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Yukinoshita Yukino (CV.Hayami Saori) & Yuigahama Yui (CV.Tou

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Topic Starter
Rieri
This beatmap was submitted using in-game submission on 2017년 2월 21일 화요일 at 오전 2:12:30

Artist: Yukinoshita Yukino (CV.Hayami Saori) & Yuigahama Yui (CV.Touyama Nao)
Title: Everyday World
Source: やはり俺の青春ラブコメはまちがっている。続
Tags: ed ending yahari ore no seishun love comedy wa machigatteiru zoku
BPM: 154
Filesize: 2594kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.46 stars, 94 notes)
  2. Hard (3.25 stars, 253 notes)
  3. Insane (4.14 stars, 314 notes)
  4. Normal (1.98 stars, 170 notes)
Download: Yukinoshita Yukino (CV.Hayami Saori) & Yuigahama Yui (CV.Touyama Nao) - Everyday World
Information: Scores/Beatmap Listing
---------------
#4


#teamiroha

Mapset
Easy by me
Normal by me
Hard by me
Insane by me

Monstrata | <strong>Sonnyc</strong> #2? | Yuii- | Metadata (Thanks Yuii- <3)
Affirmation
태그에 TV Size같은거 추가해봐여
근데 어케하면 152브픔에 4.2성이 찍히는거죠ㄷㄷ
SeaRasp
Return M4M,

Where are the hitsounds ? :D


Insane
  1. 00:07:968 (4,1) - I would make the jump larger than 00:07:188 (2,3) - as the music gets higher pitched. If you don't then at least make the same distance between 00:07:968 (4) - and 00:08:162 (1) - 's slider end as 00:07:188 (2) - and 00:07:383 (3) - 's slider end for consistency.
  2. Stack 00:08:942 (3) - with 00:08:162 (1) - for aesthetics ?
  3. 00:36:409 (1,2) - make these two sliders the same shape and curve.
  4. 00:45:760 (1,2,3,4) - why such a big jump here. The spacing should be more similar to 00:45:370 (2,3) - there is no reason to emphasize more.
  5. 00:53:942 (2,3,4,5,6,7,1,2) - would be nice if you made the spacing progressively larger, there is a bit of a progression in the song. Or at least 00:53:942 (2,3) - should be a smaller jump.
  6. 00:55:890 (1,2,3,4,5,6,7,8) - not too sure about this stream ... If you decide to keep it at least remove 00:55:987 (2) - as it doesn't cover any important beat
  7. 01:02:513 (6) - make this slider go up to the blue tick, you're probably going to have to change the shape as well or just add a circle on the blue tick if you don't won't to change the slider. But this part needs to be emphasized and cover the blue tick.
  8. 01:08:357 (1,2,3,4,5,6,7,8) - the stream should technically start here 01:08:551 (3) - . Or the spacing between 01:08:357 (1,2,3) - should at least be smaller than 01:08:551 (3,4,5,6,7,8) -, that's where you start hearing the drums
  9. 01:22:773 (7,8,9) - make this a triple ? Or make 01:22:773 (7) - a kickslider to cover the blue tick sound, it' pretty loud and important IMO
  10. 01:23:162 (1) - lower the sliderend's volume ?

hard
  1. 00:07:968 (3,4) - Why is this spacing larger than others like 00:04:851 (4,5) - ?
  2. 01:20:045 (1,2) - Could do something like this to cover music better https://osu.ppy.sh/ss/6783122

normal
  1. 00:51:214 (2) - curved a bit too much, looks better if uncurved a bit

That's all I can find and I'm not the best at modding lower difficulties so GL !
Topic Starter
Rieri

Neoskylove wrote:

태그에 TV Size같은거 추가해봐여
근데 어케하면 152브픔에 4.2성이 찍히는거죠ㄷㄷ
음 딱히 필요한건 아닌거같기도 하고.. 나중에 모드오면 고치져뭐.

SeaRasp wrote:

Return M4M,

Where are the hitsounds ? :D working on it lol


Insane
  1. 00:07:968 (4,1) - I would make the jump larger than 00:07:188 (2,3) - as the music gets higher pitched. If you don't then at least make the same distance between 00:07:968 (4) - and 00:08:162 (1) - 's slider end as 00:07:188 (2) - and 00:07:383 (3) - 's slider end for consistency. just made it so it has similar distance
  2. Stack 00:08:942 (3) - with 00:08:162 (1) - for aesthetics ? current pattern looks okay, no need to change it
  3. 00:36:409 (1,2) - make these two sliders the same shape and curve. alrighty
  4. 00:45:760 (1,2,3,4) - why such a big jump here. The spacing should be more similar to 00:45:370 (2,3) - there is no reason to emphasize more. youre right, it was probably cuz i modified some of the patterns earlier and forgot to move it
  5. 00:53:942 (2,3,4,5,6,7,1,2) - would be nice if you made the spacing progressively larger, there is a bit of a progression in the song. Or at least 00:53:942 (2,3) - should be a smaller jump. changed it a bit
  6. 00:55:890 (1,2,3,4,5,6,7,8) - not too sure about this stream ... If you decide to keep it at least remove 00:55:987 (2) - as it doesn't cover any important beat changed to a slider
  7. 01:02:513 (6) - make this slider go up to the blue tick, you're probably going to have to change the shape as well or just add a circle on the blue tick if you don't won't to change the slider. But this part needs to be emphasized and cover the blue tick.
  8. 01:08:357 (1,2,3,4,5,6,7,8) - the stream should technically start here 01:08:551 (3) - . Or the spacing between 01:08:357 (1,2,3) - should at least be smaller than 01:08:551 (3,4,5,6,7,8) -, that's where you start hearing the drums yea changed it to a slider
  9. 01:22:773 (7,8,9) - make this a triple ? Or make 01:22:773 (7) - a kickslider to cover the blue tick sound, it' pretty loud and important IMO uhhhhhhhh i dont think so.
  10. 01:23:162 (1) - lower the sliderend's volume ? sure

hard
  1. 00:07:968 (3,4) - Why is this spacing larger than others like 00:04:851 (4,5) - ? because it has a sound other than the instrumentals
  2. 01:20:045 (1,2) - Could do something like this to cover music better https://osu.ppy.sh/ss/6783122 lol i wasnt following piano even if i was, i would undermap it for the simplicity of rhythm thanks pishifat

normal
  1. 00:51:214 (2) - curved a bit too much, looks better if uncurved a bit lol okay

That's all I can find and I'm not the best at modding lower difficulties so GL !
Thanks for modding!
Topic Starter
Rieri
hitsounds are done
Reazen
M4M
Easy
In general looks good but i think it's too hard for easy tbh. Maybe lower CS and AR?
Normal
00:54:526 (3) - this slider is hard to read, compared to this 00:41:084 - when you keep using shorter sliders to emphasize piano sounds or something. Maybe short reverse slider would be better?
01:20:629 - you used 01:20:045 (4) - to cover piano sounds but sound on 01:20:629 - is not covered, because of that it's hard to judge when you should click next note.
00:30:955 (6,7) - i don't think this is good, maybe short sliders? https://gyazo.com/7820ab8716283e48c7a930b2394e692d
Hard and Insane are fine, i didn't catch anything ;x
Cool map :3
Topic Starter
Rieri

Reazen wrote:

M4M
Easy
In general looks good but i think it's too hard for easy tbh. Maybe lower CS and AR? seems okay as it is
Normal
00:54:526 (3) - this slider is hard to read, compared to this 00:41:084 - when you keep using shorter sliders to emphasize piano sounds or something. Maybe short reverse slider would be better? but there's no sound in the middle
01:20:629 - you used 01:20:045 (4) - to cover piano sounds but sound on 01:20:629 - is not covered, because of that it's hard to judge when you should click next note. there's distance to tell the time difference
00:30:955 (6,7) - i don't think this is good, maybe short sliders? https://gyazo.com/7820ab8716283e48c7a930b2394e692d keeping it like this is probably fine because its the vocals that im following and theres no separate sound to map in the middle
Hard and Insane are fine, i didn't catch anything ;x
Cool map :3
did change minor stuff tho

Thanks for modding
wasin
m4m from your queue

Easy
00:49:656 (3) - no reason to add finish hs at the tail of this slider, whistle is enough
01:15:370 (1) - how about finish hs ?
nothing much to fix cool~

Normal
00:09:526 (6) - spacing looks weird a bit, can you move a bit to X:180 Y:160 ?
01:14:591 (6,7,8) - spacing error, obviously the difference between a circle(6)isn't touching a circle(7) and slider(8) is touching a circle(7), adjust these slightly.
01:15:370 (1) - how about finish hs ?

