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Hatsune Miku & Kagamine Rin & Megurine Luka - @

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Total Posts
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Topic Starter
kosiga
This beatmap was submitted using in-game submission on 2011年12月29日 at 16:03:50

Artist: Hatsune Miku & Kagamine Rin & Megurine Luka
Title: @
Source: OSTER project
Tags: cinnamon roll vocaloid niconico douga fuwafuwa
BPM: 180
Filesize: 8095kb
Play Time: 03:48
Difficulties Available:
  1. Cinnamon (4.98 stars, 571 notes)
  2. Hard (4.76 stars, 446 notes)
  3. Normal (2.78 stars, 231 notes)
Download: Hatsune Miku & Kagamine Rin & Megurine Luka - @
Information: Scores/Beatmap Listing
---------------
my 6th map
KURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURU
OSTER project
Vocaloid Hatsune Miku & Kagamine Rin & Megurine Luka - @ (Cinnamon Roll)

Normal:100%
Hard:100%
Cinnamon:100%
SB:100%

Update Newest: 12/29
12/29 change SB
Gamu
( ノ゚Д゚)こんにちわ

[General]

  1. 曲のMP3に名前ついてないんですが これって大丈夫なんですかね (もし、つけるとしたら かなりめんどくさくなるので 無視で、 一様書いてみただけです)
  2. 曲のフォルダのosb形式のやつが二つあるので いらないほうを削除してください
  3. Song Setup > Audio > Music Track > Lead-in 2 → 0 (私はたしか これは最初から初めのobjectまでが合計で3秒くらいになればい気がしました)
ここから提案です

[Normal]

  1. 03:28:018 (2) - 被っていて見えない感じがします
[Hard]

  1. AR-1.
  2. 00:44:685 (3) - 1 grid up
  3. 00:44:852 (4) - ^
  4. 00:45:018 (5) - ^
  5. 02:48:018 (1) - ^
  6. 02:48:352 (2) - ^
  7. 02:48:685 (3) - ^
[Cinnamon]

[*]特にないです



いい譜面です。そしてSBいい(゚д゚)

あ、良かったら 今私未完成の曲があって Hard diffがないんですよね 今Normalつくっていて
Hard diffつくってみませんか?

曲はこちらです → http://osu.ppy.sh/s/36936

1分50秒くらいの曲です 

あとフレンドいれました

よろしくです  :D

くるくるくるくるくるくるくるくるくるくるくるくるくるくる
Topic Starter
kosiga

-Gamu- wrote:

( ノ゚Д゚)こんにちわ

[General]

  1. 曲のMP3に名前ついてないんですが これって大丈夫なんですかね (もし、つけるとしたら かなりめんどくさくなるので 無視で、 一様書いてみただけです) 気付かなかったです><; とりあえず修正無し
  2. 曲のフォルダのosb形式のやつが二つあるので いらないほうを削除してください done
  3. Song Setup > Audio > Music Track > Lead-in 2 → 0 (私はたしか これは最初から初めのobjectまでが合計で3秒くらいになればい気がしました) 最初の@がSB注意のやつで隠れるので伸ばしてたんですが気になるようなので0にしました :)
ここから提案です

[Normal]

  1. 03:28:018 (2) - 被っていて見えない感じがします
[Hard]

  1. AR-1.
  2. 00:44:685 (3) - 1 grid up
  3. 00:44:852 (4) - ^
  4. 00:45:018 (5) - ^
  5. 02:48:018 (1) - ^
  6. 02:48:352 (2) - ^
  7. 02:48:685 (3) - ^
[Cinnamon]

[*]特にないです

All fixed ;)

いい譜面です。そしてSBいい(゚д゚) thanks :oops:

あ、良かったら 今私未完成の曲があって Hard diffがないんですよね 今Normalつくっていて
Hard diffつくってみませんか? 作らせていただきます!あまり期待しないでくださいね><;
曲はこちらです → http://osu.ppy.sh/s/36936

