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Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver

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Total Posts
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Topic Starter
Battle
This beatmap was submitted using in-game submission on Saturday, January 28, 2017 at 10:31:00 AM

Artist: Kanae Asaba
Title: Endless Starlight ~Inochi no Kirameki~ (OP ver.)
Source: リーグ・オブ・レジェンド
Tags: Lux Janna Lulu Poppy Jinx lol mahou shoujo 魔法少女 magical girl girls magic riot games league of legends pkhg jrock jpop orchestral
BPM: 181
Filesize: 27184kb
Play Time: 01:42
Difficulties Available:
  1. Hard (3.1 stars, 233 notes)
  2. Normal (1.79 stars, 145 notes)
  3. pkhg's Insane (4.24 stars, 335 notes)
  4. Star Guardian (5.36 stars, 363 notes)
Download: Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.)
Download: Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.) (no video)
Information: Scores/Beatmap Listing
---------------
a

insane by pkhg
Arusamour
<3
-Kawa
Isn't League of Legends missing from tag?
Topic Starter
Battle
o shit lmfao
KantoKun
can i work on this?? ;-;
Irohas
m4m

general
BG dimensions should be 1366x768
uncheck widescreen support on normal, hard and pkhg

normal
AR5 ?
00:25:230 (2,3,4) - whistles is kinda loud imo
00:27:219 (5) - I think it's better to change that to start a 1/2 slider at 00:27:053 - to fit with the whistle rhythm that you chose to follow before a bit as you did for 01:35:672 (4,5,1) -
00:52:743 (3) - it deserve having variety because it quickly become boring these 1/1 imo, you should change that to 2 circles maybe?
[]

hard
why not AR7-8 ?
seems good
[]

pkhg
00:50:423 (3) - what about move 00:51:086 (6,7,8,9,1) - to 233|158 to make great overlap with (3)?
00:55:893 (3,2) - stack s:
00:55:893 (3,2) - ^
01:36:169 (7,3) - ^

👌👌👌 as usual
learn me to map well s:
[]

Good luck!
my map: https://osu.ppy.sh/s/503141
Kashima
m4m here!

normal

00:08:986 (1) - to 00:20:754 (4) - DS is different from the remaining.(1.3 and 1.1)
00:34:677 (4) - maybe a straight slider?
00:51:417 (1,2) - ^ like 00:52:743 (3,4) - or a circle flow
01:01:528 (1) - putting a note behind a slider end on normal diff is unrankble as i remebered.
01:20:423 (1,2) - dat overlap


hard

00:08:986 (2,3) - DS maybe 1.7?
00:34:014 (1,3) - too close between the blanket
00:36:169 (3,4,5,1) - make them a square will be great
00:42:799 (3,4) - abrupt jump for no strong sound here
00:48:434 (4,1) - fix the blanket
01:18:102 (2,4,1) - spacing too close between 2 and 4
01:19:926 (3,4) - DS
01:22:578 (3,4) - ^
01:31:528 (2,3) - ^
01:32:357 (1,2) - ^
01:31:528 (2,3,1) - spacing
01:39:069 (1) - move to 01:39:152 -

pkhg's Insane

00:30:533 (2) - Ctrl+G
00:37:992 (1) - ^
01:06:169 (2) - ^


Star guardian

maybe ar9-->ar9.3 ?

00:19:428 (1,2) - flow
00:28:793 (1) - move to 00:28:876 -
00:41:141 (2) - Ctrl+G
00:42:467 (2) - "(" --> ")"
01:23:406 (2) - Ctrl+G to make an anti-flow because there is a stress here.
01:36:169 (8,2) - a blanket? up to you

Advice for all diff : The spacing (not DS) between the subject should be the same to make the map look better.

:) Good luck for rank!

my map:https://osu.ppy.sh/s/516329
Topic Starter
Battle
MS

MugiwaraSekai wrote:

m4m

general
BG dimensions should be 1366x768 zz resize by 1 pixel
uncheck widescreen support on normal, hard and pkhg I'll just turn it on on the Star Guardian diff, to make it consistent lol

normal
AR5 ? Naw, Normals are usually AR 4, AR 5 seems really fast for the lowest diff
00:25:230 (2,3,4) - whistles is kinda loud imo I want it to be really noticeable for those notes, I feel it's appropriate
00:27:219 (5) - I think it's better to change that to start a 1/2 slider at 00:27:053 - to fit with the whistle rhythm that you chose to follow before a bit as you did for 01:35:672 (4,5,1) -
00:52:743 (3) - it deserve having variety because it quickly become boring these 1/1 imo, you should change that to 2 circles maybe? naw that would make it feel inconsistent, it's a slow part so having a rather monotonous rhythm is rather fitting
[]

hard
why not AR7-8 ? It's rather easy, plus I want it to scale somewhat to match the set
seems good
[]

