forum

Rengoku Kozou - Comical Chuuka Chuuihou

posted
Total Posts
31
Topic Starter
I Must Decrease
This beatmap was submitted using in-game submission on 2016年11月27日 at 15:19:14

Artist: Rengoku Kozou
Title: Comical Chuuka Chuuihou
Source: もんむす・くえすと!
Tags: tamamo theme fox loli monster girl quest eroge visual novel monsters torotoro resistance とろとろレジスタンス ost
BPM: 90
Filesize: 7984kb
Play Time: 01:18
Difficulties Available:
  1. Easy (1.08 stars, 65 notes)
  2. Normal (2.06 stars, 137 notes)
  3. Touch Fluffy Tail (3.33 stars, 203 notes)
Download: Rengoku Kozou - Comical Chuuka Chuuihou
Information: Scores/Beatmap Listing
---------------
dots are important

also fuck u unknown - unknown
Topic Starter
I Must Decrease


metadata source
Weber
unlucky
Sotarks
hi

nsfw title diff
00:02:065 (4) - imo i would nc this just for the readability of the cs7 man
00:09:065 (3) - same a nc here could be gr8
00:12:731 (4) - nc xd
00:14:398 (4,5) - i would prefer to follow the angle of the previous flow, ctrl+j this slider would fit better
00:19:732 (3) - nc
00:30:065 (3,1) - spacing is really huge for a DS mapped diff, and cs7
00:38:065 (2,3) - structure feels meh rather blanket or just put it 242|296
00:53:065 (1) - really missreading spacing here, i'd rather space this more dude!
01:13:731 (3,4,5) - you can maybe reduce the spacing of this 1/4 like you did previously
01:17:398 (1,2,3,4) - why more spacing on this stream when the volume is decreasing, than 01:14:731 (1,2,3,4) - this one ?????
01:18:731 (3) - nc because lol

normal
00:19:731 (3) - nc
normal is solid

easy
solid as well

gl
pkk
touch fluffy tail
00:52:731 (3,1) - kinda hard to read because of the spaced triple into 1/2 circle + slider, I think people might misread this as all 1/4. If you stack these two circles then I think it should be easier to distinguish between 1/4 and 1/2. The slider can stay where it is for emphasis

also consider lowering HP from 6.9 because we do not tolerate memes here in the osu! community

everything else looks fine gj
Ayyri
nsfw
Anxient
fuwa fuwa teiru

Touch Fluffy Tail
00:27:731 (3,6,7) - #notevenatriangle
00:31:065 (3,4,5) - perfect triangle coz this bent one looks weird (unless youre going for increasing intensity then fuck me right
00:34:731 (1) - id appreciate if you gave this more spacing coz of the more intense sound. 1.2x is good enough? c;
00:38:065 (2,3) - if this is supposed to be a blanket make it better. if it isnt, make it less blanketish.
.bonus: ctrl+g for pitch relevance :DDDDDD
00:52:398 (1,2,3,1,1) - #howtomisread
01:03:065 (3,4,5) - same as before

tbh id like it if you gave every drum hitnormal part a bit more spacing. ;c

you wanted hitsounds btw; try using this one?

replace your clap: http://puu.sh/snRkN/711587a3f4.wav
replace your whistle: http://puu.sh/snRpP/1cdda0e9e7.wav

sry for crap mod, there isnt much to say for this w



here comes dat hihg speed speedrank oshit waddup
vick
oi

00:03:731 (4,5) - i dont like too much how this looks, feels like you are hitting the slider from behind idk if you understand what i mean
00:07:398 (5,6,1) - wtf the spacing ? isnt like too much ? or if its not too much is like... to diferent ?
00:14:398 (4,5) - same as i said in the first place
00:24:731 (3,4,5) - this triangle can look better if you move 5 to the right and also the spacing to 00:26:065 (6) - and flow is kinda weird you are breaking it too much imo
00:33:398 (4) - move more to the left to give at least some more flow to 5 ?
00:38:731 (3) - if your not gonna do a blanket at least move it more to the left pleassssssssssssssssssssssssssssse
00:44:731 (8,9,1,2) - i mean, the spacing here is chaging too randomly right ?
00:53:065 (1) - i feel like stacking this in 00:52:398 (1) - and then make a blanket with 00:52:731 (3,1) - would look a lot better and less confusing
01:00:065 (4) - move up a bit to get more flow to 5
01:15:231 (4,1) - hmm...

