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Teminite - Earthquake

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Total Posts
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Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Thursday, January 12, 2017 at 14:28:18 PM

Artist: Teminite
Title: Earthquake
Tags: inception drum and bass dnb drumstep wubs drop edm
BPM: 174
Filesize: 5092kb
Play Time: 02:34
Difficulties Available:
  1. Calm (1.95000004768372 stars, 187 notes)
  2. Collapse (4.92000007629395 stars, 453 notes)
  3. Rupture (4.51999998092651 stars, 375 notes)
  4. Terminate (5.40999984741211 stars, 584 notes)
  5. Tremor (3.41000008583069 stars, 323 notes)
Download: Teminite - Earthquake
Information: Scores/Beatmap Listing
---------------
#3
First time making full mapset~
Ashton
nya~
Topic Starter
Yamicchi

CanadianBaka wrote:

nya~
*insert collapsing surface sound*
iza-
from #modreq's!

[general]
one thing, i think that you have a bunch of extraneous green timing ticks that don't really do anything, so make sure to get rid of them! i think some of them might have been from the other diffs that you forgot to get rid of (in your hard, i especially saw a bunch)

[collapse]
  1. 00:47:250 (1,2,3,4,1,2,3,4) - i think that instead of jumping every four notes, you should jump three notes, because in the music, there's a beep (i don't know any other way to describe it) that happens every third beat instead of fourth beat. it actually threw me off a bit when i was test playing at least for this first time that you use a 4 pattern instead of a 3 pattern. same goes for the rest of the section. i don't want to destroy the beats that you have there, but this is just to let you know that the rhythm might make more sense this way. it especially affected me here: 00:52:767 (1,2,3,4,1,2,3,4) -
  2. 01:14:147 (5) - maybe put a kick slider pointing towards 01:14:319 (1) - instead? it might fit the psst sound in the music better than just a circle.
  3. 01:14:147 (5,1,2,3) - also, you break flow on (5), which confused me reading wise, so maybe maintain flow, and then change it when you switch to the triangle.
  4. 01:47:250 (5) - maybe offset this circle like you did in most of the other patterns to maintain constancy
  5. 01:51:043 (2,3) - create a more flowing pattern by curving the first slider so that the cursor goes into the second. it looks better and the cursor flows better as well
  6. 02:00:871 (4,5,6) - this triple probably should be the same distance spacing as the other triple/stream. it seems pretty out of place, and i don't really hear anything in the music that would suggest high spacing. i can hear the loud drums, but the drums continue into the next stream as well. maybe decrease the spacing to match the other triple here or increase the stream to match the drum beat.
  7. 02:15:354 (4) - 02:26:388 (5) - 02:29:147 (4) - i think that you should put the sliders one beat before. there is no beat in the music that the slider starts on, so it's kind of weird to play. it will match these sliders better 02:12:767 (1) - 02:19:319 (1) - etc. i hear the change in the long background notes, but that doesn't happen until the red tick. so i guess, either move the slider up one red tick or down one red tick, but i strongly recommend moving the sliders up one red tick
sorry, i only had time to do your top difficulty, but some of these are applicable to the other diffs too, maybe. i looked at the other ones, and nothing really stood out to me at first glance.

i hope i helped :)
Topic Starter
Yamicchi

iza- wrote:

from #modreq's!

[general]
one thing, i think that you have a bunch of extraneous green timing ticks that don't really do anything, so make sure to get rid of them! i think some of them might have been from the other diffs that you forgot to get rid of (in your hard, i especially saw a bunch) would be a total waste of timing sitting in front of the computer and deleting them xd as long as they're not affected to the gameplay nor the composing, they're fine

