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Mars Argo - Beauty is Empty

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Total Posts
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Topic Starter
riffy
This beatmap was submitted using in-game submission on 27 февраля 2023 г. at 21:28:08

Artist: Mars Argo
Title: Beauty is Empty
Tags: AnimeStyle english alternative rock dream pop grocerybag indie linden place
BPM: 103
Filesize: 5881kb
Play Time: 03:23
Difficulties Available:
  1. Average (2,57 stars, 345 notes)
  2. Delusion (3,16 stars, 425 notes)
  3. Simple (1,53 stars, 199 notes)
Download: Mars Argo - Beauty is Empty
Information: Scores/Beatmap Listing
---------------
hitsounds by the one and only AnimeStyle

26.02.2023 redl to get the new mp3
Lune

Delusion
01:04:531 (4) - alien

thx for kudo bby
Topic Starter
riffy
true, nice pic btw <3
Lune
It's always a nice pic when it's not Blackpink winkwink
DeRandom Otaku
suggested something on discord. gonna continue
[Delusion]
  1. 00:08:609 - 00:10:939 - these sounds here are really weakly emphasized to be honest, If the rhythm here is different from the rest for variation then having 2 out of 10 for variation is kinda meh. But the thing here is that i would really suggest you to make these sounds clickable atleast because they are actually much stronger than the sounds where the slider heads are. They are clickable in the rest of places but not here so ya
  2. 00:11:521 - The music calms down and you turn up the hs volume :thinking: . The soft sampleset makes sense in case of 00:11:521 (4) - but at 00:11:813 (5) - the whistle sounds really really loud.
  3. Also i think 40% volume is kinda low for intro tbh ,maybe raise to 45 or something
  4. 00:11:521 (4,5) - i would actually give them a bit lower spacing because the baseline (or whatever that background thing is) doesnt play here and music calms down, the spacing you used is similar to your average spacing throughout the intro and part ahead it, atleast till 00:30:745 - this part
  5. 00:21:424 (1) - don't think the finish is needed on head
  6. 00:20:842 (5,1) - Maybe bump the spacing a bit? They feel too close right now compared to how loud the sound at 00:21:424 - is
  7. 00:21:424 - Do you really need to have this tiny tiny tiny overlap? its noticeable in gameplay as well and it makes it look messy
  8. 00:31:327 (1) - what if i told you, you dont need this nc (?)
  9. 00:33:075 (1,2,3) - was it intentional to space these 3 differently? same for 00:38:609 (3,4,5) -
  10. 00:42:978 (2) - Kind nazi but for the sake of aesthetics. Maybe move this two pixels downward so that it lies exactly in middle of 00:42:104 (6,1) -
  11. 00:48:512 (4,5,6) - i would raise spacing per not because pitch goes intenser just like 01:34:822 (4,5,6,7) -
  12. 00:49:386 (1,2) - Change 2 to two circles for god like emphasis on vocals because the slider 00:49:968 (2) - supports two strong vocals unlike the slider 00:49:386 (1) -
  13. 01:34:822 (4) - A hitsound on this would make it hot really, for that snare sound ,please do hs it
  14. 01:35:405 (6) - The clap on this sounds extremely unnecessarily loud. Maybe lower the hs volume or change to soft sampleset?
  15. 01:36:279 - Don't know why you would skip this. There exist vocal , a hi-hat and that melody sound that have been playing continuously every half beat later since the start of the song. Three reasons to not ignore this beat.
  16. 01:42:978 (1,2) - why not make it oval-shaped and symmetric ,something like http://puu.sh/xBYg4/b6915bb59f.jpg? will look cuter. i did it terribly though, you can do it better yourself right?
  17. 01:48:803 (3) - just as before, maybe move this between 01:47:347 (1,2) - for more pleasing aesthetics? if you wish to do that you will need to move 01:48:803 (3) - to 149,291 or something around that
  18. 02:11:521 (1) - Unnecessary NC
  19. 02:17:929 (1,2) - 02:13:269 (1,2) - 02:45:890 (1,2) - you might want to nerf spacing between these because in all other cases like these the spacing is almost twice as less such as 02:15:599 (1,2) -
  20. 02:31:910 (1,2) - Nazi blanket person pointing out nazi blankets
  21. 03:13:560 (6) - Another nazi thing, the curve close to the end is kinda not-so-cool-looking and could easily be improved
  22. 03:23:172 (1) - I really think that the sound here actually lands at 03:23:136 - (on the 1/16th tick) but i guess having it there is fine too. it just feels pretty off
[Average]
  1. Any hitsound and volume suggestion from previous difficulty goes here as well
  2. 02:10:939 (1,2) - If you actually change these to circles, They are gonna play so so well as the notes that represent the build up. Having 4 circles in a row here wont be a big deal since you have already made streaks of 7 circles earlier in the difficulty
  3. 02:48:220 (1,2,3,4,5,6,7,8,1) - pp
[Simple]
  1. 00:03:949 (2,1) - failed stack
  2. 01:34:822 (1,2) - what . why would you overlap 90% of their bodies to go on top of each other, This is easy difficulty. this will make easy-players struggle to read.
    especially in this case because 01:36:570 (2) - starts appearing before 01:34:822 (1) - totally disappears
  3. for the first half of the kiai you used the same long slider shape again and again which kinda makes it ,boring tbh. Could atleast make 1 or 2 of those sliders to be different. but thats totally upto you
good luck1
Pulse
beauty is bakari
Topic Starter
riffy

