forum

Jesse & Joy - Si Te Vas [Osu|Taiko]

posted
Total Posts
37
Topic Starter
Krisom
This beatmap was submitted using in-game submission on lunes, 06 de junio de 2011 at 22:32:07

Artist: Jesse & Joy
Title: Si Te Vas
Tags: Electricidad
BPM: 142
Filesize: 6718kb
Play Time: 03:50
Difficulties Available:
  1. Easy (1,75 stars, 221 notes)
  2. Hard (4,52 stars, 347 notes)
  3. Insane (4,99 stars, 512 notes)
  4. Normal (3,54 stars, 252 notes)
  5. Taiko Oni (4,83 stars, 1083 notes)
Download: Jesse & Joy - Si Te Vas
Information: Scores/Beatmap Listing
---------------
Si te vas ¿Mi vida que será?
Si no estás mi alma extrañará
Tu imperfecta personalidad
¡ Que me desespera y quiero más y más !

lighting by MoonFragrance.
score numbers and cursor by Lanttu.
The rest is made by me.
S o r d a
#1>_<
OzzyOzrock
[Taiko Oni]!
Although it does nothing, I'd recommend deleting all the unnecessary inherited sections.

Alright, see, I'm more of a, "here's an idea, now put it to work in your own way" kind of person, rather than a, "add this here and here" kind of person, so you'll see me telling you to add something, and you'll have to sort of work it out... lol...

During the beginning, try not to use the bland pattern that is d d k d d d k, rather, try and add small one note breaks, to enforce what is the alternation you see in authentic mapping/games. For example:

00:01:777 (5) - Remove this note
00:05:157 (20) - Same with this one
00:08:537 (36) - and this one.
00:08:537 (36) - can't forget this one.

Basically, whenever you end up in a situation where d d k d d d k seems necessary, simply remove the fourth don, lol.

Verses seem fine, but add triple note clusters to parts where the vocals seem more emphasized, assuming you're mapping to the vocals. Actually, not emphasized parts, but... hmm, it's hard to explain. You sort of feel it. Examples are:

00:36:680 - add a don here
00:43:393 - add a katu here
00:43:498 (200) - change this to katu

Don't be afraid to add three note clusters in general lol, it doesn't make a song too hard if you're trying to overmap, and usually adds more feeling and flow to a song, as it adds more two-hand usage rather than only one hand.

[different topic]
01:55:739 - lyrics are missing here lol
[/different topic]

Hmm, your choruses seem to lack a very important pattern, ddk. This flows a lot better than dkd in my opinion, as it dkd feels too stationary and the katu seems out of place (not much in this song though), rather than ddk where the dons lead to the katu. Examples~:

02:31:841 (695) - change this to a katu

And there ends my mod. This should give you enough knowledge to feel what to add on your own. Well I hope... generally, this was a very good map compared to most, and rather impressive because songs like this actually feel pretty hard to map to me.

AND THEN MANDATORY STAR FOR KRISOM MAPS!
Luvdic
Pleaseee come back with me, I need you in my life ;_;

Storyboard:

"Tu imperfecta personalidad" that appears at 74168 overlaps with hp bar, I'm sure that wasn't your intention, right?

Also, i suggest to have the lyrics diff specific to easy normal hard and insane, it's pretty stupid to have them on taiko and having all those tiako elements covering it.

Insane:

03:08:813 (1) - You should consider lowering the spinner hit volume. And hmm, same for all diffs.

Normal:

01:33:605 (4) - This actually sounds really weird in Normal, although I can't think of any other alternative to make it consistent with the other difficulties.

Easy:

01:07:834 - Add circle +clap
01:10:788 (4) - Delete
01:11:210 - Add circle + clap
01:17:548 (4) - Delete
01:17:971 - Add circle + clap
And so on for the rest of the map.
Topic Starter
Krisom
Thanks Ozzy, I apllied some of the changes that I felt necesary by reading your modpost :>. This will help me for future taiko maps ^^
(as a side note, I hate ddk ;x;)

OzzyOzrock wrote:

[different topic]
01:55:739 - lyrics are missing here lol
[/different topic]
Yeah, that was a problem with the file having an accent (or ñs) and they didn't load on the SB, it's alredy fixed


ErufenRito wrote:

Pleaseee come back with me, I need you in my life ;_;

Storyboard:

"Tu imperfecta personalidad" that appears at 74168 overlaps with hp bar, I'm sure that wasn't your intention, right?
Fix'x

Also, i suggest to have the lyrics diff specific to easy normal hard and insane, it's pretty stupid to have them on taiko and having all those tiako elements covering it.
I just modified the whole SB instead so the lyrics won't overlap pippy don that much.

