forum

Sound Horizon - 6th Story Moira - Thanatos

posted
Total Posts
10
Topic Starter
otaval615
This beatmap was submitted using in-game submission on 2008年10月24日 at 上午 01:09:55

Artist: Sound Horizon
Title: 6th Story Moira-Thanatos
BPM: 110
Filesize: 9763kb
Play Time: 02:04
Difficulties Available:
  1. Hard (4.71 stars, 260 notes)
  2. Normal (3.16 stars, 131 notes)
  3. Easy (2.61 stars, 141 notes)
Download: Sound Horizon - 6th Story Moira-Thanatos
Download: Sound Horizon - 6th Story Moira-Thanatos (no video)
Information: Scores/Beatmap Listing
---------------
This is my third work

I'm very love Sound Horizon

Hope everyone will like it ,too

9/1 20:30 Finish Easy mode

9/1 21:00 Adjust the timing

9/1 22:00 Adjust the note

9/17 renap

9/2 23:00 add some slider

9/3 21:00 Adjust the note and add a new timing

9/4 22:30 Add Normal mode

9/5 18:00 Add some new combo

9/6 20:00 Add Hard mode
^o^

10/20 21:00 Renap

10/21 21:37 adjust timing

10/21 23:25 adjust note
Dakeyrus
This song needs two timing sections, your first one is fine, but that bit in the middle slows down the BPM slightly for a few seconds, so you need to add a new timing section. Your offset was also off for the first one.

Try:

Timing Section 1:

BPM - 110.00
Offset - 981

Timing Section 2:

BPM - 110.00
Offset - 74,600


Fix the timing, resnap your notes and post again. I'll have a look.

Also, keep an eye on your combos. They're rather excessive, some of them going up to 15-17ish, try breaking them up into more combos.

More difficulties would be great, especially something harder.
Topic Starter
otaval615
Thank for your ideas
I create a new difficult ,add some new combo
and also renap the note
hope you can take a look
^0^
Mogsy
I feel like these should be the timing sections:
1) Offset: 981. BPM: 110.00. Audio: Soft
2) Offset: 18,420. BPM: 110.00. Audio: Soft
3) Offset: 35, 874. BPM: 220.00. Audio: Normal
4) Offset: 70,783. BPM: 110.00. Audio: Soft
5) Offset: 74, 601. BPM: 110.00. Audio: Normal
6) Offset: 79,237. BPM: 220.00. Audio: Normal

Also, add whistles and finishes in each difficulty. Which raises another point, that the hitsounds are too soft.

Please note that I'm wanting these following changes to be made BEFORE you change the BPM and resnap/recalc. Also, the combo numbers I'm listing are from before you make the previous changes (some of these changes may involve combo numbering).

Hard:
-00:16:25 (1, 2) - These are not needed.
-00:22:78 (10) - Make this the start of a new combo.
-00:24:41 (1) - Remove the new combo mark.
-00:27:14 (4) - First, make this the start of a new combo. Second, extend this to the nearest white tick on the timeline, then respace accordingly.
-00:35:60 (5) - I feel like this should be moved down to the left diagonally, then from there, 6 can go up to the left diagonally. Just keep it evenly spaced during this and it should be fine.
-00:35:87 (6) - Make this the start of a new combo.
-00:40:23 (7) - Make this the start of a new combo.
-00:42:14 (1) - Remove the new combo mark.
-00:42:69 (3) - Make this the start of a new combo.
-00:44:32 - There should be a beat here.
-00:50:41 (4) - Move this over to the nearest red tick on the timeline in the 1/2 divisor. Then, make sure that it lines up with the previous beats on the grid.
-00:51:41 (6) - Make this the start of a new combo.
-00:57:41 (7) - Make this the start of a new combo.
-00:59:32 (1) - Remove the new combo mark from this.
-00:59:87 (3) - Make this the start of a new combo.
-01:03:41 (1) - Remove the new combo mark from this.
-01:04:23 (4) - Make this the start of a new combo.
-01:08:60 (7) - Make this the start of a new combo.
-01:14:87 (1-10) - I feel like this section could be mapped differently, at least to one set of the vocals, preferably the melody on my part. Need another mod's opinion on this part, please.
-01:21:14 (7) - Make this the start of a new combo.
-01:21:32 (8) - Move this to the nearest red tick and make it go to the white tick after it (best done in the 1/2 divisor).
-01:22:23 (1) - Make this the start of a new combo.
-01:25:32 (1) - Move this to the nearest red tick. Then, remove the new combo mark.
-01:26:60 (4) - Make this the start of a new combo.
-01:27:69 (8) - Make this the start of a new combo.
-01:28:78 - From here until the end, remake it. It's not good at all, timing's off, it sounds bad, it's numbered wrong, etc.
-The spinner at the end should start at 02:04:78 and end at 02:07:23. Delete the last two beats, make the break before this spinner longer.
-Once all is said and done, lower the Overall Difficulty. Then put in the new timing section, resnap, recalc, and go through the map again to see if anything needs to be resnapped still before submitting again.

Normal:
-Again, first two beats are not needed.
-Uuuuuuumm, no. Remap this. Completely. With new Timing Sections and everything. Sections like 00:35:87 aren't acceptable in this case. Then parts after it are far too simple/unsynced at points.

Easy:
-Again, first two beats are not needed.
-Intro this is more involved than Normal's.
-Just needs to be respaced, in my opinion. Then I'll give you the combo number details (giving me some time to think about how to make the combo numbers flow well in this).

Get to fixing, now. :3
deepsea
revived.
deepsea
Just checked hard, 2 suggestion:

1.Add some whistles/claps/finishes in the map

2.last combo more than 40 is kinda rediculous, cut them.

I will check easy and normal tomorrow.

Edit:Starred
James
offset feels like 10-20ms too early not sure though.
deepsea
revived.
tikkutikku
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
starred cus it needs priority and has already been starred~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply