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PILI Music Team - Li Hun - Wu Se Yao Ji

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Topic Starter
-__
This beatmap was submitted using in-game submission on 2012年1月14日 at 18:58:27

Artist: PILI Music Team
Title: Li Hun - Wu Se Yao Ji
Source: PILI TV Series
Tags: chinese classical wuseyaoji lihun OST
BPM: 110
Filesize: 5067kb
Play Time: 03:21
Difficulties Available:
  1. Hard (4.48 stars, 403 notes)
  2. Normal (2.98 stars, 245 notes)
Download: PILI Music Team - Li Hun - Wu Se Yao Ji
Information: Scores/Beatmap Listing
---------------
This is my first beatmap.Hope you like it ~^ ^
This song is from Taiwan PILI TV Series' OST,it's a theme melody of a female character whose name is "Wu Se Yao Ji".The Series and music are really cool.Seems like there was no one made a PILI beatmap before?So I did it myself^ ^
Thanks for everyone who has helped me
感谢所有给予我帮助的人
我相信玩OSU看霹雳的肯定不止我一个TwT
normal-finished
hard-finished

霹靂布袋戲原聲曲目 離魂-五色妖姬角色曲
background pic by Shanzhuier(扇墜兒)
[CSGA]Ar3sgice
霹雳布袋戏是啥= = 没看过

hard只能pass的路过......

SPOILER
automatic 1000000bytes
Topic Starter
-__

[CSGA]Ar3sgice wrote:

霹雳布袋戏是啥= = 没看过

hard只能pass的路过......

SPOILER
automatic 1000000bytes

霹雳布袋戏简单来说就是电视剧(喂),详细请百度。玄幻向,有宅系文化渗透
而且其原创音乐非常强大
- Suima -
[General]
Slider Tick Rate 變成1
在26311設置preview point
調一下mp3
我想幫你做一個譜,不知意下如何?

[Normal]
總而言之,不要出現1/4的連打,這是3星以下的Normal

30673(1,2)(3,4) 用滑條取代
31764(5,6) 用1/4的滑條重覆至32309
48125(1,2)(3,4) 用滑條取代
56850(1,2)(3,4) ^
57941(5,6) 用1/4的滑條重覆至58487
59032(8) 變成圈
59441 設一個滑條到59577
107212(3) 變成滑條107758
107758(4) 取消滑條
108167 設一個滑條到108303
113221(1,2)(3,4) 用滑條取代
118665(1,2)(3,4) ^


[Hard]
從00136開始做譜,跟Normal一樣

05044(2) 靠近點兒
07225(2) ^
12133(1,2,3,4) 跳躍
14315(1) 離上一個遠一點
36129(5) 到(4)的背後
36674(1,1,1,1) 跳躍
42401(7,8,9,10) 分開
44582(4) 移到44309且停止於44855
45400 設滑條到45673
47309(9) 移到47306
58216(6) 移到57943且停止於58489
109941(1) 分成兩個滑條
111850 加圈
111986 ^
Breeze
BPM : 110
OFFSET : 136

我觉得用些custom hitsound效果会很好的
比如中国的鼓声那些
Banana
前面有kevin的mod.我就瞎掺和下..等把他的mod改好了我再来..
easy:
kevin说不要四分拍..而我看半拍也少放点比较好..
00:15:403 (3) -排成中轴线对称?
01:21:391 (3) - 个人不接受这种原曲没有音的滑条拐点..
这次不用kudosu..
Topic Starter
-__

kevin840310 wrote:

[General]
Slider Tick Rate 變成1
在26311設置preview point
調一下mp3
我想幫你做一個譜,不知意下如何?

