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Cats - Baby Cat

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Topic Starter
Sakura
This beatmap was submitted using in-game submission on Thursday, July 21, 2011 at 7:52:28 PM

Artist: Cats
Title: Baby Cat
Source: Audition Online
Tags: Sakura301 Dance Battle Crimmi RandomJibberish CrimmiSkye
BPM: 110
Filesize: 3312kb
Play Time: 03:06
Difficulties Available:
  1. Crimmi's Easy (1.12 stars, 146 notes)
  2. Insane (4.98 stars, 520 notes)
  3. Normal (3.68 stars, 260 notes)
  4. RJ's Hard (4.62 stars, 364 notes)
  5. Taiko Oni (4.83 stars, 824 notes)
Download: Cats - Baby Cat
Information: Scores/Beatmap Listing
---------------
Oh dear another submission by me, what will we do!
The Taiko Oni is made by me, it's my first time making a Taiko map so it'll probably need lots of modding, thanks in advance

Combo colors are based off Audition Online score colors:
Bad = Red, Cool = Blue, Great = Green, Perfect = Pink
Pink was darkened into violet to prevent blending with BG

Map Ready and moved to Pending!

7/18/2011 - Added a muted soft-sliderslide please redownload if you need to.
Derekku
Revived!
Soaprman
Pretty solid maps you got here. Most of what I found is just nitpicky nazi non-issues. There might be more extremely minor spacing issues I didn't notice... I only pointed out the obvious ones I saw.

note: Insane before Normal because I modded them in that order.

Insane
00:13:739 (1) - 1 grid left? I normally don't nazi like this but this is realllllly obvious in the editor, being just off the center line like that. :P

00:53:012 (1...9) - these play fine but sound a little weird since they don't QUITE match the lyrics. you could make them match more closely by selecting this whole combo, changing divisor to 1/6, and moving left a bit, but then it plays more awkwardly (I end up 100ing the whole thing). so probably leave it how it is now and forget I mentioned it.

00:53:967 (8,9) - another noticed-in-editor nitpick: end of 8 and 9 beneath it are a bit off-center.

01:00:376 (4) - down 1 grid to align horizontally with 3... man, why do you use grid 4? it's making me notice things like this :P

01:31:194 (6) - maybe start this 1/4 later to line up with the lyrics? stuff around it feels mapped to the lyrics so this makes more sense to me. play with the slider as necessary, of course.
01:33:376 (6) - same here.
01:35:558 (6) - here too.

03:07:193 (1...7) - align these a little more nicely. either have 2-4-6 and 1-3-5-7 form straight lines or curve exactly the same. Also, this feels like a jump in difficulty from the rest of the map. Everything else feels like it could fit in a Hard (excusing your E-N-I difficulty spread) but this right here... I don't know. I could see a lot of players failing right here. Of course, I could always be wrong/out of touch about this. :P

Normal
00:11:830 (2) - 1 grid down? looked like you wanted symmetry here so...
00:14:558 (3) - here too.

in fact, if you want full symmetry, move all this right some so the middle things land on the vertical center line.

00:52:739 (4) - sound weird here too (like on Insane) but what can you do?

00:54:921 (1,2,3,4,1,2,3,4) - vertical line thing again. total non-issue, most people probably won't notice while playing. but if you want to, it's there.

02:11:830 (4) - again.

And that's all I found. Feel free to call me back when you add the Easy difficulty.
Topic Starter
Sakura

Soaprman wrote:

Pretty solid maps you got here. Most of what I found is just nitpicky nazi non-issues. There might be more extremely minor spacing issues I didn't notice... I only pointed out the obvious ones I saw.

note: Insane before Normal because I modded them in that order. It's alright, i mod that way too

Insane
00:13:739 (1) - 1 grid left? I normally don't nazi like this but this is realllllly obvious in the editor, being just off the center line like that. :P Thanks for pointing that out, fixed!

00:53:012 (1...9) - these play fine but sound a little weird since they don't QUITE match the lyrics. you could make them match more closely by selecting this whole combo, changing divisor to 1/6, and moving left a bit, but then it plays more awkwardly (I end up 100ing the whole thing). so probably leave it how it is now and forget I mentioned it. Yeah, its probably easier to hit a 1/4 stream than an unever stream, so as you said, no change.