Hard
00:00:565 (1) - overlap loll, just move this slider to X:328 Y:252 like this~, here is better than your old patt
00:12:253 (1,2,3) - seem spacing error or you did it on your propose ?
00:20:045 (3) - out of range ?, can you take it up a bit ?
00:40:305 (3,4) - I never seen this pattern in hard's diff before and I think isn't allowed in hard's diff, so you should avoid and make another patt
01:15:370 (1) - same as easy and normal

Insane
00:34:656 (6,7,1) - reach the hp bar ?
00:51:604 (5,1) - in my opinion ctrl+g both are fine and more flow than your old patt ???, just in my opinion
00:59:396 (7) - this blanket can be improved, make it perfectly
01:15:370 (1) - same as easy normal and hard

nice mapset, good luck ;)
Affirmation
갓매퍼님이당

[이지]
00:34:851 (1,2) - 블랭킷 조금 더 똑바로 해보세염
키아이 파트에서 00:59:786 (1) - 01:06:019 (1) - 이런것 처럼 01:00:175 - 01:00:954 - 01:06:409 - 01:07:188 - 이렇게 많은 비트들을 무시해 버릴 필요는 없을것 같네요.
01:23:162 (3,4) - 지금까지 한번도 못본 매끄럽지 못한 흐름입니다.

[노말]
상당히 애매하게 벌어진 간격들이네요. 조금 보기 이상한것도 많이 있습니다.
00:01:149 (2,3,4) - DS쳌
00:06:409 (6,1) - ^
00:16:734 (2) - 노말난이도에서 굳이 필요한 비트일지 의문이 듭니다.
00:19:851 (2) - ^
00:23:357 - 00:23:746 - 00:24:915 - 00:25:305 - 솔직히 필요없는 박자입니다.00:22:383 (1,4) - 얘네들이랑 똑같이 들리거든요. 근데 굳이 1/2를 쓸 필요는 없는것 같네요.
00:33:681 - 비트 있어야 할것 같네요.
00:41:084 - ~00:47:318 - 음악으로 따져볼 때 여기가 제일 비트가 적어야 할 파트인데 전부 다 1/2 밖에 없네요.
00:54:720 - 비트추가
00:58:422 - 굳이 필요없는 비트
01:05:630 (6,7,1) - 3연속 클리커블 노트가 들어가야 할 정도로 강조 될 필요가 있는 음이라고 생각되진 않습니다.
01:12:838 (2,3) - 1.16x?
01:13:812 (4,5,6,7,8) - 엄청 어려운 패턴이네요. 노말이라고 하기 힘들정도로.
01:20:045 (4) - 이거 1/2 아니고 3/4. 전자피아노 따라갔을때 기준으로.
01:20:825 (5,6,7,1,2,3,4,5) - 뭐 얘기하는지 대충 아실거라 봅니다

[하드]
00:07:383 (2,3) - 이거 00:08:162 (4) - 얘랑 DS맞춰주세요. 오버랩 되어도 괜찮으니깐. http://osu.ppy.sh/ss/6858503
00:23:162 (3,4) - 여기를 점프 넣었듯이 00:25:110 (4) - 애도 점프가 있었으면 좋았을 것 같네요.
00:41:084 (1) - 앞에 강조한것 만큼 강조 좀.
00:16:149 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 전부 반시계방향 플로우인가요
00:59:396 (6,1) - ㅂㄹㅋ
01:02:513 (7,1) - irc하면서 본인이 3연타 하나 놓쳤다길래 그냥 써봄요 ㅇㅇ....
01:08:357 (4,5) - 00:55:889 (3,4) - 둘 중 한개로 리듬 통일
01:20:045 (1,2) - 노말 참고
01:25:305 (3,4) - 스택 에러
01:27:448 (1) - 조금 더 띄워봐요. 00:40:305 (3,4) - 이런것도 띄우시면서

[인센]
00:23:942 (1,2,3) - 제 18번 패턴 집어넣어드림
00:27:643 (4,5,6) - 여기만 거리 이상한것 같네요
00:47:708 (2,3) - ㅂㄹㅋ
01:08:357 (1,2,3,4,5,6) - 걍 8연타 쓰는것도 나쁘지 않을것 같네요
01:25:305 (4,5) - 꼬리스택 이상하네요. 딱히 이렇게 표현될 음이 아닌것 같고 리딩도 어려울것 같은데 말이죠.

크 갓맵
lazygirl
Hey from M4M from your queue! :)

[General]

  1. Your bg is 1199 pixels high and not 1200 xD rip OCD
[Easy]

  1. 00:09:916 (1,2) - is not really readable for an easy considering 00:41:084 (1,2) - . The rhythm is fitting but the 3/2 jump is a little odd. I don't have any better suggestions though :P
  2. 00:57:058 (2) - wouldn't it be more fitting to replace this with a 1/1 slider and a 1/1 "jump"? I think the long slider is less fitting.
  3. Some of your blankets throughout the map are slightly off, like 00:23:942 (4,5) - here. Nothing major, but I recommend double-checking these
Good diff, nazi mod since there's not much to say.

[Normal]

  1. A lot of barely touching objects, the DS is fine, but at times when you stack objects it looks sloppy like 00:04:266 (2,3,4) - . There's also spots like 00:08:942 (5,6) - where the objects touch w/o even stacks. The stacks you could leave or just adjust to have 0.1x DS or something along these lines (quasi-stacked) but the others need fixing imo. When you check it happens when DS is <1.2, like 1.19x, just move the objects 1-2 pixels you should be fine. Check 01:14:591 (5,6,7) - for reference (5,6 is ok, 6,7 is not)
  2. 00:42:058 (3,1) - Sideways overlap, looks bad
That's all for this diff ^^

[Hard]

  1. 00:14:590 - spinner here? or a long slider? either one would fit, but since there's a prolonged sound here I feel something should be here
  2. 00:40:305 (3,4) - and 00:41:669 (3,4) - are almost the same spacing, yet one is a 1/1 jump the other a 1/2 jump, readability isn't optimal here (same goes for the next similar patterns) Maybe stack the 3,4 notes? Like you did at 00:51:993 (1,2) -
  3. 01:26:864 (3,1) - rotate 3 and place 1 in the dead center, this is just slightly off and bothers me xD
  4. Same as first diff blanket wise
Nice diff too :3

[Insane]

  1. Maybe get a fancier name related to the song? as it is the last diff
  2. 00:07:188 (2,3) - no need to stack but this looks a little weird. I'd align them like 00:49:266 (2,3) - . Same applies to all similar ones
  3. 00:14:590 - again like hard diff
  4. 00:49:266 (2,3) - these sliders are a little horizontal compared to the other straight sliders in this diff, rotate by about 5 degrees or so I think should be fine ^^
Cool set in general ^^ Good luck ranking this.
Affirmation
SPOILER
osu file format v14

