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Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Siz

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Topic Starter
Weez
This beatmap was submitted using in-game submission on May-04-11 at 8:37:32 AM

Artist: Rie Kugimiya, Eri Kitamura & Yui Horie
Title: Pre-Parade (TV Size)
Source: Toradora!
Tags: opening hellzero GladiOol Teta OnosakiHito
BPM: 160
Filesize: 10992kb
Play Time: 01:26
Difficulties Available:
  1. Ami-Insane (5 stars, 322 notes)
  2. Gladi's Taiga-Insane (5 stars, 305 notes)
  3. Hellzero's Ryuji-Normal (3.68 stars, 103 notes)
  4. Ono's Taiko Oni (4.94 stars, 503 notes)
  5. Teta's Minorin-Easy (2.05 stars, 83 notes)
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Size)
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Yay My 5th beatmap :D
Please Play this with video :)
Thanks to Teta for the Easy diff
Thanks to Hellzero for the Normal diff
Thanks to GladiOol for the Insane diff
Thanks to OnosakiHito for the Taiko diff

Thanks to everyone that mods this too :)
Sleep Powder
Hellzero
I Love this song <3
No more guest diffs!
What?! I was late D:
Any way i tried

Download: Kugimiya Rie - Pre-Parade (TV Size) (Weezy) [Hellzero's Ryuji-Normal].osu
Topic Starter
Weez
yeaaaah a bit, you gotta let me know first D:
ahhhh screw it i'll add it :/
next time let the person know!!!!
Hellzero
Sorry when I make diff my internet was unstable :<
lolcubes
Ok here weo go, I'll skip the nazi stuff this time (if i can help it). Still, green = ignore if you wish, just some thoughts and suggestions (and nazilol).

[General]:
  1. Lack of easy diff. It's nothing serious but I think the current normal is too hard for this map to get ranked without a proper easy diff.
[Ami-Insane]:
  1. I would recommend to lower OD by 1. It's not that bad as it is now, but it can be ridiculous to get a decent accuracy on this one.
  2. Generally this diff is lacking in hitsounds. Try whistles for triplets that cover that ticking beat and on some key places like fast word change. Generally you could be swapping to normal set more often, just to cover the pretty noticable drum (atleast in the kiai section).
  3. 00:05:213 (3,4,5) - If you listen closely they don't really cover any line, they are just here as "emphasis" as I like to call it. It does sound wrong in this case though since the background is pretty silent. Remove 4 and 5 and add a triplet like this if you want to cover the "ticking" beats in the background. Else just do something else.
  4. 00:05:776 (6) - I don't think this fits. In the background not only words change but you also have rhythm going on. I suggest to scrap this and map either the words or the rhythm. Something like this on the timeline for the rhythm. This also means the removal of the timing sections on it (but i guess you figured that one out already).
  5. 00:37:464 (5) - New combo, remove new combo from the next note.
  6. 00:38:964 (8) - New combo.
  7. 00:40:839 (1) - Remove new combo. Else you will face some spacing issues afterwards.
  8. 00:41:401 (3) - New combo. (to fix spacing)
  9. 00:50:964 (1,2,3,4,5,6) - Uh, I won't nazi the spacing cause the pattern looks nice, but you should really reposition them better. It's really confusing atm. Try this: Move 4 where 5 is now, move 5 where 6 is now, move 6 where 4 is now. This would atleast make this pattern readable by instinct.
  10. 00:52:651 (1) - At the end of this spinner there is a nice drum hit in the background. You really need a fitting hitsound for that, try swapping to normal set for this (and swap back afterwards)?
  11. 00:52:651 (1) - Similarly to the above, a key section which just asks for a hitsound. Try a finish here.
  12. 01:03:901 - I understand that around this timeline the voice is being followed, but there is something in the background which is pretty interesting. If you ask me, you should make 2 circles, one at the time I marked and the other at 01:04:089. Try claps on those, and make them a jump and put a new combo on those. Would fit really nicely.
  13. 01:04:276 (5) - New combo.
  14. 01:14:776 (1) - This (and all others after this one like this) should have some heavy hitsound on it. Try a finish (or a normal set finish if you think it fits better).
  15. 01:26:589 (5) - I don't agree on the position of this one. Pretty weak for an ending. Make it a new combo and move it somewhere far to create a nice jump.
[animask's Inko-Hard]:
  1. AR+1, HPdrain+1, OD+1.
  2. 00:10:464 (6) - New combo.
  3. 00:16:839 (4) - ^
  4. 00:18:151 (1) - Remove new combo.
  5. 00:18:714 (2) - New combo.
  6. 00:22:464 - You should map this break. Atleast something like this, just to follow the drumline. If you think this looks too hard, try sliders instead of circles (repeating ones).
  7. 00:23:964 (1,2,3,4) - These call for a whistle.
  8. 00:28:839 (7) - New combo.
  9. 00:31:089 (1) - Remove new combo, add it on the following slider instead.
  10. 00:34:089 - You were adding claps at the last white tick until this point. I think you should continue doing so, it's not that hard to the player and it gives off a nice rhythm value. Add a note and a clap.
  11. 00:37:089 - ^, just instead of a note add a repeating slider which uses 1/4.
  12. 00:37:464 (1,2,3,4,5,6,7,8,9,10) - This looks like a really long combo. I would split it like this: NC on 4 and 8.
  13. 00:43:651 (1,2,3,4,5,6,7,8,9) - Same as the above. 4 and 7 this time though.
  14. 00:48:526 (1) - Whistle on this spinner?
  15. 00:53:589 (1) - Just like in the other diff, try swapping to normal sound set just for this note, revert back to soft on the next 1/4 tick. That drum sounds really loud in the background and really weak on the map.
  16. 01:04:276 (4) - New combo. Not really required, but it would fit better imo. Also since this is a hard, try moving that circle and those 2 sliders further away from the slider (3) in the previous combo. Just to add a small jump for the fun.
[Hellzero's Ryuji-Normal]:
  1. Consider adding a clap on every last small white tick (just before the big white tick) until 00:13:089.
  2. 00:07:089 - Add a note here. Circle I guess.
  3. 00:40:464 (5) - New combo.
Topic Starter
Weez