00:53:967 (8,9) - another noticed-in-editor nitpick: end of 8 and 9 beneath it are a bit off-center. Didnt think it was much of a problem, but changed anyways since it doesnt hurt anyone and it looks better, thanks!

01:00:376 (4) - down 1 grid to align horizontally with 3... man, why do you use grid 4? it's making me notice things like this :P I like grid 4 =P more precise that way, specially useful for sliders!, anyways yeah thanks, fixed

01:31:194 (6) - maybe start this 1/4 later to line up with the lyrics? stuff around it feels mapped to the lyrics so this makes more sense to me. play with the slider as necessary, of course.
01:33:376 (6) - same here.
01:35:558 (6) - here too.
I actually had trouble finding the correct timing of these when i was mapping it, thanks for this!

03:07:193 (1...7) - align these a little more nicely. either have 2-4-6 and 1-3-5-7 form straight lines or curve exactly the same. Also, this feels like a jump in difficulty from the rest of the map. Everything else feels like it could fit in a Hard (excusing your E-N-I difficulty spread) but this right here... I don't know. I could see a lot of players failing right here. Of course, I could always be wrong/out of touch about this. :P It's accelerated spacing like i did on a previous map, kinda gives it a more climax ending, the diff itself overall felt like Insane for me, which is why i named it Insane, i wouldnt mind turning it into a Hard, but i'd like more opinions on this since when i was first mapping it people thought it was pretty hard for a hard, and i did too so i renamed it to Insane, anyways yeah, the accelerated spacing shouldnt be too Hard to begin with, since the bpm is low, just a little climax at the end =P

Normal
00:11:830 (2) - 1 grid down? looked like you wanted symmetry here so...
00:14:558 (3) - here too.

in fact, if you want full symmetry, move all this right some so the middle things land on the vertical center line.
I do agree it looks odd, but that happens when i try to have everything distance snapped >.< as at first i was going for an Easy here, but got carried away hehe... anyways, they are supposed to be like that, not necessarily symmetric, but i may take it into consideration if someone can help me have these DS'd nicely and having them symmetric at the same time

00:52:739 (4) - sound weird here too (like on Insane) but what can you do? Yeah, in this case, it's harder to have the whole slider fit since some are 1/4 and some are 1/6.

00:54:921 (1,2,3,4,1,2,3,4) - vertical line thing again. total non-issue, most people probably won't notice while playing. but if you want to, it's there. Yeah, as the previous this one's hard to change too, it's still symmetric centering on (4) tho

02:11:830 (4) - again. Condering the slider is arked is hard to have a distance snap that agrees with me here >.<

And that's all I found. Feel free to call me back when you add the Easy difficulty.
Thanks for the mod and the star! kudosu well earned
Crimmi
Ho hum i was done in exactly 20 minutes but the net went out before i submitted this so here it is my easy (if a mod says to finish the whole thing let me know via PM or in-game PM)

Download: Cats - Baby Cat (Sakura Hana) [Crimmi's Easy].osu
Topic Starter
Sakura

Crimmi wrote:

Ho hum i was done in exactly 20 minutes but the net went out before i submitted this so here it is my easy (if a mod says to finish the whole thing let me know via PM or in-game PM)
Although i already asked you to finish it, imma upload what you have for now
Crimmi
Topic Starter
Sakura
Added but i'd recommend you use more hitsounds

Ok ill check it when im done with the taiko diff

Actually i'll check it right now
Crimmi

Sakura Hana wrote:

Added but i'd recommend you use more hitsounds
Done.

Download: Cats - Baby Cat (Sakura Hana) [Crimmi's Easy].osu
Maxer00
A nice smooth-playin' map,too good not to be ranked! Star~ :D
OzzyOzrock
Ohohohohohohohoho

[Taiko Oni]
- I'd recommend keeping the volume constant, unless really fitting and whatnot, because otherwise it could be hard to keep rhythm.

(This part has stuff about sliders)
Huh, I don't really like a majority if not all of your slider placements. Sliders are there to help emphasize some held notes, but not all of them.

00:23:558 (3) - This doesn't really even fit.
01:22:467 (4) - Don't use a slider here. Sliders after 1/4 are rather broken in osu! taiko. They involve either being hit later, or earlier to hit correctly. But it doesn't mean they're bad. In fact, that's not why, it just doesn't fit.
01:24:648 (4) - ^ I wouldn't map vocal too much in a taiko map. Specifically BECAUSE it implies sliders should be used.
01:26:558 (4) - ^
01:59:830 (2) - ^ Whyyy, it doesn't fit.
02:29:012 (2) - ^ You see, first of all, you start it early, and what's sung is not long enough to be mapped with a slider.

