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Kyah - Sweet Lay [Osu|Taiko]

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Total Posts
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Topic Starter
aquabluu
This beatmap was submitted using in-game submission on Saturday, July 30, 2011 at 11:11:42 PM

Artist: Kyah
Title: Sweet Lay
Source: Taiko no Tatsujin
Tags: namco
BPM: 140.11
Filesize: 5971kb
Play Time: 01:54
Difficulties Available:
  1. Hard (4.61 stars, 249 notes)
  2. Insane (4.99 stars, 382 notes)
  3. Normal (3.23 stars, 167 notes)
  4. Taiko Futsuu (2.79 stars, 192 notes)
  5. Taiko Muzukashii (4.71 stars, 377 notes)
  6. Taiko Oni (4.83 stars, 598 notes)
Download: Kyah - Sweet Lay
Information: Scores/Beatmap Listing
---------------
An often overlooked Namco Original song, which started from the 3rd DS Taiko game. The artist's full name is unknown, but her alias used on her blog is Kyah. Apparently a freelance vocalist or something.

Oni authentic is 8* with 598 notes. All three Taiko diffs are authentic.

There will be sketches of sweets along the osu! difficulties. The harder the difficulty, the more sweets you get to draw! (using your sliders)

Note: Slight change to SB. Full redownload after 22 May 2011
arien666
Kyah :3

First give star orz
Vass_Bass
Hi

General
You have one BG in osu and taiko diffs, find another for osu

Colors?
[Colours]
Combo1 : 235,153,249
Combo2 : 251,125,182
Combo3 : 155,251,160
Combo4 : 153,211,247

Diffs are very good, didn't finв anything
Starr~
Topic Starter
aquabluu
That BG is temporary, I was planning to change it already, as soon as I finish designing the rest of the stuff I have planned for this map. :)

*looks at hex values for colors* I have a feeling some of these are shades of pink *enters them in* Well whaddaya know :P
Kurowolfe
Hiya~
Well, I can't even describe how I feel when I finished modding your osu! maps. Amazed? Confused? Amused? I have no idea :o
Anyway, I tried my best, and here is what I can say:
kurohacker's mod (^^)
[General]
I think it's better if you can increase the volume of the hitsounds, especially for Taiko diffs. coz it's really hard to catch the beat while playing.
Also, the second and third kiai times looks rather generic. A bit of creativity in accentuating parts might help here.
(However, I really think that you're following the original Taiko no Tatsujin's Kiai mode. If that's the case, then just ignore this one.)

[Taiko Futsuu]
0:26:885 [2]
I think it's better if the yellow bar ends at 0:28:169.

0:57:289 [7]
'Ka' would sound better here.

0:59:859 [2]
Same as above.

1:01:572 [2]
Same as above.

1:04:141 [7]
Same as above.

1:06:710 [2]
Same as above.

1:34:117 [2]
The yellow bar would sound better if it ends at 1:34:974 instead.

1:35:830 [4]
Same as above, ending at 1:36:687

[Taiko Muzukashi]
0:21:318
Maybe add a 'don' here?

1:57:456 [3]
This 'ka' seemed to be extra, maybe better if you remove it.

[Taiko Oni]
1:19:879
Maybe add a 'ka' here to complete the feeling?

1:23:305
Same as above.

[Normal]
This map seemed just a tiny bit hard for a Normal map.

0:55:148
Maybe add a circle here?

1:11:421
This point is kinda empty. Maybe you can extend the slider to this point, or add a circle here.

1:45:680
Same as above.

[Hard]
Can't seem to find anything wrong here...

[Insane]
Wow, I'm..... speechless. The notes are all over the place. :o
I can only suggest that AR-1.

