (9) - ctr + g
11:00 Fumika: 02:56:349 (10) - nc for fun
11:00 Fumika: 02:59:625 (1) - no heart huh?
11:00 Pikastar: hahaha ok
11:01 Pikastar: yeah because
11:01 Pikastar: it doesn't say suki or love
11:01 Fumika: I expect heart there xD
11:01 Pikastar: lol
11:01 Pikastar: BUT IT DOESNT SAY SUKI OR LOVE
11:01 Pikastar: <3
11:02 Fumika: 03:28:418 (5) - This should be like 03:27:728 (2,3) - this
11:03 Fumika: 03:38:763 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - Delete this
11:03 Fumika: D:
11:03 Fumika: use the reverse slider instead
11:03 Pikastar: hahahahahaha
11:03 Fumika: I'm sure that other modder will point this out like me lol
11:05 Pikastar: working on your previous mods now
11:06 Fumika: also you should disable count down and add audio lead-in instead
11:06 Pikastar: right
11:06 Fumika: HP Drain 7 best
11:08 Pikastar: noooo
11:08 Pikastar: its too high for me D:
11:08 Fumika: use offset 148
11:08 Fumika: then use 6
11:08 Fumika: sec
11:08 Fumika: +5 all offset
11:09 Pikastar: okay
11:09 Fumika: That's all for me
11:09 Fumika: :D
11:10 Fumika: update it when you're done
11:10 Pikastar: haha okay thank you
11:10 Pikastar: <3
11:10 Fumika: I want to see
11:10 Fumika: xD

old style vs. 2016

:lol: :lol: :lol:

PolkaMocha wrote:

irc
14:38 PolkaMocha: Alrighty let's get started. 
14:38 Pikastar: i'm back to mapping in 3 years
14:38 PolkaMocha: Welcome back.
14:39 Pikastar: I'm very ready to be criticized too, I'd pretty much want a very honest mod too
14:39 Pikastar: like don't hesitate too call it a shit if it feels like shit :p
14:39 PolkaMocha: You've come to the right guy.
14:39 Pikastar: haha ok
14:39 PolkaMocha: Alrighty right off the bat, the way you mapped the 1/4 bit is very confusing
14:39 PolkaMocha: 00:22:908 (1,2) -
14:40 PolkaMocha: This is a major throw off. If you removed the slider and replaced this with a normal stream, it would be much better
14:40 Pikastar: ok
14:40 PolkaMocha: 00:24:460 (6,7) - Again here, remove the jump and just play a normal stream here.
14:41 PolkaMocha: 00:26:184 (1,2,3,1,2,3,1,2,3) - A pattern like this would play much better if you moved it to the white tick after the red tick you currently have it on
14:42 PolkaMocha: And then for that empty space you could just use another 00:26:012 (7) - and move it slightly further down and to the right
14:43 PolkaMocha: 00:30:494 (1) - starting here, you ditch the streams and begin mapping something else in the song, with no elad in or warning
14:43 PolkaMocha: if you remapped whatever it is and tried to use some of the same patterns you used before, it would be much better to play
14:45 PolkaMocha: 01:09:287 (2,3,1,2,1,2) - I get what you were going for here, but a spread of 1/2 circles would do better here, or you can silence the ends.
14:45 PolkaMocha: 01:12:391 (1) - Not sure about the NC here
14:45 Pikastar: fyi i'm slowly fixing, not afk or something
14:46 PolkaMocha: 01:15:322 (2) - THis slider is a littlle ugly, how about something like https://osu.ppy.sh/ss/5739255
14:46 PolkaMocha: And yeah it's fine.
14:46 PolkaMocha: 01:16:529 (4,5) - a tad confusing. Consider removing the space between the two.
14:47 PolkaMocha: 01:39:115 (3) - I prefer a circle here.
14:48 PolkaMocha: 02:07:046 (1,2,3,4,5,6) - This portion here throws me off a lot, consider reusing patterns to map the music and keep players with the map
14:48 PolkaMocha: 02:08:425 (1,2,3,4,5,6,7,8) - ^
14:49 PolkaMocha: 02:39:977 (1,2) - Blanket could be improved.
14:49 PolkaMocha: Im not going to repoint stuff out, but anything I pointed out in chorus 1 (the 1/2 circles instead of the 1/4 sliders and the ugly shaped slider) still stands in the second chorus.
14:50 PolkaMocha: 03:18:425 (11) - Circle instead of a slider
14:51 PolkaMocha: 03:21:184 (10,1) - Confusing! Where (1) starts on the timeline is a major throw off. Do another 1/4 slider and then move (1) to the downbeat for better flow.
14:52 PolkaMocha: Like this https://osu.ppy.sh/ss/5739319
14:52 PolkaMocha: 03:23:253 (2,3) - Again where (3) starts
14:53 PolkaMocha: Ill just point this out as it is a major throw off. Keep that repeat guy on whole beats.
14:53 PolkaMocha: Helps a lot with flow.
14:54 PolkaMocha: 03:51:012 (4,5) - Confusing, respace this so players know it plays like a triplet.
14:55 PolkaMocha: 04:34:632 (1,2) - The way this pattern reverse the flow is kind of confusing. Consider keeping the circular flow
14:56 PolkaMocha: Thats all from me.
14:56 PolkaMocha: I think pastel yellow would make a great combo colour