(This stuff is more on note placement)

These kind of "having the same thing is bad" sort of maps are something I don't like much. Because see, a lot of people think that copy-paste will always be bad for some reason, and will be willing to break the flow of their map, to make sure that one synth pattern or something is not mapped the same way. For example, the little 5 1 2 1 parts in the beginning, it's the same thing, but different each time.

But, that seems to be how most osu! Taiko Onis are, so I'm not going to force you to change styles. These are just things that's flow more.

00:45:512 - Don here
01:09:239 - Don here
01:41:967 - Don here
02:43:330 - Don here
03:03:512 - Don here

DONE HERE.

(This has any other stuff I wanna say... misc. or whatever)
Oh, and also, if you really want to be cruel at the end, make it like this:
02:34:193 - 1.20
02:42:921 - 1.40
02:51:648 - 1.60
03:00:375 - 1.80
03:09:102 - 2.00

In fact, I'd recommend it, as it sort of fixes some boredom, and gives a "whoa, didn't expect that, so awesome" sort of feeling.
And it's not like it'd make it too hard anyways.

Anyways, saw the standard diffs, and they seem good. Star~
Topic Starter
Sakura

OzzyOzrock wrote:

Ohohohohohohohoho

[Taiko Oni]
- I'd recommend keeping the volume constant, unless really fitting and whatnot, because otherwise it could be hard to keep rhythm.
Changed them to 70% then since 100% is a bit too loud.

(This part has stuff about sliders)
Huh, I don't really like a majority if not all of your slider placements. Sliders are there to help emphasize some held notes, but not all of them.

00:23:558 (3) - This doesn't really even fit. Removed
01:22:467 (4) - Don't use a slider here. Sliders after 1/4 are rather broken in osu! taiko. They involve either being hit later, or earlier to hit correctly. But it doesn't mean they're bad. In fact, that's not why, it just doesn't fit. Removed
01:24:648 (4) - ^ I wouldn't map vocal too much in a taiko map. Specifically BECAUSE it implies sliders should be used. Removed
01:26:558 (4) - ^ Removed
01:59:830 (2) - ^ Whyyy, it doesn't fit. Well, at the time i thought it did XD removed anyways
02:29:012 (2) - ^ You see, first of all, you start it early, and what's sung is not long enough to be mapped with a slider.
Alright, removed.

(This stuff is more on note placement)

These kind of "having the same thing is bad" sort of maps are something I don't like much. Because see, a lot of people think that copy-paste will always be bad for some reason, and will be willing to break the flow of their map, to make sure that one synth pattern or something is not mapped the same way. For example, the little 5 1 2 1 parts in the beginning, it's the same thing, but different each time.

But, that seems to be how most osu! Taiko Onis are, so I'm not going to force you to change styles. These are just things that's flow more.

00:45:512 - Don here
01:09:239 - Don here
01:41:967 - Don here
02:43:330 - Don here
03:03:512 - Don here
All of the above added.

DONE HERE.

(This has any other stuff I wanna say... misc. or whatever)
Oh, and also, if you really want to be cruel at the end, make it like this:
02:34:193 - 1.20
02:42:921 - 1.40
02:51:648 - 1.60
03:00:375 - 1.80
03:09:102 - 2.00
I want to add some climax at the end, but i dont want to be cruel like XD

In fact, I'd recommend it, as it sort of fixes some boredom, and gives a "whoa, didn't expect that, so awesome" sort of feeling.
And it's not like it'd make it too hard anyways.
I'll get more opinions on that then.

