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Demetori - Kid's Festival ~ Innocent Treasures

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Topic Starter
Neptunus
This beatmap was submitted using in-game submission on 2011年8月18日 at 18:22:43

Artist: Demetori
Title: Kid's Festival ~ Innocent Treasures
Source: Touhou
Tags: zun
BPM: 189
Filesize: 4222kb
Play Time: 02:00
Difficulties Available:
  1. Hard (4.88 stars, 290 notes)
  2. Insane (4.96 stars, 408 notes)
  3. Normal (2.59 stars, 113 notes)
Download: Demetori - Kid's Festival ~ Innocent Treasures
Information: Scores/Beatmap Listing
---------------
6th
First Touhou song
Now all done
DONT NAZI the character in !BG, again, DONT NAZI the character in BG! PLEASE!

***PLEASE REDOWNLOAD IF YOU DOWNLOADED BOFORE 18/08/2011 (dd/mm/yy)***
Cirno
童祭\:D/ mark

字数限制
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SPOILER
字数限制字数限制字数限制字数限制字数限制尼玛字数限制字数限制字数限制字数限制字数限制字数限制
Shinki
starYour message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Saya_banned
:) star

                     
JauiPlaY
就比較簡單地看看吧...今天時間比較緊

[General]
少個spinner-background.png
toramaru1.jpg的尺寸不符合規范,最好變成1024x768
wa747wzp我覺得應該不用加上去...
另外這mp3的結尾太詭異了點...本來就是這樣的嗎?

[Beginner]
恩不錯,唯一的槽點在于spinner實在多了點...

[Expert]
00:43:954 (4,1,2) - 看上去有點嫌擠,把(1)往上移一點,(2)往左移一點
01:22:049 (1) - 用01:21:256 (2)的結尾遮住

[lunatic]
lunaticl大寫比較好?
我覺得沒必要AR9啊...
00:40:303 (x) - 加個note好些
00:48:240 (2) - 用00:47:446 (4)的結尾遮住
01:45:541 (3) - 個人認為這個箭頭遮得有點厲害了
01:59:351 (8) - 變成3個1/4note?
恩,再來就是這張BG有點太花了...

so
star~
Topic Starter
Neptunus

JauiPlaY wrote:

就比較簡單地看看吧...今天時間比較緊

[General]
少個spinner-background.png
toramaru1.jpg的尺寸不符合規范,最好變成1024x768
wa747wzp我覺得應該不用加上去...
另外這mp3的結尾太詭異了點...本來就是這樣的嗎?

[Beginner]
恩不錯,唯一的槽點在于spinner實在多了點...

[Expert]
00:43:954 (4,1,2) - 看上去有點嫌擠,把(1)往上移一點,(2)往左移一點
01:22:049 (1) - 用01:21:256 (2)的結尾遮住

[lunatic]
lunaticl大寫比較好?
我覺得沒必要AR9啊...
00:40:303 (x) - 加個note好些
00:48:240 (2) - 用00:47:446 (4)的結尾遮住
01:45:541 (3) - 個人認為這個箭頭遮得有點厲害了
01:59:351 (8) - 變成3個1/4note?
恩,再來就是這張BG有點太花了...

so
star~
多谢啊,尤其是提醒难度名。。。orz我太大意了
Charles445
We had a discussion on metronome and timing and such, 950 seemed the way to go

General
The difficulty spread could be better, try making a Normal!
Why is the spinner blue? It doesn't fit the expert and lunatic difficulties. I would use default.
The pause screen buttons don't really fit the expert and lunatic difficulties. I would use default.
Just so you know, toramaru1 is the wrong resolution. It would save file space if it were 960x720

Beginner
AR +1
Try using 0.8x spacing for this difficulty. Makes everything spread out and nicer.
There are way too many spinners in this difficulty. Use more circles and sliders!

Expert
OD +1
HP Drain +1
00:18:240 (1,2,3,4) - This difficulty shouldn't have any streams. Remove this stream.
00:18:557 (5) - This slider doesn't fit the music. Try something like this http://puu.sh/4bDz
00:19:668 (1) - This spinner should start at 00:19:827
01:22:049 (1) - Move this so it's under the endpoint of the 2
01:31:097 (1,2,3,4,5,6,7) - This difficulty shouldn't have any streams. Remove this stream.
Great diff!