[General]
AudioFilename: yukino.mp3
AudioLeadIn: 0
PreviewTime: 55890
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Everyday World
TitleUnicode:エブリデイワールド
Artist:Yukinoshita Yukino (CV.Hayami Saori) & Yuigahama Yui (CV.Touyama Nao)
ArtistUnicode:雪ノ下雪乃(CV.早見沙織)&由比ヶ浜結衣(CV.東山奈央)
Creator:ProEzreal
Version:NeoSL's Normal
Source:やはり俺の青春ラブコメはまちがっている。続
Tags:ed ending yahari ore no seishun love comedy wa machigatteiru zoku
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg28.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
565,389.61038961039,4,2,1,50,1,0
9915,-100,4,2,3,60,0,0
16149,-100,4,2,1,50,0,0
28227,-100,4,2,3,50,0,0
28617,-100,4,2,3,50,0,0
41084,-100,4,2,3,50,0,0
47318,-100,4,2,1,70,0,0
50435,-100,4,2,3,70,0,0
56669,-100,4,2,3,90,0,1
68357,-100,4,2,3,80,0,0
69136,-100,4,2,3,90,0,1
75370,-100,4,2,3,70,0,0
81604,-100,4,2,1,70,0,0
82383,-100,4,2,3,70,0,0
83162,-100,4,2,1,70,0,0
83455,-100,4,2,1,50,0,0
83552,-100,4,2,1,70,0,0
83942,-100,4,2,3,70,0,0
89396,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,191
Combo2 : 177,113,217
Combo3 : 91,68,255
Combo4 : 104,214,255

[HitObjects]
62,107,565,6,0,P|117:89|168:116,1,120
207,162,1149,1,0,0:0:0:0:
326,168,1539,2,0,P|355:170|385:170,1,60
423,123,1928,2,0,L|426:242,1,120
354,338,2707,2,0,P|295:349|239:331,1,120
193,292,3292,1,0,0:0:0:0:
141,183,3681,6,0,P|199:171|255:189,1,120
302,229,4266,1,0,0:0:0:0:
399,159,4655,2,0,L|399:99,1,60
429,46,5045,6,0,P|374:68|316:57,1,120
195,57,5824,2,0,P|137:68|83:46,1,120
32,13,6409,1,0,0:0:0:0:
38,132,6798,6,0,L|49:251,1,120
62,310,7383,1,0,0:0:0:0:
165,251,7772,2,0,P|194:243|224:245,1,60
276,272,8162,2,0,P|255:217|265:159,1,120
385,152,8941,2,0,P|406:207|396:265,1,120
372,321,9526,1,0,0:0:0:0:
488,290,9915,6,0,P|500:232|496:173,1,120
477,115,10500,1,0,0:0:0:0:
377,48,10889,1,0,0:0:0:0:
377,48,11084,2,0,P|319:35|263:56,1,120
241,112,11668,1,0,0:0:0:0:
122,92,12058,1,0,0:0:0:0:
122,92,12253,2,0,L|129:211,1,120
136,271,12837,5,0,0:0:0:0:
256,192,13032,12,0,14396,0:0:0:0:
334,183,16149,6,0,P|341:241|316:294,1,120
195,294,16928,2,0,P|170:241|178:183,1,120
207,130,17513,1,0,0:0:0:0:
207,130,17707,2,0,L|87:145,1,120
29,39,18487,2,0,L|148:23,1,120
207,130,19266,6,0,P|265:140|323:127,1,120
437,87,20045,2,0,L|430:206,1,120
426,266,20629,1,0,0:0:0:0:
425,265,20824,2,0,P|368:254|316:281,1,120
195,281,21603,1,0,0:0:0:0:
195,281,21798,2,0,P|143:254|86:265,1,120
41,306,22383,6,0,L|47:186,1,120
141,111,23162,2,0,P|197:127|256:115,1,120
351,42,23941,2,0,P|409:29|466:46,2,120
256,115,25110,1,0,0:0:0:0:
269,233,25500,6,0,P|324:213|362:167,1,120
408,128,26084,2,0,L|400:307,1,180
288,351,27058,2,0,L|230:334,1,60
188,290,27448,2,0,L|130:306,1,60
69,304,27837,2,0,P|74:334|71:364,2,60
38,189,28616,6,0,P|96:196|146:165,1,120
235,84,29396,2,0,P|285:114|343:107,1,120
396,79,29980,1,0,0:0:0:0:
395,79,30175,2,0,P|389:138|393:198,1,120
435,311,30954,2,0,P|375:307|315:313,1,120
196,313,31733,6,0,P|136:306|76:310,1,120
29,199,32513,2,0,P|88:205|148:201,1,120
204,180,33097,1,0,0:0:0:0:
204,180,33292,2,0,L|195:60,1,120
316,60,34071,1,0,0:0:0:0:
316,60,34266,2,0,L|308:180,1,120
317,238,34850,6,0,P|370:213|427:225,1,120
444,344,35629,2,0,P|390:369|333:357,1,120
280,328,36214,1,0,0:0:0:0:
280,328,36409,2,0,P|222:315|169:341,1,120
52,312,37188,2,0,L|54:192,1,120
114,87,37967,6,0,P|169:66|228:75,1,120
307,165,38746,2,0,P|365:173|421:152,1,120
465,110,39331,1,0,0:0:0:0:
465,110,39526,6,0,L|459:229,1,120
392,329,40305,1,0,0:0:0:0:
391,328,40500,2,0,P|339:302|280:310,1,120
228,340,41084,6,0,L|108:345,1,120
50,361,41668,2,0,B|72:310|57:271|57:271|40:227|56:185,1,180
142,102,42642,2,0,L|260:85,1,120
226,200,43422,2,0,L|344:183,1,120
464,177,44201,6,0,P|491:229|484:288,1,120
458,342,44785,2,0,P|373:317|285:332,1,180
166,316,45759,2,0,L|177:196,1,120
59,220,46539,2,0,L|70:100,1,120
183,61,47318,6,0,L|302:51,1,120
362,59,47902,2,0,P|391:109|386:168,1,120
358,222,48487,1,0,0:0:0:0:
289,320,48876,6,0,L|169:329,1,120
110,322,49460,2,0,P|80:271|85:212,1,120
114,159,50045,1,0,0:0:0:0:
168,51,50435,6,0,L|287:43,1,120
233,151,51214,2,0,L|113:158,1,120
58,265,51993,2,0,L|178:258,1,120
280,320,52772,2,0,L|399:327,1,120
478,236,53552,6,0,L|493:164,1,60
432,168,53941,2,0,L|417:96,1,60
415,48,54331,1,0,0:0:0:0:
415,48,54526,2,0,P|364:76|306:67,1,120
251,42,55110,1,0,0:0:0:0:
140,89,55500,1,0,0:0:0:0:
237,162,55889,2,0,P|237:221|233:281,1,120
136,208,56668,6,0,P|135:148|139:88,1,120
251,42,57448,2,0,L|390:43,1,120
430,32,58032,1,0,0:0:0:0:
429,32,58227,2,0,P|421:91|427:150,1,120
469,263,59006,2,0,P|409:257|350:265,1,120
237,306,59785,6,0,P|177:313|118:307,1,120
71,269,60370,1,0,0:0:0:0:
71,269,60565,2,0,L|67:328,2,60
49,149,61344,2,0,P|104:130|161:147,1,120
271,196,62123,2,0,P|327:212|383:193,1,120
381,73,62902,6,0,P|324:56|268:75,1,120
219,40,63487,2,0,P|162:23|106:42,1,120
67,88,64071,1,0,0:0:0:0:
143,180,64461,2,0,L|137:299,1,120
180,341,65045,2,0,P|122:327|70:354,2,120
237,358,66019,6,0,P|294:371|346:344,1,120
405,239,66798,1,0,0:0:0:0:
405,239,66993,2,0,L|401:119,1,120
392,58,67577,2,0,P|421:67|451:67,2,60
272,42,68357,2,0,P|237:88|180:103,1,120
62,127,69136,6,0,L|69:246,1,120
168,313,69915,2,0,L|175:193,1,120
173,132,70500,1,0,0:0:0:0:
173,132,70694,2,0,P|224:161|284:163,1,120
371,245,71474,2,0,P|311:247|259:276,1,120
322,378,72253,6,0,P|381:375|433:346,1,120
467,296,72837,1,0,0:0:0:0:
467,296,73032,2,0,L|468:176,1,120
441,57,73811,2,0,P|385:39|329:58,1,120
286,100,74396,2,0,P|230:118|173:100,1,120
124,67,74980,1,0,0:0:0:0:
71,175,75370,6,0,L|77:294,1,120
189,339,76149,2,0,P|274:358|347:310,1,180
387,266,76928,2,0,B|383:325|383:325|403:382,1,120
492,300,77707,2,0,B|496:241|496:241|475:183,1,120
402,87,78487,6,0,L|282:87,1,120
162,79,79266,2,0,B|141:132|155:164|155:164|172:204|150:254,1,180
109,297,80045,2,0,L|198:308,2,90
53,318,80824,2,0,P|40:260|62:205,1,120
178,174,81603,6,0,P|200:119|187:61,1,120
72,92,82383,2,0,P|49:146|62:204,1,120
146,290,83162,1,0,0:0:0:0:
262,260,83552,1,0,0:0:0:0:
262,260,84720,6,0,L|380:281,1,120
432,309,85305,2,0,P|416:253|432:196,1,120
469,149,85889,1,0,0:0:0:0:
387,60,86279,6,0,B|330:79|330:79|272:61,1,120
218,36,86863,2,0,B|160:18|160:18|103:37,1,120
55,73,87448,1,0,0:0:0:0:
256,192,87642,12,0,89396,0:0:0:0:
노말찍기 힘드시면 이거 쓰시고 혼자서 찍으실려면 이거 참고해보세여
Topic Starter
Rieri

