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jinsang - affection

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19
Topic Starter
Battle
This beatmap was submitted using in-game submission on Tuesday, January 24, 2017 at 4:34:11 PM

Artist: jinsang
Title: affection
Tags: life. vaporwave life
BPM: 84
Filesize: 25894kb
Play Time: 01:48
Difficulties Available:
  1. easy (1.17 stars, 92 notes)
  2. love (1.82 stars, 146 notes)
Download: jinsang - affection
Download: jinsang - affection (no video)
Information: Scores/Beatmap Listing
---------------
AMV from Garden of Words

Play with video, it complements this song very nicely~

metadata
Log Off Now
how to mod this

m4m from your q

add rap to tags?

[normal]

00:00:467 (1) - i think you used the wrong hitsound here xd, should be whistle not clap
00:33:681 (7) - maybe nc to further show that the length of this slider is different? since it looks kinda similar to some 1/1 sliders
00:39:752 - maybe make this clickable since its one of the few 'different' sounds in the song? maybe try rhythm like this?
01:27:252 (3) - i think this slider can be swapped out for a different rhythm, as the bass kick is on a tick and the stronger vocal out of the two on the 3/4 beats is on the slider end, maybe try smt like this?

[loooovveeee]

00:08:681 (1) - not sure why this one ends on a blue tick when the only thing that does is a really feint harp, at least if you keep this, don't have it as a whistle hitsound. if you change this, i would just turn it into 1/2 slider
00:25:824 (1) - same
00:33:681 (5) - same comment as normal, maybe nc it so it's more obvious it's a different slider length since it looks similar to others atm
01:00:109 (1) - a e s t h e t i c maybe add a redpoint in this slider to create a fake blanket on 00:59:395 (5) - ?
01:39:752 (6,1) - this flow is a bit awkward as it has a sharp upwards curve, i would smooth the curvature of this slider so it follows closer to the follow arrows line to make it a bit easier to play

[]

short mod because theres not much really to mod xd, hope this helps ^^
Yahuri
m4m from yo queue

General
-theres like some 1/8 or 1/6 on this so uhhhhhhhhh yeah examples: 00:12:848 - 00:12:848
im not gonna touch rhythm cuz that ^ stuff is just weird

normal
00:08:681 (3) - move the red anchor to the midpoint of the slider? (to mark the hi-hat thing)
00:25:824 (5) - ^
00:36:181 - missed a note suitable for whistle here
01:16:181 - ^
00:50:467 (6) - add whistle
01:14:752 - remove whistle
01:26:181 - ^
01:35:824 (6) - remove whistle on both ends of slider
01:42:967 (1) - add whistle

love
00:06:181 - remove whistle
00:09:217 - ^
00:10:824 (5,1) - fix blanket
00:26:359 - remove whistle
00:30:467 (4) - ^
00:44:395 (4,5,1) - could move 1 to the right so that (tail4-tail-5-head1) makes equilateral triangle
00:48:681 (1,2,3,4) - could make square (tail1-2-3-head4)
00:59:395 (5,1) - fix blanket
01:14:752 - remove whistle
01:26:181 - ^
01:26:895 (2,3,4,5,1) - could make pentagon (tail2-3-4-5-head1)
01:36:181 - remove whistle
01:42:967 (1) - add whistle

its already pretty good lol, gl
me mep https://osu.ppy.sh/s/537572
dont mod highest 2 diffs
Topic Starter
Battle
lon

Log Off Now wrote:

how to mod this

m4m from your q

add rap to tags? is it really rap tho?

[normal]

00:00:467 (1) - i think you used the wrong hitsound here xd, should be whistle not clap
00:33:681 (7) - maybe nc to further show that the length of this slider is different? since it looks kinda similar to some 1/1 sliders similar to other diff plus on this diff it's tick rate 2, so it's noticeable different since the tick is right next to the slider end
00:39:752 - maybe make this clickable since its one of the few 'different' sounds in the song? maybe try rhythm like this?
01:27:252 (3) - i think this slider can be swapped out for a different rhythm, as the bass kick is on a tick and the stronger vocal out of the two on the 3/4 beats is on the slider end, maybe try smt like this?

