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cYsmix - bells!

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on vendredi 23 décembre 2016 at 01:23:53

Artist: cYsmix
Title: bells!
Source: osu!
Tags: christmas theme nekodex circles remix
BPM: 130
Filesize: 2419kb
Play Time: 01:15
Difficulties Available:
  1. easy! (1,56 stars, 80 notes)
  2. hard! (2,95 stars, 175 notes)
  3. normal! (1,94 stars, 115 notes)
Download: cYsmix - bells!
Information: Scores/Beatmap Listing
---------------
#18
osu! Christmas 2016 Theme



Background by Sylux6 from the 2016 osu!christmas fanart contest.
Xinely
Ho ho ho
Jonarwhal
#modreqs

[Easy]
  1. 00:01:880 (1,2,3) - Check that you did the symmetry correctly here.
  2. 00:20:341 (1,2,3,4) - the overlap here is noticeable and distracting. hmm, try this:
  3. 00:35:110 (1) - Same as above, consider rotating it counterclockwise and flipping it so it doesn't overlap 00:37:879 (3) - this.
  4. 00:48:033 (3,4,5) - Check the symmetry here, it seems off my like one pixel.
[Normal]
  1. 00:18:956 (4,5,1) - Double-check the symmetry here.
  2. 00:35:110 (1) - this is the same thing you did in Easy lol
  3. 00:38:341 (7,8,1) - the blanket could be a lot better here
[Christmas]
  1. 00:42:495 (1,2,3) - Consider lowering the Stack Leniency to 6 to avoid the awkward stacking here.
  2. 00:48:956 (9,10,1) - Check the symmetry here.
Good Luck with your map~!!
Mir
#modreqs actually works yay

[General]
  1. 01:12:033 - Check your timing around here, it feels like it's a little late for your notes.

Christmas
[ Christmas]
  1. Sometimes you auto-stack, sometimes you don't, I would stick with one and keep it consistent. eg: 00:25:417 (4,5) - as opposed to 00:32:802 (4,5).
  2. 00:15:032 (6,7,8) - You could make this more equilateral. If I'm honest this whole pattern 00:15:032 (6,7,8,9,10,11) - looks messy and could use some tidying up.
  3. 00:26:803 (9,1) - This is the only time you overlap sliders. You could easily avoid this by moving 1 slightly to the right.
  4. 00:27:726 (1,2,3) and 00:29:110 (4,5,6) - Flow here is very linear, about the only really true linear flow in the map. I think you can angle 00:28:418 (2) and 00:29:341 (5) a bit more.
  5. 00:57:956 (2,3,4) - You could line these up a little better, not a big deal though.
  6. 01:12:956 (1) - Might just be me but this sounds slightly offtime.

Normal
[ Normal]
  1. 01:11:572 (5) - This sound on a slider end doesn't really fit well for me tbh. It's up to you, but I really think ending on a clickable note here feels more satisfying.



Easy
[ Easy]
  1. 00:25:880 (3,4) - One pixel off of paralellity. (don't take this seriously, but it really is 1 pixel off, not a big deal LOL)
  2. 00:35:110 (1,3) - This overlap is visible in-game. Might not be a huge deal, if so ignore, but I'll point it out so you're aware.

Short map and low SR so not really too much to say. Rhythmically fine, just that sound at 01:12:033 - definitely sounds off by quite a bit, I recommend checking that.

Good luck.~
Pachiru
free nm placeholder
Topic Starter
Nozhomi

Jonawaga wrote:

#modreqs

[Easy]
  1. 00:01:880 (1,2,3) - Check that you did the symmetry correctly here. - fixed
  2. 00:20:341 (1,2,3,4) - the overlap here is noticeable and distracting. hmm, try this: - I wonder if you tried in game, because it don't overlap since the slider disapear before (4) starts to appear.
  3. 00:35:110 (1) - Same as above, consider rotating it counterclockwise and flipping it so it doesn't overlap 00:37:879 (3) - this. - Fixed this one.
  4. 00:48:033 (3,4,5) - Check the symmetry here, it seems off my like one pixel. - Meh
[Normal]
  1. 00:18:956 (4,5,1) - Double-check the symmetry here. - Fixed
  2. 00:35:110 (1) - this is the same thing you did in Easy lol - Almost true XD
  3. 00:38:341 (7,8,1) - the blanket could be a lot better here - Smth strange happened here but fixed.
[Christmas]
  1. 00:42:495 (1,2,3) - Consider lowering the Stack Leniency to 6 to avoid the awkward stacking here.
  2. 00:48:956 (9,10,1) - Check the symmetry here.
Good Luck with your map~!!