wasinkingspeedq wrote:

m4m from your queue

Easy
00:49:656 (3) - no reason to add finish hs at the tail of this slider, whistle is enough no theres a cymbal there
01:15:370 (1) - how about finish hs ? on the tail cuz theres a cymbal there
nothing much to fix cool~

Normal
00:09:526 (6) - spacing looks weird a bit, can you move a bit to X:180 Y:160 ? not sure what the big problem is but i moved it very slightly
01:14:591 (6,7,8) - spacing error, obviously the difference between a circle(6)isn't touching a circle(7) and slider(8) is touching a circle(7), adjust these slightly. this was remapped after you modded so it will be fine now
01:15:370 (1) - how about finish hs ? on 01:16:149 (2) -

Hard
00:00:565 (1) - overlap loll, just move this slider to X:328 Y:252 like this~, here is better than your old patt no, it is meant to be like this as it is for all the other similar patterns. Nothing is wrong with overlapping as long as it's playable and doesn't look bad tbh
00:12:253 (1,2,3) - seem spacing error or you did it on your propose ? Emphasis for the finish, thought it would be too hard if I added emphasis on 00:10:500 (3) - too
00:20:045 (3) - out of range ?, can you take it up a bit ? no, doesn't go offscreen in gameplay so it's okay.
00:40:305 (3,4) - I never seen this pattern in hard's diff before and I think isn't allowed in hard's diff, so you should avoid and make another patt its allowed, I have a hard gd that used the same pattern like at least 10 times and got ranked. https://osu.ppy.sh/s/512286
01:15:370 (1) - same as easy and normal on 01:16:149 (2) -

Insane
00:34:656 (6,7,1) - reach the hp bar ? uhhh no. it doesn't reach my hp bar.
00:51:604 (5,1) - in my opinion ctrl+g both are fine and more flow than your old patt ???, just in my opinion It would flow well, however that is not how I want it to be. It is supposed to get harder as it goes to the kiai section.
00:59:396 (7) - this blanket can be improved, make it perfectly It has a triple on it so it really can't be helped. It was already blanketed to 00:59:006 (5) -
01:15:370 (1) - same as easy normal and hard same thing lol

nice mapset, good luck ;)

Neoskylove wrote:

shit매퍼님이당

[이지]
00:34:851 (1,2) - 블랭킷 조금 더 똑바로 해보세염 ㅇㅋ
키아이 파트에서 00:59:786 (1) - 01:06:019 (1) - 이런것 처럼 01:00:175 - 01:00:954 - 01:06:409 - 01:07:188 - 이렇게 많은 비트들을 무시해 버릴 필요는 없을것 같네요. 보컬을 따라간거라 별로 상관없다고 보니만.. 일단 냅둘게요
01:23:162 (3,4) - 지금까지 한번도 못본 매끄럽지 못한 흐름입니다. 목적을 바로 알아채야 할텐데...

[노말]
상당히 애매하게 벌어진 간격들이네요. 조금 보기 이상한것도 많이 있습니다.
00:01:149 (2,3,4) - DS쳌 괜찮은데
00:06:409 (6,1) - ^ ?
00:16:734 (2) - 노말난이도에서 굳이 필요한 비트일지 의문이 듭니다. 1/1로 하기에는 너무 재미없을거같아서 피아노 소리 나는데에다가 노트 넣어봄
00:19:851 (2) - ^
00:23:357 - 00:23:746 - 00:24:915 - 00:25:305 - 솔직히 필요없는 박자입니다.00:22:383 (1,4) - 얘네들이랑 똑같이 들리거든요. 근데 굳이 1/2를 쓸 필요는 없는것 같네요. 그건 리맵했으니 ㅋㅋ
00:33:681 - 비트 있어야 할것 같네요. 딱히 아무것도 없는데 악기음을 따라가는게 더 좋다고 생각합니다
00:41:084 - ~00:47:318 - 음악으로 따져볼 때 여기가 제일 비트가 적어야 할 파트인데 전부 다 1/2 밖에 없네요. 여긴 뒤에있는 악기음을 더 강조 하고싶어서 그렇게 밖에 할 수 없었습니다.
00:54:720 - 비트추가 여기도 악기음
00:58:422 - 굳이 필요없는 비트 ㅇㅋ
01:05:630 (6,7,1) - 3연속 클리커블 노트가 들어가야 할 정도로 강조 될 필요가 있는 음이라고 생각되진 않습니다. 슬라로 바꿈
01:12:838 (2,3) - 1.16x? ㅇㅋ
01:13:812 (4,5,6,7,8) - 엄청 어려운 패턴이네요. 노말이라고 하기 힘들정도로. 그건 이미 고쳤궁
01:20:045 (4) - 이거 1/2 아니고 3/4. 전자피아노 따라갔을때 기준으로. 일부러 언더매핑 한거입니다
01:20:825 (5,6,7,1,2,3,4,5) - 뭐 얘기하는지 대충 아실거라 봅니다 이것도 고쳤음요

[하드]
00:07:383 (2,3) - 이거 00:08:162 (4) - 얘랑 DS맞춰주세요. 오버랩 되어도 괜찮으니깐. http://osu.ppy.sh/ss/6858503 낮은 기타음 강조한건뎅
00:23:162 (3,4) - 여기를 점프 넣었듯이 00:25:110 (4) - 애도 점프가 있었으면 좋았을 것 같네요. 나름대로 고쳐봄
00:41:084 (1) - 앞에 강조한것 만큼 강조 좀. ㅇㅋ
00:16:149 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 전부 반시계방향 플로우인가요 넹 그게 왜요?
00:59:396 (6,1) - ㅂㄹㅋ 굳히 할필요는 없다고 봐요..
01:02:513 (7,1) - irc하면서 본인이 3연타 하나 놓쳤다길래 그냥 써봄요 ㅇㅇ.... ㅋㅋ 고침
01:08:357 (4,5) - 00:55:889 (3,4) - 둘 중 한개로 리듬 통일 어라 자세히 들어보니까 3/4였음..ㅋㅋ
01:20:045 (1,2) - 노말 참고 이것도 마찬가지로 언더매핑
01:25:305 (3,4) - 스택 에러 ?
01:27:448 (1) - 조금 더 띄워봐요. 00:40:305 (3,4) - 이런것도 띄우시면서 ㅇㅋ

