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Poppin'Party - Hikaru Nara

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Total Posts
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Topic Starter
A s h e m u
This beatmap was submitted using in-game submission on 2020年4月1日 at 2:23:34

Artist: Poppin'Party
Title: Hikaru Nara
Source: バンドリ! ガールズバンドパーティ!
Tags: A_s_h_e_m_u Ashemu Gaia Goose house Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 BanG Dream Girls Band Party! Bandori Video Game Japanese Cover 四月は君の嘘 Shigatsu wa Kimi no Uso Your Lie in April Anime Opening OP ポピパ PoPiPa Game ver
BPM: 160
Filesize: 3540kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1.7 stars, 121 notes)
  2. Gaia's Insane (4.86 stars, 420 notes)
  3. Hard (3.05 stars, 305 notes)
  4. Insane (4.38 stars, 375 notes)
  5. Normal (2.01 stars, 183 notes)
Download: Poppin'Party - Hikaru Nara
Information: Scores/Beatmap Listing
---------------
kimi dayo for rank dayo w

✂-✂-✂ ARISA FANCLUB ✂-✂-✂

Gaia
Ashemu

✂-✂-✂✂-✂-✂✂-✂-✂✂-✂-✂

change log
2/20 mp3 has been changed (thanks Meyrink)
3/19 mp3 has been changed (thanks timemon)
3/24 mp3 has been changed (thanks Meyrink)
2/39 add new hitsound (no.5) (thanks dkblaze)
Nitrous
Poppin'Party! PoPiPa!

General
  1. Add these to tags: Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 Girls Band Party!
  2. Disable Widescreen Support
  3. Just a note for QATs: The genre is Video Game, Japanese.
Easy
  1. 00:02:936 - Add a circle for polarity
  2. 00:04:999 (3) - Make this to a 1/1 slider to support the drums in the next downbeat
  3. 00:51:499 (1) - being nit picky, its not asymmetrical
Hard
  1. 01:18:311 (1,2,3,4,5,6) - I'd recommend using bell whistle sounds or not use any hitsounds at all here or at least remove the claps since this a vocals-only section.
  2. 01:19:999 (1) - Remove Finish
Well done! I like the set already. Just needs some polishing and mods and it will be ready.
JierYagtama
Heyo m4m request
General
Turn off widescreen support if you're not gonna add a storyboard on this xd
Hard
00:19:811 (5) - hmm ctrl g for better flow
00:23:561 (6) - ^
01:18:874 (3) - hmmm kinda suggest this placement a bit cos it looks better for me xd

01:19:811 (6) - kinda think this should be spaced a ;ittle bit more because of that strong sound
01:40:249 (3) - why not make this into a triple instead since its a hard diff
00:40:249 (3,5) - dont recommend doing this in a hard diff imo
01:14:749 (3) - ctrl g this and 01:15:124 (4) - for better flow
Expert
00:19:436 (4) - why is this spaced more than 00:19:624 (5) - when 4 is a weak sound?
00:46:624 (5) - ctrl g for better flow
01:11:374 (2) - ^
00:15:311 (5,1) - personally think these 2 should be spaced more because 1 is a strong sound but spaced a little too close to 5
01:22:624 (4) - this should be spaced more since its a really strong sound
can't really find that much mistakes in this map gj xd
Gudluk xd
Topic Starter
A s h e m u

-Nitrous wrote:

Poppin'Party! PoPiPa!

General
  1. Add these to tags: Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 Girls Band Party!
  2. Disable Widescreen Support
  3. Just a note for QATs: The genre is Video Game, Japanese.
Easy
  1. 00:02:936 - Add a circle for polarity
  2. 00:04:999 (3) - Make this to a 1/1 slider to support the drums in the next downbeat
  3. 00:51:499 (1) - being nit picky, its not asymmetrical
Hard
  1. 01:18:311 (1,2,3,4,5,6) - I'd recommend using bell whistle sounds or not use any hitsounds at all here or at least remove the claps since this a vocals-only section.
  2. 01:19:999 (1) - Remove Finish
Well done! I like the set already. Just needs some polishing and mods and it will be ready.
all fix !!
Thanks for modding <3
Topic Starter
A s h e m u

JeirYagtama wrote:

Heyo m4m request
General
Turn off widescreen support if you're not gonna add a storyboard on this xd fix
Hard
00:19:811 (5) - hmm ctrl g for better flow fix
00:23:561 (6) - ^fix
01:18:874 (3) - hmmm kinda suggest this placement a bit cos it looks better for me xd fix

01:19:811 (6) - kinda think this should be spaced a ;ittle bit more because of that strong sound fix
01:40:249 (3) - why not make this into a triple instead since its a hard diff fix
00:40:249 (3,5) - dont recommend doing this in a hard diff imo fix
01:14:749 (3) - ctrl g this and 01:15:124 (4) - for better flow fix
Expert
00:19:436 (4) - why is this spaced more than 00:19:624 (5) - when 4 is a weak sound? fix
00:46:624 (5) - ctrl g for better flow ummmmmmmmmmmmmm keep im favorite this flow sry;w;
01:11:374 (2) - ^ fix
00:15:311 (5,1) - personally think these 2 should be spaced more because 1 is a strong sound but spaced a little too close to 5 fix
01:22:624 (4) - this should be spaced more since its a really strong sound fix
can't really find that much mistakes in this map gj xd thanks <3
Gudluk xd

thanks for modding <3
Neutral
Saw map on #modreqs

Insane
00:03:874 Maybe it could be 2 circles instead of a slider here like the hard dif?
00:05:749 You should turn this into a stream leading up to the slider @ 00:06:124 to follow the drums
00:10:436 Just my preference maybe change the repeater to just a short slider and have a circle @ 00:10:811
00:16:811 Slider should start with a finish
00:55:811 The circle here should have a finish hitsound
01:38:936 Same as earlier just a preference thing, but you can maybe change repeater here to short slider and add a circle @ 01:39:311
01:45:311 Circle here maybe also should get a finish since the cymbals hit twice

hope this gets ranked its a nice map :D
Topic Starter
A s h e m u

Neutral wrote:

Saw map on #modreqs

00:03:874 Maybe it could be 2 circles instead of a slider here like the hard dif? ok
00:05:749 You should turn this into a stream leading up to the slider @ 00:06:124 to follow the drums
I want to follow the sound of the guitar so I will keep it
00:10:436 Just my preference maybe change the repeater to just a short slider and have a circle @ 00:10:811
Keep
00:16:811 Slider should start with a finish nice
00:55:811 The circle here should have a finish hitsound nice
01:38:936 Same as earlier just a preference thing, but you can maybe change repeater here to short slider and add a circle @ 01:39:311 Keep
01:45:311 Circle here maybe also should get a finish since the cymbals hit twice sure

hope this gets ranked its a nice map :D
thamks for modding ~ <3
Dashing
just a light mod :)

Gaia's expert

00:41:936 (6,7,8) - less spacing between the jumps its not quite yet the jumps before kiai mode i think if theres going to be big jumps its got to be before kiai mode

00:50:749 (5) - I would push this circle out to the left a bit more.


Expert

First 3.97 stars I think this should be called insane!

01:28:999 (1,2,3,4) - make these sliders closer together.

01:34:624 (2,3,4,5) - I really think this should 4 note stream should go right off the slider with me flow so theirs no jump from slider to stream.

Hope gets ranked :) :)
Topic Starter
A s h e m u

Dashing wrote:

just a light mod :)

Expert

First 3.97 stars I think this should be called insane!
It does not change because it conforms to the original game difficulty name



01:28:999 (1,2,3,4) - make these sliders closer together.
I personally like my shape, so I would like to keep it
If the same indication enters, change it


01:34:624 (2,3,4,5) - I really think this should 4 note stream should go right off the slider with me flow so theirs no jump from slider to stream.
It is the same reason as above. sorry!
Hope gets ranked :) :)
thanks for modding !
Gaia
-> Dashing
kept 1st one cuz i think the three snares in a row justifies the jumps, thx for modding!

-> Anyone who's confused about the difficulty naming
since ashemu can't really articulate this well I'll try to clarify; he's trying to follow the difficulty naming from the BanG Dream game itself, which goes from [ Easy -> Normal -> Hard -> Expert ] , where "Expert" in the game is equivalent to osu's "Insane." Since there's no "Extra" diff equivalent in the game, all diffs that are higher than "Hard" are named "Expert," which is what we've done here too.
it's confusing i know :p hopefully they'll release Master diffs sometime in the future w

moe arisa-chan diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57499
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1999,6499,18499,42499,57499
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Hikaru Nara
TitleUnicode:光るなら
Artist:Poppin'Party
ArtistUnicode:Poppin'Party
Creator:A s h e m u
Version:Gaia's Expert
Source:BanG Dream! ガールズバンドパーティー
Tags:Ashemu Gaia Goose house Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 Girls Band Party! Bandori
BeatmapID:1295446
BeatmapSetID:611024

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Popipa_bg.jpg",0,0
//Break Periods
2,78511,80824
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
499,375,4,2,1,70,1,0
1999,-125,4,2,2,40,0,0
4811,-125,4,2,2,60,0,0
4999,-100,4,2,1,50,0,0
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44936,-142.857142857143,4,2,1,40,0,0
47561,-111.111111111111,4,2,1,40,0,0
48499,-100,4,2,1,50,0,0
54499,-100,4,2,1,60,0,0
55811,-90.9090909090909,4,2,1,60,0,0
57499,-83.3333333333333,4,2,1,70,0,1
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94999,-100,4,2,1,60,0,0
106624,-100,4,2,1,50,0,0
106811,-100,4,2,1,70,0,0
106905,-100,4,2,1,50,0,0


[Colours]
Combo1 : 253,251,166
Combo2 : 255,155,255
Combo3 : 113,176,255
Combo4 : 248,126,145

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Topic Starter
A s h e m u

Gaia wrote:

-> Dashing
kept 1st one cuz i think the three snares in a row justifies the jumps, thx for modding!

-> Anyone who's confused about the difficulty naming
since ashemu can't really articulate this well I'll try to clarify; he's trying to follow the difficulty naming from the BanG Dream game itself, which goes from [ Easy -> Normal -> Hard -> Expert ] , where "Expert" in the game is equivalent to osu's "Insane." Since there's no "Extra" diff equivalent in the game, all diffs that are higher than "Hard" are named "Expert," which is what we've done here too.
it's confusing i know :p hopefully they'll release Master diffs sometime in the future w

moe arisa-chan diff
osu file format v14

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Title:Hikaru Nara
TitleUnicode:光るなら
Artist:Poppin'Party
ArtistUnicode:Poppin'Party
Creator:A s h e m u
Version:Gaia's Expert
Source:BanG Dream! ガールズバンドパーティー
Tags:Ashemu Gaia Goose house Toyama Kasumi Hanazono Tae Ushigome Rimi Yamabuki Saaya Ichigaya Arisa Aimi Otsuka Sae Nishimoto Rimi Ohashi Ayaka Itou Ayasa 愛美 大塚紗英 牛込 りみ 山吹 沙綾 市ヶ谷 有咲 Girls Band Party! Bandori
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144,272,57217,1,8,0:0:0:0:
120,276,57311,1,8,0:0:0:0:
96,280,57405,1,8,0:0:0:0:
72,284,57499,5,4,0:0:0:0:
152,152,57686,1,0,0:0:0:0:
232,368,57874,1,8,0:0:0:0:
308,176,58061,2,0,P|313:116|316:64,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
192,264,58436,1,2,0:0:0:0:
416,208,58624,1,8,0:0:0:0:
152,152,58811,6,0,B|108:120|32:116|32:116|28:56|96:44,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
84,244,59374,2,0,L|100:356,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
184,172,59749,1,0,0:0:0:0:
100,32,59936,1,2,0:0:0:0:
292,136,60124,2,0,P|284:194|272:268,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
204,40,60499,5,2,0:0:0:0:
384,144,60686,1,0,0:0:0:0:
260,268,60874,1,8,0:0:0:0:
340,28,61061,2,0,P|390:32|452:40,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
276,242,61436,1,2,0:0:0:0:
104,120,61624,1,8,0:0:0:0:
384,144,61811,6,0,B|440:208|416:292|416:292|380:272|336:288,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
184,172,62374,2,0,B|128:108|152:24|152:24|188:44|208:35,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
440,56,62936,1,2,0:0:0:0:
276,242,63124,1,8,0:0:0:0:
236,56,63311,1,8,0:0:0:0:
236,56,63405,1,0,0:0:0:0:
236,56,63499,5,4,0:0:0:0:
408,160,63686,1,0,0:0:0:0:
152,184,63874,1,8,0:0:0:0:
360,280,64061,2,0,P|412:293|476:304,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
128,188,64436,2,0,P|74:197|22:210,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
248,340,64811,6,0,B|208:236|288:236|240:120,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
96,20,65374,1,8,0:0:0:0:
152,184,65561,1,2,0:0:0:0:
236,56,65749,1,2,0:0:0:0:
48,124,65936,1,2,0:0:0:0:
260,40,66124,2,0,L|376:60,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
504,192,66499,5,2,0:0:0:0:
304,168,66686,1,0,0:0:0:0:
492,40,66874,1,8,0:0:0:0:
348,264,67061,2,0,B|265:273|188:284|188:284|179:318|156:352,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
64,144,67624,1,8,0:0:0:0:
328,156,67811,6,0,B|388:140|428:180|428:180|476:100|412:52,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
272,32,68374,1,6,0:0:0:0:
252,228,68561,1,0,0:0:0:0:
428,180,68749,1,8,0:0:0:0:
96,112,68936,1,8,0:0:0:0:
464,48,69124,1,14,0:0:0:0:
240,256,69311,1,10,0:0:0:0:
288,56,69499,5,4,0:0:0:0:
336,192,69686,1,0,0:0:0:0:
132,128,69874,1,8,0:0:0:0:
228,288,70061,2,0,P|316:228|436:248,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
488,72,70624,1,8,0:0:0:0:
336,192,70811,6,0,B|184:216|184:216|167:190|140:152,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
32,28,71374,1,8,0:0:0:0:
88,240,71561,2,0,P|101:296|108:352,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
232,124,71936,1,2,0:0:0:0:
232,124,72124,2,0,P|238:70|251:18,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
384,100,72499,5,6,0:0:0:0:
296,240,72686,1,0,0:0:0:0:
188,144,72874,1,8,0:0:0:0:
405,132,73061,2,0,P|413:203|425:264,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
372,376,73436,1,2,0:0:0:0:
504,176,73624,1,8,0:0:0:0:
276,276,73811,6,0,B|216:316|140:284|140:284|128:236|180:196,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
304,56,74374,2,0,P|256:52|176:40,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
168,40,74655,1,0,0:0:0:0:
168,40,74749,1,8,0:0:0:0:
320,168,74936,1,8,0:0:0:0:
344,164,75030,1,8,0:0:0:0:
372,160,75124,5,8,0:3:0:0:
380,152,75217,1,8,0:3:0:0:
388,144,75311,1,8,0:3:0:0:
396,132,75405,1,8,0:3:0:0:
404,124,75499,5,4,0:0:0:0:
268,72,75686,1,8,0:0:0:0:
276,276,75874,1,8,0:0:0:0:
168,156,76061,2,0,P|118:144|52:136,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
296,288,76436,2,0,P|349:281|402:268,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
472,184,76717,1,8,0:0:0:0:
472,184,76811,6,0,P|479:130|492:72,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
344,164,77186,1,6,0:0:0:0:
468,344,77374,1,8,0:0:0:0:
344,164,77561,2,0,B|335:96|300:60|300:60|308:0|368:-8,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
216,168,78124,2,0,P|192:184|152:192,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
72,148,78311,5,6,2:2:0:0:
12,152,81499,6,0,P|42:156|84:180,1,58.4999973220826,4|0,0:0|0:0,0:0:0:0:
112,248,81686,2,0,L|100:300,3,36,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
188,192,82061,6,0,P|218:187|268:176,1,58.4999973220826,6|0,0:0|0:0,0:0:0:0:
296,108,82249,2,0,L|284:68,3,36,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
344,196,82624,6,0,P|372:203|404:204,1,58.4999973220826,12|0,0:0|0:0,0:0:0:0:
496,160,82811,1,8,0:0:0:0:
496,160,82905,1,8,0:0:0:0:
496,160,82999,6,0,P|484:221|476:280,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
408,60,83374,2,0,P|449:41|516:24,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
248,52,83749,2,0,P|200:44|128:24,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
188,192,84124,2,0,P|200:245|212:328,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
24,192,84499,6,0,P|16:128|152:56,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
316,144,85061,1,2,0:0:0:0:
160,176,85249,1,0,0:0:0:0:
264,24,85436,1,2,0:0:0:0:
328,168,85624,2,0,P|318:223|312:288,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
192,352,85999,5,2,0:0:0:0:
188,192,86186,1,2,0:0:0:0:
192,352,86374,1,8,0:0:0:0:
344,280,86561,2,0,B|476:248|476:248|436:224|424:184,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
476,52,87124,1,8,0:0:0:0:
328,168,87311,6,0,P|282:163|208:152,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
104,88,87686,1,2,0:0:0:0:
292,48,87874,2,0,P|344:36|412:24,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
476,52,88155,1,8,0:0:0:0:
476,52,88249,1,2,0:0:0:0:
344,184,88436,1,2,0:0:0:0:
260,32,88624,1,8,0:0:0:0:
176,252,88811,1,8,0:0:0:0:
184,264,88905,1,8,0:0:0:0:
192,280,88999,6,0,P|256:288|320:300,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
100,148,89374,2,0,P|153:138|206:132,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
493,94,89749,2,0,P|461:174|341:182,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
224,44,90311,6,0,B|276:0|276:0|244:160,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
212,312,90874,1,8,0:0:0:0:
48,224,91061,2,0,B|4:184|24:96|24:96|64:120|104:120,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
276,0,91624,2,0,P|218:10|160:16,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
336,156,91999,5,12,0:0:0:0:
488,52,92186,1,0,0:0:0:0:
280,28,92374,1,12,0:0:0:0:
304,284,92561,1,2,0:0:0:0:
364,128,92749,1,12,0:0:0:0:
188,188,92936,1,2,0:0:0:0:
448,228,93124,1,8,0:0:0:0:
168,72,93311,6,0,P|88:96|92:236,1,215.999993408203,6|8,0:0|0:0,0:0:0:0:
140,276,93780,1,0,0:0:0:0:
140,276,93874,2,0,P|174:287|200:292,3,53.9999983520508,8|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
264,212,94249,2,0,P|295:203|324:200,3,53.9999983520508,10|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
416,252,94624,2,0,P|455:266|480:280,1,53.9999983520508,12|2,0:0|0:0,0:0:0:0:
456,152,94811,2,0,P|480:140|520:132,1,53.9999983520508,8|2,0:0|0:0,0:0:0:0:
348,96,94999,5,4,0:0:0:0:
340,296,95186,1,0,0:0:0:0:
432,160,95374,1,8,0:0:0:0:
160,172,95561,2,0,P|168:216|175:260,1,90,0|2,0:0|0:0,0:0:0:0:
80,76,95936,2,0,L|196:48,1,90,2|8,0:0|0:0,0:0:0:0:
320,292,96311,6,0,P|278:284|136:276,1,180,0|2,0:0|0:0,0:0:0:0:
32,188,96874,1,8,0:0:0:0:
316,200,97061,2,0,P|361:187|400:164,1,90,2|0,0:0|0:0,0:0:0:0:
196,32,97436,2,0,P|206:70|216:148,1,90,2|8,0:0|0:0,0:0:0:0:
228,292,97811,1,0,0:0:0:0:
88,368,97999,6,0,P|97:280|104:176,1,180,2|8,0:0|0:0,0:0:0:0:
316,200,98561,2,0,P|368:217|412:224,1,90,2|0,0:0|0:0,0:0:0:0:
128,88,98936,2,0,P|78:92|12:116,1,90,2|8,0:0|0:0,0:0:0:0:
148,256,99311,1,0,0:0:0:0:
276,112,99499,6,0,B|308:40|272:-8|272:-8|216:48,1,180,2|8,0:0|0:0,0:0:0:0:
130,167,100061,2,0,P|138:218|154:275,1,90,0|2,0:0|0:0,0:0:0:0:
176,280,100342,1,8,0:0:0:0:
176,280,100436,1,0,0:0:0:0:
384,312,100624,2,0,P|394:268|401:223,1,90,8|0,0:0|0:0,0:0:0:0:
360,88,100999,6,0,P|412:95|472:104,1,90,6|2,0:0|0:0,0:0:0:0:
216,200,101374,2,0,P|260:193|305:187,1,90,8|0,0:0|0:0,0:0:0:0:
136,52,101749,1,2,0:0:0:0:
52,176,101936,1,2,0:0:0:0:
152,44,102124,2,0,P|207:48|264:60,1,90,8|0,0:0|0:0,0:0:0:0:
392,196,102499,5,4,0:0:0:0:
184,136,102686,1,8,0:0:0:0:
280,280,102874,1,8,0:0:0:0:
280,280,102967,1,8,0:3:0:0:
280,280,103061,1,8,0:3:0:0:
360,88,103249,2,0,P|404:80|452:76,1,90,8|2,0:0|0:0,0:0:0:0:
480,96,103530,1,8,0:0:0:0:
480,96,103624,1,8,0:0:0:0:
376,212,103811,1,2,0:0:0:0:
268,44,103999,5,12,0:0:0:0:
284,320,104186,1,12,0:0:0:0:
392,196,104374,1,2,0:0:0:0:
88,216,104561,5,12,0:0:0:0:
292,32,104749,1,12,0:0:0:0:
376,212,104936,1,2,0:0:0:0:
376,212,105030,1,2,0:0:0:0:
376,212,105124,5,12,0:0:0:0:
48,348,105311,1,12,0:0:0:0:
104,184,105499,1,2,0:0:0:0:
284,340,105686,5,12,0:0:0:0:
212,56,105874,1,12,0:0:0:0:
192,236,106061,1,2,0:0:0:0:
192,236,106155,1,8,0:0:0:0:
192,236,106249,5,8,0:0:0:0:
296,132,106436,1,8,0:3:0:0:
112,92,106624,1,6,0:0:0:0:
188,200,106811,1,4,0:0:0:0:
256,192,106905,12,0,112999,0:0:0:0:

my english is kuso W

update ok ~ :D
Aisha
hi! m4m from modreqs! remember these are all suggestions :D

[General]
  1. What about the gap between lower difficulties? I think normal~hard is kinda big compared to easy~normal :P
  2. btw nice bg :3
[Easy]
  1. 00:03:311 (3) - move to x:384, y:64, it seems weird while playing. Also isn't a consistent DS between 00:01:999 (1,2) - and them
  2. 00:04:999 (4) - NC here considering it's a pass between section change :p
  3. 00:06:499 - I feel this section kinda dense compared to the others one. Maybe you can make a break between some notes or idk :p
  4. 00:07:624 (2) - similar comment to the first one; move to 216, 236
  5. 00:07:999 (3) - i'm not sure about this but I think reverse sliders aren't the best way on Easy diff
  6. 00:12:499 (1) - ^
  7. 00:12:124 (4) - same comment about others... 308,84.
    I think it's repeated through the song so I'm gonna skip them because I don't want to tell the same everytime xD
  8. 00:15:499 - idk what are you following here D: I think here you have two options: Keep following the trumpet or change to the drum to make the section change. I think you should follow the trumpet by using a large note because it's an Easy diff and drum should be really hard to map
  9. 00:29:749 (4) - I think this slider doesn't fill good here. try using a 2/1 slider instead 4/1 then a circle, sounds nice
  10. 00:33:499 - Here... this slider sounds strange. You're kind of following the vocal and it's overextended. Try making it shorter :P.
  11. 00:34:999 (2) - according to the comment ahead this little sections seems weird
  12. 00:40:999 (3,3) - similar comment about reverse sliders, as I said i'm not sure :c
    well it comes through the whole song too xD
  13. 01:16:999 (3) - this slider becomes... strange according that what you're following on kiai
  14. http://puu.sh/vSzpH/4c0ef2323a.png 01:21:499 - applies here D:
  15. 01:31:999 (1) - hmmm I don't like this slider even it's easy to follow, but it seems a little hard on a first view
  16. 01:46:999 (1) - what about making a decrease volume through this spinner? sounds fine :D
[Normal]
  1. I think using CS 3 and AR 5 should be better according to the song, it's more slight imo... just suggesting
  2. I keep wondering why your notes are on strange positions... same as Easy D:
  3. since you're following guitar I think a note here: 00:03:124 - is kinda neccesary, try this pattern maybe: http://puu.sh/vSzC8/10ba6ef0e0.jpg
  4. Also as I said on easy, you got more breaks in this diff than the Easy one... seems strange :/ 00:07:811 - 00:08:561 - for example
  5. 00:33:499 - This section feels strange since you're following vocal here and there's a 00:34:999 - long sound imo... well same as Easy
  6. 00:56:186 (1) - NC here
  7. 01:04:436 (1) - ^ probably since you're not still doing more than 6 notes combo
  8. 01:10:436 (3) - ^
  9. Also, you should start the spinner here: 01:19:811 - as you did on Easy diff
  10. 01:25:249 (4) - this slider doesn't seem... beautiful :c not like other you have did
    well same comment about the spinner as Easy xD
    anyways it's kinda good imo :P
[Gaia's Expert]

  • well this diff seems really good just a little comments that maybe could help
  1. 00:41:561 (4,5) - I think the space betweem them is kinda too short according to song increase pitch and compared to 00:41:936 (6,7,8) -. You could try moving 00:41:749 (5) - to x200,y328 and it makes a great jump between them
  2. 01:14:936 (5) - this stream doesn't feel good at playing, maybe try spacing the 01:15:124 (1,2,3,4,1) - a little more and isn't consistent with space between them
  3. 01:19:905 - what about adding the spinner here? I mean since he used on owner difficulties
well that's all for me, sorry for not modding hard and expert :c good luck with it! nice song and map <3~
Topic Starter
A s h e m u

xfraczynho wrote:

hi! m4m from modreqs! remember these are all suggestions :D

[General]
  1. What about the gap between lower difficulties? I think normal~hard is kinda big compared to easy~normal :P

    I think that this will probably not be a big problem hehe :3
  2. btw nice bg :3
    i think too :D