Mir wrote:

#modreqs actually works yay

[General]
  1. 01:12:033 - Check your timing around here, it feels like it's a little late for your notes. - Same, even if on soundcloud mp3 it's indicated only 130BPM, still will investigate that.

Christmas
[ Christmas]
  1. Sometimes you auto-stack, sometimes you don't, I would stick with one and keep it consistent. eg: 00:25:417 (4,5) - as opposed to 00:32:802 (4,5). - I do only custom stack when direction of auto-stack would make the pattern weird with a bad direction, so it's fine imo.
  2. 00:15:032 (6,7,8) - You could make this more equilateral. If I'm honest this whole pattern 00:15:032 (6,7,8,9,10,11) - looks messy and could use some tidying up. - Fixed
  3. 00:26:803 (9,1) - This is the only time you overlap sliders. You could easily avoid this by moving 1 slightly to the right. - I like the overlap here.
  4. 00:27:726 (1,2,3) and 00:29:110 (4,5,6) - Flow here is very linear, about the only really true linear flow in the map. I think you can angle 00:28:418 (2) and 00:29:341 (5) a bit more. - Fixed
  5. 00:57:956 (2,3,4) - You could line these up a little better, not a big deal though. - Fixed
  6. 01:12:956 (1) - Might just be me but this sounds slightly offtime. - Should be ok, still will see with timing check if there's smth.

Normal
[ Normal]
  1. 01:11:572 (5) - This sound on a slider end doesn't really fit well for me tbh. It's up to you, but I really think ending on a clickable note here feels more satisfying. - I did that due to the "weird" timing. I'll see if I change that after timing check.



Easy
[ Easy]
  1. 00:25:880 (3,4) - One pixel off of paralellity. (don't take this seriously, but it really is 1 pixel off, not a big deal LOL) - Meh
  2. 00:35:110 (1,3) - This overlap is visible in-game. Might not be a huge deal, if so ignore, but I'll point it out so you're aware. - Fixed from previous mod but yes.

Short map and low SR so not really too much to say. Rhythmically fine, just that sound at 01:12:033 - definitely sounds off by quite a bit, I recommend checking that.

Good luck.~
Thx both~

EDIT : saw with Bonsai about timing, that's the good one so I just adjusted slider on both Easy and Normal to fit more the sound at the end.
Pachiru
je suis passé dans la liste des pending et j'ai vu ta map donc bon

[easy]
  1. 00:03:264 (3,3) - Ces deux sliders sont bizarres a l'oreille je trouve, mais pourtant celui qui suit 00:10:187 (3) - passe bien, je sais pas si tu veux le garder comme ça ou pas, mais honnêtement, je trouve que c'est bizarre a écouter.
  2. 00:16:649 (1) - Pour faire un truc plus propre, pourquoi tu ne pourrais pas essayer de mettre le red anchor au milieu, personnellement, je trouve que ça rend super bien.
  3. 00:49:880 (1) - Ici aussi si tu es chaud pour changer l'autre.
  4. 01:11:572 (4) - J'ai arrêté le slider sur le tick blanc et non le bleu, et je trouve que ça passe mieux que sur le tick bleu, mais c'est quand même bizarre, on dirait que la fin du son est sur entre le tick blanc et bleu, a toi de voir Nozozo
[normal]
  1. 00:07:649 (4) - Pourquoi tu n'essaierai pas de faire un truc du genre: https://puu.sh/sWEIX/de1b67b7e8.png Je trouve que ça pourrait être plus joli selon moi#
  2. 00:13:880 (3,5) - Je pense que ça pourrait être dérangeant pour des débutants, donc si tu peux décaler un peu le slider pour qu'on puisse différencier la fin du slider, ce serait sympa!
  3. 01:11:572 (5) - Comme pour la Easy du coup, mais ça comme j'ai dis c'est a toi de voir.
[hard]
  1. CS 5 pour une Hard je trouve que ça fait beaucoup quand même :/ Pourquoi ne pas faire plutôt ↓
    EZ: 3
    NM: 3.5
    HD: 4
  2. J'ai rien a dire sur la Hard du coup, c'est triste
Donne pas de kudo si jamais t'as rien changé du coup, c'est un mod tout petit, mais y'a pas grand chose a modifier selon moi, donc bon !
Good luck 4 rank
riffy
You know why I'm here.

