As you requested.
General: I dunno why you skipping finish hitsounds like here 00:30:731 (1) - 00:32:187 (4) - etc
the overall picture of hitsounds not bright enough as song gives.
Also off widescreen support on simple and average diffs.
Delusion:
00:04:517 (5) - move it some for example on x:33 y:180 to avoid pixel overlap with 00:03:352 (2) -
00:07:139 (6) - move on x:26 y:119 to keep angle of pattering 00:06:265 (4,5,6) -
00:12:673 (2) - as i told about overlap with this 00:11:507 (5) -
00:47:624 (2) - should be emphased with not so linier flow to keep consistence (cuz u used hard angles on this sopund before 00:51:119 (6) - excepting ur variation of rythm or vocal emphasing)
00:54:906 (3,5) - avoid this pixel overlap plz
01:06:702 - mute this sliderend or use soft sdampleset on this. For now sample sounds very hard on tick with nothing lol
01:17:770 - same
01:20:100 - ya
01:27:236 - 01:28:401 - 01:29:566 - 01:30:731 - 01:31:896 - 01:33:061 - 01:34:226 - 01:34:808 - tbh im dont hear any claps here. mby use drum smapleset for it? It should fit to ur all hitsounds. and emphase dynamic of this part better
02:13:692 - ya as i told, normal sampleset sounds to hard on this ticks. Can i dont show you every moment with bluetick sliderend. Hope you can fix sampleset or mute them urself as well
02:38:886 - miss hit finish
that's all with this. Sorry for being so nazi. Diff is good.
Average:
same what i told about hitsounds
Dont find any issuses with this diff. Very cool rythmic, rly like it
Simple:
ya hitsounds
00:10:925 (6) - is slider does rly need here? mby just put circle 00:10:925 - on this. Rythm will be more consistant.
Uh thats all what i can suggest about this diff. Other looks solid.
Good luck o/