👌👌👌 as usual
learn me to map well s:
[]

Good luck!
my map: https://osu.ppy.sh/s/503141

K

Kashima wrote:

m4m here!

normal

00:08:986 (1) - to 00:20:754 (4) - DS is different from the remaining.(1.3 and 1.1) Yes this is intentional, it is fine to do this as long as it's done in a way that makes sense
00:34:677 (4) - maybe a straight slider? Ye I've been wanting to make this straight but I've been lazy lmao
00:51:417 (1,2) - ^ like 00:52:743 (3,4) - or a circle flow Naw, it looks nice the way it is, nice and symmetrical
01:01:528 (1) - putting a note behind a slider end on normal diff is unrankble as i remebered. Naw, besides there's a really big gap so it's would be pretty hard to place is somewhere regardless, having it on the slider end during the pause makes the most sense to me
01:20:423 (1,2) - dat overlap Yeah, but it's still quite clear on what it's doing, so it doesn't really affect playability, I think it works well


hard

00:08:986 (2,3) - DS maybe 1.7? o lmfao
00:34:014 (1,3) - too close between the blanket
00:36:169 (3,4,5,1) - make them a square will be great
00:42:799 (3,4) - abrupt jump for no strong sound here Mmm playability wise, players will only need to hit 3's head and hold for a little, since 1/2 sliders of this length behave similarly to 1/2 single taps, having a small jump here emphasizes the drum and finish w/ 00:43:130 (4,1) -
00:48:434 (4,1) - fix the blanket
01:18:102 (2,4,1) - spacing too close between 2 and 4 naww I don't think so
01:19:926 (3,4) - DS lmfao i hate stacking properties, fixed all those
01:22:578 (3,4) - ^
01:31:528 (2,3) - ^
01:32:357 (1,2) - ^
01:31:528 (2,3,1) - spacing
01:39:069 (1) - move to 01:39:152 - It's fine, the music has already started to like hold after 01:38:986 -

Star guardian

maybe ar9-->ar9.3 ? I feel that the song is relatively calm, so I don't feel 9.3 is necessary

00:19:428 (1,2) - flow naw the anti flow works well here imo
00:28:793 (1) - move to 00:28:876 - I feel it's fine to have it on this beat, have spinners 1/4 after a note is common, plus it gives moer leniency to the spinner since it's somewhat short
00:41:141 (2) - Ctrl+G jump to 3 is intentional, 1/2 sliders behave similarly to 1/2 single taps
00:42:467 (2) - "(" --> ")" I like the way players have to move in the opposite direction for the next note, it's nice imo
01:23:406 (2) - Ctrl+G to make an anti-flow because there is a stress here. Naww if I ctrl +g'd this, the jump would be extremely big, and circular flow would be kinda wonky here since it's the edge of the screen, I feel that there's enough distance between 2,3 to keep it this way
01:36:169 (8,2) - a blanket? up to you

Advice for all diff : The spacing (not DS) between the subject should be the same to make the map look better. kk

:) Good luck for rank!

my map:https://osu.ppy.sh/s/516329

Thanks for mods!

Purple: Comment
Green: Accepted
Blue: Rejected
No response: Fixed
Plaudible
m4m from your queue~
my map: https://osu.ppy.sh/s/504958

____________________

Do you plan on changing the whistle hitsound? Sounds pretty bad :(


Also, the red tick's offset should be 7494 imo. It makes the start of the kiai actually be on a downbeat. 01:01:859 (1)


Normal
00:26:058 (4) - Blanket, woop woop! Put first point on x172 y276, second on x160 y192, third on x172 y164
00:44:456- It'd be cool if you could map this sound. Hearing it then having it not mapped threw me off while playing it.

Hard
00:29:870 (2,1) - It'd be cool if you could blanket these, the overlap is visible and looks weird.
00:34:677 (3) - Could be improved. Midpoint on x308 y120 and endpoint on x280 y192

pkhg's Insane
00:40:312 (5) - You don't overlap notes in the rest of the map in this manner, and it looks rather unfitting for this.
01:35:009 (1) - Wouldn't it be better to break the flow here since it's slightly more intense than 01:35:340 (2)?

Star Guardian
lux best girl
00:20:423 (4,1) - Straighten that? ;w;
00:36:666 (1) - I have literally nothing else to mod because this is already so polished. Blankets! Move the whole slider x260 y212
00:55:230 (1,2,1,2,1,2,3,4) - Is this necessary though? :/ I get that she's singing the vocals and they're higher pitch than the rest of the parts here, but I don't think it justifies an intense jump pattern like this that's equally as intense as the part before the kiai. You have pp jumps later anyways >:u

bleh that's all I got, sorry for really short mod, I won't be offended if you only mod like 1 or 2 difficulties on my map.
Oh damn that's where I recognize your mapping style :O https://osu.ppy.sh/s/475776 You better rank this or I'm coming after you >:C
Topic Starter
Battle
P

Plaudible wrote:

m4m from your queue~
my map: https://osu.ppy.sh/s/504958

____________________

Do you plan on changing the whistle hitsound? Sounds pretty bad :( I like the way it sounds


Also, the red tick's offset should be 7494 imo. It makes the start of the kiai actually be on a downbeat. 01:01:859 (1) Yeah but it ends up messing up with how the timing sounds overall, it's best to keep it this way


Normal
00:26:058 (4) - Blanket, woop woop! Put first point on x172 y276, second on x160 y192, third on x172 y164 lol I'm not into really hard-set coordinate modding so I just fixed the blanket
00:44:456- It'd be cool if you could map this sound. Hearing it then having it not mapped threw me off while playing it.

Hard
00:29:870 (2,1) - It'd be cool if you could blanket these, the overlap is visible and looks weird. Wrong timestamp?
00:34:677 (3) - Could be improved. Midpoint on x308 y120 and endpoint on x280 y192 Fixed this in last mod probably lol, it looks fine now, it's not rly close anymore

Star Guardian
lux best girl
00:20:423 (4,1) - Straighten that? ;w;
00:36:666 (1) - I have literally nothing else to mod because this is already so polished. Blankets! Move the whole slider x260 y212
00:55:230 (1,2,1,2,1,2,3,4) - Is this necessary though? :/ I get that she's singing the vocals and they're higher pitch than the rest of the parts here, but I don't think it justifies an intense jump pattern like this that's equally as intense as the part before the kiai. You have pp jumps later anyways >:u I've wanted to rework this jump pattern anyways lol

bleh that's all I got, sorry for really short mod, I won't be offended if you only mod like 1 or 2 difficulties on my map.
Oh damn that's where I recognize your mapping style :O https://osu.ppy.sh/s/475776 You better rank this or I'm coming after you >:C pls

Thanks~
Will mod your map soon
pkhg
mugi

MugiwaraSekai wrote:

pkhg
00:50:423 (3) - what about move 00:51:086 (6,7,8,9,1) - to 233|158 to make great overlap with (3)? nice
00:55:893 (3,2) - stack s:
00:55:893 (3,2) - ^
01:36:169 (7,3) - ^
fixed all

👌👌👌 as usual xd
learn me to map well s: youre already cool
[]

Good luck!
my map: https://osu.ppy.sh/s/503141

kashima

Kashima wrote:

pkhg's Insane

00:30:533 (2) - Ctrl+G
00:37:992 (1) - ^
01:06:169 (2) - ^
no xd

[/url]

plaudible

Plaudible wrote:

[box=pkhg's Insane]00:40:312 (5) - You don't overlap notes in the rest of the map in this manner, and it looks rather unfitting for this. > http://puu.sh/rDJ0y/c47b2f7dd5.jpg
01:35:009 (1) - Wouldn't it be better to break the flow here since it's slightly more intense than 01:35:340 (2)? yehja
updoot
HootOwlStar
m4m via pm and not from your queue
[norm]
  1. zxzxz didn't understand how the distance snap works in this difficulty anyway. two different distance snaps used before and after 00:18:268 (4) - + the ds change seems unnecessary and not fitting since the front part is calmer anyway
  2. 00:40:147 - think that there should be a note for the THUMP THUMP music notes together with 00:40:312 - coming as a set to emphasize them
  3. 00:43:296 (1) - 00:44:622 (3) - minor aesthetic issue, but blanketing up will tidy up the pattern a little tbh
  4. 01:01:528 (1) - the beat is rather hard to be clicked since it's offbeat + being the relatively less audible note, providing a historical click there with 1/1 gap afterwards makes 01:01:859 (1) - less emphasized tbh. mayb remove the circle or make it a 1/2 slider like in Hard diff, but it's up to you tho + 01:00:533 (3) - mayb convert into two circle s anyway, clicking offbeat here seems weird idk
  5. 01:09:318 (5) - 01:15:948 (2) - they touched the hp bar. please lower them down
[hard]
  1. nitpicks. 01:27:053 (1,2,3,4) - and 01:37:660 (1,2,3,1) - aren't perfectly mirrored + 01:19:097 (1) - touched the score bar
  2. 00:39:815 (2,3) - and as mentioned before, ignoring 00:40:147 - is rather weird so consider to convert them into 1/2 slider followed by 2 circlezs or something like that whatever and wherever your creativity might go to
[insanes]
  1. for pkhg, 00:40:478 (6) - imo there should be a 1/1 gap implemented after 00:40:312 (5) - to emphasize the instrumental silence, and the vocal note is comparingly less audible anyway fff + 01:38:986 (7) - nc for the consistency. yay
  2. for star guardian, 00:40:478 (6) - same as insane diff + 01:29:539 (1,2) - swap combos
otaku culture. ok gl btw
Vivyanne
normal
00:25:230 (2,3) - can this be placed on the same y coordinate this triggers me a lot lo
00:40:312 (4) - i feel like a slider would be better to catch some more of the vocals that are happening at this point eya
01:07:826 (2,3) - i personally really dont like stacked notes in easier difficulties when you haven't had a little break before them as they can confuse the player and thus can cause some problems. i'd prefer to see these notes seperated (also applies to 01:33:517 (5,1) - and 01:36:169 (5,1) - in that sense)