[loooovveeee]

00:08:681 (1) - not sure why this one ends on a blue tick when the only thing that does is a really feint harp, at least if you keep this, don't have it as a whistle hitsound. if you change this, i would just turn it into 1/2 slider It has whistle as hitsound here
00:25:824 (1) - same ^
00:33:681 (5) - same comment as normal, maybe nc it so it's more obvious it's a different slider length since it looks similar to others atm mmm from what i've gathered from modding lower diffs, lower difficulty players tend to look at the approach circle the most, the best way to make 1 readable is making it far away so that's what I've done here
01:00:109 (1) - a e s t h e t i c maybe add a redpoint in this slider to create a fake blanket on 00:59:395 (5) - ?
01:39:752 (6,1) - this flow is a bit awkward as it has a sharp upwards curve, i would smooth the curvature of this slider so it follows closer to the follow arrows line to make it a bit easier to play Adjusted 5,6,1 flow to make it a bit more "open" to make this curve easier flowing

[]

short mod because theres not much really to mod xd, hope this helps ^^

y

Yahuri wrote:

m4m from yo queue

General
-theres like some 1/8 or 1/6 on this so uhhhhhhhhh yeah examples: 00:12:848 - 00:12:848
im not gonna touch rhythm cuz that ^ stuff is just weird Yeah I most simplified all the rhythms so that's kinda how I went about it for the love difficulty

normal
00:08:681 (3) - move the red anchor to the midpoint of the slider? (to mark the hi-hat thing) closer to it but not centered
00:25:824 (5) - ^ Well it's close enough, the slider ball's direction changes around that region so it'f ine
00:36:181 - missed a note suitable for whistle here
01:16:181 - ^ I prefer having this less dense for the pattern
00:50:467 (6) - add whistle
01:14:752 - remove whistle
01:26:181 - ^
01:35:824 (6) - remove whistle on both ends of slider
01:42:967 (1) - add whistle

love
00:06:181 - remove whistle
00:09:217 - ^ Whistles on 3/4 slider ends are to accentuate the clap
00:10:824 (5,1) - fix blanket
00:26:359 - remove whistle
00:30:467 (4) - ^
00:44:395 (4,5,1) - could move 1 to the right so that (tail4-tail-5-head1) makes equilateral triangle mm I don't really feel like this is too big of a deal, people can't really appreciate it if they're at the point that they're just struggling to pass tbh
00:48:681 (1,2,3,4) - could make square (tail1-2-3-head4)
00:59:395 (5,1) - fix blanket
01:14:752 - remove whistle
01:26:181 - ^
01:26:895 (2,3,4,5,1) - could make pentagon (tail2-3-4-5-head1) naw, it's fine the way it is
01:36:181 - remove whistle
01:42:967 (1) - add whistle

its already pretty good lol, gl
me mep https://osu.ppy.sh/s/537572
dont mod highest 2 diffs

thx
squirrelpascals
god you pp mapper

Love
• 00:08:681 (1) - remove whistle? no kick in the song here

• 00:33:681 (5) - Move this to the left more? It feels kind of close to 00:32:252 (2) -

• 00:46:538 (2,3) - A 3/4 slider would be cool here and accounts for the change in music. Plus you have been mapping to the hi hats for a while :p

• 00:55:109 - You could put a small break here if you wanted

• 01:27:967 (5,6) - 1/2 slider here to account for the strum?

• 01:32:252 (2,3) - ctrl + g and use this rhythm? Would be better for the note at 01:32:252 - imo

• 01:39:395 (5) - move this down a little to match the angle at 01:38:324 (3,4) - (between the circle and slider direction) sorry if that's picky

Nice!

Normal
• If you wanted, not saying you have to but you could also call this map "Easy" probably because very low bpm and ds. even though it uses 1/2 rhythm

• 00:06:538 - Circle here? It's a pretty low bpm for osu! standards so I don't think you should have to worry about giving the player too much time to recover :p

• 00:37:967 (5,6) - Blanket off by a hair

• 00:51:538 (1) - Again, blanket

• 01:30:824 (7) - place it more to the right?

