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sunzriver - 15 no Yoru

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Topic Starter
Noffy
This beatmap was submitted using in-game submission on Friday, February 3, 2017 at 12:20:57 PM

Artist: sunzriver
Title: 15 no Yoru
Tags: kagamine rin len vocaloid 鏡音リン 鏡音レン 友人ジョン tom Night of Fifteen Christmas winter holiday calm slow duet
BPM: 60
Filesize: 15515kb
Play Time: 04:15
Difficulties Available:
  1. Advanced (1.98 stars, 272 notes)
  2. Difficult (2.84 stars, 423 notes)
  3. Relaxing (1.38 stars, 191 notes)
Download: sunzriver - 15 no Yoru
Information: Scores/Beatmap Listing
---------------

Merry Christmas!!!
uploaded for halloween and qualified on valentines, d'oh!

illustrated by tom | composed by sunzriver

Please play with the SB (´。• ᵕ •。`)
Difficulty name history
Sorry for any confusion this may cause ^^;

original upload: Easy->Normal (~1.9 stars) and Normal->Hard (~2.8 stars)
12/25 update:
Easy->Normal changed to Relaxing (~1.9 stars)
Normal->Hard changed to Advanced (~2.8 stars)
12/28 update:
Advanced changed to Difficult (~2.8 stars)
Relaxing changed to Advanced (~1.9 stars)
New difficulty added called Relaxing (~1.4 stars)





Imaginary bubble by - Gabe
Starred and Bubbled by - Irreversible
Re-bubbled by - Regraz
Qualifed by - Irreversible

This track has been mapped for osu! with permission of sunzriver.
Ayyri
MERRY HALLOWEEN
EphemeralFetish
Happy Rare Noffy Day.
Ayyri
Happy Cute Rare Noffy Day!
Mir
From my queue.~

First of all: https://puu.sh/rWbEz/dd6683327a.png That face, and that voice, will give me nightmares tonight. Thank you. I now have reason to fear for my chastity.

That said, on with the mod.

Normal>Hard

Idk… is it a Hard?

  1. 02:18:520 (6,8) – Blanket this maybe?
  2. 02:26:019 (4,5,6) – I feel like this would look better like so: https://puu.sh/rWbSu/c16ad3bf89.png
  3. 04:03:020 (3) – Curve this one too so it fits with the previous slider in the combo?

This song… just… it sounds so scary. That’s why I don’t like vocaloid. Nightmare fuel right here.

Nevertheless, good luck with this. Don’t kudos if it wasn’t helpful.
Topic Starter
Noffy

Miryle wrote:

From my queue.~

First of all: https://puu.sh/rWbEz/dd6683327a.png That face, and that voice, will give me nightmares tonight. Thank you. I now have reason to fear for my chastity. Your.. your chastity! That's quite a serious thing.

That said, on with the mod. To have fear yet continue on... you have courage!

Normal>Hard

Idk… is it a Hard?

It's a normal which evolves into a hard~
  1. 02:18:520 (6,8) – Blanket this maybe? Blanket fixed
  2. 02:26:019 (4,5,6) – I feel like this would look better like so: https://puu.sh/rWbSu/c16ad3bf89.png I think randomly reducing the spacing on a section in this song with its nice mix of 1/6 and 1/2 would be confusing, no change ><
  3. 04:03:020 (3) – Curve this one too so it fits with the previous slider in the combo? No change, I want to keep 04:03:020 (3,4,5) - a nice line that stands out thanks to the unique sounds 4 and 5 fall on.

This song… just… it sounds so scary. That’s why I don’t like vocaloid. Nightmare fuel right here. Oh gosh... and this is one of this producer's happier songs..

Nevertheless, good luck with this. Don’t kudos if it wasn’t helpful. +1kudos, blankets are important for longevity and health, thank you for the mod ^^
Affirmation
Q

[General]
Do you have any reason about the diffs' name? Just make Normal&Hard

[E-N]
00:25:020 (3,4) - DS
00:33:020 (2,3) - ^
03:37:353 - Should be added beat

[N-H]
00:26:353 (4,5) - Just make a slider. And others
02:20:853 - 02:22:020 - should be added beats
04:01:464 - 04:01:575 - add beats and 04:01:520 (2) - delete It.


Sorry for poor mod
Good luck
Topic Starter
Noffy

Neoskylove wrote:

Q

[General]
Do you have any reason about the diffs' name? Just make Normal&Hard Because it does get a lot harder as the song goes on, I'd like the difficulty names to be a more accurate warning.

[E-N]
00:25:020 (3,4) - DS Fixed
00:33:020 (2,3) - ^ Fix
03:37:353 - Should be added beat These and similar are currently sliders to help make the end parts of the lines stand out, rather than being part of the rhythm being mapped the same way endlessly. No change. (for now?)

[N-H]
00:26:353 (4,5) - Just make a slider. And others Since both of these notes are a very heavy beat in the music, I'd prefer they both be clickable.
02:20:853 - 02:22:020 - should be added beats I see what you mean, but I want to keep the sliders that emhpasize the almost pained sounding really high pitched vocals
04:01:464 - 04:01:575 - add beats and 04:01:520 (2) - delete It. Holy even the 180 section has 1/3.. fixed.


Sorry for poor mod
Good luck Thank you!!
raririn
hello #queue


It seems that the mirror site I use cannot download the storyboard.... Such a pity, I can only see black background D:

[E->N]

  1. These are indeed unsnapped as I tested :/
  2. 01:11:020 (5) - I prefer remove the normalhit on the tail since there is no hit on 01:10:020 (4)
  3. 03:14:020 - How about around 70% volume until 03:15:020 ?
[N->H]
  1. Even the 180 bpm part is a bit too easy imo, consider AR7.5?
  2. There are also a lot of unsnapped objects in aimod :\
  3. 03:48:686 (5) - I know there is a finish here, but it's a lot quieter than the clap that I can hardly realize there's a sound while playing. Perhaps adding a clap will be better.
  4. 04:01:464 (2) - Are you sure that you'd like clap on both the head and tail? It sounds so strange to me...
sorry for the poor mod, for that the map itself is quite solid~

leaving a star here
Topic Starter
Noffy

raririn wrote:

hello #queue !! hello


It seems that the mirror site I use cannot download the storyboard.... Such a pity, I can only see black background D: omy what :< tragedy maybe I should add a mirror to the description??

