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Matsumoto Sara - Suika

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Total Posts
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Topic Starter
hehe
This beatmap was submitted using in-game submission on Tuesday, July 26, 2016 at 8:49:15 AM

Artist: Matsumoto Sara
Title: Suika
Source: 東方萃夢想 ~ Immaterial and Missing Power.
Tags: 萃夢想 よひむすび 東方Project touhou _yoc. u2 akiyama uni riverside zun oriental memory of forgathering dream
BPM: 90
Filesize: 9800kb
Play Time: 06:30
Difficulties Available:
  1. Drunken Flower (5.24 stars, 887 notes)
Download: Matsumoto Sara - Suika
Information: Scores/Beatmap Listing
---------------





ac8129464363
ar8 pls
UndeadCapulet
watermelon
Topic Starter
hehe
haha..
Sonnyc
02:24:458 (2,1) - 03:52:458 (2,1) - This feels just way too excessive than the song. Compare that with your consistent pattern of 02:45:791 (2,1). It's just too far.
02:35:291 (1,1) - 03:41:958 (1,1) - The slider path of the overlapped one isn't fully visible. I think it can work as it is, but I'd like you to gather more feedbacks for this.
03:56:958 (1,2) - Starting the combo from (2) will fit the song/pattern better, and assure consistency with 02:28:625 (1).
06:22:791 (1) - This is damn awesome, but you'll know what you should have to do with this.

Good map. Especially the structures. You've actually 'listened' to the music, and expressed your feelings regarding that in a consistent manner. That made a great outcome even the pattern itself was pretty simple. Deserves a star.
Akiyama Mizuki

Sonnyc wrote:

You've actually 'listened' to the music, and expressed your feelings regarding that in a consistent manner.
average handsome irl
nice map
Topic Starter
hehe

Sonnyc wrote:

02:24:458 (2,1) - 03:52:458 (2,1) - This feels just way too excessive than the song. Compare that with your consistent pattern of 02:45:791 (2,1). It's just too far. dropped the spacing
02:35:291 (1,1) - 03:41:958 (1,1) - The slider path of the overlapped one isn't fully visible. I think it can work as it is, but I'd like you to gather more feedbacks for this. fixed, realized it might be easier to play
03:56:958 (1,2) - Starting the combo from (2) will fit the song/pattern better, and assure consistency with 02:28:625 (1). that was what i did initially, however the vocals are accentuated differently here, hence the different comboing
06:22:791 (1) - This is damn awesome, but you'll know what you should have to do with this. fixed~ should be better now,

Good map. Especially the structures. You've actually 'listened' to the music, and expressed your feelings regarding that in a consistent manner. That made a great outcome even the pattern itself was pretty simple. Deserves a star. thank you!
Affirmation
free mod XD

[general]
cs6..

[asdf]
*01:14:291 (3,1,2) - I think this is hard to read, Because 01:14:291 (3,1) - and 01:14:791 (1,2) - looks same distance. so players can read 01:14:291 (3,1,2) - are same rhythm. My suggestion is 01:14:791 (1,2) - just stack.
*01:24:458 (2,1) - for prettier pattern, blanket is better like this.
*01:39:625 (4,3) - why this is overlapped.
*02:03:625 (2,3,4) - this overlaps looks little bit messy, could you avoid overlaps?
*02:16:958 (1) - I don't think NC is necessary, in this square pattern, you didn't used NC in 01:30:291 (3) - Here, I recommend you remove NC.
*02:19:625 (1) - ^
*02:56:291 (1,2) - suddenly DS was jumped to double(?)(02:55:625 (1,2,3) - 2.8x 02:56:291 (1,2) - 5.6x) This could be hard to read.
*02:59:291 (1) - how about change into 2 sliders? 4 reverse is not to good, I think.
*03:27:958 (1,2,3,4) - how about star pattern like this?(swapped 2,4)
* I think kiai part has copy and paste lool, I don't mod same map XD
*04:03:291 (1,1) - anyway, stack error. stacks are not perfect.

Really handsome map
Good luck :)
Topic Starter
hehe

Neoskylove wrote:

free mod XD

[general]
cs6..

