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Aqours - Seinaru Hino Inori

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Total Posts
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Topic Starter
Sakurauchi Riko
This beatmap was submitted using in-game submission on Dienstag, 30. Januar 2018 at 15:43:40

Artist: Aqours
Title: Seinaru Hino Inori
Source: ラブライブ!スクールアイドルフェスティバル
Tags: 桜内梨子 Phyloukz ラブライブ!サンシャイン!! school idol project festival 伊波杏樹 Inami Anju 逢田梨香子 Aida Rikako 諏訪ななか Suwa Nanaka 小宮有紗 Komiya Arisa Takami Chika 高海千歌Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ lovelive love live sunshine christmas ジングルベルがとまらない jingle bells ga tomaranai
BPM: 154
Filesize: 9222kb
Play Time: 04:31
Difficulties Available:
  1. Easy (1,41 stars, 300 notes)
  2. Holy Star (3,38 stars, 586 notes)
  3. Normal (2 stars, 435 notes)
Download: Aqours - Seinaru Hino Inori
Information: Scores/Beatmap Listing
---------------

Merry Christmas, my Riko <3

--------------------------------------------------------------------------------------------------




#6 for ranked Beatmap!
Easy by me!
Normal by me!
Holy Star by me!

Hitsounds by me!


Please enjoy this mapset! :)
A s h e m u
Hi bro :3

[Source]
  • Lovelive! Sunshine!!
[Tag]
  • ラブライブ!サンシャイン!! school idol project
    伊波杏樹 Inami Anju 逢田梨香子 Aida Rikako 諏訪ななか Suwa Nanaka 小宮有紗 Komiya Arisa
This is going to be fun <3

fight ~

no kds XD
Topic Starter
Sakurauchi Riko

A s h e m u wrote:

Hi bro :3

[Source]
  • Lovelive! Sunshine!!
[Tag]
  • ラブライブ!サンシャイン!! school idol project
    伊波杏樹 Inami Anju 逢田梨香子 Aida Rikako 諏訪ななか Suwa Nanaka 小宮有紗 Komiya Arisa
This is going to be fun <3

fight ~

no kds XD
Thank you <3
Icekalt
Ingame Mod
17:37 IceKalt: nene ich schreib dir schon xD
17:38 IceKalt: cih schreib einfach alles runter in der reihenfolge:
17:38 IceKalt: wie dein special slider immer voll auffällt
17:38 IceKalt: die hitsounds sind echt geil
17:38 Phyloukz: xDDD
17:38 IceKalt: weihnachtlich sf
17:38 IceKalt: af*
17:38 Phyloukz: yay :D
17:39 Phyloukz: hab versucht so nah wie möglich an song zu kommen
17:39 Phyloukz: bräuchte nur noch n paar piano sounds maybe
17:39 IceKalt: 00:12:691 (3) - hier passt der slider nicht so gut
17:39 IceKalt: ich find die stelle hört sich eher rund an
17:39 IceKalt: der slider is mir zu eckig
17:40 IceKalt: moment
17:40 Phyloukz: habs schon
17:43 IceKalt: ich meine es kommt noch mehr aber jemand macht grad ein ingmod
17:43 IceKalt: ingame*
17:43 IceKalt: richtig random lmao
17:45 Phyloukz: ay#
17:45 IceKalt: der benutzt begriffe die ich noch nie gehört habe xD
17:46 IceKalt: ahhh
17:46 IceKalt: jetzt check ich warum der das mach xD
17:46 IceKalt: macht*
17:47 IceKalt: der is von ne r hitsounding q
17:47 IceKalt: und modded meine map bevor er sie hitsounded
17:47 Phyloukz: hab die gesehn
17:47 Phyloukz: bin in nao's warteliste drinne
17:47 Phyloukz: (bn)
17:48 Phyloukz: als letzter post
17:48 IceKalt: ooh~
17:48 IceKalt: nao?
17:48 IceKalt: wer war das noch
17:49 Phyloukz: nao tomori
17:49 Phyloukz: brandneuer bn
17:50 IceKalt: aber wie kommst von nao auf hitsoundq - die is von R3K3M - also der HT
17:50 Phyloukz: ich erzähl dir das einfach so
17:50 Phyloukz: das hat kein bezug zu einander
17:51 IceKalt: ahhh
17:51 IceKalt: war was verwirrt
17:51 IceKalt: kling aufjedenfall nice
17:52 Phyloukz: gucken ob ers pushen will
17:52 Phyloukz: wäre geil
17:52 IceKalt: https://osu.ppy.sh/ss/7261256
17:52 IceKalt: uhm was meint er?
17:52 IceKalt: bezieht sich auf 99 cold
18:10 IceKalt: sooo
18:10 IceKalt: jzt kann ich weitermachen xD
18:10 Phyloukz: sek
18:10 Phyloukz: mach grad irc mod
18:11 IceKalt: k
18:15 Phyloukz: ok rdyyy
18:15 IceKalt: ok
18:15 IceKalt: 00:40:353 (2,3) - blankets könnten schöner sein
18:16 IceKalt: 00:45:418 (1,2) - ebenso
18:16 IceKalt: 01:00:223 (2,4) - ebenso
18:16 Phyloukz: jajaajajajjajajaja
18:16 Phyloukz: hab ohne circles gemappt
18:16 Phyloukz: xDDD
18:16 Phyloukz: alles nur pi mal daumen
18:16 Phyloukz: fix ich alles noch :D
18:17 IceKalt: uhm hier könnteste den slider ein blauen tick nach vorne schieben - hört sich besser an
18:17 IceKalt: bin mir da aber nicht sicher
18:17 Phyloukz: wo denn
18:18 IceKalt: ups
18:18 IceKalt: xD
18:18 IceKalt: 1:45:417 (2,3,1) -
18:19 IceKalt: ups wieder falsch
18:19 IceKalt: 01:23:990 (1) -
18:20 IceKalt: 01:45:417 (2,3,1) - hier füg ich immer silent hitsounds am ende von (hier 2 und 3) ein
18:20 IceKalt: ka wie du das machst
18:20 Phyloukz: ahh kann sein weil offset noch wrong in deiner ver
18:20 Phyloukz: ja werd noch alles silencen
18:20 IceKalt: ah ok
18:20 IceKalt: glaub aber nicht dass offset falsch ist
18:22 Phyloukz: doch war zu realy
18:22 Phyloukz: ealy
18:22 IceKalt: 02:41:522 (1) - ka ob das intentional war :p
18:22 Phyloukz: EARLY
18:22 IceKalt: ah ok
18:23 Phyloukz: huh is doch nur n circle
18:23 IceKalt: ich meine das placement
18:23 IceKalt: da es ich in einer linie is
18:23 IceKalt: t
18:23 Phyloukz: true
18:23 Phyloukz: fix
18:27 IceKalt: 04:14:444 (5) -
18:27 IceKalt: is dir glaub ich verrutscht
18:28 Phyloukz: ne das is voll komisch
18:28 Phyloukz: achte genau auf die musik
18:28 Phyloukz: das ist die einzige stelle wo meine DS emphasis nicht passt
18:28 Phyloukz: kotzt mich mega an
18:28 Phyloukz: 04:14:261 (4) - der is leiser als die anderen
18:29 Phyloukz: leiser als 04:16:599 (4) - zb
18:29 IceKalt: 04:19:119 (5) - hier stimmt cs nicht ganz wenn dich das stört
18:29 Phyloukz: cs?
18:31 IceKalt: DS
18:33 IceKalt: also das wars von mir^^
18:33 Phyloukz: oki danke
niyuji
Hi, from my queue as promised :)

