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Shikata Akiko, Shimotsuki Haruka, Mitose Noriko - Phantasmag

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Topic Starter
Shurelia
This beatmap was submitted using in-game submission on 2017年1月18日 at 16:33:02

Artist: Shikata Akiko, Shimotsuki Haruka, Mitose Noriko
Title: Phantasmagoria
Source: アルトネリコ~世界の終わりで詩い続ける少女~
Tags: Gust NIS America Ar Tonelico Sekai no Owari de Utai Tsuzukeru Shoujo The Girl Who Continues to Sing at the End of the World Melody of Elemia Aurica Nestmile オリカ ネストミール Misha Arsellec Lune 彌紗 アルトセルク・リューン シュレリア Visual Novel Best ending JRPG ps2 Mir Teiwaz
BPM: 94.5
Filesize: 17735kb
Play Time: 07:00
Difficulties Available:
  1. Sol Ciel (3.06 stars, 889 notes)
Download: Shikata Akiko, Shimotsuki Haruka, Mitose Noriko - Phantasmagoria
Information: Scores/Beatmap Listing
---------------




The kindness of love, always, these days, and this song, will go on forever to the shining tomorrow.


These flowers, always, these days, forever, and this promise, certainly, will go on to the shining tomorrow.


These flowers, always, these days, forever, and this promise, certainly, will go on to the shining tomorrow.




Oh right, This is the best game OST that ever exist. No doubt.


heck, this even the most beautiful song that ever made for me.


Amazing Hitsound work by Ongaku

One of my greatest proud.

Thank you everyone who's participating on helping this map reached it qualified state!

Shout out to :

Mir : Super fast mapping and spending time on doing review like 96058705698 hours so this thing can reach it peak quality.

Ongaku : Amazing HS works and picks.

Modders and BNs : Not gonna be possible without them.

