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Foozogz - Rainbow Dash and Fluttershy Go For a Leisurely...

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Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Saturday, October 01, 2011 at 4:17:13 PM

Artist: Foozogz
Title: Rainbow Dash and Fluttershy Go For a Leisurely Glide
Tags: MLP My Little Pony Friendship is Magic Azure_Kyte rainbowdash
BPM: 200
Filesize: 5489kb
Play Time: 03:32
Difficulties Available:
  1. Azure's Taiko Poni (5 stars, 1218 notes)
  2. Basic (0.86 stars, 144 notes)
  3. Difficult (3.78 stars, 286 notes)
  4. Expert (4.97 stars, 526 notes)
Download: Foozogz - Rainbow Dash and Fluttershy Go For a Leisurely Glide
Information: Scores/Beatmap Listing
---------------
NOTE: The original title is "Rainbowdash And Fluttershy Go For A Leisurely Glide". However, that title got the character's name wrong and had bad grammar, so it was fixed.

NOTE 2: If you downloaded it before I "fixed" the title, you'll have to redownload.

My Little Pony: Friendship is Magic is awesome. Though, this song is only related by... 4 voice clips and an overall very lesbian tone that supports "Rainbow Dash Likes Girls". BUT IT STILL COUNTS!!!!!!!!!!!

normal-hitclap and normal-hitwhistle are from the custom hitsound thread, the latter thanks to Ph0x. normal-hitclap2 is thanks to Sandpig.

Basic = Easy
Difficult = Normal
Expert = Hard +
Azure's Taiko Poni = Azure_Kyte's Taiko Oni

I used the difficulty names I did because "Hard+" sounds retarded. And before you ask, yes, this is a rankable beatmap spread; it has 2 non-Insane difficulties, one of them under 3 stars.
Azure_Kite
Here's a Preview. taking a break for now, then I'll map the rest and update this post

EDIT: Done and dusted. Combos are in place so that it can be played in tag if they ever wanted to.




Download: Foozogz - Rainbowdash And Fluttershy Go For A Leisurely Glide (Ekaru) [Azure's Taiko Poni].osu
DeathxShinigami
I should have picked a more proper timing to give you that sub >...>

Ah well.

Good luck I guess?
lolcubes
\:D Ekaru.