[Normal]
總而言之,不要出現1/4的連打,這是3星以下的Normal

30673(1,2)(3,4) 用滑條取代
31764(5,6) 用1/4的滑條重覆至32309
48125(1,2)(3,4) 用滑條取代
56850(1,2)(3,4) ^
57941(5,6) 用1/4的滑條重覆至58487
59032(8) 變成圈
59441 設一個滑條到59577
107212(3) 變成滑條107758
107758(4) 取消滑條
108167 設一個滑條到108303
113221(1,2)(3,4) 用滑條取代
118665(1,2)(3,4) ^


[Hard]
從00136開始做譜,跟Normal一樣

05044(2) 靠近點兒
07225(2) ^
12133(1,2,3,4) 跳躍
14315(1) 離上一個遠一點
36129(5) 到(4)的背後
36674(1,1,1,1) 跳躍
42401(7,8,9,10) 分開
44582(4) 移到44309且停止於44855
45400 設滑條到45673
47309(9) 移到47306
58216(6) 移到57943且停止於58489
109941(1) 分成兩個滑條
111850 加圈
111986 ^

您要帮我做谱的话,那当然再好不过了,非常感谢!!
我这就按您指出的地方去修改,不过我可能会有一些不太明白的地方(毕竟是新手),会总结出来在下面回复,麻烦您了
Topic Starter
-__

Breeze wrote:

BPM : 110
OFFSET : 136

我觉得用些custom hitsound效果会很好的
比如中国的鼓声那些
鼓声的话。。。如果是较低音的鼓声的话,会不会和整曲轻快灵动的风格不太相称?
我去找一些音效试试吧,谢谢您
Topic Starter
-__

Banana wrote:

前面有kevin的mod.我就瞎掺和下..等把他的mod改好了我再来..
easy:
kevin说不要四分拍..而我看半拍也少放点比较好..
00:15:403 (3) -排成中轴线对称?
01:21:391 (3) - 个人不接受这种原曲没有音的滑条拐点..
这次不用kudosu..

哦,好的,也谢谢您
HellDawn
General
This map havent preview point so you must add preview point from timing menu > Set Current position as preview point (00:26:313-)

Hard
00:56:986- object isnt snapped
Topic Starter
-__

HellDawn wrote:

General
This map havent preview point so you must add preview point from timing menu > Set Current position as preview point (00:26:313-)

Hard
00:56:986- object isnt snapped

Thanks!!I will correct it
Topic Starter
-__
已更新,基本上全部按着几位说的做了改动

updated already in 9/18 afternoon
Topic Starter
-__
Last edited by yanguoke on 28 seconds ago, edited 3 times in total.

Changed some note's shape and place to make them look better ^ ^
The 08 team_Bourdon
Hi~ ^^

Normal
  1. Circle Size change to the large?
00:45:398 (2) - remove this whistle, and add this whistle at beginning
00:46:489 (3) - ^ and add the whistle at beginning and behind
01:08:167 (4) - this slider starter is a bit hard to hit for NORMAL PLAYERS... maybe change to a circle at 01:08:303 - ?

Hard
00:09:407 (x) - add a circle?
00:19:223 (8) - make this slider to a repeating??
00:28:494 (3) - why don't start the next slider at here?
00:37:220 (1,1,1) - remove the New Combo
00:41:310 (5) - add a New Combo?
00:42:946 (9) - down+right 4 grid? x:384 y:248
00:43:219 (10) - move to grid x:320 y:224?
00:44:309 (4) - make one more repeating
00:51:399 (8) - change to a slider to 00:51:944 ?
01:07:487 (5) - add a New Combo
01:12:122 (7) - overlap at the previous circle (6)
01:23:575 (x) - add a circle or use the previous slider make a repeating?
02:29:699 - why don't continue to stack some note?? if you want here is a break.. then you need to delete 02:26:291 (1) to 02:29:018 (10) note...

----
That's all..
and GoodLuck :)
Topic Starter
-__

The 08 team_Bourdon wrote:

Hi~ ^^

Normal
  1. Circle Size change to the large?
00:45:398 (2) - remove this whistle, and add this whistle at beginning
00:46:489 (3) - ^ and add the whistle at beginning and behind
01:08:167 (4) - this slider starter is a bit hard to hit for NORMAL PLAYERS... maybe change to a circle at 01:08:303 - ?

