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Shania Twain - Nah!

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Topic Starter
0_o
This beatmap was submitted using in-game submission on July-27-11 at 12:21:07 AM

Artist: Shania Twain
Title: Nah!
Tags: country Up!
BPM: 148
Filesize: 6049kb
Play Time: 03:58
Difficulties Available:
  1. Easy (0.91 stars, 180 notes)
  2. Hard (4.91 stars, 561 notes)
  3. Normal (3.56 stars, 342 notes)
Download: Shania Twain - Nah!
Information: Scores/Beatmap Listing
---------------
This is my last Shania Twain map I swear. Probably.
ouranhshc
Normal
01:40:197 (3) - new combo
03:01:278 (3) - ^


Everything else looks fine :D
Topic Starter
0_o
Nice catch, thanks.
Zelos
The Bg was making me freak out going DUDE WHAT THE HELL DID YOU DO TO THE GRID

Alrite facebro here is your mod.

Folder:

All good here facebro!

Please note all my mod posts are suggestions and can be freely ignored

Easy:

01:18:710 (1,2,3) - these aren't equidistant. (considering the same timing placement among the notes)

oh wow thats it. symmetrical mapping ftw!

Normal:

02:19:927 (2,3,4) - these are a bit unequal too.

03:41:008 (2,3,4) - ^^

Hard:

00:35:925 (3,1,2) - this isn't exactly pretty looking.

Well I guess thats it.

Very nice mapping you got there!
Topic Starter
0_o

Zelos wrote:

Easy:

01:18:710 (1,2,3) - these aren't equidistant. (considering the same timing placement among the notes) Done

Normal:

02:19:927 (2,3,4) - these are a bit unequal too. Done

03:41:008 (2,3,4) - ^^ ^^

Hard:

00:35:925 (3,1,2) - this isn't exactly pretty looking. Not exactly sure why you say that, but I rearranged it a bit anyway.
Thanks!
Thunderstorm
Greetings

Some suggestions

[Overall]

Maybe, decrease volume of hitsounds a bit?

[Easy]

00:18:710 (3) - Mid point 1 grid right, end point 1 grid up
01:34:927 - maybe, end it here 01:37:359 ?

[Normal]

00:20:129 (1, 2, 3, 4) - spacing (ok, new combo, but [Normal])
01:11:818 (4) - align with 3?
02:56:413 (3) - spacing

[Hard]

Seems fine

That's all. Good luck =)
Topic Starter
0_o

Thunderstorm wrote:

Greetings

Some suggestions

[Overall]

Maybe, decrease volume of hitsounds a bit?

[Easy]

00:18:710 (3) - Mid point 1 grid right, end point 1 grid up fiiiine
01:34:927 - maybe, end it here 01:37:359 ? I agree that it does sound better, but I ended it earlier so the player has more time to recover after the spinner.

[Normal]

00:20:129 (1, 2, 3, 4) - spacing (ok, new combo, but [Normal]) I don't see anything wrong with the spacing?
01:11:818 (4) - align with 3? oh why not
02:56:413 (3) - spacing Just because it's Normal doesn't mean I can't have a little jump or two ;)

[Hard]

Seems fine

That's all. Good luck =)
Thank you sir.
eldnl
[General]

  1. All diffs must have the same offset, check hard diff.
  2. Use the same kiai time in all diffs
[Easy]

  1. kiai time ?


  1. 00:57:832 (1) Remove new combo ?
  2. 01:38:981 (1) ^
  3. 01:52:967 (1) ^
  4. 02:47:089 (1) ^
  5. 03:14:048 (1) ^
  6. 03:23:575 (4) This slider is too low don't you think?
  7. 03:39:589 (1) Remove new combo
  8. 03:57:629 (1) ^
[Normal]

  1. 00:21:143 (4) Fix this slider ?
  2. 00:22:562 (1) Remove new combo
[Hard]

  1. This diff have a different offset
  2. Kiai time ?


  1. 00:19:303 (7) Fix this slider ?
  2. 02:46:466 (1) Remove new combo
  3. 03:10:587 (6) New combo ?
Great. Star
TheVileOne
Easy

01:18:710 (1,2,3) - I would prefer this to be spaced in 0.8. But you wont do that I know.
01:04:116 (3,1,2) - ^

01:56:008 (3) - I think this should be moved down a little to make a more defined curve.

http://osu.ppy.sh/ss/94639

Do the same to this 01:57:630 (1,2,3) - if you do as its intended to look the same right?