[E->N]

  1. These are indeed unsnapped as I tested :/ how strange omo all fixed
  2. 01:11:020 (5) - I prefer remove the normalhit on the tail since there is no hit on 01:10:020 (4) Would rather not remove since it's following the ting-a-ting-ting thing
  3. 03:14:020 - How about around 70% volume until 03:15:020 ? This is a nice idea! Added :)
[N->H]
  1. Even the 180 bpm part is a bit too easy imo, consider AR7.5? I'll consider it but for now I think lowering the ar results in some patterns in the kiai looking.. terrifyingly horrifing.
  2. There are also a lot of unsnapped objects in aimod :\ Fixed all, I'm guessing it may have gotten messed up when I changed the snapping to 1/4 while mapping the kiai to not get overwhelmed by the sheer number of ticks and to avoid mis-snapping something. Ack :o
  3. 03:48:686 (5) - I know there is a finish here, but it's a lot quieter than the clap that I can hardly realize there's a sound while playing. Perhaps adding a clap will be better. While I think you're right about the finish being quiet in comparison to the clap, I don't think a clap would be fitting here. I'll maybe look for a different finish sound or raise the current one's volume if it turns out too much of an issue.
  4. 04:01:464 (2) - Are you sure that you'd like clap on both the head and tail? It sounds so strange to me... Since it's following the odd 1/3 claps at this part, yes I'm sure.
sorry for the poor mod, for that the map itself is quite solid~

leaving a star here Thank you for modding~
Vespirit
Hey, mod you asked me for :)
[ Easy->Normal]
  1. are you sure ar 6 and cs 4 are good for a easy/normal diff? imo ar 5 and cs 3.5 are better, as far as i can tell this map is meant to be not as hard as a traditional normal diff
  2. 01:27:353 (1) - spinner should end on the white tick before it, to mark a strong sound. as it is it seems kinda random (and also, start it on the next red tick because thats when the vocals actually start)
  3. 02:43:353 (1) - ^
  4. 00:26:353 (4) - you could pick a slightly larger distance like you did at 01:50:353 (3)? because this is awkwardly underlapping the slider before it.
  5. 00:34:353 (3) - ^
  6. 00:42:353 (4) - ^
  7. 01:42:353 (4) - ^
  8. 00:43:520 (1) - shouldnt the nc be on the following slider? thats where the downbeat is
  9. 01:54:020 (3) - imo it could be a mirror of 01:52:020 (1) - so that it looks better
  10. 03:31:020 (2) - why did you simplify this? i think if you did 2 1/2 sliders like the music actually is it would be better, especially because it would differentiate this part from the last slider
  11. 03:32:020 - add circle? seems like no reason to skip it
  12. 03:58:853 (3) - a few of the sliders in this section could be extended a bit to make it feel more to the beat, like this one
  13. 04:04:186 (5) - ^
  14. 04:06:186 (4) - ^
  15. 04:06:852 (5) - ^
  16. 04:09:519 (5) - ^
[ Normal->Hard]
  1. same spinner stuff from the other diff
  2. 03:58:853 (2,3) - this could be 1/1 slider and then a circle? so that the vocals are better represented in the map (referring to the held note)
  3. 04:04:187 (2,3) - ^
  4. 04:06:853 (2,3) - ^
  5. 04:09:520 (2,3) - ^
  6. 04:12:187 (2,3) - ^
  7. 04:01:464 (2) - if you are going to include this slider, then i think you need to commit to following that instrument in this section, by having something on 04:01:853. i recommend shortening 04:01:686 (3) and then putting a circle where the end used to be
  8. 04:03:020 (3,4) - add a circle on the blue tick in between these? to emphasize that strong sound
  9. 04:13:519 (2) - could change to a 1/2 slider like 04:13:853 (3) so that this part feels as dense as the vocals are

ok, i hope i helped, but this map is actually well mapped and the sb is really nice, so i wish you good luck :)
Topic Starter
Noffy

HydroCannon13 wrote:

Hey, mod you asked me for :) Hello there! :D
[ Easy->Normal]
  1. are you sure ar 6 and cs 4 are good for a easy/normal diff? imo ar 5 and cs 3.5 are better, as far as i can tell this map is meant to be not as hard as a traditional normal diff Ya I'm sure, a lower ar would make the notes before after/reverse sliders that are stacked in the final section harder to read, and this map is spaced and patterned to look nice in cs 4, and cs 3.5 would make the notes 1/3 apart look really awkard since they'd.. overlap, but only ever so slightly. Unless I raised the spacing. Which I'd rather not.
  2. 01:27:353 (1) - spinner should end on the white tick before it, to mark a strong sound. as it is it seems kinda random (and also, start it on the next red tick because thats when the vocals actually start) Fixed! Thank you, I wasn't sure where it should end/start ><
  3. 02:43:353 (1) - ^Also fixed~
  4. 00:26:353 (4) - you could pick a slightly larger distance like you did at 01:50:353 (3)? because this is awkwardly underlapping the slider before it. Changed, though instead of just that, I'll make the rest of the map 1.0 distance too woo
  5. 00:34:353 (3) - ^ ^
  6. 00:42:353 (4) - ^ ^
  7. 01:42:353 (4) - ^ ^
  8. 00:43:520 (1) - shouldnt the nc be on the following slider? thats where the downbeat is Since the vocals start earlier than the downbeat here, I want to make sure there's a clear distinction "the last few notes were following the instruments but this note follows the vocals"
  9. 01:54:020 (3) - imo it could be a mirror of 01:52:020 (1) - so that it looks better Changed, but instead made (1) mirror (3) since I think the slightly bigger angle looks better for the pattern
  10. 03:31:020 (2) - why did you simplify this? i think if you did 2 1/2 sliders like the music actually is it would be better, especially because it would differentiate this part from the last slider I originally had it this way since the lyrics said are the same and it's like 03:14:020 (1,2) - but changed since there are the additional drums that make your suggestion fit better~
  11. 03:32:020 - add circle? seems like no reason to skip it added~
  12. 03:58:853 (3) - a few of the sliders in this section could be extended a bit to make it feel more to the beat, like this one Fixed! I had trouble with the rhythm in this section, so thank you ><
  13. 04:04:186 (5) - ^ fixed
  14. 04:06:186 (4) - ^ No change to this one, since I think that having 04:06:019 (3,4,5) - similar to something like 04:03:519 (3,4,5) - except for the additional space between 4 and 5 fits better.
  15. 04:06:852 (5) - ^ fixed
  16. 04:09:519 (5) - ^ fixed

