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LilyPichu - Teemo I Love You

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Topic Starter
Rizen
This beatmap was submitted using in-game submission on Monday, 17 October 2016 at 1:27:55 AM

Artist: LilyPichu
Title: Teemo I Love You
Tags: league of legends clannad dango daikazoku parody
BPM: 50
Filesize: 3569kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.23 stars, 79 notes)
  2. Hard (2.63 stars, 165 notes)
  3. Normal (1.73 stars, 125 notes)
Download: LilyPichu - Teemo I Love You
Download: LilyPichu - Teemo I Love You (no video)
Information: Scores/Beatmap Listing
---------------
Hitsounds taken from https://osu.ppy.sh/s/127920

OneTrueTeemo

YouTube Link: https://www.youtube.com/watch?v=MJoxvYDn6Wk

7ambda
For hard, you should use AR 6.5 since it's a really soft song.
Topic Starter
Rizen

F1r3tar wrote:

For hard, you should use AR 6.5 since it's a really soft song.
sure
baysman
Hi
I'm new in modding so i can give advice to swap these circles 01:15:833 (3,4) - with this slider 01:17:033 (5) - in easy diff.
Otherwise your mapset seems perfect
I'm sorry for such short mod.
Topic Starter
Rizen

baysman wrote:

Hi
I'm new in modding so i can give advice to swap these circles 01:15:833 (3,4) - with this slider 01:17:033 (5) - in easy diff.
Otherwise your mapset seems perfect
I'm sorry for such short mod.
no worries, thanks for looking, and good catch! added to Easy Difficulty
ConsumerOfBean
m4m
Easy
00:29:033 (4,1) - Although I'm personally fine with it, I have first-hand witnessed my friends misread things very similar to this (a lot); I'd just like to bring that to you
00:19:433 (4,1) - ^
Very nice looking Easy.
Normal
00:06:233 (3) - Shouldn't this have an NC? 00:01:433 (1,2,3) - This is a short combo but 00:03:833 (1,2,3,4,5,6) - this is much longer for seemingly no reason. Also, it'd be a nice emphasis.
Hard
All good
Sorry this mod was so short, I'm not a very good modder (or mapper) ;w;
Topic Starter
Rizen

FailureAtOsu wrote:

m4m
Easy
00:29:033 (4,1) - Although I'm personally fine with it, I have first-hand witnessed my friends misread things very similar to this (a lot); I'd just like to bring that to you
00:19:433 (4,1) - ^ I think that both of these are fine tbh, the song is very slow so player has plenty of time to react to the patterns
Very nice looking Easy.
Normal
00:06:233 (3) - Shouldn't this have an NC? 00:01:433 (1,2,3) - This is a short combo but 00:03:833 (1,2,3,4,5,6) - this is much longer for seemingly no reason. Also, it'd be a nice emphasis. yes, I must of forgotten to ;_; applied
Hard
All good
Sorry this mod was so short, I'm not a very good modder (or mapper) ;w;
don't say that ;w; Thanks for the mod!
Seaweed
lul
Xiaolin
rip Neipezi </3
x incoming
General
  1. Hello from my modding queue!
  2. Light suggestion: change Easy AR to 2 and Normal AR to 4, I think AR 5 is a little too high for 1.7~ stars
Easy
  1. Can't see any issues here
Normal
  1. 00:13:433 (1) - Needs a vertical flip like: https://imgur-archive.ppy.sh/NKdFNOe.jpg
Hard
  1. 00:17:033 (4,5,6) - This would be much better as a reverse slider if you're mapping to the vocals, else remove (5)
  2. 00:32:333 (6,1) - This jump is a bit confusing, I think the (6) should be between (5) and (1)
  3. 01:14:333 (2,3,4,5,6,1) - All these notes are a bit jumbled up, I think you should add sliders to distinguish different parts of the song (e.g. piano)
Ora
o wut this is a real song? :o
Topic Starter
Rizen

Toehoe wrote:

General
  1. Hello from my modding queue!
  2. Light suggestion: change Easy AR to 2 and Normal AR to 4, I think AR 5 is a little too high for 1.7~ stars used 2.5 and 4.5 instead
Easy
  1. Can't see any issues here
Normal
  1. 00:13:433 (1) - Needs a vertical flip like: https://imgur-archive.ppy.sh/NKdFNOe.jpg sure
Hard
  1. 00:17:033 (4,5,6) - This would be much better as a reverse slider if you're mapping to the vocals, else remove (5) I find 3 circles to be better as it would add consistency with 00:15:833 (1,2,3) - , and the vocals does have 3 syllables in it, so 3 objects
  2. 00:32:333 (6,1) - This jump is a bit confusing, I think the (6) should be between (5) and (1) I can see where there could be confusion, and have changed the pattern (but not to the suggestion)
  3. 01:14:333 (2,3,4,5,6,1) - All these notes are a bit jumbled up, I think you should add sliders to distinguish different parts of the song (e.g. piano) should be fine imo, I use the same circle-dense rhythm choice in earlier parts of the kiai time. Also the spacings
Thanks Toehoe!
lit120
wait this song again?

[dango general]
  1. 01:25:133 (1) - yaa about dis spinner, try to end the spinner at 01:26:633 with a 5% volume there d
[dango hard]
  1. 00:06:833 (3,4,5,1) - some aesthetic thingy, try a square pattern instead
  2. 00:15:833 (1,2,3,4,5,6,1,2,3) - one of my favorite idea i've ever had LOL http://puu.sh/r6DOx/28c9030cab.jpg (up to you whether u want to set it like this or not xd)
  3. 01:06:833 (2) - the hitsound set on the tail is pretty weird. maybe u did this by not noticing it LOL
[dango normal]
  1. no
[dango easy]
  1. 00:17:033 (2,3) - are u sure that this blanket is perfect? i don't think it is m8
  2. 01:15:833 (3) - u might wanna fix the blanket there. just do a manual stack instead xd
wtf did i hear in the KIAI part? .-.
polka


She sounds a little tone def lol.

mod
General:

Soft hitclap is inaudible in the map. Even at 100% volume, it's a struggle. Consider using an audio editing software to turn up it's volume.

00:50:633 (2) - I feel like this gong needs a special sample.

01:08:633 (1) - Kiai flash would be nice here.

Easy:


HP 2 is better.

00:19:433 (4,1) - Beginner players will try to click the tail of (1). Make the head of (1) closer to (4) to fix this.

00:29:033 (4,1) - Bad flow here. ctrl+j 00:30:233 (1,2) and make adjustments to (3) to fix this.

00:58:433 (5,1) - Some more poor flow. (4) goes to (5) downward, and then (5) goes to (1) downward as well. So why does (1) curve up? Not much you can do to fix this without screwing up your slider pattern afterward, just something to point out and keep in mind.

01:15:833 (3,4,5) - Beginner players will go for (5) after (3) because of the position. Make (5) farther from (3) than (4) to fix this.

Purposeless green timing point at the end, considering the spinner doesn't land on it anyway.

Normal:


00:03:833 (1,2,1) - Strange flow. Nothing to change. Just to point out that it feels weird to play.

00:31:133 (2,3,1) - Players may pass (3) to hit (1). Fix this by making space between (2) and (1) greater.

00:51:233 (4,5,1) - For normal players, the equal distance between all of these will make it hard to determine what is next. Make the flow more obvious by doing a bit of remapping.

00:56:633 (1,2) - Poor flow. You could select both 00:57:833 (2,3) and ctrl g and then select them separately and ctrl g, but you will need to remap a bit. Consider this song is hardly a minute long, don't be afraid to do a bit of remapping.

01:02:633 (2,1) - Normal players will attempt to hit the tail of (1) because it is closer to the tail of (2). Try moving 01:02:633 (2) to x:304 y:64 and 01:03:833 (1) to x:368 y:304. Then you could so some stacking of the 1/2 patterns to take the easy way out of remapping.

Hard:


HP 5.5 Max.

00:48:233 (3,4,5) - A little confusing for hard players. I would ctrl g (4+5)

*kiai hits* WHAT HAPPENED TO YOUR NEAT SPACING

00:50:933 (4) - Players may not see this. Move this out from under the slider tail to help.