[인센]
00:23:942 (1,2,3) - 제 18번 패턴 집어넣어드림 흐름깨져서 그대로 보존..ㅋ
00:27:643 (4,5,6) - 여기만 거리 이상한것 같네요 목적을 미리 알아봅시다
00:47:708 (2,3) - ㅂㄹㅋ ㅇㅋㅋㅋ
01:08:357 (1,2,3,4,5,6) - 걍 8연타 쓰는것도 나쁘지 않을것 같네요 오버매핑이라서..
01:25:305 (4,5) - 꼬리스택 이상하네요. 딱히 이렇게 표현될 음이 아닌것 같고 리딩도 어려울것 같은데 말이죠. 드럼에서 톰이 내는 소리가 좀 낮아서 이렇게 표현한건데 완벽하다고 보는데 저는.. 리딩문제는 전혀 없고 스택도 문제 없습니다.

shit

lazyboy007 wrote:

Hey from M4M from your queue! :)

[General]

  1. Your bg is 1199 pixels high and not 1200 xD rip OCD looool i didnt even realize.. ill fix it whenever i feel like it lol
[Easy]

  1. 00:09:916 (1,2) - is not really readable for an easy considering 00:41:084 (1,2) - . The rhythm is fitting but the 3/2 jump is a little odd. I don't have any better suggestions though :P I have to disagree, my other easy difficulties have the same rhythm and it still got ranked. I believe the distance is enough to tell the player this will be a bit later than 1/1 distance.
  2. 00:57:058 (2) - wouldn't it be more fitting to replace this with a 1/1 slider and a 1/1 "jump"? I think the long slider is less fitting. Agree, good suggestion. same for 01:09:526 (2) -
  3. Some of your blankets throughout the map are slightly off, like 00:23:942 (4,5) - here. Nothing major, but I recommend double-checking these I think they are all okay, used the sliderball border to match it.. ill give it a check later.
Good diff, nazi mod since there's not much to say.

[Normal]

  1. A lot of barely touching objects, the DS is fine, but at times when you stack objects it looks sloppy like 00:04:266 (2,3,4) - . There's also spots like 00:08:942 (5,6) - where the objects touch w/o even stacks. The stacks you could leave or just adjust to have 0.1x DS or something along these lines (quasi-stacked) but the others need fixing imo. When you check it happens when DS is <1.2, like 1.19x, just move the objects 1-2 pixels you should be fine. Check 01:14:591 (5,6,7) - for reference (5,6 is ok, 6,7 is not) yeah, i moved most of them while applying the mod before.
  2. 00:42:058 (3,1) - Sideways overlap, looks bad moved it over a little
That's all for this diff ^^

[Hard]

  1. 00:14:590 - spinner here? or a long slider? either one would fit, but since there's a prolonged sound here I feel something should be here This is true however, I think it's also a good place to give the player a break from hitting 6 circles continuously.
  2. 00:40:305 (3,4) - and 00:41:669 (3,4) - are almost the same spacing, yet one is a 1/1 jump the other a 1/2 jump, readability isn't optimal here (same goes for the next similar patterns) Maybe stack the 3,4 notes? Like you did at 00:51:993 (1,2) - I believe people can read this, but I did move the slider over a little
  3. 01:26:864 (3,1) - rotate 3 and place 1 in the dead center, this is just slightly off and bothers me xD 01:27:448 (1) - is already moved more to the bottom.. lol
  4. Same as first diff blanket wise will check
Nice diff too :3

[Insane]

  1. Maybe get a fancier name related to the song? as it is the last diff not necessary. just because this is the last diff doesnt mean it gets a custom name.
  2. 00:07:188 (2,3) - no need to stack but this looks a little weird. I'd align them like 00:49:266 (2,3) - . Same applies to all similar ones alright
  3. 00:14:590 - again like hard diff same thing
  4. 00:49:266 (2,3) - these sliders are a little horizontal compared to the other straight sliders in this diff, rotate by about 5 degrees or so I think should be fine ^^ don't really think its a big problem, it emphasizes the finish more
Cool set in general ^^ Good luck ranking this.
Thanks to everyone for modding! :D :D :D
Parachute
Hey, heres the mod from m4m :)

SPOILER
Easy
The claps in Custom soft 1 are barely hearable and.. i find it kinda useless that you made them like that since you literally cant hear them. But its okay its as if you have like no claps which is fine but then later you use the normal softclaps which i dont understand, you could maybe use them from the beginning already. I think it would fit better like that and seem less like random hitsounding..

00:09:915 (1,2) - Remove finish from middle of 1 and beginning and end of 2. Thats how the finishes are in the song but it doesnt really matter.. just saying how they are in the song so you can change or not.
00:09:916 (1) - The last sliderpoint 1 grid to the right for better blanket
00:11:669 (2) - This should be round too imo so its the same like the slider before, since you mapped the same music here and i think if you round it down a bit it has better flow too.
00:18:487 (4) - Again last sliderpoint to the left 1 grid for blanket
00:33:292 (3) - I think if you make this one straight down it will have better flow.
00:37:968 (1) - Last sliderpoint 1 grid down.
00:45:760 (2) - This has better flow like this: https://osu.ppy.sh/ss/6977105 , the next slider has to be put a bit nearer then.
00:48:097 (2) - Finish at the middle of that slider
00:55:500 (3) - Clap for consistency here or remove clap at 00:55:889 (4) -
01:22:383 (2) - Remove clap at the end of that slider, 2 claps in a row rarely sound good

Overall this diff seems fine already

Normal
00:08:162 (4,5) - These sliders are too edgy, and the edge should be at the middle of the slider (with the help of the sliderball) like: https://osu.ppy.sh/ss/6977305
00:10:500 (2) - That slider should be done so that its on the same level to the first slider as the end of it is to the next slider like: https://osu.ppy.sh/ss/6977376
00:12:253 (5) - You should make this straight up and dont use overlap here since it doesnt look that good.
00:12:838 (1,2) - I would do NC on 2 instead of 1 since 1 still belongs to the "finish part." Hope you know what i mean here.
00:13:422 (2) - This could be a bit round to the right so it looks better and a bit better flow
00:13:812 (3,4,5) - Like https://osu.ppy.sh/ss/6977389 Maybe, since i honestly dont think stacking 4 and 5 fits the music here.
00:17:513 (4,5) - i think these would be better if you delete 4 and make the slider like this: https://osu.ppy.sh/ss/6977398 to follow her singing better and.. idk the circle slider thing here doesnt really fit to the music imo.
00:20:630 (4,5) - Here i would do the circle on 00:21:603 - and stacked under the 6 and the slider should be before that circle. I think this fits the music better.
00:29:980 (4) - Follow the singing here too, it would be better imo instead of making this little "break"
00:33:292 (4) - ^
00:38:552 (2,3,4,5) - This would be better like this imo: https://osu.ppy.sh/ss/6977422
00:56:668 - From here, the kiai time, i dont really understand your beat placement when you could just follow the singing more and do better and more obvious things with that because atm it kinda seems like you made some random things:
00:57:253 (2,3,4,5) - Why do you click 2 times here everytime and after that theres a break? That makes little musical sense to me.. So i would kinda redo the beat placement here and follow the singing more.
00:59:591 (7,1) - ^
01:04:266 - Add circle here
01:09:720 - Would delete this
01:14:591 (5,6,7) - Here placement is really weird since the slider 7 has bad flow, make 5 and 6 a bit lower and make 7 like a diagonal slider, or just something else here.
01:16:734 (3,4) - Why click 2 times again?
01:19:851 (3,4) - ^



Hard
00:13:422 (4) - NC
00:13:812 (6) - Remove clap
So this map.. Some parts you did these double clicks like in normal again and i think you should redo some of these parts
exceptions are: 00:13:422 (4,5,6,7,8,1) -
and 00:41:084 - until kiai.
But besides these 2 parts i dont think these stacked doubleclick things work good in this map.
I see that you did it sometimes to stay and only move when theres singing but sometimes you use it for something else which makes it seem random and id just remove these double clicks at all instead of doing this odd thing, since you could do better things instead of letting someone make a break for kinda no reason when youd didnt even follow the singing as main beat-placement anyways..
So I think you should do it a bit more like you did in insane.