[general]
imo offset could be better: try using 1002-1005

[Holy Star]

01:36:861 (3,1) - could blanket better
01:46:796 (2) - ^
01:49:523 (6,1) - i would follow more linear flow; maybe move 01:49:718 (1) - down right just a little?
01:55:952 (2,3) - there could be a little curverd imo looks better

02:00:237 (1,2) - move 02:01:406 (2) - closer to previous sliders tail so blanket is smaller like 01:59:848 (3,1) -
02:03:354 (4,1) - undermapping - add one more circle between

02:04:133 (2) - i would make rhythm pattern like:
http://puu.sh/tYHmB/ce69ab88c7.jpg
or
http://puu.sh/tYHst/7bf26a86f1.jpg
02:04:913 (3) - nc
02:06:081 (1) - remove nc
02:06:666 (3,4,5) - these should be equal spacing
02:28:289 (6) - nc?
02:44:263 (3,1) - blanket
02:45:432 (3,4) - ^
03:12:315 (5,1) - ^
03:25:952 (5,1) - ^


[Normal]

00:04:913 (4,1) - blanket
00:51:276 (3,4,1) - you could make blanket more equal in spacing; 00:52:445 (1) - move down a little
01:32:575 (2,3,4) - ^
02:46:211 (4,1) - blanket
02:58:484 - maybe add a circle here?


that's all, good luck
Topic Starter
Sakurauchi Riko

_Kise wrote:

Hi, from my queue as promised :)

[general]
imo offset could be better: try using 1002-1005

[Holy Star]

01:36:861 (3,1) - could blanket better
01:46:796 (2) - ^
01:49:523 (6,1) - i would follow more linear flow; maybe move 01:49:718 (1) - down right just a little?
01:55:952 (2,3) - there could be a little curverd imo looks better

02:00:237 (1,2) - move 02:01:406 (2) - closer to previous sliders tail so blanket is smaller like 01:59:848 (3,1) -
02:03:354 (4,1) - undermapping - add one more circle between

02:04:133 (2) - i would make rhythm pattern like:
http://puu.sh/tYHmB/ce69ab88c7.jpg
or
http://puu.sh/tYHst/7bf26a86f1.jpg i want to make a little break here because nop instruments are playing
02:04:913 (3) - nc
02:06:081 (1) - remove nc
02:06:666 (3,4,5) - these should be equal spacing
02:28:289 (6) - nc?
02:44:263 (3,1) - blanket
02:45:432 (3,4) - ^
03:12:315 (5,1) - ^
03:25:952 (5,1) - ^


[Normal]

00:04:913 (4,1) - blanket
00:51:276 (3,4,1) - you could make blanket more equal in spacing; 00:52:445 (1) - move down a little
01:32:575 (2,3,4) - ^
02:46:211 (4,1) - blanket
02:58:484 - maybe add a circle here? if i add cirlce there i would have to place cirlce at 02:58:665 - too because the vocals are kind of together but i want the spinner to start there because its a normal difficulty (more logical and straightforward)


that's all, good luck
unmentioned is fixed, thank you very much! :)
Parachute
Hey, so heres my mod from m4m :)