[Easy]
  1. 00:03:311 (3) - move to x:384, y:64, it seems weird while playing. Also isn't a consistent DS between 00:01:999 (1,2) - and them
    I think that there is no problem because SV is unified with 1.0 Keep
  2. 00:04:999 (4) - NC here considering it's a pass between section change :p
    I did not put NC in here so that beginners do not miss the objects in the remote place. keep
  3. 00:06:499 - I feel this section kinda dense compared to the others one. Maybe you can make a break between some notes or idk :p
    I think there is no problem. keep
  4. 00:07:624 (2) - similar comment to the first one; move to 216, 236
    I will not change it because the blanket will collapse.
  5. 00:07:999 (3) - i'm not sure about this but I think reverse sliders aren't the best way on Easy diff
    keep
  6. 00:12:499 (1) - ^
    keep
  7. 00:12:124 (4) - same comment about others... 308,84.
    I think it's repeated through the song so I'm gonna skip them because I don't want to tell the same everytime xD
    I would like to keep it if possible.
  8. 00:15:499 - idk what are you following here D: I think here you have two options: Keep following the trumpet or change to the drum to make the section change. I think you should follow the trumpet by using a large note because it's an Easy diff and drum should be really hard to map
    It fits the piano sound.
  9. 00:29:749 (4) - I think this slider doesn't fill good here. try using a 2/1 slider instead 4/1 then a circle, sounds nice
    Adopt 1/1 slider to match the sound of the trumpet. I would like to change if there is the same indication from others.
  10. 00:33:499 - Here... this slider sounds strange. You're kind of following the vocal and it's overextended. Try making it shorter :P.
    I would like to change if there is the same indication from others. keep
  11. 00:34:999 (2) - according to the comment ahead this little sections seems weird
    keep
  12. 00:40:999 (3,3) - similar comment about reverse sliders, as I said i'm not sure :c
    well it comes through the whole song too xD
    keep XD
  13. 01:16:999 (3) - this slider becomes... strange according that what you're following on kiai
    keep
  14. http://puu.sh/vSzpH/4c0ef2323a.png 01:21:499 - applies here D:
    I could not understand. We will respond to Japanese questions!
    sry my noob english
  15. 01:31:999 (1) - hmmm I don't like this slider even it's easy to follow, but it seems a little hard on a first view
    sir yes sir ! fix
  16. 01:46:999 (1) - what about making a decrease volume through this spinner? sounds fine :D
    I could not understand. We will respond to Japanese questions!
[Normal]
  1. I think using CS 3 and AR 5 should be better according to the song, it's more slight imo... just suggesting
    I would like to keep it
  2. I keep wondering why your notes are on strange positions... same as Easy D:
  3. since you're following guitar I think a note here: 00:03:124 - is kinda neccesary, try this pattern maybe: http://puu.sh/vSzC8/10ba6ef0e0.jpg
    I left this place on purpose :3
  4. Also as I said on easy, you got more breaks in this diff than the Easy one... seems strange :/ 00:07:811 - 00:08:561 - for example
    I think there is no problem :3
  5. 00:33:499 - This section feels strange since you're following vocal here and there's a 00:34:999 - long sound imo... well same as Easy
    It is 00: 34: 811 because the sound of the vocal is strong, so I will keep it
  6. 00:56:186 (1) - NC here
    fix
  7. 01:04:436 (1) - ^ probably since you're not still doing more than 6 notes combo
    Keep it
  8. 01:10:436 (3) - ^
    ^
  9. Also, you should start the spinner here: 01:19:811 - as you did on Easy diff
    01: 19: 811 (5) - I think that it is correct as there is a sound of a vocal
  10. 01:25:249 (4) - this slider doesn't seem... beautiful :c not like other you have did
    well same comment about the spinner as Easy xD
    anyways it's kinda good imo :P
    hmmmm Keep
well that's all for me, sorry for not modding hard and expert :c good luck with it! nice song and map <3~
Thank you for using time for me <3
_kotachi_
hi クドス貰いに来ました
クソModですが足しにしてくれたら幸いです
Generalわかりません

  • [Hard]
  1. 00:12:405 - そこまでBPMも早くないしこういう所にも音あっていいと思います
  2. 00:18:030 - ^
  3. 00:34:811 (1) - ワシなら 00:34:811 (1,2,3) - を3角形になるように配置してるな
  4. 00:48:405 - ここも音ありっぽい?
  5. 00:49:811 (1) - ここ00:49:624 (4) - との重なりが微妙だからもっと離すか重ねるかはっきりさせたほうがいいと思う 俺は重ねるほうが好き→https://osu.ppy.sh/ss/8108907
  6. 00:50:374 (2) - Add Clapだと思う
  7. 00:51:405 - ^
  8. 00:51:499 (1) - ここもAdd Clap感
  9. 00:57:124 (4) - ここリバーススライダーで連打音に合わせたほうがいいと思う 三角捨てることになるけど
  10. 01:09:499 (1) - 01:10:061 (2) - このスライダーエンドと微妙にくっついてるの少しかっこ悪いかも
  11. 01:40:249 (3,4) - ここ曲に合わせてこんな感じかな(謎)→https://osu.ppy.sh/ss/8108939
  12. 01:46:811 (5) - ここ距離変わってるのわざとならNC付けたほうがいいのかなぁ…少し気になっただけだから無視して()
  • [Expert]
  1. なんでInsaneじゃないんやって思ったら元ネタのゲームに従ってるのか
  2. 00:03:874 (7,8) - 00:03:874 (7,8) - のスライダーエンドからの距離合わせるべきだと思う →https://osu.ppy.sh/ss/8108958
  3. 00:06:124 (5) - やっぱり…こう…こうじゃない?
  4. 00:20:749 (3,4,5) - 距離合わせたい
  5. 00:51:499 (1) - Add clap?
  6. 01:06:311 - 気持ちよく叩いてたら音なくなったからびっくりした ワシならこうします→https://osu.ppy.sh/ss/8109090
  7. 01:19:061 (4,5) - ここ結構静かなところだから音とるのも最小限のほうがいいと思う
  8. 01:22:905 - 音欲しいな
  9. 01:28:249 (4,5,1,2) - この流れめっちゃすこ!!
  10. 01:43:530 - ここも音ほしい
  11. すごくナイス
  • [Gaia's Expert]
  1. sorry, nothing to say. It's GOD
(PPくれそうだから)Rank頑張ってください!
GL! :)
Topic Starter
A s h e m u

