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Hanser, Pao Pao - Urushi Yoru Yuki

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Topic Starter
Gaia
This beatmap was submitted using in-game submission on January 23, 2017 at 6:19:49 PM

Artist: Hanser, Pao Pao
Title: Urushi Yoru Yuki
Source: 崩壊学園
Tags: Sekai-nyan sekai sekaii 崩坏学园2 Houkai Gakuen MiHoYo Guns Girl School DayZ ggz Honkai Impact Collapse of the school 崩坏3rd: 绀海篇 Cyanotic Sea Bronya Zaychik ブローニャ・ザイチク
BPM: 135
Filesize: 5963kb
Play Time: 01:23
Difficulties Available:
  1. Hard (2.73 stars, 161 notes)
  2. Normal (1.62 stars, 97 notes)
  3. Sekai's Insane (3.2 stars, 186 notes)
  4. Special (4.42 stars, 228 notes)
Download: Hanser, Pao Pao - Urushi Yoru Yuki
Information: Scores/Beatmap Listing
---------------

bg stream
俺の天使


old mania ez ;w;
_handholding

Special
  1. 00:24:410 (1) - NC
  2. 00:43:077 (2) - ^
  3. 00:49:299 (2,4) - blanket these 2?
  4. 00:50:187 (4,6) - it would also be nice if these 2 sliders had the same curvature imo https://osu.ppy.sh/ss/6674449
  5. 01:10:631 (3,4,5) - the stack really breaks down the flow, you didn't even do it for 01:13:298 (3,4,5) but you did it here which I don't understand why. But yh, like I said it, it really does break down the flow to play stacks here especially when the whole map involves you moving your cursor a lot.

Hard
  1. Not that I'm one to care too much about hp but you can increase to 4.5/5 given the note density of the map

Normal
  1. I think hp 3 is more appropiate
  2. 00:13:743 - delete unused timing point
  3. 00:20:632 (2) - I strongly suggest to but whistles on these, not only do 00:20:632 (2,3) have the same sound of more or less similar intensity but when you play it you get very little feed back when hitting 00:20:632 (2) so it just feels weird
  4. 00:21:965 (4) - ^
Topic Starter
Gaia
Kisses

Kisses wrote:

Special
  1. 00:24:410 (1) - NC nah breaks my NC pattern
  2. 00:43:077 (2) - ^
  3. 00:49:299 (2,4) - blanket these 2?
  4. 00:50:187 (4,6) - it would also be nice if these 2 sliders had the same curvature imo https://osu.ppy.sh/ss/6674449
  5. 01:10:631 (3,4,5) - the stack really breaks down the flow, you didn't even do it for 01:13:298 (3,4,5) but you did it here which I don't understand why. But yh, like I said it, it really does break down the flow to play stacks here especially when the whole map involves you moving your cursor a lot. stacks reset flow, they don't break it // i stacked to emphasize the repetitiveness of the vocals, but eh we'll see if i change it later

Hard
  1. Not that I'm one to care too much about hp but you can increase to 4.5/5 given the note density of the map did other things

Normal
  1. I think hp 3 is more appropiate
  2. 00:13:743 - delete unused timing point
  3. 00:20:632 (2) - I strongly suggest to but whistles on these, not only do 00:20:632 (2,3) have the same sound of more or less similar intensity but when you play it you get very little feed back when hitting 00:20:632 (2) so it just feels weird
  4. 00:21:965 (4) - ^
thanks for modding! no reply are fix ^^
Rieri
Hello~ M4M from my queue your queue lol xd

General
  1. Just wondering, why don't you ever set a kiai section?

Normal
  1. 00:34:187 (1) - this nc is inconsistent, this is the 9th beat of the whole combo while you set a nc for every 12 beats. if it is for vocals, i suggest you nc 00:35:521 (3) - here too. you may have to redo the ncs if necessary
  2. 00:48:187 (3) - i get that you're following the guitar but i think it would make more sense to follow the piano because it would sound a little more natural.