00:27:448 (3,4) - This maybe like https://osu.ppy.sh/ss/6977780 , because right now its kinda weird with the low spacing, or if you dont do it like that id increase the spacing from 1 to 2 to 3, to make that a little jump.
01:24:721 (1) - This and 01:26:279 (1) - i would make them longer so that they end on a blue tick, to make them fit the music better, and you can make a jump to the next slider then if you want to.


Insane
00:03:097 (7) - Remove whistle at the end
00:04:071 (3) - Whistle
00:07:383 (3) - Whistle at the beginning
00:13:811 (4) - Remove clap
01:00:467 - Would add note here for consitent triplets trough the kiai
01:12:837 - Here maybe a triplet too
01:18:292 (4) - Here i would remove the 5 and dont make it a triplet but a little jump instead. for exmample do the 4 to x:104 y:172 because the triplet doesnt fit that much if its a slower section imo^^
01:26:084 - Id add 2 notes here for a triplet just like 01:24:526 (4,5,1) -


So yea. I think in the insane you did a good job with the beat placement and the breaks, i think you should do it like this in hard/normal too and remove these doubleclicks-breaks on most parts.

Gl with the map :3
Topic Starter
Rieri

Parachute wrote:

Hey, heres the mod from m4m :)

Easy
The claps in Custom soft 1 are barely hearable and.. i find it kinda useless that you made them like that since you literally cant hear them. But its okay its as if you have like no claps which is fine but then later you use the normal softclaps which i dont understand, you could maybe use them from the beginning already. I think it would fit better like that and seem less like random hitsounding.. It's for the bass in the back. The hitsounds I used just made the sounds a bit louder

00:09:915 (1,2) - Remove finish from middle of 1 and beginning and end of 2. Thats how the finishes are in the song but it doesnt really matter.. just saying how they are in the song so you can change or not. I know but that was to emphasize the strong instrumental sounds with it.
00:09:916 (1) - The last sliderpoint 1 grid to the right for better blanket lol okay fixed all blankets
00:11:669 (2) - This should be round too imo so its the same like the slider before, since you mapped the same music here and i think if you round it down a bit it has better flow too. doesn't really matter
00:18:487 (4) - Again last sliderpoint to the left 1 grid for blanket
00:33:292 (3) - I think if you make this one straight down it will have better flow. It may have a better flow but there's barely any difference with the gameplay and the current tilted slider looks better imo
00:37:968 (1) - Last sliderpoint 1 grid down.
00:45:760 (2) - This has better flow like this: https://osu.ppy.sh/ss/6977105 , the next slider has to be put a bit nearer then. alrighty
00:48:097 (2) - Finish at the middle of that slider sure
00:55:500 (3) - Clap for consistency here or remove clap at 00:55:889 (4) - ok
01:22:383 (2) - Remove clap at the end of that slider, 2 claps in a row rarely sound good following the drums, idk why you find this bad

Overall this diff seems fine already

Normal
00:08:162 (4,5) - These sliders are too edgy, and the edge should be at the middle of the slider (with the help of the sliderball) like: https://osu.ppy.sh/ss/6977305 kk
00:10:500 (2) - That slider should be done so that its on the same level to the first slider as the end of it is to the next slider like: https://osu.ppy.sh/ss/6977376 it does look nicer
00:12:253 (5) - You should make this straight up and dont use overlap here since it doesnt look that good. idk looks fine to me will consider
00:12:838 (1,2) - I would do NC on 2 instead of 1 since 1 still belongs to the "finish part." Hope you know what i mean here. i do know what you mean but that isn't the nc pattern i am currently following. adding nc there would drastically ruin the consistency of the nc patterns
00:13:422 (2) - This could be a bit round to the right so it looks better and a bit better flow nah mate
00:13:812 (3,4,5) - Like https://osu.ppy.sh/ss/6977389 Maybe, since i honestly dont think stacking 4 and 5 fits the music here. stackiing it looks neater and gives enough emphasis on the finish as they are the strongest sounds
00:17:513 (4,5) - i think these would be better if you delete 4 and make the slider like this: https://osu.ppy.sh/ss/6977398 to follow her singing better and.. idk the circle slider thing here doesnt really fit to the music imo. it would but then again im trying to keep the strong beats clickable.
00:20:630 (4,5) - Here i would do the circle on 00:21:603 - and stacked under the 6 and the slider should be before that circle. I think this fits the music better. it definitely does not sound better
00:29:980 (4) - Follow the singing here too, it would be better imo instead of making this little "break" same
00:33:292 (4) - ^ did shorten the slider
00:38:552 (2,3,4,5) - This would be better like this imo: https://osu.ppy.sh/ss/6977422 eh it would be better off as i had it. mostly because the rhythm you suggested are clickable on upbeats which aren't the strong beats (obviously) and the current vocal is just not enough to emphasize.
00:56:668 - From here, the kiai time, i dont really understand your beat placement when you could just follow the singing more and do better and more obvious things with that because atm it kinda seems like you made some random things: lol there's a thing called following percussion and instrumentals.
00:57:253 (2,3,4,5) - Why do you click 2 times here everytime and after that theres a break? That makes little musical sense to me.. So i would kinda redo the beat placement here and follow the singing more. why do you always think about the vocals? vocals don't make up the entire song you know. maybe im trying to follow percussion on the downbeat as well
00:59:591 (7,1) - ^
01:04:266 - Add circle here not necessary
01:09:720 - Would delete this would not
01:14:591 (5,6,7) - Here placement is really weird since the slider 7 has bad flow, make 5 and 6 a bit lower and make 7 like a diagonal slider, or just something else here. emphasizing for the drums.
01:16:734 (3,4) - Why click 2 times again?
01:19:851 (3,4) - ^



Hard
00:13:422 (4) - NC that part connects 00:12:838 (3,4) - so i left it
00:13:812 (6) - Remove clap it really doesn't sound bad tbh
So this map.. Some parts you did these double clicks like in normal again and i think you should redo some of these parts
exceptions are: 00:13:422 (4,5,6,7,8,1) -
and 00:41:084 - until kiai.
But besides these 2 parts i dont think these stacked doubleclick things work good in this map.
I see that you did it sometimes to stay and only move when theres singing but sometimes you use it for something else which makes it seem random and id just remove these double clicks at all instead of doing this odd thing, since you could do better things instead of letting someone make a break for kinda no reason when youd didnt even follow the singing as main beat-placement anyways..
I only map to vocals if I think it has enough priority over the whole song. In this case it's a bit different. I just used long sliders WHERE I COULD to follow some of the vocals given. Now with that being said, if I mapped prioritizing the vocals the whole time, nothing would be following the percussion correctly enough to actually insert hitsounds in which would be sorta pathetic. Even with the extra note, sometimes it does still follow the vocal well. 00:29:201 (2,3) - (2) is for the instrumental that you can hear, (3) for downbeat and vocals. There's nothing exceptionally wrong with this.
So I think you should do it a bit more like you did in insane. I don't see why you find Insane as okay and Hard and Normal being not okay, I used similar rhythms for all difficulties.