[General]
  1. Nekodex Circles Remix are missing from the tags.
  2. The BG from 2015 gives me a bit of confusion. Haven't you noticed anything BG-worthy this year? :p
  3. Are you sure there is no need to halve the BPM? Sound slike song is way slower than 130 BPM.
[easy!]
  1. 00:18:033 (2) - this, 00:23:110 (3) - this and some similar beats can be omitted to give some more variety and stress stronger beats by somehow contasting them to unmapped weaker ones.
  2. 01:11:572 (4,1) - you could just start the spinner here to prevent a sudden appearance of spinner and a pretty tricky snapping of the beat.

    Simplistic, yet neat. Could use some more variety, though.
[normal!]
  1. 00:08:110 (5) - try flipping it to the right? Just to match the previous flow style you were using. example
  2. 00:38:803 (1) - try a 1/1 slider and a circle, since the beat on 00:39:726 - definitely deserves something clickable on it.
  3. 00:57:264 (1) - probably could use the object to stress the music stuff going on here. It feels empty without it somehow.
  4. ]01:11:572 (4,1) - you could just start the spinner here to prevent a sudden appearance of spinner and a pretty tricky snapping of the beat.

    Neat one, good job.
[hard!]
  1. 00:11:802 (8,9) - that was a little bit too sudden, is there any way we could stress it or maybe make the jump smaller to increase readbility?
  2. 00:27:726 (1) - pretty sudden change of a shape for no musical reason. I believe it should be avoided. There are just two of these, if I got it right. The other one is on 00:31:418 (1) -

    It is pretty good as it is but I'd really love it if you could play a bit more with spacing values and change them more according to the pitch of the beats. Your style allows it and you have tried to introduce the very basics of that, wish you could play more with that.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
DeletedUser_6181859
idk why but nm from christmas q (i know that im not member of this team)
kudosu isn't necessary

Song and beatmaps

  1. full hd bg pls
  2. i think "nekodex circles" in tags is good because its original metadata of original song

easy!

  1. 01:00:956 (1) - meh this slider doesnt not match with music because 01:01:187 - didnt really have highbits but 01:01:418 - 01:01:880 - sound nice and you can place elbow
  2. 01:03:726 (4,1) - flow %pic%

normal!

  1. 00:07:649 (4) - curve isn't really needed because its looks strange compared with 00:08:110 (5) ; also you can move 00:08:803 (6) a bit left
  2. 00:15:033 (5,7) - i dont really like great curves in short 1/2 sliders (like in 7) so you can make it identical
  3. 00:31:418 (1,2) - maybe a bit left for better blanket (tbh im not blanket-master)
  4. 00:48:495 (5,1) - dat creepy overlap
  5. 00:54:264 - 00:59:803 - compared with previous patterns you skipped circle here

hard!

  1. 00:31:418 (1) - looks a bit longer => a bit weird so you can make something like 00:27:726 (1)
  2. 00:32:802 (4,5) - why this stack isnt custom lool
  3. 01:04:649 (1,2) - blanket here?
Bonne chance!
{end of the mod}
Topic Starter
Nozhomi

Pachiru wrote:

je suis passé dans la liste des pending et j'ai vu ta map donc bon

[easy]
  1. 00:03:264 (3,3) - Ces deux sliders sont bizarres a l'oreille je trouve, mais pourtant celui qui suit 00:10:187 (3) - passe bien, je sais pas si tu veux le garder comme ça ou pas, mais honnêtement, je trouve que c'est bizarre a écouter. - Oula oui bien vu lol j'ai fait de la merde.
  2. 00:16:649 (1) - Pour faire un truc plus propre, pourquoi tu ne pourrais pas essayer de mettre le red anchor au milieu, personnellement, je trouve que ça rend super bien. - Nan c'est mon style de slider.
  3. 00:49:880 (1) - Ici aussi si tu es chaud pour changer l'autre. - ^
  4. 01:11:572 (4) - J'ai arrêté le slider sur le tick blanc et non le bleu, et je trouve que ça passe mieux que sur le tick bleu, mais c'est quand même bizarre, on dirait que la fin du son est sur entre le tick blanc et bleu, a toi de voir Nozozo - J'ai suivit la suggestion de Bakari.
[normal]
  1. 00:07:649 (4) - Pourquoi tu n'essaierai pas de faire un truc du genre: https://puu.sh/sWEIX/de1b67b7e8.png Je trouve que ça pourrait être plus joli selon moi# - Why not.
  2. 00:13:880 (3,5) - Je pense que ça pourrait être dérangeant pour des débutants, donc si tu peux décaler un peu le slider pour qu'on puisse différencier la fin du slider, ce serait sympa! - Je pense que ça va, ça reste lisible.
  3. 01:11:572 (5) - Comme pour la Easy du coup, mais ça comme j'ai dis c'est a toi de voir. - Pareil que la Easy.
[hard]
  1. CS 5 pour une Hard je trouve que ça fait beaucoup quand même :/ Pourquoi ne pas faire plutôt ↓
    EZ: 3
    NM: 3.5
    HD: 4 - C'est une "Hard" mais c'en est un peu différent, et aussi c'est commun d'utiliser un low CS pour des BPM lents.
  2. J'ai rien a dire sur la Hard du coup, c'est triste
Donne pas de kudo si jamais t'as rien changé du coup, c'est un mod tout petit, mais y'a pas grand chose a modifier selon moi, donc bon !
Good luck 4 rank

Bakari wrote:

You know why I'm here.

[General]
  1. Nekodex Circles Remix are missing from the tags. - Added
  2. The BG from 2015 gives me a bit of confusion. Haven't you noticed anything BG-worthy this year? :p - I do, changed.
  3. Are you sure there is no need to halve the BPM? Sound slike song is way slower than 130 BPM. - Confirmed by Bonsai and from metadata on the soundcloud mp3 from cysmix. And I don't want to halve it to have slider tickrate at 2, I don't think the music works for that.
[easy!]
  1. 00:18:033 (2) - this, 00:23:110 (3) - this and some similar beats can be omitted to give some more variety and stress stronger beats by somehow contasting them to unmapped weaker ones. I just removed one at 00:29:110 - cause it does a great transition. Rest are for me too important to be removed.
  2. 01:11:572 (4,1) - you could just start the spinner here to prevent a sudden appearance of spinner and a pretty tricky snapping of the beat. - Fixed.

    Simplistic, yet neat. Could use some more variety, though.
[normal!]
  1. 00:08:110 (5) - try flipping it to the right? Just to match the previous flow style you were using. example - Oki
  2. 00:38:803 (1) - try a 1/1 slider and a circle, since the beat on 00:39:726 - definitely deserves something clickable on it. - Would be inconsistent with the rest of the map.
  3. 00:57:264 (1) - probably could use the object to stress the music stuff going on here. It feels empty without it somehow. - It's fine to me, the slider shape works on that purpose.
  4. ]01:11:572 (4,1) - you could just start the spinner here to prevent a sudden appearance of spinner and a pretty tricky snapping of the beat. - Like Easy ya.

    Neat one, good job.
[hard!]
  1. 00:11:802 (8,9) - that was a little bit too sudden, is there any way we could stress it or maybe make the jump smaller to increase readbility?
  2. 00:27:726 (1) - pretty sudden change of a shape for no musical reason. I believe it should be avoided. There are just two of these, if I got it right. The other one is on 00:31:418 (1) -

    It is pretty good as it is but I'd really love it if you could play a bit more with spacing values and change them more according to the pitch of the beats. Your style allows it and you have tried to introduce the very basics of that, wish you could play more with that. - Tried to to at least that with more consistency, should be a little better now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

100bit wrote:

idk why but nm from christmas q (i know that im not member of this team)
kudosu isn't necessary

Song and beatmaps

  1. full hd bg pls - Changed for the one I liked the most from 2016 fanart contest.
  2. i think "nekodex circles" in tags is good because its original metadata of original song - Did with Bakari mod.

easy!

  1. 01:00:956 (1) - meh this slider doesnt not match with music because 01:01:187 - didnt really have highbits but 01:01:418 - 01:01:880 - sound nice and you can place elbow - Reworked the slider.
  2. 01:03:726 (4,1) - flow %pic% - This is a form of flow, and it don't have any problem to be played actually.

normal!

