I mapped this song when www
.working!! first aired but gave up because i thought the new season was shit :/ triggering my ptsd a little
GeneralYou're probably going to have to put CV stuff like character names in artist
Not really sure if soft-hitwhistle matches the song, it doesn't compliment it much and just stands out in comparison. Variations of the default soft-whistle would probably be a better choice to use.
00:28:469 (1) - For salad maybe platter, just simplify the rhythm for this section into just 1/1 sliders. Feels kind of overmapped on the low diffs, + you don't always have to follow the vocals.
Note density should match song intensity, for the lower diffs you often use lots of 1/2 patterns on some of the weaker parts and stick to 1/1 in kiai areas. Lower note density on the easy parts.
You sometimes go on large sections without using any sliders, they are vital to maintaining flow because droplets aid in guiding the player on where to go during passive parts. I would highly suggest raising the usage of sliders that you have.
On cup I just don’t agree with the note density usage. The opening is fairly high, but long sliders are used to map the chorus. Doesn’t really match the tone of the song. There’s other issues here but I’m not good with low diff stuff,
Salad- 00:00:469 (1,2,3,4) - Odd spacing because 1,2 is a dash but 3,4 have a larger difference between pitch of vocals. Would suggest more constant spacing on lower diffs. That said, 00:01:969 (3) - needs a bit more emphasis because it's much higher compared to anything else in this section
- 00:04:469 (1) - Make larger so it's clear it's a dash
- 00:10:969 (3,1) - ^ or reduce spacing for consistency
eh would be better if I did general stuff rather than specifics
It seems like overmapping this song prevents actually emphasizing the important parts. If you use fewer circles, it would match up with more important sounds, and
Use more sliders to help control flow on parts where there aren’t any for 5+ seconds
Salads should generally have very few dashes, only done to emphasise important parts. They’re equivalent of a hyperdash on platter,
PlatterKind of questioning whether or not 1/2 hyperdashes should be allowed at this bpm. They function literally identically to 1/4 hyperdashes of 120bpm, which are unrankable
00:18:469 (1,2,3,4,1,2,3) - just going back and forth like this doesn’t really represent anything in the music, change aroudn so that there’s less distancing on vocals which have less importance
You’re using 1/2 large dashes too often imo. These kind of dashes really break flow and have the player focus on that specific dash. If it was a one off important part of the music it could work (eg. 00:00:469 (1,2) - the start maybe), but it’s just over used in general for the rest. Reduce distances on those so they’re walkable, it will improve flow
I don’t have to reference a specific area, but a pattern you use too often is dash to the side, triple, dash back, change side, repeat. If you change patterns to give more variety in flow, it would create more interesting patterns, rather than just repeating them.
Rain00:02:719 (2,3,4,5,6,1) - why is an easy opening lyrics like this technical, just keep the first part simple because it has much less importance compared to the rest of the song
My unwritten rule on mapping a good rain is that hyperdash speed should reflect importance of the sound. eg. 00:11:344 (6,1) - Is a massive hyperdash for a small sound, whereas 00:12:344 (6,1) - has a more important sound, but has a smaller hdash. big sound = big dash
If you’re mapping streams, they look significantly better if you make them look like shapes. Eg. use slider to stream to form curves, create squares with the grid, or just use straight lines. By doing this you can create patterns that are easier for the player to recognise. This point will probably apply to overdose too.
Can kind of tell that you just copy pasted a diff and then changed patterns to make it easier or harder :/ Try and changing patterns around or at bare minimum ctrl-h large sections so that diffs are different from each other
OverdoseMost of the rain stuff applies here
Hard antiflow triplets and edge dashy stuff should only be used when the music has a significant change to justify it. If you use them a lot it’s just tedious to play
In general it feels like the spacing on non-hyperdash objects is far too large. If you take a look at one of Assdance’s more
recent sets, you’ll see that he actually uses really small spacing, they’re all pretty much the same distance apart too. The only things that have inconsistent spacings are hyperdashes, but that’s more so that the diff can be overweighted. By having consistent normal dash spacing, it creates a clear pattern for the player to follow, and they don’t have to keep guessing how far each fruit will be.