00:59:033 (1,3,4) - ^ These overlaps are more confusing. Space these all away from the slider so the player can see each individual note at least 60%.

01:02:633 (2,3,1) - Bad idea. Just move these apart. The spacing is already hard enough to adapt to, so this is just overkill.

01:05:333 (2) - This note is not called for by the song. Making (1) a slider would benefit.

01:19:133 (2,3,4,5) - This feels cramped. Try just doing cross slider jumps.

Gl with a rank.
Topic Starter
Rizen

lit120 wrote:

wait this song again?

[dango general]
  1. 01:25:133 (1) - yaa about dis spinner, try to end the spinner at 01:26:633 with a 5% volume there d k
[dango hard]
  1. 00:06:833 (3,4,5,1) - some aesthetic thingy, try a square pattern instead sure
  2. 00:15:833 (1,2,3,4,5,6,1,2,3) - one of my favorite idea i've ever had LOL http://puu.sh/r6DOx/28c9030cab.jpg (up to you whether u want to set it like this or not xd) I prefer the current pattern ;c
  3. 01:06:833 (2) - the hitsound set on the tail is pretty weird. maybe u did this by not noticing it LOL remooved
[dango normal]
  1. no
[dango easy]
  1. 00:17:033 (2,3) - are u sure that this blanket is perfect? i don't think it is m8 ok
  2. 01:15:833 (3) - u might wanna fix the blanket there. just do a manual stack instead xd done
wtf did i hear in the KIAI part? .-. teemo is love, teemo is life
Thanks -Hakurei-!

PolkaMocha wrote:



She sounds a little tone def lol.

mod
General:

Soft hitclap is inaudible in the map. Even at 100% volume, it's a struggle. Consider using an audio editing software to turn up it's volume. sounds pretty audible to me (auadcity shows it at full volume without clipping too)

00:50:633 (2) - I feel like this gong needs a special sample. added new custom hitsound

01:08:633 (1) - Kiai flash would be nice here. k

Easy:


HP 2 is better. agreed

00:19:433 (4,1) - Beginner players will try to click the tail of (1). Make the head of (1) closer to (4) to fix this. I disagree that beginners will try to click the tail, the bpm of this song is slow enough that they can definitely see the approach circle on the slider head

00:29:033 (4,1) - Bad flow here. ctrl+j 00:30:233 (1,2) and make adjustments to (3) to fix this. Deliberate change of flow here to indicate the start of a new verse. Also, there's a 2/1 rhythm gap (Along with slow bpm) so it won't be hard to read

00:58:433 (5,1) - Some more poor flow. (4) goes to (5) downward, and then (5) goes to (1) downward as well. So why does (1) curve up? Not much you can do to fix this without screwing up your slider pattern afterward, just something to point out and keep in mind. the flow may be bad here, but the pattern is very easy to read and intuitive to follow. Also, there are no other objects near-by to confuse the player what the next object is

01:15:833 (3,4,5) - Beginner players will go for (5) after (3) because of the position. Make (5) farther from (3) than (4) to fix this. I disagree with this. The slider is pointing in a downwards direction so beginner players will be more inclined to click (4) rather than (5)

Purposeless green timing point at the end, considering the spinner doesn't land on it anyway. my timing points were wonky (for some reason had +100ms), moved them all back 100ms

Normal:


00:03:833 (1,2,1) - Strange flow. Nothing to change. Just to point out that it feels weird to play. seems fine to me ;_;

00:31:133 (2,3,1) - Players may pass (3) to hit (1). Fix this by making space between (2) and (1) greater. redid this part

00:51:233 (4,5,1) - For normal players, the equal distance between all of these will make it hard to determine what is next. Make the flow more obvious by doing a bit of remapping. repositioned 00:51:833 (1) - and adjusted

00:56:633 (1,2) - Poor flow. You could select both 00:57:833 (2,3) and ctrl g and then select them separately and ctrl g, but you will need to remap a bit. Consider this song is hardly a minute long, don't be afraid to do a bit of remapping. repositioned bits by a bit and redid this little part