1分50秒くらいの曲です 

あとフレンドいれました あい。私からも送りました :)
よろしくです  :D  よろしくですー

くるくるくるくるくるくるくるくるくるくるくるくるくるくる
-Gamu-さん mod ありがとうございました~
Breeze
[Timing]
  1. BPM is fine, I got a offset : 4035 (+16 from yours), if you feel this timing is better, please change it, and once you changed it, remembered to resnap all notes, and make sure timing section is right on tick
[General]
  1. 160 kbps mp3 is rare :o, it's usually use 128 kbps or 192 kbps mp3, just sayin, not a big deal though
  2. I think the volume of all your diff. is too low, maybe you could raise it a bit, however it's depends on yourself
[SB]
  1. It's recommended that use 640x480 pixels picture as SB elements since it's the default size in SBE, 800x600 is fine though, you can use 640x480 next time.
  2. I think you don't need lighting1-lighting5.png, since you can change the color of SB elements by write some code in osb file like:
    _C,easing, starttime, endtime,r1,g1,b1,r2,g2,b2
    easing:
    0 - none
    1 - start fast and slow down
    2 - start slow and speed up

    starttime, endtime: the times in milliseconds between which the event will be animated

    r1, g1, b1: the starting component-wise colour
    r2, g2, b2: the finishing component-wise colour

    sprites with (255,255,255) will be their original colour. sprites with (0,0,0) will be totally black. anywhere in between will result in subtractive colouring. to make full use of this, brighter greyscale sprites work very well.
  3. I found this code in the last part of your osb file
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0,0.006751716
    F,0,225268,225352,0.006751716,1
    F,0,225352,232018,1,0
    0.006751716 code for Fade is not a visable effect but would cost some SB load, you can change this coe to
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0
    F,0,225268,225352,0,1
    F,0,225352,232018,1,0
    anyway it's not a big deal, too
  4. 02:20:034 - 02:24:534 - Oh, my... this part SB is...blind lol, it's fine since you enabled "display epilepsy warnning"
[Normal]
  1. 00:11:868 (3) - How about add a finish here?
  2. 00:14:701 (1) - Finish instead of whistle seems better
  3. 00:17:368 (6) - I feel 40% volume is a bit low, why not just keep 70% here?
  4. 00:20:034 (1) - Finish instead of whistle seems better
  5. 00:22:701 (5) - I feel 40% volume is a bit low, why not just keep 70% here?
  6. 00:25:368 (1) - Add finish?
  7. 00:30:701 (4) - ^
  8. 00:41:201 (1) - It's not recommended that use unusual spacing in a notmal diff. :/
  9. 01:10:535 (3) - Add finish?
  10. 01:13:368 (1) - Use finish instead of whistle?
  11. 01:29:368 (3) - Add finish?
  12. 01:39:868 (1) - Emm, stack here maybe confusing, I think put this slider out to a 1/2 beat spacing would better
  13. 01:45:201 (1) - ^
  14. 01:50:534 (1) - ^
  15. 01:56:034 (1) - tiny spacing wrong, but oh well, it's acceptable, here note ends at a strange place, why here a break?
  16. 02:19:951 - Useless timing section?
  17. 02:46:701 (3,1,2,3) - I think this part might be confuse, consider use 1 note a one reverse slider to 02:46:701 (3), that may work better IMO
  18. 02:49:368 - Drag break to here?
  19. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part
  20. 03:34:618 - Useless timing section?
[Hard]
  1. 00:11:868 (1) - Add finish?
  2. 01:10:535 (1) - ^
  3. 01:56:034 (1,2) - You can try make these 2 slider more neat, read here for more imformation
  4. 02:19:951 - Useless timing section?
  5. 02:20:034 (1) - Add finish?
  6. 02:44:035 (1) - ^
  7. 02:49:368 - Drag break to here?
  8. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part
  9. 03:29:368 - KIAI start here seems better
  10. 03:34:618 - Useless timing section?
[Cinnamon]
  1. Why use Cinnamon as diff. name? Use a name like insane is much easy to understrand the difficulty, it's not a big deal :/
  2. 00:09:368 (8) - Add finish?
  3. 00:23:868 (4) - Unexpected jump IMO
  4. 00:25:368 (1) - Add finish?
  5. 01:07:368 (6) - Consider new combo here since spacing changed
  6. 01:08:034 (8) - Add finish?
  7. 01:55:951 - I think 0.5xBPM is too slow, 0.75 is slow enough for this part
  8. 02:19:951 - Useless timing section?
  9. 02:25:284 - ^
  10. 03:29:368 - KIAI starts here seems better
You have no RANKed maps?
This map is really nice!
2 star for you
YTYuyu
Ok ur next :)

