forum

Kagamine Rin & Len - Streamline Prism

posted
Total Posts
51
Topic Starter
banvi
This beatmap was submitted using in-game submission on 2011年5月6日 at 9:35:36

Artist: Kagamine Rin & Len
Title: Streamline Prism
Source: GIGA-P
Tags: Vocaloid Vocaloid2
BPM: 134
Filesize: 3446kb
Play Time: 03:10
Difficulties Available:
  1. Hard (4.81 stars, 447 notes)
  2. Jumping (4.97 stars, 565 notes)
  3. Normal (2.63 stars, 208 notes)
Download: Kagamine Rin & Len - Streamline Prism
Information: Scores/Beatmap Listing
---------------
uh.. hyper/powerful voice?? ._.
anyway , I hope you enjoy thismap >.<

[Jumping]
I & some players usually could clear jumps when testplaying , so I hope these is all fine ><

Thanks for mod :)
wcx19911123 , Cirno , Kecco , PSPDS Eddie , Tenshi-nyan , TTTTTTTTTTTT , Nivalis
Krisom
swish
:)
S o r d a
yey
Shiki
:)
wcx19911123
HI
All suggestions

[Normal]
00:40:452 (1,2) - use custom hitsound on sliders like this two can make the claps coherent,but whistle is also good
02:08:214 (1) - ^
02:52:990 (1) - ^

[Hard]
Fine

[Jumping]
Also fine...orz

Good map that I can't find anything
Just star
Topic Starter
banvi

wcx19911123 wrote:

HI
All suggestions

[Normal]
00:40:452 (1,2) - use custom hitsound on sliders like this two can make the claps coherent,but whistle is also good
02:08:214 (1) - ^
02:52:990 (1) - ^
ok , changed

[Hard]
Fine

[Jumping]
Also fine...orz

Good map that I can't find anything
Just star
Thank you very much!
Cirno
Hi~ My mod here. All below are just suggestions.

[General]
Isn't your custom hitsounds normal-hitclap.wav & normal-hitfinish.wav exactly the same thing from the template skin...? If so you should remove them since they don't do anything...

[Normal]
You are using Normal:C1 in this diff where the default Normal is used in other diffs... Also Normal:C1 sounds just the same as the default Normal to me as stated in [General].....

[Jumping]
Nice natural-feeling jumps~
00:54:781 (1) - what about stacking this under 00:54:109 (6) ..? (maybe also hide the end under 00:54:333 (7,8)) It makes the 4 sliders look better imo.. If you do so please also remake 00:55:229 (2) to fix symmetry.
00:58:139 (10) - add whistle at beginning
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ?
02:25:900 (10) - add whistle at beginning

[Hard]
..maybe also AR8?
00:11:572 (1,2,3,4) - I think the way those are arranged in [Jumping] is actually easier than this... Spread it along the X-axis?
01:07:318 (1) - x 197 y 216
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ?
others fine for me

Really nice mapset~ /me stars
Topic Starter
banvi

Cirno wrote:

Hi~ My mod here. All below are just suggestions.

[General]
Isn't your custom hitsounds normal-hitclap.wav & normal-hitfinish.wav exactly the same thing from the template skin...? If so you should remove them since they don't do anything...

[Normal]
You are using Normal:C1 in this diff where the default Normal is used in other diffs... Also Normal:C1 sounds just the same as the default Normal to me as stated in [General]..... ok removed

[Jumping]
Nice natural-feeling jumps~
00:54:781 (1) - what about stacking this under 00:54:109 (6) ..? (maybe also hide the end under 00:54:333 (7,8)) It makes the 4 sliders look better imo.. If you do so please also remake 00:55:229 (2) to fix symmetry. changed
00:58:139 (10) - add whistle at beginning ok
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ? nah
02:25:900 (10) - add whistle at beginning ok

[Hard]
..maybe also AR8? no
00:11:572 (1,2,3,4) - I think the way those are arranged in [Jumping] is actually easier than this... Spread it along the X-axis?hmm, no
01:07:318 (1) - x 197 y 216 ok
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ? nah
others fine for me

Really nice mapset~ /me stars
Thanks for nice mod & star~
Rigeru_old
8-)
Suzully
ぱわふる! :oops:
Kecco
Ohayo~ >w<

Offset
Offset - 4ms :3

Jumping
00:43:139 (5) - New combo?
02:10:900 (5) - ^
02:41:796 (7) - ^

Impressive, but I didn't find anything wrong to report D;

Well done
Topic Starter
banvi

Kecco wrote:

Ohayo~ >w<

Offset
Offset - 4ms :3 fixed

Jumping
00:43:139 (5) - New combo?
02:10:900 (5) - ^
02:41:796 (7) - ^
all no , sorry

Impressive, but I didn't find anything wrong to report D;

Well done
Thank you~ >.<
Thite
jumping :)
Melancholy
うむ
Orgol
~~
namazun
;)
Apriy
ヽ(*´∀`)ノ
KiriNoMorii
◕ ‿‿ ◕
PSPDS Eddie
ie~! :)
[Jumping]
02:21:195 (3) - スタックのせいでズレているのが少しだけ気になった。まぁこのままでもおkだとは思う。
Topic Starter
banvi

PSPDS Eddie wrote:

ie~! :)
[Jumping]
02:21:195 (3) - スタックのせいでズレているのが少しだけ気になった。まぁこのままでもおkだとは思う。
実は私も気になっていて言われたら何とかしようって思ってました
Thanks~
show more
Please sign in to reply.

New reply