• 01:37:967 (2) - move it up for blanket?

• 01:40:109 (5) - move this a tink bit to the left so that the direction of 01:39:395 (4) - leads into this?

• 01:43:145 (1) - Don't you have to give the player a little preparation for the spinner too? Like a beat or so maybe

This is dope :) Good luck
Gaia
hiya

[normal]
aimod ds stuff
tick1 would fit a lot nicer here

00:28:681 (1,2,3,4,5) - not really sure why this pattern is all connected whereas the previous one isnt, not a big problem but i'd suggest splitting this into 2 sections and it also helps reducing the slider train
00:33:681 (7) - i'd suggest extending this by 1/4, yea the note stops pretty abruptly but if u slow it down u can actually hear the note continues for a quite a bit, +++ mapping for simpler rhythms in easier diffs is a pretty common thing to do. polarity switches (esp bluetick) is not a good idea for the lowest diff
00:38:681 (6) - i guess if u move this up it'd flow a lot nicer >> http://puu.sh/tvdEG/9f84e579f7.jpg
01:02:252 (7) - maybe change this to a circle to keep it consistent with the previous break?
01:07:967 (1,2) - some copypasta would be cool
01:20:109 - pull this break back by 1/1 too?
01:26:895 (2) - i'd say delete this for rhythm consistency

[luv]
00:08:681 (1) - 00:12:967 (4) - (etc) the whistle on the end sounds really out of place since its not in the music
00:10:109 (4,5,1) - would look rly cool if u made these using 120 degrees rotational symmetry > http://puu.sh/tvdZF/d07b0e1437.jpg
00:37:252 (1) - maybe try this? http://puu.sh/tve66/96a10f6cda.jpg
00:51:300 - this 1/3 note sounds a bit early to me, idk might wanna keep this in mind for bns
00:56:538 (2) - ^ this one is really off imo
01:00:109 (1) - stack? http://puu.sh/tvee4/aafa256a19.jpg
01:35:824 (4) - remove whistle on head, there's nothing here

yea some of the other 1/3s sound off too to me, so u shud be careful or get someone to check timings

glhf!
Xinely




General :
- any metadata source? i only can find https://soundcloud.com/jinsangbeats/affection but not sure if its official or not
- personally i think the volume is a bit too loud, -10 for would be nice imo
- i think you can use custom hitsound for clap here, im not good for finding suitable hitsounds tho but i will try suggest one of them http://puu.sh/tvoB1/da978d5a28.rar

normal :
- 00:10:467 (4,5) - probably unstack, for an easiest diff it might be a read problem for some newbies
- 00:36:181 (2,3) - and same stuff (double stacked circles) ^ if u agree
- 00:33:681 (7) - i prefer to end ur slider at 1/2. im sure the sound isnt dissapear yet in bluetick but at 1/12 00:34:336 -
- 00:36:181 (2) - 0,89x spacing
- 00:28:681 (1,2,3,4,5) - agree with gaia, its like making inconsistency
- 01:10:109 (4) - maybe use 1/2 slider for consistent with 01:07:967 (1) - ?
- 01:19:574 - give delay break for consistency with 01:02:967 - ?
- 01:32:609 (2) - 0,74x spacing

love :
- 00:08:681 (1) - mute the slider's end? imo its too loud and there is a music on 1/6, it makes that missunderstand the snapping like i thought 1/4 was following that music properly but it was wrong
- 00:12:967 (4) - and others, same if you agree
- 00:50:824 (5) - well the first music is at 1/8 not 1/6.. weird snapping yeah
- 00:56:538 (2) - 01:36:538 (5) - same as above
- 00:59:395 (5,1) - make them like http://puu.sh/tvpgD/7dcc0941f3.jpg to avoid overlap at 00:59:038 (4,1) - ?
- 01:42:252 (5) - for this time 1/8 at repeat sounds better since 2nd piano is like about 1/4

confirm those weird snaps and gaia's opinion about timing first !
Topic Starter
Battle
sp

squirrelpascals wrote:

god you pp mapper

Love• 00:08:681 (1) - remove whistle? no kick in the song here deep beat here so keep

