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Aobozu - Hoshi no Sumika

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Total Posts
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Topic Starter
Jarby
This beatmap was submitted using in-game submission on Saturday, 9 July 2011 at 12:18:14 AM

Artist: Aobozu
Title: Hoshi no Sumika
Source: Tiger & Bunny
Tags: randomjibberish kana KanaRin ending
BPM: 188
Filesize: 24070kb
Play Time: 01:24
Difficulties Available:
  1. Easy (2.21 stars, 83 notes)
  2. Insane (4.98 stars, 216 notes)
  3. Kana's Taiko Oni (4.83 stars, 475 notes)
  4. Normal (4.4 stars, 132 notes)
  5. RJ's Hard (4.62 stars, 129 notes)
Download: Aobozu - Hoshi no Sumika
Download: Aobozu - Hoshi no Sumika (no video)
Information: Scores/Beatmap Listing
---------------
ztrot
Irc Bitching I mean modding.
RandomJibberish
I have never seen this anime

Download: Aobozu - Hoshi no Sumika (Jarby) [RJ's Hard].osu
RandomJibberish
Luvdic
General:

Hmm, mp3 file is 320 kbps.

Also, just curiosity, what's this?
http://puu.sh/2cWm
http://puu.sh/2cWn

There are some extra lines that I have never seen before...
TitleUnicode:
ArtistUnicode:
BeatmapID:
BeatmapSetID:

Easy:

Argh.. rhymth is pretty hard to follow for an easy imo.

00:47:114 (3) - I don't really like this, try this? http://puu.sh/2cWJ
00:49:667 (3) - Moving this 1/2 earlier should be enough + whistle. Rhymth is already hard to follow... don't make it harder >_>
00:51:422 (3) - Same as above
01:07:540 (4) - Same as 00:47:114
00:52:221 (4) - Try this instead? http://puu.sh/2cXl (do notice that it starts 1/2 earlier)
And so the same for the rest of the chorus

Nothing else to say, and you're right! I suck at modding! Muahahah ;D
Topic Starter
Jarby

ztrot wrote:

Irc Bitching I mean modding.
This was legit whining about sliders and volumes and such, so don't go denying it kudosu.

ErufenRito wrote:

General:

Hmm, mp3 file is 320 kbps. It's V2 VBR. Whatever you are using to check bitrates is faulty.

Also, just curiosity, what's this?
http://puu.sh/2cWm
http://puu.sh/2cWn

There are some extra lines that I have never seen before...
TitleUnicode:
ArtistUnicode:
BeatmapID:
BeatmapSetID:

Those are related to the new text fields for original and romanized titles that will likely be fully implemented in the next public build. I started this beatmap in test build which is why those fields are blank now.

Easy:

Argh.. rhymth is pretty hard to follow for an easy imo. It's following the accented notes in the melody for the most part. Despite a lot of 1/2 being used for this, I think it shouldn't be too hard for new players to pick up, especially ones that are familiar with the song. In the end, I guess it's more of a design choice than anything and I don't want to stray from the melody here. Sorry!

00:47:114 (3) - I don't really like this, try this? http://puu.sh/2cWJ
00:49:667 (3) - Moving this 1/2 earlier should be enough + whistle. Rhymth is already hard to follow... don't make it harder >_>
00:51:422 (3) - Same as above
01:07:540 (4) - Same as 00:47:114
00:52:221 (4) - Try this instead? http://puu.sh/2cXl (do notice that it starts 1/2 earlier)
And so the same for the rest of the chorus

Nothing else to say, and you're right! I suck at modding! Muahahah ;D
Thanks, everyone.
Rukario
General:
- So I heard this is a VBR so ignoring the MP3. And wow really nice video quality you got here.

Easy:

Timings and rythm could be a bit hard for new players. Just sayin'.

RJ's Hard:
Two unsnapped notes.

Insane:
01:23:018 (7,8,9) - Ctrl+H for flow improvement?
Topic Starter
Jarby

Rukarioman wrote:

General:
- So I heard this is a VBR so ignoring the MP3. And wow really nice video quality you got here.

Easy:

Timings and rythm could be a bit hard for new players. Just sayin'.

RJ's Hard:
Two unsnapped notes. Fixed.