the others diffs looks cool glgl
Topic Starter
I Must Decrease

vick wrote:

oi

00:03:731 (4,5) - i dont like too much how this looks, feels like you are hitting the slider from behind idk if you understand what i mean dont
00:07:398 (5,6,1) - wtf the spacing ? isnt like too much ? or if its not too much is like... to diferent ? consistent with map
00:14:398 (4,5) - same as i said in the first place i think tis fine
00:24:731 (3,4,5) - this triangle can look better if you move 5 to the right and also the spacing to 00:26:065 (6) - and flow is kinda weird you are breaking it too much imo i dont get how this helps
00:33:398 (4) - move more to the left to give at least some more flow to 5 ? no
00:38:731 (3) - if your not gonna do a blanket at least move it more to the left pleassssssssssssssssssssssssssssse i think i did
00:44:731 (8,9,1,2) - i mean, the spacing here is chaging too randomly right ? fixed
00:53:065 (1) - i feel like stacking this in 00:52:398 (1) - and then make a blanket with 00:52:731 (3,1) - would look a lot better and less confusing good idea
01:00:065 (4) - move up a bit to get more flow to 5 no
01:15:231 (4,1) - hmm... edgy

the others diffs looks cool glgl
also everyone else idk why i forgot to respond, most was applied so yeah :x
Flezlin



xexxar is really good at this game
Sonnyc
General.
The custom whistle contains a soft sampleset as a default, and that actually appearing with another sampleset-soft felt too noisy. Any special reasons? Just using an ordinary custom hitsound would feel better imo.
-- Custom hitsounds on lower diffs?

Easy.
00:42:731 - Is this break really necessary? The song is already short enough so breaks aren't technically required for beginners considering the stamina. Also the song is indeed less intensed, but still provides stuff to get mapped. Leaving this empty wasn't really good. Also felt inconsistent with higher diffs.

Normal.
00:02:398 - 00:06:398 - 00:13:065 - I think you could expressed these beats. Just leaving it inside the second slider tick in a reverse slider didn't created a difference with 00:17:065 which the music was clearly different. If you didn't wanted to express that, you don't have to map it with an extra beat. Just make sure you can create some meaningful difference along the different song.

The rhythm of normal feels a liitle complexed, but I feel it is fine enough.

Not bad. Good luck.
Yoshimaro
*Glances at tags

fox loli

basically sums it up
Topic Starter
I Must Decrease

Sonnyc wrote:

General.
The custom whistle contains a soft sampleset as a default, and that actually appearing with another sampleset-soft felt too noisy. Any special reasons? Just using an ordinary custom hitsound would feel better imo.
-- Custom hitsounds on lower diffs? fixed all

Easy.
00:42:731 - Is this break really necessary? The song is already short enough so breaks aren't technically required for beginners considering the stamina. Also the song is indeed less intensed, but still provides stuff to get mapped. Leaving this empty wasn't really good. Also felt inconsistent with higher diffs. fixed

Normal.
00:02:398 - 00:06:398 - 00:13:065 - I think you could expressed these beats. Just leaving it inside the second slider tick in a reverse slider didn't created a difference with 00:17:065 which the music was clearly different. If you didn't wanted to express that, you don't have to map it with an extra beat. Just make sure you can create some meaningful difference along the different song. i think this is okay

The rhythm of normal feels a liitle complexed, but I feel it is fine enough.

