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Various Artists - Osoroshii Yashiki

posted
Total Posts
41
Topic Starter
Mao
This beatmap was submitted using in-game submission on Sonntag, 19. Februar 2017 at 19:33:39

Artist: Various Artists
Title: Osoroshii Yashiki
Source: ペーパーマリオ スーパーシール
Tags: Haunted Enigmansion Nintendo 3DS Paper Mario Sticker Star Desperate-kun ezek videogame ost intelligent systems rpg Masanobu Matsunaga saki kurata shoh muramaki yoshito sekigawa yasuhisa baba hiroki morishita masanori adachi kiyoshi hazemoto tomoko sano kosei muraki hiroaki hanaoka yasumasa yamada
BPM: 120
Filesize: 2767kb
Play Time: 01:39
Difficulties Available:
  1. Collab Easy (1,32 stars, 73 notes)
  2. Desperate's Normal (1,76 stars, 115 notes)
  3. Hard (2,7 stars, 194 notes)
Download: Various Artists - Osoroshii Yashiki
Information: Scores/Beatmap Listing
---------------
Ranked Mapset #20

Easy - by ezek & me
Normal - by Desperate-kun
Hard - by me

Thanks to Raiden + Bonsai for timing and alacat + Kwan for metadata <3
ZekeyHache

Mao wrote:

osu! needs more Paper Mario owo/
Izzywing

ezek wrote:

Mao wrote:

osu! needs more Paper Mario owo/
Raiden
Hi.

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49960,600,3,2,0,15,1,0
51760,600,4,2,0,15,1,0
73360,576.923076923077,3,2,0,15,1,0

Timed the beginning. I also need to check the current offsets as some feel really early. Will re-check soon.

Note: I am not an expert at timing, you might need more opinions on the beginning specially (for my timing)

[Timing]00:09:950 - With 102 BPM some beats start landing early at some point. Try 101,700 BPM
00:17:009 - +20 ms
00:22:271 - This probably has a weird slowdown but if you're going to keep the slider then I guess there is no need to time it accurately.
00:29:752 - Red line with 100 BPM, those 4 notes land too late.
00:31:499 (2) - Set another red line with 104 BPM on top of this note to reset it.
00:38:455 - Red line with 104,500 BPM
00:45:370 - Another one with 105 BPM
00:48:828 - Another one with 105 BPM
00:49:960 - +10 ms
01:09:760 - Red line 100 BPM for metronome reset

On the last part instruments seem to have desynchronized completely, the trumpet going early and the synth/piano going late so I can't really do much about it. Hope this helped a bit :D
Topic Starter
Mao
Thank you :3
Xiaolin

Mao wrote:

osu! needs more Paper Mario owo/
Bonsai
timing-diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 87061
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19339,38422,51688,87206,97590
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6799994

[Metadata]
Title:Haunted Enigmansion
TitleUnicode:Haunted Enigmansion
Artist:Various Artists
ArtistUnicode:Various Artists
Creator:Mao
Version:töming
Source:
Tags:
BeatmapID:0
BeatmapSetID:503991

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"EnigmansionPMSS.png",0,0
//Break Periods
2,8428,9165
2,52360,53410
2,57134,58210
2,61934,63010
2,66735,69010
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 168,224,251
Combo2 : 227,71,26
Combo3 : 51,87,172
Combo4 : 240,232,60

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Topic Starter
Mao
Thanks for timing <3
ZekeyHache
Haunted enigtiming
Topic Starter
Mao
Make sure to redownload, I have changed the metadata to the Japanese one!
riffy
sponsored by ezek

[General]
  1. I just converted your background to jpeg saving you extra 400kb of space. Here you go
  2. The countdown doesn't seem to be working well with the music. I would disable it as it feels better this way.
[Collab Easy]
  1. 00:30:952 - the green line here does not change the circle's move it somewhere earlier if you want it to or remove if it's unused.
  2. 00:41:306 (3) -Mao - feels like you have missed a new combo here. The sound kind of repeats the previous two notes, so using a new combo to represent that would feel nice,
  3. 00:57:760 (2,3) - ezek - these two are practically inaudible. Can we use louder hitsounds or just add two whistles to make these two louder?
    Note: 01:02:560 (2,3) - same here

    Looks fairly good. I also like the way Tick Rate 2 works here. It does something with the background ticking Especially in the intro part, it just feels like the best thing you could have used to map it.
[Desperate's Normal]
  1. 00:30:952 -the green line here does not change the circle's move it somewhere earlier if you want it to or remove if it's unused.

    It's a nice one, I would definitely never came up with some of the ideas you used, interesting usage of SV changes and higher AR on low BPM.
[Hard]
  1. 01:35:860 (4,5) - shouldn't there be a jump between these two just like it was with 01:34:706 (2) ? And then something on 01:37:013 (6,1) - as well just to make the end a bit more spicy.