lolcubes wrote:

Ok here weo go, I'll skip the nazi stuff this time (if i can help it). Still, green = ignore if you wish, just some thoughts and suggestions (and nazilol).

[General]:
  1. Lack of easy diff. It's nothing serious but I think the current normal is too hard for this map to get ranked without a proper easy diff.
*points to work-in-progress* im not don't/started it yet

[Ami-Insane]:
  1. I would recommend to lower OD by 1. It's not that bad as it is now, but it can be ridiculous to get a decent accuracy on this one.
    nope :T
  2. Generally this diff is lacking in hitsounds. Try whistles for triplets that cover that ticking beat and on some key places like fast word change. Generally you could be swapping to normal set more often, just to cover the pretty noticable drum (atleast in the kiai section).
    Again *points to work-in-progress*/color]
  3. 00:05:213 (3,4,5) - If you listen closely they don't really cover any line, they are just here as "emphasis" as I like to call it. It does sound wrong in this case though since the background is pretty silent. Remove 4 and 5 and add a triplet like this if you want to cover the "ticking" beats in the background. Else just do something else.
  4. 00:05:776 (6) - I don't think this fits. In the background not only words change but you also have rhythm going on. I suggest to scrap this and map either the words or the rhythm. Something like this on the timeline for the rhythm. This also means the removal of the timing sections on it (but i guess you figured that one out already). [color=#FF0000]Nope :T
  5. 00:37:464 (5) - New combo, remove new combo from the next note.
  6. 00:38:964 (8) - New combo.
  7. 00:40:839 (1) - Remove new combo. Else you will face some spacing issues afterwards. nope
  8. 00:41:401 (3) - New combo. (to fix spacing) nope
  9. 00:50:964 (1,2,3,4,5,6) - Uh, I won't nazi the spacing cause the pattern looks nice, but you should really reposition them better. It's really confusing atm. Try this: Move 4 where 5 is now, move 5 where 6 is now, move 6 where 4 is now. This would atleast make this pattern readable by instinct. Changed the pattern to something different
  10. 00:52:651 (1) - At the end of this spinner there is a nice drum hit in the background. You really need a fitting hitsound for that, try swapping to normal set for this (and swap back afterwards)?
  11. 00:52:651 (1) - Similarly to the above, a key section which just asks for a hitsound. Try a finish here.
  12. 01:03:901 - I understand that around this timeline the voice is being followed, but there is something in the background which is pretty interesting. If you ask me, you should make 2 circles, one at the time I marked and the other at 01:04:089. Try claps on those, and make them a jump and put a new combo on those. Would fit really nicely. Kinda iffy about this but i'll add it for now
  13. 01:04:276 (5) - New combo.
  14. 01:14:776 (1) - This (and all others after this one like this) should have some heavy hitsound on it. Try a finish (or a normal set finish if you think it fits better).
  15. 01:26:589 (5) - I don't agree on the position of this one. Pretty weak for an ending. Make it a new combo and move it somewhere far to create a nice jump. nope
Did some, everything in red i didn't
and i ignored any mod related to hitsounds since there are none and its a work in progress, thanks :)
Hellzero

lolcubes wrote:

[Hellzero's Ryuji-Normal]:
  1. Consider adding a clap on every last small white tick (just before the big white tick) until 00:13:089.
  2. 00:07:089 - Add a note here. Circle I guess.
  3. 00:40:464 (5) - New combo.
All fixed. Thx for modding

Download: Kugimiya Rie - Pre-Parade (TV Size) (Weezy) [Hellzero's Ryuji-Normal].osu
GladiOol
Ahoy!
Name the diff anything you like~

Also: star

Download: Kugimiya Rie - Pre-Parade (TV Size) (Weezy) [Gladi Test].osu
Topic Starter
Weez
Cool thanks :D
gonna add it soon, redoing my insane diff :/
Shiirn
Ryuji-normal
Hitsounds could use work.
+1 OD.

Bratty Bird-Hard
The end spinner is too long. Map more of the song.

Ami-Insane
The flow of this song is horrible. The spacing needs to be more consistent with some simple jumps put in at opportune moments.
Streams need better placement (as far as time goes)

Gladi's Piracy
00:42:151 (1) - new combo
00:42:714 (4) - remove new combo
01:25:651 (1,2,3,4) - these feel like they can be larger jumps without too much difficulty. up2u though.
Driou
Hi, here's my mod ^^


☆~General~☆

The difficulty names are not very clear (too long).


☆~Hellzero's Ryuji-Normal~☆

00:44:776 (4,1,2,3,4,5) - Centered on the y axis Like this
00:47:776 Spinner - End to 00:50:589
01:02:776 (1,2,3,1,2,3,4) - Centered on the y axis Like this and this
01:19:651 (1,2,3,4) - ^


☆~animask's Inko chan-Hard~☆

00:10:464 (6) - New combo
00:28:839 (7) - New combo
00:40:651 (9) - New combo (1,2,3,4,5,6)
00:45:901 (6) - New combo
00:48:526 Spinner - End to 00:50:589


☆~Ami-Insane~☆

I prefer with CS -1
00:05:776 (7) - Spacing
00:36:901 (1,2,3,4) - New pattern Example
01:25:276 (8) - Spacing


☆~Gladi's Taiga-Insane~☆

Very Nice


Nice beatmap !
☆~Star~☆
Topic Starter
Weez

Shiirn wrote:

Ami-Insane
The flow of this song is horrible. The spacing needs to be more consistent with some simple jumps put in at opportune moments.
Streams need better placement (as far as time goes)
fix some jumps and stuff
Hamuko
Star.
Iwantedtomapaneasy
Topic Starter
Weez

Teta wrote:

Star.
Iwantedtomapaneasy
Please do!!!!!
Hamuko
Also.

Source Artist etc should be like this.
Haneii
~General~
Three .osbs @_@

~Hellzero's Ryuji-Normal~

00:43:276 (5) – stack it better (turn off grid snap and use 0.0x spacing)
01:22:278 (4) – not snapped

~animask's Inko chan-Hard~
Isn’t really that hard lol – I suggest increasing the difficulty settings. (maybe +2 for hpdrain, AP, and OD)

~Ami-Insane ~
00:14:401 (3,4,5) - spacing? (also, make it a straight line?)
00:36:901 (1,2,3,4) – 1 random cluster in the map looks….ugly imo ;_;
00:41:776 (5,6) – spacing? (unless the anti-jump is intentional lol)
01:24:335 (2) - not snapped

~Twinkle twinkle little star~
Hamuko
Topic Starter
Weez

Haneii wrote:

~General~
Three .osbs @_@

~Ami-Insane ~
00:14:401 (3,4,5) - spacing? (also, make it a straight line?)
00:36:901 (1,2,3,4) – 1 random cluster in the map looks….ugly imo ;_;
00:41:776 (5,6) – spacing? (unless the anti-jump is intentional lol) yeah it is intentional
01:24:335 (2) - not snapped

~Twinkle twinkle little star~
thanks fixed them

Teta wrote:

Here it is o/
I know, it sucks. :3
yeah it does suck :P
OnosakiHito

Weezy wrote:

next toradora rank... Pre-Parade!!!!! :D
May I make a Taiko guest diff. again? :)
I love Toradora!, yes!! @_@
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