Normal:
00:13:685(2,3) - Aline it with (1)
01:02:685(1) - 2 grids left for the end point
01:08:018(1) - 1 grid left, 1 grid down for the end point
01:12:352(2,3) same as the 1st suggestion
01:19:352(2,3) 1 grid down for both

Hard:
00:16:185(5) - 2 grids right from there fix the spacing for the next slider.(7) is fine.
Other than that everything's good

Cinnamon:
u need to set the grid size to tiny to do this.
00:07:352(3) - 1 grid down but keep the stack
00:26:018(3) - 1 grid down(set the grid size to tiny to do this)
00:27:352(3) - 2 grids up at the end point
01:06:018(3) - 2 grids right but keep the stack on the next note
03:27:018(6) - try to stack it with the end slider (7) and (1)
03:44:518(6) - 1 grid left(without distance snap)

I can't believe i heard un, deux, trois meaning 1,2,3 anyways Star and GL :D
Topic Starter
kosiga

Breeze wrote:

[Timing]
  1. BPM is fine, I got a offset : 4035 (+16 from yours), if you feel this timing is better, please change it, and once you changed it, remembered to resnap all notes, and make sure timing section is right on tick change it
[General]
  1. 160 kbps mp3 is rare :o, it's usually use 128 kbps or 192 kbps mp3, just sayin, not a big deal though change it
  2. I think the volume of all your diff. is too low, maybe you could raise it a bit, however it's depends on yourself
[SB]
  1. It's recommended that use 640x480 pixels picture as SB elements since it's the default size in SBE, 800x600 is fine though, you can use 640x480 next time. yeah! but, making map use the 800x600 :? (four maps) I can use 640x480 next time
  2. I think you don't need lighting1-lighting5.png, since you can change the color of SB elements by write some code in osb file like:
    _C,easing, starttime, endtime,r1,g1,b1,r2,g2,b2
    easing:
    0 - none
    1 - start fast and slow down
    2 - start slow and speed up

    starttime, endtime: the times in milliseconds between which the event will be animated

    r1, g1, b1: the starting component-wise colour
    r2, g2, b2: the finishing component-wise colour