[collapse]
  1. 00:47:250 (1,2,3,4,1,2,3,4) - i think that instead of jumping every four notes, you should jump three notes, because in the music, there's a beep (i don't know any other way to describe it) that happens every third beat instead of fourth beat. it actually threw me off a bit when i was test playing at least for this first time that you use a 4 pattern instead of a 3 pattern. same goes for the rest of the section. i don't want to destroy the beats that you have there, but this is just to let you know that the rhythm might make more sense this way. it especially affected me here: 00:52:767 (1,2,3,4,1,2,3,4) - I received a lot of complainments about this already. Fixed
  2. 01:14:147 (5) - maybe put a kick slider pointing towards 01:14:319 (1) - instead? it might fit the psst sound in the music better than just a circle. hmm okay, fixed the next part too
  3. 01:14:147 (5,1,2,3) - also, you break flow on (5), which confused me reading wise, so maybe maintain flow, and then change it when you switch to the triangle. fixed
  4. 01:47:250 (5) - maybe offset this circle like you did in most of the other patterns to maintain constancy as said inb4, fixed
  5. 01:51:043 (2,3) - create a more flowing pattern by curving the first slider so that the cursor goes into the second. it looks better and the cursor flows better as well did a small adjustment
  6. 02:00:871 (4,5,6) - this triple probably should be the same distance spacing as the other triple/stream. it seems pretty out of place, and i don't really hear anything in the music that would suggest high spacing. i can hear the loud drums, but the drums continue into the next stream as well. maybe decrease the spacing to match the other triple here or increase the stream to match the drum beat. kay, just thought I would have to emphasize the drum a bit
  7. 02:15:354 (4) - 02:26:388 (5) - 02:29:147 (4) - i think that you should put the sliders one beat before. there is no beat in the music that the slider starts on, so it's kind of weird to play. it will match these sliders better 02:12:767 (1) - 02:19:319 (1) - etc. i hear the change in the long background notes, but that doesn't happen until the red tick. so i guess, either move the slider up one red tick or down one red tick, but i strongly recommend moving the sliders up one red tick ah, actually, for those circles, I use to follow the piano, and the slider is for the long sound, which you can clearly tell that it went to the other note 02:15:526 - here, not 02:15:354 - and if I adjust the slider, it would sound very ridiculous imo, idk why, so let's just say, I'll keep it like that for now
sorry, i only had time to do your top difficulty, but some of these are applicable to the other diffs too, maybe. i looked at the other ones, and nothing really stood out to me at first glance.

i hope i helped :)
Thanks for the mod :3~ it really helped
Kaifin
helo m4m

Normal

  1. 00:21:733 - is this enough recovery time for normal? thought you needed 750ms
  2. 00:23:112 (3,4) - slight blanket tweak very easy to fix with ds
  3. 00:35:526 (6,1) - nazi
  4. 01:39:664 (1,3) - maybe tweak this so these don't overlap, ruins your a e s
  5. 01:45:871 (2,3) - this flow is very confusing for new player, especially because you use flow similar to this but backwards throughout the map, as is the player will try to click the slider end, maybe pull the slider up to avoid confusion?
  6. 01:48:629 (2,3) -
  7. 02:12:767 (1,2) - stack bugged

    sry for pixel blankets

Hard

  1. 00:27:250 (3,4,1) - make this line straight or make 00:27:250 (3,4) - more defined
    nice diff!

Hyper

  1. 01:19:319 (3,6) - its weird to me that these are stacked when compared to 01:18:974 (1,4) - or 01:19:147 (2,5), imo making these all evenly spaced in relation to each other will make the pattern look a lot nicer
  2. 01:36:043 (4,1) - stack bug
  3. 01:37:595 (2,3) - stack bug
  4. 01:42:422 (4) - NC this? big emphasis note that you usually nc on
  5. 01:49:319 (1,2) - stack bug
  6. 01:55:354 (2,3) - stack bug
  7. 02:05:871 (1,2,3,4) - this would look a lot nicer if the two overlaps were even

Insane

  1. 01:02:766 (5,6,7,8) - this portion of the stream looks off to me, pull 6 down a little to fix
  2. 01:21:905 (1) - remove NC to fall in line with the rest of your NC patterns
  3. 02:10:526 (4,5) - stack bug

Saosin - Collapse

  1. 00:44:491 (1,2,3) - you might want to make this slightly different spacing than the triplets because it's a pretty much 100% misread on sightread at this spacing since it comes after such a big jump, you could make these two 00:44:491 (1,2,3,1,2,3) - stacks and then you'll have a slowly expanding meme???
  2. 01:07:250 (1,1,5,2) - make straight??
  3. 01:15:526 (1,2) - stack bug
  4. 01:17:164 (4,1) - make this straight or make the spacing more defined like the distance between 01:17:509 (4,1) - ?
  5. 01:37:595 (1,2) - stack bug
  6. 01:59:147 (2,6) -

nice set sorry for nazi!
Topic Starter
Yamicchi

Kaifin wrote:

helo m4m

Normal

  1. 00:21:733 - is this enough recovery time for normal? thought you needed 750ms well I believe this is enough for a 1.9* normal
  2. 00:23:112 (3,4) - slight blanket tweak very easy to fix with ds okie fixed xd
  3. 00:35:526 (6,1) - nazi fixed
  4. 01:39:664 (1,3) - maybe tweak this so these don't overlap, ruins your a e s okie, only a bit ugly pattern after fixed
  5. 01:45:871 (2,3) - this flow is very confusing for new player, especially because you use flow similar to this but backwards throughout the map, as is the player will try to click the slider end, maybe pull the slider up to avoid confusion? sure, fixed
  6. 01:48:629 (2,3) -
  7. 02:12:767 (1,2) - stack bugged

    sry for pixel blankets

Hard

  1. 00:27:250 (3,4,1) - make this line straight or make 00:27:250 (3,4) - more defined yea
    nice diff!

Hyper

  1. 01:19:319 (3,6) - its weird to me that these are stacked when compared to 01:18:974 (1,4) - or 01:19:147 (2,5), imo making these all evenly spaced in relation to each other will make the pattern look a lot nicer yea it might look better but I just wanna bring in some movement joy to the pattern, plus it's not really affect the song too much then
  2. 01:36:043 (4,1) - stack bug
  3. 01:37:595 (2,3) - stack bug
  4. 01:42:422 (4) - NC this? big emphasis note that you usually nc on fixed a few more nc issues too
  5. 01:49:319 (1,2) - stack bug
  6. 01:55:354 (2,3) - stack bug
  7. 02:05:871 (1,2,3,4) - this would look a lot nicer if the two overlaps were even isn't it?

Insane

  1. 01:02:766 (5,6,7,8) - this portion of the stream looks off to me, pull 6 down a little to fix seems fine to me I think
  2. 01:21:905 (1) - remove NC to fall in line with the rest of your NC patterns uhh, no, why?
  3. 02:10:526 (4,5) - stack bug

Saosin - Collapse

  1. 00:44:491 (1,2,3) - you might want to make this slightly different spacing than the triplets because it's a pretty much 100% misread on sightread at this spacing since it comes after such a big jump, you could make these two 00:44:491 (1,2,3,1,2,3) - stacks and then you'll have a slowly expanding meme??? it's good to retry and listen to the first part again hue :evil:
  2. 01:07:250 (1,1,5,2) - make straight?? done
  3. 01:15:526 (1,2) - stack bug
  4. 01:17:164 (4,1) - make this straight or make the spacing more defined like the distance between 01:17:509 (4,1) - ? can't understand why to, but it seems pretty good to me atm, doesn't have to make that high spacing for nothing
  5. 01:37:595 (1,2) - stack bug
  6. 01:59:147 (2,6) - nice catch

nice set sorry for nazi!
thanks for the mod :3
Shortthu
Heyyyyyyyyyyyyyyyyyyy~

General
  1. Mapset có thể thêm một diff Easy nữa, có thể đặt tên là Calm :p

Calm
  1. Diff name có thể đổi thành Standard hoặc là Normal gì đấy, chứ Calm thì không đúng lắm
  2. 01:11:905 (7) - Di chuyển note này lên trên một chút nhìn ổn hơn
  3. 01:50:698 - Từ khúc này nên map downbeat ở 01:52:078 , 01:54:836 , 02:00:354. Từ 02:01:733 có lẽ người chơi đã quen rồi nên chỗ này chắc cũng không cần map downbeat :^)
  4. 00:56:043 (2) - 00:58:802 (2) - Hai note này map trên white tick sẽ tốt hơn, không bị bối rối :v

Tremor
  1. LOL diffname :^)
  2. 00:22:422 (1) - Có vẻ hơi xa với spinner nhỉ
  3. 02:00:354 (1) - Đổi thành hit circle và cái end slider đổi thành cái circle luôn
  4. 02:12:767 (1) - 02:15:526 (1) - 02:19:319 (1) - 02:21:043 (1) - 02:30:354 (1) - 02:32:078 (1) - Sao không làm slider art giống bên Calm thế :v
aaaaa chỉ có thể mod 2 diff này thôi :(
Topic Starter
Yamicchi

Shortthu wrote:

Heyyyyyyyyyyyyyyyyyyy~

General
  1. Mapset có thể thêm một diff Easy nữa, có thể đặt tên là Calm :p Yami đã cố cho diff này nó dưới 2* rồi, tại bài này mà có easy <1.5* nó kh hợp lắm (kh phải set cho newbie, sure)

Calm
  1. Diff name có thể đổi thành Standard hoặc là Normal gì đấy, chứ Calm thì không đúng lắm
  2. 01:11:905 (7) - Di chuyển note này lên trên một chút nhìn ổn hơn okie
  3. 01:50:698 - Từ khúc này nên map downbeat ở 01:52:078, 01:54:836, 02:00:354. Từ 02:01:733 có lẽ người chơi đã quen rồi nên chỗ này chắc cũng không cần map downbeat :^) lol thôi kệ vậy tại map theo synth nghe nó vẫn ổn mà
  4. 00:56:043 (2) - 00:58:802 (2) - Hai note này map trên white tick sẽ tốt hơn, không bị bối rối :v đang cố map theo vocal ;3

Tremor
  1. LOL diffname :^) :^) wut
  2. 00:22:422 (1) - Có vẻ hơi xa với spinner nhỉ đã dời lại gần hơn tí
  3. 02:00:354 (1) - Đổi thành hit circle và cái end slider đổi thành cái circle luôn nahhh, vầy bấm cũng vui, với lại DT nó đỡ gượng hơn mà triple emphasis thì vẫn kh thay đổi mấy
  4. 02:12:767 (1) - 02:15:526 (1) - 02:19:319 (1) - 02:21:043 (1) - 02:30:354 (1) - 02:32:078 (1) - Sao không làm slider art giống bên Calm thế :v lười ;v; nhưng đơn giản v cũng đẹp mà
aaaaa chỉ có thê mod 2 diff này thôi :(
Cảm ơn thu nhiều :3~~
Lulu-
Hi, M4M~

(most of my suggestions are already fixed orz)

[Terminate]

Isn't HP6 a bit low?
00:23:112 (4) - Move the 2 points of the wave more to the left, this triggers my OCD
02:00:871 (4,5,6) - ctrl+g?

[Rupture]

00:32:595 (4,5,6,7,8,9) - maybe space these a bit more?

[Tremor]

00:28:285 (2,3) - not perfectly parallel
01:56:216 (1,3) - ^

Nice map, Good luck!
Topic Starter
Yamicchi
[quote="Lulu-"
[Terminate]

Isn't HP6 a bit low? actually not because the last part is slider arts, HP6.5 or more is so cruel for HR players
00:23:112 (4) - Move the 2 points of the wave more to the left, this triggers my OCD did a small fix, but not a lot
02:00:871 (4,5,6) - ctrl+g? no, the flow is fine for those players who can play this diff.

[Rupture]

00:32:595 (4,5,6,7,8,9) - maybe space these a bit more? this is kinda like a light insane imo so making things too complicated is not my type. Besides I don't see it affects much to the play so yea no change

[Tremor]

00:28:285 (2,3) - not perfectly parallel fix
01:56:216 (1,3) - ^ I think this pair is fine, at least to me, or 2nd at least, it does not affect much to the aesthetics in the song.

Nice map, Good luck![/quote]

Thank you :3
BoatKrab
NEEDS MORE TEMINITE <3
Topic Starter
Yamicchi

BoatKrab wrote:

NEEDS MORE TEMINITE <3
You got me here :3
Plaudible
qwik mod cause its late

Collapse
00:22:422 (1,2,3) - Equally blanket these, 3 should be a bit closer to 1
00:27:250 (4,5) - I don't really like this inconsistency, 00:24:491 (5,6,7) here you map the rhythm like this, could do it similarly? :u
00:51:733 (2,4) - Awfully close, move a bit?
01:03:802 (1) - Bit disappointing for the drop, could you do 4 1/8 reverse sliders? It emphasizes the claps on the white ticks

Terminate
01:25:181 (5) - Could you silence this sliderend? :x sounds awk
01:39:664 (1,2) - That blanket is a bit awkward, the anchor point for one part of it needs to be raised a bit, fix eet
02:19:319 (1) - Center 2nd curve? :3

idk why you were worried, this is a solid set and i dont think your dnb mapping has gotten worse at all lol. keep it up yam! At this rate you're gonna be Battle-tier unmoddable for me.
Topic Starter
Yamicchi