~Shurelia Please remember me. . .
Samoyed
its a timing check then xd
10:17 Shurelia: saw you able to do advanced timing.
10:17 M-O-P-S-I: ye
10:17 Shurelia: should I ask you here or I just post it on your q ?
10:17 Shurelia: :o
10:18 M-O-P-S-I: its fine
10:18 Shurelia: since it's short yet so complex.
10:18 Shurelia: only 30 secs.
10:18 M-O-P-S-I: ok
10:18 *Shurelia is editing [https://osu.ppy.sh/b/1138748 Shikata Akiko, Shimotsuki Haruka, Mitose Noriko - Phantasmagoria [Sol Ciel]]
10:19 Shurelia: since I already feel like the timing is k but yet people still pointed it out that the timing is fk'd.
10:19 Shurelia: makes me want to suicide.
10:19 M-O-P-S-I: 6 mins o boy
10:19 Shurelia: naah, the only 30 secs.
10:19 Shurelia: the rest are fine.
10:19 Shurelia: and it's 7 mins.
10:19 Shurelia: dw.
10:19 Shurelia: notice the red lines spam?
10:21 M-O-P-S-I: no im blind
10:21 M-O-P-S-I: ex de
10:21 Shurelia: de ex
10:22 M-O-P-S-I: first timing point feels off
10:22 Shurelia: mmh
10:22 M-O-P-S-I: try bpm: 95
10:22 M-O-P-S-I: and
10:23 M-O-P-S-I: offset: 528
10:23 Shurelia: done
10:25 M-O-P-S-I: 00:11:502 (1,2,3,4) -
10:25 M-O-P-S-I: no sound
10:25 M-O-P-S-I: and still those circles
10:25 M-O-P-S-I: or it feels off
10:25 M-O-P-S-I: xd
10:25 Shurelia: timpani?
10:26 Shurelia: i mean
10:26 M-O-P-S-I: oh wait
10:26 Shurelia: what?
10:26 Shurelia: :o
10:26 M-O-P-S-I: it uses 1/6
10:26 M-O-P-S-I: at that point
10:26 M-O-P-S-I: remove the 4th circle tho
10:26 Shurelia: right
10:26 Shurelia: but
10:26 Shurelia: 00:11:475 (1) -
10:26 Shurelia: covers nothing
10:27 M-O-P-S-I: =
10:27 M-O-P-S-I: remove that too
10:27 M-O-P-S-I: xd
10:27 Shurelia: rolf
10:27 Shurelia: sec
10:27 Shurelia: let's use
10:27 Shurelia: 1/16
10:28 M-O-P-S-I: there's one circle on a yellow tick
10:28 Shurelia: (1) at : 00:11:501 -
10:28 M-O-P-S-I: yea
10:28 Shurelia: 2 at : 00:11:620 -
10:28 Shurelia: 00and 3 at 00:11:699 -
10:29 Shurelia: done
10:29 M-O-P-S-I: gud
10:34 M-O-P-S-I: 00:13:648 (1) -
10:34 M-O-P-S-I: off
10:35 Shurelia: need new timeline then or?
10:36 M-O-P-S-I: bpm: 81,50
10:36 M-O-P-S-I: offset: 13660
10:37 Shurelia: dee[
10:37 Shurelia: p
10:37 M-O-P-S-I: what
10:37 M-O-P-S-I: dee
10:37 Shurelia: nvm
10:38 Shurelia: anything esle?
10:38 M-O-P-S-I: 00:16:891 (1) -
10:39 M-O-P-S-I: offset to 16891
10:39 M-O-P-S-I: sounds better to me
10:41 M-O-P-S-I: 00:17:632 (1) -
10:41 M-O-P-S-I: move this to the timing point
10:41 Shurelia: hmm you sure?
10:41 M-O-P-S-I: wich one
10:42 Shurelia: 00:16:891 (1) - '
10:42 M-O-P-S-I: nah
10:42 M-O-P-S-I: xd
10:43 Shurelia: but it is
10:43 Shurelia: spunds better
10:43 M-O-P-S-I: lol
10:43 M-O-P-S-I: 00:18:670 (1) -
10:43 M-O-P-S-I: do you really need all of those timing points here
10:43 Shurelia: no really
10:43 Shurelia: this thing is not made by me.
10:43 Shurelia: so
10:43 Shurelia: xd
10:43 M-O-P-S-I: ok thene
10:43 M-O-P-S-I: then*
10:44 Shurelia: but i feel like it didn't fk'd up
10:44 M-O-P-S-I: 00:22:682 (2) -
10:45 M-O-P-S-I: move to timing point aswekk
10:45 M-O-P-S-I: aswell*
10:45 Shurelia: right
10:47 M-O-P-S-I: 00:23:140 (1) -
10:47 M-O-P-S-I: offset: 23140
10:48 Shurelia: and move 1 to the red?
10:49 M-O-P-S-I: yea
10:49 Shurelia: done
10:49 M-O-P-S-I: 00:27:727 (1) -
10:49 M-O-P-S-I: move to timing point?
10:50 M-O-P-S-I: and make it longer?
10:50 Shurelia: moved
10:50 Shurelia: and longer
10:50 M-O-P-S-I: ok
Topic Starter
Shurelia
not a mod but alright. rofl
C00L
mir asked me a couple of days back to do the timing for the beginning : o, and i timed it xd why get someone else to do it when i done it already d
Topic Starter
Shurelia
oh seems miri didn't tell you yet.

Someone just pointed out that the timing is rather off or something and means I need more person to confirm it.




actually idk what to do anymore.
C00L
z
Ongaku
http://puu.sh/sLmZI/d17c844503.txt

Fixed beginning's hitsound issues.

Also, please fix your green ticks in the beginning, they're not snapped lol. There also might be some further into the song.
Topic Starter
Shurelia
fixed 'em all.

Thank you very much!