Hard
00:09:407 (x) - add a circle?
00:19:223 (8) - make this slider to a repeating??
00:28:494 (3) - why don't start the next slider at here?
00:37:220 (1,1,1) - remove the New Combo
00:41:310 (5) - add a New Combo?
00:42:946 (9) - down+right 4 grid? x:384 y:248
00:43:219 (10) - move to grid x:320 y:224?
00:44:309 (4) - make one more repeating
00:51:399 (8) - change to a slider to 00:51:944 ?
01:07:487 (5) - add a New Combo
01:12:122 (7) - overlap at the previous circle (6)
01:23:575 (x) - add a circle or use the previous slider make a repeating?
02:29:699 - why don't continue to stack some note?? if you want here is a break.. then you need to delete 02:26:291 (1) to 02:29:018 (10) note...

----
That's all..
and GoodLuck :)

Thanks a lot!I will fix it.
Topic Starter
-__
Last edited by yanguoke on 33 seconds ago, edited 4 times in total.

Added some notes and changed some hitsounds^ ^

Need moding and stars!! :o
merchat7
From my modding queue

Instrumental song :/ Sorry if mod is a bit lazy since I prefer song with vocal when possible.

[General]

- You have to trim the mp3 since you did not map 80% of the song.
- Map the same amount of time for all your difficulty. For example if you map Normal to 2min, map easy to 2min as well.
- Keep break the same, make your beatmap feel cleaner and the difficulty spread also feel nicer.

[Normal]

- 1 hp drain?

Timing Points

00:00:134 - Remove green timing points and change the hitsound volume on the offset (red timing point)
00:00:679 & 01:01:213 & 01:01:350 - Delete these timing points, they are not needed.

Mod

00:00:134 (1,2,3 1,2,3) - Straight and box pattern, can you make this more interesting? One thing you could do right away is to curve the sliders.
00:08:859 (1,2) - Change to 4 sliders instead. Long sliders are boring and doesn't look good in a beatmap in general.
00:17:585 (1,3) - http://puu.sh/620Q More interesting than straight sliders.
00:29:037 (5) - Curve this slider, weird leaving it straight and try not to let it touch (1,2) in the next combo.
00:36:672 (4.5) - Curve + symmetrical with each other like this, http://puu.sh/621f.
00:39:399 (1) - Curve it.
00:43:762 (1,2,3 1,2) - Straight sliders, something more interesting?
00:57:941 (3) - Curve it, flows better.
01:05:576 (1.2) - Stack (2) with end of slider (1) and curve http://puu.sh/621Z.
01:07:212 (3.6) - Curve them, http://puu.sh/6224
01:16:483 (1.2.3) - Do something more interesting rather than box pattern.
01:22:482 (4) - Stack with end of (3) and adjust next section accordingly.
01:23:028 (1.2.3) - Better to space it out than stack it.
01:25:754 (8) - Curve it.

Better than expected for a first map.

[Hard]

+1 hp drain - 1 overall difficulty

00:00:136 (1.2) - Curve them and try to place them in a more interesting way.
00:02:317 (1,2) - ^
00:09:679 (5) - Move 5 more right and down a bit.
00:11:452 (2.3) - Nicer to stack them.
00:36:674 (1,2,3,4) - Curve them and place them more interestingly.
00:45:945 (2.3) - Weird jump.
01:09:941 (1,2) - Straight sliders, make it more interesting
01:12:122 (7) - Ctrl+H and put back in same spot.
01:37:209 (3) - Boring straight slider, do something else here.
01:49:207 (1-14) - Repeating slider instead.
01:53:569 (1-14) - ^
02:30:654 (1) - Ctrl+H and put back in same spot.

Useless timing points - 01:05:033 Delete it.

Solid, but could be better, map some of the break out if possible.

Pretty nice for your first beatmap, but I can't star just yet since you have some weird patterns in Hard and too many straight sliders / box patterns in general.