Anyways, saw the standard diffs, and they seem good. Star~
Kudosu earned! thanks for teaching me some stuff about Taiko mapping <3
Suimya
mod4mod requested :3

[Crimmi's Easy]
00:22:194 (3) - clap at the end?
00:23:830 (4) - remove the clap?
00:39:648 (4) - put clap on middle and remove from the end?
00:44:012 (3) - clap at the end?
00:45:648 (4) - remove the clap and add finish?
00:47:285 (2) - maybe clap at the end?
01:06:921 (4) - whistle?
01:29:830 (1) - whistle at the middle?
01:34:739 (2,4) - clap?
02:00:376 (3,4) - clap?
02:37:466 (5) - clap at the end?
02:44:557 (2) - clap?
02:47:284 (1) - finish?
02:49:466 (3) - clap?
03:02:012 (2) - ^
everything seems fine to me as an easy diff :3

[Normal]
wow I love that normal i cant even find anything wrong with it good job <33

[Taiko Oni]
skip i don't mod taiko maps sorry Q_Q

[Insane]
wow that diff is just awesome <3

i think that all nice map you have there and ofc star :3
Topic Starter
Sakura
I figured someone would say that, i'd already thought there were barely any hitsounds on Easy, didnt check your suggestions myself as Crimmi should be the one taking care of that, thanks for the star btw, will kudosu if crimmi uses your suggestions
Kanon
Mod4mod
General
Osb should delete?
Easy
OD AR HP+1? Since the song got only 110bpm.(imo ar =4 better)
well, sekai get hitsound modded
placement and beat is fine to me.
So i skipped this diff.

Normal
Try decrease volume 10 or 20 except the kial part to stress the kial part?
Imo some soft finish should replace by normal finish to fit the the place where you use normal normal-hit.
01:21:103 (1) - whsitle at start?
01:29:830 (1) - ^
02:03:921 (6) - reduce volume for the slider? imo fit the music.
start from 02:08:012 volume should down a little?
02:16:739 (3) - finish at start?
02:21:102 (1) - finish?
02:51:375 (4) - finish also at start?
imo last kial part feel not so strong as former part, but it should be stress by hitsound more than former part. you can try more finish or just like i said before use volume to make difference?
still i think beat and placement is fine.

Insane
kial time should be keep the same with normal. because they are diffs made by you.
some hitsound advice in normal still work in this diff.
00:27:103 two green line here
00:45:921 (6) - new combo should start here?
01:35:694 (6) - remove finish at end?
01:38:558 two green line here
03:07:193 (1,2,3,4,5,6,7) - a bit retard for me ._. miss at end is so painful aaah
Test play shows its a nice insane diff. It's fun for me.

Totally its a nice map although i'm not very in fever of Korean songs.
Star~

My map link http://osu.ppy.sh/s/32609 It's TV size,so it would not take you much time:p
Suzully
Hello Sakura Hana-sensei :)

[General]

  • [Tag]
    Add "Taiko" to Crimmi's Easy?
[Crimmi's Easy]

  • This diff need more whistle & finish sound while 00:11:285 - 00:28:739...
  1. 01:29:830 (1,2,3,4) - Try to use more whistle sound.
  2. 01:36:376 (1) - Try to add finish sound like same as other diffs.
  3. 01:42:921 (1) - Add clap sound at the end.
  4. 02:12:375 (T) - Turn down the volume to 80%.
  5. 02:21:102 (T) - ^
  6. 02:34:193 - KIAI TIME - Why is there no clap sound?
  7. 03:06:921 (1) - End this spinner with finish sound at 03:08:557.
[Normal]
  1. 00:17:830 (1,2,3,4) - How about copy&paste 00:15:648 (1,2,3,4)?
  2. 01:06:921 (3,4,5) - Perhaps beginners will be confused by this formation. Move (5) to x:156,y:308?
[Insane]
  1. 00:18:376 (3) - Down 1 grid?
  2. 00:18:921 (6) - Up 1 grid?
  3. 00:32:421 (x) - Put a note?
  4. 00:46:330 (1,2,3,4,5,6,7,8) - Players are maybe confused by them. How about this pattern instead?
  5. 00:50:694 (1,2,3,4,5,6,7,8,9,10) - Wow like heart<3
  6. 00:52:876 (x) - Put a note?
  7. 01:15:512 (2) - Hmm I feel it doesn't follow music.
  8. 01:22:467 (6) - ^ Move it to next blue line(01:22:603)?
  9. 01:23:285 (7) - And delete it?
  10. 01:24:649 (6,7) - ^
  11. 02:16:739 (2) - Extend to 02:18:375?
  12. 02:41:012 (1,2,3,4,5,6) - Rhythm is pretty good, but looks like crowded.
  13. 03:07:193 (1,2,3,4,5,6,7,8) - Awesome formation<3
Pretty sweet mapset<3
Some awesome formations excited me.
Good luck~!

