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Sabao - Theme of Anrietta

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Monday, August 22, 2011 at 3:42:29 PM

Artist: Sabao
Title: Theme of Anrietta
Source: Moving E.C.M. 2
Tags: misja056
BPM: 120
Filesize: 2407kb
Play Time: 02:02
Difficulties Available:
  1. Easy (1.26 stars, 122 notes)
  2. Hard (4.04 stars, 200 notes)
  3. Insane (4.75 stars, 272 notes)
  4. misja's Normal (3.25 stars, 145 notes)
Download: Sabao - Theme of Anrietta
Information: Scores/Beatmap Listing
---------------
Yay new pending map i was playing this H-Game and the song stuck it took some time to find the artist but alas artist was found!
Thank you for the normal! misja056
OMG E,N,H,I The world is gonna end!!!!
Zelos
Folder Check:
Everything is sparkly clean here.

All mods are suggestions unless otherwise stated.

Easy:
00:01:479 (1,2) - slider 2 is touching the HP bar but I can see that 1 and 2 are vertically flipped. So my suggestion is that you move slider 1 up one grid point and slider 2 down one grid point.

Normal:
00:43:041 (6) - this is snapped to an 1/8th when it should be snapped to the previous white tick like this.
This is a no-no
This here is correct.
High suggesting you fix that.

Hard:
01:00:729 (4) - move this to the left 1 grid point so it matches spacing used in previous notes.
01:44:479 (3) - (only if you want) move this down 1 grid point as its touching the HP bar.

Insane:
AR7 looks better imho
01:30:979 (2) - reverse selection for this slider so it matches the previous (1,2) slider formation/

Random Thought:
I was sort of wondering where all the symmetrical was in the Normal diff until dkun told me misja made it. so yeah feel better now lol.
Good luck! Kd star because my current mappus have enough for now.
Topic Starter
ztrot

Zelos wrote:

Folder Check:
Everything is sparkly clean here. Yay

All mods are suggestions unless otherwise stated.

Easy:
00:01:479 (1,2) - slider 2 is touching the HP bar but I can see that 1 and 2 are vertically flipped. So my suggestion is that you move slider 1 up one grid point and slider 2 down one grid point. Sure

Normal:
00:43:041 (6) - this is snapped to an 1/8th when it should be snapped to the previous white tick like this.
This is a no-no
This here is correct.
High suggesting you fix that.
will do
Hard:
01:00:729 (4) - move this to the left 1 grid point so it matches spacing used in previous notes. gotcha
01:44:479 (3) - (only if you want) move this down 1 grid point as its touching the HP bar.

Insane:
AR7 looks better imho possibly
01:30:979 (2) - reverse selection for this slider so it matches the previous (1,2) slider formation/ kay

Random Thought:
I was sort of wondering where all the symmetrical was in the Normal diff until dkun told me misja made it. so yeah feel better now lol.
Good luck! Kd star because my current mappus have enough for now.
NotShinta
General:
- You might want to try a slightly lower hitsound volume, for example, 70%. I think the full 100 may sound a bit obtrusive of the song at first.

Insane:
00:17:229 (3) - Might want to move this a grid down, for symmetry prettiness and consistent spacing. What a good start we're off to.
00:46:729 (2,3,4,5,6) - Move this a grid up, or 00:46:479 (1) a grid down, so that this diamond pattern is lovely and symmetrical. Right now, it's just off enough to be ugly.
01:29:979 (1) - Wouldn't this make more patterny sense if it was where 2 would be if flipped horizontally and vertically? Then the 4th slider in this pattern isn't the odd one out, as such.
02:03:479 (1) - This spinner has an awkward 1/4 of spinner spin sound before it's essentially silenced. I recommend moving the inherited section that does the silencing to 02:03:479. Alternately, you could make this a hitcircle for consistency with other difficulties.