hard
maybe you can start emphasising 00:18:102 - here since its a p strong beat and i feel like it has to be emphasised in some way
00:18:268 (4) - nc here for the big change in the song thats startin ghere ?
00:37:163 (2,3) - picky but same slidershape maybe? would look a little better yaknow xd
00:55:230 (3) - feeling like this can be NCd for reading purposes. the timing suddenly changes so maybe a NC can help clarify that? i know about the spacing but a little extra wouldn't hurt yea
01:38:323 (3,1) - maybe not stack this so that 01:38:986 (1) - can have more emphasis ?

pkhg
not needed but maybe od8 would be nicer xd
00:39:649 (2,3,4,5,6) - mayb make a perfect star pattern out of this mayb just mayb (yea slidertail from (2))
00:56:556 (1,3) - ups not perfect stacked fix pls xd
00:57:053 (2,1) - same here (sorry for having to point this out but it just triggers me xd)
01:38:986 (7) - NC to keep the NCing on the last note consistent with the rest of the map ?

star
00:26:721 (3) - why does this have a different slider shape than 00:26:058 (1,2) - ?
00:54:732 (3) - idk if a reverse rly fits the song here, reconsider this ?

sorry for short shitmod but there just wasnt a lot to say as the mapping was solid af
gl!
Maelstrrom
m4m

Normal
  • 00:08:986 (1) - angle's timing is a bit off
    00:09:981 (2,3) - rhythm choise seems weird. 00:10:478 - as strong as 00:10:147 - why it's on slidertail ? Would map https://puu.sh/rEoCB/96156e7bd0.png
    00:12:633 (2,3) - ^
    01:00:533 (3,1) - can confuse a new player so better unstack since this is your easiest diff. 00:28:710 (3,1) - there you have 8/2 pause so it's ok but 5/2 at 01:00:533 (3,1) - is not enough imo
Hard
  • 00:17:937 (3,4) - should be stacked for cosistency with 00:16:611 (1,2) -
    00:19:926 (2) - intuitively player wants to move his cursor further so better unstack them.
    00:34:677 (3,3) - overlap
pkhg's Insane
  • 00:35:009 (4,1) - unreasonable distance changing
    01:00:036 (3,4,5) - should be skipped or less spaced or somehow differentiated since according to music it should not be the part of 01:00:533 (1,2,3,4,5) - pattern
    01:38:986 (7) - more emphasis ?
Star Guardian
  • 00:09:484 (3) - there's no clickable sound for this circle
    00:12:136 (2) - ^
    00:14:290 (1) - why NC
    00:28:544 (7,1) - need more emphasis
    00:40:147 (5) - NC
    01:12:136 (4,5) - not sure if it fits the music
    01:27:053 (1,2,3,4,5,6,7,8) - emphasise this part from 01:26:390 (1,2,3,4,5) -
Star
Good luck!
Topic Starter
Battle
HOS