    I like it.
I like the set as a whole as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
ZekeyHache
I agree with Bakari's suggestion on my parts, feel free to apply it by yourself since it's not worth posting the diff just for that :v

Thanks Mr. Bakarino!
Andrea
Hey there! Here's my mod like you requested.

~General~
  1. You could disable the countdown on every difficulty since it's not really used, even though it's not mandatory.
~Collab Easy~
  1. It would be better to reduce the HP Drain by 1 tick, difficulty settings will be balanced if you do so.
  1. 01:20:860 (2,3,4) - I kinda dislike that the (3) goes almost in the same place where (1) is, you could do this instead: https://osu.ppy.sh/ss/7061445 Flows better and (3) isn't too close on where (1) is.
~Desperate's Normal~
  1. I would suggest to increase the OD by 0.5, it will balance the settings of the difficulty if you do.
  1. 00:46:499 (4) - A new combo here would fit perfectly, since the music stops and then begins again.
  2. 00:51:760 (1,2) - I don't think that this kind of stack is a good idea for an Easy difficulty, just stacking them normally would be better.
  3. 01:09:760 (1,2) - Same as above.
  4. 01:22:013 (4) - Same new combo suggestion as 00:46:499.
~Hard~
  1. 00:36:402 (7) - Adding a new combo here would be great because it will follow the crescendo of the song and will also avoid you having a too long combo.
  2. 00:40:729 (7) - I would reduce the volume of this sliderend a bit, sounds weird right now imo.
  3. 00:46:499 (5) - Same as suggested on Normal.
  4. 01:37:590 (1) - I would place this circle like this, to emphasize the end of the song: https://osu.ppy.sh/ss/7061489 Let me know what do you think.
Awesome map as usual, there's not much to say honestly, love the symmetry, hitsounds and everything! Good luck with this.
Liuth
Collab Easy
  1. 01:03:160 (3,2) - maybe move this a few pixels down, so the head of 01:03:760 (1) - goes a bit more into the curve of 01:04:960 (2) - ?
  2. 01:37:740 (1) - a bit minor, but I'd place that spinner here 01:37:890 (1) -

Desperate's Normal
  1. 00:29:768 (4,5,6) - maybe move 00:30:056 (5) - a bit to the left and down, so this pattern would form a curve, instead of being linear? Since it doesn't really flow well with 00:27:460 (1,2,3) - (which is also slightly curved, and not straight)
  2. 01:09:760 (1,2) - the idea of this thing is good, I'd still move it so the (2) forms blanket with 01:10:360 (3) - , though - just for more aesthetics.

Hard
I've got nothing to add here. Pretty weird but neat work, I like that style. Found nothing myself.

GL <3
Myxo
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 87061
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899998

[Metadata]
Title:Osoroshii Yashiki
TitleUnicode:おそろしいやしき
Artist:Various Artists
ArtistUnicode:Various Artists
Creator:Mao
Version:Desperate's Normal
Source:ペーパーマリオ スーパーシール
Tags:Haunted Enigmansion Nintendo 3DS Paper Mario Sticker Star Desperate-kun ezek videogame ost intelligent systems rpg Masanobu Matsunaga saki kurata shoh muramaki yoshito sekigawa yasuhisa baba hiroki morishita masanori adachi kiyoshi hazemoto tomoko sano kosei muraki hiroaki hanaoka yasumasa yamada
BeatmapID:1167971
BeatmapSetID:503991

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"EnigmansionPMSS.png",0,0
//Break Periods
2,52260,53035
2,57059,57835
2,61860,62635
2,66660,68635
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
228,500,3,2,0,100,1,0
478,512.820512820513,3,2,0,100,1,0
1503,461.538461538462,3,2,0,100,1,0
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4009,545.454545454546,3,2,0,100,1,0
4145,705.882352941176,3,2,0,100,1,0
4321,566.037735849057,3,2,0,100,1,0
4462,662.983425414365,3,2,0,100,1,0
4627,652.173913043478,3,2,0,100,1,0
4790,659.34065934066,3,2,0,100,1,0
4954,747.663551401869,3,2,0,100,1,0
5140,759.493670886076,3,2,0,100,1,0
5329,689.655172413793,3,2,0,100,1,0
5501,895.522388059701,3,2,0,100,1,0
5724,1268.49894291755,3,2,0,100,1,0
6041,1363.63636363636,3,2,0,100,1,0
6381,1875,3,2,0,100,1,0
6849,1967.2131147541,3,2,0,100,1,0
7340,3582.08955223881,3,2,0,100,1,0
8235,3431.51272519302,3,2,0,100,1,0
9918,592.592592592593,3,2,0,10,1,0
17029,580.905631880101,3,2,0,10,1,0
23999,576.923076923077,3,2,0,20,1,0
38422,-100,3,2,0,50,0,0
49960,600,3,2,0,50,1,0
51760,600,4,2,0,50,1,0
51760,-133.333333333333,4,2,0,50,0,0
54160,-133.333333333333,4,2,0,20,0,0
56860,-133.333333333333,4,2,0,30,0,0
58960,-133.333333333333,4,2,0,20,0,0
61360,-133.333333333333,4,2,0,30,0,0
63760,-133.333333333333,4,2,0,20,0,0
66460,-133.333333333333,4,2,0,30,0,0
72160,-100,4,2,0,40,0,0
72760,-100,4,2,0,50,0,0
73360,576.923076923077,3,2,0,60,1,0
97590,600,3,2,0,60,1,0
99090,666.666666666667,3,2,0,40,1,0
99423,666.666666666667,3,2,0,40,1,0