Hard:
00:03:479 (3) - Perhaps simply make this a 1/1 long non-repeating slider? I think the subtle tick rather than the normal repeat matches with the music a slight bit more.
00:21:479 (2,3) - Consider flipping these so the pattern doesn't 'go back' on itself immediately. Of course, it's fine as it is, too.

misja's Normal:
- Yeah. Please name this 'misja's Normal'. Because many people may not even see the beatmap listing, never mind read it. It seems like you're taking credit, or blame, for a difficulty you didn't make, crediting the mapper in the difficulty title is much more traditional and clear.
00:15:979 (4) - Stacking on a sliderend on an easier difficulty is not recommended, in my opinion, as it can be hard to tell when this is (e.g. I thought this came 1/2 after the slider, especially considering the previous pattern). I recommend moving this somewhere more readable, like here.
01:15:979 (4) - Of course, similar thing here.
01:59:979 (1) - I recommend decreasing the volume of this spinner slightly, similar to Insane. Perhaps 50% or lower?

Easy:
- Nice one. Since this section is embarrasingly short, I will ramble about toast and post ponies. Toast.

Well, nice spread, since I vaguely recall you saying that's what you're working on now. Nice individual maps, too. Good hitsounding. Now I will try to ignore what the apparent source of this song is.
Topic Starter
ztrot

NotShinta wrote:

General:
- You might want to try a slightly lower hitsound volume, for example, 70%. I think the full 100 may sound a bit obtrusive of the song at first. I went with 80%

Insane:
00:17:229 (3) - Might want to move this a grid down, for symmetry prettiness and consistent spacing. What a good start we're off to. got it
00:46:729 (2,3,4,5,6) - Move this a grid up, or 00:46:479 (1) a grid down, so that this diamond pattern is lovely and symmetrical. Right now, it's just off enough to be ugly. done
01:29:979 (1) - Wouldn't this make more patterny sense if it was where 2 would be if flipped horizontally and vertically? Then the 4th slider in this pattern isn't the odd one out, as such. fixed
02:03:479 (1) - This spinner has an awkward 1/4 of spinner spin sound before it's essentially silenced. I recommend moving the inherited fixed section that does the silencing to 02:03:479. Alternately, you could make this a hitcircle for consistency with other difficulties. keeping for the sake of a spinner

Hard:
00:03:479 (3) - Perhaps simply make this a 1/1 long non-repeating slider? I think the subtle tick rather than the normal repeat matches with the music a slight bit more. will keep as is
00:21:479 (2,3) - Consider flipping these so the pattern doesn't 'go back' on itself immediately. Of course, it's fine as it is, too. gonna stick with it.

misja's Normal:
- Yeah. Please name this 'misja's Normal'. Because many people may not even see the beatmap listing, never mind read it. It seems like you're taking credit, or blame, for a difficulty you didn't make, crediting the mapper in the difficulty title is much more traditional and clear.
00:15:979 (4) - Stacking on a sliderend on an easier difficulty is not recommended, in my opinion, as it can be hard to tell when this is (e.g. I thought this came 1/2 after the slider, especially considering the previous pattern). I recommend moving this somewhere more readable, like here.
01:15:979 (4) - Of course, similar thing here.
01:59:979 (1) - I recommend decreasing the volume of this spinner slightly, similar to Insane. Perhaps 50% or lower?
fixed all but the stacks

Easy:
- Nice one. Since this section is embarrasingly short, I will ramble about toast and post ponies. Toast.
Yayyyyy~
Well, nice spread, since I vaguely recall you saying that's what you're working on now. Nice individual maps, too. Good hitsounding. Now I will try to ignore what the apparent source of this song is.
Charles445
Easy
00:11:979 (4) - New combo for consistency
00:55:479 (1,2) - Space these out so it's easier to read
01:27:979 (1) - I'd like if this spinner end made a sound
AWESOME EASY

Normal
00:14:479 (3,4) - Move the 4 away from the 3 to remove the antijump
01:14:479 (3,4) - ^^
01:27:979 (1) - Reverse this slider
01:59:979 (1) - This spinner should end at 02:03:479