    sprites with (255,255,255) will be their original colour. sprites with (0,0,0) will be totally black. anywhere in between will result in subtractive colouring. to make full use of this, brighter greyscale sprites work very well. WoW I don't know. >:( use the next time! ( but it is difficult to make a color :? )
  3. I found this code in the last part of your osb file
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0,0.006751716
    F,0,225268,225352,0.006751716,1
    F,0,225352,232018,1,0
    0.006751716 code for Fade is not a visable effect but would cost some SB load, you can change this coe to
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0
    F,0,225268,225352,0,1
    F,0,225352,232018,1,0
    anyway it's not a big deal, too change it
  4. 02:20:034 - 02:24:534 - Oh, my... this part SB is...blind lol, it's fine since you enabled "display epilepsy warnning" yeah :D
[Normal]
  1. 00:11:868 (3) - How about add a finish here?
  2. 00:14:701 (1) - Finish instead of whistle seems better
  3. 00:17:368 (6) - I feel 40% volume is a bit low, why not just keep 70% here?
  4. 00:20:034 (1) - Finish instead of whistle seems better
  5. 00:22:701 (5) - I feel 40% volume is a bit low, why not just keep 70% here?
  6. 00:25:368 (1) - Add finish?
  7. 00:30:701 (4) - ^
  8. 00:41:201 (1) - It's not recommended that use unusual spacing in a notmal diff. :/ change it
  9. 01:10:535 (3) - Add finish?
  10. 01:13:368 (1) - Use finish instead of whistle?
  11. 01:29:368 (3) - Add finish?
  12. 01:39:868 (1) - Emm, stack here maybe confusing, I think put this slider out to a 1/2 beat spacing would better sorry, no change. because it is my favorite!
  13. 01:45:201 (1) - ^ ^
  14. 01:50:534 (1) - ^ ^
  15. 01:56:034 (1) - tiny spacing wrong, but oh well, it's acceptable, here note ends at a strange place, why here a break? thanks :oops: and Since it was normal diff, the break was increased.(About 1-minute interval)
  16. 02:19:951 - Useless timing section? volume change point. because volume change is one this side
  17. 02:46:701 (3,1,2,3) - I think this part might be confuse, consider use 1 note a one reverse slider to 02:46:701 (3), that may work better IMO
  18. 02:49:368 - Drag break to here?
  19. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part volume 10%up!
  20. 03:34:618 - Useless timing section? volume change point. because volume change is one this side
[Hard]
  1. 00:11:868 (1) - Add finish?
  2. 01:10:535 (1) - ^
  3. 01:56:034 (1,2) - You can try make these 2 slider more neat, read here for more imformation remake it!
  4. 02:19:951 - Useless timing section? volume change point. because volume change is one this side
  5. 02:20:034 (1) - Add finish?
  6. 02:44:035 (1) - ^
  7. 02:49:368 - Drag break to here?
  8. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part volume 10%up!
  9. 03:29:368 - KIAI start here seems better
  10. 03:34:618 - Useless timing section? volume change point. because volume change is one this side
[Cinnamon]
  1. Why use Cinnamon as diff. name? Use a name like insane is much easy to understrand the difficulty, it's not a big deal :/ Sorry,no change diff name. because this name is my favorite!! (title:@=Cinnamon roll and Artist:OSTER project=FuwaFuwa Cinnamon) :D
  2. 00:09:368 (8) - Add finish?
  3. 00:23:868 (4) - Unexpected jump IMO Sorry, no change
  4. 00:25:368 (1) - Add finish?
  5. 01:07:368 (6) - Consider new combo here since spacing changed change it with 00:08:701
  6. 01:08:034 (8) - Add finish?
  7. 01:55:951 - I think 0.5xBPM is too slow, 0.75 is slow enough for this part Sorry, no change. because 02:06:368(BPM0.5x)to 02:06:701slider(BPM1.0x) speed change is my favorite! :D
  8. 02:19:951 - Useless timing section? volume change point. because volume change is one this side
  9. 02:25:284 - ^ ^
  10. 03:29:368 - KIAI starts here seems better
You have no RANKed maps? yeah :(
This map is really nice!
2 star for you

Others All fixed


Byakugan249 wrote:

Ok ur next :)

Normal:
00:13:685(2,3) - Aline it with (1)
01:02:685(1) - 2 grids left for the end point
01:08:018(1) - 1 grid left, 1 grid down for the end point
01:12:352(2,3) same as the 1st suggestion
01:19:352(2,3) 1 grid down for both

Hard:
00:16:185(5) - 2 grids right from there fix the spacing for the next slider.(7) is fine.
Other than that everything's good

Cinnamon:
u need to set the grid size to tiny to do this. ok~
00:07:352(3) - 1 grid down but keep the stack
00:26:018(3) - 1 grid down(set the grid size to tiny to do this)
00:27:352(3) - 2 grids up at the end point
01:06:018(3) - 2 grids right but keep the stack on the next note
03:27:018(6) - try to stack it with the end slider (7) and (1)
03:44:518(6) - 1 grid left(without distance snap)

I can't believe i heard un, deux, trois meaning 1,2,3 anyways Star and GL :D
ALL fixed!

Breeze,Byakugan249 mod and Star☆ Very Thanks :)
Bobo_old
HIIII

Nice SB~! :D

Modded on request.

-Normal-

Why's the DS set to 0.0?

01:12:034 - I'd lower this combo from the cieling.
01:56:034 - This doesn't seem timed to the rhythm.
02:34:701 - Move this up a couple grids.

-Hard-

01:02:701 - Delete new combo.
02:24:034 - Stack this combo?
03:33:368 - ^?

-Cinnamon-

Hmm, do not make hitsounds silent at any point in the song.

02:01:034 (1, 2) - These don't seem to fit a rhythm.

Nice SB but the map itself needs a little work.
Doesn't mean the map is bad tho :D
Keep up the good work.
Topic Starter
kosiga

Bobo wrote:

HIIII

Nice SB~! :D

Modded on request.