  1. 00:07:649 (4) - curve isn't really needed because its looks strange compared with 00:08:110 (5) ; also you can move 00:08:803 (6) a bit left - Changed from previous mods.
  2. 00:15:033 (5,7) - i dont really like great curves in short 1/2 sliders (like in 7) so you can make it identical - I think it's k now.
  3. 00:31:418 (1,2) - maybe a bit left for better blanket (tbh im not blanket-master) - Improved
  4. 00:48:495 (5,1) - dat creepy overlap - In game, it don't.
  5. 00:54:264 - 00:59:803 - compared with previous patterns you skipped circle here - True changed a circle for a slider.

hard!

  1. 00:31:418 (1) - looks a bit longer => a bit weird so you can make something like 00:27:726 (1) - Changed from bakari's mod.
  2. 00:32:802 (4,5) - why this stack isnt custom lool - Simply because the stack goes to the right direction without being custom stacked.
  3. 01:04:649 (1,2) - blanket here? - Not planned.
Bonne chance!
{end of the mod}
Thx all of you a lot for the help~
Yuii-
hello!
call me back.

easy!

  1. 00:02:803 (2,2) - personally i would change these whistles on repeat for the sliderheads, they have a very, very similar connotation and the head sounds kidna empty :(
    as you are doing a 2-2 patterning combo at the very beginning of the difficulty with 00:01:880 (1,1) - being both sliders and 00:09:264 (1,2,1,2) - being both circles, what if you do the same for the last notes of each combo? that would mean, you would need to turn 00:15:726 (4,5) - into 1 single slider for consistency with 00:12:033 (4) - .
  2. 00:19:418 (4,1,2) - this kind of flow is kinda weird, i would try something else as both sliders are flowing into opposite directions, it actually is a very simple pattern, but visually speaking it could be better
  3. 00:41:572 (4,5) - 1 slider instead of 2 circles would do the job, there's a clear held sound where (4) begins so i think using the same shape as 00:40:648 (3) - might actually make more sense rhythmically speaking
  4. 00:27:726 (1,2,3) - kinda is inconsistent with 00:57:264 (1,2,3) - , they have the same rhythm but they are mapped differently, one has (3) after the sliders and the other one is inbetween, not sure what you tried to achieve or if it's intentional
  5. 01:11:110 (3,4) - spacing mistake i guess :P
call me back

!normal

call me back

  1. 00:09:264 (1) - would be nice fi you could maintain the same consistency with the easy difficulty and make this slider with 2 circles instead!
  2. 00:19:418 - shouldn't this be clickable? i feel like you are missing a very, very important beat in the music. i get your point of doing some repeat sliders in this difficulty for variety yada yada, but this one is kind of different because it's trying to imitate the sound on 00:16:649 - and every other place that are being mapped as clickable things!!!
  3. 00:56:341 (6) - i'm really sorry for pointing this out, but if you move the slidertail by 1 grid to the right you can make a perfect blanket
  4. 01:11:110 (4,5) - we already passed the bn test, noz, what is that :(
amazing difficulty to be honest!
call me back

call me back

hard

  1. 00:11:571 (7,8,9,10) - symmetry here would have been awesome!
  2. 00:32:802 (4,5) - the stacking thingy kinda died here sad :(
  3. 00:56:341 (9) - this boomerang kinda sticks out to the rest of the map, i would consider another slider shape, something more circular. same applies to 00:59:110 (6) - .
  4. 01:07:880 (5) - not sure if i should suggest you because it can go against "the pace of the calm section of the song", but turning this circle into a 1/4 slider would add some emphasis to the held sound on 01:07:880 - as well as adding some other spacing to 01:08:341 - for emphasis as well! not sure what are you thoughts about it
  5. 01:12:033 (6) - i can't really hear anything on the repeat, also hitting that 1/8 slider is hard af due to the hitwindow being really small
i also kinda disliked how you turned yourn custom overlaps into normal overlaps as the map went through. the idea was actually fantastic and was left behind for... no apparent reason? idk, i really liked it and you ruined my dreams of it :((((

[]

anyway call me back!

call me back
Topic Starter
Nozhomi

Yuii- wrote:

hello!
call me back.

easy!