Plaudible wrote:

qwik mod cause its late

Collapse
00:22:422 (1,2,3) - Equally blanket these, 3 should be a bit closer to 1 fixed
00:27:250 (4,5) - I don't really like this inconsistency, 00:24:491 (5,6,7) here you map the rhythm like this, could do it similarly? :u same 00:38:285 (4,5) - here. Told ya my map is inconsistent, but because I intended to do that
00:51:733 (2,4) - Awfully close, move a bit? fixed
01:03:802 (1) - Bit disappointing for the drop, could you do 4 1/8 reverse sliders? It emphasizes the claps on the white ticks will get more opinions about this

Terminate
01:25:181 (5) - Could you silence this sliderend? :x sounds awk ok
01:39:664 (1,2) - That blanket is a bit awkward, the anchor point for one part of it needs to be raised a bit, fix eet well fixed, hope it works now
02:19:319 (1) - Center 2nd curve? :3 kay

idk why you were worried, this is a solid set and i dont think your dnb mapping has gotten worse at all lol. keep it up yam! At this rate you're gonna be Battle-tier unmoddable for me.
thanks for the mod :3~
_orange
M4M from PM, I'm a lot more inexperienced on mapping than you so feel free to ignore anything

[General]

From what I know, you should disable widescreen support on all diffs, I believe all of them except Terminate have it disabled.

[Terminate]

00:50:009 (1,2,3) - You barely increased the DS from here to 00:50:526 (1,2,3) - but increased it a lot more from there to 00:51:043 (1,2,3) - maybe make it more even?

00:55:526 (1) - 00:58:285 (1) - Are you sure you don't want to map the part after these sliders? There is a sound (applies for all diffs)

01:17:508 (8,1) - This might be an accident so I'm just gonna point it out, the DS increases by 0.1. If it wasn't an accident, consider increasing the DS or something like this

01:38:112 (3) - I don't think this should be a slider, a circle would work fine

01:39:232 (4,5) - Uneven

01:49:491 (2,3) - The whistle on 3 is supposed to be on 2 I think

[Collapse]

00:26:905 (2) - Moving this up a bit would look nicer imo

00:27:940 (1,2,3) - Make spacing even?

00:33:285 (5,6) - The spacing is messed up

00:43:457 (2,3,4,5) - This part looks a bit weird, I would make the DS the same for all of them. also 4 and 5 don't line up perfectly but it's very slight

00:51:388 (1,2,3) - Make these identical sliders like before

00:55:526 (1) - Same thing as Terminate, maybe map this?

01:17:595 (1) - I think making this the same as Terminate would be better, and if you do, don't forget to change the other parts like this

01:46:733 (5,9) - Fix blanket

01:07:250 (2) - 01:12:767 (2) - 01:18:285 (2) - 01:23:802 (2) - 01:29:319 (2) - 01:34:836 (2) - NCs? like in Terminate

[Rupture]

00:39:664 (3,1) - Increase DS?

00:41:733 (1,5) - Ugly overlap, maybe you could stack it with the end of 5

00:44:491 (1) - Why is there a break on the easier diffs?

01:10:526 (6,2) - Unnecessary overlap

Might wanna do the NCs like here 01:07:250 (2) -

01:50:698 (1,2) - Line up

01:52:078 (1,2) - Slight blanket error

[Tremor]

01:16:043 (4) - NC?

01:38:112 (4) - ^

01:46:560 (5) - NC

01:53:285 (4,1) - The distance gap is about .1x more than similar parts

01:59:319 (3,4) - 4 should be spaced a tiny bit close to 3

02:00:354 (1,2,3) - Make this the same as 00:32:078 (1,2) - or the other way around

[Calm]

00:41:733 (1,2) - These two aren't perfectly parallel

00:44:491 (4) - NC?