The singer sound kinda wheezy IMO, like someone who had just went through a tonsil surgery. (Not that it's bad, though :P )

I like the hitsounds in your Taiko diffs, and I especially like the craziness with the osu ones. Sliders with interesting shapes and following the Taiko-style for the hitsounds, that just seem to increase the appeal of this song. A big, fat star for you~
Hope your maps get ranked soon :)

P/S: Thanx for the Autoplay tip, really useful for the Insane map. But, I'll just stick to 4 stars below for the time being, unless they especially want me to try.
Topic Starter
aquabluu
Whoops, forgot to mention that all Taiko diffs are authentic and shouldn't be modded unless there's a timing/authenticity problem. Sorry :P

Anyway, I'll fix what works.
Leorda
Apa Kabar

General
1) I am pretty not sure that 4 Insanes are not acceptable. The taiko isn't exceptable http://puu.sh/1cIF
2) Why there is 3 kiai instead of 2 kiai on each taiko diff?

Normal
00:11:468 (1,2) - Bad overlapping, spread them out
00:23:030 (3,1) - ^ http://puu.sh/1cFl
00:41:659 (4,5,6) - This pattern would be confusing for beginner player. Well, It's hard to tell you, but can you change that patteern?
00:52:150 (6,7) - If this are stacked in gameplay, but it's kinda weird to see stack. Look this note when you play/test. Once you already see this object that has a weird stack, try combine this object into 1 slider

01:18:701 (2) - Arrange those point and should be like this http://puu.sh/1cFM
01:20:414 (3) - Move 2 grid right to prevent any overlapping (Nazi)
01:42:040 (1,2,3) - Don't place behind the slider, especially for stack object. Move this further away from slider, or it will be weird to see in gameplay


Hard
00:06:651 (2) - Clap at end?
00:07:293 (3) - ^
00:23:887 (6) - Move to X:295 and Y:334 (look upper-right beside "Insert Break Time" button to know what I mean, also this is nazi). Turn off the grid snap to fix this. Otherwise It has weird stack on gameplay
00:32:666 (2,3,4,5,6) - Make a pattern like this? http://puu.sh/1cIh
01:54:245 (1) - I wonder what shape is that? (comment)

Insane

Ugh, anti-jump in everywhere DD:

00:17:892 (5) - Clap?
00:18:320 (1) - Finish?
00:20:033 (9) - New combo
00:23:673 (8) - ^
00:30:525 (6) - ^
00:33:736 (10) - ^
00:37:162 (7) - ^
00:40:802 (7) - ^
00:44:014 (8) - ^
00:47:440 (8) - ^
00:51:187 (6) - ^
00:57:718 (9) - ^
01:04:569 (10) - ^
01:34:974 (6) - Move further away from 01:34:332 (5) to keep it clean

01:37:436 (3) - Would you stack together with slider?
01:38:293 (7) - ^

That's all folks'
Topic Starter
aquabluu
1) I am pretty not sure that 4 Insanes are not acceptable. The taiko isn't exceptable This is going to be hard to fix, the Taiko diffs are all authentic...
2) Why there is 3 kiai instead of 2 kiai on each taiko diff? 3 kiai on osu diffs is a bit excessive IMO. I got rapped by AIMod the last time I had 3 Kiai in my map. Like I said, Taiko diffs are all authentic.

01:54:245 (1) - I wonder what shape is that? (comment) Supposed to be a cupcake. Hope my noob SB skills work here :P

Many thanks, and all done~
LuPiiTa
Hello there~

Normal

00:53:007 - Add circle.
00:56:433 (2,4) - Maybe clap here?
01:03:285 (2,4) - ^
01:11:849 (1) - Add whistle.
01:12:706 (3) - Add whistle at the start of the slider.
01:13:562 (1) - Whistle
01:14:419 (3) -Whistle at the star of the slider.
01:15:275 (1) -Whistle
01:16:132 (3) -Whistle at the start and Finish at the end of the slider.

Hard

00:32:024 (1) -Add Finish.
00:52:527 (1,3) - ^

Insane
Didn´t find anything wrong.