Insane:
01:23:018 (7,8,9) - Ctrl+H for flow improvement? Done.
SapphireGhost
Katsuri
General

Tags: Random Jibberish Wild Tiger Barnaby Brooks Kotetsu Kaburagi

Easy

00:48:550 (1) - 1 grid right would be cool.
01:08:976 (1) - 1 grid left

Normal

00:41:848 (6) - I don't know if this slider is following the voice, If it is, try it:
SPOILER
Rhythm

Pattern

160,320,41848,2,0,B|280:256|312:104,1,240

Guest diff Hard

Perfect.

Insane

Perfect.

Nice Map Jarby, Really high bpm, but the map is really fun to play. Star'd ~
Topic Starter
Jarby

Katsuri wrote:

General

Tags: Random Jibberish Wild Tiger Barnaby Brooks Kotetsu Kaburagi Added tags for RJ. This isn't a character song, so yeah.

Easy

00:48:550 (1) - 1 grid right would be cool.
01:08:976 (1) - 1 grid left Didn't really understand the reason for this.

Normal

00:41:848 (6) - I don't know if this slider is following the voice, If it is, try it: Nah, I wanted it to land on the main beat so the finish would sound correct. If that makes sense.
SPOILER
Rhythm

Pattern

160,320,41848,2,0,B|280:256|312:104,1,240

Guest diff Hard

Perfect.

Insane

Perfect.

Nice Map Jarby, Really high bpm, but the map is really fun to play. Star'd ~
HeatKai
[General]

Mp3 Bitrate : 320kbps ( unrankable ) Here , I convert to 192kbps mp3
Maybe the new offset is 85.

Video ( frame size ) : (1024 x 576) O.O can make lag to some computer :\ Well I recommend you to use this video its (720 x 480) , reduce some quality its still fine . So yeah :P

Skin : Section-pass.png seems odd :P

Background : fine

Kiai time : all same ( okay )

Snapping : doesn't have problem ( okay )

Preview Point : all same ( okay )

Diffs : 1 easy , 1 normal , 1 hard , 1 insane ( okay) :D

Audio Lead-in : 0 (okay )

Artist : Aobozu ( good )

Title : Hoshi no sumika ( okay )

source : Tiger & bunny ( okay )

Tags : same but remove "rj" from tags ? Because RJ at hard diff is enough I think.




[easy]
00:47:114 (3) - remove the repeat , put circle at 00:47:912
00:48:550 (1,2,3) - sounds odd :P
00:57:327 (2) - move to 00:57:167
01:10:093 (3) - move to 1/3 tick 01:10:146
01:10:784 (1) - move to 01:10:891

[normal]
00:24:295 (5) - delete
00:23:816 (3,4) - move 1/2 tick earlier
00:34:188 (3,4) - ^

[RJ's Hard]
00:35:784 (5) - add a circle with finish ?
00:54:933 (6) - shorten this slider to the red line before . then put a circle here 00:55:571 (x) sounds better

[insane]
00:19:348 (1) - delete
00:19:667 (2,3,4) - go to the white tick before
00:35:146 (6) - new combo?
01:05:944 (4,5) - change to slider ? because its kinda confusing with this 01:06:263 (6,7,8) @_@
01:26:848 (4) - delete the spinner , put circle with finish even cannot hear em :P

[overall]
nice nice :D

go go Jarby :D
Topic Starter
Jarby

HeatKai wrote:

[General]

Mp3 Bitrate : 320kbps ( unrankable ) Here , I convert to 192kbps mp3 Sorry, the current mp3 is V2 VBR and it's acceptable. Whatever method you're using to check bitrate is faulty with VBR.
Maybe the new offset is 85.

Video ( frame size ) : (1024 x 576) O.O can make lag to some computer :\ Well I recommend you to use this video its (720 x 480) , reduce some quality its still fine . So yeah :P Uh, this really does look a lot worse. The no video mod was meant for people that get lag from videos. Also, it runs fine on the mummified remains that I call a computer, so it can't be that bad for others, I guess.

Skin : Section-pass.png seems odd :P It's cute!

Background : fine

Kiai time : all same ( okay )

Snapping : doesn't have problem ( okay )

Preview Point : all same ( okay )

Diffs : 1 easy , 1 normal , 1 hard , 1 insane ( okay) :D

Audio Lead-in : 0 (okay )

Artist : Aobozu ( good )

Title : Hoshi no sumika ( okay )

source : Tiger & bunny ( okay )

Tags : same but remove "rj" from tags ? Because RJ at hard diff is enough I think. Difficulty names don't affect search functionality, so I thought it would be a good idea to keep RJ in the tags.