Good luck!
Topic Starter
-__

merchat7 wrote:

From my modding queue

Instrumental song :/ Sorry if mod is a bit lazy since I prefer song with vocal when possible.

[General]

- You have to trim the mp3 since you did not map 80% of the song.
- Map the same amount of time for all your difficulty. For example if you map Normal to 2min, map easy to 2min as well.
- Keep break the same, make your beatmap feel cleaner and the difficulty spread also feel nicer.

[Normal]

- 1 hp drain?

Timing Points

00:00:134 - Remove green timing points and change the hitsound volume on the offset (red timing point)
00:00:679 & 01:01:213 & 01:01:350 - Delete these timing points, they are not needed.

Mod

00:00:134 (1,2,3 1,2,3) - Straight and box pattern, can you make this more interesting? One thing you could do right away is to curve the sliders.
00:08:859 (1,2) - Change to 4 sliders instead. Long sliders are boring and doesn't look good in a beatmap in general.
00:17:585 (1,3) - http://puu.sh/620Q More interesting than straight sliders.
00:29:037 (5) - Curve this slider, weird leaving it straight and try not to let it touch (1,2) in the next combo.
00:36:672 (4.5) - Curve + symmetrical with each other like this, http://puu.sh/621f.
00:39:399 (1) - Curve it.
00:43:762 (1,2,3 1,2) - Straight sliders, something more interesting?
00:57:941 (3) - Curve it, flows better.
01:05:576 (1.2) - Stack (2) with end of slider (1) and curve http://puu.sh/621Z.
01:07:212 (3.6) - Curve them, http://puu.sh/6224
01:16:483 (1.2.3) - Do something more interesting rather than box pattern.
01:22:482 (4) - Stack with end of (3) and adjust next section accordingly.
01:23:028 (1.2.3) - Better to space it out than stack it.
01:25:754 (8) - Curve it.

Better than expected for a first map.

[Hard]

+1 hp drain - 1 overall difficulty

00:00:136 (1.2) - Curve them and try to place them in a more interesting way.
00:02:317 (1,2) - ^
00:09:679 (5) - Move 5 more right and down a bit.
00:11:452 (2.3) - Nicer to stack them.
00:36:674 (1,2,3,4) - Curve them and place them more interestingly.
00:45:945 (2.3) - Weird jump.
01:09:941 (1,2) - Straight sliders, make it more interesting
01:12:122 (7) - Ctrl+H and put back in same spot.
01:37:209 (3) - Boring straight slider, do something else here.
01:49:207 (1-14) - Repeating slider instead.
01:53:569 (1-14) - ^
02:30:654 (1) - Ctrl+H and put back in same spot.

Useless timing points - 01:05:033 Delete it.

Solid, but could be better, map some of the break out if possible.

Pretty nice for your first beatmap, but I can't star just yet since you have some weird patterns in Hard and too many straight sliders / box patterns in general.

Good luck!

:) Your mod is not lazy at all I think,though it's an instrumental song.
You are so careful~~~I will fix my map by most of your mod
Thanks a lot!!
Topic Starter
-__
Last edited by yanguoke on 10 seconds ago, edited 5 times in total
Curved most straight sliders and changed some notes' place^ ^

Need moding and stars :o
Axey
hii

[general]
你可以添加一个soft-sliderslide
clap 有点略违和?

[Normal]
good

[Hard]
我看不出你是用多少DS做的 你GS开了没有?
比如00:04:498(1,2,3)-(2)离silder略远 (1,2)的距离和(2,3)的距离差不多 所以我觉得这点需要改一下
虽然说这歌慢影响不大 但是还是希望注意下间距的问题。

00:19:768(x)-add note
00:21:677(6,7)-在红线和白线上加个note
00:31:493(4)-头上的clap去掉添加到尾部
00:32:039(x)-这里添加个note或者(5)-new comb ; add whis
00:38:856(5)-remove clap add whis
00:49:217(1)-add whis
00:56:852(1,2,3)-间距不相等 (3)-add whis
02:09:930(5)-add whis
show more
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