Hard
  1. 00:47:076 (3,4,5) - I think these should be further emphasized since the pitch is rising and transiting to the highlight of the song
  2. 00:48:187 (1) - Honestly, I think this breaks all of the tension that has been built up 00:47:076 (3,4,5) - here, i guess it is sorta supposed to but rather than destroying the tension right away, i think it should follow the piano a little more and diminish as it goes and ultimately giving a nice jump to 00:48:855 (1) -
  3. 01:11:966 (5) - I think making these into 1/2 sliders would be better and would have a proper nc on 01:12:854 - to follow the vocals better
  4. 01:18:188 (1) - Give a little emphasis by adding a slight jump? preferably x:200 y:368

Insane
  1. 00:24:854 - This part is still relatively calm, almost the same as the part starting from 00:14:187 (1) - here, I think it would be better off as 0.8x SV..
  2. 00:26:187 (4,6) - would be nice if these were parallel
  3. 00:30:187 (6) - nc and disable nc 00:31:521 (1) - here
  4. 00:39:521 (1) - disable nc
  5. 00:39:965 (5,6) - I wish you could do something so people can tell the rhythmic difference here
  6. 01:04:854 (6) - nc
  7. 01:07:076 (3) - This is a very loud sound, I think it should be emphasized by adding more distance
  8. 01:07:521 (1,2) - 01:08:187 (3,4) - distance should be similar
  9. 01:17:299 (3,4,5,6) - How about making a equilateral triangle here so it looks nicer?
  10. 01:18:187 (7) - This is the loudest sound in that combo, should have the largest distance too

Special
  1. I want to know why you put new combos for specific parts so I can understand your perception of the song better
  2. Since this follows the instrumentals a lot, I think it would be cool if you could make the map reflect to the song a little more by using pitch based distance, almost like text painting except you have to follow the pitch of the instrumentals
  3. 00:15:521 (1,1,1,1,1,1) - idk why all these have different spacing
  4. 00:17:076 (1,2,3,4,5) - I think by flipping this whole pattern (ctrl-g) it could follow the pitch of the instrumentals better and create a bigger impact of 00:16:855 (1) - this note which reflects to the low note on the piano because the distance would be increased just like how the pitch of the two notes here 00:16:855 (1,1) - are far apart from each other. and 00:18:188 (1) - this lol
  5. 00:21:077 (1,2,3,4,5) - this doesnt look straight to me 00:19:743 (1,2,3,4,5) - this too
  6. 00:24:410 (2) - another nc?
  7. 00:42:632 (1) - I'm starting to think this would be better off being the same combo color as 00:42:188 (1) - if you're not going to add a NC on 00:43:077 (2) -
  8. 01:02:187 (1,2) - eh shouldn't this have the same distance as 00:59:965 (2,3) - this nvm they're all inconsistent anyways which could be confusing imo
  9. 01:10:631 (3,4) - jumps would be nice

Ill try modding mania lol

ez
  1. 00:15:521 (15521|0,15743|1,15965|3,16187|2,16410|0,16632|1) - rather than this pattern, 00:15:521 (15521|2,15743|0,15965|1,16187|2,16410|3,16632|2) - i think this pattern would follow the piano better
  2. 00:21:743 (21743|0,21965|3,22187|2,22187|1) - the continual rising of the pitch makes it feel like 00:21:743 (21743|0,21965|1,22187|3,22187|2) - this would be a pattern that reflects better
  3. 00:51:300 (51300|0) - this has a pretty loud sound to it, i think there should be 2 notes
  4. 00:57:967 (57967|1) - ^
blueloniess
[*special]
第一次看到这种单点居多的图...额..给出的建议可能有点water,见谅
00:33:966 (5,1) - 稍微大了一点点,距离放小一些如何,这样可能会突然反应不过来的
00:38:187 - 00:39:521 - 这一段跟00:35:521 - 00:36:632 - 这一段一样的,要不要考虑复制然后弄个五角星的跳
00:50:187 (4,6) - 平行吧
00:51:521 (1) - 改成这么一个普通的吧,好看不说也符合你想摆的flow,而且还可以让3包一下1,我觉得还是很不错的,图片加载可能有点慢