  1. as you are doing a 2-2 patterning combo at the very beginning of the difficulty with 00:01:880 (1,1) - being both sliders and 00:09:264 (1,2,1,2) - being both circles, what if you do the same for the last notes of each combo? that would mean, you would need to turn 00:15:726 (4,5) - into 1 single slider for consistency with 00:12:033 (4) - . - Nah I did them as circles because sounds mapped are much stronger than before.
  2. 00:27:726 (1,2,3) - kinda is inconsistent with 00:57:264 (1,2,3) - , they have the same rhythm but they are mapped differently, one has (3) after the sliders and the other one is inbetween, not sure what you tried to achieve or if it's intentional - First one is not on the stressed section, so I let a break to add some variation here, when the second one is to fit more this part since music is a little more intense and work to prepare the transition into slow tempo again.
call me back yes

call me back oui

hard

  1. 00:32:802 (4,5) - the stacking thingy kinda died here sad :( - But...no he point the good direction ;w;
  2. 01:07:880 (5) - not sure if i should suggest you because it can go against "the pace of the calm section of the song", but turning this circle into a 1/4 slider would add some emphasis to the held sound on 01:07:880 - as well as adding some other spacing to 01:08:341 - for emphasis as well! not sure what are you thoughts about it - Well you know since we talked about it ><
i also kinda disliked how you turned yourn custom overlaps into normal overlaps as the map went through. the idea was actually fantastic and was left behind for... no apparent reason? idk, i really liked it and you ruined my dreams of it :(((( - Tried to fix some across the map, but I'm open for suggestion my dear.

[]

anyway call me back!

call me back - I do that
Everything who is not here is fixed.
Call you back ~
Yuii-
i feel like hitsounds are way too loud from 00:16:649 - till 01:00:956 - can you reduce the volume to 65%?

you forgot to add the whistles on 00:03:264 (3,3) - (normal diff)
also i would like to see 01:12:033 - being mapped on the same difficulty, on the same it's "acceptable" because, you know, you can omit some sounds for the sake of simplicity, but here is kinda vague... and what it's on 01:12:956 - is a very strong beat. also if you decide to do that, please reduce the volume on 01:12:956 - to 40%, else it's extremely loud

read the above as it applies to the hard difficulty as well

call me back!!
Topic Starter
Nozhomi

Yuii- wrote:

i feel like hitsounds are way too loud from 00:16:649 - till 01:00:956 - can you reduce the volume to 65%? - OK

you forgot to add the whistles on 00:03:264 (3,3) - (normal diff) - OK
also i would like to see 01:12:033 - being mapped on the same difficulty, on the same it's "acceptable" because, you know, you can omit some sounds for the sake of simplicity, but here is kinda vague... and what it's on 01:12:956 - is a very strong beat. also if you decide to do that, please reduce the volume on 01:12:956 - to 40%, else it's extremely loud - mapped 01:12:033 - on Normal, but since rest is strange and not perfectly good even with good timing, I prefer keep like this. Put 40% as requested for all diffs.

read the above as it applies to the hard difficulty as well

call me back!!
Mochi mochi~
Yuii-
i swear it's the alst thing i'm pointing out before the bubble, but you missed it when you changed it? not sure!
01:12:149 - whistle on hard there?
01:11:572 (5,6) - also there's a spacing mistake on normal (due to the change of the slider velocity it got somewhat fucked)

btw can you confirm if the hit on 01:12:033 - is accurate enough? i somewaht feel the timing is a biiit off. in case it's off let's just remove that note on the diffs haha