01:02:633 (2,1) - Normal players will attempt to hit the tail of (1) because it is closer to the tail of (2). Try moving 01:02:633 (2) to x:304 y:64 and 01:03:833 (1) to x:368 y:304. Then you could so some stacking of the 1/2 patterns to take the easy way out of remapping. the rhythm at this part is slow enough that the player can see where the approach circle and hence slider head is. I do not agree with the suggestion as the difficulty does not use stacking at all and using it once in the diff seems out of place to me :(

Hard:


HP 5.5 Max. k

00:48:233 (3,4,5) - A little confusing for hard players. I would ctrl g (4+5) not confusing at all tbh, spacing is increased for (3) and (5) because of the more audible piano sounds at those times

*kiai hits* WHAT HAPPENED TO YOUR NEAT SPACING but spacing makes sense with song intensity :(

00:50:933 (4) - Players may not see this. Move this out from under the slider tail to help. personally, I think there's plenty of indication that there is a circle under that slider tail. However, if this is pointed out again I will change it

00:59:033 (1,3,4) - ^ These overlaps are more confusing. Space these all away from the slider so the player can see each individual note at least 60%. these were done intentionally to make the difficulty more challenging. I believe 01:00:233 (3) - is spaced sufficiently enough for it to be read and 01:00:533 (4) - to be visible during play

01:02:633 (2,3,1) - Bad idea. Just move these apart. The spacing is already hard enough to adapt to, so this is just overkill. intentional manual stacking because

01:05:333 (2) - This note is not called for by the song. Making (1) a slider would benefit. there's a stream of 1/2 piano hence the circle

01:19:133 (2,3,4,5) - This feels cramped. Try just doing cross slider jumps. it only feels cramped because it's to the upper left of the play field. I've used this pattern in places such as 00:59:033 (1,2,3,4,5,6) - , and 01:08:633 (1,2,3,4,5,6) - . Do not agree with cross slider jumps as because for instances in the music such as these all use the same rhythm of slider, then 5 circles

Gl with a rank.
thanks for the mod!
Pentori
cancer toxic

[General]
ur soft-sliderslide is a bit wacky i'd get another one http://puu.sh/rsnHa/cafd8a84e4.png
Dango Daikazoku is clannad isn't it? i guess u could add "clannad" to tags
bpm seems to be 50, not 100, so u can probs change bpm and double this number http://puu.sh/rsoHv/7de26c4817.png
also i guess u could consider ending kiai at 01:03:833 - and starting it again at 01:08:633 - since density kinda drops off and then picks up again

[Easy]
00:19:433 (4,1) - you could probably make flow a bit more straightforward here by moving the slider up so flow doesn't change sharply. kinda like how u did 00:29:033 (4,1)
00:31:433 (2,3) - nazi stuff

[Normal]
od 3.5? for spread
00:03:833 (1) - well since bpm is 50 i guess you can remove these mid-measure nc's since the normal isn't really dense enough to merit them
01:23:033 (1,2) - distance

[Hard]
maybe think of a custom name? uwu
01:03:833 (1,2,3,4,1,2,3,4) - i'd lower density here cos its supposedly quieter than the kiai so u should reflect that with less clicks

call me back when you have 12sp
Topic Starter
Rizen

Pentori wrote:

cancer toxic

[General]
ur soft-sliderslide is a bit wacky i'd get another one http://puu.sh/rsnHa/cafd8a84e4.png whoops o.o
Dango Daikazoku is clannad isn't it? i guess u could add "clannad" to tags added
bpm seems to be 50, not 100, so u can probs change bpm and double this number http://puu.sh/rsoHv/7de26c4817.png done
also i guess u could consider ending kiai at 01:03:833 - and starting it again at 01:08:633 - since density kinda drops off and then picks up again i'll have to disagree with that part being less dense than the rest of the kiai, as the volumes are about the same as the rest of the kiais, and that there are many more piano sounds at this part. I have however added a kiai flash at the second mentioned timestamp (starting point 1/4 before it)

[Easy]
00:19:433 (4,1) - you could probably make flow a bit more straightforward here by moving the slider up so flow doesn't change sharply. kinda like how u did 00:29:033 (4,1) sure
00:31:433 (2,3) - nazi stuff :>