DeRandom Otaku wrote:

suggested something on discord. gonna continue
[Delusion]
  1. 00:08:609 - 00:10:939 - these sounds here are really weakly emphasized to be honest, If the rhythm here is different from the rest for variation then having 2 out of 10 for variation is kinda meh. But the thing here is that i would really suggest you to make these sounds clickable atleast because they are actually much stronger than the sounds where the slider heads are. They are clickable in the rest of places but not here so ya Changed!
  2. 00:11:521 - The music calms down and you turn up the hs volume :thinking: . The soft sampleset makes sense in case of 00:11:521 (4) - but at 00:11:813 (5) - the whistle sounds really really loud. Fixed!
  3. Also i think 40% volume is kinda low for intro tbh ,maybe raise to 45 or something Changed!
  4. 00:11:521 (4,5) - i would actually give them a bit lower spacing because the baseline (or whatever that background thing is) doesnt play here and music calms down, the spacing you used is similar to your average spacing throughout the intro and part ahead it, atleast till 00:30:745 - this part I've changed the 4,5 thingy, but kept the rest as it is. it seemed pretty reasonable as it is with the instruments being relatively the same
  5. 00:21:424 (1) - don't think the finish is needed on head true
  6. 00:20:842 (5,1) - Maybe bump the spacing a bit? They feel too close right now compared to how loud the sound at 00:21:424 - is Rght, changed
  7. 00:21:424 - Do you really need to have this tiny tiny tiny overlap? its noticeable in gameplay as well and it makes it look messy what overlap? I might've already changed that with one of the previous suggestions
  8. 00:31:327 (1) - what if i told you, you dont need this nc (?) mhm, let's get rid of it
  9. 00:33:075 (1,2,3) - was it intentional to space these 3 differently? same for 00:38:609 (3,4,5) - changed both to be more consistent
  10. 00:42:978 (2) - Kind nazi but for the sake of aesthetics. Maybe move this two pixels downward so that it lies exactly in middle of 00:42:104 (6,1) - okay
  11. 00:48:512 (4,5,6) - i would raise spacing per not because pitch goes intenser just like 01:34:822 (4,5,6,7) - sure!
  12. 00:49:386 (1,2) - Change 2 to two circles for god like emphasis on vocals because the slider 00:49:968 (2) - supports two strong vocals unlike the slider 00:49:386 (1) - sure!
  13. 01:34:822 (4) - A hitsound on this would make it hot really, for that snare sound ,please do hs it sure!
  14. 01:35:405 (6) - The clap on this sounds extremely unnecessarily loud. Maybe lower the hs volume or change to soft sampleset? killed it
  15. 01:36:279 - Don't know why you would skip this. There exist vocal , a hi-hat and that melody sound that have been playing continuously every half beat later since the start of the song. Three reasons to not ignore this beat. whoa, changed :v
  16. 01:42:978 (1,2) - why not make it oval-shaped and symmetric ,something like http://puu.sh/xBYg4/b6915bb59f.jpg? will look cuter. i did it terribly though, you can do it better yourself right? holy shrimp, that needed a change indeed! I did it differently, though!
  17. 01:48:803 (3) - just as before, maybe move this between 01:47:347 (1,2) - for more pleasing aesthetics? if you wish to do that you will need to move 01:48:803 (3) - to 149,291 or something around that
  18. 02:11:521 (1) - Unnecessary NC
  19. 02:17:929 (1,2) - 02:13:269 (1,2) - 02:45:890 (1,2) - you might want to nerf spacing between these because in all other cases like these the spacing is almost twice as less such as 02:15:599 (1,2) - i decided to increase it for the first thing :p
  20. 02:31:910 (1,2) - Nazi blanket person pointing out nazi blankets it wasn't even that bad!
  21. 03:13:560 (6) - Another nazi thing, the curve close to the end is kinda not-so-cool-looking and could easily be improved sure, let's do it
  22. 03:23:172 (1) - I really think that the sound here actually lands at 03:23:136 - (on the 1/16th tick) but i guess having it there is fine too. it just feels pretty off I'd say it peaks at the downbeat but starts earlier. should make sense to keep it
[Average]
  1. Any hitsound and volume suggestion from previous difficulty goes here as well
  2. 02:10:939 (1,2) - If you actually change these to circles, They are gonna play so so well as the notes that represent the build up. Having 4 circles in a row here wont be a big deal since you have already made streaks of 7 circles earlier in the difficulty sure, let's do it
  3. 02:48:220 (1,2,3,4,5,6,7,8,1) - pp literally another pp map
[Simple]
  1. 00:03:949 (2,1) - failed stack whoops
  2. 01:34:822 (1,2) - what . why would you overlap 90% of their bodies to go on top of each other, This is easy difficulty. this will make easy-players struggle to read. *shrug*
    especially in this case because 01:36:570 (2) - starts appearing before 01:34:822 (1) - totally disappears
  3. for the first half of the kiai you used the same long slider shape again and again which kinda makes it ,boring tbh. Could atleast make 1 or 2 of those sliders to be different. but thats totally upto you I'll keep it, I really like the monotonous feel of it. Sort of matches with the way I percieve the vocals
good luck1
Thank you!
Gordon123
woah O:
NeilPerry
As you requested.