00:54:187 (1) - 奇奇怪怪的,做成这样的一个逆向blanket我都觉得好看一点

01:13:742 (5,1,2) - 这种可以互相包一下的滑条还是包一下吧,5包2,1包5,balnket还是做稍微好一点

三围改成ar8.2 od8.2 又是一张DT PP神图 :) :) :) :D :D

[*insane]
00:17:743 (3,4,5,6) - 对称一下,好看多了,而且也不显得拥挤
00:19:965 (3,5) - 拥挤了
00:44:410 (3,4) - 同1
01:07:521 (1,3) - 放开一些!做一个跳!这样拥挤了!
作图水平很高,看不出啥问题来,三围的od改成8 好不好 :D :D


[*水笔摸图结束]
辣鸡麻婆的水摸完成
整体不错的,主难度pp图,应该考虑把ar放低一点,做一个DT :D
作图水平太高了...orz
求dalao带我飞啊
Topic Starter
Gaia
ProEzreal

ProEzreal wrote:

Hello~ M4M from my queue your queue lol xd

General
  1. Just wondering, why don't you ever set a kiai section? i dont like kiai ^^''

Normal
  1. 00:34:187 (1) - this nc is inconsistent, this is the 9th beat of the whole combo while you set a nc for every 12 beats. if it is for vocals, i suggest you nc 00:35:521 (3) - here too. you may have to redo the ncs if necessary
  2. 00:48:187 (3) - i get that you're following the guitar but i think it would make more sense to follow the piano because it would sound a little more natural. it becomes too hard imo

Hard
  1. 00:47:076 (3,4,5) - I think these should be further emphasized since the pitch is rising and transiting to the highlight of the song
  2. 00:48:187 (1) - Honestly, I think this breaks all of the tension that has been built up 00:47:076 (3,4,5) - here, i guess it is sorta supposed to but rather than destroying the tension right away, i think it should follow the piano a little more and diminish as it goes and ultimately giving a nice jump to 00:48:855 (1) - i think its a cool contrast, ill think about it tho
  3. 01:11:966 (5) - I think making these into 1/2 sliders would be better and would have a proper nc on 01:12:854 - to follow the vocals better fine i think
  4. 01:18:188 (1) - Give a little emphasis by adding a slight jump? preferably x:200 y:368 i like where it is rn

Special
  1. I want to know why you put new combos for specific parts so I can understand your perception of the song better lol yeah, i tried something new with the NC/placements in this diff, the red ncs are on the more emphasized piano beats, while the dimmed purple colours are on the other less-emphasized beats
  2. Since this follows the instrumentals a lot, I think it would be cool if you could make the map reflect to the song a little more by using pitch based distance, almost like text painting except you have to follow the pitch of the instrumentals that's interesting but i kinda placed these patterns in a way that i like already, so maybe ill keep this in mind for the future o3o/
  3. 00:15:521 (1,1,1,1,1,1) - idk why all these have different spacing
  4. 00:17:076 (1,2,3,4,5) - I think by flipping this whole pattern (ctrl-g) it could follow the pitch of the instrumentals better and create a bigger impact of 00:16:855 (1) - this note which reflects to the low note on the piano because the distance would be increased just like how the pitch of the two notes here 00:16:855 (1,1) - are far apart from each other. and 00:18:188 (1) - this lol lol its ok
  5. 00:21:077 (1,2,3,4,5) - this doesnt look straight to me 00:19:743 (1,2,3,4,5) - this too
  6. 00:24:410 (2) - another nc? nah
  7. 00:42:632 (1) - I'm starting to think this would be better off being the same combo color as 00:42:188 (1) - if you're not going to add a NC on 00:43:077 (2) - red is for emphasis!
  8. 01:02:187 (1,2) - eh shouldn't this have the same distance as 00:59:965 (2,3) - this nvm they're all inconsistent anyways which could be confusing imo just a jump for this pattern, its acceptable imo
  9. 01:10:631 (3,4) - jumps would be nice