[ Normal->Hard]
  1. same spinner stuff from the other diff all fixed~
  2. 03:58:853 (2,3) - this could be 1/1 slider and then a circle? so that the vocals are better represented in the map (referring to the held note) I think both ways here are fitting for the vocal, but I don't want to skip over the white tick at 03:59:019 - in this difficulty, or in the later bars similar to it, since I think it's a fairly important note. No change.
  3. 04:04:187 (2,3) - ^ ^
  4. 04:06:853 (2,3) - ^ ^
  5. 04:09:520 (2,3) - ^ ^
  6. 04:12:187 (2,3) - ^ ^
  7. 04:01:464 (2) - if you are going to include this slider, then i think you need to commit to following that instrument in this section, by having something on 04:01:853. i recommend shortening 04:01:686 (3) and then putting a circle where the end used to be Fixed as suggested~
  8. 04:03:020 (3,4) - add a circle on the blue tick in between these? to emphasize that strong sound dang I had this misnapped. I added a 1/4 slider where you suggested instead, since the sound on the white tick isn't as strong, and so that it'd play more similarly to 04:01:019 (1,2) - even if one is 1/3 and the other 1/4 aaa I hope it won't be confusing ;w;
  9. 04:13:519 (2) - could change to a 1/2 slider like 04:13:853 (3) so that this part feels as dense as the vocals areThat makes sense! and it works pretty well soo.. changed~

ok, i hope i helped, but this map is actually well mapped and the sb is really nice, so i wish you good luck :) Thank you very much for modding, it was helpful, especially in the rhythms at different parts!
polka
Late ;-;

[General:]


  • Why epilepsy warning? There's no SB flashing as far as I can see.

    Consider tags: "vocaloid, winter, holiday, calm, slow, duet"
[Easy->Normal:]

  • I see what you're going for, but even so, this is definitely just a normal with a slow beat.

    00:08:020 (3) - Silence these slider ends. Sounds better.

    00:26:353 (4) - Niether easy or normal would have this pattern. Map over it like you did at 00:30:020 (4), or just put a circle on the red ticks.

    00:48:020 (1) - Moving this down some could improve the flow from (5).

    00:54:020 (4) - A tad unsightly. Put the elbow in the middle for neatness, maybe?

    00:55:020 (5) - How curved this is is not consistent with your style. Maybe flatten this out?

    01:06:520 (1) - No NC

    01:27:520 (1) - Start this slider on the big white tick. Makes more sense.

    01:52:020 (1) - Move this up for better flow.

    01:54:020 (3) - Why not ctrl+c ctrl+v ctrl+h (1) for neatness?

    02:12:020 (1) - Make this bend with the vocal.

    [list:1337]02:28:020 (1) - This too.

    02:36:020 (2) - This too.

    03:21:020 (3) - This too lol
02:22:520 (1) - remove NC

03:31:020 (2,3,4) - Too complicated. Do a 1/1 repeat slider.

03:54:019 (1) - Extend spinner to big white tick. Gap feels awkward.

[Normal->Hard]

  • Again, just label this hard. Makes more sense.

    Again with the slider ends, too.

    00:07:353 (2,3) - Slider here would be better.

    00:14:020 - Remove this manual break here.
    [list:1337]00:18:686 - Here too.

    01:35:186 - Here too.

    03:06:020 - Here tooooo
00:26:853 (6) - Cute and all, but this slider stars on nothing. Just a circle here.

00:48:020 (1,2,3,4,1,2) - I liiiike thiiiis

00:50:520 (1) - Remove NC

01:13:020 (3,4) - Is (4) in the direction (3) ends? I can't tell. If not, move it over for the sake of perfection.

01:15:520 (9,1,2) - I don't like the flow here. Move the slider more to the right to make this feel more natural.

01:27:520 (1) - Start this spinner on the white tick again. Makes more sense.

02:07:020 (3,1) - Iffy flow... no suggestions that would fit your style, but just keep this in mind.

02:38:520 (4) - Move this up more in the direction of the previous slider

03:31:520 (4,5,6) - Rip accuracy. Make this a repeat slider.

03:42:353 (1,2,3) - This symmetry is hooot

03:46:352 (1,2,3,4,1) - THIS IS BEAUTIFUL OTL

04:01:019 (1,2,3) - Simplify this. Not very consistent.

04:03:020 (3,4) - ^

04:14:353 (1) - I'm screaming it's a festive tree omgggggI like the ending bit! Super jazzy. Good luck Noffyyyyy
Topic Starter
Noffy

PolkaMocha wrote:

Late ;-; Hello! ^^

[General:]


  • Why epilepsy warning? There's no SB flashing as far as I can see. There were some flashing speedlines and images during the puzzle piece moving part of the SB in the original video that I had planned to add and was concerned about, but seeing as those didn't make it into the final, removed the warning.