Insane:

03:08:813 (1) - You should consider lowering the spinner hit volume. And hmm, same for all diffs.
All done

Normal:

01:33:605 (4) - This actually sounds really weird in Normal, although I can't think of any other alternative to make it consistent with the other difficulties.
Hopefully, it feels better now

Easy:
None done :>
.
Ilu guys, also thanks a lot for the star Sorda >w</
Lanttu
Krisom Krisom Krisom I love your maps so much<3 \*u*/
Takos
very nice map, as usual XD
narakucrimson
Hola~ Solo pasaba y me encontré con un mapa super genial

[General]
  1. Well you know, when I first saw the first combo I said "omg why so... sky blue? even the hit circle overlay ._." , but right after I think I fell in love with it <3 Great visual work, I'd say that's a great part of the deal :P
  2. So continuing with that, have you thought about adding custom score numbers, and cursor? Of course it's about how much costumization you want to add - perhaps you want it just as it is -, but in any case I'm always free (not literally) if you need some help :3
  3. Now, some of the default numbers have different hues. Was that on purpose? If not, you should try to make them the same hue~
  4. Maaaybe and just maybe some timing sections need like -5 ms on the Offset (like the first one. It's not that I'm not sure, it's just that I don't know if such a tiny fix is needed.
  5. Spam :D
[Easy]
  1. Excellent, it plays really fluently and it's fun. There's nothing I have to complain about, but I'll just mention one thing:
  2. 01:55:529 (1) - This is not a jump, but the spacing is greater than the one you use all through the map. Of course this comes after that slider which doesn't make this a problem, but maybe you can put this somewhere to the right of the end of the slider, instead of putting in under the end of the slider. Just saying, you know~ :P
  3. 03:50:643 (4) - How about using a finish here, and in the end of the slider (not the repetition) to emphasize a little? :3
[Normal]
  1. 03:50:643 (4) - The same as in [Easy], adding those finishes here would be cool imo :3 This goes for [Hard] and [Insane] too.
[Hard]
  1. 03:33:953 (1-11) - This combo is noticeably longer than the rest. I suggest adding a new combo at (7).
  2. Don't forget about the finishes mentioned in [Normal], at 03:50:643 (1) and 03:51:065 (3)
[Insane]
  1. Excellent <3 Don't forget the finishes~
Have my star, of course :3
Topic Starter
Krisom

narakucrimson wrote:

[General]
  1. Well you know, when I first saw the first combo I said "omg why so... sky blue? even the hit circle overlay ._." , but right after I think I fell in love with it <3 Great visual work, I'd say that's a great part of the deal :P <3
  2. So continuing with that, have you thought about adding custom score numbers, and cursor? Of course it's about how much costumization you want to add - perhaps you want it just as it is -, but in any case I'm always free (not literally) if you need some help :3 I'll think 'bout it. Not sure on the cursor becasue I know most players hate when they get a cursor enforced and the jut rage-delete al the skinn
  3. Now, some of the default numbers have different hues. Was that on purpose? If not, you should try to make them the same hue~ Intentional, but I might have to do something wth the numbers later since Lanttu mentioned it too
  4. Maaaybe and just maybe some timing sections need like -5 ms on the Offset (like the first one. It's not that I'm not sure, it's just that I don't know if such a tiny fix is needed.Will keep mine for now
  5. Spam :D
[Easy]
  1. Excellent, it plays really fluently and it's fun. There's nothing I have to complain about, but I'll just mention one thing:
  2. 01:55:529 (1) - This is not a jump, but the spacing is greater than the one you use all through the map. Of course this comes after that slider which doesn't make this a problem, but maybe you can put this somewhere to the right of the end of the slider, instead of putting in under the end of the slider. Just saying, you know~ :P Fixed (in a way)
  3. 03:50:643 (4) - How about using a finish here, and in the end of the slider (not the repetition) to emphasize a little? :3 Nah, I like the whistle+clap combo (Same for all diffs)
[Hard]
  1. 03:33:953 (1-11) - This combo is noticeably longer than the rest. I suggest adding a new combo at (7).Done
Have my star, of course :3
Verdisphena
Insane

00:59:862 (4) - Finish al comienzo del slider
01:00:701 (7) - ^
01:20:929 (8) - Finish
02:20:704 (5) - Finish al comienzo del slider
02:21:962 (8) - ^
03:13:882 (8) - Finish
03:17:263 (8) - ^

Solo sugerencias :oops:
Nharox
[General]

Both combo colours look way too similiar especially with that dark skin imo. Why not adding some other colours? :P

[Insane]

02:11:053 (8) - New combo?
02:13:990 (7) - ^
03:34:586 (1,2,3,4) - Increase the spacing a bit so the sliders don't touch each other.
03:40:502 (8) - New combo?
03:43:882 (8) - ^

[Hard]

02:55:503 (8) - New combo?

