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Phantom Sage - Holystone

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Total Posts
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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on mercredi 15 février 2017 at 17:03:39

Artist: Phantom Sage
Title: Holystone
Tags: FBC 2016 Kill The Copyright
BPM: 124
Filesize: 9882kb
Play Time: 06:23
Difficulties Available:
  1. Diamond (4,6 stars, 1106 notes)
Download: Phantom Sage - Holystone
Information: Scores/Beatmap Listing
---------------
#19
FBC #2 - 3rd place

Hi 1/3 mapping~
I should have deleted this map, seems people hate it. Sorry.
Xinely
Noz is #1 for me <3
Ovoui
:v
Sotarks
V4L3NT1 TJR PREUMIER XD LOL DS MON KEUR TMTC
Topic Starter
Nozhomi
kek
Krfawy
Hello, here are my quick suggestions and thought on your Diamond set Nozhomoe! o/

Die-cow-mond
  1. 00:11:979 (4) - 00:10:888 (1) - CTRL + H and -50° and place on the sliderend of the 00:10:888 (1) - so it looks&flows better; 00:12:706 (5,6) - also CTRL + G maybe for the better transparency and even nicer patterning
  2. 00:13:797 (2,3) - *THIS* as the current pattern is less playable and flows less nicely.
  3. Okay, personally I don't get why there are slower SV values instead of higher ones here: 00:18:524 (4,1) - , but I guess it's because you have another idea of how to map it here. :P
  4. 00:28:342 (1) - the middle anchor would be put lower (for example X313 Y328) so the blanket is deeper. Also, the very sliderend would be placed on X296 Y269 for the better design, as the transition between this point of the map would be still okay towards another note. :v
  5. 00:41:433 (1) - n o t l i k e t h i s
  6. 01:12:524 (2,3) - That sudden custom stack. The rest of them is default! o.o
  7. 01:33:797 (1) - Middle anchor: X256 Y2; delete the very next but one anchor of the slider and place the very last anchor on X261 Y130 for better designs, please. \:3/
  8. 02:02:161 (1) - What ;_;
  9. 02:23:251 (2) - I would say CTRL + G for easier playability, it's more predictible with such a structure. Also, that would be same like here: 03:57:434 (2,3) -
  10. 02:31:070 (1) - Could you, please, make it an exact copy of one of these sliders: 02:31:251 (2,3) - as this one is way flatter than the follow ones?
  11. 03:52:342 (2,3) - This is just a purely technical idea but I would find it nice to put NCs here 03:52:342 (2,3) - to stress these are separated in time more than normally + that would make an emphasis on the music and the breaks and it would be more pattern wise. Same goes here: 03:47:979 (2,3) - :3
  12. 03:58:888 (2,3) - NCs again?
  13. 04:29:161 (3) - Kind of hard to read it as the only straightly-down going slider to be honest. ;_;
  14. 05:14:161 (1) - This wave makes me sad... 05:57:797 (1) - Copy this one and rotate it please. ;_;
  15. 05:22:888 (1) - Maybe try to make the last part of it more round, like a circle, as now it looks a bit sloppy and not as polished as this note: 06:21:797 (1) - .
  16. 05:29:433 (1) - And this would go wiser (according to your patterning) if you CTRL+G'd it (flow structures).
Good luck Nozhomoeri! \o3o/
Topic Starter
Nozhomi

Krfawy wrote:

Hello, here are my quick suggestions and thought on your Diamond set Nozhomoe! o/