[Colours]
Combo1 : 168,224,251
Combo2 : 227,71,26
Combo3 : 51,87,172
Combo4 : 240,232,60

[HitObjects]
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Liuth wrote:

Desperate's Normal
  1. 00:29:768 (4,5,6) - maybe move 00:30:056 (5) - a bit to the left and down, so this pattern would form a curve, instead of being linear? Since it doesn't really flow well with 00:27:460 (1,2,3) - (which is also slightly curved, and not straight) yup fixed
  2. 01:09:760 (1,2) - the idea of this thing is good, I'd still move it so the (2) forms blanket with 01:10:360 (3) - , though - just for more aesthetics. hmm i prefer the current pattern, also i can't make it blanket both if i don't stack them :b

Andrea wrote:

~Desperate's Normal~
  1. I would suggest to increase the OD by 0.5, it will balance the settings of the difficulty if you do. sure
  1. 00:46:499 (4) - A new combo here would fit perfectly, since the music stops and then begins again. yes
  2. 00:51:760 (1,2) - I don't think that this kind of stack is a good idea for an Easy difficulty, just stacking them normally would be better. manual stacking will be as readable as normal stacks, those fit better with my patterning here so i'll keep them
  3. 01:09:760 (1,2) - Same as above. same
  4. 01:22:013 (4) - Same new combo suggestion as 00:46:499. applied

Bakari wrote:

[Desperate's Normal]
  1. 00:30:952 -the green line here does not change the circle's move it somewhere earlier if you want it to or remove if it's unused. cleaned up green line madness in this diff (ended up removing most lol)

    It's a nice one, I would definitely never came up with some of the ideas you used, interesting usage of SV changes and higher AR on low BPM.
Thanks a lot to the modders! :3
Izzywing
Hey Mao, sorry that I can't help you push this forward :P

I figured I would mod this anyway because you asked me to and stuff. I doubt I'll find much.

- Easy -

00:26:306 (4,1) - While this plays perfectly fine, I do think it would be improved if 4 just directly pointed at 1. Currently there's a bit of a weird angle going from 4 to 1 and it doesn't look so nice visually.

00:30:922 (4) - I disagree with the NC pattern here, I think you should just stick to NCs on every other downbeat because the music doesn't really deserve this special NC pattern

00:44:768 (5) - NC should be on this note, right?

00:52:360 (1) - I get the volume reduction due to the music volume reduction, but I think this is actually too much, the feedback is very minimal here. Raise the volume a bit.

01:02:560 (2) - I don't really think this deserves to even exist, the sound here isn't very clear so a clickable object here is out of place to me.

00:56:560 - ezek you should probably stick to NC every 2 measures to be consistent with Mao. It's a weird thing to change

- Desp's Normal -

00:13:473 (1,3) - the sharp curve on the wave sliders doesn't really make this look nice, looks like its trying to be a blanket but it isn't one. That being said, this isn't inherently a problem necessarily so feel free to not do anything. Just mentioning in case you can come up with a good fix for it.

00:27:460 (1,2,3) - I think you should match the curve formed by these three objects with 00:29:768 (4,5,6). I think its weird going from curved to straight like that.

00:36:114 (4,5) - This blanket can be improved, the tail is closer to 4 then the rest of the slider

00:38:422 (1,2) - I don't really like this, it's meh flow (which isn't a problem on its own) combined with bigger spacing making this pretty challenging for the player. 00:41:306 (1,2,3) - Same for these, I think these would be fine if you lowered the spacing a bit.

00:51:760 (1,2) - I get what you're trying to do but this isn't really the same as a normal stack. A player can read a normal stack but I don't think they can read this. An osu! stack is 4 pixes left/right and 4 pixels up/down, this is much more than that and I'm not sure the player is ready to be able to read this.

00:58:960 (1,2) - On the flipside I'm actually not sure about this one. I think it's fine but I might be wrong.

01:09:760 (1,2,3) - Same points I mentioned above, I think you should to a normal osu stack.