[easy]
00:47:114 (3) - remove the repeat , put circle at 00:47:912
00:48:550 (1,2,3) - sounds odd :P
00:57:327 (2) - move to 00:57:167
01:10:093 (3) - move to 1/3 tick 01:10:146
01:10:784 (1) - move to 01:10:891 Everything here was specifically snapped to a part of the song that make sense to me. Please go over it if you don't understand.

[normal]
00:24:295 (5) - delete The idea here for the stack is to match the snare pattern.
00:23:816 (3,4) - move 1/2 tick earlier This is just confusing to me. Though I think either is acceptable.
00:34:188 (3,4) - ^

[RJ's Hard]
00:35:784 (5) - add a circle with finish ?
00:54:933 (6) - shorten this slider to the red line before . then put a circle here 00:55:571 (x) sounds better

[insane]
00:19:348 (1) - delete That's the beginning of following the bass in that pattern, so removing it would be more than a little confusing.
00:19:667 (2,3,4) - go to the white tick before See above.
00:35:146 (6) - new combo? This is heavily reliant on and connected to the previous objects, so no thanks.
01:05:944 (4,5) - change to slider ? because its kinda confusing with this 01:06:263 (6,7,8) @_@ Er, I don't really get how that's confusing.
01:26:848 (4) - delete the spinner , put circle with finish even cannot hear em :P That's sort of the idea; the sound is audible, just subtle.

[overall]
nice nice :D

go go Jarby :D
Ahh, sorry for having to deny everything like that.
Haneii

Jarby wrote:

Difficulty names don't affect search functionality, so I thought it would be a good idea to keep RJ in the tags.
Actually "RJ" is too short/generic to bring out results in search...kind of a useless tag

Anyways, I forgot to star this!
Topic Starter
Jarby

Haneii wrote:

Jarby wrote:

Difficulty names don't affect search functionality, so I thought it would be a good idea to keep RJ in the tags.
Actually "RJ" is too short/generic to bring out results in search...kind of a useless tag

Anyways, I forgot to star this!
Oh, you're right. It is redundant then. Thanks, but I guess it's no problem if I keep it.
RobotoRaccoon
8-) 8-)
lovhin456
Hi! Random mod ~

General;
- Maybe try these colors ?
Combo1 : 255,45,115
Combo2 : 43,220,255
Combo3 : 255,101,22
Combo4 : 255,210,0
Combo5 : 182,0,242
or you could try these, which are a darker version
Combo1 : 230,70,102
Combo2 : 80,207,218
Combo3 : 231,106,46
Combo4 : 240,172,15
Combo5 : 138,35,207

Skin;
- Elements you are missing and are necessary;
* Spinner-background
* Spinner-spin, spinner-clear, spinner-osu
* Spinner-approachcircle
- You could make a 1x1 png image for spinner-clear, spinner-spin and spinner-osu if you don't feel like doing them

Easy;
- AR -1 ? I think it would help, since the spacing for me at least on this diff is kinda confusing, but when I tried to play with AR -1 I played better
- 00:45:837 >> Move to the next tick ?
- 00:46:476 >> Make a slider instead ? That ends on the next red tick
- 00:56:210 >> End kiai here ? Then start the new kiai at 01:06:422 ? This goes for all diffs
- 00:57:167 >> Maybe is better to make a slider here that ends on the next white tick with finish ?
- 01:05:784 >> Make a slider instead ? From here to 01:06:422, is easier in my opinion
- 01:17:274 >> Make a slider from here to 01:17:912 with finish at end ?

Normal;
- 00:23:976 (3,4,5) >> Mix them into a slider with whistle ?
- 00:34:188 (3,4) >> Make a slider instead, that ends on 00:34:508 with whistle ?

RJ's Hard;
- 00:35:784 >> Add a note with finish ?
- 00:58:284 >> Add clap ?
- 01:18:710 >> ^

Insane;
- 00:27:327 >> Remove clap and add whistle ?

* Star ~
Topic Starter
Jarby

lovhin456 wrote:

Hi! Random mod ~

General;
- Maybe try these colors ?
Combo1 : 255,45,115
Combo2 : 43,220,255
Combo3 : 255,101,22
Combo4 : 255,210,0
Combo5 : 182,0,242
or you could try these, which are a darker version
Combo1 : 230,70,102
Combo2 : 80,207,218
Combo3 : 231,106,46
Combo4 : 240,172,15
Combo5 : 138,35,207
Sorry, I didn't want to use custom colours because I couldn't find a way to sync them with both the background's colour scheme and the video. These don't really do that either.