[Hard]:
  1. I'll be honest. This is nowhere near a hard diff. This is your regular insane diff nowadays. AR8 OD8 on a hard (I'd say od7 ar7/8 is max a hard should have, only if it fits the song as well)? So many triplets as well, combined with some (slightly) confusing patterns (for people who play hards). Just no. Rename to Insane and remap some parts (I'll tell you which ones don't fit).
  2. 00:08:680 (2,3) - I won't spacing nazi your map, but I don't see a point for these to be this far apart. You should just distance snap here.
  3. 00:15:580 (1,2,3,4,5,6,7,8) - Well I can see why you wanted this, it's not that bad of a pattern, but maybe map the melody instead of these? Would be much more fun. In case you want to keep them like this for whatever reason, slap a new combo on 5.
  4. 00:27:580 (1) - Hmm, I didn't like this one cause it didn't follow the melody properly. You could remove one of the repeats and map a circle after it on a red tick. Sounds better too.
  5. 00:39:580 (3) - Finish as well?
  6. 00:49:180 (1,1,1) - Ehh, this is kinda extreme for a hard. Also, this is something you should remap if you choose to go Insane. These aren't fun nor they follow the specific part in the music, they are just "there". As for what you should probably map here, listen to the melody, it's quite an interesting to follow.
  7. 00:53:980 (1,1,1) - ^
  8. 01:32:380 (1) - Well this looks nice. I won't tell you to remap it, but if you do get some idea you should probably use it. :p I like how it looks, but instead of looking nice, I prefer maps to play good first. :D
  9. 01:55:480 (2) - Remember how I told you I won't nazi you? I semi-lied hehe. 1 grid down please. I'll just point those really obvious stuff I noticed while playing.
  10. 02:16:480 (3,4,5) - Like they are currently, they sound bad. What you could do is swap 3 and 4, so you would have a circle+slider+circle on the timeline. I will leave the positions up to you, but they sound much much better like that.
[Normal]:
  1. This is too hard for a normal. The slider velocity is too high, od5 is too high, ar6 (fits the slider speed) doesn't fit the normal that much either. You should rename this to hard and place more notes on the timeline for it to become a real hard.
  2. 00:20:380 (1) - This slider's arrow is too close to the edge of the screen and it's off the grid. Curve it so it's not that far.
  3. 00:27:580 (1) - This slider felt really weird. You aren't following the melody at all at this part, yet this one tries to end where melody ends. And you even have a finish on the slider end. It's distracting. You should make a decision, do you want to map the white ticks (for it to be easier), or to follow the melody.
  4. 00:32:230 (6) - Remove this clap, it sounds bad.
  5. 00:33:580 (1,2,3,4,5) - This is the main problem with such high slider velocity. We're dealing with 200 bpm here and with 1.4 SV (which is actually enough for insane diffs) these are spaced so far apart from each other. The circle 1 is almost off the grid (it's acceptable but it's certainly not nice). You should really use lower spacing for the whole diff in general, or just reduce the SV. This can't fit in a normal at all, but it's not that bad for a hard, just think of a better pattern and lower the spacing a little.
  6. 00:37:180 (1) - This slider totally doesn't fit. It's better than the slider i pointed out before, because this one isn't as confusing. Just try to map the similar stuff i told you above. I'll just stop with my own suggestions unless they are really good ones and more specific cause I want to let you handle the mapping. :D
  7. 01:20:380 - Add a note, it's slightly confusing as it is now (without it).
  8. 02:01:180 (5) - Slider end is off the grid. Borderline offscreen too. You shouldn't do stuff like this, curve it or make it a bit different.
  9. 02:58:780 (3,4) - Whoa what is with this spacing? It's double what you used in your map. If you intend to make this a hard, I suppose it's okay, but for a normal this is a big no.
  10. 03:08:680 (2) - Another slider with it's end off the grid.
[Easy]:
  1. SV too high for an easy. But I guess a slightly harder easy won't hurt anyone.
  2. 00:15:580 (1) - End it at 00:19:030 instead and without a finish. A subtle whistle is fine though.
  3. 00:57:580 (1) - You shouldn't use anti jumps in an easy if you can help it.
There you go, a rather short mod than what I usually do, but only because I don't want to nazi every minor thing and give you some advice *I* think it's best. See what other people say as well hehe.
Don't take this mod as an insult or anything I just want to be as honest as possible without turning into a jerk.

That being said, what you should probably do is rename hard to insane, rename normal to hard (and place more notes in both diffs, where fitting ofc) and you should make a completely new normal. Now, your slider velocities are just too fast in general. Personally what I think is, unless you plan on using a super dense timeline with 1.4-1.5 SV for insane (and AR9 in that case), you should just lower it to like 1.3 (1.15 for hard, 1.0 for normal and 0.7-0.8 for easy). Those SV values make much more sense in my opinion. This also may lead to remapping everything though, so it's just a suggestion. ;x;
In general way too few hitsounds used imo. You could have placed some nice whistles to emphasize certain notes, or just place the generic hitsounds which follow the music (the claps were okay for example, but there were places where you could have added more claps and they would perfectly fit).

Hope this helped and good luck!
Charles445
General
The backgrounds aren't 4:3 resolution. It's technically okay, but it would be nice to have them the correct resolution
 Your mp3 bitrate averages to 214! Re-encode it to between 128 and 192! For your convenience, here's a chart of the mp3's variable bitrate. http://puu.sh/4tSg
 Fluttershy.png is an unused file in your map! Remove it and fullsubmit!
Why is Hard the only difficulty with combo colors? Apply them to Easy and Normal as well!


Easy
00:15:580 (1) - This spinner would sound better if it ended at 00:19:180
01:22:780 (1) - Move this 1 space down so it's not touching the HP bar.
Very nice easy!

Normal
00:49:030 - Perhaps change the slider velocity here so the sliders aren't so huge?
01:47:380 (2,4) - Two sliders on the same spot seems a bit too confusing for a Normal.
It's alright, slider velocity seems a little fast.