Ill try modding mania lol wwww

ez
  1. 00:15:521 (15521|0,15743|1,15965|3,16187|2,16410|0,16632|1) - rather than this pattern, 00:15:521 (15521|2,15743|0,15965|1,16187|2,16410|3,16632|2) - i think this pattern would follow the piano better wrong timestamp? they're the same places
  2. 00:21:743 (21743|0,21965|3,22187|2,22187|1) - the continual rising of the pitch makes it feel like 00:21:743 (21743|0,21965|1,22187|3,22187|2) - this would be a pattern that reflects better ^ o.o
  3. 00:51:300 (51300|0) - this has a pretty loud sound to it, i think there should be 2 notes
  4. 00:57:967 (57967|1) - ^
Thanks for modding ^^/ no replies are all fixed!

blueloniess

blueloniess wrote:

[*special]
第一次看到这种单点居多的图...额..给出的建议可能有点water,见谅
00:33:966 (5,1) - 稍微大了一点点,距离放小一些如何,这样可能会突然反应不过来的 感覺越遠越爽w
00:38:187 - 00:39:521 - 这一段跟00:35:521 - 00:36:632 - 这一段一样的,要不要考虑复制然后弄个五角星的跳 我喜歡這樣
00:50:187 (4,6) - 平行吧
00:51:521 (1) - 改成这么一个普通的吧,好看不说也符合你想摆的flow,而且还可以让3包一下1,我觉得还是很不错的,图片加载可能有点慢 改成其他的

00:54:187 (1) - 奇奇怪怪的,做成这样的一个逆向blanket我都觉得好看一点 我喜歡 ;w;

01:13:742 (5,1,2) - 这种可以互相包一下的滑条还是包一下吧,5包2,1包5,balnket还是做稍微好一点 ^

三围改成ar8.2 od8.2 又是一张DT PP神图 :) :) :) :D :D 大概會改ar吧, 再說

[*水笔摸图结束]
辣鸡麻婆的水摸完成
整体不错的,主难度pp图,应该考虑把ar放低一点,做一个DT :D
作图水平太高了...orz
求dalao带我飞啊 hao a
謝拉~沒提的都改搂


Translation for for bakai =3=/

blueloniess wrote:

[*insane]
00:17:743 (3,4,5,6) - using symmetry makes it look a lot better! especially since it avoids being so crowded
00:19:965 (3,5) - messy /crowded
00:44:410 (3,4) - same as above
01:07:521 (1,3) - open it up more! add a jump! this is too crowded
mapu quality is high, can't find much problems, consider changing od to 8? :D :D
_orange
Hi, don't know how I got here
I noticed that you have only one mania diff, that's unrankable

A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
Also I suggest you name your mania diff "EZ" or something else instead of regular diff names because you have standard and mania
_orange
And ProEzreal's mod on the mania diff used the same timestamp and you got confused, but what I think he means is the pattern on the timestamp

The timestamp confusion: https://puu.sh/sxFAl/0d8b74b66d.png

The pattern: https://puu.sh/sxFFq/b81d7176b8.png

What he wants you to change it to: https://puu.sh/sxFI2/0dd9d4a577.png
Rieri
dang thanks for clarifying that saved me like 5 precious minutes of my life
living yell
I'm here to mod your mania diff oi vey.

Column ( 1 | 2 | 3 | 4 )
Easy
[General stuff]

Fix these!



Like _orange mentioned already, one mania diff is unrankable.

Your diff looks more like "Normal" for me, so I recommend if you left out "Easy" diff and named it to "Normal" instead.

For Normal diffs you could raise HP drain a bit, I'd suggest HP 6 -> 7.

Offset 2,200 seems a bit better. (+12)

----------------------------------

00:07:965 (7965|0) - You could move this to 2.

00:08:410 - Add a note to column 3.

00:09:299 (9299|3) - Move to column 2.

00:09:743 - Add note to column 3.

00:10:188 (10188|1) - Extend the LN to end at 00:12:854 -

00:11:521 (11521|3) - Remove this LN.


00:15:521 (15521|0,15743|1,15965|2,16187|3,16410|0,16632|1) - You could follow the pitch here so I'd change this f.e like this:



00:18:410 (18410|1,18632|0,18854|2,19076|1,19299|3,19521|2,19521|1) - You could change the pattern like this:


00:19:965 (19965|1,20187|2) - CTRL+G ?
00:20:410 (20410|0) - Move to column 3.

