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Force & Styles - Field of Dreams

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Topic Starter
akrolsmir
This beatmap was submitted using in-game submission on Friday, September 30, 2011 at 1:49:33 PM

Artist: Force & Styles
Title: Field of Dreams (Short Ver.)
Tags: Happy Hardcore winber1 wmfchris
BPM: 184.29
Filesize: 2899kb
Play Time: 01:23
Difficulties Available:
  1. Easy (2.02 stars, 84 notes)
  2. Hard (4.36 stars, 154 notes)
  3. Insane (5 stars, 272 notes)
  4. Winber1's Insane (5 stars, 305 notes)
  5. Wmf's Taiko (5 stars, 475 notes)
Download: Force & Styles - Field of Dreams (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Sounds helluva lot like Nightcore, but actually isn't! Makes me wonder whether I should put that in the tags.

This is my attempt to focus on rhythm and slider/circle usage rather than visual patterns. So it's kinda asymmetric 'cept for jumps.

Current Progress:
Easy: 100%.
Hard: 100%.
Insane: 100%
winber1's Insane: 100%
wmf's Taiko: 100%

History:
4/28/11: Hard uploaded.
4/29/11: winber1's Insane guest diff uploaded (thanks!)
5/5/11: Hard hitsounded (somebody go over this please), Normal started.
5/22/11: Song retimed thanks to Selee. Normal finished except for hitsounds, easy started.
5/23/11: Full submit- added a few silenced sliderticks and sliderslides.
5/26/11: Easy finished except for hitsounds.
5/31/11: Hitsounds all complete, (though Hard still sounds funny and I'll probably redo that), moved to Pending.
6/2/11: Full submit- removed the silent normal sliderslide b/c used N:C1 on Hard and wanted the slider sound. Mostly used S:C1 for intro where sliderslide and slidertick are both silent.
6/5/11: Added a nice SB courtesy of ziin.
6/11/11: Added a Taiko diff by wmfchris.
6/12/11: Full submit- Included Taiko BG by HeatKai (though not yet added b/c of confusion on my part), fixed osb. winber1's Insane easy-fied. The original is here, if you're interested.
6/15/11: Full submit- Included fixed Taiko BG, removed .osb and put in storyboards in .osu.
6/16/11: Full submit- And now the Taiko BG is completely showing! (Thanks RJ and ziin)
6/21/11: Full submit- Added (Short Ver.) to title. Also, various fixes + combo color change.
6/25/11: Hard renamed to Insane, Normal renamed to Hard, to reflect the shift in difficulties.
8/14/11: I'm back I guess.
8/19/11: A few mods, I think this is getting near ready to go. Waiting for wmf and winber1 to update if they'd like to.
8/21/11: Thanks for updates, wmf and winber1! Mods incoming from challenge queue.
9/6/11: Update with Yoshi's mod

Download: Force & Styles - Field of Dreams (Short Ver.) (akrolsmir) [Winber1's Original Insane].osu
winber1
Very nice "hard" difficulty :P (now maybe add some hitsounds to it? :P)

My guest diff request get done a lot quicker than regular mod requests lol shh..

anyways, even tho you haven't responded to the pm yet, i just went ahead and made an insane. Hope that's ok. It has pretty big spacing, but i still find it really fun to play, not to be egotistical or anything lol.

Hope you my beatmapping style :S

edit: oh yea, i forgot. I changed some timings and stuff, and elongated the kiai time a bit. I thot these timing sections and stuff fit better. Feel free to change it, but i think the way i changed it works quite well.

edit 2:
SPOILER
Hard

00:02:918(4) - delete note?
00:13:344(4) - ^
00:13:507(1) - delete new combo (or do something to make it the same as before)
00:23:577(1) - remove new combo
00:23:740(2) - new combo
I just want to have the new combo on the white tick. I know the vocals start on the red tick tho. So it's your decision.
00:43:451(4) - perhaps end the slider here and remove the note that was originally here

Really, there's not much i can say. It's really a nice map. Just finish adding in those hitsounds :P. Those anti-spacing also fit really well imo. I'm seriously like half awake right now; however, i hit the notes spot-on, anti-spacing or no anti-spacing.

Very nice map! :3

Download: Force & Styles - Field of Dreams (akrolsmir) [Winber1's Insane].osu
Topic Starter
akrolsmir
Hitsounds will be coming shortly. Along with an easy and probably a normal.

winber1's Insane:

00:30:093 (4,5,6) - Is the extra spacing here intentional? Shouldn't be here IMO.
00:37:750 (5,6,7,8,9,10) - Move 2 grids up and 2 grids right to make 00:37:424 (3,4,5,6) - A diamond (rhombus) instead of a parallelogram? (lol geometry)
Entire Kiai section: Really looks Insane :P . I'm sure it's great, I just couldn't pass it to save my life so I won't mod it. And I think that extending the length of kiai will be a good idea, so I've made the Kiai in Hard match up.

01:02:177- Notes from here on don't seem to be snapped, maybe that would account for our timing discrepancy. Try playing it before and after snapping, and seeing which you like. (if before, I think it means having the final two timing sections is better, if after then removing is better). I personally did better before snapping, but then again I'm probably slightly biased on that.

Excellent difficulty, I'm honored to add it here. Also, I need to learn to make S-shaped sliders from you, all of mine turn out horrible :( (hence their absence in Hard).

Edit: On the mod:

winber1 wrote:

SPOILER
Hard

00:02:918(4) - delete note? Sorry, I think it plays better with it here even though I know there's no music.
00:13:344(4) - ^ Ditto
00:13:507(1) - delete new combo (or do something to make it the same as before) Good idea, consistency is important.
00:23:577(1) - remove new combo
00:23:740(2) - new combo
I just want to have the new combo on the white tick. I know the vocals start on the red tick tho. So it's your decision. I think your suggestion is better, fixed
00:43:451(4) - perhaps end the slider here and remove the note that was originally here This fits the music better, fixed.

Really, there's not much i can say. It's really a nice map. Just finish adding in those hitsounds :P. Those anti-spacing also fit really well imo. I'm seriously like half awake right now; however, i hit the notes spot-on, anti-spacing or no anti-spacing. Glad you liked it and found it intuitive! To tell the truth I had been a little worried about that but this reassured me lots.

Very nice map! :3
On a completely unrelated note, copy+pasting those notes into editor's "jump to time" function drew an invalid format thing, b/c of a missing space. It's not a very big deal, but it's slightly quirky, so I wonder: do you copy and paste the notes from editor? I always wonder if people don't use that functionality because it's so useful and convenient.

Finally, thanks for the mod and star in addition to the guest diff!
winber1

akrolsmir wrote:

On a completely unrelated note, copy+pasting those notes into editor's "jump to time" function drew an invalid format thing, b/c of a missing space. It's not a very big deal, but it's slightly quirky, so I wonder: do you copy and paste the notes from editor? I always wonder if people don't use that functionality because it's so useful and convenient.
oops, didn't realized you said this a while ago. Anyways, those timing points seem to work for me. And i actually just realized that like a few hours ago before reading this lolol. I'm pretty fast at typing those numbers tho and I'm quite used to it. Also, some times there are times when I really don't want to talk about the beginning of a note, so sometimes that may cause some problems.

akrolsmir wrote:

00:30:093 (4,5,6) - Is the extra spacing here intentional? Shouldn't be here IMO.yea it was. i kinda like it there. if it's ok i kinda want to leave it there
00:37:750 (5,6,7,8,9,10) - Move 2 grids up and 2 grids right to make 00:37:424 (3,4,5,6) - A diamond (rhombus) instead of a parallelogram? (lol geometry) k sure, i wasn't think of even making a shape at this part actually, i was just thinking let's go in this up anddown kinda of pattern thing.
Entire Kiai section: Really looks Insane :P . I'm sure it's great, I just couldn't pass it to save my life so I won't mod it. And I think that extending the length of kiai will be a good idea, so I've made the Kiai in Hard match up.