• 00:33:681 (5) - Move this to the left more? It feels kind of close to 00:32:252 (2) - It's not really that close imo

• 00:46:538 (2,3) - A 3/4 slider would be cool here and accounts for the change in music. Plus you have been mapping to the hi hats for a while :p mmm I'm not really feeling the way the variation of 3/4 slider would sound here

• 00:55:109 - You could put a small break here if you wanted I think having it not break would be better since it would make beginners relax only to be startled by it starting again

• 01:27:967 (5,6) - 1/2 slider here to account for the strum? well the beat is on a 1/8 tick but I still want to maintain relatively regular beats since it's a low diff

• 01:32:252 (2,3) - ctrl + g and use this rhythm? Would be better for the note at 01:32:252 - imo

• 01:39:395 (5) - move this down a little to match the angle at 01:38:324 (3,4) - (between the circle and slider direction) sorry if that's picky

Nice!
Normal• If you wanted, not saying you have to but you could also call this map "Easy" probably because very low bpm and ds. even though it uses 1/2 rhythm it's normal just to be safe, it's usage of 1/2 is kinda my reasoning for it not being an easy

• 00:06:538 - Circle here? It's a pretty low bpm for osu! standards so I don't think you should have to worry about giving the player too much time to recover :p I think 2 beats is appropriate low bar since it's low bpm, any lower I don't think is too good

• 00:37:967 (5,6) - Blanket off by a hair

• 00:51:538 (1) - Again, blanket

• 01:30:824 (7) - place it more to the right?

• 01:37:967 (2) - move it up for blanket?

• 01:40:109 (5) - move this a tink bit to the left so that the direction of 01:39:395 (4) - leads into this? I moved 4 instead and am too lay to fix this color to green so pretend this is

• 01:43:145 (1) - Don't you have to give the player a little preparation for the spinner too? Like a beat or so maybe moved to red tick, it takes time for a beginner to even realize to start spinning, so additional time is more helpful than harmful lol, also yo don't really need to prepare to spin lol, beginners need to REALIZE to start spinning so ya, longer time is better

This is dope :) Good luck

g

Gaia wrote:

hiya

[normal]
aimod ds stuff
tick1 would fit a lot nicer here

00:28:681 (1,2,3,4,5) - not really sure why this pattern is all connected whereas the previous one isnt, not a big problem but i'd suggest splitting this into 2 sections and it also helps reducing the slider train I made where there was vocals more dense so they're more impactful
00:33:681 (7) - i'd suggest extending this by 1/4, yea the note stops pretty abruptly but if u slow it down u can actually hear the note continues for a quite a bit, +++ mapping for simpler rhythms in easier diffs is a pretty common thing to do. polarity switches (esp bluetick) is not a good idea for the lowest diff yeah but beginners also rely heavily on watching things to make sure that they're clicking according to the music rather than it coming to them, players will read 1 fine since they'll be more focused on the approach circle aspect rather then the intuitive "it will be 1/2 after since all the others were 1/2 after" while that concept heavily is in the map, it's not always needed since the aforementioned reading
00:38:681 (6) - i guess if u move this up it'd flow a lot nicer >> http://puu.sh/tvdEG/9f84e579f7.jpg I really like this blanket tho
01:02:252 (7) - maybe change this to a circle to keep it consistent with the previous break?
01:07:967 (1,2) - some copypasta would be cool I like the visuals here so it's fine imo
01:20:109 - pull this break back by 1/1 too?
01:26:895 (2) - i'd say delete this for rhythm consistency increased density here cuz it's vocal heavy

[luv]
00:08:681 (1) - 00:12:967 (4) - (etc) the whistle on the end sounds really out of place since its not in the music changed rhythm here lol
00:10:109 (4,5,1) - would look rly cool if u made these using 120 degrees rotational symmetry > http://puu.sh/tvdZF/d07b0e1437.jpg I don't really like this idea since a curve would disrupt the visuals for 00:08:681 (1,2,3,4) -
00:37:252 (1) - maybe try this? http://puu.sh/tve66/96a10f6cda.jpg
00:51:300 - this 1/3 note sounds a bit early to me, idk might wanna keep this in mind for bns Alright so the snapping for this lands on a yellow tick for the first part but ends on the current 1/3 tick that it's on right now, it's highly impractical to have it mapped the way it technically is due to the difficulty so I feel this simplification is fine
00:56:538 (2) - ^ this one is really off imo it will be fixed later
01:00:109 (1) - stack? http://puu.sh/tvee4/aafa256a19.jpg I prefer blanket here
01:35:824 (4) - remove whistle on head, there's nothing here

yea some of the other 1/3s sound off too to me, so u shud be careful or get someone to check timings

glhf!