HootOwlStar wrote:

m4m via pm and not from your queue
[norm]
  1. zxzxz didn't understand how the distance snap works in this difficulty anyway. two different distance snaps used before and after 00:18:268 (4) - + the ds change seems unnecessary and not fitting since the front part is calmer anyway It helps make a clear difference, plus it's done in a non-confusing way so I see no reason to rly change this
  2. 00:40:147 - think that there should be a note for the THUMP THUMP music notes together with 00:40:312 - coming as a set to emphasize them I don't really think this would work out too well, the red ticks follow the vocals, and if I were to map out the thumps it would make the vocals right after feel neglected (the one on the white tick) and if I made it a repeat slider it would be too dense imo
  3. 00:43:296 (1) - 00:44:622 (3) - minor aesthetic issue, but blanketing up will tidy up the pattern a little tbh tried best i could lol
  4. 01:01:528 (1) - the beat is rather hard to be clicked since it's offbeat + being the relatively less audible note, providing a historical click there with 1/1 gap afterwards makes 01:01:859 (1) - less emphasized tbh. mayb remove the circle or make it a 1/2 slider like in Hard diff, but it's up to you tho + 01:00:533 (3) - mayb convert into two circle s anyway, clicking offbeat here seems weird idk did first suggestion
  5. 01:09:318 (5) - 01:15:948 (2) - they touched the hp bar. please lower them down
[hard]
  1. nitpicks. 01:27:053 (1,2,3,4) - and 01:37:660 (1,2,3,1) - aren't perfectly mirrored + 01:19:097 (1) - touched the score bar
  2. 00:39:815 (2,3) - and as mentioned before, ignoring 00:40:147 - is rather weird so consider to convert them into 1/2 slider followed by 2 circlezs or something like that whatever and wherever your creativity might go to I prefer the vocalssss here, the vocals is what I like mapping for the most part and it works well enough since i'm usually following it
[insanes]
  1. for star guardian, 00:40:478 (6) - same as insane diff I mostly follow vocals so ye+ 01:29:539 (1,2) - swap combos k
otaku culture. ok gl btw

ht

HighTec wrote:

normal
00:25:230 (2,3) - can this be placed on the same y coordinate this triggers me a lot lo
00:40:312 (4) - i feel like a slider would be better to catch some more of the vocals that are happening at this point eya explained in mod aboveeee
01:07:826 (2,3) - i personally really dont like stacked notes in easier difficulties when you haven't had a little break before them as they can confuse the player and thus can cause some problems. i'd prefer to see these notes seperated (also applies to 01:33:517 (5,1) - and 01:36:169 (5,1) - in that sense) They make sense enough, and I make it quite clear how they're supposed to play so I feel there is no need to change this, I do this on all my normals lol

hard
maybe you can start emphasising 00:18:102 - here since its a p strong beat and i feel like it has to be emphasised in some way naw, i feel like the real pickup happens on 00:18:268 - so it's best to just have this nice and simple for this diff level
00:18:268 (4) - nc here for the big change in the song thats startin ghere ? fair enough
00:37:163 (2,3) - picky but same slidershape maybe? would look a little better yaknow xd naw, it has symmetry w/ 1 anyways
00:55:230 (3) - feeling like this can be NCd for reading purposes. the timing suddenly changes so maybe a NC can help clarify that? i know about the spacing but a little extra wouldn't hurt yea k cryptic pointed this out when he first saw this diff so might as well
01:38:323 (3,1) - maybe not stack this so that 01:38:986 (1) - can have more emphasis ? naw this has enough emphasis imo


star
00:26:721 (3) - why does this have a different slider shape than 00:26:058 (1,2) - ? 2 b parallel (00:26:721 (3,1) - )
00:54:732 (3) - idk if a reverse rly fits the song here, reconsider this ? cuz the section is slowwwwwww, refer back to the first section which used .8x sv

sorry for short shitmod but there just wasnt a lot to say as the mapping was solid af
gl!

M

Maelstrrom wrote:

m4m

I was surprised u modded this one but I'm cool with it since I wanna rank this fast lol

