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Tianshi - Melancholic

posted
Total Posts
46
Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2011年4月3日 at 9:48:17

Artist: Tianshi
Title: Melancholic
Source: Junky
Tags: Kagamine Rin vocaloid vocaloid2 eveless Colin Hou Disoy SamiPale
BPM: 140
Filesize: 6848kb
Play Time: 03:34
Difficulties Available:
  1. Colin Hou (4.63 stars, 515 notes)
  2. Dis (3.51 stars, 277 notes)
  3. eveless (4.87 stars, 567 notes)
  4. Rin (5 stars, 620 notes)
  5. SamiPale (2.05 stars, 174 notes)
Download: Tianshi - Melancholic
Information: Scores/Beatmap Listing
---------------
done.
S o r d a
Tianshi :oops:
bmin11
I can already tell the quality from the song
Will be looking forward to this map <3
val0108
yaaaa o/
Garven
I'm too slow, nooooo D:
Rorry
;)
m i z u k i
:oops:
Cyril Scarlet
;)
kanpakyin
撞歌了=
Topic Starter
NatsumeRin

kanpakyin wrote:

撞歌了=
果断撞
sayounara
声音真有爱
KiriNoMorii
:)
Disoy
XD~~
y u c a

S o r d a wrote:

Tianshi :oops:
eveless
._.

i wanna map this since july 2010

Download: Tianshi - Melancholic (NatsumeRin) [eveless].osu
eveless
a bit changed since Fuuko give me some advises~ thanks~

Download: Tianshi - Melancholic (NatsumeRin) [eveless].osu
KanaRin
天時^O^/
Colin Hou
star~ 有空了卖血换kudosu射一下...
Garven
よ。久しぶりだな。

[General]
02:27:436 - Gaaah, Tianshi rushes too much and stuff starts sounding off time. D:

[moeSamiPale]
Please raise stack leniency. I'm not seeing a reason for it to be this low.
00:03:865 (2) - All these stacks under slider ends (especially with this rhythm)... I really wouldn't recommend doing them in the easiest difficulty. In general, I try to avoid stacks underneath slider ends because it's harder to tell what the rhythm is from the approach circle. This applies to all instances where this is used.
00:27:650 (1) - Why a fourth repeat? Feels extraneous considering the strong vocals... Also awkward in the easy difficulty sense since it'll be hard for new players to tell when it will end to time when the 2 slider starts.
00:34:507 (1) - ^
00:41:150 (4) - I'd recommend you just map something different here. Same issue as the previous two, but more because of the kick slider in an easy rather than just feeling weird rhythmically.
00:48:007 (4) - ^
00:57:436 (1) - Waaay too soon after a spinner for the easiest difficulty - especially that far away from the center. Maybe end it at 00:55:936 - ?
01:09:436 (3,4) - Eeh, don't like this in an easy.
01:43:722 (4,5) - ^
01:50:579 (1) - Same thing as before
02:12:436 (1,2,3) - Eeeh, kind of iffy.
02:18:007 (5) - blah blah
02:19:507 (7) - Maybe delete?
02:35:150 (1) - Kinda short, note after too soon... maybe extend to 02:36:865 - and delete the 1 slider?
Pretty much the same issues will be raised with the rest of the map. I think you get the idea. Make this more of an easy, considering how many difficulties there are in here.

[Dis]
00:42:436 (1) - Feels rather soon after a spinner, even for a normal. Maybe scoot the spinner to 00:40:079 - to fit with the start and end of the vocal and miss the cymbals.
00:56:793 (1) - Same thing here... Maybe start the spinner at 00:53:793 - , end it at 00:55:722 - and add a note at 00:56:365 - to keep the feel of the guitar?
01:11:579 (1) - Graaah. Give more time after your spinners for recovery in easier difficulties. ;_;
01:26:150 (4) - Looks kind of weird compared to 01:24:865 (1) -
01:39:007 (1) - Soon after spinner...
01:43:722 (4) - I ... guess these are done on purpose. Still looks weird to me. :P
01:48:865 - Starting the spinner here feels better than where you start it, imo
02:30:007 (1) - Low volume here, raise volume at 02:31:079 - ?
02:32:150 (1) - -_-
03:04:293 (3) - Extend to 03:04:936 -
03:08:150 (1) - Soon after, blah
03:18:865 (3,1) - I think musically it would have been more appropriate to save rhythms like this for the very end, instead of one repeat before the end.

[Colin Hou]
Raise HP drain please.
00:44:365 (8,9,10) - Nice
01:11:365 (2) - I initially went for this instead of the 1 on sight read. Maybe position it so it's not in line as the the 1, 2, and 2 line up now?
02:37:507 (1,1,1) - This part is really messy with so many notes crammed together like that.
02:59:150 (1) - Raise the arc a tad so it's not touching the 2
03:00:436 (4,5,6) - Haha, nice variation

[eveless]
There a reason for stack leniency to be so low?
00:12:864 (1) - The way this slider is shaped, it leads me to think that you want to be moving in from the right side of it, but the way you have the pattern set up, you're having to zig zag and cut in from the left instead and kind of disrupts the slider's flow. Maybe do an H-Flip on it and restack it on the 2.
00:48:007 (5) - Could be placed better
03:01:507 (3,1) - This jump kind of felt uncharacteristic compared to the rest of the map. It still plays fine, but it didn't feel like it was part of the map I was just playing.
03:04:293 (1) - Remove whistle from the end of the slider
03:34:936 (1) - Reduce volume to about 50%? It blends better that way instead of just sticking out against the hi-hat.

[Rin]
Add 2 seconds of audio lead-in please.
02:06:436 (1,2) - Compare the distance here and at 02:08:150 (1,2) - and 02:09:865 (1,2) -
02:28:079 (5,6,7,8,9) - This might sound nicer with a diminuendo here (gradual volume reduction)
02:36:865 (1,1,1,1,1) - のーおーおーお <3
02:51:436 (1,2,1) - It's a neat idea with the kiai fountains here, but the problem is that they spray too much for too long, and they just look like one really long kiai burst instead of your intended effect. :/

Yeah, I'm mostly worried about the easier difficulties. Get a couple more mods on this and call me back~
Topic Starter
NatsumeRin

Garven wrote:

[Rin]
Add 2 seconds of audio lead-in please. seems i only forgot to add on my own diff
02:06:436 (1,2) - Compare the distance here and at 02:08:150 (1,2) - and 02:09:865 (1,2) - changed to a spacing increase way.
02:28:079 (5,6,7,8,9) - This might sound nicer with a diminuendo here (gradual volume reduction) nah. i'm using 50% volume for vocal notes and 40% for non-vocal. and the voice of vocal not decreased.
02:36:865 (1,1,1,1,1) - のーおーおーお <3 のーおーおーお
02:51:436 (1,2,1) - It's a neat idea with the kiai fountains here, but the problem is that they spray too much for too long, and they just look like one really long kiai burst instead of your intended effect. :/ deleted. yeah it works not that well...= =

Yeah, I'm mostly worried about the easier difficulties. Get a couple more mods on this and call me back~
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