Hard
00:08:380 (1,2,3) - Spacing, this is a noticeable error
00:23:380 - Woaaah was not expecting this diff to have 200 bpm streams. Heck, I'd stick to 1/4 repeat sliders for this difficulty. Right now it's Insane.
00:27:580 (1) - Shorten this a repeat and add a circle at 00:28:630?
00:49:030 - Perhaps change the slider velocity here so the sliders aren't so huge?
01:17:380 (1,2) - Spacing's pretty bad here
02:16:180 (2,3,4,5) - Spacing is very bad here!

Taiko
Why change the speed? It's fast enough as it is ._.


Cute map.
Azure_Kite
Changing the speed here and there makes a map interesting, and I tried to change speed at points where it fits well.
NotShinta
General:
- My favourite episode of My Little Pony: Friendship is Magic is the one where Fluttershy turns into a chicken. What I mean is it's kind of weird to have the BG and title contradict like this, especially with a source with so much fanart, but the BG still fits the original attitude so it's fine. As you know. But I like Fluttershy.
- Referring to the title, the 'A's in 'And' and 'A' would look much better uncapitalised, i.e. 'and'. Also, Rainbowdash should totally have a space in it. I looked it up and realised that Foozogz named the title like this, but you might be better correcting him. (Also title cut off in forum thread title ("Glid") so you might just want to end it with 'Leisurely...', but I'm waffling on now.)
- "Fluttershy.png" is still unwanted and in the song folder.
- Other difficulties need Hard's custom colours. In fact, I realise you haven't applied Charles' mod yet despite giving him kudosu, so I may echo him at times.
- It feels a bit weird to have a chorus in a break (02:35:080), and it could be mapped. Your choice, of course.
- Lastly, I think the default clap is slightly too loud, especially in the chorus. It's possible you could find a softer yet still appropriate custom one, or slightly lower hitsounds generally when needed, or even being replaced with whistles or finishes.

Hard:
- As everyone ever has previously pointed out, the triples and streams could come as a surprise for a Hard. I don't really see it as a problem, however.
00:17:380 (7,8) - In my opinion, both of these having standard claps sounds a bit odd, as they are a little loud. In fact, this being mapped to 1/1 sounds a bit weird, considering what you've mapped to here before, but s/31306.
00:28:630 (2) - Move a grid up so that it 1 blankets this slightly better?
00:49:180 (1,1,1) - When you see it. These sliders are apparently so long you can't move them easily, but they could do with a couple of grids right/left so that they don't appear as 'broken.'
01:22:780 (1) - It feels a bit weird to suddenly have a long repeat slider in an Hard+, quite an unexpected contrast to the borderline overmapping.
02:03:580 (1,2,3) - Getting a bit nitpicky, but the distance between the previous combo and this is slightly different from the one before the previous one and the previous one. This is noticable with hitbursts, moving this combo a 4grid down would easily fix this. Sorry.
02:19:480 (11) - A little asymmetrical here, moving this up literally a grid would fix it.
02:27:730 (6,7) - You could easily move this a grid left for symmetry, sorry for nitpicking.

Normal:
- The 200 BPM 1/2 triplets are a bit hard for a Normal with their current spacing, to be honest.
01:20:230 (8) - Add a clap/whistle? (and with copypasta)
01:26:230 (6) - For consistency, you could maybe move this 1/2 back and fix spacing/stack accordingly, as you have done before and it fits the music here.
02:02:980 (3) - Not quite symmetrical, but only just noticeable, moving this a grid down would make it so. (same with next combo, up)
02:27:580 (4) - I think this works slightly better if this was removed, as it maps to something different than the previous 2 hitcircles. It doesn't play too bad, though.
- Last chorus seems a little anticlimatic considering you used less 1/2 than the previous one.

Easy:
00:15:580 (1) - Extend by 1/1 so that it ends on the start of a bar, perhaps?
- Lovely.

My general opinion of this beatmap, despite my nitpicking. Good job.
MMzz
Taiko Mod:

Just a few little things I saw, not with the pattern but with speed changes.