01:41:733 (4,5,1) - Make these overlap like every other pattern like this if you want

01:47:250 (4,5,1) - Same here

02:04:491 (1,2) - Not perfectly parallel

That's it
This was very hard to mod, I didn't spot any hitsound inconsistencies
Really fun and wellmade map, GL! :)
Topic Starter
Yamicchi

_orange wrote:

M4M from PM, I'm a lot more inexperienced on mapping than you so feel free to ignore anything

[General]

From what I know, you should disable widescreen support on all diffs, I believe all of them except Terminate have it disabled. done

[Terminate]

00:50:009 (1,2,3) - You barely increased the DS from here to 00:50:526 (1,2,3) - but increased it a lot more from there to 00:51:043 (1,2,3) - maybe make it more even? as for the numbers written on the right upper corner of the screen, it's not really big, it's just the matter of how you see it. I think it's fine

00:55:526 (1) - 00:58:285 (1) - Are you sure you don't want to map the part after these sliders? There is a sound (applies for all diffs) yea I don't wanna map that

01:17:508 (8,1) - This might be an accident so I'm just gonna point it out, the DS increases by 0.1. If it wasn't an accident, consider increasing the DS or something like this fixed

01:38:112 (3) - I don't think this should be a slider, a circle would work fine it's my bad being addicted to kicksliders. I think it's not really a bad thing to be fix so gonna keep it

01:39:232 (4,5) - Uneven fixed, composing issues

01:49:491 (2,3) - The whistle on 3 is supposed to be on 2 I think nah I do the same for every diffs

[Collapse]

00:26:905 (2) - Moving this up a bit would look nicer imo Just a bit, yes

00:27:940 (1,2,3) - Make spacing even? sure

00:33:285 (5,6) - The spacing is messed up fixed

00:43:457 (2,3,4,5) - This part looks a bit weird, I would make the DS the same for all of them. also 4 and 5 don't line up perfectly but it's very slight kay fixed

00:51:388 (1,2,3) - Make these identical sliders like before sure

00:55:526 (1) - Same thing as Terminate, maybe map this? nope

01:17:595 (1) - I think making this the same as Terminate would be better, and if you do, don't forget to change the other parts like this nah I'd prefer something different between diffs more than repeating them

01:46:733 (5,9) - Fix blanket yea

01:07:250 (2) - 01:12:767 (2) - 01:18:285 (2) - 01:23:802 (2) - 01:29:319 (2) - 01:34:836 (2) - NCs? like in Terminate oh forgot about this

[Rupture]

00:39:664 (3,1) - Increase DS? same for those like 00:23:802 (1) - this. Stuffs I wanna emphasize here is the melody, not the clap. So it might work fine the way it is atm

00:41:733 (1,5) - Ugly overlap, maybe you could stack it with the end of 5 fixed a bit

00:44:491 (1) - Why is there a break on the easier diffs? this part is very hard to map at easier diffs, as I'm still thinking about it, and I might map it if I can think of something cool, but atm it'll be just a break. And a few maps did the same as I did here so it's not really a big problem

01:10:526 (6,2) - Unnecessary overlap fixed

Might wanna do the NCs like here 01:07:250 (2) - huh?

01:50:698 (1,2) - Line up ok

01:52:078 (1,2) - Slight blanket error I can't see anything wrong with it. And if there is a problem, I'm sure it's not big enough to destroy the aesthetics

[Tremor]

01:16:043 (4) - NC? hmm idk I just think they're not really necessary

01:38:112 (4) - ^

01:46:560 (5) - NC yea my bad

01:53:285 (4,1) - The distance gap is about .1x more than similar parts oops :o gonna leave it here since I'm not quite sure how to fix it

01:59:319 (3,4) - 4 should be spaced a tiny bit close to 3 fixed

02:00:354 (1,2,3) - Make this the same as 00:32:078 (1,2) - or the other way around the two parts is not really the same imo, so the way I map them can be a bit different

[Calm]

00:41:733 (1,2) - These two aren't perfectly parallel Not really a matter but yea since I like the perfection, fixed

00:44:491 (4) - NC? yea

01:41:733 (4,5,1) - Make these overlap like every other pattern like this if you want I intended to make some difference here instead

01:47:250 (4,5,1) - Same here nope xd

02:04:491 (1,2) - Not perfectly parallel

That's it
This was very hard to mod, I didn't spot any hitsound inconsistencies
Really fun and wellmade map, GL! :)
thanks for the mod :3 will work on your map asap busy irl yesterday orz
-NekoNya
OKAY! First is my Opinion...
Difficulty names are kinda weird. Well... the song itself is weird... that's what you call DnB/Dubstep.
So many ROUGH SLIDERS! i'm having trouble~
and don't put too much "Earth Quake" Sliders okay? it doesn't blend well when it just makes the sliders go broke or turn rough.
well... now that that's done.

