I kinda felt that you didn't use enough hitsounds. They do make sense and I really like how you placed your whistles for that BAM! sound, but I'd say there are more spots where whistles could make this even more interesting.
For example, whistles on 00:51:885 (1) (slider start), 00:52:605 (2) (slider start), 00:53:565 (4) (circle) would probably be a good idea, not only it sounds good, but it's something which lets the player to get more familiar with the melody style in the music. This is my opinion though. I probably didn't select the first occurance of the pattern, just had the map sitting on that timeline so it's only an example. You don't even have to do this all the time, just every now and then to break the monotonous default hitnormal.
Honestly I dislike how that sounds. I like my hitsounds compact and effective Some patterns could use some polishing. I didn't list them above because they are technically right, but there could be improvements.
First thing I noticed (through the editor though, didn't pay much attention to it while playing) is that 01:16:845 (1,2,3,4,5,1,2,3,4) these aren't symmetrical enough. I can see that you tried to place them without distance snap, however distance snap helps here quite alot.
This is an example of using 1.1x distance snap, you can see that symmetry is perfectly preserved.
See I wasn't actually trying to get the 1 endpoint symmetrical to the 5. the (2,3,4,5) is its own entity in my mind.After doing that,
this is how you can fix the next notes also using 1.1x distance snap, symmetry is also preserved, only thing you need to do afterwards is reposition the circle after the slider 4, so it has same distance between the 2 sliders.
Messed around with them and tightened the spacing.