Hard
00:25:479 (1) - I'd like if this spinner end made a sound

Insane
WOO GRID MODDING
00:24:479 (3) - Move this up once
00:24:729 (4) - Move this down once
Topic Starter
ztrot

Charles445 wrote:

Easy
00:11:979 (4) - New combo for consistency Done
00:55:479 (1,2) - Space these out so it's easier to read Done
01:27:979 (1) - I'd like if this spinner end made a sound Done
AWESOME EASY

Normal
00:14:479 (3,4) - Move the 4 away from the 3 to remove the antijump I like the antijump as is.
01:14:479 (3,4) - ^^
01:27:979 (1) - Reverse this slider Done
01:59:979 (1) - This spinner should end at 02:03:479 Done

Hard
00:25:479 (1) - I'd like if this spinner end made a sound Done

Insane
WOO GRID MODDING
00:24:479 (3) - Move this up once Done
00:24:729 (4) - Move this down once Done
Shiirn
folder is fine

easy
ok

normal
00:03:479 (5) - remove slider whistle
00:16:479 (1,2) - not very nice for a normal, hard to read.
00:17:979 (4,2) - remove slider whistle
whenever you have a whistle on all of the notes of a slider, be sure to select all of them individually, not apply whistle to the entire slider, as this makes the slider track have a special sliderslide that does not suit this at all. (read: freaking everywhere)

hard
01:43:479 (1) - this makes me wonder, but i suppose it's okay. You know why.

insane
01:06:729 (4) - place this more evenly spaced with the rest of the combo? same with the other awkward-diamond formations
02:03:479 (1) - the song would end much better on a note than a spinner, in my opinion.
Topic Starter
ztrot

Shiirn wrote:

folder is fine

easy
ok

normal
00:03:479 (5) - remove slider whistle
00:16:479 (1,2) - not very nice for a normal, hard to read.
00:17:979 (4,2) - remove slider whistle
whenever you have a whistle on all of the notes of a slider, be sure to select all of them individually, not apply whistle to the entire slider, as this makes the slider track have a special sliderslide that does not suit this at all. (read: freaking everywhere) I'll ask him to change it I really didn't have a problem with it but yeah doesn't hurt to ask.

hard
01:43:479 (1) - this makes me wonder, but i suppose it's okay. You know why. yeaaah

insane
01:06:729 (4) - place this more evenly spaced with the rest of the combo? same with the other awkward-diamond formations
02:03:479 (1) - the song would end much better on a note than a spinner, in my opinion. I wanted to keep a spinner in every diff tho so yeah.
Rukario
General:
- I'd still say this map would fit a silent sliderslide really good.

misja's Normal:
01:00:104 - this little gap of nothingness confused me. You hadn't any section like this anywhere else and the music doesn't ask for it either. Maybe map some stuff into that?
01:59:479 - Maybe add a note here?

Hard:
01:43:479 (1) - This looks kinda bad with the slidertick being squished in like that.

Insane:
00:13:479 (1,2,3,4,5) - Maybe turn this into a star formation?
00:49:479 (1,2,3) - Why should (3) be more down all of a sudden?

Nice and solid. And rare, a good spread on a ztrot map. Impossible.
SapphireGhost
Oh snap a diff spread

[Easy]
00:44:979 (1) - Remove New Combo here.
01:38:479 (1,2,1) - These are quite close, sir.

[misja's Normal]
A lot of your blankets here could be improved. Otherwise, things seem alright here.

[Hard]
00:55:979 (2,3) - This is not very pretty, I advise removing the overlap here.
01:43:479 (1) - I agree with Rukario, here.
01:59:479 (3,4) - Avoid the overlap here.

[Insane]
01:33:479 (1,2) - Quite close to the edge of the screen, here.
01:36:479 (1,2) - Oh! And here, too.
End this difficulty at the same time as the others, please.