_kotachi_ wrote:

hi クドス貰いに来ました
クソModですが足しにしてくれたら幸いです
Generalわかりません

  • [Hard]
  1. 00:12:405 - そこまでBPMも早くないしこういう所にも音あっていいと思います
    Expertとの差異を作りたかったのでKeep
  2. 00:18:030 - ^
    Ex(ry
  3. 00:34:811 (1) - ワシなら 00:34:811 (1,2,3) - を3角形になるように配置してるな
    今の形好きだから残したい!他の人から変更の指摘があった場合参考にさせてもらいます!
  4. 00:48:405 - ここも音ありっぽい?
    E(ry
  5. 00:49:811 (1) - ここ00:49:624 (4) - との重なりが微妙だからもっと離すか重ねるかはっきりさせたほうがいいと思う 俺は重ねるほうが好き→https://osu.ppy.sh/ss/8108907
    重ねる方向で変更を加えました Fix
  6. 00:50:374 (2) - Add Clapだと思う
    サーイエスサー
  7. 00:51:405 - ^
    サーイエスサー(音量150)
  8. 00:51:499 (1) - ここもAdd Clap感
    サーイエスサー(音量200)
  9. 00:57:124 (4) - ここリバーススライダーで連打音に合わせたほうがいいと思う 三角捨てることになるけど
    この形残したいです keep
  10. 01:09:499 (1) - 01:10:061 (2) - このスライダーエンドと微妙にくっついてるの少しかっこ悪いかも
    たしかに Fix
  11. 01:40:249 (3,4) - ここ曲に合わせてこんな感じかな(謎)→https://osu.ppy.sh/ss/8108939
    fix
  12. 01:46:811 (5) - ここ距離変わってるのわざとならNC付けたほうがいいのかなぁ…少し気になっただけだから無視して()
    とりあえず維持マン


  • [Expert]
  1. なんでInsaneじゃないんやって思ったら元ネタのゲームに従ってるのか
    そうだよ(便乗)
  2. 00:03:874 (7,8) - 00:03:874 (7,8) - のスライダーエンドからの距離合わせるべきだと思う →https://osu.ppy.sh/ss/8108958
    わかる fix
  3. 00:06:124 (5) - やっぱり…こう…こうじゃない?んー!これはこのままで通したい・・・! 「Unrankableです」って突っぱねられたら変えます Keep
  4. 00:20:749 (3,4,5) - 距離合わせたい
    なんで離れてたのか自分でもわからない \o/ Fix
  5. 00:51:499 (1) - Add clap?
    Fix
  6. 01:06:311 - 気持ちよく叩いてたら音なくなったからびっくりした ワシならこうします→https://osu.ppy.sh/ss/8109090
    自分なりに似たような形で変えてみました fix
  7. 01:19:061 (4,5) - ここ結構静かなところだから音とるのも最小限のほうがいいと思う素直にFixです。最近のこたちさんには(略
  8. 01:22:905 - 音欲しいな
    願わくばこのままでいきたいので一旦keep
  9. 01:28:249 (4,5,1,2) - この流れめっちゃすこ!!
    個人的に一番気に入ってる
  10. 01:43:530 - ここも音ほしい
    ここ取るならタムロールに合わせてそれ以前からストリームにするとか色々変わっていってしまいそう・・・
    控えめな音取りを意識したいのでKeepさせて下さいお願いします なんでもはしません
  11. すごくナイス
    この曲がなかったら今頃ホームレスになってる
(PPくれそうだから)Rank頑張ってください!
GL! :)
唐突の依頼に答えてくれてありがとう!すごく参考になったから114514kdsあげたいです(ネットリ)
Sakurauchi Riko
Hello!! :)

expert
00:16:624 (1,2) - this spacing should be higher than 00:16:061 (1,2) - and before, because 00:16:811 (2) - is much stronger sound so increasing DS here would fit better
00:18:311 (4,1) - the same applies here, i think this should be higher spacing because 00:18:499 (1) - is emphasized and its the beginning of a new section
00:18:030 - missing 1/4 sound here. you did miss some before aswell but there you had a reason to because you emphasized a different sound. for 00:18:030 - however, i dont think you have anything else emphasized that would justify skipping this sound, so you should map it imo
00:22:999 - i know you want to focus on the vocal here but this is such a strong sound, i think a reverse 1/2 slider (so the reverse arrow covers this sound) would fit better, that way you still have the emphasis on the vocal but you keep mapping the sound at 00:22:999 -
00:27:686 - from here the music changes (you hear the new sound upcoming) and it gets more intense, i think if you increase the overall spacing here until 00:28:811 - (after this you did increase the spacing which is what i want you to do before aswell) it would fit better the music
00:56:373 (2,1) - i would make this overlap with the spacing you have in the stream, so it looks a bit cleaner http://puu.sh/vSZTE/b789836d4b.jpg
01:22:999 (1,2,3,4) - this looks a bit unstructured, I think a symmetrical pattern works really well here because all objects represent an equal vocal sound. an example would be http://puu.sh/vT041/9957b4bc61.jpg or if you want to emphasize the bit stronger vocal at 01:23:749 - , http://puu.sh/vT0aq/f0af3f99a0.jpg would work aswell (i'd personally prefer this one :3)
01:31:249 (3,4) - can be a little bit farther away from 01:30:499 (1,2) - because the vocal at 3 is slightly stronger (the same thing i mentioned right above)

hard
00:19:624 (4,5,6,7) - how about a bit more organised pattern like http://puu.sh/vT0ml/d0c978a44b.jpg ? your current placement has something similar to this so i'd just make it stacking and blanket'ing for the sake of more structure
00:39:499 (1) - this itself has no special emphasis that would justify your ds increase imo. think your default DS fits better because you only use increased DS for strong sounds
00:42:499 (1) - i would rather increase the DS here because this has a special sound
00:46:061 (2,4) - the reverse arrow gets much overlapped here which is not good in general
00:54:499 (1,2,1,2,1,2) - these are pretty similar to 00:15:499 (1,2,3,4,5,6) - . i understand that they are stronger but i would just map with your default ds (1.20x) instead of increased ds. the transition would be enough in that way imo. same applies for 01:43:999 (1,2,1,2,1,2) - of course
01:07:811 (5,7) - this unintended overlap is meh >.>


really good hard difficulty

normal
00:11:749 (2) - ctrl + g on this would be better for flow
01:16:811 (3,4,5) - why wou suddenly stack this here? you have spacing before and after at for example 00:49:999 (3,4,5) - 01:30:499 (3,4,5) - . i think you should do either one, stack or spacing, consistently to be straightforward
01:43:436 (5,1) - this is uncomfortable and might be confusing for newer players, you should do these overlaps always in the flow direction of the slider. http://puu.sh/vT1pw/4bb1e2f003.jpg would already fix this issue


anything else looks really clean

easy
00:09:499 (1,3) - im not 100% sure but this might be an issue. An easy difficulty should be very straigthforward and everything that might be confusing should be avoided. this overlap is clean, strucutred and all but its not most straightforward.. I'd rather avoid this but maybe you can get through with this XD
00:23:749 (3,1) - like this is already questionable but its fine 100%, 00:24:499 (1,3) - however again is not appropriate for Easy....
00:51:499 (1) - this angle of the slidershape is too harsh for easy, i would do something like http://puu.sh/vT1Ni/0e41e4a46a.jpg so its more straightforward
01:05:749 (3,2) - slight overlap i personally dislike >.>
01:19:811 (1,1) - i think this is an unrankable issue, from what i know in Easy difficulty you must have 1 measure (so 4x 1/1 beats) gap between spinnerend and next object. however, this is way too quick to react for the player, its just a 1 and 1/2 beat gap between end and next object


nothing else to mention here, im just a bit concerned about the huge overlaps...