Die-cow-mond
  1. 00:11:979 (4) - 00:10:888 (1) - CTRL + H and -50° and place on the sliderend of the 00:10:888 (1) - so it looks&flows better; 00:12:706 (5,6) - also CTRL + G maybe for the better transparency and even nicer patterning - Tried and I definitly prefer mine.
  2. 00:13:797 (2,3) - *THIS* as the current pattern is less playable and flows less nicely.
  3. Okay, personally I don't get why there are slower SV values instead of higher ones here: 00:18:524 (4,1) - , but I guess it's because you have another idea of how to map it here. :P - It's based on the tone of song here that's why.
  4. 00:28:342 (1) - the middle anchor would be put lower (for example X313 Y328) so the blanket is deeper. Also, the very sliderend would be placed on X296 Y269 for the better design, as the transition between this point of the map would be still okay towards another note. :v - Did 1st part but not second.
  5. 00:41:433 (1) - n o t l i k e t h i s - Tried to curve it better.
  6. 01:12:524 (2,3) - That sudden custom stack. The rest of them is default! o.o - k
  7. 01:33:797 (1) - Middle anchor: X256 Y2; delete the very next but one anchor of the slider and place the very last anchor on X261 Y130 for better designs, please. \:3/ - Only removed the anchor point.
  8. 02:02:161 (1) - What ;_; - Don't see any problem here.
  9. 02:23:251 (2) - I would say CTRL + G for easier playability, it's more predictible with such a structure. Also, that would be same like here: 03:57:434 (2,3) - - Sounds and play differently, also I think this one have a clear better flow.
  10. 02:31:070 (1) - Could you, please, make it an exact copy of one of these sliders: 02:31:251 (2,3) - as this one is way flatter than the follow ones? - k
  11. 03:52:342 (2,3) - This is just a purely technical idea but I would find it nice to put NCs here 03:52:342 (2,3) - to stress these are separated in time more than normally + that would make an emphasis on the music and the breaks and it would be more pattern wise. Same goes here: 03:47:979 (2,3) - :3 - Nah I don't think they really deserve a NC.
  12. 03:58:888 (2,3) - NCs again? - ^
  13. 04:29:161 (3) - Kind of hard to read it as the only straightly-down going slider to be honest. ;_; - I curved them a little should be better.
  14. 05:14:161 (1) - This wave makes me sad... 05:57:797 (1) - Copy this one and rotate it please. ;_; - Didn't copy but changed it a little.
  15. 05:22:888 (1) - Maybe try to make the last part of it more round, like a circle, as now it looks a bit sloppy and not as polished as this note: 06:21:797 (1) - .- Tried.
  16. 05:29:433 (1) - And this would go wiser (according to your patterning) if you CTRL+G'd it (flow structures). - Nah I prefer my flow here.
Good luck Nozhomoeri! \o3o/
Thx~
Syph
[Diamond]

00:00:161 (2) - why not remove the reverse on this and place a note on 00:00:524 - since it has such a strong sound
00:01:251 (6) - ^ and well same for the rest after these
00:07:979 (7,8) - increase ds imo, strong sound on 8 so having same spacing is a bit weird
00:55:615 (1,2,3,1,2,3,1) - too much spacing for such a calm part ;;
00:59:979 (1,2,3,1,2,3,1) - ^
01:30:161 (2,3,4,1,2,3,1,2) - dont you think spacing should get bigger instead of smaller, it gets more intense imo. also spacing is way too small compared to this one 01:35:070 (1,2,3,1,2) -
01:38:888 (2,3,4,1,2,3,1,2) - and then here it's smaller again aaaa why
02:37:070 - would place a note here tbh
05:49:070 - no kiai? o:

that's all lol sorry for taking so long ;w;
Imakuri
Le NM qui fait plaisir

[ Pierre précieuse qui vaut très cher]

  1. 00:06:115 (4,5,6) : Ici, j'pense que tu devrais curver un peu plus ton slider pour un bon blanket avec le cercle (6). > http://puu.sh/rQFmE/3abc223ae7.jpg
  2. 00:26:706 (1) : J'pense que tu peux faire un blanket, vu la forme du slider... Ca serrait vraiment pas mal, et plus esthétique à mon sens.
  3. 01:05:433 (1) : Tu pourrais éventuellement stacker ce cercle avec le cercle suivant, non ?
  4. 01:22:342 (5) : Je vois bien un triangle ici, pour rendre la fin du slider cliquable, je te mets les étapes ci dessous :
    - 01:22:342 : Ajoute un cercle en "x:116 y:208"
    - 01:22:524 : Ajoute un cercle en "x:211 y:180"
    Et pour finir : - 01:22:706 : Ajoute un cercle en "x:188 y:276", ça ferra un stack avec le slider (4), c'est plutôt sympa imo~
  5. 01:33:797 (1) : J'pense que tu pourrais arrondir un peu plus, pour vraiment faire quelque chose de sympa avec 01:32:706 (1)- , pour l'esthétique.
  6. 01:42:524 (1) : Là aussi, j'pense que tu pourrais, comme au début de mon mod, curver un peu plus la fin du slider pour un meilleur flow.
  7. 02:16:342 (4) : aaaaah, regarde ça : http://puu.sh/rQG2J/b7ddfbfd49.jpg
    Tu pourrais faire en sorte que le cercle de fin du slider (4) et le cercle de début du slider (1) du prochain combo soient stackés, ça renderait ça plus esthétique, et plus symétrique surtout.
  8. 03:14:706 (1) : Same story here ^ (Avec le slider (5) ofc)
  9. 03:56:888 (5) : J'vois bien su stream ici, dans ce style > http://puu.sh/rQGiZ/a9d2a7cea7.jpg
  10. 05:27:979 (2,3) : Là aussi, essaye d'imiter la même forme pour les deux sliders, ça sera plus joli.
  11. Le reste est bon pour moi !
[ Ce que j'ai pensé de la map]