BIG thanks to both of you! fixed most of things, and otherwise mentioned afterwards in chat. It's mostly about the heart shaped slider jumps (which I'd personally would like to keep for a good reason IMO, it's basically following the lyrics itself)


EDIT : OK actually nevermind replaced all those jumps to 1/2s as people suggested
Ashton
Hi! Before we start with the mod make sure you know this:


Pink = aesthetics Red = Unrankable




[General]
I would look through your map and find patterns that you think can be polished a bit more
I would suggest getting custom christmas hitsounds!
02:45:666 - Snap the kiai, just go into timing panel go to the inherited point that starts this kiai and press move to current location ON THIS SPOT!


[Cinderella]
00:03:943 (4) - this overlaps 00:04:632 (2) - this, which will probably mess people up in gameplay
00:09:460 (1,2,3) - reduce the spacing
00:12:908 (2,3,4,5) - I think you can make this a square
00:15:322 (2,3,4) - inconsistant spacing
00:56:356 (6,7,8) - same thing
01:08:943 (1) - I think you can make the shape look more like



this was the m4m from my que

Good Luck! (◕‿◕✿)
Topic Starter
haha5957

Whirl wrote:

Hi! Before we start with the mod make sure you know this:


Pink = aesthetics Red = Unrankable




[General]


[Cinderella]
00:09:460 (1,2,3) - reduce the spacing
why? o.o

00:12:908 (2,3,4,5) - I think you can make this a square
going for a different shape

00:15:322 (2,3,4) - inconsistant spacing
going for symmetry

00:56:356 (6,7,8) - same thing
looks fine? what's wrong?




this was the m4m from my que

Good Luck! (◕‿◕✿)

thanks for the mod! fixed, or mentioned above!
Kencho
[General]
  1. Unused hitsounds : soft-hitclap5.wav
  2. Audio file bitrate is too high : audio.mp3 255kbps
    The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.

[Cinderella]
  1. The whole difficulty is great. A great symmetry style. However, sometimes some places are not fit the song. Making a suitable pattern for rhythm is important.

