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Mayday Parade - Get Up

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Total Posts
94
Topic Starter
Magicphoenix
This beatmap was submitted using in-game submission on Donnerstag, 8. Dezember 2011 at 20:06:44

Artist: Mayday Parade
Title: Get Up
Tags: Anywhere But Here DarkDunskin
BPM: 151
Filesize: 5405kb
Play Time: 02:51
Difficulties Available:
  1. Dunskin's Taiko Oni (4,83 stars, 824 notes)
  2. Hard (4,54 stars, 281 notes)
  3. Insane (4,99 stars, 448 notes)
  4. Normal (2,59 stars, 159 notes)
Download: Mayday Parade - Get Up
Information: Scores/Beatmap Listing
---------------
EAAST COAST WEEST COAST , SHOW ME WHAT YOU'VE GOT NOW, LET'S GO LET'S GO

Please note that [Insane] was originally designed for a [Hard] and [Hard] for a [Normal]

Special Thanks :
DarkDunskin, Taiko Difficulty
OnosakiHito, Taiko Background
TTTTTTTTTTTT aka T*12/T12/T^12/12T/12*T/12^T , New MP3
IceBeam
FURST
Jenny
i FUCKIN LOVE THAT SONG + MAP o.O
CAPSLOCK!!!!!1111oneeleven!!!
Topic Starter
Magicphoenix
Thanks lol :)
wowshakhov
Great map :>
DarkDunskin
Everyone will love this Taiko, it's easy (for most people) and give's a high score!
Go~ Magic, Go~ Magic!

Download: Mayday Parade - Get Up (Magicphoenix) [Dunskin's Taiko Oni].osu
OnosakiHito
Bitte schön.

Ich werde die Taiko später modden.

Topic Starter
Magicphoenix
Double Post ftw lol ^^

Wo du schon das Album Cover als Taiko BG nimmst werd ich dann auch mal den osu! standard Hintergrund wechseln ^^
DarkDunskin
Ich bin der größte Dödel, stell die Taiko mal auf Taiko-only-Mode um ja? ^^
Ich vergess das andauernd.
Kim
What a wonderful compilation of your ideas :D
*star :D
OnosakiHito

DarkDunskin wrote:

Ich bin der größte Dödel, stell die Taiko mal auf Taiko-only-Mode um ja? ^^
Ich vergess das andauernd.
Ich glaubs nicht... xD
Ekaru
Hard:

00:16:848 (1,2) - The natural flow here is for (2) to be the length of (1). However, you can't see the sliderpath of (2) because (1) covers it up.

01:28:173 (4,5,6) - This is a pain in the butt to read. That's easily fixed, however. Just move 6's slider path out from under 4 and 5, and it'll be much better.

Also, I would try to keep the "GET UP!" jumps consistent. Some of them feel way too short; try to give all of them a length close to 00:47:842 (1,2,1,2) for the funnest effect.

Some of the jumps feel random, and there are overlaps everywhere, but otherwise it's fine except for those hard-to-read sliders.

Normal:

Again, messy with the overlaps, but nothing unrankable.

Easy:

00:28:768 (6,1,2) - Really weird, inconsistent spacing here.
00:47:842 (1) - Every single small repeat slider like this feels weird. It doesn't put any emphasis on the "GET UP! GET UP!". Try having two hit circles instead, one for each "GET UP!"

That's about it. Star, I guess.
Topic Starter
Magicphoenix

Ekaru wrote:

Hard:

00:16:848 (1,2) - The natural flow here is for (2) to be the length of (1). However, you can't see the sliderpath of (2) because (1) covers it up. Not a major problem imo, you could still anticipate it and see a part of the sliderpath. However , made it a bit clearer anyway

01:28:173 (4,5,6) - This is a pain in the butt to read. That's easily fixed, however. Just move 6's slider path out from under 4 and 5, and it'll be much better. Fix

Also, I would try to keep the "GET UP!" jumps consistent. Some of them feel way too short; try to give all of them a length close to 00:47:842 (1,2,1,2) for the funnest effect. I'll keep it sry.