-Normal-

Why's the DS set to 0.0? always use the 0.8x DS. but Stack at the time of stack use the 0.0x DS! :D

01:12:034 - I'd lower this combo from the cieling.
01:56:034 - This doesn't seem timed to the rhythm. sorry, no change
02:34:701 - Move this up a couple grids.

-Hard-

01:02:701 - Delete new combo.
02:24:034 - Stack this combo? sorry, no change
03:33:368 - ^? sorry, no change

-Cinnamon-

Hmm, do not make hitsounds silent at any point in the song. why >:(

02:01:034 (1, 2) - These don't seem to fit a rhythm. ok change it

Nice SB but the map itself needs a little work.
Doesn't mean the map is bad tho :D
Keep up the good work.

Others all fixed

thanks mod Bobo :)
Raging Bull
Isn't it Megurine Luka?

Err no kds if it's right.
Topic Starter
kosiga

Raging Bull wrote:

Isn't it Megurine Luka?

Err no kds if it's right.
ohh, Error :o change the name Megurine Luka :D

thanks Raging Bull :)
VTC
Hi ~ modding is here ~ !

[General]

Cinnamon diff is so easy .. more harder

[Nomal]
00:24:701 - add slider like http://puu.sh/6gFt
00:40:368 (4,5) - maybe some nomal user do not pass this .
01:09:368 (5,6,7) - ^
01:31:701 (1,2) - ^
01:49:368 (7,1) - ^
02:20:034 - ~ 02:24:284 - lazy o.o....... please remove just nomal diff
03:29:074 - ~ 03:33:868 - ^
03:46:701 (1) - hiding the previous one

So... nice diff

[Hard]
00:33:034 (5) - new combo
01:31:701 (5) - ^
02:01:701 (2,3) - Symmetry
03:00:035 (1,2,3,4) - too empty. add some beat.

YEAH! THIS IS !!!!!

[Cinnamon]

AR -1 (9 is too much.)
low SV.
more add jump pattern


00:09:701 (2,3) - remake this. like http://puu.sh/6gGY
00:13:368 (1,2,3) - change pattern. like http://puu.sh/6gH9
01:02:701 (1,2,3,4) - change beat. like http://puu.sh/6gMH make jump
01:05:284 - add circle
01:08:201 (1,2,3) - change beat like http://puu.sh/6gN5
01:31:868 (1,2,3,4) - make jump this part
02:21:368 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
02:24:868 - add circle
02:25:034 - ^
02:25:201 - ^
02:41:701 - ^
02:42:034 - ^
02:42:368 - ^
03:00:035 (1,2,3,4) - too empty. add some beat.
03:29:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make jump this part
03:34:201 - add circle
03:34:368 - ^
03:34:534 - ^


done ..!

how awesome song !!!!

i'll give you star !
Breeze

Raging Bull wrote:

Isn't it Megurine Luka?

Err no kds if it's right.
Haha, Actually it's easily make this fault if you use Japanese input method
Since "ルカ" is by typing "ruka" :P
"lu" would be "ぅ" lol
Topic Starter
kosiga

Breeze wrote:

Raging Bull wrote:

Isn't it Megurine Luka?

Err no kds if it's right.
Haha, Actually it's easily make this fault if you use Japanese input method
Since "ルカ" is by typing "ruka" :P
"lu" would be "ぅ" lol
easy miss :o

Other ones were not checked >:(
Raging Bull
Is the title really just @? ._.
Topic Starter
kosiga

Raging Bull wrote:

Is the title really just @? ._.
yeah! ;)

title name is @!!!!

When it reads, Cinnamon roll :D
Topic Starter
kosiga

VocaloidTACU wrote:

Hi ~ modding is here ~ !