01:10:360 (3,1) - This overlap is kinda weird, would rather you just seperate these objects

- Hard -

this is a cool diff

I think you should NC every measure as the combos are rather long

00:41:162 - silence tail?

00:44:768 (1) - ^yeah I think you should be silencing the tails of these

01:10:360 (3) - the drum on the tail of this deserves some kind of hitsound, maybe drumwhistle?

01:26:917 - I don't think this is necessary. I know there's a sound there, but the lack of circle also fits because the trumpet or w/e that is stops

01:28:936 (4) - this is the ugliest thing ive ever seen lmao (its fine, just I audibly laughed at this)

Well structured and fun to play, good stuff.

Overall a nice set. gl ~
ZekeyHache

Hobbes2 wrote:

Hey Mao, sorry that I can't help you push this forward :P

I figured I would mod this anyway because you asked me to and stuff. I doubt I'll find much.

- Easy -

00:26:306 (4,1) - While this plays perfectly fine, I do think it would be improved if 4 just directly pointed at 1. Currently there's a bit of a weird angle going from 4 to 1 and it doesn't look so nice visually. changed

00:30:922 (4) - I disagree with the NC pattern here, I think you should just stick to NCs on every other downbeat because the music doesn't really deserve this special NC pattern k, tried my best


00:52:360 (1) - I get the volume reduction due to the music volume reduction, but I think this is actually too much, the feedback is very minimal here. Raise the volume a bit. Mao is the hitsound guy here I guess

01:02:560 (2) - I don't really think this deserves to even exist, the sound here isn't very clear so a clickable object here is out of place to me. deleted~

00:56:560 - ezek you should probably stick to NC every 2 measures to be consistent with Mao. It's a weird thing to change k tried my best
Thanks fur the mod!

Mao, feel free to do any changes in my parts if you feel something has to get fixed~

here's my update~
boxboxbox
[codeosu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 87061
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 23999,38455,51760,73360,87206
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:Osoroshii Yashiki
TitleUnicode:おそろしいやしき
Artist:Various Artists
ArtistUnicode:Various Artists
Creator:Mao
Version:Collab Easy
Source:ペーパーマリオ スーパーシール
Tags:Haunted Enigmansion Nintendo 3DS Paper Mario Sticker Star Desperate-kun ezek videogame ost intelligent systems rpg Masanobu Matsunaga saki kurata shoh muramaki yoshito sekigawa yasuhisa baba hiroki morishita masanori adachi kiyoshi hazemoto tomoko sano kosei muraki hiroaki hanaoka yasumasa yamada
BeatmapID:1073230
BeatmapSetID:503991

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"EnigmansionPMSS.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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F,0,86629,87206,1,0
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S,0,23418,,0.5
R,0,23418,,-0.08
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F,0,86629,87206,0.003327806,1
F,0,87206,97013,1
F,0,97013,97590,1,0
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Combo2 : 227,71,26
Combo3 : 51,87,172
Combo4 : 240,232,60

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][/code]
Seijiro
as requested~

Just a few things I guess.
After checking the Easy I noticed that I have to pop for rhythm issues. It's not a big deal and it should get fixed easily

Hard:
- 00:30:994 - I'd prefer having a bit more of volume (10-15%), otherwise the map sort of dies out too much in comparison to the other similar rhythms nearby (applies to all diffs I guess)
- 01:34:129 (1,2,3,4,5,6) - I'm not sure why this last part is all with 1/2 sliders tho, I mean, you kept using the trumpet (not sure that's the right instrument) for the whole map and ignoring the pauses at 01:34:417 - and at 01:36:148 - feels a bit strange imo (ignore in this case means "you map them although they should be blank")

Desp:
- nothing much actually, just that manual stack that might be a bit confusing but I'm not sure myself since I can read it properly lol (reference: 00:51:760 (1,2) - )

Easy:
- Mao: 00:48:806 (2,3) - minor, but I would use a slider instead for consistency with the rest
- ezek: 00:51:760 - 01:12:160 - in this section you overmap a lot. This part has even more note density than any other diff for this section. Why ? D:
Check Desp's diff and see what he did. Imo you can't possibly overmap like that on a lower diff: 00:55:960 (3) - and 00:56:560 - are clearly not there in the music and the emphasis is even screwed up for 00:56:860 - since you'd need a click there, not a slider tail.
This stuff happens throughout the whole section I pointed out so go over it once more and try fixing it because this is surely not something I'd like to see on an Easy
- ezek: 01:12:160 (1) - this NC can probably be removed


Edit:
It turns out I'm apparently on drugs and imagined a bubble somewhere in the thread...
Ignore my stupidity
riffy
fixing the icon to something more reasonable, no intention to push this forward.
Topic Starter
Mao
I'll have a look at everything here next week after my exams!
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