Not bad. Good luck.
thanks 4 mod
Lasse
irc log
2016-11-20 21:03 Lasse: ACTION is editing [https://osu.ppy.sh/b/1134273 Rengoku Kozou - Comical Chuuka Chuuihou [Normal]]
2016-11-20 21:03 Lasse: 00:43:731 (3,4,5) - can you make this less edgy for such a low diff
2016-11-20 21:04 Lasse: http://i.imgur.com/PCSa8JV.jpg or idk, something that involves moving a few things
2016-11-20 21:11 Xexxar: i mean
2016-11-20 21:11 Xexxar: dont stack those
2016-11-20 21:11 Xexxar: so you mean
2016-11-20 21:11 Lasse: yeah with this ar and all it seems a bit much for how easy the diff is overall for these 3 or 4 patterns
2016-11-20 21:12 Lasse: could also give this a try, but I'm not quite sure how well it works myself http://puu.sh/soQ3z/46cac7af9c.wav
2016-11-20 21:14 Xexxar: i like it
2016-11-20 21:15 Lasse: 00:42:731 - this part would work way better if you silenced sliderslide for it cause it seems quite loud in comparison and there aren't really any held sounds like in the other parts
2016-11-20 21:16 Xexxar: ya
2016-11-20 21:16 Xexxar: i forgot to do that
2016-11-20 21:17 Xexxar: done
2016-11-20 21:19 Lasse: k, should be last thing then: 01:15:398 (1) - on highest diff would work better I think if you spaced it a bit less cause it just seems a bit too much comparatively. second one seems more reasonably spaced to me
2016-11-20 21:22 Xexxar: sec
2016-11-20 21:22 Xexxar: hows this
2016-11-20 21:22 Xexxar: http://puu.sh/soQHh/d08d79bdec.jpg
2016-11-20 21:22 Lasse: pretty much looks like what I got
2016-11-20 21:22 Xexxar: kk
2016-11-20 21:22 Xexxar: anything else
2016-11-20 21:22 Xexxar: metadata was kwanfirmed
2016-11-20 21:22 Lasse: what about the romanisation?
2016-11-20 21:23 Xexxar: lol look at this
2016-11-20 21:23 Xexxar: http://puu.sh/soQLM/a689b980f8.jpg
2016-11-20 21:23 Lasse: k then
2016-11-20 21:23 Lasse: should be all, update
2016-11-20 21:23 Lasse: when you're done
2016-11-20 21:24 Xexxar: kk
Topic Starter
I Must Decrease
sank u

fixed offset so ya soz
Lasse
-5ms 👌
fieryrage
fuk rip the easy precision farm.,
Natsu
IRC
2016-11-24 19:13 Xexxar: ACTION is editing [https://osu.ppy.sh/b/1133609 Rengoku Kozou - Comical Chuuka Chuuihou [Touch Fluffy Tail]]
2016-11-24 19:16 Natsu: llololol
2016-11-24 19:16 Natsu: mini circles
2016-11-24 19:17 Xexxar: 6.9
2016-11-24 19:18 Natsu: 4,5 in normal ?
2016-11-24 19:18 Xexxar: 4.2
2016-11-24 19:19 Xexxar: i figured it was the most natural scale
2016-11-24 19:19 Natsu: btw why is the OD so high in the hard lol
2016-11-24 19:19 Natsu: and the one in normal so low
2016-11-24 19:20 Xexxar: 4.2 in normal
2016-11-24 19:20 Xexxar: 7 in hard
2016-11-24 19:20 Xexxar: 2.5 in easy
2016-11-24 19:20 Xexxar: it should be 6.9 on hard
2016-11-24 19:20 Natsu: 6 is better i think, 7 is mostly for insanes
2016-11-24 19:20 Natsu: lol edgy
2016-11-24 19:21 Xexxar: meh i'll nerf
2016-11-24 19:21 Xexxar: if u want
2016-11-24 19:21 Natsu: yeah use 6, idk I think is better, since the CS is already hard lol
2016-11-24 19:21 Natsu: IrreV2
2016-11-24 19:21 Xexxar: mhm k ill change that
2016-11-24 19:22 Natsu: 00:51:726 (3,1) - Spacing in easy
2016-11-24 19:22 Xexxar: 6.5 it is
2016-11-24 19:23 Xexxar: isnt it fine
2016-11-24 19:23 Xexxar: since the break is so huge
2016-11-24 19:23 Natsu: is a 1/1 break only
2016-11-24 19:23 Xexxar: 2/1*
2016-11-24 19:23 Natsu: you used the correct spacing at other similar 01:02:393 (5,1) - :l
2016-11-24 19:24 Xexxar: w/e fixed
2016-11-24 19:24 Xexxar: its .96
2016-11-24 19:24 Xexxar: that ok
2016-11-24 19:25 Natsu: why tick rate 2?
2016-11-24 19:26 Xexxar: hm
2016-11-24 19:26 Xexxar: not sure
2016-11-24 19:26 Natsu: nvm
2016-11-24 19:26 Natsu: it fit some parts tbh
2016-11-24 19:33 Natsu: 00:53:060 (1) - don't need to nc
2016-11-24 19:33 Natsu: hard
2016-11-24 19:34 Xexxar: i like it tht way tho
2016-11-24 19:34 Natsu: then do it here too 01:14:393 (6) -
2016-11-24 19:35 Natsu: 01:13:726 (3) - this also should be nc no?
2016-11-24 19:36 Xexxar: fixed
2016-11-24 19:36 Xexxar: and i removed nc
2016-11-24 19:37 Natsu: there is nothing else lol
Natsu
Seems fine, Irre v2
sahuang
Gratz! Need more monster quest
show more
Please sign in to reply.

New reply