SPOILER
Easy
00:33:730 (2) - This should be nc for sure since literally a new part of the song begins here.
00:45:418 (1) - If you do the sliderpoint in the middle of the slider it looks much better here imo
00:47:756 (1) - This should also be rotated a bit to the left so it carries on the flow like: https://osu.ppy.sh/ss/7314680
01:06:847 (2) - Here it would look better to have the sliderpoint in the middle again
01:13:470 (1) - This would fit much better if it ends on the white tick at 01:14:249 -
01:27:496 (1) - I think this slider would fit better to the music if it ends on the white tick at 01:28:275 - (Also on the next chorus where you did it)
02:28:275 (4) - Forgot nc?
02:29:444 (5) - This ends on a blue tick? o.O thats not really good honestly, make it end on the white tick
02:44:639 (1) - Would be better on white tick again
04:04:509 (2) - Nc

I think hitsounding could be improved by a little too:
00:09:184 (1) - Whistle at beginning of the slider
00:24:379 (1) - Soft whistle at the beginning
00:25:548 (2) - Whistle
00:26:717 (1,2) - Same here
00:29:054 (1) - Whistle at the beginning
00:31:392 (3) - Whistle
00:32:561 (1) - Whistle at the beginning
00:34:899 (3) - Whistle at the beginning
00:40:743 (1) - ^
00:50:093 (1) - ^
00:52:431 (1) - ^
01:13:470 (1) - ^
01:15:808 (1) - ^
01:16:977 (2) - ^
01:18:145 (1,2) - ^ for both slider
01:21:652 (3) - ^
01:22:821 (1) - ^
etc. I think you should do them + the ones you got atm for all chorus and stuff. Especially for the chorus your using too less hitsounding compared to the rest. I think if you use more it will sound much better ^^ try to make them like i said, making one whistle every big white tick is definitely not wrong for this song at like 95% of the big white ticks ^^
Also using 00:29:054 (1) - Normal custom hitsounds for like these 3 things..Idk i dont really like that. you can just use the normal custom hitsounding for the whole map or just the whole chorus or all parts that are not chorus but just throwing them in randomly isnt a good idea and doesnt sound good imo (even though they are in the song but they are sooo silent and yea just continueing with soft is better)
At the end you use claps but id honestly suggest that you use them in every chorus, it will make them sound much better



Normal
Same as easy about the "normal" custom hitsounding
01:11:132 - I dont understand why you did the hitsounding totally good until this point and then the chorus starts, and you start using your whistles like never ^^ I think you should do them like you did them in the rest of this song in the chorus it would be much better imo.

00:05:483 - Maybe add a note here
02:06:457 (1) - Remove nc for consitency (you never used that before so you shouldnt do it here too)
02:28:275 (5) - Nc here (chorus starts, this should really be nc)
02:34:119 (3) - This slider could be a bit round (which goes down). Would look really good imo ^^
03:26:717 (1) - Same here. This one round would look nice with the next stuff you did (round to the left)
04:01:782 (2) - This should be a nc too.
04:25:158 (7,1) - Nc should be at 7 not 1

Dont really see anything bad in this diff though, only things are the hitsound




Holy Star
00:09:184 (6,1) - Nc at 6 instead of 1
00:12:691 (3) - Nc (next part you did nc very early too so it would be better here for consistency and since you have a little pause before this slider)
01:23:990 (1) - About this slider.. i dont really know if i like this at all xD i dont really see what you mapped in the music here. Its probably the piano sound but honestly i would just make a circle here and make the jump to the next circle bigger
01:41:327 (4,1) - I think 4 should be stacked over 1. The little "anti-jump" you have here, i dont think its a really good idea for a 3.3* map but its your choice because it kinda fits the music here.
01:44:444 - Add note here
02:25:938 (1) - I think you should this a bit round too just like the next slider
03:57:886 (1,2,3,4,1) - I would remove the 2 ncs and do one at 03:58:275 (2) - instead
04:13:860 (2,3,4,5) - Why didnt you do the spacing like the other times (04:09:184 (2,3,4,5,1) - for example) i think its better fitting

Hitsounding is the same as in normal/easy ^^ i think the chorus deserves more but otherwise the diff is already nice too and the low cs and the jumps are pretty good here
So gl with the map! :)
Topic Starter
Sakurauchi Riko

Parachute wrote:

Hey, so heres my mod from m4m :)

SPOILER
Easy
00:33:730 (2) - This should be nc for sure since literally a new part of the song begins here.
00:45:418 (1) - If you do the sliderpoint in the middle of the slider it looks much better here imo i like this look personally and i did this a lot throughout the mapset so its somehwat a concept
00:47:756 (1) - This should also be rotated a bit to the left so it carries on the flow like: https://osu.ppy.sh/ss/7314680 if you look at 00:47:756 (1,2,3) - all together you see that this is intended pattern here. the flow is a slight curve which is fine in an easy diff
01:06:847 (2) - Here it would look better to have the sliderpoint in the middle again
01:13:470 (1) - This would fit much better if it ends on the white tick at 01:14:249 - well idk... i tried both versions so often now and i think it rather feels weird to skip the vocal on the red tick than missing the vocal on the white tick. i will definetely take more opinions fot this - considering this aswell ofc xD
01:27:496 (1) - I think this slider would fit better to the music if it ends on the white tick at 01:28:275 - (Also on the next chorus where you did it)
02:28:275 (4) - Forgot nc?
02:29:444 (5) - This ends on a blue tick? o.O thats not really good honestly, make it end on the white tick
02:44:639 (1) - Would be better on white tick again
04:04:509 (2) - Nc