00:27:448 (3,4) - This maybe like https://osu.ppy.sh/ss/6977780 , because right now its kinda weird with the low spacing, or if you dont do it like that id increase the spacing from 1 to 2 to 3, to make that a little jump. might fix up the pattern later but the spacing is following the instrumentals and the clap on 00:28:227 (5) -
01:24:721 (1) - This and 01:26:279 (1) - i would make them longer so that they end on a blue tick, to make them fit the music better, and you can make a jump to the next slider then if you want to. undermapped for rhythm simplicity.


Insane
00:03:097 (7) - Remove whistle at the end why..?
00:04:071 (3) - Whistle why would i add something here when i havent added it before
00:07:383 (3) - Whistle at the beginning ^
00:13:811 (4) - Remove clap
01:00:467 - Would add note here for consitent triplets trough the kiai fixed nice catch
01:12:837 - Here maybe a triplet too idk.. maybe
01:18:292 (4) - Here i would remove the 5 and dont make it a triplet but a little jump instead. for exmample do the 4 to x:104 y:172 because the triplet doesnt fit that much if its a slower section imo^^ I do understand what you are trying to say but I have to object that a triplet can fin in slow sections if the music allows it. Your suggestion may give emphasis on the slider with the finish but it doesn't quite follow the song entirely. I also think that the triplet helps emphasize the finish enough.
01:26:084 - Id add 2 notes here for a triplet just like 01:24:526 (4,5,1) - why? there's no sound at all there.


So yea. I think in the insane you did a good job with the beat placement and the breaks, i think you should do it like this in hard/normal too and remove these doubleclicks-breaks on most parts.

Gl with the map :3
Thanks for modding
Log Off Now
wew 2kds



m4m from my q

[Easy]

00:45:760 (2) - move a tiny bit lower for the perfect wave shape
00:48:097 (2) - this plays a little bit strange to me, the vocal follows this rhythm but at the start of the bar and finishes midway through where this slider is atm, i would swap 00:47:318 (1,2) - on the timeline to better follow vocals?

nice

[Normal]

00:43:617 (3,1) - not a fan of this overlap, it's overlapping both the slider head and the slider body slightly and triggers me xd
00:54:136 (2,3) - maybe swap these around on the timeline? doing this would increase the rhythm density to better match the increasing intensity in the snare, and also follow match the vocals to the end of the stanza
01:17:708 (6) - 1/2 slider maybe? i think the tomtom is a bit too important to ignore, especially because you follow the drums here 01:16:929 (4,5) -
01:27:448 (1) - idk if this nc is needed :p

[Hard]

01:06:019 (1) - fix blanket imsosorryijustneededtowritesomething:(
01:08:357 (4) - consider ncing this because of the change in clicking, could be misread as a 1/2
01:14:980 (6,1) - maybe a bit more spacing between these notes? vocals seem pretty intense imo and it has smaller spacing than 01:14:786 (5,6)

[Insane]

wtf how to mod

00:49:266 (2,3) - maybe make this a perfect stack like you did here? 00:47:318 (1,3) -

really nice map, sorry for succ mod :( gl!
Topic Starter
Rieri

Log Off Now wrote:

wew 2kds


LMAO
m4m from my q

[Easy]

00:45:760 (2) - move a tiny bit lower for the perfect wave shape done
00:48:097 (2) - this plays a little bit strange to me, the vocal follows this rhythm but at the start of the bar and finishes midway through where this slider is atm, i would swap 00:47:318 (1,2) - on the timeline to better follow vocals? YES WHAT A LEGEND LMAO PLS APPLY FOR BN

nice

[Normal]

00:43:617 (3,1) - not a fan of this overlap, it's overlapping both the slider head and the slider body slightly and triggers me xd yup fixed
00:54:136 (2,3) - maybe swap these around on the timeline? doing this would increase the rhythm density to better match the increasing intensity in the snare, and also follow match the vocals to the end of the stanza THE LEGEND DOES IT AGAIN srsly apply for bn
01:17:708 (6) - 1/2 slider maybe? i think the tomtom is a bit too important to ignore, especially because you follow the drums here 01:16:929 (4,5) - yea good p
01:27:448 (1) - idk if this nc is needed :p It's to keep the nc consistency going. also emphasis for finish

[Hard]

01:06:019 (1) - fix blanket imsosorryijustneededtowritesomething:( This blanket is to match 01:07:188 (3) - not 01:06:993 (2) - srry close tho
01:08:357 (4) - consider ncing this because of the change in clicking, could be misread as a 1/2 yup yup
01:14:980 (6,1) - maybe a bit more spacing between these notes? vocals seem pretty intense imo and it has smaller spacing than 01:14:786 (5,6) done

[Insane]

wtf how to mod

00:49:266 (2,3) - maybe make this a perfect stack like you did here? 00:47:318 (1,3) - sure i hope i did it right lol

really nice map, sorry for succ mod :( gl!
omg thx for modding wewew pls apply for bn and rank my maps
Monstrata
Insane

00:07:188 (2,3) - 00:07:967 (4,1) - I feel like you're using jumps + flowbreaks too early on. This is still part of the intro, but your map becomes quite a bit more difficult compared to your previous patterns. I think, stick with the jumps, or use a flowbreak but use a smaller jump. Right now the both combined create an unnecessarily difficult element to the map before the sogn picks up (which is at 00:09:915 - ).
00:34:461 (5,6) - I think this jump onto the triplet isn't well supported in the music.
00:58:812 (3,4,5,7) - Just be careful of arrangements like this. With stacking enabled, the blanket patern is lost.
01:25:305 (4,5) - I would recommend spacing this out instead of stacking, since you're currently using stacks for 1/4 notes like 01:25:013 (2) - and 01:26:571 (2) - . Having a visual difference would be nice.

Hard

HP 5 is better imo. Insane is HP 6 so Hard could be lower to create a better balance.
00:07:383 (2,4) - I would curve slider 4 a bit, or maybe use an S slider, right now the sliders are so close theyre almost touching, it kinda messes with the aesthetic for me.
01:09:136 (1,2,3,4) - Spacing looks a bit uneven here.
01:13:811 (1,2,3,4) - Here too. Be careful of the triplet stacks, they can mess up visual spacing a bit. In this case, move the triplets down/right 8 pixels to offset the stack mechanic.

Normal

This is a relatively low bpm map, I think AR 4.5 is enough. Also HP 4 please. HP 5 is really high for a Normal. I would also reduce OD to 4...
00:46:539 (3,4) - I get what you're doing here, but I feel this rhythm just ends up being more dense than the later rhythms which are supposed to map to more upbeat rhythms. Referring to stuff like 00:47:318 (1,2,3,4,5,6) - ... it creates a kinda weird contrast, so I think just using a 1/2 slider would be better here.
01:14:591 (5,6,7) - Spacing is noticeably off here.

In the future, please test out your normal's SV and DS before committing to them. In this map, a lot of the objects are overlapped by a few pixels, and it comes off as a bit untidy imo. I'm sure people disagree, but If you say increase the SV by 0.05x or the DS by 0.05x it would create clean and spaced patterns without overlaps due to spacing etc... Anyways. it's something to consider for future maps.

Easy

OD 2.5 is better imo.