[asdf]
*01:14:291 (3,1,2) - I think this is hard to read, Because 01:14:291 (3,1) - and 01:14:791 (1,2) - looks same distance. so players can read 01:14:291 (3,1,2) - are same rhythm. My suggestion is 01:14:791 (1,2) - just stack. fixed
*01:24:458 (2,1) - for prettier pattern, blanket is better like this. fixed
*01:39:625 (4,3) - why this is overlapped. fixed
*02:03:625 (2,3,4) - this overlaps looks little bit messy, could you avoid overlaps? fixed
*02:16:958 (1) - I don't think NC is necessary, in this square pattern, you didn't used NC in 01:30:291 (3) - Here, I recommend you remove NC. nc is for vocals emphasis
*02:19:625 (1) - ^ nc is for vocals emphasis
*02:56:291 (1,2) - suddenly DS was jumped to double(?)(02:55:625 (1,2,3) - 2.8x 02:56:291 (1,2) - 5.6x) This could be hard to read. players can listen to the music to help them read, it is intuitive to play
*02:59:291 (1) - how about change into 2 sliders? 4 reverse is not to good, I think. it is fine, i want player to hold as the intensity is dying down
*03:27:958 (1,2,3,4) - how about star pattern like this?(swapped 2,4) no fix, i use flower shape (5 point shape) for the song, and use different movements for variety.
* I think kiai part has copy and paste lool, I don't mod same map XD
*04:03:291 (1,1) - anyway, stack error. stacks are not perfect. fixed

Really handsome map thank you~
Good luck :)
byfar
thanks you !!! so > www < rank kples i want to oget sum of my 123 pp :0 02OO0Oo1!
Akiyama Mizuki
korean modder squad lo

AR8.3~8.5 looks a bit nicer imo
04:35:625 (1,2) - maybe make it larger than 04:35:291 (1,2) - because the pitch is higher here
06:22:791 (1) - please mute sliderticks
06:22:791 (1,1) - you could have made a perfect symmetrical flower slider (and one repeat) and rotate :(

really nothing else to point out, good luck
Topic Starter
hehe

bbj0920 wrote:

korean modder squad lo

AR8.3~8.5 looks a bit nicer imo will keep it mind if 8 affects playability, but currently i like it since the song pretty calm, and gives the map a little more note density.
04:35:625 (1,2) - maybe make it larger than 04:35:291 (1,2) - because the pitch is higher here done
06:22:791 (1) - please mute sliderticks already done, maybe you have to redl
06:22:791 (1,1) - you could have made a perfect symmetrical flower slider (and one repeat) and rotate :( what do you mean lol, it was constructed symmetrically but i had to shift the sliderhead so it's more readable :p plus resizing so that its snapped right also kills some of the points and makes it look off.

really nothing else to point out, good luck thanks!
Sonnyc
What about being a Korean, handsom?!
Topic Starter
hehe

Sonnyc wrote:

What about being a Korean, handsom?!
even dailycare modded this, maybe i am truly korean
byfar
KBN
Nathan
04:50:625 (1) - sounds like 1/12 to me
05:30:958 (2,1) - is this supposed to be a blanket
06:30:625 (1) - this sounds off to me too asdfaskldjg
Sonnyc
Already???

but it deserves.
ac8129464363
fixed, thanks for mod!
Topic Starter
hehe

sukiNathan wrote:

04:50:625 (1) - sounds like 1/12 to me
05:30:958 (2,1) - is this supposed to be a blanket fixed
06:30:625 (1) - this sounds off to me too asdfaskldjg
snapping related bs:
SPOILER
2016-07-25 19:36 handsome: hello may i have your time to check expert opinion on snapping and would u let it slide
2016-07-25 19:36 handsome: ACTION is editing [https://osu.ppy.sh/b/1034421 Matsumoto Sara - Suika [Drunken Flower]]
2016-07-25 19:36 handsome: 04:50:626 -
2016-07-25 19:36 handsome: http://puu.sh/qdKtX/132b5bc582.jpg
2016-07-25 19:37 Okorin: yes im letting that slide on kihhou's map im aware that it's not 100% best snap lol
2016-07-25 19:37 handsome: okay thank

SPOILER
2016-07-25 19:31 Bonsai: ye that can count as simplification
2016-07-25 19:31 Bonsai: I'd just suggest semi-silencing it like the other mapset did too

so i semi-silenced them.
Nathan
yes
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