01:59:252 (3,1,2) - 0.8
03:21:954 (1,2,3) - ^ I'm mentioning these, because they don't play right to me. Feel free to ignore these unless you really like them.

Normal

01:07:359 (2,3,4,5) - This curve is strange and it seems I have to pause when transitioning between 2 and 3. Maybe increase spacing?

03:06:548 (3,4,5) - This doesn't match the styling of the rest of the diff.

03:17:900 (5,1,2,3) - weird curve IMO...

03:20:737 (4,5,6) - curve somewhat? It's weird.

Hard

00:21:736 (7,1) - I don't like this at all.

Keep these segments if you want. But it plays better with regular snap. All of the segments...

A lot of IRCing.


Very well mapped.
Topic Starter
0_o

eldnl wrote:

[General]

  1. All diffs must have the same offset, check hard diff. Ah good catch, fixed.
  2. Use the same kiai time in all diffsdurr fixed

[Easy]

  1. kiai time ?


  1. 00:57:832 (1) Remove new combo ? I like all the new combos where they are.
  2. 01:38:981 (1) ^
  3. 01:52:967 (1) ^
  4. 02:47:089 (1) ^
  5. 03:14:048 (1) ^
  6. 03:23:575 (4) This slider is too low don't you think? It looks fine in-game.
  7. 03:39:589 (1) Remove new combo
  8. 03:57:629 (1) ^
[Normal]

  1. 00:21:143 (4) Fix this slider ? Sure, neatened it up a bit.
  2. 00:22:562 (1) Remove new combo
[Hard]

  1. This diff have a different offset
  2. Kiai time ?


  1. 00:19:303 (7) Fix this slider ? Neatened.
  2. 02:46:466 (1) Remove new combo
  3. 03:10:587 (6) New combo ?
Great. Star

TheVileOne wrote:

Easy

01:18:710 (1,2,3) - I would prefer this to be spaced in 0.8. But you wont do that I know. Actually yeah, that would help with the somewhat difficult rhythm.
01:04:116 (3,1,2) - ^

01:56:008 (3) - I think this should be moved down a little to make a more defined curve.

http://osu.ppy.sh/ss/94639

Do the same to this 01:57:630 (1,2,3) - if you do as its intended to look the same right?

01:59:252 (3,1,2) - 0.8
03:21:954 (1,2,3) - ^ I'm mentioning these, because they don't play right to me. Feel free to ignore these unless you really like them.

Normal

01:07:359 (2,3,4,5) - This curve is strange and it seems I have to pause when transitioning between 2 and 3. Maybe increase spacing? sure

03:06:548 (3,4,5) - This doesn't match the styling of the rest of the diff. yeah I can see that, changed

03:17:900 (5,1,2,3) - weird curve IMO... adjusted it a little

03:20:737 (4,5,6) - curve somewhat? It's weird. I think I'll keep it like this for now.

Hard

00:21:736 (7,1) - I don't like this at all. Moved it a liitttle to the right to lighten the jump, but I do kinda like this

Keep these segments if you want. But it plays better with regular snap. All of the segments...

A lot of IRCing. Yes there was.


Very well mapped.
Thanks guys. As always, even if I reject something I will always reconsider if more people bring it up ^_^
Nharox
You might want to add kiai time on the last part on [Easy] and [Hard] as well because there is only one on [Normal].

Other then that, everything is fine and well mapped. Nice to see you back, you should map more. :)
Topic Starter
0_o

Nharox wrote:

You might want to add kiai time on the last part on [Easy] and [Hard] as well because there is only one on [Normal]. Doh, the last guy pointed that out and I forgot to upload the change till now >_>
Thanks ^_^
Shiirn
Easy
BEAUTIFUL
normal
02:46:677 (1) - remove nc
Hard
GLORIOUS
Lanttu
I think I'll mostly quote Shiirn about this one. And I really like the hitsounds, too<3 Thoooough...

00:56:813 (1) - Finishes in all these similar parts sound so loud to me when the background is that silent. Maybe lower the volume on that finish to 50% or something?

..A-and that seems to be all, there's nothing to point out. Everything flows really nicely. Have my star<3
Topic Starter
0_o

Lanttu wrote:

I think I'll mostly quote Shiirn about this one. And I really like the hitsounds, too<3 Thoooough...