Rupture
  • 00:35:526 (3,4) i didn't saw the 4 here~ try to fix that. new insane players will get confused.
  • 01:42:940 (2,1) I suggest you put the (2) combo stacking to 01:43:112 (1) here

Collapse
  • 01:17:595 (1) - Can you change this slider to other Shapes? I think it doesn't belong to the glide when you turn. (I am a mouse user... so heavy turns make me suck so bad.)
  • 01:43:112 (1) - Do something about this. The sudden change of Slider Speed is gonna make someone fail.


Terminate
  • 00:25:871 (6) - Turn this into a slightly curved slider with reverse.
That's it? maybe... i'll check it again tho.
Topic Starter
Yamicchi

-NekoNya wrote:

OKAY! First is my Opinion...
Difficulty names are kinda weird. Well... the song itself is weird... that's what you call DnB/Dubstep.
So many ROUGH SLIDERS! i'm having trouble~
and don't put too much "Earth Quake" Sliders okay? it doesn't blend well when it just makes the sliders go broke or turn rough.
well... now that that's done.
well firstly the diff name is kinda connect to the song name. Every diff name shows different variety of the earthquake, increasing by the difficulties. So that makes a lot of sense I think. And about the sliders thingy I believe they all represent the wubby kind of rhythm. It suppose to break the flow at some point for emphasis.
Rupture
  • 00:35:526 (3,4) i didn't saw the 4 here~ try to fix that. new insane players will get confused. actually there is a sound, it's just a bit hard to hear but I think it's okay to put it there
  • 01:42:940 (2,1) I suggest you put the (2) combo stacking to 01:43:112 (1) here nah, then I'll break the good emphasis for (1)

Collapse
  • 01:17:595 (1) - Can you change this slider to other Shapes? I think it doesn't belong to the glide when you turn. (I am a mouse user... so heavy turns make me suck so bad.) I'm a mouse player too, and I feel like the flow is totally fine atm. Don't worry
  • 01:43:112 (1) - Do something about this. The sudden change of Slider Speed is gonna make someone fail. well as for other diffs I made the SV changes too, and it's not that slow that'd cause failure to anyone who can play this diff imo.


Terminate
  • 00:25:871 (6) - Turn this into a slightly curved slider with reverse. well I guess I can make it curve a bit
That's it? maybe... i'll check it again tho.
Thanks for the mod :3
Ambrew
omg this is SO late Idk if any of these even apply anymore but oh well xd
[CALM]
00:31:388 (2) - Move this end up a tad, better blanket
00:41:733 (1) - make sure that's parallel with next slider
01:32:767 (4) - this slider slightly off with from the other 2, just a nazi thing
01:27:940 (4) - possibly add another hitcircle after this, just to add emphasis to the chorus

[TREMOR]
01:53:802 (3,4,5) - keep these equidistant
01:59:319 (3,4,5) - ^
02:10:526 (4,5) - there's a pretty big space here... I think moving the hitcircle a better more toward the selection centre would keep it balanced

[RUPTURE]
01:25:181 (5) - I think move this up a bit, cuz you haven't gotten to the bigger part of the jumps yet, so
01:42:422 (1,2,1) - I found this somewhat awkward to play, maybe move the 2 out a bit
01:00:526 (4,5) - think the spacing needs to be fixed a little
01:10:009 (4) - consider moving this down a bit so it blankets the slider better
01:12:767 (2) - use this for a blanket, I feel like the slider before it so special
01:40:354 (2) - no ctrl-g? :c

[COLLAPSE]
00:50:009 (1,2,3,4) - how come these are spaced out further? we haven't gotten to the buildup yet
01:21:733 (3) - was putting this where it doesn't overlap 1 done on purpose? just curious :)
01:34:147 (1) - I would move this a tad to the right. the space between that and the last slider is so dense plus it would even out spacing of the next 2 sliders
01:36:560 (2,3) - maybe ctrl-g for better flow
02:12:767 (1) - I think for all of these long sliders (except the reverse ones obviously) you could mute the sliderends, the noise just kind of seems out there

[TERMINATE]
01:04:836 (1) - possibly lower volume on this a bit
01:30:698 (5) - shouldn't this be a slider?
01:38:285 (4,5) - - ctrl-g, this just feels awkward to play

That's all I could find, great job on the hitsounding!
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