I think hitsounding could be improved by a little too:
00:09:184 (1) - Whistle at beginning of the slider
00:24:379 (1) - Soft whistle at the beginning
00:25:548 (2) - Whistle
00:26:717 (1,2) - Same here
00:29:054 (1) - Whistle at the beginning
00:31:392 (3) - Whistle
00:32:561 (1) - Whistle at the beginning
00:34:899 (3) - Whistle at the beginning
00:40:743 (1) - ^
00:50:093 (1) - ^
00:52:431 (1) - ^
01:13:470 (1) - ^
01:15:808 (1) - ^
01:16:977 (2) - ^
01:18:145 (1,2) - ^ for both slider
01:21:652 (3) - ^
01:22:821 (1) - ^
etc. I think you should do them + the ones you got atm for all chorus and stuff. Especially for the chorus your using too less hitsounding compared to the rest. I think if you use more it will sound much better ^^ try to make them like i said, making one whistle every big white tick is definitely not wrong for this song at like 95% of the big white ticks ^^
Also using 00:29:054 (1) - Normal custom hitsounds for like these 3 things..Idk i dont really like that. you can just use the normal custom hitsounding for the whole map or just the whole chorus or all parts that are not chorus but just throwing them in randomly isnt a good idea and doesnt sound good imo (even though they are in the song but they are sooo silent and yea just continueing with soft is better)
At the end you use claps but id honestly suggest that you use them in every chorus, it will make them sound much better



Normal
Same as easy about the "normal" custom hitsounding
01:11:132 - I dont understand why you did the hitsounding totally good until this point and then the chorus starts, and you start using your whistles like never ^^ I think you should do them like you did them in the rest of this song in the chorus it would be much better imo.

00:05:483 - Maybe add a note here
02:06:457 (1) - Remove nc for consitency (you never used that before so you shouldnt do it here too)
02:28:275 (5) - Nc here (chorus starts, this should really be nc)
02:34:119 (3) - This slider could be a bit round (which goes down). Would look really good imo ^^ i want 02:32:951 (1,3) - to have different shape for more variety
03:26:717 (1) - Same here. This one round would look nice with the next stuff you did (round to the left)
04:01:782 (2) - This should be a nc too.
04:25:158 (7,1) - Nc should be at 7 not 1

Dont really see anything bad in this diff though, only things are the hitsound




Holy Star
00:09:184 (6,1) - Nc at 6 instead of 1
00:12:691 (3) - Nc (next part you did nc very early too so it would be better here for consistency and since you have a little pause before this slider)
01:23:990 (1) - About this slider.. i dont really know if i like this at all xD i dont really see what you mapped in the music here. Its probably the piano sound but honestly i would just make a circle here and make the jump to the next circle bigger i dont actually know i did this because it felt right to me, i did this cuz of the vocal in first place. will keep for now but considering
01:41:327 (4,1) - I think 4 should be stacked over 1. The little "anti-jump" you have here, i dont think its a really good idea for a 3.3* map but its your choice because it kinda fits the music here. keeping it for now until someone complains
01:44:444 - Add note here
02:25:938 (1) - I think you should this a bit round too just like the next slider i want 02:25:158 (6,1) - to be anti-parallel
03:57:886 (1,2,3,4,1) - I would remove the 2 ncs and do one at 03:58:275 (2) - instead
04:13:860 (2,3,4,5) - Why didnt you do the spacing like the other times (04:09:184 (2,3,4,5,1) - for example) i think its better fitting I know! But for SOME reason 04:14:249 (4) - is not as emphasized as in the other patterns, at least thats what i hear >:(

Hitsounding is the same as in normal/easy ^^ i think the chorus deserves more but otherwise the diff is already nice too and the low cs and the jumps are pretty good here
So gl with the map! :)
unmentioned is fixed! i edited the hitsounds with your advices i hope i made it a little bit better. looking forward to improve them more! Thank you so much :)
Akitoshi
im triggered on the bg cuz they said "Jingle Bell ga Tomaranai" when ur song is Seinaru Hi no Inori xd (idk if that's from album or sth cuz im not that familiar on LL)