[Normal]
od 3.5? for spread done
00:03:833 (1) - well since bpm is 50 i guess you can remove these mid-measure nc's since the normal isn't really dense enough to merit them applied to non-kiai parts as if I were to do them too to the kiai part, there would be combos exceeding 10 and that would be weird
01:23:033 (1,2) - distance eep (fixed)

[Hard]
maybe think of a custom name? uwu I only like adding custom names to extra diffs :( (also because I can't think of anything for it)
01:03:833 (1,2,3,4,1,2,3,4) - i'd lower density here cos its supposedly quieter than the kiai so u should reflect that with less clicks I'll have to disagree with that. The vocals stay roughly the same on regards to volume, and there are many more piano sounds at this point. The notes at this part are reflecting the piano notes in the music which are building up on the 1/4 beat. Although note density may seem high, I have tried to compensate for it by reducing the distance spacing between each note and by not including jumps. In my opinion, the music/piano is building up, hence the 1/4 circle rhythm pattern choice. That is my interpretation of this part of the song. However, if my interpretation differs from a majority of people, I will consider changing the part

call me back when you have 12sp
Thank you Pentori!
Mir
Screw Teemo. I hate him.

But this map ain't so bad.~

On with the mod.~

Timing
The offset feels more accurate at 1,421. You tell me though, I dunno. xP

Hard
00:08:633 (1) - Not really necessary to NC one note imo.

00:14:633 (2,3) - Why not a slider like 00:13:433 (1) ? Maybe even tuck it into 00:13:433 (1). First part: https://puu.sh/rtoPB/8f297b95dd.png, second part: https://puu.sh/rtoQK/e9813e856a.png.

00:49:421 (1,2,3,4) - Okay. It was going well until I saw this. This overlap looks very unsightly, and I strongly recommend fixing it. It wouldn't even be a problem if it were even, but the fact that both hitcircles are not evenly aligned on the slider makes it ugly. All you gotta do is move 00:50:621 (3) up a bit to fix this.

00:59:021 (1,2,3) - ^

01:08:621 (1,2,3) - ^ ;-;

01:18:221 (1,2,3) - ^ D;


Other than that the AR feels a little low, maybe amp it to 7. It feels better to play.
Topic Starter
Rizen

Miryle wrote:

Screw Teemo. I hate him.

But this map ain't so bad.~

On with the mod.~

Timing
The offset feels more accurate at 1,421. You tell me though, I dunno. xP that sounds a tad too early, however I have adjusted the timing by -3

Hard
00:08:633 (1) - Not really necessary to NC one note imo. removed

00:14:633 (2,3) - Why not a slider like 00:13:433 (1) ? Maybe even tuck it into 00:13:433 (1). First part: https://puu.sh/rtoPB/8f297b95dd.png, second part: https://puu.sh/rtoQK/e9813e856a.png. I started using more circles in rhythm after 00:11:030 (1) - to build the player up for the denser chorus part

00:49:421 (1,2,3,4) - Okay. It was going well until I saw this. This overlap looks very unsightly, and I strongly recommend fixing it. It wouldn't even be a problem if it were even, but the fact that both hitcircles are not evenly aligned on the slider makes it ugly. All you gotta do is move 00:50:621 (3) up a bit to fix this. mmm originally the reason why I didn't not overlap is because I thought the spacing would be too much since the song is so slow and stuff. But mm yeah i'll add this in (i'm so undecisive ;_;). applied to rest

00:59:021 (1,2,3) - ^

01:08:621 (1,2,3) - ^ ;-;

01:18:221 (1,2,3) - ^ D;


Other than that the AR feels a little low, maybe amp it to 7. It feels better to play. i'm always switching between 7 and 6.5 zzz... (applied)
Thanks Miryle!

Also, I've adjusted AR and OD of all diffs so the spread is betterish and added new tags
Blitzfrog
Greatly mapped, love it.
Shot you a kudosu, go get it bubbled.

General:
Nothing

Normal
00:23:030 (4) - Ctrl G here, flows better
01:11:630 (2) - Can blanket (1)

Hard
00:11:030 - Missing a note here, probably make that a slider with (2)
00:18:230 (1,2,3) - Would point this triangle at about 2 o'clock instead
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