00:21:521 (21521|3,21743|0,21965|3,22187|2,22187|1,22410|0,22632|3,22854|2,23076|1,23299|0,23521|3,23743|2) - I would change this part like this:


00:23:521 (23521|1) - You are missing one note here.

00:26:187 - Add one note to column 2.

00:26:632 (26632|0) - I don't think this should be a hold. replace with regular note?

00:26:187 (26187|3,27076|1) - 00:27:743 (27743|3,27965|2,28187|1,28410|0) - CTRL+H ?

00:28:854 (28854|2) - I would make this a LN instead that ends at 00:29:299 -

00:30:187 (30187|0) - Move to column 2.

00:31:076 (31076|3,31299|1) - CTRL+G ?

00:31:743 (31743|1) - Move to column 4.

00:37:299 (37299|3) - Same goes for this as in 00:26:632 (26632|0) - , replace with a regular note.


00:38:410 (38410|2,38632|3,38854|2) - I'd change this like so:


00:39:521 (39521|2) - Same goes for this as in 00:28:854 (28854|2) - , make this a LN instead that ends at 00:39:965 -

00:40:854 (40854|0) - Move this to column 2.


00:41:076 (41076|1,41299|2,41521|3,41743|2,41965|1,42187|0,42187|3) - I'd remap this like so:


00:45:965 (45965|1) - You could add a note here to column 3.

00:47:854 - You could definitely add a note here to column 2.

00:52:854 - Add note to column 2

00:55:299 - Add note to column 1 (like you did here: 00:51:299 (51299|2,51300|0) - )

00:55:522 (55522|0) - Extend the LN to end at 00:56:632 -
Also replace 00:55:965 (55965|2) - with a regular note to column 2.

00:56:854 - Add note to column 3.

00:57:965 (57965|2) - Move this to 00:58:076

00:59:078 (59078|2) - Replace with a regular note.

01:01:965 - Add a note here (f.e column 2)
01:02:187 - Add a note here (f.e column 3)

01:02:632 (62632|2) - End the LN at 01:03:076 -


01:05:521 - I'd change this like so:


01:07:965 - Add a note here.


01:08:632 - I'd remap this part like:


01:11:521 - Add a note to column 1.


01:15:965 - i'd recommend this:


01:18:187 - From here on starts piano playing, you could follow it.

It's a nice map, even I'm not really into songs like this. :roll:

Good luck!
DeletedUser_3638005
hi, 2/2m4m from your queue :shock:

[Normal]

  • nice

[Hard]
  1. 00:48:187 (1) - This felt a little out of place. This whole time you have been following the piano and now you ignore them for a random guitar distortion. Also because of that, the build up feels a little weak. I got a dragging sensation from that slider as it were holding me and my cursor back.
  2. 01:12:854 - This feels very powerful and intense to me, like it's asking to be clickable!

[Sekai's Insane]
  1. 00:14:854 (4,5,6) - How come this is not perfectly symmetrical? Is it intentional or just a mistake?
  2. I noticed some small flow issues by the way you use opposite curved sliders.

    For example, 00:24:410 (7,1) - this pattern is perfectly fine and flows well, you also use it correctly in other places as well. However, patterns like 00:27:076 (6,1) - and 00:55:076 (3,4) - create awkward flow. Taking the second pattern and putting it into perspective, http://i.imgur.com/JOBWsZw.png this is an example of a flow that emphasizes on (4) and flows well. Flow is something that you judge by feel most of the time, oh and did I mention, it's subjective! So you might think that your patterns flow well, and that's perfectly acceptable. But you should consider my word as an experienced player (and modder!)

    Rest looks good!

[Special]
  1. 00:19:743 (1,2,3,4,5) - and 00:21:077 (1,2,3,4,5) - sound weird to me rhythmically. Obviously the whole concept is the 1/2 spam but try making 00:19:521 (1) - and 00:20:855 (1) - 1/1 sliders. Fits a lot better in my opinion.
  2. 00:24:410 (2) - NC for SV change? It will provide consistency (seeing that you have already NCed 01:09:742 (1) - this slider) and clarity :!:
  3. 00:43:077 (2) - Same reasoning as above.
  4. 01:05:742 (5) - And this.
  5. 00:25:743 (3) - You could Ctrl + G this to emphasize on the vocals.
  6. 00:44:855 (1,1,1,1,1,1,1) - Reasoning for the NC spam?