Now this thing is ready for mod!
PoNo

NM from my queue


Sol Ciel


00:11:505 (1,1,1,1) - I think this pattern isn't rankable, you should review the timing here, you can place a new timing point at 492 than make a 1/3 pattern because that one is totally unconsistent and unreadable correctly for the player

00:54:104 (1) - I think the distance snap is too high here reduce it a bit

02:07:928 (3) - Be carefull with the changing rythm, maybe a slider could be better imo

02:11:016 (4) - Same here

02:12:339 (2,3,4,5,6,7) - This is very difficult to read, you must make a visible différence between the 1/4 and 1/2 Distance Snap

02:26:457 (2) - https://imgur-archive.ppy.sh/zemhdrw.png this rythm should be easier

03:12:045 (1,2) - DS is different for every other patterns like this one, why did you changed that one ? and for the rest of this part, make 1 Constent DS between that reverse and slider, because this one is changing a lot and confusing the player and it's look kinda weird in editor

04:27:812 (1) - This is not following the voice with rythm

04:48:389 (1) - Kiai isn't needed on that bookmark

04:41:538 (1,2) - Replace on white tick the 1 and finish the 2 on the white tick

06:06:918 (3,4,5,6) - Wow, too spaced compared to other 1/4 patterns

06:09:271 (2) - Same

06:13:094 (1) - Same
Relaxing beatmap, pretty clean globally

Good luck~
Mir

Ponoyoshi wrote:


NM from my queue


only gonna respond to my parts

Sol Ciel


00:11:505 (1,1,1,1) - I think this pattern isn't rankable, you should review the timing here, you can place a new timing point at 492 than make a 1/3 pattern because that one is totally unconsistent and unreadable correctly for the player - yeah i changed but idk if it's good

00:54:104 (1) - I think the distance snap is too high here reduce it a bit - nerfed

03:12:045 (1,2) - DS is different for every other patterns like this one, why did you changed that one ? and for the rest of this part, make 1 Constent DS between that reverse and slider, because this one is changing a lot and confusing the player and it's look kinda weird in editor - made them all the same ds

04:27:812 (1) - This is not following the voice with rythm - it isn't supposed to

04:48:389 (1) - Kiai isn't needed on that bookmark - ??? it is needed, but i changed some stuff around

04:41:538 (1,2) - Replace on white tick the 1 and finish the 2 on the white tick - singer is off here, so the timing will be screwed. Changed it around tho
Relaxing beatmap, pretty clean globally

Good luck~
Topic Starter
Shurelia

Ponoyoshi wrote:


NM from my queue


Sol Ciel


02:07:928 (3) - Be carefull with the changing rythm, maybe a slider could be better imo stacked these instead

02:11:016 (4) - Same here slider'd/

02:12:339 (2,3,4,5,6,7) - This is very difficult to read, you must make a visible différence between the 1/4 and 1/2 Distance Snap It's actualy 1/6 and 1/4 but yeah. Done making it more visible.

02:26:457 (2) - https://imgur-archive.ppy.sh/zemhdrw.png this rythm should be easier naaah, your suggestion is right. But it'll be quite undermapped since the vocal is strong enough to be mapped.

06:06:918 (3,4,5,6) - Wow, too spaced compared to other 1/4 patterns It is quite spaced but it's intentional and still easily play able who have some experiences on reading stuffs.

06:09:271 (2) - Same

06:13:094 (1) - Same
Relaxing beatmap, pretty clean globally

Good luck~
Thank you!
_Meep_
ze mod by ze meep
00:04:281 (1,2,3) - These are off sync

00:05:544 (1,2) - ^

00:08:385 (2,3) - ^ etc. etc. I'll leave it up to you to fix

00:44:692 (1,2) - It feels better if you Ctrl+G this and ctrl+g them AGAIN individually to fit the tone of the bell

01:03:516 (1,3) - Not aligned/parallel ;w;

01:15:281 (1,2,3) - This is a bit too close imo,tagged along with the slow AR and its pretty hard to read whether theres even a gap

01:31:163 (5) - I dont see a need for this note to be a 3/4

01:35:869 (2) - this too,and if its still a 3/4, the indication that its a 3/4 into the slider 01:36:457 (1) - is still quite vague imo

01:40:281 (5) - Why is this NCed but 01:44:986 (7) - not?

03:06:898 - Spinner should start here instead because of vocal,imo

04:49:565 (3,4) - blanket off
Sorry that its small,I don't see much problems with the diff.
Log Off Now
M4M from your queue

damn this is a noice map

[Sol Ciel]

There are some minor blanket errors at the start

00:18:670 (1) - slider end to x222 y81
00:23:122 (1) - slider end to x294 y146
00:30:576 (1) - slider end to x269 y36
00:52:339 (2,3,4,5) - Not a fan of this square flow, as this is the only flow that feels 'forced' when compared to the rest of this section, also the jump between (5,6) is also a little bit awkward because of this, a more smooth curved or triangle shape would be preferred imo
01:15:281 (1,2,3) - I like the idea behind this, although I think it could feel a bit more natural to play, maybe try something like this?
02:24:692 (3,4) - Blanket?
02:33:957 (3,4,5) - Try to keep visual distance between (4,5) the same since this creates a weird unnecessary movement to play atm
02:57:339 (2) - Angle this slider a bit more to the right for a smoother flow, atm it feels like you need to do a tiny adjustment to the left
02:58:222 (5,6) - Parallels
03:05:869 (1,1) - I understand why you put the spinner here, but I feel like it doesn't fit the vocal as good as it could do, I would try a rhythm like this and start the spinner here 03:07:045 (1) - instead to get the full vocal covered and clickable.
03:20:722 (3,4) - Fix parallel, it's the only one thats not perfectly parallel in this section
03:29:104 (3) - NC to further enhance the readability of this?
04:11:874 (3,4,5) - Any reason why this doesn't get as much spacing emphasis as 04:09:687 (4,5) -
04:22:812 (4,2) - Fix stack
05:22:212 (3) - slider end to x195 y149
06:03:389 (7,8,1) - I would actually have a lot more spacing here just because of how much the music/hitsounds emphasise the next note, but I guess doing that would mess up the consistency, so up to you I guess
06:27:212 (1) - This slider looks a bit strange XD, I would move the anchor point further down so it doesn't look as strange/out of place
06:46:036 (1) - ^

[]

Nice map gl! (sorry if it seemed super aesthetics focused, it's pretty solid otherwise)
Mir

_Meep_ wrote:

ze mod by ze meep
00:04:281 (1,2,3) - These are off sync

00:05:544 (1,2) - ^

00:08:385 (2,3) - ^ etc. etc. I'll leave it up to you to fix - same as above, tbh i didn't do the timing, and im shit at timing, will get someone to check this

00:44:692 (1,2) - It feels better if you Ctrl+G this and ctrl+g them AGAIN individually to fit the tone of the bell - sure

01:03:516 (1,3) - Not aligned/parallel ;w; - fixed

01:15:281 (1,2,3) - This is a bit too close imo,tagged along with the slow AR and its pretty hard to read whether theres even a gap - yas o/

01:31:163 (5) - I dont see a need for this note to be a 3/4 - violin is really slow and dragging so i drag the slider

01:35:869 (2) - this too,and if its still a 3/4, the indication that its a 3/4 into the slider 01:36:457 (1) - is still quite vague imo - fixed spacing and changed rhythm, but keeping the 1/4 gap

04:49:565 (3,4) - blanket off - fixed
Sorry that its small,I don't see much problems with the diff. - thanks meep <3

Log Off Now wrote:

M4M from your queue

damn this is a noice map

[Sol Ciel]

There are some minor blanket errors at the start

00:18:670 (1) - slider end to x222 y81
00:23:122 (1) - slider end to x294 y146
00:30:576 (1) - slider end to x269 y36 - all fixed
00:52:339 (2,3,4,5) - Not a fan of this square flow, as this is the only flow that feels 'forced' when compared to the rest of this section, also the jump between (5,6) is also a little bit awkward because of this, a more smooth curved or triangle shape would be preferred imo - changed to triangle
01:15:281 (1,2,3) - I like the idea behind this, although I think it could feel a bit more natural to play, maybe try something like this? - fixed
03:20:722 (3,4) - Fix parallel, it's the only one thats not perfectly parallel in this section - done
03:29:104 (3) - NC to further enhance the readability of this? - sure
04:11:874 (3,4,5) - Any reason why this doesn't get as much spacing emphasis as 04:09:687 (4,5) - no reason, fixed.
04:22:812 (4,2) - Fix stack - fixed
05:22:212 (3) - slider end to x195 y149 - not really sure what you mean here
[]

Nice map gl! (sorry if it seemed super aesthetics focused, it's pretty solid otherwise) - yay
Only fixed stuff in my part obviously. Thanks for modding!
Topic Starter
Shurelia

_Meep_ wrote:

ze mod by ze meep
03:06:898 - Spinner should start here instead because of vocal,imo right


Sorry that its small,I don't see much problems with the diff.
Ty ty

Log Off Now wrote:

M4M from your queue

damn this is a noice map ayy <3

[Sol Ciel]

There are some minor blanket errors at the start

02:24:692 (3,4) - Blanket? ooh right
02:33:957 (3,4,5) - Try to keep visual distance between (4,5) the same since this creates a weird unnecessary movement to play atm fair enough
02:57:339 (2) - Angle this slider a bit more to the right for a smoother flow, atm it feels like you need to do a tiny adjustment to the left done
02:58:222 (5,6) - Parallels nice one
03:05:869 (1,1) - I understand why you put the spinner here, but I feel like it doesn't fit the vocal as good as it could do, I would try a rhythm like this and start the spinner here 03:07:045 (1) - instead to get the full vocal covered and clickable. agreed
06:03:389 (7,8,1) - I would actually have a lot more spacing here just because of how much the music/hitsounds emphasise the next note, but I guess doing that would mess up the consistency, so up to you I guess naah, your suggestion is good
06:27:212 (1) - This slider looks a bit strange XD, I would move the anchor point further down so it doesn't look as strange/out of place done
06:46:036 (1) - ^ ^



Nice map gl! (sorry if it seemed super aesthetics focused, it's pretty solid otherwise)
Thank you!
Nao Tomori
ello

this mod is going to be really shitty cuz this map is nice..
rip


[aurelion sol]
before anything, the ar seems really high for this slow, lower density mapping. most 3 star diffs have lower ar than this, and this one isn't incredibly technical or anything that requires this high ar.

00:26:673 (3) - not the same slider as 2 for some reason? also awkward overlap wit h00:27:550 (1) - but that's kind of unavoidable

00:31:458 (2,3,4) - these hitsounds seem really loud for the tiny music box theyre following, the set 99 that it switches to at 00:40:561 -

00:34:693 (6) - this placement seemed kind of random, blanket something or stack or something idk its just in the middle of nowhere

00:50:575 (3) - shouldn't this have a bit more spacing? with the strong vocal like 00:54:104 (1) - or 00:49:398 (1) -

01:14:104 (3) - seems like the only time that the slider isn't a mirrored version of the other one.

01:46:310 - 01:48:075 - this suddenly ignores the violin, but you had 1/4 rhythms on it earlier which worked nicely.

01:59:986 (1) - not lined up with the "stream"

02:17:634 (4) - this looks a bit weird since the notes before it don't lead in to the slider properly. something like https://osu.ppy.sh/ss/6812371 would look a bit better and making the angles on those circles consistent would look even better than my shitty sketch

02:35:869 (3) - weird movement here. you have to abuse slider leniency to do 1-2 but 3 is super close to 2, even though it also has emphasis. i recommend moving 3 a bit away from the end of 2.

03:04:398 (2,3) - weird to abandon the 1/1 + 1/1 slider rhythm that you'd been doing up to now, at 02:59:692 (2) - and 03:02:045 (2) -

04:16:874 (3) - why is this one only lower spacing randomly? all the other ones at least have a followpoint.

04:35:913 (1) - you could make this look a bit better by doing this : https://osu.ppy.sh/ss/6812406 since right now it looks somewhat "partitioned"

04:51:624 (4) - pretty large spacing here compared to similar other vocals imo.