Normal
  • 00:08:986 (1) - angle's timing is a bit off idk what this means but it looks nice imo
    00:09:981 (2,3) - rhythm choise seems weird. 00:10:478 - as strong as 00:10:147 - why it's on slidertail ? Would map https://puu.sh/rEoCB/96156e7bd0.png It's part of the end of the word, they're relatively the same strength so i feel it's fine
    00:12:633 (2,3) - ^ ^
    01:00:533 (3,1) - can confuse a new player so better unstack since this is your easiest diff. 00:28:710 (3,1) - there you have 8/2 pause so it's ok but 5/2 at 01:00:533 (3,1) - is not enough imo mk this has been pointed out a lot so i just moved a lot of notes to make it make more sense to newbies
Hard
  • 00:17:937 (3,4) - should be stacked for cosistency with 00:16:611 (1,2) - It's good to break consistency in this case imo, 1,2,3 are unique, as they are the pick up to the song, so I feel them being separate helps further emphasize this
    00:19:926 (2) - intuitively player wants to move his cursor further so better unstack them.
    00:34:677 (3,3) - overlap not noticeable in game at all so no change
Star Guardian
  • 00:09:484 (3) - there's no clickable sound for this circle It helps make this section play a little smoother, but if another person mentions it I can remove, it was originally not here anyways, but the small bit of overmapping helps keep the flow going
    00:12:136 (2) - ^ ^
    00:14:290 (1) - why NC Similar to 00:11:141 (1,2,3) - , i want to seperate the strong vocal from the ones basically around to be an anacrusis
    00:28:544 (7,1) - need more emphasis bigr pp star xd
    00:40:147 (5) - NC
    01:12:136 (4,5) - not sure if it fits the music I think it fits well, the 1/4 isn't too audbile but it's there
    01:27:053 (1,2,3,4,5,6,7,8) - emphasise this part from 01:26:390 (1,2,3,4,5) - but it is emphasized :(((
Star
Good luck!

Thanks~
pkhg
HOS

HootOwlStar wrote:

[insanes]
  1. for pkhg, 00:40:478 (6) - imo there should be a 1/1 gap implemented after 00:40:312 (5) - to emphasize the instrumental silence, and the vocal note is comparingly less audible anyway fff vocalssssssss
    01:38:986 (7) - nc for the consistency. yay 1 note nc in 2016 lul
otaku culture. ok gl btw

higH

HighTec wrote:

pkhg
not needed but maybe od8 would be nicer xd 2stronk
00:39:649 (2,3,4,5,6) - mayb make a perfect star pattern out of this mayb just mayb (yea slidertail from (2)) just mayb
00:56:556 (1,3) - ups not perfect stacked fix pls xd lul blame peppy
00:57:053 (2,1) - same here (sorry for having to point this out but it just triggers me xd) lul fixed
01:38:986 (7) - NC to keep the NCing on the last note consistent with the rest of the map ? 1 note nc

gl!

maelstrrommm

Maelstrrom wrote:

m4m

pkhg's Insane
  • 00:35:009 (4,1) - unreasonable distance changing randomspacingtm
    01:00:036 (3,4,5) - should be skipped or less spaced or somehow differentiated since according to music it should not be the part of 01:00:533 (1,2,3,4,5) - pattern should
    01:38:986 (7) - more emphasis ? im bad at this game
Good luck!

ayy no changez

almost
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61445
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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[Metadata]
Title:Endless Starlight ~Inochi no Kirameki~ (OP ver.)
TitleUnicode:Endless Starlight 〜命のキラメキ〜(OP ver.)
Artist:Kanae Asaba
ArtistUnicode:浅場佳苗
Creator:Battle
Version:pkhg's Insane
Source:リーグ・オブ・レジェンド
Tags:Lux Janna Lulu Poppy Jinx lol mahou shoujo 魔法少女 magical girl girls magic riot games league of legends pkhg jrock jpop orchestral
BeatmapID:1102229
BeatmapSetID:518021