Très bonne map, malgrès quelques soucis esthétiques, j'aime beaucoup le style du mapping, ça fit bien avec la musique, great job ^^
J'pense que tu vas la rank un peu plus rapidement que Koi (olol) :^3

Good luck pour le ranking néanmoins ^^ !
Imakuri~
CodeS
Hi!

M4M from PM!


General:

Isn't this a Kill The Copyright Release ?
Shouldn't that be in the title? (or at least the tags?) even on the artistunion appear that on the title https://theartistunion.com/tracks/f77184
Also on the official Youtube https://www.youtube.com/watch?v=X34uAmXWM5s

They even use KTC as title in some songs, in others, they use the full name.

Might as well add it on Tags (KTC, Kill The Copyright Release) or find if it has to be added to the name

Diamond:


I would find something more "Journey" or "travel" related name, as the song's lyric are about the search or the journey to find "something": https://www.musixmatch.com/lyrics/Phant ... /Holystone

Not important tho, just a suggestion.


00:09:251 (2) - Maybe CTR G? seeing how slightly boosted this sounds compared to 00:08:706 (1) -
00:07:615 (1) - Maybe NC?
00:18:524 (4) - Maybe increase the distance between this slider and 00:18:342 (3) - , I mean, a "similar" sound is here on 00:19:615 (1) - and yet you put a noticeable distance betwen 00:19:615 (1) - and 00:19:433 (6) - , you're already making emphasis on the kinda different sound on 00:18:524 (4) - compared to the 2 notes before with the slow Slider velocity, so this slider being closer is kinda awkward

00:39:070 (7) - maybe put a bigger distance between this and 00:38:888 (6) - , like on 00:41:070 (5,6) - or 00:21:433 (6,7) - as clearly the sound you're using as base for 00:39:070 (7) - similar , I would use the pattern to put something a bit more noticeable like: http://i.imgur.com/hvZGVNr.png

00:44:251 - kinda could use a note? not important tho, just a triple could fit for the start of this segment

00:52:342 (1) - Note?, kinda sad to lose the movement momentum here. you mapped this 01:03:797 (2) - which is similar after all (just a kinda different tone of voice)
01:05:433 (7,1) - Swap NC, maybe I suck, but this was kinda confusing when playing.
01:53:070 (1,2) - ????????? I get this sound is different to 01:52:524 (1,2,3) - but damn, I don't think this is strong enough to make a sudden Jump like this, nerf this a bit, it feels really out of place, even in such a Jump song, you has been usually putting jumps on clearly stronger beats, but the difference here compared to past beats is not that strong, this is a bit tad overdone.

02:22:342 (1,2,3,4) - one of the reason why this pattern was so intuitive to play and easy to read, but still challenging in general, was because of the clear way of the entire pattern like on 02:13:615 (1,2,3,4) - , which made it comfortable to read, but this 02:22:342 (1,2,3,4) - feels extremely messy and crowded in such a clean map, making it annoying for the wrong reasons, even more with the slider on between, I would just do a "spreadl DS" like you has been doing before, kinda like : http://i.imgur.com/wM4sfhP.png (but not as shitty as my example lol, but you get the idea) , like you did on 02:31:070 (1,2,3,4) -