back me call
Topic Starter
Nozhomi
Discussion with Bonsai about timing
2016-12-21 14:57 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/1160776 cYsmix - bells! [christmas!]]
2016-12-21 14:57 Bonsai: heh
2016-12-21 14:58 Nozhomi: lol
2016-12-21 14:58 Nozhomi: mostly problem is around 01:12:033 - where sound is a little delayed (offset should be +/- ok)
2016-12-21 14:59 Nozhomi: (also teach me how to time like a boss senpai)
2016-12-21 15:02 Bonsai: well it's not really delayed, there's simply multiple notes, for example the melody is still pretty much on beat (but not very distinct).. The way you mapped it in the highest diff ('christmas' is a stupid diffname tbh xdd) is good, I'd simply recommend to extend the slider in the lower two diffs by 1/4, that actually works really great since the slidertick will still empohasize the regular beat but the tail will sound on point too
2016-12-21 15:02 Bonsai: ALSO I would halve the BPM lol (and then double the slidertickrate probably)
2016-12-21 15:02 Bonsai: let me restart osu! real quick
2016-12-21 15:03 Bonsai: hm ok, I wanted to prove my half-BPM-point but actually the logo is pulsating at 130bpm too when you're starting the client LOL
2016-12-21 15:04 Bonsai: seems very rushed to me though
2016-12-21 15:04 Nozhomi: yes
2016-12-21 15:04 Bonsai: fuck whoever did that xd
2016-12-21 15:04 Nozhomi: I took 130 BPM because
2016-12-21 15:04 Nozhomi: cysmix put it in the mp3 metadata
2016-12-21 15:04 Bonsai: seems really stupid tho
2016-12-21 15:04 Nozhomi: lol
2016-12-21 15:04 Nozhomi: maybe
2016-12-21 15:04 Bonsai: better ask pishifat too, I'm 100% for halving
2016-12-21 15:05 Nozhomi: also do you have a better idea for diffname ? XD
2016-12-21 15:05 Bonsai: yes
2016-12-21 15:05 Bonsai: hard
2016-12-21 15:05 Bonsai: xd
2016-12-21 15:05 Nozhomi: LOL
2016-12-21 15:05 Bonsai: I don't understand why literally every mapset must have a custom diffname nowadays
2016-12-21 15:05 Bonsai: means nothing anymore
2016-12-21 15:05 Bonsai: and just destroys the homogenity of the mapset imo
2016-12-21 15:05 Bonsai: *integrity xd
2016-12-21 15:06 Nozhomi: true but since it's christmas theme I thought it would be fun, also with the ! from circles!
2016-12-21 15:06 Bonsai: yeah the ! are totally oke
2016-12-21 15:06 Bonsai: but Christmas
2016-12-21 15:06 Bonsai: is the least creative thing ever
2016-12-21 15:06 Bonsai: it's like calling it "Anime" on any Anime-map
2016-12-21 15:06 Nozhomi: I can't deny that ^^'
2016-12-21 15:06 Bonsai: lol
2016-12-21 15:06 Nozhomi: welp hard! then
2016-12-21 15:07 Bonsai: :P
2016-12-21 15:07 Nozhomi: it's also coherent with pishi mapset who use insane! for circles
2016-12-21 15:07 Bonsai: ^^
2016-12-21 15:08 Nozhomi: also for tickrate, there's only some points where 1/2 have sound on them so probably not a necessity
2016-12-21 15:10 Bonsai: hm, why did you stop placing pairs of circles like at 00:18:956 (7,8) - in the highest diff at some point? I really like that, but when you stop doing it it makes the map a bit monotonous imo bc it doesn't differentiate between melody-notes and filler-notes anymore.. Also I'd find it really cool to space them like that after sliders too, like at 00:27:726 (1,2) - etc ^^
2016-12-21 15:10 Bonsai: well I mainly said that bc I loved how the slidertick would be at the very last slider in the lower diffs if you extend it
2016-12-21 15:12 Nozhomi: about pairs of circles, I stoped to place them like this because the song gain slowly in intensity so I wanted to separate them
2016-12-21 15:14 Bonsai: hm oke
2016-12-21 15:14 Bonsai: also on second thought I'd just make 01:12:033 (6) - a 1/4-slider, I don't really hear anything on the 1/8 and that makes it just very intense lol
2016-12-21 15:16 Nozhomi: sounds less accurate dunno
2016-12-21 15:16 Nozhomi: because the music did the break on the 1/8 point if I hear it correctly
2016-12-21 15:17 Nozhomi: maybe it's just me
2016-12-21 15:19 Bonsai: imo that's not really audible bc the hitsound of the white tick is just so much louder
2016-12-21 15:23 Nozhomi: cool osu! crashed
2016-12-21 15:25 Bonsai: cool!
2016-12-21 15:25 Nozhomi: I want to let the 1/8 for now, sounds better to me, but I'll ask Yuii- about it when will mod it for sure
2016-12-21 15:27 Bonsai: okedoke
2016-12-21 15:27 Nozhomi: Thx a lot for the inputs ♥
2016-12-21 15:29 Bonsai: sure :D

So it should be k.
Wistle on Hard added (not a mistake, I just didn't put one before).
Fixed spacing on Normal.
About the end, yes it is, so I changed again for an extended slider for both Easy and Normal, so the slidertick fit the regular beat and the tail will sound on point too as Bonsai suggested.