x

Xinely wrote:





General :
- any metadata source? i only can find https://soundcloud.com/jinsangbeats/affection but not sure if its official or not
- personally i think the volume is a bit too loud, -10 for would be nice imo
- i think you can use custom hitsound for clap here, im not good for finding suitable hitsounds tho but i will try suggest one of them http://puu.sh/tvoB1/da978d5a28.rar

normal :
- 00:10:467 (4,5) - probably unstack, for an easiest diff it might be a read problem for some newbies mmm but like the diff name suggests it basically plays like a normal since the rhythms it uses but isn't considered one since it's really low bpm, I believe that people will find this easy enough to read for a low diff
- 00:36:181 (2,3) - and same stuff (double stacked circles) ^ if u agree ^
- 00:33:681 (7) - i prefer to end ur slider at 1/2. im sure the sound isnt dissapear yet in bluetick but at 1/12 00:34:336 - Same explanation as gaia's response
- 00:36:181 (2) - 0,89x spacing
- 00:28:681 (1,2,3,4,5) - agree with gaia, its like making inconsistency same, it's dense cuz vocals are around
- 01:10:109 (4) - maybe use 1/2 slider for consistent with 01:07:967 (1) - ?
- 01:19:574 - give delay break for consistency with 01:02:967 - ?
- 01:32:609 (2) - 0,74x spacing

love :
- 00:08:681 (1) - mute the slider's end? imo its too loud and there is a music on 1/6, it makes that missunderstand the snapping like i thought 1/4 was following that music properly but it was wrong
- 00:12:967 (4) - and others, same if you agree mm for the others I kept, the music gets louder at this point and it adds some variety
- 00:50:824 (5) - well the first music is at 1/8 not 1/6.. weird snapping yeah Discussed
- 00:56:538 (2) - 01:36:538 (5) - same as above ^
- 00:59:395 (5,1) - make them like http://puu.sh/tvpgD/7dcc0941f3.jpg to avoid overlap at 00:59:038 (4,1) - ? mm the hit animation goes away by the time the blue tick comes so I think it's fine
- 01:42:252 (5) - for this time 1/8 at repeat sounds better since 2nd piano is like about 1/4 I'll make it get fixed like other oness

confirm those weird snaps and gaia's opinion about timing first !
Xinely
batoru speedrank fak
Hinsvar

Kibbleru wrote:

nic mep
Bergy
00:12:967 (4) - just straight up snapped wrong and if its because low difficulty yadda yadda thats stupid it just doesnt even follow the rhythm of the song it should be snapped to 1/6 or else i trigger and its also like 20 other places in the map and i trigger
Topic Starter
Battle
Well we decided via irc that some of the simplifications were necessary, the thing being snapped to 1/6 would be really sudden for players, and they would have no way to expect it. This slight use of simplification helps add variation to the map as well as make it much more intuitive to player for beginners imo.
Myxo
normal :arrow: easy
Logic Agent
N0thingSpecial
EXCUSE ME !??!? SPEED RANKING IS UNFAIR !! BATTLE IS A CIRCLE JERKING MAPPER ! WHO'S NEW MAP SHOULD NEVER BE RANKED !!!!!!!!!!!!!!!!!1111!!!!!!!1111!!!!!11!!
Topic Starter
Battle
w
Lonesome Dreams_old
Nice song.
Conratulations!
Cavonstavant
Finaly some Jinsang songs!!
Ethan
This map's great and all but the timing just doesn't feel right to me. Then again what do I know but in timing editor the metronome seemed to be a little late with the song. Anyway congrats with the rank.
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