  2. 00:03:598 (3,1) - Stack for the clean appearance.
  3. 00:29:374 (2) - Ctrl+G for less stuffy.
  4. 00:29:891 (4) - Also this one.
  5. 00:31:701 (1,2,3,4,5) - Here the downbeat is on white tick(1/1), not red tick(1/2), so you should move that objects backward 1/2 beat. And the circle, you can move to the front, like this.
  6. Also, you need to change the pattern for the new rhythm. Here is an example.
  7. 01:47:736 (3,1) - Stack for the clean appearance.
  8. 01:57:391 (1,5) - ^
  9. 02:19:287 (4) - 02:22:046 (6) - 02:24:805 (4) - 02:30:494 (4) - 02:33:253 (3) - 02:36:012 (4) - NC
  10. 02:29:632 (2) - This one no need to use 3/4 slider, 1/2 is more suitable, just like 02:32:305 - you don't use 3/4.
  11. 03:20:667 (7,8,9,1) - A same problem like 00:31:701 (1,2,3,4,5) - . The downbeat is on white tick(1/1), not red tick(1/2). I suggest you try this.
  12. For the pattern, try this.
  13. 03:23:425 (1,2) - Same problem.

  14. By the way, other parts you did very well.
That is all I want to say, Good Luck!
Topic Starter
haha5957

Kencho wrote:

[General]



  • [notice][Cinderella]
  1. The whole difficulty is great. A great symmetry style. However, sometimes some places are not fit the song. Making a suitable pattern for rhythm is important.
  2. 02:29:632 (2) - This one no need to use 3/4 slider, 1/2 is more suitable, just like 02:32:305 - you don't use 3/4.
    - I clearly only hear two lyrics on beat of 2,3 though, I think this works better o.o?

  3. 03:20:667 (7,8,9,1) - A same problem like 00:31:701 (1,2,3,4,5) - . The downbeat is on white tick(1/1), not red tick(1/2). I suggest you try this.
  4. For the pattern, try this.
  5. 03:23:425 (1,2) - Same problem.

    I fixed the other downbeat problem you mentioned, but I'm actually going for a specific rhythm (which should be well known by players by the time they play this part, I'm following the "lyrics" rhythm of chorus, and background music is actually same too.

  6. By the way, other parts you did very well.
That is all I want to say, Good Luck!

Thanks for the help! fixed all if not mentioned otherwise!
ItashaS13
Hi, hi!


  • Cinderella

    00:12:938 (2,3,4) - idk if its me or.. 00:13:628 (4) - this circle its a bit more further than the other 2.. I mean.. DS is not the same
    But I think 00:13:283 (3) - should be further
    00:15:352 (2,3,4) - the shape of this doesnt look really well imo, maybe make it a line stright or use the same ds?
    00:20:007 (6,1) - the ds here should be like 00:19:317 (4,5) - ¿no?
    00:22:766 (5) - use the same shape as the others, like.. http://prntscr.com/c0ep89 >I notice that if you change the shape of the slider as I suggested, move this 00:22:593 (4) - a bit to the left too
    00:25:007 (11) - this slider should be pointing down, to the next triplet because its part of the same stream (the sound.. ) the next triplet is not really separated of the stream as a single triplet.. its part of it so the slider shoulkd be pointing at it so the player knows that is consecutively.. idk If I explain well because my eng sucks.. just, rotate a bit the slider and move 00:25:180 (1,2,3) - a bit closer if you can
    00:29:404 (2,3,4) - ds here its a bit too hard dont you think? -no need to change-
    00:31:559 (5) - from here, you should make something similar (or the same) as this 00:30:180 (1,2,1,2,3) -
    00:31:904 (1,2,3,4,5) - this part actually breaks the flow imo
    00:50:007 (7) - move this a bit down http://prntscr.com/c0erxn
    00:51:214 (1,2) - make these a line stright?
    00:57:248 (3) - ctrl+j on this and move to its actual position?
    01:02:248 (2) - this slider should be placed fuuurther away <some spacing similar to 01:03:800 (2,3) - >
    01:21:559 (1) - maybe ctrl+g?
    01:22:938 (6) - ^?
    02:10:007 (6) - nc?
    02:48:283 (1) - ctrl+g?
This map is awesome .-. I couldn't fint something really.. bad.. but I hope my mods help in something at least, GL
Topic Starter
haha5957

Itasha_S13 wrote:

Hi, hi!


  • Cinderella


    00:22:766 (5) - use the same shape as the others, like.. http://prntscr.com/c0ep89 >I notice that if you change the shape of the slider as I suggested, move this 00:22:593 (4) - a bit to the left too
    - doesn't change gameplay,, and I like how it looks right now better. so keeping!