really like the song and the map aswell, hope you can make your way to get this ranked
thats it for me, I hope i was helpful :3
maybe next time i can mod in japanese <.<

good luck in further progress!!
Topic Starter
A s h e m u

Sakurauchi Riko wrote:

Hello!! :)

expert
00:16:624 (1,2) - this spacing should be higher than 00:16:061 (1,2) - and before, because 00:16:811 (2) - is much stronger sound so increasing DS here would fit better
I thought that it was right . fix
00:18:311 (4,1) - the same applies here, i think this should be higher spacing because 00:18:499 (1) - is emphasized and its the beginning of a new section
Fix
00:18:030 - missing 1/4 sound here. you did miss some before aswell but there you had a reason to because you emphasized a different sound. for 00:18:030 - however, i dont think you have anything else emphasized that would justify skipping this sound, so you should map it imo
ah okay fix
00:22:999 - i know you want to focus on the vocal here but this is such a strong sound, i think a reverse 1/2 slider (so the reverse arrow covers this sound) would fit better, that way you still have the emphasis on the vocal but you keep mapping the sound at 00:22:999 -
It is a splendid idea, but wants to keep the present form
00:27:686 - from here the music changes (you hear the new sound upcoming) and it gets more intense, i think if you increase the overall spacing here until 00:28:811 - (after this you did increase the spacing which is what i want you to do before aswell) it would fit better the music
Keep
00:56:373 (2,1) - i would make this overlap with the spacing you have in the stream, so it looks a bit cleaner http://puu.sh/vSZTE/b789836d4b.jpg
Nice idea <3 Fix
01:22:999 (1,2,3,4) - this looks a bit unstructured, I think a symmetrical pattern works really well here because all objects represent an equal vocal sound. an example would be http://puu.sh/vT041/9957b4bc61.jpg or if you want to emphasize the bit stronger vocal at 01:23:749 - , http://puu.sh/vT0aq/f0af3f99a0.jpg would work aswell (i'd personally prefer this one :3)
I receive former suggestion . thanks ! fix
01:31:249 (3,4) - can be a little bit farther away from 01:30:499 (1,2) - because the vocal at 3 is slightly stronger (the same thing i mentioned right above)
I want to maintain these four flows

hard
00:19:624 (4,5,6,7) - how about a bit more organised pattern like http://puu.sh/vT0ml/d0c978a44b.jpg ? your current placement has something similar to this so i'd just make it stacking and blanket'ing for the sake of more structure
JUSTICEXD fix
00:39:499 (1) - this itself has no special emphasis that would justify your ds increase imo. think your default DS fits better because you only use increased DS for strong sounds
I have committed what mistake ... I reflect ;w; fix
00:42:499 (1) - i would rather increase the DS here because this has a special sound
fix
00:46:061 (2,4) - the reverse arrow gets much overlapped here which is not good in general
fix
00:54:499 (1,2,1,2,1,2) - these are pretty similar to 00:15:499 (1,2,3,4,5,6) - . i understand that they are stronger but i would just map with your default ds (1.20x) instead of increased ds. the transition would be enough in that way imo. same applies for 01:43:999 (1,2,1,2,1,2) - of course
OK
01:07:811 (5,7) - this unintended overlap is meh >.>
RIP ME fix

really good hard difficulty
wow thanks :o


normal
00:11:749 (2) - ctrl + g on this would be better for flow
OK
01:16:811 (3,4,5) - why wou suddenly stack this here? you have spacing before and after at for example 00:49:999 (3,4,5) - 01:30:499 (3,4,5) - . i think you should do either one, stack or spacing, consistently to be straightforward
I changed a flow nice!! fix
01:43:436 (5,1) - this is uncomfortable and might be confusing for newer players, you should do these overlaps always in the flow direction of the slider. http://puu.sh/vT1pw/4bb1e2f003.jpg would already fix this issue
Good idea fix

anything else looks really clean
I become more beautiful by your advice <3


easy
00:09:499 (1,3) - im not 100% sure but this might be an issue. An easy difficulty should be very straigthforward and everything that might be confusing should be avoided. this overlap is clean, strucutred and all but its not most straightforward.. I'd rather avoid this but maybe you can get through with this XD
I maintain the present form :3
00:23:749 (3,1) - like this is already questionable but its fine 100%, 00:24:499 (1,3) - however again is not appropriate for Easy....
Because Google translation was stupid, it was not able to be understood. I maintain it. I'm sorry!
00:51:499 (1) - this angle of the slidershape is too harsh for easy, i would do something like http://puu.sh/vT1Ni/0e41e4a46a.jpg so its more straightforward
fix
01:05:749 (3,2) - slight overlap i personally dislike >.>
Sir yes sir XD fix
01:19:811 (1,1) - i think this is an unrankable issue, from what i know in Easy difficulty you must have 1 measure (so 4x 1/1 beats) gap between spinnerend and next object. however, this is way too quick to react for the player, its just a 1 and 1/2 beat gap between end and next object
I deleted the spinner


nothing else to mention here, im just a bit concerned about the huge overlaps...


really like the song and the map aswell, hope you can make your way to get this ranked
thats it for me, I hope i was helpful :3
maybe next time i can mod in japanese <.<