Some of the jumps feel random, and there are overlaps everywhere, but otherwise it's fine except for those hard-to-read sliders.

That's about it. Star, I guess.
Thank you very much for mod Ekaru
Shael_old
you touch my tralalala
BloodyDeath_old
YEAHHHHHH sowas is immer geil zum zocken respekt magic mach weiter so^^
Muya
- General:
Setting Preview Point (Timing :arrow: Set Current Position as Preview)

- Aqua's Easy:
AR +1
00:29:563 (1,2) - maybe near
01:00:557 - why end here? 01:00:557 - 01:06:914 mapping plz
01:38:703 (4,5) - near
02:50:027 (1) - add finish

- Normal:
od +1 or 2

- Dunskin's Taiko Oni:
some snapping miss


Hard is fine.
Topic Starter
Magicphoenix

Muya wrote:

- General:
Setting Preview Point (Timing :arrow: Set Current Position as Preview) Oops^^



- Normal:
od +1 or 2 +1


Hard is fine.
Thank you very much Muya :D
winber1
General

--Perhaps you could end kiai time at 02:38:703, instead of 02:39:001. I think it makes this kiai burst thing (or whatever u call it) better

Hard

--*nazi*there are lot of notes that aren't really perfectly stacked. do you mind fixing some of them? D:

00:31:749 (3) - change into 2 notes and a slider? possibly like this:
01:00:557 (1,2) - space this further apart. They read as notes 1/2 tick apart to me when they actually aren't
01:27:974 (3) - add clap
02:39:001 (5) - add note?

Normal

00:12:875 (1) - add note? just to be consistent with Hard and Easy.
01:01:153 (3) - new combo, just to keep consistency with the later times that this pattern happens, or you can remove the combos from the later kiai times with this pattern.
01:04:332 (2) - new combo
01:20:623 (2) - possibly you could follow the music a little more, maybe like this?: (it's not all that visually appealing but you can at least follow the rhythm if you want)
02:39:696 (2) - new combo (or as i have said earlier, you can remove the combos from the places with this same pattern)
02:42:875 (2) - new combo

Easy

02:47:047 (2,1) - Spacing


Nice Map! :3

Topic Starter
Magicphoenix

winber1 wrote:

General

--Perhaps you could end kiai time at 02:38:703, instead of 02:39:001. I think it makes this kiai burst thing (or whatever u call it) better

Hard

--*nazi*there are lot of notes that aren't really perfectly stacked. do you mind fixing some of them? D:

00:31:749 (3) - change into 2 notes and a slider? possibly like this: Nope, wanna emphasize the vocal singing "mind"
SPOILER
[attachment=1:c0b19]screenshot089.jpg[/attachment:c0b19]
01:00:557 (1,2) - space this further apart. They read as notes 1/2 tick apart to me when they actually aren't ok
01:27:974 (3) - add clap ok
02:39:001 (5) - add note? Nope > <

Normal

00:12:875 (1) - add note? just to be consistent with Hard and Easy. aye
01:01:153 (3) - new combo, just to keep consistency with the later times that this pattern happens, or you can remove the combos from the later kiai times with this pattern. fix
01:04:332 (2) - new combo ^
01:20:623 (2) - possibly you could follow the music a little more, maybe like this?: (it's not all that visually appealing but you can at least follow the rhythm if you want) Fix'd it another way, thanks for pointing out the doesnt-fit-music
SPOILER
[attachment=0:c0b19]screenshot090.jpg[/attachment:c0b19]
02:39:696 (2) - new combo (or as i have said earlier, you can remove the combos from the places with this same pattern)
02:42:875 (2) - new combo Fix'd both

Easy

02:47:047 (2,1) - Spacing It's fine


Nice Map! :3
Thank you very much winber1 :D
Tenshi-nyan
IRC mod blablub.

Dunno how to get a chatlog, so yeah.
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