00:20:450: This small speed up is kinda unnecessary, especially since it's just that small section.
01:37:400: Move this timing point to: 01:37:250, for a smoother scroll-down, where you have it now kinda blocks the next note and it's hard to see.

That's all, I love how you mapped it <3
Sandpig
Expert

00:07:700 - the clap on the red tick sounds weird...
00:23:450 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I recommand 1.0x distance spacing for part like this(for example 00:32:900,02:28:250...). 0.8x makes it hard to read.
01:12:500 (1,2,3,4) - it's better to use a lower distance spacing for stream. the pattern here is hard to read.
01:22:850 (1) - I think it's too long...try reducing some repeat times and using more circles...


Difficult

I think it's a Normal diff but slider is a little fast and notes seem too far away from each other...I think using 1.0 - 1.2 slider velocity would be better but it will cause remap...depends on you



as for hitsounds, although sometimes I also use peculiar hitsounds but normal-hitclap2 is too werid for me...it sounds as if player is missing a note...I don't know what kind of effect you try to make so I have no idea how to change it. Maybe we can have some further discussion. Other custom hitsounds sound good.
Crimmi
Modding, CrimmiStyle!!

[General]

"ponibg" is 1011 x 768, can you resize it to 1024 x 768? (i know it's lame but yeah.)
"PONIESAREAWESOME" is 911 x 683, reszie it to 900 x 680?

[Basic]

Nothing~

[Difficult]

01:22:250 (3) - This looks better stacked on (1).
00:34:850 (3) - New combo?
01:20:300 (8) - Spacing.
03:09:650 (3) I would like it better like this: http://osu.ppy.sh/ss/134545

[Expert]

00:05:450 (7,8) - Both should go a grid down to perfectly align with (2,3) (Yeah, grid modding is lame :P)

The rest is fine with me.
Deif
Mod from "The Challenge Queue":

General:
  1. "ponibg" is 1011x768. Resize it to 1024x768. Ninja'd
  2. "PONIESAREAWESOME" is 911x683. Resize it to 800x600 better.
Basic:
  1. Pretty nice job.
Difficult:
  1. Slider Velocity is a bit high IMO, but it's ok I guess.
  2. 02:58:850 (3,4,5) - Those jumps felt a bit hard for this diff. Consider reduce them.
Expert:
  1. It feels more as an Insane than a Hard+, but since you're using a different diff spread, there's no problem.
  2. 00:16:850 (5) - New combo, this is a sudden distance increase.
  3. 00:17:750 (8) - ^, only if you feel like to.
  4. 02:19:850 (12) - NC.
Azure's Taiko Poni:
  1. Completely disagree about that 5 different slider velocity multipiers (0,7-0,8-1,0-1,1-1,3). Also 1,3 is too fast, consider reducing it.
  2. Patterns are ok, but there are some D's inside 1/2 regular notes that made me asdasfsdgfjh, you know :p
Sorry if I wasn't really helpful, but your map is really good ^^

/me shoots 1 star
Suzully
Came from challenge queue :)

[General]

  • Taiko diff's AudioLeadIn is different from others.
[Basic]

  • Nothing to say.
    This is clear mapset!
[Difficult]

  • Is this normal? o.o
  1. (00:01:250 - 00:17:450) - I feel hitsound is a bit loud. Remove some clap sounds?
    00:01:250 (1) - ^ At the turning point.
    00:06:050 (3) - ^ At the end.
    00:07:250 (4) - ^
    00:10:850 (1) - ^ At the turning point.
    00:16:250 (2,4) - ^
  2. 01:26:450 (6) - Move it to 01:26:300?
  3. 02:58:850 (3) - Add new combo?
[Expert]
  1. 00:24:350 (9) - Combo is too long. Add new combo?
  2. 00:33:950 (11) - ^
  3. 01:02:750 (11) - ^
  4. 01:21:650 (8) - ^
  5. 02:29:300 (11) - ^
    Nice symmetry formation<3
It's too hard to mod because your map is perfect lol
Good luck with each other~ :D
Kawayi Rika
Hi request from the challenge queue.