If my mod is useful to you, please mod my beatmap ^.^
http://osu.ppy.sh/s/27543
Thanks in advance :)


oops...I missunderstood...
I failed to notice "only if i havent replied from the last mod yet" in your signature.
Please ignore my request.
I hope my mod can help you :D
KanaRin
=w=/ glad to see your first Taiko diff.
gotta modding this~
btw some modding info.

[Taiko Oni]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

  1. 00:02:557 (1,1,2,3,4) - DDDDK? dkkkk sounds too loud for me, also ddddk is more fun for player XD
  2. 00:04:739 (1,1,2,3,4) - Same ^ , but you can use DDKDD / DDKKD too.
  3. 00:07:058 (1) - Don here, I don't like too much KAT XD
  4. 00:11:558 (1) - Don sounds better for me.
  5. 00:12:921 (1) - Kat here.
  6. 00:14:012 (4) - ^
  7. 00:19:739 (4) - Don here~
  8. 00:20:012 (1) - ^
  9. 00:20:558 (2) - Kat (that's all of my hitsounds modding, don't want to change the map too much XDD)
  10. I think you can use KAT on the backbeat , sounds better and fit the music. However, it's not a big problem, you can still keep it =w=!
    If you do this (add kat on backbeat) , you can remove some KAT which is on the red line.
  11. 00:25:058 (1) - remove this note
  12. 00:33:376 (2,3,1,1,2,1,1) - Well, I think DDKDDDK is better than now. plays better and fitting the song.
  13. 01:15:376 (x) - Add a note here. OOOO + OO here will make players confused. (because the voice haven't stop)
  14. 01:31:194 (2) - move this note to 01:31:058 then ↓
  15. 01:31:330 (x) - Add a don here. then ↓
  16. 01:31:603 (1) - del this note
  17. 01:33:648 (1) - Don here ( imo , let's listen the music , the white line should be all don)
  18. 01:35:830 (2) - ^
  19. 01:41:285 (2) - Remove this finish here as well~~
  20. 01:50:012 (7) - you should add a KAT here as well, plays better if you do this~ (as a Taiko player, my suggestion)
  21. 01:55:467 (4) - Remove this~~ usually we will not use short slider in Taiko diff. You can use DDD (1/4) or D D (1/2) here.
  22. 02:03:785 (x) - Add a don here~
  23. 02:09:921 (2) - change to K D here (1/2)
  24. [color=#FF00FF]The last kiai time is really good job![color]
In fact, I can say that's a really great first map.
Especially the last kiai time , it's really nice.
Look forward to see your next map!

Star for you <3
Topic Starter
Sakura
@Suzully: Dont worry i'll check it anyways, i only wrote that to avoid having a large ammount of maps to check when i came back from work
@Everyone: Thanks for checking the map, i'll check your mods when i get back from work
arien666
[Crimmi's Easy]
You missed the tag 'Taiko' I guess orz<Duplicated orz

[Taiko Oni]
00:13:739 (3,4) - don?
01:55:467 (4) - Change into note?
02:09:921 (2) - ^<Actually, following to KanaRin would be good :3
02:37:193 (2) - don?



Sorry for delay posting orz
Anyway, seems okay for something ;_;

ps. Don't give kudosu for this reply :3
Crimmi

-Sekai- wrote:

mod4mod requested :3

[Crimmi's Easy]
00:22:194 (3) - clap at the end? the whistle sounds better imo.
00:23:830 (4) - remove the clap? No.
00:39:648 (4) - put clap on middle and remove from the end? No, i ALWAYS put my whistles before claps.
00:44:012 (3) - clap at the end? Nope.
00:45:648 (4) - remove the clap and add finish? No.
00:47:285 (2) - maybe clap at the end? Nah.
01:06:921 (4) - whistle? ok.
01:29:830 (1) - whistle at the middle? ok.
01:34:739 (2,4) - clap? ok.
02:00:376 (3,4) - clap? nah but i added a whistle.
02:37:466 (5) - clap at the end? ok
02:44:557 (2) - clap? ok.
02:47:284 (1) - finish? ok.
02:49:466 (3) - clap? ok.
03:02:012 (2) - ^ No.
everything seems fine to me as an easy diff :3
Download: Cats - Baby Cat (Sakura Hana) [Crimmi's Easy].osu
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