    Consider tags: "vocaloid, winter, holiday, calm, slow, duet" All added! how did i forget to add vocaloid im ashamed
[Easy->Normal:]

  • I see what you're going for, but even so, this is definitely just a normal with a slow beat. Mmm, yeah, I know, but I really want there to be some indication from the get go of what a dramatic difference in difficulty there is from beginning to end. Especially when I decided to place the preview point at a deceptive spot, cause originally listening to this song the merry christmas part was a MASSIVE surprise and I want to keep that.. but also I don't want to make players cry cause "it said ez but got a lot harder than it started" or such

    00:08:020 (3) - Silence these slider ends. Sounds better. Nice idea! Ended up going with 30% instead of silenced though, since there are some super faint bells that actually weirdly sound a bit like the hitsound when it's totally silenced

    00:26:353 (4) - Niether easy or normal would have this pattern. Map over it like you did at 00:30:020 (4), or just put a circle on the red ticks. This is actually equivalent to 1/2 in the later 180 bpm section, so I think that this, especially as a slider, should be appropriate in respect to the map overall. It's also different from the example as both notes in this slider are super heavy and harder to ignore.

    00:48:020 (1) - Moving this down some could improve the flow from (5). I want to keep this totally centered on the grid, so moved the preceding pattern a bit instead for hopefully the same effect.

    00:54:020 (4) - A tad unsightly. Put the elbow in the middle for neatness, maybe? I changed the shape some, but did not place the anchor in the middle as that would be bouncing on a 1/12 note.. when there is nothing at that point in time.

    00:55:020 (5) - How curved this is is not consistent with your style. Maybe flatten this out? Flattened this some!

    01:06:520 (1) - No NC changed~

    01:27:520 (1) - Start this slider on the big white tick. Makes more sense. Err, slider? Spinner? For the spinner, I disagree, since it starts where the held vocals begins, and delaying that would be even more awkward.

    01:52:020 (1) - Move this up for better flow. No change, this is intentional to emphasize the start of the new section.

    01:54:020 (3) - Why not ctrl+c ctrl+v ctrl+h (1) for neatness? They actually already are mirrors of each other, 3 is intentionally lower to unbalance the pattern which I think fits with the odd tone of the song.

    02:12:020 (1) - Make this bend with the vocal. I dunno what to say here cause they actually are, just that the vocals don't start at the bends but the instant after, to go with how they kind of feel like they're being plucked when they transition from syllable to syllable if that makes sense? I'll keep this in mind though.

    [list:1337]02:28:020 (1) - This too.

    02:36:020 (2) - This too.

    03:21:020 (3) - This too lol
02:22:520 (1) - remove NC removed as suggested

03:31:020 (2,3,4) - Too complicated. Do a 1/1 repeat slider.Tried this as suggested, but it sounded and felt awkward so no change ><;Edit: changed the (3) slider to be a 1/2 reverse similar to the suggestion on hard.

03:54:019 (1) - Extend spinner to big white tick. Gap feels awkward. Praise be.. that helps a lot, done!
[Normal->Hard]

  • Again, just label this hard. Makes more sense. Same reasoning as for Easy->Normal

    Again with the slider ends, too. did again~

    00:07:353 (2,3) - Slider here would be better. Since 3 is a stronger note, I'd like to avoid having it as a slider end.

    00:14:020 - Remove this manual break here. Fixed all ;_; this keeps randomly happening in my maps lately and I've no clue why.
    [list:1337]00:18:686 - Here too.

    01:35:186 - Here too.

    03:06:020 - Here tooooo
00:26:853 (6) - Cute and all, but this slider stars on nothing. Just a circle here. It starts on the same distorted sound that was mapped to for the first 17 seconds of the song?

00:48:020 (1,2,3,4,1,2) - I liiiike thiiiis goooooooooooooooood brb time to use this in every map i make Xd

00:50:520 (1) - Remove NC Also changed, but re-added nc at 00:50:020 to be consistent with 02:06:020 (1,2,3) -

01:13:020 (3,4) - Is (4) in the direction (3) ends? I can't tell. If not, move it over for the sake of perfection. It's supposed to be but fixed I think I hope.

01:15:520 (9,1,2) - I don't like the flow here. Move the slider more to the right to make this feel more natural. No change, this is intentional. Since the song is fairly slow and mostly repetitive the first 3 minutes before getting a lot more intense for the last one, I decided to try to make it a more smooth transition by having the flow get progressively more difficult.

01:27:520 (1) - Start this spinner on the white tick again. Makes more sense. Same reply as previously

02:07:020 (3,1) - Iffy flow... no suggestions that would fit your style, but just keep this in mind. Same reply as on previous flow point.

02:38:520 (4) - Move this up more in the direction of the previous slider Changed this and the following two notes some.

03:31:520 (4,5,6) - Rip accuracy. Make this a repeat slider. Changed as suggestion yay now we're safe from 1/3 > 1/2 switch praise.

03:42:353 (1,2,3) - This symmetry is hooot hot enough to melt the snow?

03:46:352 (1,2,3,4,1) - THIS IS BEAUTIFUL OTL omg ty ////w////

04:01:019 (1,2,3) - Simplify this. Not very consistent. I think this is about as simplified as I can make it while still following the song >-<

04:03:020 (3,4) - ^ ^

04:14:353 (1) - I'm screaming it's a festive tree omggggg I'm screaming someone commented on it YES A TREE MERRY CHRITMASSUI like the ending bit! Super jazzy. Good luck Noffyyyyy Ayyy thank you very much PolkaMocha I really appreciate it! :)
Pachiru
*NOFFICHI THERE IS YOUR CHICKENITY MOD!! ! !! ! ! !!!! !!1!!!11!!!!!
It will be hard to find issues since its a very very very clean map!