Good luck! ()
-Nya-
Heya~ M4M here.

General:
  1. Why start the Insane and Special at different places than the Normal and Hard?

Special:
  1. 00:15:521 (1,1,1) –Rather keep the spacings here similar for neatness reasons. And also since the music is the same.
  2. 00:17:743 (4,5) –Rather space these out normally? To be consistent with 00:14:855 (3,4,5) – and also cause players might mistake it for a fast triple.
  3. 00:18:410 (1,2) –This jump is quite big for a calm part of the song. Consider nerfing the jump a bit.
  4. 00:27:521 (4) –Add NC here and remove NC here: 00:27:743 (1) – since the beat on (4) sounds stronger and it’s also the big white tick.
  5. 00:30:188 (4) -^, etc.
  6. 00:30:632 (2,3,4,5) –Make the overlaps look similar for neatness. Right now the overlaps is irregular.
  7. 00:41:077 (1) –Place this circle nicely between 00:40:631 (3,4) –
  8. 00:47:520 (1,2) –Stacking here would look nicer.
  9. 00:47:743 (1,2) –Same as 00:18:410 (1,2) –
  10. 00:59:965 (2,3) –Recheck the spacing here. It’s not similar to 00:59:965 (2,3) – Rather make spacings like these similar.

Sekai’s Insane:
  1. 00:15:076 (5,6) –Either create similar overlappings here or stack both for consistency. Also like you did here: 00:16:854 (1,2,3,4) –
  2. 00:32:854 (5) –This circle has a stronger beat than the rest so it would make more sense to add a bigger jump here.
  3. 01:18:187 (7) – You can add NC here like in the other diff.

Hard:
  1. HP is too low. Lift it to 5.
  2. 00:42:187 (4,5) –The spacing here is a bit too big when comparing it with the rest. Make it similar to 00:40:854 (1,2,3) –
  3. 00:44:409 (3,5) –Stack here? Will look neater and also better spacing.
  4. 00:51:077 (6) –This spacing looks quite big for a Hard and the beat on the head isn’t that strong either. Consider nerfing it a bit.

Normal:
Looks clean~

Good Luck~! :D
Topic Starter
Gaia
->Herkkupala
I'll check the mania mods once i get a gd diff from sakura >< for now i fixed the snappings o//

-> _orange & ProEzreal
thanks for the explination xD im a noob mania mapper ;w;

Riven

Riven wrote:

hi, 2/2m4m from your queue :shock:

[Normal]

  • nice

[Hard]
  1. 00:48:187 (1) - This felt a little out of place. This whole time you have been following the piano and now you ignore them for a random guitar distortion. Also because of that, the build up feels a little weak. I got a dragging sensation from that slider as it were holding me and my cursor back. i think its what makes it stand out tho! we'll see i guess owo
  2. 01:12:854 - This feels very powerful and intense to me, like it's asking to be clickable! aaa yeah but ill keep for now /w\

[Special]
  1. 00:19:743 (1,2,3,4,5) - and 00:21:077 (1,2,3,4,5) - sound weird to me rhythmically. Obviously the whole concept is the 1/2 spam but try making 00:19:521 (1) - and 00:20:855 (1) - 1/1 sliders. Fits a lot better in my opinion. i like the circle spam orz
  2. 00:24:410 (2) - NC for SV change? It will provide consistency (seeing that you have already NCed 01:09:742 (1) - this slider) and clarity :!: uhh yeah my NC pattern is actually pretty messed up this section but i did it to emphasize the stronger piano beats
  3. 00:43:077 (2) - Same reasoning as above.
  4. 01:05:742 (5) - And this.
  5. 00:25:743 (3) - You could Ctrl + G this to emphasize on the vocals. is fine i think
  6. 00:44:855 (1,1,1,1,1,1,1) - Reasoning for the NC spam? c o l o u r s


Good luck! ()

-Nya-

-Nya- wrote:

Heya~ M4M here.