    00:31:559 (5) - from here, you should make something similar (or the same) as this 00:30:180 (1,2,1,2,3) -
    - i actually had something like that before but it turned out to be confusing and hard to play :s


    00:57:248 (3) - ctrl+j on this and move to its actual position?
    - I think it's fine as is now, i'm trying symmetry here.



    01:21:559 (1) - maybe ctrl+g?
    01:22:938 (6) - ^?
    02:48:283 (1) - ctrl+g?

    - I intended these flows here, especially the "heart" jumps are meant to be zig-zag flows instead of straight flow.
This map is awesome .-. I couldn't fint something really.. bad.. but I hope my mods help in something at least, GL

thanks for your mod and star too! wish you best luck!
fixed most of things you suggested, and mentioned above if i haven't fixed it!
Wishkey
Heyo!

From my queue :D

Cinderella
  1. While playing the main thing I noticed was that you got some places with weird slider body whistles uses imo, I dunno if they're intentional like for example 00:05:352 (4) - dunno why this in particular needs a sliderbody whisle comparing it to 00:05:007 (3) - being the same sound or 00:03:973 (4) - this being the double whisle on the tail and head yet it doesn't have a slider body whistle like all your other sliders that have double hitsounds. It kinda felt unintentional most of the time that you forgot take off the slider body whistles while hitsounding the drums. Another example like 00:20:180 (7) - nothing changes in the music compared to 00:18:111 (1,3,5) - yet that one doesn't have a sliderbody whistle, or 01:03:455 (1) - compared to 01:03:973 (3) - is kinda weird aswell to have one sliderbody whistle and the other not when its all still the same instruments for these 2. same for 03:12:248 (6) - for example. If it is intentional just leave it. It sometimes was kinda weird to catch back up to the rythm while playing because of it since its a pretty loud body whistle.
  2. 00:20:180 (1,2,3) - would combo this like (7,1,2) so 00:20:524 (2,3) - is (1,2) for the start of the drums like you did with 00:21:904 (1,2) -
  3. 00:07:076 (1) - 00:12:593 (1) - 00:18:111 (1) - these have that soft cymbal sound compared to the rest of the combo, adding a finish aswell sound nice to indicate that
  4. 00:20:007 (6,1) - would be nice if this was the same 1.65 ds as the other previous jumps, could stack 00:20:180 (1) - back with 00:18:111 (1) - for example to close the pattern
  5. 00:31:559 (5) -control + g and move a bit down for the consistnet 3.0ds for 00:30:524 (1,2,3,4,5) - dunno why you made this stand out of the pattern when its the same sound like the other 4
  6. 00:34:662 (1,2,3,4,1,2,3,4,1,2,3,4) - in terms of hitsoundinging make them consistent with 02:12:593 (1,2,3,4,1,2,3,4,1,2,3,4) -
  7. 01:05:697 (1,2,3,4,5,6,7,8) - check the hitsounds of these, missing one/inconsistent drum of 01:05:869 (3,7) - these sounds
  8. 01:12:248 (1) - would make this stand out a bit more like increase the ds or stack with another note instead of (5) since its such a powerfull sound during this section
  9. 01:32:248 (6) - could stack the end with 01:31:904 (4) -