good luck in further progress!!
ARIGATO \o/ < thanks !
Akitoshi
淫夢は君の嘘めっちゃ泣けたなあ~

General
  1. エロスギ
Easy
  1. ODとHP 2に下げてえええ
  2. 00:04:999 (4) - これだけど00:01:999 (1,2,3) - のパターンはそれなりに長かったからNC入れていいかも
  3. 00:12:499 (1,2) - DS微妙にオカシイぞ
  4. 00:16:624 (2,3) - シンバルいやなところにあるなあ・・・プレイ的だと00:16:624 (2) - を2/1にした方がいいかも、あと置き方についてだけどもし2/1入れるならこーゆー入れ方してみたらどうかな?00:13:999 (3) - との overlap避けられますよ! http://puu.sh/vTTJQ/273a458a2f.jpg
  5. 00:22:999 (2,3) - クソ細かいけど(2) = 10|338 (3) = 186|343に動かした方がキレイに見えるよ。細かい男はモテないゾ
Normal
  1. 00:10:999 (1) - NC多分いらない
  2. 00:19:249 (2) - 初心者だとケツの所叩いちゃうから方向変えようね☆http://puu.sh/vTUwV/e0a316cee9.jpg
  3. Consistencyとかいうヤツで00:46:999 (2) - にNC入れるか00:43:999 (1) - にNC外すか決めといてね~
  4. 01:02:749 (5) - 01:14:749 (5) - こちらもまたケツの話題
  5. 01:19:999 (1,1) - Unrankable, bpmはやや低めだがアウトだぞ☆短くてもせめて2/1くらい隙間がなきゃいけないとかBNが言ってた
Hard
  1. 00:20:749 (7,1) - overlapがががががが
  2. 01:15:499 (1) - finish付いてるのでspacing広げてもいいかも
  3. 01:33:686 (1,2,3) - 1/4入れるんだったら前のパーツにも欲しかったなあ・・・00:30:311 (5,1) - 00:48:311 (7,1) - とか普通に3連打置いてもおかしくないと思うのだが
Expert
  1. HP7.5こっわwwwwwwww
  2. 00:30:405 (7) - clap
  3. 00:41:936 (4) - ここ普通に1/2のジャンプ入れていいかも、ドラムとか強く鳴ってるからおかしくないはず
  4. 01:22:999 (1,2,3,4) - DS付けて☆
  5. 01:28:905 - 強く鳴ってるし高難易度だから拾ってもいいかも
  6. 01:42:499 (1,2) - これだけど00:13:999 (1,2) - のコピペみたいになってるけど2番目は1/2と1/4にも激しい音鳴ってるから変えた方がいいと思います
Gaia's Expert
  1. 00:22:811 (6) - maybe removing whistle here sounds better
  2. 01:20:842 - remove custom break?
  3. 01:46:624 (3,4) - you can boost the spacing here as it has kinda same intensity with 00:18:124 (7,8,1) -
good luck~
Topic Starter
A s h e m u

Akitoshi wrote:

淫夢は君の嘘めっちゃ泣けたなあ~
2017年アカデミー賞
General
  1. エロスギ
これ陰部と勘違いされないか心配してるんすよねぇ(大嘘)
Easy
  1. ODとHP 2に下げてえええ
    了解!
  2. 00:04:999 (4) - これだけど00:01:999 (1,2,3) - のパターンはそれなりに長かったからNC入れていいかも
    入れました
  3. 00:12:499 (1,2) - DS微妙にオカシイぞ
    新婚だったら確実にストレスで流産してる Fix
  4. 00:16:624 (2,3) - シンバルいやなところにあるなあ・・・プレイ的だと00:16:624 (2) - を2/1にした方がいいかも、あと置き方についてだけどもし2/1入れるならこーゆー入れ方してみたらどうかな?00:13:999 (3) - との overlap避けられますよ! http://puu.sh/vTTJQ/273a458a2f.jpg
    OK!
  5. 00:22:999 (2,3) - クソ細かいけど(2) = 10|338 (3) = 186|343に動かした方がキレイに見えるよ。細かい男はモテないゾ
この細かさはモテますわ~(媚び

文句なしのALL Fixでフィニッシュです \o/
あ、まだいっぱい下にあるやんけ!!

Normal
  1. 00:10:999 (1) - NC多分いらない
    イエスサー
  2. 00:19:249 (2) - 初心者だとケツの所叩いちゃうから方向変えようね☆http://puu.sh/vTUwV/e0a316cee9.jpg
    たしかにこれは優しくない… 修正しました
  3. Consistencyとかいうヤツで00:46:999 (2) - にNC入れるか00:43:999 (1) - にNC外すか決めといてね~
    あぁぁぁシスコンにしかみえないNC増やしました
  4. 01:02:749 (5) - 01:14:749 (5) - こちらもまたケツの話題
    イェス ホモ
  5. 01:19:999 (1,1) - Unrankable, bpmはやや低めだがアウトだぞ☆短くてもせめて2/1くらい隙間がなきゃいけないとかBNが言ってた
    fix
Hard
  1. 00:20:749 (7,1) - overlapがががががが
    せこい直し方した←
  2. 01:15:499 (1) - finish付いてるのでspacing広げてもいいかも
    自分が入れた修正が正しいかわからないけど今後のMODで再び変わりそう ええいfix!! (ゴリ押し)
  3. 01:33:686 (1,2,3) - 1/4入れるんだったら前のパーツにも欲しかったなあ・・・00:30:311 (5,1) - 00:48:311 (7,1) - とか普通に3連打置いてもおかしくないと思うのだが
    やはり3連打あるべきか OK!
Expert
  1. HP7.5こっわwwwwwwww
    私は10でも一向に構わん(超池沼) 7に下げました!
  2. 00:30:405 (7) - clap
    OK
  3. 00:41:936 (4) - ここ普通に1/2のジャンプ入れていいかも、ドラムとか強く鳴ってるからおかしくないはず
    それっぽいものいれてみたけど自信がないので後日In Game Chatで再度聞きます
  4. 01:22:999 (1,2,3,4) - DS付けて☆
    はぁい☆
  5. 01:28:905 - 強く鳴ってるし高難易度だから拾ってもいいかも
    次のスライダーにCirclrスタックさせてみた
  6. 01:42:499 (1,2) - これだけど00:13:999 (1,2) - のコピペみたいになってるけど2番目は1/2と1/4にも激しい音鳴ってるから変えた方がいいと思います
    fox
good luck~

ALL fix ! 初心者でも分かりやすい丁寧なMODに圧倒的感謝のキワミ
Settia
低難易度は全然わからないのと英語ダメダメなのでexpertだけ思ったこと書きます@

[Expert]
  1. 00:04:730 - ここからドラムの音が聴こえるので 00:04:543 (5) - これを1/2にして00:04:824 - ここに1つサークル入れても良いかもしれません
  2. 00:06:980 (2,3,4,1,2) - 自分だったらこういう音取りにしたいかも
  3. 00:13:918 (1,2) - 2を上に流すとちょっと流れが悪く感じたので00:13:543 (4) - これにスタックさせる等はどうでしょう
  4. 00:16:355 (2,3) - ちょっと3がくっつきすぎな気がしたのでDS1.8ぐらいで離すと綺麗かも?
  5. 00:42:980 (3) - 細かいけどブランケット綺麗にできるかも
  6. 00:43:918 (1,2,3,4,5,1,2,3) - ここも自分だったらこうしたいかなあ~
  7. 00:52:918 (1,2,1,2,1) - ここまで綺麗に並べられてるので00:54:230 (2) - これもそれに沿ってx:98 y:379に移動させてみてはどうでしょう
  8. 01:21:324 - 結構強めのドラムが聴こえるので01:27:324 (6,1) - ここみたいに01:21:324 - サークル追加しても良いかもしれません
  9. 01:38:668 (4) - ドラムの音的にこういうのもありかな?
オフセットがズレてるような気がしました。+15~20ぐらいが丁度いいかな?

以上modクソ初心者のmodでした。
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