02:39:797 - same suggestion as before, note?
03:22:524 (2,3,1) - Bigger DS to make emphasis on the song starting to "speed up"?
03:23:615 (2,3) - same here

03:28:888 (6,7,8) - Instead of doing the triangle with this, I would do the triangle with 03:29:070 (7,8,1) - , kinda like:: http://i.imgur.com/9FHBGfx.png

03:58:888 (2) - Not Important: Add a different slider shape here? this is just random, but would fit with the SFX Sound here which is not present on 03:58:342 (1) - like http://i.imgur.com/fP1rtHU.png

04:43:433 - Isn't the voice starting actually on 04:43:479 - ???
04:44:524 (2) - Same here, isn't this note actually supposed to be on 04:44:570 - ?
04:47:251 (2) - Same here actually, the slider is starting on nothing, the voice kicks in on 04:47:297 -
04:47:797 (3) - Also this, the kick in is on 04:47:842 -
05:00:888 - Note?
05:32:161 (2) - CTR G



Not much to say, this is truly a fantastic map and very high quality already, hope this help you in any way <3
Sorry if a timeline copypaste doesn't fit or imgur link fails

Zerss


hey~


    General

  1. Tu devrais essayer de reprendre les hitsounds de base pour les mettres dans ton map folder pour éviter que les skins erasent ceux-ci

    Diamond

  1. 00:04:342 (1,4) - Imo, passer d'un rythme constant à un rythme plus simple casse celui-ci, de plus, le volume augmente, donc la difficulté ne devrait pas baisser
  2. 00:41:433 (1) - Tu devrais essayer de rajouter des points pour rendre le curve final plus visible (e.g.)
  3. 01:53:433 (1) - T'as toujours curvé la petite partie de ces genre de sliders, pourquoi pas là? (e.g.)
  4. 02:02:161 (1) - Ce slider n'est pas ouf à mon avis, tu devrais le refaire
  5. 02:23:433 (3) - imo avoir deux points de curve ici ne rend pas super, surtout avec un slider tant petit
  6. 06:18:524 (1) - À l'oeil nu j'ai vu que le point rouge était beaucoup trop bas, need to be corrected
inb4 everything got denied
Topic Starter
Nozhomi

Syph wrote:

[Diamond]

00:00:161 (2) - why not remove the reverse on this and place a note on 00:00:524 - since it has such a strong sound - For me that's the best option to follow with sound like 00:00:706 (3) - .
00:01:251 (6) - ^ and well same for the rest after these - Same
00:07:979 (7,8) - increase ds imo, strong sound on 8 so having same spacing is a bit weird - I prefer keep the symmetic pattern :c
00:55:615 (1,2,3,1,2,3,1) - too much spacing for such a calm part ;; - For me it fits because it emphasis the drums.
00:59:979 (1,2,3,1,2,3,1) - ^ - ^
01:30:161 (2,3,4,1,2,3,1,2) - dont you think spacing should get bigger instead of smaller, it gets more intense imo. also spacing is way too small compared to this one 01:35:070 (1,2,3,1,2) - - My system for these one is spacing works with pitch of notes. So since pitch goes down, spacing too.
01:38:888 (2,3,4,1,2,3,1,2) - and then here it's smaller again aaaa why - ^
02:37:070 - would place a note here tbh - I prefer end spinner here and restart mapping on vocal.
05:49:070 - no kiai? o: - It's less intense than 00:17:433 - and don't have kiai so nop for this one too.

that's all lol sorry for taking so long ;w;
Thx buddy~

Imakuri wrote:

Le NM qui fait plaisir

[ Pierre précieuse qui vaut très cher]