  10. 01:16:042 (2,3,4,5) - bit hard to read when you make the ds from 01:16:386 (3,4,5) - visually the same even though one is 1/2 and one is 1/4 and they bot represent the same strong sound of (2) and (5), would make this more noticable different in rythm like what you did here 03:50:869 (3,4,5) - is it way more noticable what is gonna be 1/2 and 1/4
  11. 01:35:697 (8) - could use some more emphasizes like you did for 01:35:007 (4) - , could maybe stack it with 01:35:007 (4) - since their the same sound and to creat the similar jump or something else
  12. 01:56:042 (1,2,3,4,5,6) - sounds a bit over hitsounded here since this part is relatively quiet, why not remove the whistles frrom the red ticks here it sounds a lot better imo
  13. 02:07:852 (1,2,3) - would make these another return instead since its still the same sound as 02:07:593 (3) - and the change only starts at 02:08:111 (4) - here in the music, will also play alot better with 02:08:455 (1,2,3,4,1,2,3,4,5) -
  14. 02:40:869 (1,2,3) - would keep consistent NC with 01:02:938 (5,6,1) -
  15. 02:45:352 (8) - would reduce this jump a bit, would maybe make everything even a bit smaller to do that since its like the break part in for this, maybe something like this for example to give 02:45:697 (1) - a jump aswell
  16. 02:50:697 (4) - control h + control g for a bit of mirror effect?
  17. 02:53:973 (1) - could rotate by -10 to mirror 02:54:662 (1) - better and making 02:53:800 (7,1) - lineair flow
  18. 03:11:559 (3) - 03:12:766 (2) - stafck slightly off
  19. 03:18:111 (9) - NC for consistency with 01:38:800 (1) -
  20. 03:20:697 (7,8,9) - felt weird to play and sounds a bit off to where the changes are in the song, try this rythm here and see how that sounds
  21. 03:23:455 (1,2,1) - same concept as ^ try first the 1/4 then the returns you can hear what should be paired in the song
  22. There are a few more places in the stream that could use a bit of this tweaking so I'd check this whole stream again and make some small rythm changes that represent the change in the song better, like at 03:26:904 (1,2,1,2) - for example 03:27:421 - and 03:28:111 - are so powerfull and different from the rest of the song, yet there isnt really anyway to express them since they're kinda stuck in the reverse slider with the weaker notes, why not make this a rythm like this for example it'll play a lot better and represent the song more changes, sounds better and makes those really powerfull notes clickable aswell
  23. 03:37:076 (1,2,3) - ^ something like this for example to have that hold sound on the (2) like in the song
  24. 04:05:697 (1,2,3,1,2,3) - since you have been doing this a lot in the song for these paired identical sounds, why not switch 04:06:386 (1,2) - from places to recreate the zigzag movement of 04:05:697 (1,2,3) - in 04:06:386 (1,2,3) - aswell
  25. 04:17:938 (1,2) - would make these the same stacking way as you did with 01:43:455 (1,2) - or vice versa for consistency
Really cool map digging the symmetry style, Goodluck with ranked! :D
Topic Starter
haha5957