[Easy] and [Normal] are fine.
Topic Starter
Krisom

Nharox wrote:

[General]
Both combo colours look way too similiar especially with that dark skin imo. Why not adding some other colours? :P
I want the theme to be blue on black. Also, alredy asked some MATs/BATs bit 'bout the combocolors and they said it was fine

[Insane]

02:11:053 (8) - New combo? Nah
02:13:990 (7) - ^ Done, along with the similar one earlier on the diff
03:34:586 (1,2,3,4) - Increase the spacing a bit so the sliders don't touch each other. Done
03:40:502 (8) - New combo?
03:43:882 (8) - ^Will keep both for now

[Hard]

02:55:503 (8) - New combo? Uh, ok I guess

[Easy] and [Normal] are fine.
Thank you very much >w</

Verdis: No hice ninguno de esos mods, sorry D:!
Dusty
The approach circle looks a little pixel-y

The sky in the background isn't totally black near the top, so sometimes you can see a weird black box at the top of the screen where the "Jesse and Joy" thing is, it's a little strange. pic This might be intentional though. o_o

[Easy]
I have some minor spacing gripes such as 02:49:376 (1,2) being too close together, compared to 02:45:996 (1,2), but who really cares?

[Hard]
01:15:013 (4) - down a grid?
01:33:816 - almost seems like the perfect place for a spinner, IMO
03:33:953 (1) - down 1 and left 2 grids? (for straight line purposes)

[Insane]
01:28:112 (9) - right a grid?
02:35:327 (8,9) - ^?
03:17:157 (7,8) - ^?
03:18:953 (5,6,7,8,9) - this ain't a straight line either, but I'm too lazy to figure out how to fix it :)
03:49:586 (6,7,8,9,10) - kinda uneven stack?
Beuchi
<3~

Will try to mod it someday if I clean the queue and it isn't ranked by that day (which I doubt), so just leaving a star here~

Lovely as always :)
Topic Starter
Krisom

Dusty wrote:

The approach circle looks a little pixel-y Fix'd

The sky in the background isn't totally black near the top, so sometimes you can see a weird black box at the top of the screen where the "Jesse and Joy" thing is, it's a little strange. pic This might be intentional though. o_o I don't see anything, not even on your pic D:

[Easy]
I have some minor spacing gripes such as 02:49:376 (1,2) being too close together, compared to 02:45:996 (1,2), but who really cares?
<3 (fix'd that one, just because I can)

[Hard]
01:15:013 (4) - down a grid? Done
01:33:816 - almost seems like the perfect place for a spinner, IMO That's not how I roll
03:33:953 (1) - down 1 and left 2 grids? (for straight line purposes) Done

[Insane]
01:28:112 (9) - right a grid?
02:35:327 (8,9) - ^?
03:17:157 (7,8) - ^?
03:18:953 (5,6,7,8,9) - this ain't a straight line either, but I'm too lazy to figure out how to fix it :)
03:49:586 (6,7,8,9,10) - kinda uneven stack?
And that's why I love your mods. All done!
Thanks a lot for the star beu :D
Zelos
As per your request~

Folder:
Everything seems in order here!

General:
Im a bit iffy on the offset, it seems no matter what I do, im either early or late. I trust your offset is correct though.

Please note any mod I post is only a suggestion and can be freely ignored. Enjoy :D

Easy:
nothing wrong here.

Normal:
Nothing wrong here.

Hard:
01:17:760 (1) - move this 1 to the left so its matches the spacing between 2 and 3.
Thats it there.

Insane:
03:24:023 (8,9,10,11) - move these up 1 grid point, it makes the spacing more even and it flows~

I guess thats it.
Star.
SapphireGhost
Hi Krisom ~ This map is very fun and technically stable, so most of these things are small problems, if problems at all. I hope it helps anyway! If anything is written small like this, it's a nazi mod and can be ignored.