00:56:813 (1) - Finishes in all these similar parts sound so loud to me when the background is that silent. Maybe lower the volume on that finish to 50% or something? Sure I'll do that. Lowered the rest of the hitsounds as well as I was meaning to do that for a while but kept forgetting >_>

..A-and that seems to be all, there's nothing to point out. Everything flows really nicely. Have my star<3
Thanks!
DarkDunskin
General:
- add "Up!" to the Source ( The albums name)
- Tag suggestions: country
- No SB = no .osb -> delete it

Normal:
- 00:51:138 (4) - the slider is a bit at the bottom of the screen, consider moving it more up?

It's not fun modding maps that are really good to beging with ^^"
Your hard diff became really beautyfull :O
I kinda disagreed with your hitsounds at the first time playing your map, but after a while I started to like them too ^^

Useless mod, good map -> star :D
Topic Starter
0_o

DarkDunskin wrote:

General:
- add "Up!" to the Source ( The albums name) Albums don't belong in the source, actually.
- Tag suggestions: country sure
- No SB = no .osb -> delete it It'll just keep coming back anyway =/ peppy said just to leave them alone so yeah

Normal:
- 00:51:138 (4) - the slider is a bit at the bottom of the screen, consider moving it more up? It's low in the editor but it actually looks fine in-game.

It's not fun modding maps that are really good to beging with ^^"
Your hard diff became really beautyfull :O
I kinda disagreed with your hitsounds at the first time playing your map, but after a while I started to like them too ^^

Useless mod, good map -> star :D
Thanks!
NotShinta
General:
I think it would be cool if you colourhax'd (changing the colour of it via the little menu besides new combo, that is) all the 'nah!' hitcircles the same colour to create familiararity with each other. Preferably blue because I like blue.

Hard:
02:36:138 (2,3,4) - This looks ugly and uneven, I'd move 3 like up 1 grid.
03:18:300 (8) - I suppose this could be confusing or awkward, considering this type of thing doesn't show up again. But then again, nah!

Normal:
Tick rate 2 please. Considering this is 1/2 and Hard uses it.
00:25:192 (5) - I'd like a clap at the start of this.
01:22:759 (6) - And a finish at the end of this.
01:50:326 (5) - I would flip this vertically, and keep it in the same place obviously, so it fits with the pattern more.
03:52:353 (5) - New combo this? But you don't have to~
03:55:596 (5) - ^

Easy:
Tick rate 2 may be a bit excessive, but maybe, this time!
The overlaps may sometimes be confusing for the lil' Easy players but oh well

Maybe I should continue pretending to have masculinity. Nah!
Topic Starter
0_o

NotShinta wrote:

General:
I think it would be cool if you colourhax'd (changing the colour of it via the little menu besides new combo, that is) all the 'nah!' hitcircles the same colour to create familiararity with each other. Preferably blue because I like blue. Ehhh I'll think about it, I'm kind of old fashioned so I'm not quite comfortable with all this combohax shenanigans yet

Hard:
02:36:138 (2,3,4) - This looks ugly and uneven, I'd move 3 like up 1 grid. Just flat out changed the combo
03:18:300 (8) - I suppose this could be confusing or awkward, considering this type of thing doesn't show up again. But then again, nah! Possibly, but I'll wait and see if anyone else thinks the same way

Normal:
Tick rate 2 please. Considering this is 1/2 and Hard uses it. sure
00:25:192 (5) - I'd like a clap at the start of this. k
01:22:759 (6) - And a finish at the end of this. I prefer the silence in this part as opposed to the echo of the finish
01:50:326 (5) - I would flip this vertically, and keep it in the same place obviously, so it fits with the pattern more. fiiine
03:52:353 (5) - New combo this? But you don't have to~ Ah yes, good catch
03:55:596 (5) - ^ ^

Easy:
Tick rate 2 may be a bit excessive, but maybe, this time! Yeah considering the sliderspeed I think 1 is sufficient
The overlaps may sometimes be confusing for the lil' Easy players but oh well Well the number of overlaps starts out light then gradually curves up as the map progresses, so I think the newbies will be able to handle the progression.

Maybe I should continue pretending to have masculinity. Nah! Masculinity? In osu!? pshhhh
Thank you sir.
konan-yoshi999
konan-yoshi999's mod:

[Easy]
General: The rythyms are a little confusing for east but they work.

[Normal]
00:27:219 (2) - Make linear with the 1,2 stack?

[Hard]
General: Increase HP Drain to 7 so it's different than normal?
00:54:584 (3) - Not exactly symmetrical with the (2)
01:45:259 (2) - Make linear with (1)?
02:59:651 (1) - Make symmetrical?

Compliments: Loved your use of hit sounds
Hope this get's ranked (even though I hate country :P)
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