[General]

Rhythmic map, to do good.

[Basic]

good job. :)

[Difficult]

00:03:350 - You can try to use slider.
00:08:450 - add NC
00:22:550 (3) - You can try to use slider.
01:00:650 (6) - add NC
01:06:050 (5) - ^
01:19:100 (5) - It sounds not smooth suggest Remove.
01:24:950 (1) - Remove NC
01:25:250 (2) - add NC
02:55:400 (2,4) - Suggestion Remove.
03:05:000 (2,4) - ^

[Expert]
00:08:450 (1,3) - maybe add whistles on these 2 note?
00:22:250 (5) - left 1 grid
00:33:950 (11) - maybe new combo? these combos too long
02:18:350 (5) - add NC
02:50:450 (1) - ^
03:00:050 (1) - ^

My English is very poor. I hope you can understand.

nice map, good luck :)
Nyquill
Saw this in irc :/

And now I have to mod this :o

I'm having a terrible time trying to find something to complain about. Sorry I couldn't make this mod longer :/
[Taiko]
Has a slightly shorter lead in xD

[Basic]
Couldn't find anything :o

[Diffucult]
00:27:655 (1) - Since you were mapping on beat for the entire previous combo, it would make sense to end the slider onbeat as well. Perhaps shorten the slider and add a note on 00:28:705? Personally I would like the slider to be extended, but that would cause an inconsistency with the hitsound with the other diffs.
00:39:055 (1) - Remove NC
01:10:855 (8) - NC

[Expert]
00:09:055 (3) - Move this to the vertical center line. Looks nicer imo.
01:54:805 (4,5) - To keep consistency, swap (4) with (5).
Topic Starter
Ekaru

Nyquill wrote:

[Expert]
01:54:805 (4,5) - To keep consistency, swap (4) with (5).
Just to clarify, the reason I switched those two around for that combo was to make that part more interesting; by swapping those notes but keeping the same visual pattern, I create a legimate "trick" that requires you to pay attention.
Raging Bull
Hi.

General:
Not a big deal though, but I kinda prefer BGs with 4:3 ratio :3 If you ever feel like it, mind if you change your BG to 1024x768 or 800x600?
Azure's taiko has a different audio lead in. Can you change it to match yours which is 2118? Although I would just change all of your audio lead ins to 2000 instead.

Easy:
00:01:255 I kinda prefer if you remove this slow down here. It would be rather confusing to see the slider start off slow but then it goes faster at
00:20:455.
03:08:455 (1) - Man that is one long spinner. Mind if you shorten it a bit? Start from 03:10:855 instead?

Difficult:
Dat slider speed. :3
00:27:655 (1) - Maybe end this at the big white tick instead?
00:49:255 (1,2,3) - Think you can add some shapes to these sliders?
00:54:055 (1,2,3) - ^
02:31:255 (6) - NC?
02:46:705 (4,1) - Rather long gap here. Why don't you add some notes or a slider at least?

Expert:
Really nothing to say, though I feel like the difficulty gap jumped pretty big here.

Good luck!
Topic Starter
Ekaru

Raging Bull wrote:

General:
Not a big deal though, but I kinda prefer BGs with 4:3 ratio :3 If you ever feel like it, mind if you change your BG to 1024x768 or 800x600?
1. It is 4:3 (Well, Azure's isn't but it's close enough). 2. Changing the size like that would be messing with the quality for no real reason whatsoever. The best quality comes from leaving it as it currently is.

Easy:
00:01:255 I kinda prefer if you remove this slow down here. It would be rather confusing to see the slider start off slow but then it goes faster at
00:20:455.
03:08:455 (1) - Man that is one long spinner. Mind if you shorten it a bit? Start from 03:10:855 instead?
1. That would be counter-intuitive - the music feels slower there, therefore you expect the map to be slow there. When you feel the music speed up, you expect the map to speed up; there are a couple of beats to get you into the rhythm, too, and really, it's fine. The sliders aren't so fast that you can't react to them.

2. The spinner isn't that long.

And about that slider in Difficult... No, guys, I'm not changing it; I prefer it as it is. Stop pointing it out, please.