That's all! I fully support you making difficulty spreads and you deserve a cookie.
Topic Starter
ztrot
Up to date on all mods did most of the suggestions thanks guys I will not end the insane at the same point for the spiiner in every diff sake.
Kytoxid
I'll just say right now, didn't do any rankability checks (folder, snapping, etc...), since I assume they're okay and I'm not modding this to bubble anyways~

[Easy]

Felt a bit plain, but nothing really to complain about. (you catch that pun? Yeah, it wasn't very funny)

[Normal]

I'm not sure about having so many slider-whistle sounds, because they're actually pretty loud in contrast to the music.

00:43:479 (1) - I have two issues with this section. One is that the sliders are placed in a way that looks nice, but is hard to read, spacing-wise, since it's a lot more "intuitive" to read "the gap between the two sliders" as the gap between the heads in this case, which is 1/2 spacing. The other is that the slider heads occur every 2 beats, which means that only 1 really occurs on the downbeat in this 3/4 time signature song, and the other two, the sliders feel a bit weird to play for a more musical playstyle (rather than a spacing/approach circle style)
01:02:229 (3) - I'd maybe move this down a bit more to pull the repeat away from the hitburst of the previous 4.
01:43:479 (1) - This is a complete copy+paste+rotate of the section I complained earlier about, which doesn't really make sense because the music is completely different until 01:52:479 (1) (which is actually really well-mapped, imo). You should remap both parts; the fact that most previous modders didn't notice this was that either they chose not to comment or (in my opinion), this section is mapped generically so it could fit any piece of the song.

[Hard]

00:01:479 (1) - I feel like with only 4 points, the S sliders throughout this map look a bit too "jagged", especially on the inside curves. Maybe smooth them out a bit with an extra point on each side?
00:42:979 (4) - Maybe move this a bit away from the repeat? I was a bit worried about a second repeat when I saw how close it was; maybe that was just me not paying attention to my playing and more to the map as a whole.
00:54:479 (7) - Down a grid so it's exactly where 1 was?
00:55:479 (1) - More of a personal stylistic thing, but I noticed it several times so I guess I'll point it out. I think on symmetry maps it adds a lot to the map if the combos are aligned to also be symmetrical, so that visually it looks completely symmetrical. Here, for instance, I'd put this note into the last combo, just for the sake of having both combos become symmetrical. Food for thought.
01:00:729 (4,5) - Break from symmetry is intentional? Could be made symmetrical.
02:01:979 (2,3,4,5,6) - Feels a bit "sharp", pull the odd points in a bit or push the 4 down by...3 grids or so?

[Insane]

00:12:979 (8) - Slight asymmetry here; needs a grid right.
00:37:479 (1) - Same as Hard about the symmetric colours. Symmetry isn't as major in this map, but whether that means that they're less important or that you need to make the symmetric spots count is up to you.
00:49:479 (1,3,7) - This imperfect stack bothers me a bit. Just a bit.
01:36:479 (1) - Might look better if you start at the center, right below the 4.

The Hard and Insane played very smoothly and well, considering the song's lack of a real beat. (you can probably tell because my only comments on them were visual) The Normal was kinda ehh in that regard, I think; a lot of the parts weren't really synced with the music. And the Easy didn't have enough notes to fit the music too well, but it also didn't have enough notes that it needed to.

Good luck!
Topic Starter
ztrot
Thanks I used a few of the suggestions in insane and stuff that really needed to be fixed was fixed really appreciate the mod!
Hitoshirenu Shourai
Yarr etc. modding done in IRC. Nice map! I've pretty much always liked your stuff, provided that it isn't Sonic the Hedgehog. =P
Topic Starter
ztrot
log not posted due to it being done in the BAT channel if you need proof those with access can back this up.
jericho2442
needed some combo work on normal, soooo yea combo modded