Lunatic
HP Drain -1
00:17:446 (3) - Move this 1 space up
00:18:875 (2,3,4) - Place these under the endpoint of the 1. This makes it clearer that they are streams.
00:38:716 (7,1,2) - Increase the spacing on these
00:40:303 - Add a circle
00:56:176 (3) - Move this to the endpoint of the 1 and rotate it 40 degrees, like this http://puu.sh/4bAn
00:57:446 (3,4,5,1) - It would probably be better if these started under the 1 endpoint, like this http://puu.sh/4bAF
01:06:335 (6) - Rotate this by -40 degrees
01:19:827 (2,3,4) - Place these under the endpoint of the 1. This makes it clearer that they are streams.
01:19:033 (9) - Rotate this by 36 degrees
01:31:097 (1,2,3,4,5,6,7,8,9,10,11,12) - The reverse slider in this stream should be the 5, like this http://puu.sh/4bBF
FUN

You have definitely improved as a mapper. I can definitely see this getting ranked. Get a few more mods, then call over a MAT
Topic Starter
Neptunus

Charles445 wrote:

We had a discussion on metronome and timing and such, 950 seemed the way to go

General
The difficulty spread could be better, try making a Normal!
Why is the spinner blue? It doesn't fit the expert and lunatic difficulties. I would use default.
The pause screen buttons don't really fit the expert and lunatic difficulties. I would use default.
Just so you know, toramaru1 is the wrong resolution. It would save file space if it were 960x720

Beginner
AR +1
Try using 0.8x spacing for this difficulty. Makes everything spread out and nicer.
There are way too many spinners in this difficulty. Use more circles and sliders!

Expert
OD +1
HP Drain +1
00:18:240 (1,2,3,4) - This difficulty shouldn't have any streams. Remove this stream.
00:18:557 (5) - This slider doesn't fit the music. Try something like this http://puu.sh/4bDz
00:19:668 (1) - This spinner should start at 00:19:827
01:22:049 (1) - Move this so it's under the endpoint of the 2
01:31:097 (1,2,3,4,5,6,7) - This difficulty shouldn't have any streams. Remove this stream.
Great diff!

Lunatic
HP Drain -1
00:17:446 (3) - Move this 1 space up
00:18:875 (2,3,4) - Place these under the endpoint of the 1. This makes it clearer that they are streams.
00:38:716 (7,1,2) - Increase the spacing on these
00:40:303 - Add a circle
00:56:176 (3) - Move this to the endpoint of the 1 and rotate it 40 degrees, like this http://puu.sh/4bAn
00:57:446 (3,4,5,1) - It would probably be better if these started under the 1 endpoint, like this http://puu.sh/4bAF
01:06:335 (6) - Rotate this by -40 degrees
01:19:827 (2,3,4) - Place these under the endpoint of the 1. This makes it clearer that they are streams.
01:19:033 (9) - Rotate this by 36 degrees
01:31:097 (1,2,3,4,5,6,7,8,9,10,11,12) - The reverse slider in this stream should be the 5, like this http://puu.sh/4bBF
FUN

You have definitely improved as a mapper. I can definitely see this getting ranked. Get a few more mods, then call over a MAT

Thanks so much buddy~ without your help I really cannot improve this far. 8-)
LKs
I insist on keeping current offest. not for something else, just because we need to insure the majority of heavy beats in the song sound directly when you hear "di" on timing panel.
Beginner

我实在不觉得有能单独的实质问题 都是map style的区别罢了

Expert


[00:30:156]~[00:31:109] 初始声音减小25% 然后逐渐放大 到最后变成现在的音量
[01:16:664] 前后间距
[01:19:364] ^
[01:22:061] 这里其实没必要露出来 不难的
[01:25:871] 开grid size=4向右一格
[01:28:093] 向左一格

Lunatic

因为你改之前offest是792 然后你在那里下的clap都是在白线上 可到这里clap就都到红线上了 正好和歌曲里的重音岔开了
我建议你找一个自定义的鼓声 和歌曲比较和的 低一点的鼓 放在白线上
Topic Starter
Neptunus