Easy
  1. 01:06:847 (2) - idk if this anchor is looks forced or sth, i think it can be more simplified
  2. 01:57:886 (1) - slider-end touching on HP bar with default skin (many bn pointing this so ye lul), consider to put it lower (maybe just put 01:55:938 (2,3,4) - lower way so you can drag down 01:57:886 (1) - without any break on the flow)
  3. 02:28:275 (4) - NC for consistency with similar parts on previous one 01:25:158 (1) -
  4. 02:29:444 (5) - maybe u ended as blue tick is just an accident
  5. 02:35:288 (1) - touching hp bar too
Normal
  1. OD and HP seems pretty forgiving, maybe can raise them to 4
  2. 00:42:691 (5,1) - pretty forced flow imo, i would like to rotate 00:43:080 (1) - to 90° clockwise. Rather sacrifice the blanket aesthetic than the flow
  3. 01:04:119 (1) - hp bar
  4. 02:25:938 (1,2,3,4,1,2,3,4) - idk if this 1/2 chain is safe even the bpm is average-low, i suggest to nerf sth like this
  5. 03:16:197 (2,3,4,5,1,2,3,4,1,2,3,4,1) - highly recommended to delete sth for making 1/1 gap
Holy Star
  1. HP5 works better as 3* highest diff
  2. 00:54:769 (1) - y:121 (nazi)
  3. 02:27:106 (1) - maybe can 2 circles instead, actually this plays easier xd
  4. 04:01:782 (1) - your Easy and Normal was sliderart, maybe change it to slider as well for consistency?
  5. 04:26:327 (3) - 1/8 as well? it's same sound with 04:22:041 (2) -
goodluck!
Topic Starter
Sakurauchi Riko

Akitoshi wrote:

im triggered on the bg cuz they said "Jingle Bell ga Tomaranai" when ur song is Seinaru Hi no Inori xd (idk if that's from album or sth cuz im not that familiar on LL) i know that triggers the shit outta me tbh. but apparently seinaru hi no inori is from an album, right as you thought, and the cover of the album is jingle bell ga tomaranai. seinaru hi no inori has no unique cover ><

Easy
  1. 01:06:847 (2) - idk if this anchor is looks forced or sth, i think it can be more simplified
  2. 01:57:886 (1) - slider-end touching on HP bar with default skin (many bn pointing this so ye lul), consider to put it lower (maybe just put 01:55:938 (2,3,4) - lower way so you can drag down 01:57:886 (1) - without any break on the flow)
  3. 02:28:275 (4) - NC for consistency with similar parts on previous one 01:25:158 (1) -
  4. 02:29:444 (5) - maybe u ended as blue tick is just an accident
  5. 02:35:288 (1) - touching hp bar too
Normal
  1. OD and HP seems pretty forgiving, maybe can raise them to 4
  2. 00:42:691 (5,1) - pretty forced flow imo, i would like to rotate 00:43:080 (1) - to 90° clockwise. Rather sacrifice the blanket aesthetic than the flow i was so proud of this:( but i guess youre right
  3. 01:04:119 (1) - hp bar
  4. 02:25:938 (1,2,3,4,1,2,3,4) - idk if this 1/2 chain is safe even the bpm is average-low, i suggest to nerf sth like this
  5. 03:16:197 (2,3,4,5,1,2,3,4,1,2,3,4,1) - highly recommended to delete sth for making 1/1 gap rip 0.2 sr lol
Holy Star
  1. HP5 works better as 3* highest diff
  2. 00:54:769 (1) - y:121 (nazi)
  3. 02:27:106 (1) - maybe can 2 circles instead, actually this plays easier xd i want 02:27:106 - to be emphasized
  4. 04:01:782 (1) - your Easy and Normal was sliderart, maybe change it to slider as well for consistency? mmm i love sliderarts, nothing easier than that
  5. 04:26:327 (3) - 1/8 as well? it's same sound with 04:22:041 (2) -
goodluck!
unmentioned changed, thank you aki <3
-NanoRIPE-
yo

easy
00:01:003 until 00:12:691 - the finish on sliderhead is annoying and ruin the song imo (its not fit with the music at all) so add whistle instead
01:26:327 (2) - whistle cause the whistle song more fit with the music
01:27:496 (1) - make the slider reverse here ~ cause you always 2/1 or 1/1 rhythm so player will confuse if you put 3/2 slider
01:35:678 (4) - unnecessary finish cause its just "shiawaSE" and the beat is not really strong here so you dont need finish here
02:29:444 (2) - same as before ~ but i think 2/1 slider is enough here
02:44:639 (1) - ^
02:51:652 (1) - finsih here for cymbal
02:56:327 (1) - ^
02:59:054 (1) - sampleset to normal?
03:18:145 (1,2) - just whistle here is enough
03:45:418 (1) - finish
04:04:119 (1) - unnecessary finish
04:20:483 (1) - *cough

ok gl!

note : ok i think you need 2/1 slider on non kiai time part for make the ehh the pattern consistent (on kiai time part there are some 2/1 slider but on non kiai time part theres no 2/1 slider so its not consistent) and also i think kiai time part should be a bit harder than non kiai time part ~
Topic Starter
Sakurauchi Riko

-NanoRIPE- wrote:

yo

easy
00:01:003 until 00:12:691 - the finish on sliderhead is annoying and ruin the song imo (its not fit with the music at all) so add whistle instead
01:26:327 (2) - whistle cause the whistle song more fit with the music
01:27:496 (1) - make the slider reverse here ~ cause you always 2/1 or 1/1 rhythm so player will confuse if you put 3/2 slider
01:35:678 (4) - unnecessary finish cause its just "shiawaSE" and the beat is not really strong here so you dont need finish here vocal + strong beat, finish fits imo
02:29:444 (2) - same as before ~ but i think 2/1 slider is enough here
02:44:639 (1) - ^
02:51:652 (1) - finsih here for cymbal
02:56:327 (1) - ^
02:59:054 (1) - sampleset to normal?
03:18:145 (1,2) - just whistle here is enough
03:45:418 (1) - finish
04:04:119 (1) - unnecessary finish
04:20:483 (1) - *cough

ok gl!