  1. 00:06:115 (4,5,6) : Ici, j'pense que tu devrais curver un peu plus ton slider pour un bon blanket avec le cercle (6). > http://puu.sh/rQFmE/3abc223ae7.jpg - J'ai essayé d'improve.
  2. 00:26:706 (1) : J'pense que tu peux faire un blanket, vu la forme du slider... Ca serrait vraiment pas mal, et plus esthétique à mon sens. -Je préfère garder le pattern en triangle.
  3. 01:05:433 (1) : Tu pourrais éventuellement stacker ce cercle avec le cercle suivant, non ? - Oui
  4. 01:22:342 (5) : Je vois bien un triangle ici, pour rendre la fin du slider cliquable, je te mets les étapes ci dessous :
    - 01:22:342 : Ajoute un cercle en "x:116 y:208"
    - 01:22:524 : Ajoute un cercle en "x:211 y:180"
    Et pour finir : - 01:22:706 : Ajoute un cercle en "x:188 y:276", ça ferra un stack avec le slider (4), c'est plutôt sympa imo~ - J'ai pas lu, j'ai juste fait le slider en 1/2 et add un cercle. Je n'aimais pas trop l'idée de 3 cercles ici.
  5. 01:33:797 (1) : J'pense que tu pourrais arrondir un peu plus, pour vraiment faire quelque chose de sympa avec 01:32:706 (1)- , pour l'esthétique. - Tenté de faire mieux.
  6. 01:42:524 (1) : Là aussi, j'pense que tu pourrais, comme au début de mon mod, curver un peu plus la fin du slider pour un meilleur flow. - J'ai pas de pb là par contre :/
  7. 02:16:342 (4) : aaaaah, regarde ça : http://puu.sh/rQG2J/b7ddfbfd49.jpg
    Tu pourrais faire en sorte que le cercle de fin du slider (4) et le cercle de début du slider (1) du prochain combo soient stackés, ça renderait ça plus esthétique, et plus symétrique surtout. - Ca devrait être mieux maintenant.
  8. 03:14:706 (1) : Same story here ^ (Avec le slider (5) ofc) - Je l'avais fait comme ça pour une histoire de spacing mais bon oui.
  9. 03:56:888 (5) : J'vois bien su stream ici, dans ce style > http://puu.sh/rQGiZ/a9d2a7cea7.jpg - J'ai fait le premier avec un reverse, et comme c'est le même son je préfère garder le même pattern.
  10. 05:27:979 (2,3) : Là aussi, essaye d'imiter la même forme pour les deux sliders, ça sera plus joli. - C'est +/- le cas, et j'aime bien en pas exactement parfait.
  11. Le reste est bon pour moi !
[ Ce que j'ai pensé de la map]

Très bonne map, malgrès quelques soucis esthétiques, j'aime beaucoup le style du mapping, ça fit bien avec la musique, great job ^^
J'pense que tu vas la rank un peu plus rapidement que Koi (olol) :^3

Good luck pour le ranking néanmoins ^^ !
Imakuri~
On espère ^^ thx~

Katyusha wrote:

Hi!

M4M from PM!


General:

Isn't this a Kill The Copyright Release ?
Shouldn't that be in the title? (or at least the tags?) even on the artistunion appear that on the title https://theartistunion.com/tracks/f77184
Also on the official Youtube https://www.youtube.com/watch?v=X34uAmXWM5s - Just added "Kill The Copyright" at tags.

They even use KTC as title in some songs, in others, they use the full name.

Might as well add it on Tags (KTC, Kill The Copyright Release) or find if it has to be added to the name

Diamond:


I would find something more "Journey" or "travel" related name, as the song's lyric are about the search or the journey to find "something": https://www.musixmatch.com/lyrics/Phant ... /Holystone

Not important tho, just a suggestion. - Dunno but Holystone makes me thought about diamond so...that's why.


00:09:251 (2) - Maybe CTR G? seeing how slightly boosted this sounds compared to 00:08:706 (1) -
00:07:615 (1) - Maybe NC?
00:18:524 (4) - Maybe increase the distance between this slider and 00:18:342 (3) - , I mean, a "similar" sound is here on 00:19:615 (1) - and yet you put a noticeable distance betwen 00:19:615 (1) - and 00:19:433 (6) - , you're already making emphasis on the kinda different sound on 00:18:524 (4) - compared to the 2 notes before with the slow Slider velocity, so this slider being closer is kinda awkward - It's lower because the pitch of the sound here is lower than previous one, and increase after, that's why I did that.

00:39:070 (7) - maybe put a bigger distance between this and 00:38:888 (6) - , like on 00:41:070 (5,6) - or 00:21:433 (6,7) - as clearly the sound you're using as base for 00:39:070 (7) - similar , I would use the pattern to put something a bit more noticeable like: http://i.imgur.com/hvZGVNr.png - Your example is too much, but I make it a little larger.