back you call~
Yuii-
call me back!!
Topic Starter
Nozhomi

Yuii- wrote:

call me back!!
Xinely
gift for xlove
06:48 Nozhomi: oki
06:48 Nozhomi: sure desu
06:50 *Xinely is editing [http://osu.ppy.sh/b/1160777 cYsmix - bells! [easy!]]
06:50 Xinely: 00:13:418 (2) - 96,136 if you want to blanket
06:51 Nozhomi: done
06:52 Xinely: 01:06:033 - actually somehow the melody is strong here and nope for 01:06:495 -
06:52 Xinely: it will break ur consistency tho
06:52 Xinely: but you can try add whistle on that 4th whitetick
06:52 Xinely: 01:08:341 (1) - miss whistle on head
06:53 Nozhomi: maybe more clap ?
06:53 Xinely: sure
06:54 Xinely: ur whistle and clap are same lul
06:54 Nozhomi: done for all diffs for hitsounds
06:54 *Xinely is editing [http://osu.ppy.sh/b/1160778 cYsmix - bells! [normal!]]
06:54 Nozhomi: no
06:55 Nozhomi: they're different
06:55 Nozhomi: I swear
06:55 Xinely: maybe i need to redl lol
06:56 Xinely: 00:12:033 (7) - 332,104 for make them not close together?
06:56 Xinely: if yes then 00:12:495 (8) - 328,228
06:57 Xinely: 01:06:033 - here same with easy since no reply yet then i write once again
07:00 Nozhomi: for 00:12:033 (7) - can't would break the square after and stacks
07:00 Nozhomi: for hitsounds I already did it
07:00 Xinely: ok
07:00 *Xinely is editing [http://osu.ppy.sh/b/1160776 cYsmix - bells! [hard!]]
07:00 Nozhomi: D:
07:00 Xinely: somehow i confuse with your anti jump.. they all have same sound but you break the consistency like 00:24:725 (2,3) - 00:25:417 (4,5) - are same D:
07:01 Nozhomi: I did that just because it comes next a slider
07:02 Nozhomi: also later I used normal spacing because the song gain in intensity a little so wanted to use a normal spacing but keeping the 3rd circle a little more spaced
07:02 Nozhomi: also here is for symmetry
07:03 Xinely: hmmm kk also i dont like anti jump so much but ok ><
07:04 Nozhomi: I guess it depends from people
07:05 Xinely: from the design 00:51:264 (4,5,6) - can you try to make perfect triangle w/o break? like you did for 00:52:187 (7,8,9) -
07:05 Nozhomi: Bakari and Yuii- liked them
07:05 Nozhomi: we can't content everybody
07:05 Nozhomi: ^^
07:06 Nozhomi: without break ?
07:07 Xinely: without break the jump
07:07 Xinely: i need sleep more zz
07:08 Xinely: 01:07:649 (4) - remove it maybe because you dont do anything 1/2 on this music part and it feels weird to see sudden 1 of 1/2 only
07:08 Nozhomi: I don't break the jump or really I don't get it ><
07:09 Xinely: i mean the on 00:51:264 (4,5,6) - because you do the jump, they dont show the perfect triangle pattern when 00:52:187 (7,8,9) - this is perfect triangle
07:09 Xinely: you can try change the design to be perfect triangle on 4,5,6 with keep the jump?
07:10 Xinely: also thats all
07:10 Nozhomi: 01:07:649 (4) - won't remove it, there's something really small, but emphasis with the little bell pitch up
07:11 Nozhomi: any of these triangles are perfect because I do 1.40x -> 1.60x spacing so
07:11 Xinely: 01:02:572 - then do for this too for consistency?
07:12 Nozhomi: there's something different on 01:07:649 (4) - than other place don't have ><
07:12 Xinely: i hear 01:02:572 - is same with that tho
07:12 Xinely: ok i need to sleep more zz
07:13 Xinely: well 01:03:033 - here is same.. i guess you can map one of them
07:13 Nozhomi: last thing
07:13 Nozhomi: https://puu.sh/sYbbi/d3e95435bd.png is it perfect triangle for you ?
07:13 Nozhomi: fine for 01:03:033 -
07:14 Xinely: much better meow
07:15 Xinely: update meow
07:16 Nozhomi: o7
07:16 Nozhomi: done
Topic Starter
Nozhomi
Rdy when time will come~
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