note : ok i think you need 2/1 slider on non kiai time part for make the ehh the pattern consistent (on kiai time part there are some 2/1 slider but on non kiai time part theres no 2/1 slider so its not consistent) and also i think kiai time part should be a bit harder than non kiai time part ~ kiai times are not supposed to be harder in every map. obviously in this song the vocals are partly very long and therefore slow, thats why i use long sliders there to match the vocals. in non kiai parts are more the instruments in priority and less the vocal
ok everything else change, people really like modding hitsound on this map huh? i like
thanks for your mod!
Seolv
M4M

Easy

00:44:249 (2) - Bad flow, Ctrl+H
00:45:028 (3) - I don't hear a sound here, so remove this circle
00:52:041 (4) - Confusing Overlaps in easy diffs aren't suitable.
00:53:600 (2) - ^
01:53:990 (2) - ^
02:29:444 (2) - End of this slider isn't clickable, which it should be since vocals on that tick.
03:23:210 (2) - Same

Normal

Everything seems fine with this one

Holy StarR

00:03:730 (2,3,4,5,1) - Confusing pattern
00:25:158 (4,5) - Why do you increase the spacing here? There's no emphasizing sound
01:05:678 (3) - Same
01:50:288 (3,4) - Seems p messy, try using triples.
Topic Starter
Sakurauchi Riko

[ L u k a s ] wrote:

M4M

Easy

00:44:249 (2) - Bad flow, Ctrl+H not the worst, easy followable and not awkward to play
00:45:028 (3) - I don't hear a sound here, so remove this circle theres clearly a sound there
00:52:041 (4) - Confusing Overlaps in easy diffs aren't suitable. its neatly stacked and expectable and at the same time the player has enough time to react as the object gets fully visible
00:53:600 (2) - ^
01:53:990 (2) - ^
02:29:444 (2) - End of this slider isn't clickable, which it should be since vocals on that tick. i rather wanna map the red tick, to avoid sudden red tick rhythm i prefer to make a reverse slider there so the rhythm stays the same for the player, it is more straightforward and therefore more suitable for the easiest difficulty of a mapset
03:23:210 (2) - Same

Normal

Everything seems fine with this one

Holy StarR

00:03:730 (2,3,4,5,1) - Confusing pattern its just one stack, you see this a few times in this map so not a bad idea to introduce this early
00:25:158 (4,5) - Why do you increase the spacing here? There's no emphasizing sound this 00:25:158 (4) - is cleary a different sound than the other 2 before, in addition to that it is noticeably louder than the sounds before so it deserves a little spacing emphasis in my view
01:05:678 (3) - Same
01:50:288 (3,4) - Seems p messy, try using triples. i use triples for sounds like 01:58:860 (1,2,1) - . furthermore 01:50:386 - is barely noticeable as a sound so i use sliderend there because its the least emphasized object. the red tick before and the right tick after are noticeably stronger, so they are clickable
yea... didnt change anything so no kudos sadly. thank you anyways for passing by!
nextplay
Q

You can ALWAYS ask me for a GD if you want.
Since the Map is long I will only Mod one Difficulty sorry

[Normal]

00:04:899 (4,1) - Blanket
00:15:028 (1,2) - ^
00:16:197 (2,3) - ^ (Yellow Thing)
00:17:366 (1,2) - Blanket
00:19:704 (1,2) - ^
00:22:041 (1,2) - ^
00:39:184 (3,4) - ^
00:51:262 (3,4,1) - ^ (both Sliders)
01:04:119 (1,2,3) - ^
and much more...

Can't find much more except Blankets

GL (no kds pls)
Topic Starter
Sakurauchi Riko

nextplay wrote:

Q

You can ALWAYS ask me for a GD if you want. that is a really kind offer :3
Since the Map is long I will only Mod one Difficulty sorry

[Normal]

00:04:899 (4,1) - Blanket
00:15:028 (1,2) - ^
00:16:197 (2,3) - ^ (Yellow Thing)
00:17:366 (1,2) - Blanket
00:19:704 (1,2) - ^
00:22:041 (1,2) - ^
00:39:184 (3,4) - ^
00:51:262 (3,4,1) - ^ (both Sliders)
01:04:119 (1,2,3) - ^
and much more...

Can't find much more except Blankets

GL (no kds pls)
tried to polish them up a little bit, thank you for passing by! really appreciate your star :)
Mordred
small mod from q


Easy
00:06:847 (2) - super nazi but the blanket looks better at 402|73 xd

00:45:418 (1) - touches the hp bar

01:35:678 (3,1) - this overlap might be confusing for new players since 01:36:847 (1) - appears immediately after 01:35:678 (3) - disappears (also appears in other sections of the map)

01:50:873 (1) - ctrl+h might make this more comfortable to play

Normal
01:23:600 (2,3,4) - you could polish this triangle a bit more

01:38:405 (5,1,2) - ^

01:41:522 - you have a circle here in your easy but not in your normal?