Skin;
- Elements you are missing and are necessary;
* Spinner-background
* Spinner-spin, spinner-clear, spinner-osu
* Spinner-approachcircle
- You could make a 1x1 png image for spinner-clear, spinner-spin and spinner-osu if you don't feel like doing them Okay, I didn't think these were necessary until I checked this map with the taiko skin. I'll use the defaults from the template.

Easy;
- AR -1 ? I think it would help, since the spacing for me at least on this diff is kinda confusing, but when I tried to play with AR -1 I played better Okay, it doesn't seem to get cluttered when I reduce the AR either way, so I'll lower it by 1.
- 00:45:837 >> Move to the next tick ? No thanks, I wanted to follow the vocals here.
- 00:46:476 >> Make a slider instead ? That ends on the next red tick
- 00:56:210 >> End kiai here ? Then start the new kiai at 01:06:422 ? This goes for all diffs I don't think the song really drops in intensity enough to warrant that.
- 00:57:167 >> Maybe is better to make a slider here that ends on the next white tick with finish ? It wouldn't be landing on the cymbal properly in that case.
- 01:05:784 >> Make a slider instead ? From here to 01:06:422, is easier in my opinion
- 01:17:274 >> Make a slider from here to 01:17:912 with finish at end ?
As for the slider suggestions, I don't really want to make this difficulty any more slider dense than it already is.

Normal;
- 00:23:976 (3,4,5) >> Mix them into a slider with whistle ? I'd rather just follow the snare pattern here, really.
- 00:34:188 (3,4) >> Make a slider instead, that ends on 00:34:508 with whistle ? Sort of interferes with the next pattern and the melody itself a bit too much I think.

RJ's Hard;
- 00:35:784 >> Add a note with finish ?
- 00:58:284 >> Add clap ?
- 01:18:710 >> ^

Insane;
- 00:27:327 >> Remove clap and add whistle ? This basically strays from the entire whistle/clap arrangement for the verse. At least, to me it seems to.

* Star ~
Ayeen_old
Ayeen's Mod and suggestions :

General:
If you look carefully on comboburst -0, there some choppy edges :P but that doesn't really shown in playtime, so I won''t bother much.
01:06:383 inherited timing is it intentional no kiai at this short time? I'm guessing for the fountain effect

Hitsound:
Doesn't it feel too loud for you? 75 0r 70% is reasonable for me

Easy:
01:24:295 (spinner) add finish?
00:23:449 (2,3) snap this notes. The reason why I ask you updated or not is because i played the map before you upload it and this silly mistake didn't even appear :|
Else should be fine I think

Normal:
01:25:571 (spinner) Add finish?
00:24:135 (4) remove the clap. Sound silly
Else should be fine

RJ hard:
Seem fine to me

Insane:
Doesn't seem to be "Insane", more like another hard version~
00:45:917 (4) remove clap
01:26:609 (2) remove clap
01:26:848 (spinner) add finish

Speed modding from me and star ~
Topic Starter
Jarby

Ayeen wrote:

Ayeen's Mod and suggestions :

General:
If you look carefully on comboburst -0, there some choppy edges :P but that doesn't really shown in playtime, so I won''t bother much. It was a lot worse before, but maybe I should smack Shiirn up a bit regarding this.
01:06:383 inherited timing is it intentional no kiai at this short time? I'm guessing for the fountain effect Intentional.

Hitsound:
Doesn't it feel too loud for you? 75 0r 70% is reasonable for me Yeah, you're right. Changed.

Easy:
01:24:295 (spinner) add finish? I would rather not. Leaving the vocals on their own like that seems so much more...powerful? Something like that. Either way, there's no cymbal there, so it would be odd of me to do that.
00:23:449 (2,3) snap this notes. The reason why I ask you updated or not is because i played the map before you upload it and this silly mistake didn't even appear :| Oh god what, I don't remember this. Fixed.
Else should be fine I think

Normal:
01:25:571 (spinner) Add finish?
00:24:135 (4) remove the clap. Sound silly Following the snare pattern here, no thanks.
Else should be fine

RJ hard:
Seem fine to me

Insane:
Doesn't seem to be "Insane", more like another hard version~ Blame RJ for his slider velocity. Actually, I still think this is considerably more difficult anyway.
00:45:917 (4) remove clap Following the snare pattern here, no thanks.
01:26:609 (2) remove clap Following the snare pattern here, no thanks.
01:26:848 (spinner) add finish

Speed modding from me and star ~
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