04:56:624 - any reason this is kicksliders instead of a stream? stream was done here at 04:47:163 - which sounds pretty similar

05:02:506 (1) - weird to see this with no spacing emphasis when 05:04:859 (1) - gets a lot more, and all the other ones too. seems like an accident.

05:30:447 (6) - make these overlaps consistent size: 05:28:094 (6) - 05:37:212 (5) - theyre generally pretty consistent the one i started with is off-center

05:53:094 (3,4) - might look marginally nicer if you rotated them so the cursor can go straight into the slider: https://osu.ppy.sh/ss/6812559

06:08:389 (1) - this does not sound strong enough to warrant a very large 1/4 jump going into it from a circle. i recommend moving 06:08:241 (8) - up or 1 down to lower the spacing here. - compare to 06:12:947 (5) - where it's stacked and it's a stronger vocal, 06:27:212 (1) - where slider leniency can be used.

06:51:624 (2) - this could look nicer with a little more spacing and a wider angle, like this: https://osu.ppy.sh/ss/6812452 (this is like a pixel movement or something)

k

sry for shit mod
Mir

Nao Tomori wrote:

ello

this mod is going to be really shitty cuz this map is nice..
rip


[aurelion sol]
before anything, the ar seems really high for this slow, lower density mapping. most 3 star diffs have lower ar than this, and this one isn't incredibly technical or anything that requires this high ar.

00:26:673 (3) - not the same slider as 2 for some reason? also awkward overlap wit h00:27:550 (1) - but that's kind of unavoidable - unfixable overlap lo but fixed the same slider issue

00:31:458 (2,3,4) - these hitsounds seem really loud for the tiny music box theyre following, the set 99 that it switches to at 00:40:561 - :ok_hand:

00:34:693 (6) - this placement seemed kind of random, blanket something or stack or something idk its just in the middle of nowhere - yeah tbh, fixed

00:50:575 (3) - shouldn't this have a bit more spacing? with the strong vocal like 00:54:104 (1) - or 00:49:398 (1) - ctrl+g \o/

01:14:104 (3) - seems like the only time that the slider isn't a mirrored version of the other one. - fixed

04:16:874 (3) - why is this one only lower spacing randomly? all the other ones at least have a followpoint. - fixed

04:35:913 (1) - you could make this look a bit better by doing this : https://osu.ppy.sh/ss/6812406 since right now it looks somewhat "partitioned" - okay \o/

04:51:624 (4) - pretty large spacing here compared to similar other vocals imo. - fixed

04:56:624 - any reason this is kicksliders instead of a stream? stream was done here at 04:47:163 - which sounds pretty similar - yeah changed

05:02:506 (1) - weird to see this with no spacing emphasis when 05:04:859 (1) - gets a lot more, and all the other ones too. seems like an accident. - fixed too

sry for shit mod - tfw when applied everything
Thanks Nao <3
Ongaku
Did you remove the custom hitsounds in the intro intentionally? Because the customs i set there isnt there lol
Pachiru
[Shu-shu]
  1. 00:17:969 (2,1) - The overlap here is not cool I think, you can just try to reverse the slider on the other side. It's just an exemple.
  2. 00:55:281 (3,4,5) - Are you sure that those notes are parrallels on each other?
  3. 01:57:045 (4,5,6) - Those notes like that on this part of the song is not needed I think, why not using longer sliders since its a slow part? Like you did here: 02:04:692 (1,2,3,4) -
  4. 02:07:634 (2) - You should start the NC here, because the new rhythm is starting here c:
  5. 02:10:575 (3) - Why not doing a reverse here? It can give more emphasis with the song I guess.
  6. 02:47:045 (1) - That's so sad that the slider don't start on the same point as this note 02:46:163 (4) - you can try stacking it ;w;
  7. 05:26:918 (2,3) - https://puu.sh/sQCyB/884c2a6c73.png Do something more spaced like that, I think it's more beautiful to see~
  8. 05:47:212 (1,2,3,4,5,6,7) - I don't really like the way they are packed on the border of the grid :/
  9. 06:03:389 (7,8) - You can stack those two notes on this slider 06:03:683 (1) -
  10. 06:12:800 (4) - Same for this note! Why the 5 is stacked, but not the 4?
  11. 06:56:330 (1) - Why this is not mapped at the end? I think there is lot of potential!
That's all for me, this is great map! And there is a huge work on the hitsounds! Good luck for ranking <3
Topic Starter
Shurelia