03:19:899 (1) - that spinner is a little short, quoting from the ranking criteria: "Avoid spinners less than 3 beats. Players need time to recognize that they have to begin spinning." It could be longer anyway

04:22:821 (1,3) - I would just stick to circles here, since all of the beats are kinda strong

gl with the map!
Topic Starter
Sakurauchi Riko

Yoshino-- wrote:

small mod from q


Easy
00:06:847 (2) - super nazi but the blanket looks better at 402|73 xd

00:45:418 (1) - touches the hp bar

01:35:678 (3,1) - this overlap might be confusing for new players since 01:36:847 (1) - appears immediately after 01:35:678 (3) - disappears (also appears in other sections of the map)

01:50:873 (1) - ctrl+h might make this more comfortable to play i tihnk its better to let the slider point to rather to the next object, i think that way its more straightforward

Normal
01:23:600 (2,3,4) - you could polish this triangle a bit more

01:38:405 (5,1,2) - ^

01:41:522 - you have a circle here in your easy but not in your normal?

03:19:899 (1) - that spinner is a little short, quoting from the ranking criteria: "Avoid spinners less than 3 beats. Players need time to recognize that they have to begin spinning." It could be longer anyway

04:22:821 (1,3) - I would just stick to circles here, since all of the beats are kinda strong i feel like the downbeats are slightly stronger tho. and i think only circles would be bad for the spread since i use only circles in highest diff. will keep for now

gl with the map!
unmentioned fixed! thanks a lot :3
ASPIRIN
Hello there

Holy Star
00:06:457 (3) - Almost offscreen
00:12:691 (1) - I would change the direction of the end of the slider towards the next note
00:29:054 (1) - Half note beyond the field.
00:34:899 (2,1) - Again close to offscreen (there is a note and a slider)
00:43:080 (1) - Almost offscreen
00:47:756 (1) - and here
01:13:080 (3) - and here
01:19:314 (3) - Half slider behind the field
01:31:003 (3) - Almost offscreen
01:44:639 (3) - and here
01:56:327 (3) - and here
01:59:639 (2) - Half slider behind the field
02:08:015 (2) - Almost offscreen
02:15:418 (4) - and here
02:18:925 (1) - and here
02:37:626 (1) - and here
02:44:639 (1) - end of slider is behind the field
02:45:808 (4) - and here
02:47:756 (2) - and here (a bit)
02:48:145 (3) - Almost offscreen
02:53:600 (1) - and here
02:57:886 (5) - and here
03:37:236 (2) - The middle of the slider behind the field
03:41:522 (2) - The slider by half behind the field
04:00:613 (3) - and this (a bit)
04:09:769 (5) - Almost offscreen

In terms of composition, comfort and flow - the diff is very good. But for DT players, the CS is too low, I would slightly increase it. (Dont forget about HRDT farmers, they loves maps like this)

More about the offscreen - because the Diff is pretty well done, I have to find fault with the little things. Maybe they correspond to the rules of the rank, but I personally think that these moments need to be corrected. This applies to all the diffs that I will be looking at in this mod, not just this one.


Normal
00:08:015 (1) - Almost offscreen
00:19:314 (3) - The slider by half behind the field
00:23:600 (3) - Almost offscreen
00:40:743 (1) - and here
01:13:470 (1) - Half slider behind the field
01:14:639 (3) - Almost offscreen
01:22:431 (5,1) - and here
01:29:054 (4) - and here
01:53:990 (2) - and here
01:55:158 (4,1) - slider by half and next note behind the field
01:56:327 (3) - Almost offscreen
01:58:665 (3) - Half slider behind the field
01:59:054 (4) - and here
01:59:834 (5) - Almost offscreen
02:02:366 (5,1) - and here
02:08:405 (3) - and here
02:09:574 (1) - Half slider behind the field
02:24:184 (2,3) - and here (and note close to edge of field)
02:27:886 (6) - Almost offscreen
02:48:145 (3) - The slider by half behind the field
02:49:704 (2) - and here
03:09:184 (3) - Almost offscreen
03:12:691 (1) - The slider by half behind the field
03:43:470 (2) - and here
03:46:587 (4) - Almost offscreen
04:05:288 (2) - and here
04:09:964 (4) - and here

Again, composition, comfort and flow are good, but offscreens, they need to be corrected.

Easy
00:08:015 (3) - Almost offscreen
00:09:184 (1) - Half slider behind the field
00:17:366 (1) - Almost offscreen
00:23:210 (2,1) - and here
00:25:548 (2) - and here
00:30:223 (2) - The body of the slider behind the field
00:45:418 (1) - and here
00:48:925 (2) - Almost offscreen
01:01:782 (1) - end of the slider is behind the field
01:06:847 (2) - The slider by half behind the field
01:17:366 (3) - and this
01:36:847 (1) - Almost offscreen
01:55:938 (2) - end of the slider is behind the field
02:00:223 (1) - Half slider behind the field
02:17:756 (3) - Almost offscreen
02:23:600 (1) - and here
02:23:990 (2) - end of the slider is behind the field
02:35:288 (1) - Almost offscreen
02:46:197 (2) - and here
02:46:197 (2) - end of the slider is behind the field
03:18:535 (2) - Almost offscreen
03:19:704 (1) - are this spinner is enough long to get 1000 with dt?
03:24:769 (1) - Almost offscreen
03:31:392 (1,2) - and here
03:33:730 (1) - and here
03:42:301 (3) - Almost offscreen
03:45:808 (2) - and here
03:52:431 (1) - and here
03:54:769 (1,2) - and here
03:58:275 (3,4) - and here
04:09:964 (2,1) - and here
04:18:145 (1) - and here

Composition, comfort and flow is very well, but offscreens...