Wishkey wrote:

Heyo!

From my queue :D

Cinderella
  1. 01:05:697 (1,2,3,4,5,6,7,8) - check the hitsounds of these, missing one/inconsistent drum of 01:05:869 (3,7) - these sounds
    - drum hitsounds are high-mid-floor tom based, it already had floor tom sound, just bit harder to notice :s

  2. 02:50:697 (4) - control h + control g for a bit of mirror effect?
    - tried but i didn't get why this would be better though

  3. 02:53:973 (1) - could rotate by -10 to mirror 02:54:662 (1) - better and making 02:53:800 (7,1) - lineair flow
    - those are actually rotated by 10 as whole, and was perfectly mirrored before that. so this is intended

Really cool map digging the symmetry style, Goodluck with ranked! :D


Wow thanks a lot, fixed everything except for the things i mentioned above ^
Julie


IRC, before I forget posting xD
2016-07-31 21:14 Julie: some flow
2016-07-31 21:14 Julie: could have been more fun
2016-07-31 21:14 Pikastar: can i get one example of it?
2016-07-31 21:15 Julie: I supose from your style
2016-07-31 21:15 Julie: your more of an old mapper right?
2016-07-31 21:15 Pikastar: my latest ranked map is at 2012
2016-07-31 21:15 Pikastar: so yes
2016-07-31 21:15 Pikastar: lol
2016-07-31 21:16 Julie: the map is fun tbnh
2016-07-31 21:16 Julie: but there is part where it can be more fun
2016-07-31 21:16 Julie: wait
2016-07-31 21:17 Julie: oh wait
2016-07-31 21:17 Julie: 01:20:322 (2,3,4,5,6,7,8,1) -
2016-07-31 21:17 Julie: you were trying to make a heart pattern?
2016-07-31 21:17 Pikastar: yeh they used to be 1/4 sliders and were easier to notice
2016-07-31 21:17 Pikastar: but literally every people pointed it out
2016-07-31 21:17 Pikastar: so it's less obvious that it's heart now
2016-07-31 21:17 Pikastar: :s
2016-07-31 21:17 Julie: D;
2016-07-31 21:17 Julie: D:
2016-07-31 21:17 Julie: I thought
2016-07-31 21:17 Julie: this part could be a fun jump
2016-07-31 21:18 Pikastar: 01:09:287 (2) -
2016-07-31 21:18 Pikastar: this part has a same heart actually
2016-07-31 21:18 Pikastar: just different jump
2016-07-31 21:18 Pikastar: maybe this way it's better?
2016-07-31 21:18 Julie: oh
2016-07-31 21:18 Julie: but that kind of jump is actually
2016-07-31 21:18 Julie: more enjoyable
2016-07-31 21:18 Julie: more fun if you ask me
2016-07-31 21:18 Julie: then following like a train xD
2016-07-31 21:19 Pikastar: haha okay yeah
2016-07-31 21:19 Pikastar: just gonna make them similar jump i guess
2016-07-31 21:20 Julie: and this one 01:12:218 (1,2,3,4,5) - feel kinda random, pretty sure you did those jump randomly
2016-07-31 21:20 Pikastar: trying to learn the random jumps
2016-07-31 21:20 Pikastar: maybe failed attempt xD
2016-07-31 21:20 Pikastar: ok
2016-07-31 21:20 Julie: I really like how you did 01:12:908 (5,6) - this one more spacing, which is really good
2016-07-31 21:21 Julie: but I think you'll probably need to rework on this jump 01:12:218 (1,2,3,4,5) - maybe
2016-07-31 21:21 Julie: like the way it feel
2016-07-31 21:21 Julie: from playing
2016-07-31 21:21 Pikastar: ok
2016-07-31 21:22 Julie: 02:09:805 - + omg your breaking the flow of the stream
2016-07-31 21:23 Julie: I supose you want player to take a break or something from the long stream
2016-07-31 21:23 Julie: but from the song is really clear that the stream is still going xD
2016-07-31 21:23 Julie: and your making that part as easy as this 02:12:563 - +
2016-07-31 21:24 Pikastar: :o
2016-07-31 21:25 Julie: for this part 02:44:287 (1,2,3,4,5,6,7,8,9) - , the clap hitsound is pretty cool, love it a lots even if is more loud then the actual sound from the song
2016-07-31 21:25 Julie: but for the pattern
2016-07-31 21:26 Julie: honestly could make something more fun that could emphasize these 2 notes 02:44:632 (3,8) -
2016-07-31 21:26 Julie: since thats the only thing we mostly hear
2016-07-31 21:27 Pikastar: right
2016-07-31 21:27 Julie: emphasize as like, make a pattern where player can see this is a bit more special notes
2016-07-31 21:27 Julie: more spacing for example
2016-07-31 21:33 Julie: well Ill be going now, friend waiting for me on overwatch
2016-07-31 21:33 Pikastar: hahaha okay good luck
2016-07-31 21:33 Pikastar: wish you get that play of the game ^^
2016-07-31 21:33 Pikastar: thanks for your time
2016-07-31 21:33 Julie: thanks x3
2016-07-31 21:34 Julie: and continue getting modder :D
2016-07-31 21:34 Julie: could help you get idea on patterning jumps and all
2016-07-31 21:34 Pikastar: haha okay you can try to post this on thread later i guess
2016-07-31 21:34 Pikastar: maybe some kudo$u
2016-07-31 21:34 Julie: oh
2016-07-31 21:34 Julie: ahahaha the way you said it "kudo$u"
2016-07-31 21:34 Julie: oki xD
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