01:02:177- Notes from here on don't seem to be snapped, maybe that would account for our timing discrepancy. Try playing it before and after snapping, and seeing which you like. (if before, I think it means having the final two timing sections is better, if after then removing is better). I personally did better before snapping, but then again I'm probably slightly biased on that. I just resnapped notes. I didn't really see the point of the red timing sections you had there. I removed them cuz i thot it played the same. I just forgot to resnap. If you needed to use a red timing section there to get the song back on tempo, i think the tempo may just be a tiny bit off. it's like a 5 ms difference or something, so i don't think it's a noticeable difference. to me,I don't really feel much difference playing the song.
if you want to change it, then just do it. i don't care at all. or i can do for you, but i'm really lazy right now lol.
also, please ignore my pm. that's the old version. the one here is the newer version with some of your mods. i didn't realize you tried to contact me here lol.

Download: Force & Styles - Field of Dreams (akrolsmir) [Winber1's Insane].osu
h3k1ru
hi, i liked the map but timing looks a bit off for me. ur bpm is wrong (should be 184.000), but i failed to find correct offsets so i just suggest u ask for timing check a mappers who pro at timing

well, iam here to leave a star and wish u finish the map
Topic Starter
akrolsmir

h3k1ru wrote:

hi, i liked the map but timing looks a bit off for me. ur bpm is wrong (should be 184.000), but i failed to find correct offsets so i just suggest u ask for timing check a mappers who pro at timing

well, iam here to leave a star and wish u finish the map
I am about 95% sure the BPM should not be 184 exactly, but I'll make sure to keep an eye out for this and I'll take another look if somebody else brings this up. In any case, thanks for looking through this!
h3k1ru

akrolsmir wrote:

I am about 95% sure the BPM should not be 184 exactly
If u find and check full version of ur song (4:30 min length), u will get 184 bpm exactly, u got that strange numbers 184.xx coz u (or not u) did custom cut off the track..
Topic Starter
akrolsmir

h3k1ru wrote:

akrolsmir wrote:

I am about 95% sure the BPM should not be 184 exactly
If u find and check full version of ur song (4:30 min length), u will get 184 bpm exactly, u got that strange numbers 184.xx coz u (or not u) did custom cut off the track..
Hm... which analyzer are you using? With MixMeister I got 92.05 for the full and 92.15 for the portion I have. I'm thinking that multiple timing sections makes this not a good choice or whatever.

Anyways, I'll post this on the timing check thread and see if anyone can help us.
Selee
Timing:
BPM: 184.290
Offset: 323

btw...don't ever trust BPM analyzers....
Kanon
Hi~Here is your mod.
General
Countdown enabled but no effect
you can use Silenced sliderslide in the begining? i made it for you http://puu.sh/2bHg

Easy
Skip as it is WIP

Normal
01:03:972 (2,4,6) - move them to the long white line

Hard
00:00:323-00:19:857 use soft hitsound. increase the volume.dont use clap,use whistle instead.
Other arrange and hitsound is good. i cant find any bad. Good work.

Winber1's Insane
so easy to fail lol
00:00:323-00:19:857 same with hard diff
00:12:532 (1,3,5) - stack them together or make them more easy to read.
00:12:694 (2,4) - ^
01:02:995 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - can have more fun arrange here like http://puu.sh/2bPR or triangle
01:12:600 (1,2,3,4) - stack them together or make them more easy to read.
devil diff but i like it

When you finish all diffs i can recheck it. dont hesitate to PM me!
Suslishka
won't touch insane cuz i just can't play it x) and i'm actually not a modder, i haven't got any ranked maps to show you how to make maps x))
generally, good short fast map, i like that type
one thing
Hard
00:05:043(11) - too confusing, even for me, who likes confusing notes;
00:15:462(11) - same here;
01:23:669(11) - and here, haha, but in other way.
at least you should make a new combo, imo
i can assume that it is planned, but it is not very good for map

star :3
and i'll leave my request in your queue)
winber1
00:12:532 (1,3,5) - stack them together or make them more easy to read.
00:12:694 (2,4) - ^
hmm.. sorry. I like that pattern :( so i kept it. i followed the other advice tho.