00:44:251 - kinda could use a note? not important tho, just a triple could fit for the start of this segment - I don't think it's important, and would confuse everyone.

00:52:342 (1) - Note?, kinda sad to lose the movement momentum here. you mapped this 01:03:797 (2) - which is similar after all (just a kinda different tone of voice) - I think you failed your timestamp.
01:05:433 (7,1) - Swap NC, maybe I suck, but this was kinda confusing when playing. - Ok
01:53:070 (1,2) - ????????? I get this sound is different to 01:52:524 (1,2,3) - but damn, I don't think this is strong enough to make a sudden Jump like this, nerf this a bit, it feels really out of place, even in such a Jump song, you has been usually putting jumps on clearly stronger beats, but the difference here compared to past beats is not that strong, this is a bit tad overdone. - As I said before, jumps are based on notes pitch, so that's why this one is such big.

02:22:342 (1,2,3,4) - one of the reason why this pattern was so intuitive to play and easy to read, but still challenging in general, was because of the clear way of the entire pattern like on 02:13:615 (1,2,3,4) - , which made it comfortable to read, but this 02:22:342 (1,2,3,4) - feels extremely messy and crowded in such a clean map, making it annoying for the wrong reasons, even more with the slider on between, I would just do a "spreadl DS" like you has been doing before, kinda like : http://i.imgur.com/wM4sfhP.png (but not as shitty as my example lol, but you get the idea) , like you did on 02:31:070 (1,2,3,4) - - Tbh I think it's fine, I just moved 02:22:888 (4) - at the end of 02:22:524 (2) - . Moving them would kill spacing here.

02:39:797 - same suggestion as before, note? - No just because it would emphase nothing, the vocal already started.
03:22:524 (2,3,1) - Bigger DS to make emphasis on the song starting to "speed up"? - Only on 03:22:706 (3,1) - .
03:23:615 (2,3) - same here - Only on 03:23:797 (3,1) - .

03:28:888 (6,7,8) - Instead of doing the triangle with this, I would do the triangle with 03:29:070 (7,8,1) - , kinda like:: http://i.imgur.com/9FHBGfx.png - Want to emphasis the start of kiai who is way stronger.

03:58:888 (2) - Not Important: Add a different slider shape here? this is just random, but would fit with the SFX Sound here which is not present on 03:58:342 (1) - like http://i.imgur.com/fP1rtHU.png - I prefer the symmetry, and even if there's something slightly different, it's not enough for me to do it differently.

04:43:433 - Isn't the voice starting actually on 04:43:479 - ???
04:44:524 (2) - Same here, isn't this note actually supposed to be on 04:44:570 - ?
04:47:251 (2) - Same here actually, the slider is starting on nothing, the voice kicks in on 04:47:297 -
04:47:797 (3) - Also this, the kick in is on 04:47:842 - - So about all of them, I agree this is slightly unsnaped, however snaping them to 1/8 when the entire song is 1/6 would be too weird and sounds really bad. That's why I keep it like this. But I agree it can seems weird. I'll see that immediatly with a BN when someone will shows up.
05:00:888 - Note? - Not enough strong.
05:32:161 (2) - CTR G - Keeping the same movement emphasis with the song here.



Not much to say, this is truly a fantastic map and very high quality already, hope this help you in any way <3
Sorry if a timeline copypaste doesn't fit or imgur link fails

Thx a lot~

Zerss wrote:



hey~


&nbsp;&nbsp;&nbsp; General

  1. Tu devrais essayer de reprendre les hitsounds de base pour les mettres dans ton map folder pour éviter que les skins erasent ceux-ci - Les gens ont qu'a joué avec les hitsounds de base, au pire je l'indique dans la description.