General: I dunno why you skipping finish hitsounds like here 00:30:731 (1) - 00:32:187 (4) - etc
the overall picture of hitsounds not bright enough as song gives.
Also off widescreen support on simple and average diffs.

Delusion:
00:04:517 (5) - move it some for example on x:33 y:180 to avoid pixel overlap with 00:03:352 (2) -
00:07:139 (6) - move on x:26 y:119 to keep angle of pattering 00:06:265 (4,5,6) -
00:12:673 (2) - as i told about overlap with this 00:11:507 (5) -
00:47:624 (2) - should be emphased with not so linier flow to keep consistence (cuz u used hard angles on this sopund before 00:51:119 (6) - excepting ur variation of rythm or vocal emphasing)
00:54:906 (3,5) - avoid this pixel overlap plz
01:06:702 - mute this sliderend or use soft sdampleset on this. For now sample sounds very hard on tick with nothing lol
01:17:770 - same
01:20:100 - ya
01:27:236 - 01:28:401 - 01:29:566 - 01:30:731 - 01:31:896 - 01:33:061 - 01:34:226 - 01:34:808 - tbh im dont hear any claps here. mby use drum smapleset for it? It should fit to ur all hitsounds. and emphase dynamic of this part better
02:13:692 - ya as i told, normal sampleset sounds to hard on this ticks. Can i dont show you every moment with bluetick sliderend. Hope you can fix sampleset or mute them urself as well :D
02:38:886 - miss hit finish

that's all with this. Sorry for being so nazi. Diff is good.

Average:
same what i told about hitsounds :D
Dont find any issuses with this diff. Very cool rythmic, rly like it

Simple:
ya hitsounds
00:10:925 (6) - is slider does rly need here? mby just put circle 00:10:925 - on this. Rythm will be more consistant.
Uh thats all what i can suggest about this diff. Other looks solid.

Good luck o/
Topic Starter
riffy
I think I've applied everything, that did help me out quite a lot, thank you very much!
BanchoBot
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