General:
  1. Why start the Insane and Special at different places than the Normal and Hard? sekai's diff is independent so there's that// i mapped the insane and hard completely differently so i kinda just went with what i felt like

Special:
  1. 00:15:521 (1,1,1) –Rather keep the spacings here similar for neatness reasons. And also since the music is the same.
  2. 00:17:743 (4,5) –Rather space these out normally? To be consistent with 00:14:855 (3,4,5) – and also cause players might mistake it for a fast triple. nah i like this
  3. 00:18:410 (1,2) –This jump is quite big for a calm part of the song. Consider nerfing the jump a bit. err should be ok, ill keep it in mind tho
  4. 00:27:521 (4) –Add NC here and remove NC here: 00:27:743 (1) – since the beat on (4) sounds stronger and it’s also the big white tick. you're not wrong but i tried a new NC pattern in this mapu so yea orz
  5. 00:30:188 (4) -^, etc.
  6. 00:30:632 (2,3,4,5) –Make the overlaps look similar for neatness. Right now the overlaps is irregular.
  7. 00:41:077 (1) –Place this circle nicely between 00:40:631 (3,4) –
  8. 00:47:520 (1,2) –Stacking here would look nicer.
  9. 00:47:743 (1,2) –Same as 00:18:410 (1,2) –
  10. 00:59:965 (2,3) –Recheck the spacing here. It’s not similar to 00:59:965 (2,3) – Rather make spacings like these similar. wrong timestamp? but i think as long as it's in the general vicinity of similar spacing it should be alright


Hard:
  1. HP is too low. Lift it to 5. in terms of spread 2.5 -> 4 -> 5.5 is a lot better imo
  2. 00:42:187 (4,5) –The spacing here is a bit too big when comparing it with the rest. Make it similar to 00:40:854 (1,2,3) –
  3. 00:44:409 (3,5) –Stack here? Will look neater and also better spacing. small offset for readability imo
  4. 00:51:077 (6) –This spacing looks quite big for a Hard and the beat on the head isn’t that strong either. Consider nerfing it a bit.

Normal:
Looks clean~

Good Luck~! :D

thanks for all the mods! no reply are fixed!~
Izzywing
both? wew
[normal]

00:20:854 (3,4,5) - This pattern might be confusing with the heavy overlapping

00:31:743 (3,4) - Not a huge deal but you coulddd blanket this a bit better - https://osu.ppy.sh/ss/6747014

Well...nice diff lol

[Hard]

00:07:520 (1,2) - I like this stack because it matches with 00:08:853 (4,5) - but im not fond of the stack between 00:07:075 (4,1), kinda takes away from it if that makes any sense at all lol

00:17:076 - is a really notable piano sound, I can get 00:14:188 (1) - and 00:19:520 (1) - as full 1/1 sliders but this one I think you should map out the red tick

01:01:632 - No sound here, I don't really agree with this overmap

also really good lol

[Sekai's Insane]

00:14:632 (3,5) - you could mirror this stack on the other side like this - https://osu.ppy.sh/ss/6747038

00:20:410 (4,6) - looks a bit better if you move these so that 4 is stacked under 00:19:521 (1), right now its offset a bit because of the stack

00:23:299 (4) - this could use a bit more spacing, its a pretty sudden high pitched sound

00:36:410 (5,6) - make these parallel so this looks nicer

00:50:187 (4,6) - This overlap looks out of place, I don't like it.

00:54:187 (1,2) - Hm, you could make these sliders equal distance from 00:52:854 (5) - for symmetry, which is something you've been following a lot already in this map

[Special]

the Hard diff started a bit before this one, why not keep it consistent? saw your response to -nya-
Wow, this diff is really cool. Can't really find anything to point out :/

Sorry for the bad mod, it probably might have been better if I wasn't really tired x-x
Topic Starter
Gaia
fixed all except the first 2 in hard for simplicity's sake, so yeah//

thanks for modding! (:
Garden
sry for delay, been busy with a small tournament recently ;w;