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//Storyboard Sound Samples

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278,126,67992,1,10,0:0:0:0:
395,204,68158,1,10,0:0:0:0:
455,80,68323,1,8,0:1:0:0:
278,126,68489,6,0,P|271:165|265:205,1,80,10|0,0:0|0:0,0:0:0:0:
177,325,68821,2,0,P|171:285|164:246,1,80,10|8,0:0|0:1,0:0:0:0:
100,154,69152,1,0,0:0:0:0:
244,208,69318,1,10,0:0:0:0:
244,208,69401,1,8,0:0:0:0:
244,208,69484,1,10,0:0:0:0:
90,306,69649,1,10,0:1:0:0:
272,342,69815,6,0,P|311:336|350:329,1,80,14|0,0:0|0:0,0:0:0:0:
479,233,70147,2,0,P|439:225|400:220,1,80,8|8,0:0|0:1,0:0:0:0:
272,342,70478,2,0,P|266:302|259:263,1,80,14|0,0:0|0:0,0:0:0:0:
100,154,70810,2,0,P|93:193|87:233,1,80,0|8,0:0|0:1,0:0:0:0:
272,342,71141,6,0,P|266:302|259:263,1,80,14|0,0:0|0:0,0:0:0:0:
186,118,71473,1,8,0:0:0:0:
87,232,71638,2,0,P|126:226|165:219,1,80,8|0,0:1|0:0,0:0:0:0:
299,139,71970,5,6,0:0:0:0:
165,218,72136,1,8,0:0:0:0:
345,286,72301,1,10,0:1:0:0:
177,139,72467,6,0,P|170:178|164:218,1,80,14|0,0:0|0:0,0:0:0:0:
272,342,72799,1,8,0:0:0:0:
272,342,72964,2,0,P|266:302|259:263,1,80,10|0,0:1|0:0,0:0:0:0:
96,302,73296,2,0,L|176:315,1,80,10|8,0:0|0:0,0:0:0:0:
345,286,73627,1,8,0:1:0:0:
176,315,73793,6,0,P|181:275|188:236,1,80,10|0,0:0|0:0,0:0:0:0:
299,139,74125,2,0,P|293:99|286:60,1,80,10|8,0:0|0:1,0:0:0:0:
176,0,74456,1,0,0:0:0:0:
125,131,74622,1,8,0:0:0:0:
125,131,74705,1,8,0:0:0:0:
125,131,74788,1,8,0:0:0:0:
286,60,74953,1,10,0:1:0:0:
103,143,75119,6,0,P|95:183|90:222,1,80,12|0,0:0|0:0,0:0:0:0:
154,346,75451,1,8,0:0:0:0:
246,224,75616,2,0,P|285:217|325:211,1,80,10|0,0:1|0:0,0:0:0:0:
448,228,75948,1,10,0:0:0:0:
362,137,76114,1,8,0:0:0:0:
313,299,76279,1,10,0:1:0:0:
175,168,76445,6,0,P|167:207|162:246,1,80,12|0,0:0|0:0,0:0:0:0:
268,30,76777,2,0,P|276:69|281:108,1,80,10|8,0:0|0:1,0:0:0:0:
246,224,77108,1,0,0:0:0:0:
362,137,77274,2,0,P|401:142|440:150,1,80,8|10,0:0|0:0,0:0:0:0:
512,247,77605,1,10,0:1:0:0:
362,137,77771,6,0,P|354:176|349:215,1,80,14|0,0:0|0:0,0:0:0:0:
268,342,78102,2,0,P|262:302|254:263,1,80,8|8,0:0|0:1,0:0:0:0:
175,168,78434,2,0,L|87:174,1,80,14|0,0:0|0:0,0:0:0:0:
282,131,78765,2,0,L|362:137,1,80,8|8,0:0|0:1,0:0:0:0:
144,0,79097,6,0,P|135:39|130:78,1,80,14|0,0:0|0:0,0:0:0:0:
282,131,79428,1,8,0:0:0:0:
282,131,79594,2,0,P|276:91|268:52,1,80,10|8,0:1|0:0,0:0:0:0:
175,168,79926,1,10,0:0:0:0:
322,222,80091,1,10,0:0:0:0:
175,168,80257,1,8,0:1:0:0:
350,52,80423,6,0,P|358:91|363:130,1,80,14|0,0:0|0:0,0:0:0:0:
308,300,80754,2,0,P|313:260|321:221,1,80,8|8,0:0|0:1,0:0:0:0:
470,259,81086,2,0,L|390:271,1,80,14|0,0:0|0:0,0:0:0:0:
254,180,81417,2,0,L|174:167,1,80,8|8,0:0|0:1,0:0:0:0:
16,277,81749,6,0,P|54:269|94:264,1,80,14|0,0:0|0:0,0:0:0:0:
203,318,82080,1,8,0:0:0:0:
254,180,82246,2,0,P|248:140|240:101,1,80,10|8,0:1|0:0,0:0:0:0:
182,8,82578,1,2,0:0:0:0:
319,62,82743,1,10,0:0:0:0:
170,156,82909,1,8,0:1:0:0:
335,55,83075,6,0,P|374:60|413:68,1,80,14|0,0:0|0:0,0:0:0:0:
374,233,83406,2,0,L|361:153,1,80,8|8,0:0|0:1,0:0:0:0:
182,77,83738,2,0,P|174:118|169:156,1,80,14|0,0:0|0:0,0:0:0:0:
4,116,84069,2,0,L|84:104,1,80,8|8,0:0|0:1,0:0:0:0:
251,20,84401,6,0,P|263:98|274:178,1,160,14|8,0:0|0:0,0:0:0:0:
235,317,84898,1,8,0:1:0:0:
374,233,85064,1,8,0:0:0:0:
383,232,85147,1,8,0:0:0:0:
392,231,85229,2,0,P|428:235|472:242,1,80,8|8,0:0|0:0,0:0:0:0:
325,336,85561,1,8,0:1:0:0:
194,229,85727,6,0,P|120:207|61:256,1,160,14|8,0:0|0:0,0:0:0:0:
235,317,86224,1,10,0:1:0:0:
301,189,86390,1,8,0:0:0:0:
302,180,86473,1,8,0:0:0:0:
303,171,86555,2,0,P|299:135|292:91,1,80,2|8,0:1|0:0,0:0:0:0:
209,22,86887,1,10,0:1:0:0:
126,150,87053,6,0,L|206:142,1,80,10|8,0:0|0:1,0:0:0:0:
380,197,87384,2,0,L|300:188,1,80,10|8,0:0|0:1,0:0:0:0:
209,22,87716,2,0,P|202:61|198:101,1,80,10|8,0:0|0:1,0:0:0:0:
252,245,88047,1,0,0:0:0:0:
252,245,88130,1,0,0:0:0:0:
252,245,88213,1,10,0:1:0:0:
323,138,88379,6,0,P|396:116|455:165,1,160,14|8,0:0|0:0,0:0:0:0:
331,256,88876,2,0,P|291:248|251:244,1,80,8|0,0:1|0:0,0:0:0:0:
118,329,89207,2,0,P|110:289|106:250,1,80,8|8,0:0|0:0,0:0:0:0:
126,150,89539,1,8,0:1:0:0:
252,244,89705,6,0,P|331:255|410:265,1,160,8|8,0:0|0:0,0:0:0:0:
451,142,90202,2,0,P|411:146|372:153,1,80,8|0,0:1|0:0,0:0:0:0:
252,244,90533,1,10,0:0:0:0:
298,110,90699,1,8,0:0:0:0:
391,236,90865,1,10,0:1:0:0:
228,161,91031,6,0,P|188:165|149:172,1,80,12|0,0:0|0:0,0:0:0:0:
26,77,91362,1,8,0:0:0:0:
26,77,91528,2,0,P|65:84|104:88,1,80,8|0,0:1|0:0,0:0:0:0:
225,50,91859,1,8,0:0:0:0:
149,172,92025,1,8,0:0:0:0:
298,110,92191,1,10,0:1:0:0:
160,250,92357,6,0,P|153:211|149:172,1,80,12|0,0:0|0:0,0:0:0:0:
225,50,92688,1,8,0:0:0:0:
283,201,92854,1,8,0:1:0:0:
376,98,93020,2,0,P|337:102|298:110,1,80,6|8,0:0|0:0,0:0:0:0:
176,206,93351,1,8,0:0:0:0:
176,206,93434,1,8,0:0:0:0:
176,206,93517,1,8,0:1:0:0:
288,302,93683,6,0,P|361:323|420:274,1,160,14|8,0:0|0:0,0:0:0:0:
331,166,94180,2,0,P|335:205|342:244,1,80,10|0,0:1|0:0,0:0:0:0:
488,217,94511,1,10,0:0:0:0:
488,217,94677,2,0,P|451:200|414:188,1,80,10|8,0:0|0:1,0:0:0:0:
275,100,95009,6,0,P|235:103|195:111,1,80,10|0,0:0|0:0,0:0:0:0:
70,196,95340,2,0,P|109:199|149:207,1,80,10|8,0:0|0:1,0:0:0:0:
252,303,95672,1,2,0:0:0:0:
331,166,95837,1,8,0:0:0:0:
331,166,95920,1,8,0:0:0:0:
331,166,96003,1,10,0:0:0:0:
150,208,96169,1,10,0:1:0:0:
338,258,96335,6,0,L|420:250,1,80,14|0,0:0|0:0,0:0:0:0:
252,303,96666,1,8,0:0:0:0:
150,208,96832,2,0,P|110:200|71:197,1,80,8|0,0:1|0:0,0:0:0:0:
245,78,97163,2,0,P|241:118|235:158,1,80,8|8,0:0|0:0,0:0:0:0:
161,297,97495,1,10,0:1:0:0:
338,258,97660,6,0,P|378:250|417:247,1,80,14|0,0:0|0:0,0:0:0:0:
348,368,97992,1,10,0:0:0:0:
242,286,98158,2,0,P|245:246|253:206,1,80,10|10,0:1|0:0,0:0:0:0:
330,93,98489,1,2,0:0:0:0:
182,151,98655,1,10,0:0:0:0:
338,258,98821,1,2,0:0:0:0:
347,70,98986,1,14,0:0:0:0:
256,192,99069,12,0,102301,0:0:0:0:
Mikii
Placeholder, will mod

mod lo
Topic Starter
Battle
lo but i think i have enuf mods tho d
Mikii
d

call me if you need another
Topic Starter
Battle
d

k
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