&nbsp;&nbsp;&nbsp; Diamond

  1. 00:04:342 (1,4) - Imo, passer d'un rythme constant à un rythme plus simple casse celui-ci, de plus, le volume augmente, donc la difficulté ne devrait pas baisser - Si justement, ça devient plus présent donc je follow ce rythme.
  2. 00:41:433 (1) - Tu devrais essayer de rajouter des points pour rendre le curve final plus visible (e.g.) - Ok zzz
  3. 01:53:433 (1) - T'as toujours curvé la petite partie de ces genre de sliders, pourquoi pas là? (e.g.) - Fait dans l'autre sens.
  4. 02:02:161 (1) - Ce slider n'est pas ouf à mon avis, tu devrais le refaire - Ok fait un slider tout simple.
  5. 02:23:433 (3) - imo avoir deux points de curve ici ne rend pas super, surtout avec un slider tant petit
  6. 06:18:524 (1) - À l'oeil nu j'ai vu que le point rouge était beaucoup trop bas, need to be corrected - C'est très nazi ça monsieur :^).
inb4 everything got denied
Thx :>

Wow was long to fix everything XD Thx everyone.
Pachiru
[Nozhomi]

  1. 00:55:070 - C'est mon avis, mais je pense que tu pourrais rajouter un beat, a la limite, tu pourrais le placer genre soit sur le début du slider, soit sur la fin. Mais je vois sur quels sont tu as mappé et effectivement, je pense que ce n'est pas nécessaire, mais pourquoi pas essayer?
  2. 01:09:797 (1) - Move le slider en x:183 / y: 192 pour avoir un écart parfait entre toutes les notes du triangle
  3. 01:30:161 (2,3,4,1,2,3,1,2) - Ce que je trouve dommage ici, c'est que tu rétrécis l'écart des notes en avançant, alors que justement, je trouve que ça passerait encore mieux si tu faisais l'inverse o/
  4. 01:38:888 (2,3,4,1,2,3,1,2) - Pareil ici du coup, mais bien évidemment, si tu ne changes pas l'un, ne change pas celui-la, tu t'en doutes :p
  5. 03:28:342 (1,2,3,4,5,6,7,8) - En vrai, pour ce passage la, vu que c'est un build, je pense que tu pourrais augmenter la difficulté de ce passage pour qu'on puisse vraiment voir que ça va partir, tu vois? o/
  6. 03:59:433 (3) - NC ici je pense
Rien d'autre a dire, elle est super cool, je l'ai jouée, je l'ai pass, elle est vachement bien!
Topic Starter
Nozhomi

Pachiru wrote:

[Nozhomi]

  1. 00:55:070 - C'est mon avis, mais je pense que tu pourrais rajouter un beat, a la limite, tu pourrais le placer genre soit sur le début du slider, soit sur la fin. Mais je vois sur quels sont tu as mappé et effectivement, je pense que ce n'est pas nécessaire, mais pourquoi pas essayer? - Je préfère laisser le creux pour emphasis la voix ici.
  2. 01:09:797 (1) - Move le slider en x:183 / y: 192 pour avoir un écart parfait entre toutes les notes du triangle - Oki
  3. 01:30:161 (2,3,4,1,2,3,1,2) - Ce que je trouve dommage ici, c'est que tu rétrécis l'écart des notes en avançant, alors que justement, je trouve que ça passerait encore mieux si tu faisais l'inverse o/ - J'ai expliqué ça dans les mods précédents, le spacing ici est basé sur la hauteur des notes, et vu que ça tombe dans les graves, le spacing se rétrécit.
  4. 01:38:888 (2,3,4,1,2,3,1,2) - Pareil ici du coup, mais bien évidemment, si tu ne changes pas l'un, ne change pas celui-la, tu t'en doutes :p - ^
  5. 03:28:342 (1,2,3,4,5,6,7,8) - En vrai, pour ce passage la, vu que c'est un build, je pense que tu pourrais augmenter la difficulté de ce passage pour qu'on puisse vraiment voir que ça va partir, tu vois? o/ - Oui mais c'est déjà un peu le cas pour moi :>
  6. 03:59:433 (3) - NC ici je pense - Pour la consistence j'aurais dit oui, mais il n'est vraiment pas utile comparé aux autre donc non.
Rien d'autre a dire, elle est super cool, je l'ai jouée, je l'ai pass, elle est vachement bien!
Thx ya~
sahuang
As I have mentioned in irc can just delete soft-sliderslide
Also I need meta