[General]

Cinnamon diff is so easy .. more harder XD this is my style! :D

[Nomal]
00:24:701 - add slider like http://puu.sh/6gFt 
00:40:368 (4,5) - maybe some nomal user do not pass this .
01:09:368 (5,6,7) - ^ sorry, no change
01:31:701 (1,2) - ^ sorry, no change
01:49:368 (7,1) - ^ no change because my favorite!
02:20:034 - ~ 02:24:284 - lazy o.o....... please remove just nomal diff  what o.o?
03:29:074 - ~ 03:33:868 - ^ ^
03:46:701 (1) - hiding the previous one

So... nice diff

[Hard]
00:33:034 (5) - new combo sorry, no change
01:31:701 (5) - ^ sorry, no change
02:01:701 (2,3) - Symmetry this is ok?
03:00:035 (1,2,3,4) - too empty. add some beat. ok add beat!!! It changes greatly
YEAH! THIS IS !!!!!

[Cinnamon]

AR -1 (9 is too much.) ok
low SV. no change ><
more add jump pattern


00:09:701 (2,3) - remake this. like http://puu.sh/6gGY A part changed
00:13:368 (1,2,3) - change pattern. like http://puu.sh/6gH9
01:02:701 (1,2,3,4) - change beat. like http://puu.sh/6gMH make jump sorry, no change
01:05:284 - add circle here and 00:06:618 still wait. i think hold
01:08:201 (1,2,3) - change beat like http://puu.sh/6gN5 A part changed
01:31:868 (1,2,3,4) - make jump this part change it
02:21:368 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ only last 1,2,3,4 change the jump
02:24:868 - add circle
02:25:034 - ^
02:25:201 - ^
02:41:701 - ^ sorry, no change
02:42:034 - ^ sorry, no change
02:42:368 - ^ sorry, no change
03:00:035 (1,2,3,4) - too empty. add some beat. ok add beat!!! It changes greatly
03:29:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make jump this part only last 1,2,3,4 change the jump
03:34:201 - add circle
03:34:368 - ^
03:34:534 - ^


done ..!

how awesome song !!!!

i'll give you star !
Others all fixed
Yeah! VocaloidTACU Very Thanks mod & star :)
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Normal]
The spacing may be a bit small for me.. you can use 1.0x instead of it.but it's no problem you choose 0.8x.
00:21:368 (4) - 2 slider points in the middle, 2 grids up.
01:10:534 (6) - spacing?
01:11:368 (7) - ^
02:12:034 (2) - the 3rd (from left to right) slider point, 2 grids left. and the 4th , 1 grid down.
03:13:368 (1) - don't stack on the previous slider.
03:33:368 (4) - the last slider point, 1 grid down.


[Hard]
01:52:868 (1) - not seems nice.
02:35:868 (4) - :< the whole note is hidden.


[Cinnamon]
00:45:201 (5) - the top of the note is hidden..move it away..
01:28:034 (4) - ..seems bad
03:01:034 (6,7) - the change of the spacing is not clearly. try to increase the spacing more.
03:02:368 (6,7) - ^
03:33:368 (1) - looks bad
-------------------------------------------------
the whole mapset is not bad~
Good luck
Topic Starter
kosiga

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Normal]
The spacing may be a bit small for me.. you can use 1.0x instead of it.but it's no problem you choose 0.8x. sorry, use the 0.8xDS
00:21:368 (4) - 2 slider points in the middle, 2 grids up.
01:10:534 (6) - spacing?
01:11:368 (7) - ^
02:12:034 (2) - the 3rd (from left to right) slider point, 2 grids left. and the 4th , 1 grid down.
03:13:368 (1) - don't stack on the previous slider. why?
03:33:368 (4) - the last slider point, 1 grid down.


[Hard]
01:52:868 (1) - not seems nice.
02:35:868 (4) - :< the whole note is hidden. change it


[Cinnamon]
00:45:201 (5) - the top of the note is hidden..move it away..
01:28:034 (4) - ..seems bad
03:01:034 (6,7) - the change of the spacing is not clearly. try to increase the spacing more. spacing change it
03:02:368 (6,7) - ^
03:33:368 (1) - looks bad
-------------------------------------------------
the whole mapset is not bad~
Good luck
Others all fixed!

thanks mod & star Snowy Dream :oops:
Neptunus
Hey Kosiga~
Normal:
00:11:868 (3) - suddenly rhythme changed in an normal would be tough for beginners, if you dont want to change the pattern then you could manage this simply by Newcombo this.
01:10:534 (6) - also here~
00:47:951 - time line (Audio timing section) here should be at 00:48:034 - , since the hitsound bug being fixed. well, only suggestion here, up to U.~
01:12:034 (1) - such stack in a normal is not preferable, could you space out a little bit?
01:27:368 (1) - also here
01:39:868 (1,2) - also here and when it comes to this 01:39:868 (1) - it is even harder x.x
01:50:534 (1) - also here
to show this, 02:06:368 (1,2) - stuffs like these are more acceptable than the above.