[Easy / Normal]

  1. 00:54:020 (4) - For this slider, you put a red anchor at the begining of the slider, for me it can be good, but there is no real explanation to this. I think you can try something like this, it can be more cool for the diff ! → https://puu.sh/sv8UE/b87646dff5.png
  2. 01:04:019 (1) - You can try here to move the red anchor a bit back in the slider, to make the shape fit with the song! >w<
  3. 01:12:020 (1,2) - Why not trying this? :) https://puu.sh/sv906/668aaeb602.png
  4. 02:12:020 (1) - Same here, try to adapt the shape of the slider with the beat of the song ! :3
  5. 02:15:020 (4,1) - The flow on this pattern seems quite strange, I don't mean that its bad, but its pretty strange owo
  6. 02:19:020 (5) - Why not doing something like this ?
  7. 02:19:020 (5) - Here, you can put your slider with that shape, since it guides the player to the next slider smoothly~ https://puu.sh/sv9dT/431823aad2.png
  8. 02:28:020 (1) - Also adapt the shape of this slider like those other sliders I noticed !
  9. 02:36:020 (2) - Here too owo
  10. 04:14:353 (1) - End the spinner here, it can be better imo!
[]

For this diff, it's very well construct. I like it a lot, like all the maps you did. It has a special style that you can't find everywhere!
But there is one point I would talk about. About the diff names! I think you can try to find names like "Simple" for the first diffs and "Medium" for the second one, since the mapset is not really based on the Easy / Normal rules. So I think it could be better, and the begginer would find themselves easier with the diffs! :)

[]

[Normal/Hard]

  1. 00:16:020 (3) - For this slider, try to put the red anchor to the middle of the slider, to give as the previous diff, some music fitting :)
  2. 00:34:353 (4,5,6) - I think you can change the pattern of this one by the same pattern you did before. I mean this one : 00:26:353 (4,5,6,7) -
  3. 00:50:020 (1,2,3,4) - Try to do a rhythm like that : https://puu.sh/sv9SZ/e244f14e26.png
  4. 00:54:020 (4) - Why not trying something like this ? : https://puu.sh/sv9W4/88d76f0b95.png
  5. 01:04:519 (2) - On this slider, try to change the red anchor to fit with the song :)
  6. 01:21:520 (3) - Move the red anchor for having a perfect circular curve!
  7. 01:37:270 (1) - Why not doing a symmetrical trick here? :) https://puu.sh/sva5l/1b718a1362.png
  8. 01:49:020 (3) - Put the red anchor at the middle of the slider if possible >w<
  9. 04:14:353 (1) - OMGGGGGGGG A CUTE KIRISUMASU TREE <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!!!!
[]

That's all for this diff, I like this too especially at the end of the song because its fast and energetic, and it's very well done, I found nothing wrong here, so i guess that's okay ! I love the mapset, so please rank it !!!!!! <3

HAPPY KIRISUMASU TO YOU CHICKEN SIS !
Topic Starter
Noffy

Pachiru wrote:

*NOFFICHI THERE IS YOUR CHICKENITY MOD!! ! !! ! ! !!!! !!1!!!11!!!!! CHICKENAFSDFSDNJp
It will be hard to find issues since its a very very very clean map! :3

[Easy / Normal]

  1. 00:54:020 (4) - For this slider, you put a red anchor at the begining of the slider, for me it can be good, but there is no real explanation to this. I think you can try something like this, it can be more cool for the diff ! → https://puu.sh/sv8UE/b87646dff5.png No change, I have it this way to emphasize the strong syllable in the new section.
  2. 01:04:019 (1) - You can try here to move the red anchor a bit back in the slider, to make the shape fit with the song! >w< Changed a bit.
  3. 01:12:020 (1,2) - Why not trying this? :) https://puu.sh/sv906/668aaeb602.png No change, cause I want 01:13:520 (2,3) - to be straight and parallel to the start of 01:12:020 (1) - which is straight.
  4. 02:12:020 (1) - Same here, try to adapt the shape of the slider with the beat of the song ! :3 Changedss
  5. 02:15:020 (4,1) - The flow on this pattern seems quite strange, I don't mean that its bad, but its pretty strange owo Intentional and I think it's fine owo.
  6. 02:19:020 (5) - Here, you can put your slider with that shape, since it guides the player to the next slider smoothly~ https://puu.sh/sv9dT/431823aad2.png I'd prefer the current way, since it flows the same and it builds into the next long curved slider.
  7. 02:28:020 (1) - Also adapt the shape of this slider like those other sliders I noticed ! Also changed a bit~
  8. 02:36:020 (2) - Here too owo Changed slightly uwu
  9. 04:14:353 (1) - End the spinner here, it can be better imo! No change, I want it to end where the vocals end
[]

For this diff, it's very well construct. I like it a lot, like all the maps you did. It has a special style that you can't find everywhere!
But there is one point I would talk about. About the diff names! I think you can try to find names like "Simple" for the first diffs and "Medium" for the second one, since the mapset is not really based on the Easy / Normal rules. So I think it could be better, and the begginer would find themselves easier with the diffs! :) No change but I'll keep that in consideration!!

[]

[Normal/Hard]

  1. 00:16:020 (3) - For this slider, try to put the red anchor to the middle of the slider, to give as the previous diff, some music fitting :) Modified to bounce properly on the 1/3 tick like it was intended to instead.
  2. 00:34:353 (4,5,6) - I think you can change the pattern of this one by the same pattern you did before. I mean this one : 00:26:353 (4,5,6,7) - Gasp a consistency error fixed fixed
  3. 00:50:020 (1,2,3,4) - Try to do a rhythm like that : https://puu.sh/sv9SZ/e244f14e26.png No change, I'd like it to match with 00:48:020 (1,2,3) -
  4. 00:54:020 (4) - Why not trying something like this ? : https://puu.sh/sv9W4/88d76f0b95.png No change for the same reason as on normal.
  5. 01:04:519 (2) - On this slider, try to change the red anchor to fit with the song :) Fixed a bit.
  6. 01:21:520 (3) - Move the red anchor for having a perfect circular curve! No change after a.) we discussed it in irc and b.) the first half of the wave is bigger to emphasize how the held note gets a bit weaker as it goes.
  7. 01:37:270 (1) - Why not doing a symmetrical trick here? :) https://puu.sh/sva5l/1b718a1362.png Parts like this are intentionally asymmetrical to create an unbalance that goes with the song's mood >w<
  8. 01:49:020 (3) - Put the red anchor at the middle of the slider if possible >w< Errr, putting it in the middle would completely change the intended shape. No change ;w;
  9. 04:14:353 (1) - OMGGGGGGGG A CUTE KIRISUMASU TREE <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!!!! FESTIVE TREE >:333
[]

That's all for this diff, I like this too especially at the end of the song because its fast and energetic, and it's very well done, I found nothing wrong here, so i guess that's okay ! I love the mapset, so please rank it !!!!!! <3 will try!!