LKs wrote:

I insist on keeping current offest. not for something else, just because we need to insure the majority of heavy beats in the song sound directly when you hear "di" on timing panel.
Beginner

我实在不觉得有能单独的实质问题 都是map style的区别罢了

Expert


[00:30:156]~[00:31:109] 初始声音减小25% 然后逐渐放大 到最后变成现在的音量
[01:16:664] 前后间距
[01:19:364] ^
[01:22:061] 这里其实没必要露出来 不难的
[01:25:871] 开grid size=4向右一格
[01:28:093] 向左一格

Lunatic

因为你改之前offest是792 然后你在那里下的clap都是在白线上 可到这里clap就都到红线上了 正好和歌曲里的重音岔开了
我建议你找一个自定义的鼓声 和歌曲比较和的 低一点的鼓 放在白线上
开始改开始改~~
Lesjuh
General
You mp3 is cut off very abruptly. Fade out the ending, it will sound alot better!

What is this tag :s? 'wa747wzp' Please remove it if it has nothing to do with the song/artist.

NC= New Combo

Lunatic
The following combo colour suggestions follow the same combo pattern as @00:41:109. You should keep using it.
00:18:569 (7) - NC
00:18:886 (1) - Remove NC
00:52:855 (6) - NC
00:53:648 (1) - Remove NC
00:54:125 (4) - NC
00:57:458 (1) - Remove NC
00:57:934 (4) - NC
01:10:474 (4) - NC
01:13:013 (5) - NC
01:18:410 (6) - NC
01:19:521 (10) - NC
01:19:839 (1) - Remove NC
01:28:410 (4) - NC
01:48:728 (5) - NC
01:58:886 (7) - NC

00:36:506 (1,2) - Snap to 1/3
01:39:839 (1) - Extend by 2 ticks (1/4)(Same as in Expert)
Overlaps look fine to me. You shaped the sliders well and they are oerfectly readable because of the high approach rate.

Expert
Call this difficulty 'Hard' or something that doesn't give the impression it's an insane difficulty.

00:57:458 (2) - NC (Fixes your combo pattern)
01:14:442 (7) - NC
01:15:236 (1) - Remove NC

Beginner
Call this difficulty 'Normal' or something that doesn't give the impression it's an easy difficulty.
Because this is a normal difficulty the drain rate and overall difficulty can be set a little higher.

If you follow my advice about the difficulty settings your map should have a better difficulty spread and doesn't require an extra difficulty. Ofcourse there is still room for a real easy difficulty if you want to make one.

That's it!
Topic Starter
Neptunus

Lesjuh wrote:

General
You mp3 is cut off very abruptly. Fade out the ending, it will sound alot better! MP3 FILE CHANGED ACCOR TO YOUR SUGGESTION, THANKS, NOW ITS SOUNDS MUCH BETTER~

What is this tag :s? 'wa747wzp' Please remove it if it has nothing to do with the song/artist. REMOVED, Actually that is my previous ID

NC= New Combo

Lunatic
The following combo colour suggestions follow the same combo pattern as @00:41:109. You should keep using it.
00:18:569 (7) - NC fixed!
00:18:886 (1) - Remove NC fixed!
00:52:855 (6) - NC fixed!
00:53:648 (1) - Remove NC fixed!
00:54:125 (4) - NC fixed!
00:57:458 (1) - Remove NC fixed!
00:57:934 (4) - NC fixed!
01:10:474 (4) - NC fixed!
01:13:013 (5) - NC fixed!
01:18:410 (6) - NC fixed!
01:19:521 (10) - NC fixed!
01:19:839 (1) - Remove NC fixed!
01:28:410 (4) - NC fixed!
01:48:728 (5) - NC fixed!
01:58:886 (7) - NC fixed!

00:36:506 (1,2) - Snap to 1/3 fixed!
01:39:839 (1) - Extend by 2 ticks (1/4)(Same as in Expert) fixed!

Overlaps look fine to me. You shaped the sliders well and they are oerfectly readable because of the high approach rate.

Expert
Call this difficulty 'Hard' or something that doesn't give the impression it's an insane difficulty.

00:57:458 (2) - NC (Fixes your combo pattern) fixed!

01:14:442 (7) - NC fixed!