Thanks!

Download: Force & Styles - Field of Dreams (akrolsmir) [Winber1's Insane].osu
Topic Starter
akrolsmir

Kanon wrote:

Hi~Here is your mod.
General
Countdown enabled but no effect
you can use Silenced sliderslide in the begining? i made it for you http://puu.sh/2bHg Did this, and silenced ticks while I was at it.

Easy
Skip as it is WIP

Normal
01:03:972 (2,4,6) - move them to the long white line I didn't try this earlier because I'm usually to focused on lyrics, but i think it's worth a shot here.

Hard
00:00:323-00:19:857 use soft hitsound. increase the volume.dont use clap,use whistle instead. Good idea, replaced.
Other arrange and hitsound is good. i cant find any bad. Good work.

Winber1's Insane
so easy to fail lol I know right. I doubt I'll ever be able to FC this.
When you finish all diffs i can recheck it. dont hesitate to PM me!
Thanks for the mod and star! Hopefully I'll have time to take a look at your map tomorrow.

Suslishka wrote:

generally, good short fast map, i like that type Yeah, that was what I was going for here =)
one thing
Hard
00:05:043(11) - too confusing, even for me, who likes confusing notes; eh, I like the antijumps here, so I'll keep it.
00:15:462(11) - same here; Same
01:23:669(11) - and here, haha, but in other way. Fixed.
at least you should make a new combo, imo
i can assume that it is planned, but it is not very good for map Aw... I'll make sure to go all out on patterns for my next map.

star :3
and i'll leave my request in your queue)
Thanks for the star and the check! I'll get to your map soon.
hackSL
nice map, RuStar :3
Yomeiro
Hi there~
Coming from my riddle mod queue~ :3

General

How about adding winber to your tags? :o
No Source? (just asking~)

Winber1's Insane

Ya this certainly is Insane....
Had a pretty hard time playing through this (let's say I skipped the Kiai-Part, since it's pretty Hard for me... ;_;)

Just asking but could you increase your AR by 1?
I think some things are a bit easier to read with AR 9 (basically my opinion is, that it plays better with AR 9 rather than with AR 8~).
Not sure if it would be could to increase OA diff by +1 or +2 too then~

Hitsounds on this map seem good to me~, Patterns you used are ok too~
Spacing seems a bit "meh" to me~
It feels as if you're using like every Distance-spacing starting from 1.0x to 2.0x and space some notes even above 2.0x~
Seems like you used 1.0x and 1.5x most of the time for Distance-spacing, other parts feel more intentional (that's probably why I feel like "How much different Distance-spacings did he use there~")

00:16:113 (1,2,3,1,2,3,1,2,3) - Just noticed this now~, uhm would it be possible for you to maybe change the spacing, so it's like Low --> High (example~)? So that you basically use the spacing like you did at 00:05:694 (1,2,3,1,2,3)~
01:12:600 (1,2,3,4) - Let's say, I probably get why you spaced them this far away, but I think it's kinda unnecessary and seems like a "sudden" jump :/

Dunno, these are probably the only things I noticed at this map~, Maybe I denied some things :o

Hard

5.00 Star-Rating~, It plays more like a 4-4.5 though lol~
Uhm well...

00:02:927 (4) - You could probably remove this one but you don't have to~
00:13:345 (4) - ^
00:21:810 (5) - ^
00:24:415 (4) - ^
00:28:322 (7,10) - ^
00:07:973 (9) - Since you used a Slider at 00:18:229 (8) for the "same" part, you should remove this one.
Rest seems fine for some reason~

Hitsounds at Kiai-Part and after are used a bit weird and I don't really get why you used them like this but well, everyone has a different taste~ :o