[General]
- For all the difficulties I think it would be best to have all non-circle size settings the same but with HP -1 like it is on [Hard]. If you like it better this way, though, I'm fine with it.
- 01:47:126 - Optionally drag the end of the break to this time.

[Easy]
00:34:687 (1) - Remove overlap with (4).
01:08:675 (2) - Not a perfect blanket. The one at 02:43:038 (2) is better.
01:20:083 (5) - Remove overlap with the other stuff.
01:22:196 (2) - Not a perfect blanket either.
03:23:389 to 03:24:446 - I think some inheriting sections could be removed here?

[Normal]
00:52:309 (2,3,4,5) - ;_;
01:28:534 (2) - Remove overlap with (1)...
01:30:013 (4) - ^
02:10:424 (4) - Not a perfect blanket, but I don't know if you were trying for one.

02:13:151 (2,3,4,5) - ;_;
03:19:164 (4) - Remove overlap with (3).
03:24:446 (2) - Remove overlap with (1).


[Hard]
00:36:785 (5) - Do this without overlapping (3)?
01:31:703 (3,4,5) - (3) and (5) aren't in exactly the same place.

[Insane]
03:25:079 (2) - HP Bar overlap. Oh, oh no, oh no, oh no, oh!

This was beautiful as usual, Krisom. I give you my full support in getting this ranked so it can be appreciated by the community.
Topic Starter
Krisom
Zelos: All Done
SG:

SapphireGhost wrote:

[General]
- For all the difficulties I think it would be best to have all non-circle size settings the same but with HP -1 like it is on [Hard]. If you like it better this way, though, I'm fine with it. That's not how I roll
- 01:47:126 - Optionally drag the end of the break to this time. Sure

[Easy]
00:34:687 (1) - Remove overlap with (4). Nope
01:08:675 (2) - Not a perfect blanket. The one at 02:43:038 (2) is better. Tried to fix a bit
01:20:083 (5) - Remove overlap with the other stuff. Nope
01:22:196 (2) - Not a perfect blanket either. Same
03:23:389 to 03:24:446 - I think some inheriting sections could be removed here? Well, not like they are a very big deal

[Normal]
00:52:309 (2,3,4,5) - ;_; Done
01:28:534 (2) - Remove overlap with (1)...
01:30:013 (4) - ^ Can't remember if I did these or not
02:10:424 (4) - Not a perfect blanket, but I don't know if you were trying for one. Yes I was, done

02:13:151 (2,3,4,5) - ;_; Done
03:19:164 (4) - Remove overlap with (3).
03:24:446 (2) - Remove overlap with (1).Can't remember if I did these or not


[Hard]
00:36:785 (5) - Do this without overlapping (3)? This is as horrible as it gets, and I don't even think it is horrible at all, so no.
01:31:703 (3,4,5) - (3) and (5) aren't in exactly the same place. Tried to fix as much as possible

[Insane]
03:25:079 (2) - HP Bar overlap. Oh, oh no, oh no, oh no, oh! Done

This was beautiful as usual, Krisom. I give you my full support in getting this ranked so it can be appreciated by the community.
Thank you very much
As a general guide, I love subtle overlaps... ...and, well, I like overlaps in general.
Haneii
~Normal~
01:27:478 (5) – stack it on top of beginning of 01:26:633 (4)?
02:52:123 (1,2,3) - spacing here isn’t consistent
03:33:953 (1,2,3) - ^

~Insane~
02:43:249 (2) – that squiggle goes too fast to really go with the vocals. And since you only use it once in the map its…odd
02:43:883 (3,4,5,6) - sliders would play better/be more fun than single notes, like in the other 2 kiai times – ie: ½ slider, ½ slider, note?

~Twinkle twinkle little star~
Topic Starter
Krisom

Haneii wrote:

~Normal~
01:27:478 (5) – stack it on top of beginning of 01:26:633 (4)? I don't quite get what you meant here, but I'll keep this one.
02:52:123 (1,2,3) - spacing here isn’t consistent Done
03:33:953 (1,2,3) - ^ Nice catches

~Insane~
02:43:249 (2) – that squiggle goes too fast to really go with the vocals. And since you only use it once in the map its…odd Well, I rather use this instead of a straight slider, and I abused curves too much to use yet another one.
02:43:883 (3,4,5,6) - sliders would play better/be more fun than single notes, like in the other 2 kiai times – ie: ½ slider, ½ slider, note?
I'd rather keep the desencion pattern here.
~Twinkle twinkle little star~
Thanks a lot :D!
show more
Please sign in to reply.

New reply