HAPPY KIRISUMASU TO YOU CHICKEN SIS ! CHRISTMAS
Shira
hii as requested
sorry only one diff since long song :c and im lazy as fuuk

Easy -> Normal
00:06:520 - isnt 100% volume kind of loud :? there isnt much difference from this part and 00:11:520 - so i would either change it to 70 or 80%
00:07:520 (2) - i would make this a 1/6 slider. i think the rhythm would be better here instead of missing the beat. i get youre trying to make it "easy" compared to the next diff but i think the slider would have more emphasis on the beat and still be considered the easy -> normal diff
00:12:020 (2) - i would extend this slider until 00:14:520 - to show that the beat youre hitting is extending or at least add a spinner since it feels rather empty right now :/ this applies to 00:14:853 - as well
00:33:020 (2) - this is just personal preference and my own aesthetic but this slider doesnt look so good when its such a long note. you could try what you did 00:16:020 (2) - since it looks puritti
00:35:020 (4) - might want to change into 2 notes for consistency with 00:26:353 (4,5,6) - etc
00:40:520 (2,3) - maybe ctrl+j and rotating it would have better flow since it feels really linear right now
00:45:520 (3,5) - stack for consistencyy with 00:19:520 (1,2,3,4) - etc. wont ruin the flow of the next slider too much either
00:50:020 (3,1) - stack de slider heads for aesthetic
00:53:020 (2,3) - you might not want to change this since it requires a lot of remapping but the lower right corner feels kind of.. unused a lot? of course, your choice ~ not too big of a deal anuways
00:58:020 - thie beat here deserved to be clickable imo. its a relatively audible beat so consider changing it if youre following the instruments
01:09:020 (2,3) - flow here isnt too nice imo. you were doing a clockwise flow here 01:08:020 (1) - but it kind of flipped flopped when the second note came ?_? perhaps : https://osu.ppy.sh/ss/6730642 second part : https://osu.ppy.sh/ss/6730654. it feels a lot more natural imo
01:21:520 (3) - another beat here that should be clickableee since you made the little bell noise clickable here 01:20:020 (2) - and 01:23:020 (5) - etc
01:36:020 - back at it again being spooky
01:51:020 (4) - change to 2 notes again ahaha. the rest is really repetitive so its time for me to get lazy and skip to the next timing change to see the joy of christmas
03:19:020 (2) - let me ruin your bootiful map and asking you to ctrl+j this for flow while possibly ruining the aesthetics xd
03:33:020 - holi fk niec section
the rest is map pretty good with just a few aesthetic problems that are 2 minor 2 mention
also nazi stacks : 00:20:020 (2,1) - 00:29:020 (2,1) - (maybe) 00:36:020 (1,1) - 01:11:020 (5,3) - 02:00:020 (2,1) - 02:06:020 (3,1) - 03:45:020 (3,1) - (maybe)

im sorry if its kind of short / not the quality mod you were expecting, but its a really nice map ! took a glance and the next diff and it looks good ! star4u. good luck ~
Topic Starter
Noffy

Shiratoi wrote:

hii as requested omg hiii thank you for modding c:
sorry only one diff since long song :c and im lazy as fuuk im pretty sure we're all lazy at the base of our souls so it's all gud

orange is comment/question/not really rejected but not accepted either plz read orange especially for whoever reads this reply yes

Easy -> Normal
00:06:520 - isnt 100% volume kind of loud :? there isnt much difference from this part and 00:11:520 - so i would either change it to 70 or 80% Nice idea! Changed in this diff and N->H as suggested~
00:07:520 (2) - i would make this a 1/6 slider. i think the rhythm would be better here instead of missing the beat. i get youre trying to make it "easy" compared to the next diff but i think the slider would have more emphasis on the beat and still be considered the easy -> normal diff Changed as suggested, especially since I have similar sliders later on.
00:12:020 (2) - i would extend this slider until 00:14:520 - to show that the beat youre hitting is extending or at least add a spinner since it feels rather empty right now :/ this applies to 00:14:853 - as well No change, cause it basically echoes into nothing, and would be awkward to hold/spin to the entire time. I think as it is now reflects the song fairly well.
00:33:020 (2) - this is just personal preference and my own aesthetic but this slider doesnt look so good when its such a long note. you could try what you did 00:16:020 (2) - since it looks puritti No change, since I think that overusing specially shaped sliders reduces their effect and impact.
  1. 00:35:020 (4) - might want to change into 2 notes for consistency with 00:26:353 (4,5,6) - etc
  2. 01:51:020 (4) - change to 2 notes again ahaha. the rest is really repetitive so its time for me to get lazy and skip to the next timing change to see the joy of christmas The way these two and similar are done is that first time it happens is two notes and second time is a slider so as to lead into the new section, no change unless it gets in the way of that >< I edited into a list when I realized they were related I hope you don't mind ;;

