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Vic Mignogna - Dragon Soul (TV Size)

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Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Thursday, August 18, 2011 at 3:44:43 PM

Artist: Vic Mignogna
Title: Dragon Soul (TV Size)
Source: Dragon Ball Z Kai
Tags: ztrot OzzyOzrock theMikeAG
BPM: 162
Filesize: 4632kb
Play Time: 00:53
Difficulties Available:
  1. Easy (0.81 stars, 35 notes)
  2. Insane (4.86 stars, 124 notes)
  3. Normal (3.05 stars, 66 notes)
  4. Ozzy's Taiko (4.83 stars, 317 notes)
  5. theMikeAG's Hard (4.7 stars, 116 notes)
  6. ztrot's Soul (4.97 stars, 180 notes)
Download: Vic Mignogna - Dragon Soul (TV Size)
Download: Vic Mignogna - Dragon Soul (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
If you uploaded before August 16, 2011, 7:08 PM PST, then please re-download for the updated hitsound (a tad bit louder then the previous one).

MAP NOW COMPLETE. Sorry for the meh Normal, but I'm still getting back used to mapping ;D

Thanks ztrot for all of the help~.
ztrot
I was gonna link the diff but you got it already so sweet could you set a preview point for me
SapphireGhost
Yo ~

[General]
- You should have the spinner end at the same time on both difficulties, in my opinion, and maybe add decrescendo to ztrot's.

[cdfa.png]
00:29:541 (6) - It would be cool if slider start and end did not overlap.

Charles445
Do like offset 1,575 dood it's way too early god
Topic Starter
Shohei Ohtani
I'll add a decresendo to ztrot's part when I'm not lazy.
Charles445
Make the decresendo Soft otherwise it sounds like crap with pops and junk
DIODO_old
the bpm correct is 162.09 ;3
arien666
Oh, Dragon Soul English version <3
Dunno but whatever >_> Good thing XD
Zelos
Haha arien666

but anyway mod time

Folder:
All is good here.

General:
I hope you or someone is making something between the easy and the insanes.

Easy:
I saw nothing here.
errr its all way too focused in the center. like there is almost no spreading out what so ever.

Insane:
00:22:316 (4) - slightly touching the HP bar.
00:44:537 (5) - beginning of slider is also slightly touching the hp bar.

ztrot's soul:
nothing wrong here.
this is like so perfectly mapped.

star.
Topic Starter
Shohei Ohtani
Added a normal diff. Its not that good. But its ok.
ztrot
o/ go go free your soul~
lolcubes
Hey, suggestions are blue. Discard them completely if you want, merely suggestions and opinions.

[Insane]:
  1. Difficulty: Set HPdrain to 5 and OD to 7. Reason is, currently it feels nothing like insane. With these settings hpdrain is stable (means you return it as you play, and you are allowed to miss multiple times in a row) and OD7 feels nice for this type of a map.
  2. 00:10:464 (11) - Maybe new combo? The combo is really long and listening to the song this is a good spot to add one.
  3. 00:53:612 (1) - Consider moving this note where (3) in the same combo is located, it's closer to the middle of the screen. Reason is, it comes quite fast after a spinner and it's kinda far. It's nothing critical, just saying.
  4. 00:18:427 (4) - Remove finish from the end of the slider, sounds weird. Also fix the slider, it's not really going straight.
  5. 00:23:798 (6) - Finish at the start of the slider?
  6. 00:31:204 (1,2,3) - Although I'm not a finish fan, add it to these 3 for consistency?
  7. 00:36:389 (7) - Finish at the end of the slider? It's in the music as well.
[ztrot's Soul]:
  1. Set preview time to:40097
  2. In general I don't really agree with the combo placements, I will try to suggest better ones as much as I can. Feel free to skip all the green if you don't wanna change them, because they will be green.
  3. 00:13:426 (7) - NC.
  4. 00:14:908 (1) - Remove NC.
  5. 00:16:389 (5) - NC.
  6. 00:19:352 (4) - NC. If you're fine with the combo before this note (this same combo currently) having only 3 notes, don't remove the NC on the existing (1). Else just remove it.
  7. 00:25:093 (1) - Remove NC from this note and add it to (2) in the same combo instead.
  8. 00:31:019 (1) - Remove NC from this note and add it to (2) in the same combo instead.
  9. 00:40:093 (4) - NC. I like how you positioned these notes and this NC might make it look less pretty but I think it's a good idea because of how the song goes.
  10. 00:41:574 (1) - Remove NC.
  11. 00:43:056 (6) - NC.
  12. 00:44:908 (1) - Remove NC.
  13. 00:47:500 (5) - Finish on this note.
  14. 00:49:537 (3,4,6) - Remove finishes, sounds better without them.
  15. 00:53:612 (5) - NC.
  16. 00:54:723 (1) - Add a note where this spinner begins, and move the spinner just next to it on the timeline, feels better. As for the placement, why not make it a triangle between 5-6-this note. Also add a finish to it.
[Normal]:
  1. Consider lowering slider velocity a little, it feels kinda fast. About 1.10 feels great for a normal if you ask me (which probably leads to remapping the diff :/).
  2. 00:36:019 (4,5,1) - Don't like this at all. I think you should make a short repeating slider, add a note after and then the spinner. Like this. Spinner is repositioned a bit as well. If you decide to do this, add finish on (5).
  3. 00:41:574 (5,6) - These are on top of the HP bar. Lower them so they aren't.
  4. 00:48:982 (1) - This doesn't fit the music that well. I suggest this instead. Slightly harder than yours (had to turn the 1/4 grid @timeline so I could place the slider) but it follows the music pretty well.
[Easy]:
  1. Reduce AR by 1 perhaps? It's fine like it is now though, but I don't think easy diffs should have it @4. :p
  2. 00:16:388 (1) - This slider ain't symmetrical at all. Try to fix it perhaps?
  3. 00:37:130 - Add a spinner here? Make it last until 00:39:167.
  4. 00:47:500 (4) - Finish on both start and end of the slider?
That's it I suppose.
Topic Starter
Shohei Ohtani
Whee~. I did most of the stuff, but I didn't change any of the AR/HP/etc stuff. Also, on easy at 37, I didn't change it because it gives the easy players time to go like "woah wtf the slider go where did it."

Some of it I'll wait until ztrot goes back online to ask him~. Most of his comboing is probably based on his patterns, rather than the song, so meh~.
ztrot
Topic Starter
Shohei Ohtani
Updated and stuff.
OzzyOzrock
I'LL MAKE A TAIKO

AND IT WON'T BE HEAVILY INFLUENCED BY THE AUTHENTIC MAP AT ALL
Topic Starter
Shohei Ohtani
ALLRIGHT.
Sleep Powder
Combo colors, 2 reds, fix them? Why do they default to that anyways? Is it just me? >:(

[Easy]

Alright.

[Normal]

Fix this. You know what I mean.

[Insane]

00:24:538 (7) - Add whistle-slide?
00:36:389 (7) - Lazy slider is lazy.
00:47:500 (2,3) - What is this? I don't even (need help with making those look nice?)
00:48:982 (1,2,3,4,5,6) - Obviously uses 1/3 beat.
00:53:612 (1,2,3) - The default finish might sound better...

[z-diddy's soul]

00:48:982 (1,2,3,4,5,6,7) - 1/3 Beat again.
OzzyOzrock
Topic Starter
Shohei Ohtani
yayt.
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