log
SPOILER
00:35 <jericho2442> : lemmie help you xD
00:35 <ztrot> : they way he mapped it is hard to keep my idea of new combos solid
00:35 <ztrot> : yeas please
00:35 <jericho2442> : 00:28:979 (4) - new combo
00:36 <jericho2442> : 00:30:479 (1) - remove
00:36 <jericho2442> : new combo 00:31:979 (3) -
00:36 <ztrot> : wait from the default?
00:36 <jericho2442> : yup
00:36 <jericho2442> : 00:37:479 (5) - new combo
00:36 <ztrot> : okay
00:36 <ztrot> : done so far
00:37 <ztrot> : normals aren't my strong point :P
00:38 <jericho2442> : 00:41:979 (4) - newcombo
00:38 <jericho2442> : 00:43:479 (1) - remove new combo
00:38 <jericho2442> : gaaawd this is a odd map
00:38 <jericho2442> : 00:45:479 (6) - new combo
00:40 <jericho2442> : can you easy follow that pattern for the rest?
00:40 <ztrot> : tbh I wasn't looking just clickin what you gave me
00:40 <ztrot> : lmao
00:40 <jericho2442> : hahahahaha
00:40 <ztrot> : /lazzzy
00:41 <jericho2442> : well it pretty much copy pastes, so it would be faster for you to just repeat i guess xD
00:41 <jericho2442> : but you have to seeeeeee the map
00:45 <ztrot> : okay updated but I think i did it wrong
00:45 <jericho2442> : kk xD
00:45 <ztrot> : was getting highlighted like mad in modhelp
00:45 <ztrot> : pleas check
00:47 <jericho2442> : i cant understand why this got copy pasted
00:47 <jericho2442> : the music aint even the same xD
00:48 <ztrot> : it fits the music is the same just in a diffrent key
00:48 <ztrot> : so the mapping fits just oddly
00:48 <ztrot> : to each there own imo
00:49 <jericho2442> : this 00:39:479 (1,2,3,1,2,3) -
00:49 <jericho2442> : 01:39:479 (1,2,3,4,5) -
00:49 <jericho2442> : i dont get it
00:50 <ztrot> : that one could be removed honesly
00:50 <ztrot> : but there isn;t mush to go with on the song
00:50 <jericho2442> : im meaning i dont get they copy paste
00:51 <ztrot> : it fits the music box chime
00:51 <ztrot> : it is lazy but still fits
00:51 <ztrot> : 2nd one not as much as the 1st tho right?
00:52 <jericho2442> : yea 2nd one, the music has strings what are much more powerfull
00:52 <jericho2442> : sooo it makes it abit odd
00:52 <ztrot> : if you are thinking yeah one sec
00:53 <jericho2442> : gaah i think my problem is the maps makeup thats all, its nothing what has to be fixed
00:53 <ztrot> : does this look to ugly?
00:53 <ztrot> : http://puu.sh/4ASh
00:53 <ztrot> : oh
00:53 <ztrot> : well then
00:53 <jericho2442> : nah it looks fine
00:53 <ztrot> : fuck that image I just sent :p
00:53 <ztrot> : oh or do you want it
00:53 <jericho2442> : just make that copy paste combos consistent with each other
00:53 <ztrot> : make up my mind :P
00:55 <ztrot> : like this
00:55 <ztrot> : update map
00:56 <ztrot> : because it doesn't copy the whole pattern it is hard to make it consistent
00:56 <jericho2442> : looks fine
00:56 <ztrot> : alright
00:56 <ztrot> : yay~
Topic Starter
ztrot
yay~ oh shit I forgot the limit thing was there. Thanks for the mod and stuff that normal was a bit wonky combo wise

fluttershy yaaaaay~
jericho2442
well rechecked everything, all looks dang perfect and rankable imo, beeest of luck dude o/
Hitoshirenu Shourai
I rechecked as well. Everything is looking good to me as well. I see no reason to leave this unranked. Therefore, I deem this map of the quality in which ranking is able to take place.

Ranked.
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