Normal

00:10:253 (1) - Meh, replace this with a single note at 00:10:415.
00:50:949 (3,4) - Do they have to stack, or could you space 4 further away from 3?~ (like at 01:01:368 (3,4)~)
01:23:344 (10,11) - ^
01:08:042 (8,1) - Add NC at 8 and remove it from 1? :o
01:12:600 (6) - Let it stack with 01:09:995 (4)~
01:15:856 (5) - NC? :o
01:21:390 (6) - ^
01:23:669 (11) - NC here, since the other diff's end with a "NC" as well~ :3

Since there are no Hitsounds, theres nothing else I have to say for now~

Easy

Beginning seems to be a bit weird but maybe it's just me~
No Hitsounds again~, nothing else to say for now~

That's about it~ catch this star :3
Topic Starter
akrolsmir

Yomeiro wrote:

Hi there~
Coming from my riddle mod queue~ :3

General

How about adding winber to your tags? :o Right. That's the first guest diff I've gotten so I had forgotten to do this.
No Source? (just asking~) I think that's right, according to the FAQ.

Hard

5.00 Star-Rating~, It plays more like a 4-4.5 though lol~ Oh good, that was the point. That's why it's hard and not insane.
Uhm well...

00:02:927 (4) - You could probably remove this one but you don't have to~ That was bothering me too, removed.
00:13:345 (4) - ^ Removed
00:21:810 (5) - ^ I'll keep this for now
00:24:415 (4) - ^ ^
00:28:322 (7,10) - ^ ^
00:07:973 (9) - Since you used a Slider at 00:18:229 (8) for the "same" part, you should remove this one. ^
Rest seems fine for some reason~

Hitsounds at Kiai-Part and after are used a bit weird and I don't really get why you used them like this but well, everyone has a different taste~ :o Unfortunately, hitsounding is not my strong point T.T Any suggestions?

Normal

00:10:253 (1) - Meh, replace this with a single note at 00:10:415. ... wow this now sounds feels so, so much better. Have a cookie.
00:50:949 (3,4) - Do they have to stack, or could you space 4 further away from 3?~ (like at 01:01:368 (3,4)~) Changed
01:23:344 (10,11) - ^ changed
01:08:042 (8,1) - Add NC at 8 and remove it from 1? :o Good catch
01:12:600 (6) - Let it stack with 01:09:995 (4)~ Sure why not.
01:15:856 (5) - NC? :o Nah, I'll keep the long combos for consistency.
01:21:390 (6) - ^ ^
01:23:669 (11) - NC here, since the other diff's end with a "NC" as well~ :3 Good point.

Since there are no Hitsounds, theres nothing else I have to say for now~ Sigh. I think hitsounding is my least favorite part of mapping.

Easy

Beginning seems to be a bit weird but maybe it's just me~ Do you mean 00:00:323 (1,2,3,4,5,6) - ? I didn't like it either, should I use the same timing I did starting at 00:10:415?
No Hitsounds again~, nothing else to say for now~

That's about it~ catch this star :3
Thanks for pointing out all of this, your suggestions were very helpful!
winber1
SPOILER

Yomeiro wrote:

Winber1's Insane
Just asking but could you increase your AR by 1? sure I'm fine with that
I think some things are a bit easier to read with AR 9 (basically my opinion is, that it plays better with AR 9 rather than with AR 8~).
Not sure if it would be could to increase OA diff by +1 or +2 too then~ I don't really see the point of increasing this, it also makes the song harder to beat :P

Hitsounds on this map seem good to me~, Patterns you used are ok too~
Spacing seems a bit "meh" to me~
It feels as if you're using like every Distance-spacing starting from 1.0x to 2.0x and space some notes even above 2.0x~ this text is just blue cuz i agree with you lol. it mainly just goes from 1.0x to 1.2x to 1.5x. Mostly the reason it goes over 2.0 is because of the kick sliders. idk about your opinions, I like it when kick sliders are further apart (when compared to actual spacing), just because you basicaly get an extra 1/4 tick to reach the next note cuz you don't really have to move the cursor anywhere to get a 300on that note
Seems like you used 1.0x and 1.5x most of the time for Distance-spacing, other parts feel more intentional (that's probably why I feel like "How much different Distance-spacings did he use there~")

00:16:113 (1,2,3,1,2,3,1,2,3) - Just noticed this now~, uhm would it be possible for you to maybe change the spacing, so it's like Low --> High (example~)? So that you basically use the spacing like you did at 00:05:694 (1,2,3,1,2,3)~ The pattern I use earlier doesn't increase in spacing... but anyways, i put those combos in that S shaped pattern cuz i like it. I think it's perfectly fine as of now, unless a lot of people start complaining about it.
01:12:600 (1,2,3,4) - Let's say, I probably get why you spaced them this far away, but I think it's kinda unnecessary and seems like a "sudden" jump :/ I can see what you are talking about... I still want to see what other people say about tho >_> cuz I still like that pattern. Some reason this isn't one of things I would immediately agree with but neither is it something I would deny

Dunno, these are probably the only things I noticed at this map~, Maybe I denied some things :o
So basically I think you have the ability to go to song setup and increase the AR by 1 akrolsmir xD. Also, while you're at it, could you move 00:06:346 (1) - 1 grid left >_> i realized i screwed something up there. It's probably more annoying to make you download the thing and put it in the folder than you actually going in and fixing the simlpe things. i mean if you don't want to i wouldn't mind fixing myself tho lol

akrolsmir wrote:

Unfortunately, hitsounding is not my strong point T.T Any suggestions?
well, by looking at the hitsounds, it kind of looks like you placed them randomly. (if you didn't, well sorry :() Usually, people seem to use it in a pattern, kind of like a drum beat. like every other beat in the measure, they have a clap or a whistle, etc. sometimes hitsounds follow vocals or the music as well, so it's not really in a true pattern.

oh yea, it should also follow the music (obviously). as in, maybe as the music gets more epic, you could use a clap every other 1/1 tick rather than every other 2/1 tick. I'm not an expert on hitsounds either, but i mean, you can always just look at my pattern (which is a little different and more complex. the beginning of my song kind of has a pattern, but not really, so if you really want to see something you can journey to the kiai time and beyond.). Also, if you don't know already, most of the time, you use hitsounds and stuff on the 2nd and 4th beat, not the 1st and 3rd beat (like how the drums in some band usually plays the snare on every other beat).


Edit: Yea, I don't really want to make extra posts, so I'm answering some stuff in this edit...

So, yea. I actually didn't use spacing for that pattern which you said you changed a bit, and it's perfectly fine the way you changed it (honestly i can't tell the difference lol, but when i notice small things like that it really bugs me).

Also, I was bored, so I just changed my avatar to some random thing. (and you didn't really have to give me kudosu, but thanks anyways :D)
Topic Starter
akrolsmir

winber1 wrote:

So basically I think you have the ability to go to song setup and increase the AR by 1 akrolsmir xD. Also, while you're at it, could you move 00:06:346 (1) - 1 grid left >_> i realized i screwed something up there. It's probably more annoying to make you download the thing and put it in the folder than you actually going in and fixing the simlpe things. i mean if you don't want to i wouldn't mind fixing myself tho lol
Both done!

akrolsmir wrote:

Unfortunately, hitsounding is not my strong point T.T Any suggestions?
well, by looking at the hitsounds, it kind of looks like you placed them randomly. (if you didn't, well sorry :()
I didn't actually do it randomly, but my thought process was so convoluted it might as well have been. When my flu dissipates I'll be redoing this, then. And I still have to get to Normal and Easy :(
Edit: Also, changing your avatar = me confused for a split second.

Edit2: And I took the liberty of moving 00:06:020 (3) - 1 grid right as well, under the assumption that spacing in 00:05:694 (1,2,3) - , 00:06:346 (1,2,3) - was supposed to be about 1.6x. Tell me if that isn't right of me, please!
Red_old
Hi ~

Why not use some 1/4 ? (Hard). Also, Insane is really difficult to me :o

nice map Star~
SapphireGhost
Hi, I'm here from #modreqs



[Hard]
00:22:950 (8) - Weird spacing.
00:25:554 (9) - ^

That's mostly it. Once you're done hitsounding this should be technically stable, so have a star.
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