Special
  1. 00:13:965 - mute volume here like lower diffs?
  2. 00:46:632 (2,3) - music here seems to suggest a transition to the chorus part and piano solo becomes vague, having this much spacing is bit too much for me
  3. 00:59:965 (2,3) - 01:01:298 (5,6) - apply same ds to 1/4 gaps for consistency sake? just like 00:55:520 (4,5,6,1) -

    i really like how the diff is designed
Sekai
  1. 00:13:965 - same as highest diff
  2. 00:14:632 (3,5) - same overlap pattern as 00:14:854 (4,6) - instead of stacking looks better imo
  3. 00:38:187 (1,2) - idk whether its intended to be a blanket or not, now it looks like sth in between
  4. 00:50:187 (4,6) - avoiding this minor overlap looks neater
  5. 01:14:187 (1,2,3) - uh i think let 2,3 equally spaced around the central slider would look nicer?
normal and hard looks fine to me, gl~
UndeadCapulet

special

  1. maybe silence 00:11:577 (1) - 's end since there's no sound for it
  2. 00:24:410 (2) - this should probably be horizontal to match the previous sliders, it'd give off the sv change effect better anyway
  3. ok so 00:59:520 (1) - this sliderbody doesn't get played through at all with the current arrangement, since the player immediately cuts away to move to the next slider. there are a ton of slight back-and-forth motions throughout 00:58:853 (7,1,1,2) - , to the point that players are going to avoid playing them. this makes your sv changes really weak imo. if you ctrl+g 00:59:076 (1) - players are far more likely to feel like they're fully playing through both sliderbodies, which will make the sv changes feel far more fun and powerful
  4. imo the 01:16:409 (6) - sv drop is really weird since this is just the exact same vocal style as 01:11:076 (5) - , if you were going to do something different anywhere it'd make more sense at 01:13:520 (4,5) - which is much higher pitched
really really cool nc and colourhax usage

---

sekaii

  1. maybe silence 00:11:577 (1) - 's end since there's no sound for it
  2. 01:04:854 (6) - nc here prob ww
  3. 01:06:187 (1) - really really think you need to continue the 1/2 drum rhythm spam here, like you did at 01:04:854 (6,7) - , skipping over that beat detracts a ton from the song imo
---
lower diffs are fine
hey gaia :>
Topic Starter
Gaia
Garden

Garden wrote:

sry for delay, been busy with a small tournament recently ;w; np www

Special
  1. 00:13:965 - mute volume here like lower diffs?
  2. 00:46:632 (2,3) - music here seems to suggest a transition to the chorus part and piano solo becomes vague, having this much spacing is bit too much for me i like how this is designed tho ;w;
  3. 00:59:965 (2,3) - 01:01:298 (5,6) - apply same ds to 1/4 gaps for consistency sake? just like 00:55:520 (4,5,6,1) -

    i really like how the diff is designed
normal and hard looks fine to me, gl~

UndeadCapulet

UndeadCapulet wrote:


special

  1. maybe silence 00:11:577 (1) - 's end since there's no sound for it
  2. 00:24:410 (2) - this should probably be horizontal to match the previous sliders, it'd give off the sv change effect better anyway
  3. ok so 00:59:520 (1) - this sliderbody doesn't get played through at all with the current arrangement, since the player immediately cuts away to move to the next slider. there are a ton of slight back-and-forth motions throughout 00:58:853 (7,1,1,2) - , to the point that players are going to avoid playing them. this makes your sv changes really weak imo. if you ctrl+g 00:59:076 (1) - players are far more likely to feel like they're fully playing through both sliderbodies, which will make the sv changes feel far more fun and powerful interesting suggestion o.o I'll keep this in mind for now tho o/
  4. imo the 01:16:409 (6) - sv drop is really weird since this is just the exact same vocal style as 01:11:076 (5) - , if you were going to do something different anywhere it'd make more sense at 01:13:520 (4,5) - which is much higher pitched i think it leads into the intense jumps kinda like a build-up so yea
really really cool nc and colourhax usage thx!

---
lower diffs are fine
hey gaia :> hihi/

Thanks for modding ^-^/ no replies are fixed!
謝謝花園4✩✩✩ (。・ω・)ノ゙
Pentori
is this related to christmas? o_o
Topic Starter
Gaia
not really christmas but winter for sure
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