[]

Clean set. Call me back when you are ready.
Topic Starter
Rieri

Monstrata wrote:

Insane

00:07:188 (2,3) - 00:07:967 (4,1) - I feel like you're using jumps + flowbreaks too early on. This is still part of the intro, but your map becomes quite a bit more difficult compared to your previous patterns. I think, stick with the jumps, or use a flowbreak but use a smaller jump. Right now the both combined create an unnecessarily difficult element to the map before the sogn picks up (which is at 00:09:915 - ). Reduced spacing to 1.8x but kept the flowbreak since I believe that part of the song is different due to the guitars coming in
00:34:461 (5,6) - I think this jump onto the triplet isn't well supported in the music. fixed spacing
00:58:812 (3,4,5,7) - Just be careful of arrangements like this. With stacking enabled, the blanket patern is lost. will keep in mind
01:25:305 (4,5) - I would recommend spacing this out instead of stacking, since you're currently using stacks for 1/4 notes like 01:25:013 (2) - and 01:26:571 (2) - . Having a visual difference would be nice. The 1/4 notes have spacing between the sliders and from listening to the drums, it feels right to have this stacked.. I think players will be able to tell the difference.

Hard

HP 5 is better imo. Insane is HP 6 so Hard could be lower to create a better balance. done
00:07:383 (2,4) - I would curve slider 4 a bit, or maybe use an S slider, right now the sliders are so close theyre almost touching, it kinda messes with the aesthetic for me. took me so long to make this work lol
01:09:136 (1,2,3,4) - Spacing looks a bit uneven here.
01:13:811 (1,2,3,4) - Here too. Be careful of the triplet stacks, they can mess up visual spacing a bit. In this case, move the triplets down/right 8 pixels to offset the stack mechanic. fixed spacing

Normal

This is a relatively low bpm map, I think AR 4.5 is enough. Also HP 4 please. HP 5 is really high for a Normal. I would also reduce OD to 4... Alrighty.
00:46:539 (3,4) - I get what you're doing here, but I feel this rhythm just ends up being more dense than the later rhythms which are supposed to map to more upbeat rhythms. Referring to stuff like 00:47:318 (1,2,3,4,5,6) - ... it creates a kinda weird contrast, so I think just using a 1/2 slider would be better here. That's true, fixed.
01:14:591 (5,6,7) - Spacing is noticeably off here. fixed all

In the future, please test out your normal's SV and DS before committing to them. In this map, a lot of the objects are overlapped by a few pixels, and it comes off as a bit untidy imo. I'm sure people disagree, but If you say increase the SV by 0.05x or the DS by 0.05x it would create clean and spaced patterns without overlaps due to spacing etc... Anyways. it's something to consider for future maps. Yeah, I knew I screwed up real bad with the spacing. I was thinking about remapping depending on what people thought about the map. I did change the sv to 1.3 however, hope this looks better.

Easy

OD 2.5 is better imo. okie

[]

Clean set. Call me back when you are ready.
Monstrata
Fixed two unsnapped sliders. Bubbled!
Yuii-
hello!

[easy]

00:02:123 (2,3) - visually speaking, these should be consistent with 00:05:240 (2,3) - . what do i mean by that? basically that 00:02:123 (2,3) - should have a symmetric pattern instead of their shapes being different!
00:24:720 (5,1) - mind creating a cute blanket http://i.imgur.com/7sGVlK9.jpg for aesthetics?
00:48:876 (2,3) - hmm, to be honest i believe these could have been 1 slider only. currently (3) isn't really following anything notorious in the background music, so i can't really think of why it was mapped as a different object. if you were to map these objects as two different sliders, then you should probably aim for something like http://i.imgur.com/7DBhjdy.jpg but that'd be inconsistent with the rest of the map. try the 3/2 slider with a reverse arrow on 00:49:461 - instead!
00:53:552 (1) - minor, but the shape could've been more balanced http://i.imgur.com/K6l0rkP.jpg
01:02:903 (1) - same as before, but this one is how simplified this slider is. you're trying to cover so many vocal sounds into one object that it just doesn't feel right. what if you try following the vocals a little bit more as you've been doing so far http://i.imgur.com/H54MTOl.jpg ?

[normal]

00:13:812 (3,4,5) - in order to give more emphasis to (5), what if you make 00:13:812 (3) - a repeat slider? i believe (5) being the only circle here would stand out way more!
00:35:825 (2,3,4) - minor, but for the sake of visuals i think this pattern would look much better if the flow would be on the top side of (1) instead of to the left http://i.imgur.com/gexRk7n.jpg
00:47:318 (1,2,3,4,5,6) - not really liking the way you switch from vocals to cymbals all of a sudden and then go back to vocals on 00:50:435 - . it loses too much momentum for a normal difficulty. could you consider making 00:47:318 (1) - a 3/2 slider and then placing a second slider from 00:48:097 - to 00:48:487 - ?
01:14:591 (5,6,7) - this is an interesting difficulty spike to introduce so late into the map. i would actually stick to the double 1/2 slider. the combination of circle+sliider on +120 bpm songs is kinda hard to hit because it switches rhythm so fast as well as having to slide through the second object

[hard]

00:12:838 (3) - why is there a jump here but not on 00:10:500 (3,3) - ? i would definitely stick with the consistency there
00:26:669 (3,1,2) - pattern looks unbalanced :( . to begin with 00:26:084 (2,3) - don't look good at all, the fact that half of the tail of (3) is overlapping (2)'s makes it look messy; and then you have (3,1,2) with a very inconsistent spacing. not sure if it was done intentionally, though... i do see a reason to why would (2) be spaced further, but is it really necessary? i was thinking about http://i.imgur.com/Wzak4at.jpg that, for example
00:40:305 (3,4) - care with the flowbreak, this is a pretty harsh movement that doesn't really fit on the song at all, nor in the difficulty because it is a considerable difficulty spike. if you want a similar structure, try http://i.imgur.com/Gmm1gWx.jpg !
00:46:149 (2,3,4) - would have made the spacing consistent, that way it'll look better :P
00:56:279 - 01:08:746 - what do you think about adding a green line with 60% volume in order to emphasize the following downbeat better?
01:25:305 (3,4) - the stack doesn't really seem to work here because you've been using stacks throughout the map for 1/4 triplets and 1/1 breaks; this kinda breaks with the whole theme of the map, to be honest

[insane]

00:08:162 (1,3) - visuals mostly, but don't you think http://i.imgur.com/ZCmwHfz.jpg would look better? i basically dragged 00:07:968 (4,1,2) - above
00:09:331 (4,5,6,7,8,9) - not sure how you came up with this idea, but it doesn't feel right... i would just stick to a less spaced stream but completely consistent
00:11:669 (1) - this is something personal that i would absolutely love to see (because i did this on one of my first maps too), but 00:11:669 (1) - if you would rotate that slider by 90° it would leave a 2-2 pattern that would play much more 'correctly' http://i.imgur.com/OIyrwrg.jpg . what do i mean by this? basically you would have 00:09:916 (1,1) - being horizontal sliders and then 00:11:669 (1,1) - being verticals
00:21:604 (3,4) - jump here feels very inconsistent compared to everything else on this section, like you are not doing that anywhere else here; even when you could have done it on places like 00:29:396 (3) - 00:32:513 (3) - etc. you did not... would rather keep it simple with that flowbreak
00:35:630 (3) - shouldn't this be a 1/1 slider for vocals? fits better to me :P
00:41:084 - this is very well done, great job!
00:53:357 (6) - oh! this is pretty interesting, but you are not really doing any other 1/4 jump pattern in the rest of the map, so it seems extremely forced to say the least. would stick to the triplets as you have been during, it feels more balanced and predictable!
00:56:279 - 01:08:746 - same as in hard regarding green lines
01:20:045 (1,2) - since you're following the piano, what if you actually merge these sliders into only 1 1/6? by making (2) a separated object, it looks like you're following the drums 01:20:435 - and then going back to the piano, sounds weird haha
01:21:604 (1,2,3,4) - jump section should be starting on 01:22:383 - . current placement feels out of place :(. i believe these 4 circles could be turned into 2 sliders for the sake of emphasis of drums on 01:22:383 - .
01:25:890 (5) - i do see you're doing the same as in hard, but it really doesn't fit because it's being inconsistent with the rest of the map

[]

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