P.s. I really liked this beatmap, I hope this will be ranked (ez pp with dt :D )
Topic Starter
Sakurauchi Riko

ASPIRIN wrote:

Hello there

Holy Star
00:06:457 (3) - Almost offscreen
00:12:691 (1) - I would change the direction of the end of the slider towards the next note did
00:29:054 (1) - Half note beyond the field.
00:34:899 (2,1) - Again close to offscreen (there is a note and a slider)
00:43:080 (1) - Almost offscreen
00:47:756 (1) - and here
01:13:080 (3) - and here
01:19:314 (3) - Half slider behind the field
01:31:003 (3) - Almost offscreen
01:44:639 (3) - and here
01:56:327 (3) - and here
01:59:639 (2) - Half slider behind the field
02:08:015 (2) - Almost offscreen
02:15:418 (4) - and here
02:18:925 (1) - and here
02:37:626 (1) - and here
02:44:639 (1) - end of slider is behind the field
02:45:808 (4) - and here
02:47:756 (2) - and here (a bit)
02:48:145 (3) - Almost offscreen
02:53:600 (1) - and here
02:57:886 (5) - and here
03:37:236 (2) - The middle of the slider behind the field
03:41:522 (2) - The slider by half behind the field
04:00:613 (3) - and this (a bit)
04:09:769 (5) - Almost offscreen

In terms of composition, comfort and flow - the diff is very good. But for DT players, the CS is too low, I would slightly increase it. (Dont forget about HRDT farmers, they loves maps like this) i think small CS looks "elegant" for easier maps (in the top diff) and i want it to be somewhat challenging for people that wanna get a good score on it. slightly increase the size by 0.2 value for now

More about the offscreen - because the Diff is pretty well done, I have to find fault with the little things. Maybe they correspond to the rules of the rank, but I personally think that these moments need to be corrected. This applies to all the diffs that I will be looking at in this mod, not just this one.


Normal
00:08:015 (1) - Almost offscreen
00:19:314 (3) - The slider by half behind the field
00:23:600 (3) - Almost offscreen
00:40:743 (1) - and here
01:13:470 (1) - Half slider behind the field
01:14:639 (3) - Almost offscreen
01:22:431 (5,1) - and here
01:29:054 (4) - and here
01:53:990 (2) - and here
01:55:158 (4,1) - slider by half and next note behind the field
01:56:327 (3) - Almost offscreen
01:58:665 (3) - Half slider behind the field
01:59:054 (4) - and here
01:59:834 (5) - Almost offscreen
02:02:366 (5,1) - and here
02:08:405 (3) - and here
02:09:574 (1) - Half slider behind the field
02:24:184 (2,3) - and here (and note close to edge of field)
02:27:886 (6) - Almost offscreen
02:48:145 (3) - The slider by half behind the field
02:49:704 (2) - and here
03:09:184 (3) - Almost offscreen
03:12:691 (1) - The slider by half behind the field
03:43:470 (2) - and here
03:46:587 (4) - Almost offscreen
04:05:288 (2) - and here
04:09:964 (4) - and here

Again, composition, comfort and flow are good, but offscreens, they need to be corrected.

Easy
00:08:015 (3) - Almost offscreen
00:09:184 (1) - Half slider behind the field
00:17:366 (1) - Almost offscreen
00:23:210 (2,1) - and here
00:25:548 (2) - and here
00:30:223 (2) - The body of the slider behind the field
00:45:418 (1) - and here
00:48:925 (2) - Almost offscreen
01:01:782 (1) - end of the slider is behind the field
01:06:847 (2) - The slider by half behind the field
01:17:366 (3) - and this
01:36:847 (1) - Almost offscreen
01:55:938 (2) - end of the slider is behind the field
02:00:223 (1) - Half slider behind the field
02:17:756 (3) - Almost offscreen
02:23:600 (1) - and here
02:23:990 (2) - end of the slider is behind the field
02:35:288 (1) - Almost offscreen
02:46:197 (2) - and here
02:46:197 (2) - end of the slider is behind the field
03:18:535 (2) - Almost offscreen
03:19:704 (1) - are this spinner is enough long to get 1000 with dt? i used slider instead, its pretty fast even if you get 1k on DT so yeah.. pretty hard for newbs
03:24:769 (1) - Almost offscreen
03:31:392 (1,2) - and here
03:33:730 (1) - and here
03:42:301 (3) - Almost offscreen
03:45:808 (2) - and here
03:52:431 (1) - and here
03:54:769 (1,2) - and here
03:58:275 (3,4) - and here
04:09:964 (2,1) - and here
04:18:145 (1) - and here

Composition, comfort and flow is very well, but offscreens...


P.s. I really liked this beatmap, I hope this will be ranked (ez pp with dt :D )
tried to through your links and fixed some of the "close-to-offscreen" things. i have to say that technically nothing in the map was/is offscreen because everthing is in the playfield area. and i tried to use all of the area thats why some objects seem like to be in the very edge of the area (think thats kind of a style). so yeah i fixed (so i put them a bit more in the direction of the center) some of them for the sake of simplicity especially in Easy and Normal. for example 01:01:782 (1) - is technically ok but its in the very possible edge of the area :D

Thank you for your mod! appreciate it:)
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