Nao Tomori wrote:

ello eyy

this mod is going to be really shitty cuz this map is nice.. ty ty
rip


[aurelion sol]
before anything, the ar seems really high for this slow, lower density mapping. most 3 star diffs have lower ar than this, and this one isn't incredibly technical or anything that requires this high ar. Naah, I like 8.5 cause this map quite hard to read if I'm using AR lower than that.

01:46:310 - 01:48:075 - this suddenly ignores the violin, but you had 1/4 rhythms on it earlier which worked nicely. It is , but giving the player same plays for quite a long time gonna bore the players

01:59:986 (1) - not lined up with the "stream" thought I already have it

02:17:634 (4) - this looks a bit weird since the notes before it don't lead in to the slider properly. something like https://osu.ppy.sh/ss/6812371 would look a bit better and making the angles on those circles consistent would look even better than my shitty sketch right

02:35:869 (3) - weird movement here. you have to abuse slider leniency to do 1-2 but 3 is super close to 2, even though it also has emphasis. i recommend moving 3 a bit away from the end of 2. aight

03:04:398 (2,3) - weird to abandon the 1/1 + 1/1 slider rhythm that you'd been doing up to now, at 02:59:692 (2) - and 03:02:045 (2) - right

05:30:447 (6) - make these overlaps consistent size: 05:28:094 (6) - 05:37:212 (5) - theyre generally pretty consistent the one i started with is off-center yep

05:53:094 (3,4) - might look marginally nicer if you rotated them so the cursor can go straight into the slider: https://osu.ppy.sh/ss/6812559 this is Mir's

06:08:389 (1) - this does not sound strong enough to warrant a very large 1/4 jump going into it from a circle. i recommend moving 06:08:241 (8) - up or 1 down to lower the spacing here. - compare to 06:12:947 (5) - where it's stacked and it's a stronger vocal, 06:27:212 (1) - where slider leniency can be used.

06:51:624 (2) - this could look nicer with a little more spacing and a wider angle, like this: https://osu.ppy.sh/ss/6812452 (this is like a pixel movement or something) agreed

k

sry for shit mod It's not shit at all! Please be more confident with yourself!

Pachiru wrote:

[Shu-shu]
  1. 01:57:045 (4,5,6) - Those notes like that on this part of the song is not needed I think, why not using longer sliders since its a slow part? Like you did here: 02:04:692 (1,2,3,4) - naaah, I want to give player different experiences while playing this map
  2. 02:07:634 (2) - You should start the NC here, because the new rhythm is starting here c: nope, the current one is already correct. If you listen to the vocal carefully.
  3. 02:10:575 (3) - Why not doing a reverse here? It can give more emphasis with the song I guess. Naah, I really want to click something on 02:11:457 (4) - so yeah
  4. 02:47:045 (1) - That's so sad that the slider don't start on the same point as this note 02:46:163 (4) - you can try stacking it ;w; did this intentionally since I just like this kind of stack play
  5. 05:26:918 (2,3) - https://puu.sh/sQCyB/884c2a6c73.png Do something more spaced like that, I think it's more beautiful to see~ sure
  6. 06:12:800 (4) - Same for this note! Why the 5 is stacked, but not the 4? agree
  7. 06:56:330 (1) - Why this is not mapped at the end? I think there is lot of potential! It is! But let's just see.
That's all for me, this is great map! And there is a huge work on the hitsounds! Good luck for ranking <3
Thank you guys!
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