Ok sorry for my bad english and for a poor mod, hope it helps you.
Star~
Topic Starter
aquabluu
Done~
Frank7654321
star~
Reiji-RJ
Hi-hi~

Hitsounds baka-mod

[Normal]

00:01:191 (1) - add finish with volume 7 ?
00:06:972 (3) - whistle?
00:15:322 (1) - ^
00:16:179 (3) - ^
00:17:249 (4) - ^
00:18:748 (1) - ^
00:19:176 (2) - random clap? remove?
00:19:605 (3) - whistle?
00:20:461 (4) - ^
00:22:174 (1) - ^
00:23:030 (3) - ^
00:25:600 (2) - change with whistle
00:26:456 (4) - whistle
00:28:598 (5) - remove clap
00:32:452 (1) - clap?
00:35:449 (x) - add a note with finish? With 6 volume
00:41:659 (4,5) - clap-clap?
00:43:372 (2,3) - I think, clap-clap doesn't fit it.. maybe clap just on (3)?
00:46:798 (2,3) - ^ or clap (1) and (3)
00:50:866 (4) - whistle
00:51:508 (5) - ^
00:52:579 (1) - finish
00:53:435 (3) - ^
00:54:292 (4) - move to 00:54:078? don't forgot about distance :)
01:07:567 (3) - clap
01:10:993 (x) - stop kiai here
01:45:252 (x) - ^

[Hard]

00:01:191 (1) - change with finish with volume 7 ?
00:05:259 (1) - remove clap
00:06:330 (1) - clap
00:07:828 (5) - change with clap
00:08:043 (1) - finish
00:12:753 (4) - remove clap
00:20:461 (7) - clap?
00:39:732 (5) - ^
00:56:005 (1) - finish
01:10:993 (x) - stop kiai?
01:30:264 (1) - finish
01:45:252 (x) - stop kiai?

[Insane]

00:01:191 (1) - same as hard and normal
00:02:903 (1) - remove clap
00:56:005 (1) - finish
01:10:993 (x) - stop kiai :o
01:45:252 (x) - ^

I think, that claps are sometimes random. Can you work with it?
Nice~star
>w<
Topic Starter
aquabluu
I'm not going to change the Kiai because it matches the Taiko diffs, save for the first one which I removed. Fixed everything else.
Beren
Hi

[Normal]
00:44:014 (4) - end at 00:44:442
00:45:085 (5) - move to 00:44:656
00:45:727 (-) - add note
00:53:649 (-) - ^
00:54:292 (4) - move to 00:54:078

[Hard]
00:08:685 (2) - end at 00:09:113
00:46:155 (-) - add note
01:28:337 (6) - remove

[Insane]
00:52:793 (2) - remove
00:53:863 (3) - ^
00:54:292 (4) - ^
00:55:790 (-) - add note,NC
00:56:005 (1) - remove NC

star
Topic Starter
aquabluu

Beren wrote:

Hi

[Normal]
00:44:014 (4) - end at 00:44:442
00:45:085 (5) - move to 00:44:656
00:45:727 (-) - add note
00:53:649 (-) - ^ Not for Normal
00:54:292 (4) - move to 00:54:078 Hmm, maybe not

[Hard]
00:08:685 (2) - end at 00:09:113 No
00:46:155 (-) - add note
01:28:337 (6) - remove No

[Insane]
00:52:793 (2) - remove
00:53:863 (3) - ^
00:54:292 (4) - ^ Removing above three would ruin symmetry and jump spacing, so maybe not
00:55:790 (-) - add note,NC
00:56:005 (1) - remove NC

star
Fixed everything else~
frost-b-spec
thx request!

[Hard]
1.36.045(8) - spacing(x0.0 and off grid)

[Insane]
dislike it... ex.0.19:176(5~1)

nice~

+star
Topic Starter
aquabluu
dislike it... ex.0.19:176(5~1)

Wha...what do you mea- oh, the anti-jumps :P I thought it'd be interesting to have some of those to try out something new that's all.
arien666
[General]
Disable countdown of all diffs

[Normal]
:3

[Hard]
:3

[Insane]
01:49:534 (3) - [Nazi] How about move 1 grid right?



Nothing special to pick up :3
Good luck XD
[Just waiting for new BG but do not make BG quickly but quality :3]
Topic Starter
aquabluu
Done~ Thanks!
HakuNoKaemi
[Normal]
00:27:527 (7) - end this earlier? (at 00:27:955?)

does seem to play well and is followable

star :D
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