[D]
  1. 00:09:797 (3) - the shape is kinda weird tbh, especially the intention of red anchor. The hook at slider end seems ugly to me w
  2. 00:16:888 (5,6,7) - also make equal sides?
  3. 00:18:161 (2,3,5,6) - how about parallel?
  4. 00:28:342 (1) - same as above, i think the shape is weird, especially in the end
  5. 00:36:888 (6,3) - id stack them for aesthetics
  6. 01:11:979 (1) - how about using red anchor in the middle instead to blanket with 01:10:888 (4) - (1/2 size)
  7. 01:30:524 (4,1,2,3,1,2) - it's wrong NC setting, you should make it 123123 to keep consistency with what you did before. also its indeed 3 in a group
  8. 01:33:797 (1) - also weird shape to me
  9. 01:34:888 (4,1,2,3,1,2) - 01:39:251 (4,1,2,3,1,2) - 01:47:979 (4,1,2,3,1,2) - 01:52:342 (4,1,2,3,1,2) - 01:56:706 (4,1,2,3,1,2) - nc setting
  10. 01:53:251 (2) - i dont get the placement of this not, too far away from 01:53:070 (1,1) - plus there's no aesthetics
  11. 02:17:433 (1,1,3) - stack on both ends?
  12. 02:47:433 (5,1) - improve blanket
  13. 03:14:888 (2,4,5) - i would make 2.4 further cuz they overlapped very slightly with 5
  14. 06:05:251 (3,1) - reduce ds a bit?

Call me back wd
Topic Starter
Nozhomi

My Angel Azusa wrote:

As I have mentioned in irc can just delete soft-sliderslide - Yes done.
Also I need meta - Put them at the end of answer.

[D]
  1. 00:09:797 (3) - the shape is kinda weird tbh, especially the intention of red anchor. The hook at slider end seems ugly to me w - Straight now.
  2. 00:16:888 (5,6,7) - also make equal sides? - The point of reducing spacing is because drum intensity goes down too.
  3. 00:18:161 (2,3,5,6) - how about parallel? - I prefer keep the symmetry of 00:18:524 (4,5,6) - also did that spacing to fit the tone down of instrument here.
  4. 00:28:342 (1) - same as above, i think the shape is weird, especially in the end - Yep
  5. 00:36:888 (6,3) - id stack them for aesthetics - K
  6. 01:11:979 (1) - how about using red anchor in the middle instead to blanket with 01:10:888 (4) - (1/2 size) - K
  7. 01:30:524 (4,1,2,3,1,2) - it's wrong NC setting, you should make it 123123 to keep consistency with what you did before. also its indeed 3 in a group - Yep indeed.
  8. 01:33:797 (1) - also weird shape to me - Simple curve.
  9. 01:34:888 (4,1,2,3,1,2) - 01:39:251 (4,1,2,3,1,2) - 01:47:979 (4,1,2,3,1,2) - 01:52:342 (4,1,2,3,1,2) - 01:56:706 (4,1,2,3,1,2) - nc setting - Done
  10. 01:53:251 (2) - i dont get the placement of this not, too far away from 01:53:070 (1,1) - plus there's no aesthetics - Don't really get what you mean here. About that circle just je flow works and is consistant with 01:35:797 (3,1) - . If you have a better idea how to place it I'm open for suggestions.
  11. 02:17:433 (1,1,3) - stack on both ends? - I hope it's what you meant.
  12. 02:47:433 (5,1) - improve blanket - I hope it's better.
  13. 03:14:888 (2,4,5) - i would make 2.4 further cuz they overlapped very slightly with 5 - Done
  14. 06:05:251 (3,1) - reduce ds a bit? - Swapped 06:05:433 (1,2) - .

Call me back wd
Metadata : https://soundcloud.com/kill-the-copyrig ... ht-release
https://www.youtube.com/watch?v=MIXlMjIBzS8

:calling:
sahuang
symmetry of 00:18:524 (4,5,6) - does not affect 00:18:161 (2,3) - parallel at all..
00:36:888 (6,3) - stack?
01:53:251 (3,2) - i mean you can stack 3 with 2
also 20% and 85% volume seems too much of difference, try 30% and 75%

and where's my kds
sahuang
k bubble #1
Topic Starter
Nozhomi
thxyu~
Cryptic
I would have tons of kds if this was modding v2.
We changed tons of stuff so I'm gonna reset bubble to 1, Nozhomi will post the log since the mod lasted 4 hours and my chat got cut off.

Good luck - Bubb 1!
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