00:40:520 (2,3) - maybe ctrl+j and rotating it would have better flow since it feels really linear right now Changed this area here in line with your suggestion~
00:45:520 (3,5) - stack for consistencyy with 00:19:520 (1,2,3,4) - etc. wont ruin the flow of the next slider too much either Err, 1 and 3 in this pattern are already stacked the same as the example you listed, and forcing a third stack here I think would hurt the flow.
00:50:020 (3,1) - stack de slider heads for aesthetic No change because 00:51:020 (4,1) - are meant to be more open/less tight of a movement than 00:48:020 (1,2,3,4) -
00:53:020 (2,3) - you might not want to change this since it requires a lot of remapping but the lower right corner feels kind of.. unused a lot? of course, your choice ~ not too big of a deal anuways I'm not sure how that relates to this point in particular, but I'll try to go through and see if there's any places I can try to stop-avoiding the lower right corner.
00:58:020 - thie beat here deserved to be clickable imo. its a relatively audible beat so consider changing it if youre following the instruments Didn't change, since it's meant to be following the held vocal here. Only reason it wasn't longer was because the next vocal starts on the next red tick and I want to keep it as mostly 1/2 this section.
01:09:020 (2,3) - flow here isnt too nice imo. you were doing a clockwise flow here 01:08:020 (1) - but it kind of flipped flopped when the second note came ?_? perhaps : https://osu.ppy.sh/ss/6730642 second part : https://osu.ppy.sh/ss/6730654. it feels a lot more natural imo I'm sorry, I understand what you mean by mentioning this but didn't change it because I'm having a hard time telling what is where in the screenshots ><
01:21:520 (3) - another beat here that should be clickableee since you made the little bell noise clickable here 01:20:020 (2) - and 01:23:020 (5) - etc o dang no rhythm change cause I wasn't following the bells but this made me realize I missed a hitsound here thank you aaa
01:36:020 - back at it again being spooky Spookity spook? o:

03:19:020 (2) - let me ruin your bootiful map and asking you to ctrl+j this for flow while possibly ruining the aesthetics xd I'm confused how to position this that would improve flow aaaa ;w;
03:33:020 - holi fk niec section ayy ty :3
the rest is map pretty good with just a few aesthetic problems that are 2 minor 2 mention oboi
also nazi stacks : 00:20:020 (2,1) - fixed~
00:29:020 (2,1) - (maybe) No change since the flow changes a bit 00:30:020 (4) - after this >w<
00:36:020 (1,1) - ^ except with 00:38:020 (3) -
02:00:020 (2,1) - ^
01:11:020 (5,3) - These aren't even close to existing at the same time even in the player's memory, er, no change.
02:06:020 (3,1) - Changed (though not to stack) to be more like 00:50:020 (3,1) -
03:45:020 (3,1) - (maybe) Changed since that's how the previous two combos for this section was done and this makes more sense for the flow c:

im sorry if its kind of short / not the quality mod you were expecting, but its a really nice map ! took a glance and the next diff and it looks good ! star4u. good luck ~ Thank you bunches for modding! I'm really thankful c:
Jonarwhal
lovely storyboard have 15 stars
you have the ranking criteria memorized so ignore most of this
[gen]
  1. 03:33:020 - / 03:54:019 - epilepsy moments? (idk) maybe enable epilepsy warning
  2. Consider lowering the volume on your slider slide hitsound. It bugs me.
  3. Just a tip: If you find that you have snapping issues later in the ranking process, I recommend switching the BSD to 1/12. This will snap all of the used ticks together, both blue and purple.
[E / N]
  1. 00:14:853 (1) - since you like sliders so much make this have a curve 00:15:353 - here for emphasis
  2. 00:19:520 - maybe it's just me but 100% seems crazy loud here
  3. 00:25:020 (3,4) - slightly lower CS to avoid overlap
  4. 00:32:020 (1) - Similar as 00:14:853 (1) - here it's really subjective though so ignore peacefully
  5. 00:57:520 (2) - / 01:13:520 (2) - The minor and unnoticeable inconsistency bothers me a lot for some reason. If you're using some perpendicular, straight up and down sliders, a consistent style would not look good with some barely tilted 5 degree sliders. I recommend changing to either all 5 degrees for straight up and down sliders, or just making anything that's awkwardly almost perpendicular fully perpendicular.
  6. 00:59:020 (4,1) - Consider making them the same.
  7. 01:27:020 (4) - I understand that it's allowed, but I just don't see the advantage in cuddling with the hp drain bar so closely. You should keep some space between those guys.
  8. 01:50:353 (3) - The hp bar is cheating on this slider.
  9. 01:54:020 (3,4,1) - Consider making the triangle more pretty.
  10. 02:24:020 (1,2,3) - /me prostrates myself and worships this pattern
    lol no jk this brings up a minor issue that's not really an issue at all it's just something I complain about without knowing better
    If you're going to include some symmetry I need to recommend that you fix any near-symmetry to make your style more consistent.
    eg. 00:30:020 (4) - make the slider symmetrical, 02:06:020 (3,4) - ctrl+h this pattern and center 02:08:019 (1) - this, etc.
  11. 03:34:686 (4,1) - same same like at 00:59:020 (4,1) - I recommend you make it the same same slider
  12. 03:43:686 (1,2,3,4,1,2) - drag all of that to center bcuz you use some symmetry, and then make 4, 2 identical
[N / H]
  1. just to clarify you don't have to fix near symmetry
  2. 00:20:020 (2,3,4) - nearly symmetrical
  3. 01:25:020 (2,3) - ^
  4. 01:45:020 (2,3,4) - ^ cont. 01:48:020 - there
  5. 02:09:019 (2,3,4) - ^ double-check it
  6. 03:12:020 (1,2,3,4) - ^ &
  7. 03:18:520 (2,3,4) - &
  8. 03:36:353 (3) - fix overlap
  9. 04:09:686 (3) - &
  10. 04:14:353 (1) - <3
plz don't be ashamed that I used most of this mod on symmetry corrections
aesthetic inconsistency is just as bad as any inconsistency :3
I couldn't find any more major stuff lol
Topic Starter
Noffy