Hard:
00:07:868 (4,1,2,3,4) - no, change please, and please bear in mind that this song has a BPM of 180, so this would be too hard even for a hard
01:06:701 (1,2,3,4,5,6) - also here and 02:45:368 (1,2,3,4,5,6,7,8,9) - here
00:14:035 (3) - HERE, I heard it was like "1 2 1" or am I wrong?? should it be "1 2 1" or "1 2 3"like the storyboard showed??

00:17:201 (7) - Not preferable, not match the rhythme nor the vocal but only cause the draining of HP
00:22:534 (9) - also here
00:45:368 (1) - I suggest that you move this to 00:45:201 - and cancel the new combo of it and end it at 00:46:368 -


Cinnamon:
00:10:701 (1,2,3,4,5) - stack these more than a "straight line" please, that would be more exquisite
00:17:368 (1,2) - these two are off the vocal should be 00:17:201 - and 00:17:534 - and the following 3 and 4 should be at 00:18:201 - and 00:18:868 -
01:21:368 (1) - should be 01:21:284 - I think
02:02:701 (4,5,6) - NO,same rhythme but suddenly spaced out between 02:03:034 (5,6) - closer please

And thats it!
DELICIOUS STROYBOARD!
good luck on ranking!~ ;)
Topic Starter
kosiga

Neptunus wrote:

Hey Kosiga~
Normal:
00:11:868 (3) - suddenly rhythme changed in an normal would be tough for beginners, if you dont want to change the pattern then you could manage this simply by Newcombo this. change NC only
01:10:534 (6) - also here~ change NC only
00:47:951 - time line (Audio timing section) here should be at 00:48:034 - , since the hitsound bug being fixed. well, only suggestion here, up to U.~
01:12:034 (1) - such stack in a normal is not preferable, could you space out a little bit? sorry, no change
01:27:368 (1) - also here
01:39:868 (1,2) - also here and when it comes to this 01:39:868 (1) - it is even harder x.x sorry, no change because this is my favorite!!
01:50:534 (1) - also here sorry, no change because this is my favorite!!
to show this, 02:06:368 (1,2) - stuffs like these are more acceptable than the above.

Hard:
00:07:868 (4,1,2,3,4) - no, change please, and please bear in mind that this song has a BPM of 180, so this would be too hard even for a hard yeah :x
01:06:701 (1,2,3,4,5,6) - also here and 02:45:368 (1,2,3,4,5,6,7,8,9) - here yeah :x
00:14:035 (3) - HERE, I heard it was like "1 2 1" or am I wrong?? should it be "1 2 1" or "1 2 3"like the storyboard showed?? This is called 1,2,3!! no 1,2,1 :(

00:17:201 (7) - Not preferable, not match the rhythme nor the vocal but only cause the draining of HP no change but add NC!(soft draining of HP)
00:22:534 (9) - also here no change but add NC!(soft draining of HP)
00:45:368 (1) - I suggest that you move this to 00:45:201 - and cancel the new combo of it and end it at 00:46:368 - change it


Cinnamon:
00:10:701 (1,2,3,4,5) - stack these more than a "straight line" please, that would be more exquisite
00:17:368 (1,2) - these two are off the vocal should be 00:17:201 - and 00:17:534 - and the following 3 and 4 should be at 00:18:201 - and 00:18:868 - sorry, no change because this matches me
01:21:368 (1) - should be 01:21:284 - I think sorry, no change because this matches me
02:02:701 (4,5,6) - NO,same rhythme but suddenly spaced out between 02:03:034 (5,6) - closer please

And thats it!
DELICIOUS STROYBOARD!
good luck on ranking!~ ;)
Others all fixed

thanks mod Neptunus :oops:
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