I did add a couple hit circles at that one part in Difficult though, so have your kudosu ;P
nimi
Heya :)

General
Hm.. I might be wrong, but shouldn't the song title be "Rainbow Dash and Fluttershy Go For a Leisurely Glide"?

[Basic]
Not much to mention here, it's a really.. solid map. but i think you could improve some of your sliders, such as 00:01:255 (1) and 01:22:855 (1) -- making this one more 'curvy'. They almost go out of the screen and that looks a bit ugly :v but ehh, it's ok I guess.

[Expert]
00:17:755 (1) - i don't see a reason for this new combo D: consider removing it
00:52:855 (2) - maybe add new combo to keep the new combo pattern?
aand something else that i noticed was that there were some huuge combos -mostly due to streams- but still :v maybe look for some places where you could add new combo on them so they don't go that big? for example:
00:24:355 (9) -
00:33:955 (11) -
01:02:755 (11) -
01:21:955 (9) -
aand some other x3

Hope it's useful >w<
Topic Starter
Ekaru

Wiinter wrote:

Heya :)

General
Hm.. I might be wrong, but shouldn't the song title be "Rainbow Dash and Fluttershy Go For a Leisurely Glide"?

[Basic]
Not much to mention here, it's a really.. solid map. but i think you could improve some of your sliders, such as 00:01:255 (1) and 01:22:855 (1) -- making this one more 'curvy'. They almost go out of the screen and that looks a bit ugly :v but ehh, it's ok I guess.

[Expert]
00:17:755 (1) - i don't see a reason for this new combo D: consider removing it
00:52:855 (2) - maybe add new combo to keep the new combo pattern?
aand something else that i noticed was that there were some huuge combos -mostly due to streams- but still :v maybe look for some places where you could add new combo on them so they don't go that big? for example:
00:24:355 (9) -
00:33:955 (11) -
01:02:755 (11) -
01:21:955 (9) -
aand some other x3

Hope it's useful >w<
The title is the way it is because Foozogz fails at grammar. :P Heck, he originally had the character's name gramatically incorrect. While I fixed that, I'm not sure if I can fix the rest of the title without getting nazi'd to death about it because some people are unnecessarily picky.

Did modify a few sliders, including the two you pointed out, on Basic, though. I also added a couple new combos on Expert like you suggested, but during the streams? Nah, I've tried that before but it's just disorienting to me for most of the streams.

Thanks a lot for the mod post! ^_^
nimi

Ekaru wrote:

Wiinter wrote:

Heya :)

General
Hm.. I might be wrong, but shouldn't the song title be "Rainbow Dash and Fluttershy Go For a Leisurely Glide"?

[Basic]
Not much to mention here, it's a really.. solid map. but i think you could improve some of your sliders, such as 00:01:255 (1) and 01:22:855 (1) -- making this one more 'curvy'. They almost go out of the screen and that looks a bit ugly :v but ehh, it's ok I guess.

[Expert]
00:17:755 (1) - i don't see a reason for this new combo D: consider removing it
00:52:855 (2) - maybe add new combo to keep the new combo pattern?
aand something else that i noticed was that there were some huuge combos -mostly due to streams- but still :v maybe look for some places where you could add new combo on them so they don't go that big? for example:
00:24:355 (9) -
00:33:955 (11) -
01:02:755 (11) -
01:21:955 (9) -
aand some other x3

Hope it's useful >w<
The title is the way it is because Foozogz fails at grammar. :P Heck, he originally had the character's name gramatically incorrect. While I fixed that, I'm not sure if I can fix the rest of the title without getting nazi'd to death about it because some people are unnecessarily picky.

Did modify a few sliders, including the two you pointed out, on Basic, though. I also added a couple new combos on Expert like you suggested, but during the streams? Nah, I've tried that before but it's just disorienting to me for most of the streams.

Thanks a lot for the mod post! ^_^
haha, i know what you mean.. but nee.. i'm a bit ldfkgjldfjk with those kind of things D: sorry for being kinda picky, that doesn't change much on the map anyways :v aand you're welcome :)
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