Jonawaga wrote:

lovely storyboard have 15 stars because it's... the night of 15.. but the 16th piece is missing
you have the ranking criteria memorized so ignore most of this nicee
[gen]
  1. 03:33:020 - / 03:54:019 - epilepsy moments? (idk) maybe enable epilepsy warning disabled after previous mod but I really dunno so I'll just have it for safety
  2. Consider lowering the volume on your slider slide hitsound. It bugs me. Really? I thought it went in the song quite well
  3. Just a tip: If you find that you have snapping issues later in the ranking process, I recommend switching the BSD to 1/12. This will snap all of the used ticks together, both blue and purple.oh! I'll keep it in mind. but since the map only goes onto blue ticks a grand total of once, I'm gonna keep it as 1/6 for now, because raising it risks me to be even more likely to accidentally drag something and have it snapped incorrectly without realizing ;w;
[E / N]
  1. 00:14:853 (1) - since you like sliders so much make this have a curve 00:15:353 - here for emphasis it's a curved slider what do you meaaan aaa
  2. 00:19:520 - maybe it's just me but 100% seems crazy loud here I'll have to ask other people about this cause I didn't even notice it as loud aa
  3. 00:25:020 (3,4) - slightly lower CS to avoid overlap they're not overlapping I'm confused
  4. 00:32:020 (1) - Similar as 00:14:853 (1) - here it's really subjective though so ignore peacefully
  5. 00:57:520 (2) - / 01:13:520 (2) - The minor and unnoticeable inconsistency bothers me a lot for some reason. If you're using some perpendicular, straight up and down sliders, a consistent style would not look good with some barely tilted 5 degree sliders. I recommend changing to either all 5 degrees for straight up and down sliders, or just making anything that's awkwardly almost perpendicular fully perpendicular. No change, cause er, both the 5 degrees and straight are part of how it's put together. The majority of placements between objects reflect this too. More harsh angles were mostly used in latter sections and for curved sliders.
  6. 00:59:020 (4,1) - Consider making them the same. done dide
  7. 01:27:020 (4) - I understand that it's allowed, but I just don't see the advantage in cuddling with the hp drain bar so closely. You should keep some space between those guys. so after (cont next point..)
  8. 01:50:353 (3) - The hp bar is cheating on this slider. finding out that the hp bar is a dirty cheater, the circle and slider both had some traumatizing break-ups with it this evening and are now spaced further away from it.
  9. 01:54:020 (3,4,1) - Consider making the triangle more pretty. it's already beautiful?
  10. 02:24:020 (1,2,3) - /me prostrates myself and worships this pattern 02:23:020 (4,4) - are symmetrical too woo
    lol no jk this brings up a minor issue that's not really an issue at all it's just something I complain about without knowing better
    If you're going to include some symmetry I need to recommend that you fix any near-symmetry to make your style more consistent.
    eg. 00:30:020 (4) - make the slider symmetrical, 02:06:020 (3,4) - ctrl+h this pattern and center 02:08:019 (1) - this, etc. These are all fully intentional though. (and the 02:06:020 (3,4) - in the pattern is made to be symmetrical across the x axis not around the origin so uh it's already symmetry) Actual legit symmetry is mixed in cause doing a bunch of one thing without contrast makes it lose impact
  11. 03:34:686 (4,1) - same same like at 00:59:020 (4,1) - I recommend you make it the same same slider Here no change cause they're already curved the same amount, just that 1 is at a different angle to make a nice curve overall with 03:35:686 (1,2,3) -
  12. 03:43:686 (1,2,3,4,1,2) - drag all of that to center bcuz you use some symmetry, and then make 4, 2 identical I changed this so that the pattern would be symmetrical with 03:46:353 (1,2) - this line being the axis of symmetry.
[N / H]
  1. just to clarify you don't have to fix near symmetry
  2. 00:20:020 (2,3,4) - nearly symmetrical intentionally asymmetrical
  3. 01:25:020 (2,3) - ^ ?? this .. doesn't seem like it should be symmetrical in the first place
  4. 01:45:020 (2,3,4) - ^ cont. 01:48:020 - there this is supposed to be making a parallel line http://puu.sh/sFLiO/1fea7e8f52.jpg so fixed this a bit instead
  5. 02:09:019 (2,3,4) - ^ double-check it fixeds
  6. 03:12:020 (1,2,3,4) - ^ & double-checked but it's already ctrljh with 3,4 positioned 45degrees from the end of 1,2 symmetrical just not exactly on the origin cause then it doesn't nicely go in with the rest of the pattern when it does
  7. 03:18:520 (2,3,4) - & double checked
  8. 03:36:353 (3) - fix overlap what with wht where
  9. 04:09:686 (3) - & ???
  10. 04:14:353 (1) - <3<3
plz don't be ashamed that I used most of this mod on symmetry corrections

but jon
2016-11-27 00:21 Jonawaga: I will happily mod that btw
2016-11-27 00:21 Jonawaga: xd
2016-11-27 00:21 Noffy: so probably not really
2016-11-27 00:21 Noffy: also not please don't mod my asymmetrical patterns for symmetry they're unbalanced on purpose xd
2016-11-27 00:22 Noffy: note*
2016-11-27 00:22 Jonawaga: uh
2016-11-27 00:22 Jonawaga: that would mean a loooot is being deleted from muzu when new timing is applied
2016-11-27 00:22 Noffy: new timing?
2016-11-27 00:22 Jonawaga: what
2016-11-27 00:22 Jonawaga: ya
2016-11-27 00:22 Jonawaga: should be 67BPM 1/3 song
2016-11-27 00:22 Noffy: ohh
2016-11-27 00:23 Noffy: whenit's that slow
2016-11-27 00:23 Noffy: it should be fine
2016-11-27 00:23 Jonawaga: aaa thanks
2016-11-27 00:23 Noffy: I purposely put in asymmetrical patterns in 15 no yoru to be unbalanced and reflect the odd feeling of the song
2016-11-27 00:23 Noffy: they've been modded for suggestions to "make symmetrical" a couple of times already and I just x(
i already told u y ;w;
aesthetic inconsistency is just as bad as any inconsistency :3 Agree >:3
I couldn't find any more major stuff lol thank you for checking it :)!!
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