01:15:236 (1) - Remove NC fixed!


All fixed
Beginner
Call this difficulty 'Normal' or something that doesn't give the impression it's an easy difficulty.
Because this is a normal difficulty the drain rate and overall difficulty can be set a little higher. fixed!


If you follow my advice about the difficulty settings your map should have a better difficulty spread and doesn't require an extra difficulty. Ofcourse there is still room for a real easy difficulty if you want to make one.

That's it!

ALL fixed, thanks for your mod~ 8-)
Lesjuh
If 'wa747wzp' is your old ID you can keep it as a tag if you want. At least if you think people still recognize you by that name and can type it lol.
For some reason I can now hear the offset is off, yesterday not :s (Oh wait you fade the ending out, new mp3 ofc)
Offset: 655

Insane
00:36:924 (2) - Sliderstart should be snapped to 1/3, it's end to 1/4 the white tick.

I can bubble after you've fixed this but you can also get some more people to give some extra suggestions that could make the map better. Let me know!
qinche
\:D/ not bad, good luck!

messssssssssssaaaaaaaaaaaaaaagggeeeeee

wait...i cant even star, what am i doing here.
Lesjuh
Offset +10ms! Thanks to Lybydose for helping me get it! Bubbled!
Topic Starter
Neptunus

Lesjuh wrote:

Offset +10ms! Thanks to Lybydose for helping me get it! Bubbled!

Great thanks to you and Lybydose~
Shiirn
I cannot type well due to a broken keyboard, but you hould be able to read this....
there is a currently-ranked version of this song with cORRECT TIMING, why don't you use it as a reference

metrnome is off, belongs @ 823
kiai is not snapped after the 10ms thing...


insne
01:13:045 (1,2) - this is -very- hard to read.
01:13:522 (3,4,5,6) - ^

00:48:760 (3) - this is entirely hidden

no real combo issues, just stuff that was really overlooked, good luck on ranking!
Shiro
Checked and agreed. The metronome is off. Offset should be 820 (that's 3ms earlier than what you have timing-wise, and it fixes the metronome, amking it 155ms off in total). I'm not entirely sure about that new offset, so you might have to get other people to check it.
Also, in Insane, 00:48:760 (3) - is completely hidden under the previous one's slidertrack.

Oh and resnap the kiai sections.
Consider making these fixes, should you ask Lesjuh for a rebubble.

EDIT: do not kudosu this post
Alace
Wait Wait~
Use offset -287 to let downbeats fit the song
you need to resnap all notes and manage your green lines (kiai) to fit the new timing in all diffs

<Hitsounds>
claps in hard and insane diffs sound a bit random and noisy. you can follow the song to add claps or make your own clap patterns
the default clap is so loud to the song, i just found one sample which may fit the song. try it XD http://puu.sh/4sT5
Shiro
aaaah, Alace posted before I could finish my mod. =( Here's the rest of it - don't kudosu the previous post

General
  1. Try adding more tags ? Like, which game the original comes from, if it's a character song, which character, etc... Also add "remix" ?
  2. All kiai sections are unsnapped. D: It is needed for them to be snapped because it effects the main menu.
Normal
  1. Tick rate 0,5 will be removed from the editor soon, so it will be unrankable (it isn't now). I think tick rate 1 works better too, but you decide.
  2. The combos are quite long. It's better to have shorter combos for Easy and Normal diffs, because notes that end combos give extra points and HP, and the diff is a bit easier this way. I'll let you try to change the combos, but if you need help, I'll gladly help you with that.
  3. 00:09:871 (7) - I think it would be better to cut this slider in two - make it finish at 00:10:347 - and add a circle where it used to finish ? that way, you'll get rid of the unwanted tick near the end, and it will match the song better.
  4. 00:21:934 (1,2,3,4) - This spacing is quite irregular... I don't think it's a good idea for a Normal. It might be confusing.
  5. 01:42:411 (1) - This comes really too soon after the spinner... Remember new players need time to readjust their aim.
Hard
[*]00:16:061 (1) - This would look a lot better if you made it blanket (9)

Insane
  • Other than the slider I pointed out earlier, everything's fine~
Also, offset should be 347 (that's roughly what Alace has).
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